Pokken Tournament DX/Garchomp

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Pokken Tournament DX

Introduction

Garchomp is a dual-type Dragon/Ground pseudo-legendary type Pokémon from Generation 4 in the Pokémon franchise. In Pokkén Tournament DX, Garchomp is a Power Fighter with heavy damaging combos performed with tight executions. Being a large fighter, he is not slow. His tool kits allow him to rush down opponents and close gaps quickly. His ability to utilize mix-up options can make Garchomp a dangerous and terrifying character to play against especially when an opponent is near the wall. There are 2 unique properties that makes Garchomp a very mix-up heavy fighter: CARC and Release X.

CACR (Counter Attack Cancel Run) (Annotation: [A][X] 6R 6) allows Garchomp to cancel his counter attack and enter RS (Running Stance). In which can be used to counter through attacks and projectiles followed by a fast paced running animation to close in on your opponents.

Release X (Annotation: ]X[) is one of Garchomp's main tool. A charge move that which actives by holding down the X button for 3 seconds to activate. It's continuously held down until you are ready to release. A red aura pulses indicating Release X is ready to be used. There are 2 forms of this move. Releasing X from the ground creates a drill attack the spirals about 80 degrees upwards. This can be used as an anti-air or to punish jumping opponents. The move starts with invisibly frames that can catch many mid and high attacks. It does leave you open on the way down. The second version is jumping and Releasing X which causes the drill attack to angle downwards. Garchomp can use this as a combo starter and pressure tool but it's commonly seen being used mid combo. With Release X already charged, this limits Garchomp's directional Pokemon A button moves. However while in running stance, this negates the X button and Garchomp can perform as if Release X isn't charged. An example of this iteration is doing 2A or Sandtomb. With X charged, pressing 2A will only make Garchomp counter attack regardless what direction you input. However when you are currently in Running Stance, you can perform 2A with the X button still charged. Inputs like these make this fighter difficult to use when it comes to his execution.

Garchomp does not fair well from far range especially in Field Phase. You will want to spend your time in Duel Phase where the real action happens. With his speed and abilities to close in, Garchomp can inflict a lot of damage when the opening is there. Patience is key when playing considering he does not have fast acting moves. But once an opportunity presents itself, you will want to go in and inflict as much damage as you can. Garchomp and Machamp have the highest health in the game with 660 Hit Points which allows more room for error. One thing to keep in mind is the Synergy Meter count at 250CC. It takes a very long time to build Synergy Meter to enter Burst Mode. With room for error, it's something you want to avoid being comfortable with as you will want to win as many phase shifts and combos as you can to build that meter faster. There is a high learning curve for Garchomp which makes him not so easy to play right away. With time applied to learning his inputs especially the main tools of CARC and Release X, the reward is huge! His highly demanded combos make him a formidable character to play and win big time.

Pokken Garchomp RS.png
Running Stance

During Duel Phase, tapping 666 (forward 3 times), as well as holding the input or pressing R during certain grounded attacks, will cause Garchomp to run forward. While running, Garchomp passively gains 2 CC/tick of Synergy, but is unable to block.

As soon as Garchomp enters Running Stance, he is able to Jump or perform Burst Actions (Burst Declare/Burst Attack). 11 Frames later, he can perform 6Y, a special Running Stance X normal, ]X[, or any Pokemon Move. Running Stance 6Y and X done from a dash come out 4 frames earlier than those done from Normal Attacks. Pressing R during Running Stance will transition out of it with a short animation where Garchomp skids to a stop.

Garchomp
#PTDX_GCH
Pokken Garchomp.png
Vitals
HP 660
Shield Health 600 SH (Normal)
Synergy Gauge 250 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash 37F, 1-8F Strike/Throw Invuln, Cancelable on Frame FP 31 / DP 29
Side Dash 45F, 5-14F Projectile Invuln, Cancelable on Frame 31
Forward Dash 33F, Cancelable on Frame 25
Unique Movement Options Nosedive, Dig, Release X, Running Stance
Stances
High Stance Low/Mid Low/Special Mid Red Armor on Frame 17
Low Stance Charges Synergy Gauge (2.5CC/sec)

General Moves




Pokken Garchomp Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

In Burst Mode, Garchomp's Pokemon moves are always enhanced.




Pokken Garchomp Burst Attack 1.png Pokken Garchomp Burst Attack 2.png

Burst Attack: Outrage Smasher

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 245 (75) 12 Mid 5, 6 (Last Hit) i15 1 192 Knockdown Guard Break (-16) 50 HP Recoil on Block, Throw Blast, 1-7F Red Armor, 8-28F Total Invuln, Destroys Projectiles while active, Pierce, Guard Break

Garchomp runs rampant and attacks with multiple claw strikes.

Hitting the opponent with the first claw strike activates the animation.

If blocked, the final hit will always guard break.

After the final hit, Garchomp lets out a cry and takes a 50 HP Recoil.




Pokken Garchomp jA 1.png Pokken Garchomp jR.png

j.R Nosedive

Recovery Properties
Until landing FP +27 / DP +13 Special Cancelable from Frame 11

Garchomp feints a pose that is similar to doing Earthquake.

Garchomp then fastfalls straight down to the ground.

Special cancelable.




Pokken Garchomp Grab FP.png Pokken Garchomp Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Grab FP 80 / DP 90 12 Ground only 1 i15 53 FP Shift (+12) / DP Knockdown




Pokken Garchomp CA 1.png Pokken Garchomp CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 60 60% 3 Mid Low 5 i35 69 Soft Launch -4 1-28F Counter Armor, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (strike) 90 60% 3 Mid Low 6 i55 89 Hard Launch +12 1-48F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Pokken Garchomp Release X 1.png Pokken Garchomp Release X 3.png

]X[ Release X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
]X[ Release X Normal (strike) 150 10% 5 Mid High 6 i15 5 87 Hard Launch -28 Charge Time: 90F, 1-14F High/Mid High Invuln, Airborne on Frame 15, Destroys Projectiles while active
j.]X[ Release X (Downwards) Normal (strike) 70 10% 3 Mid High 6 i11 1 43-46 Hard Launch +4 Charge Time: 90F, Throw Blast, Destroys Projectiles while active
j.]X[ Release X (Upwards) Normal (strike) 158 10% 12 Air Only 6 i31 N/A Until landing +20 Shift (Launch) -65 Charge Time: 90F, Destroys Projectiles while active

Garchomp jets straight into the air with a drill-like motion.

Release X in the air causes Garchomp to do a two-part drill attack, first diving down and then shooting up.

Performing an aerial Release X close to the ground causes Garchomp to do only the downwards drill.




Field Phase Attacks




Pokken Garchomp nY.png

nY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 30 20% Special Mid 6 i15 5 55 -8 -16 Special Cancelable on Frame 31

Throws out a crescent-shaped projectile straight forward.





Pokken Garchomp sY.png

sY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 90 10% each hit Special Mid 7 i27 9 74 +19 +14 Special Cancelable on Frame 51
Charged - s[Y] Normal (projectile) 120 20% (First Hit), 10% (All Others) Special Mid 7 i51 9 98 Hard Launch +24 N/A

Garchomp dodges to the side and throws out projectile that swerves to the side.

Charging this move causes the projectile to swerve back and track down the opponent.




Pokken Garchomp fY.png

fY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (projectile) 60 Special Mid S+ i19 9 61 Shift (Launch) -8






Pokken Garchomp bY 1.png Pokken Garchomp bY 2.png

bY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
bY Normal (projectile) 80 40% Mid S+ i27 1 73 +16 -8 Throw Blast, Hard Launch on Crit
Charged - b[Y] Normal (projectile) 100 40% Mid S+ i47 1 93 Hard Launch +8 Throw Blast, Pierce

Garchomp surrounds itself with spinning tornadoes.




Pokken Garchomp jY FP 1.png Pokken Garchomp jY FP 2.png Pokken Garchomp jY FP 3.png

j.Y

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
j.Y Normal (projectile) 30 20% Mid 7 i17 5 Until landing +27 Soft Launch -20 N/A
Charged - j.[Y] Normal (projectile) 60 20%, 10% each hit Mid 1 (projectile), 8 (Tornado) i56 5 Until landing +27 Hard Launch +57 Soft Launch on Crit

Throws out a crescent-shaped projectile in the air straight forward.

Can change trajectory of the projectile to throw it closer or farther away from Garchomp.

Charging halts Garchomp's aerial movement before throwing out a small projectile which turns into a larger tornado traveling back towards Garchomp.




Pokken Garchomp Homing Attack 1.png Pokken Garchomp Homing Attack 2.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 40 Mid 5 i17 1 57 +4 -16 Throw Blast, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 72 Mid 5 i43 N/A 83 Shift (+8) -8 N/A
X[X] Charged Homing Attack 2 Normal (strike) 120 Mid 6 i63 N/A 103 Shift (+8) Guard Break (+26) Pierce, Guard Break

Garchomp homes in on the opponent and does two three-hit slices.

If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.




Pokken Garchomp jX FP 1.png Pokken Garchomp jX FP.png

j.X

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40, 60 Mid High 4 i21 1 Until landing +27 Shift (Knockdown) -8 Throw Blast

Garchomp flies in the air and homes in on the opponent.

After getting in range of the opponent (or after a set distance), Garchomp spins in the air with Its fin twice.




Duel Phase Weak Attacks




Pokken Garchomp 5Y.png Pokken Garchomp 5YY.png Pokken Garchomp 5YYY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 30 10% 0 Mid Low 3 i15 5 49 0 -12 Special Cancelable on Frame 21
5YY Normal (strike) 27 10% 0 Mid Low 4 i32 N/A 62 0 -8 Special Cancelable on Frame 36
5YYY Normal (strike) 32 20% 3 Mid Low 5 i59 N/A 91 +8 -16 Special Cancelable on Frame 63

A hammerhead bash combo.




Pokken Garchomp 6Y.png Pokken Garchomp 6YY.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (strike) 30 0% 0 Mid 4 i19 / i15* 9 65 / 61* Soft Launch -16 N/A
6YY Normal (strike) 90 60% 3 Mid 4 i48 / i44* N/A 92 / 88* Knockdown -12 / +11 (6Y[Y]) 6Y[Y]: [Transitions into Running Stance and is Jump/Burst Action Cancelable on Frame 69 / 65*, can perform RS Followups/Pokemon Moves on Frame 80 / 76*]

An upwards leg kick followed by a downward fin thrust.

*6Y in Running Stance comes out 4 frames faster if the stance is entered from a dash.

Holding the input for 6YY transitions Garchomp into Running Stance.

6YY Becomes safer on block if canceled into Running Stance.




Pokken Garchomp 4Y.png

4Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 20, 40 20% 4, 0 Mid Low 3 i19 9 55 +16 / +32 (Running Stance) -8 / +8 (Running Stance)

4[Y]: [Transitions into Running Stance and is Jump/Burst Action Cancelable on Frame 36, can perform RS Followups/Pokemon Moves on Frame 47]

Garchomp swipes with both Its claws.

Holding the input transitions Garchomp into Running Stance.

* More advantageous on hit if canceled into Running Stance.

** Becomes safer on block if canceled into Running Stance.




Pokken Garchomp 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 50 20% 3 High 5 i11 1 51 Soft Launch -16 Throw Blast, 5-11F High/Mid High Invuln, Hard Launch on Crit

A claw uppercut that launches the opponent.




Pokken Garchomp 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 0% 0 Low 3 i11 1 43 +8 -8 Throw Blast

A quick and low claw poke.






Pokken Garchomp jY DP.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 30 0% 0 High 3 i9 1 Until landing +13 +20 0 Throw Blast, Air Actionable on Frame 11

An aerial claw poke.




Duel Phase Strong Attacks




Pokken Garchomp 5X.png

5X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30, 20, 60 30% 4 Mid High 5 i23 9 71 Soft Launch -16 Airborne on Frame 19

Another drill variant that travels farther and launches, but is more unsafe on block.




Pokken Garchomp 4X.png

4X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 20, 20, 20 40% 3 Mid High 4 i19 9 59 +4 -4 Airborne on Frame 15, 23-41F Mid Low Projectile Invuln.

A three-hit drill attack that advances Garchomp forward.




Pokken Garchomp 8X 1.png Pokken Garchomp 8X 2.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40, 20, 40 30% 4 Mid 4 i31 1 71 Hard Launch -4 Throw Blast, Airborne on Frame 5

An advancing three-hit hammerhead attack.




Pokken Garchomp 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40, 54 20% 3 Low 4 i15 5 55 Hard Launch -8 1-15F High Invuln.

A two-hit tail swipe that sweeps the opponent.

Launches at a steeper angle when hitting with the tip.




Pokken Garchomp jX DP 1.png Pokken Garchomp jX DP 2.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 60 20% 3 Mid High 4 i22 9 Until landing +22 +16 / Hard Launch (Air Hit) -6

Garchomp spins around in the air, then divekicks downwards.

Launches on air hit.




Pokken Garchomp RS X.png

Running Stance X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 20% 3 Mid 6 i23 / i19* 9 / 5* 53 / 49* Hard Launch +4 Transitions out of Running Stance once complete

Garchomp performs a downward claw swipe that launches.

*Running Stance X comes out 4 frames faster if the stance is entered from a dash.




Pokemon Moves




Pokken Garchomp 5A.png

5A Dragon Claw

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 (20) 30% 3 Mid Low 4 FP i19 / DP i23 9 FP 67 / DP 71 FP Shift / DP 0 -8 5[A]: [Transitions into Running Stance and is Jump/Burst Action Cancelable on Frame FP 60 / DP 48, can perform Normal Attacks/Pokemon Moves on Frame FP 71 / DP 59]

Garchomp advances forward with a multi-hit claw strike.

Holding the input transitions Garchomp into Running Stance.






Pokken Garchomp 6A 1.png Pokken Garchomp 6A 2.png Pokken Garchomp 6A 3.png

6A Dig

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (strike) 120 (30) 40% 4 Mid BA (strike), 5 (2nd and 3rd hits) i35 93 0 -24 1-8F High Invuln, 9-64F Projectile Invuln., 17-37F Strike/Throw Invuln., Airborne on Frame 41, Jump/R Cancelable on Frame 16

Garchomp submerges itself underground and digs towards the opponent.

After getting in range of the opponent (or after a set distance), Garchomp leaps out from below and attacks.

Can attack immediately by pressing Y/X.

The first hit has no hitstun.

Pressing R cancels Dig and causes Garchomp to hop out from underground (52F total, ends Projectile Invuln. on Frame 17).

Can jump out of Dig by pressing B. Can cancel into aerials afterwards (ends Strike/Throw/Projectile Invuln. on Frame 21, Airborne on Frame 31, Air Actionable on Frame 30).




Pokken Garchomp 4A 1.png Pokken Garchomp 4A 2.png Pokken Garchomp 4A 4.png

4A Stone Edge

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
4A Stone Edge Counter (projectile) 60 (50) / 136 (Crit) 60% 0 Mid S+ i34 61 / 74 (Attack) Stun +12 5-51F Counter Armor

Attack: [5-15F Counter Armor, 16-58F Strike/Throw/Projectile Invuln., Pierce, Hard Launch on Crit]

4[A] Charged Stone Edge Counter (projectile) 90 (80) / 169 (Crit) 60% 0 Mid S+ i54 61 / 94 (Attack) Stun +12 5-51F Counter Armor

Attack: [5-15F Counter Armor, 16-72F Strike/Throw/Projectile Invuln., Pierce, Hard Launch on Crit]

Garchomp lets out a cry and surrounds itself with a cloak of sand.

Countering an opponent's attack causes Garchomp to become invincible.

Afterwards, Garchomp creates a wave of rocks from the ground.

Can be charged to increase in damage and invincibility duration.

Landing a critical hit with Stone Edge increases the damage and grants additional Synergy.




Pokken Garchomp 8A.png Pokken Garchomp 8A 1.png Pokken Garchomp 8A 2.png

8A Dragon Rush

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 (20) / 222 (Crit) 40% 3 Special Mid 5 i39 1 73 Knockdown / Shift (Crit) -4 Throw Blast, Airborne on Frame 9 8AR lasts for 53F

8[A]: [Transitions into Dig on Frame 47]

Garchomp hops backwards into the air and strikes with great speed.

Can cancel the attack portion by pressing R.

Holding the input transitions Garchomp into Dig.




Pokken Garchomp 2A 1.png Pokken Garchomp 2A 3.png Pokken Garchomp 2A 4.png

2A Sand Tomb

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Properties
2A Sand Tomb Grab 64 / 125 (Crit) 40% 0 Ground only 1 i23 65 Soft Launch Hard Launch on Crit

2AR: [Transitions into Running Stance and is Jump/Burst Action Cancelable on Frame 11, can perform Normal Attacks/Pokemon Moves on Frame 22]

2[A] Charged Sand Tomb Grab 82 / 145 (Crit) 40% 0 Mid 1 i43 85 Soft Launch Hard Launch on Crit

2[A]R: [Transitions into Running Stance and is Jump/Burst Action Cancelable on Frame 11, can perform Normal Attacks/Pokemon Moves on Frame 22]

Garchomp leans back, then creates a tornado that grabs the opponent.

Can be charged to increase in damage and grab aerial opponents.

Landing a Critical Hit with Sand Tomb increases the damage and grants additional Synergy, as well as allowing for better combo potential.

Can cancel into Running Stance by pressing R.




Pokken Garchomp jA 1.png Pokken Garchomp jA 2.png

j.A Earthquake

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 100 (27) 50% 4 Low 5 i27 9 Until landing +45 Soft Launch +4

Garchomp strikes a pose in the air, then stomps the ground.




Combos



[Combo Guide]

Notable Players













External Resources


Pokken Arena: Garchomp

Frame Data: Garchomp