Shoryuken Wiki

Ninja Masters/Unzen

From Shoryuken Wiki
Nm unzen select.png

Introduction

Unarmed Weapon
Unzen-sprite1.gif Unzen-sprite2.gif

Story:

Normally a big kind-hearted guy becomes blindlly violent when drunk.

After kicked out of the mountain temple which he entered for training, he has secluded himself in the mountains to continue training.


Strategy

Unzen, the grappler of the game. Compared to other characters he is terrible, having slow movement, bad pokes, no real pressure and really limited combos. However... He has a big catch, his tick throws are excellent and, more importantly, his Power Move can be confirmed by a simple knockdown. This turns him into a character that the opponent must be afraid of when he is close, because if he gets a chance to land a simple A, C or Knockdown, it will be a lot of pain for them.


Pros and Cons

+ His damage output is really good.

+ Even being slow, can deal with projectiles thanks to his Lariat-like move.

+ Excellent counter move for mind games and reads.

- He is a big and slow target, meaning he suffers a lot from crossups.

- No reliable way to deal with the opponent's pressure.

- His best pokes aren't that big of a deal.

- If the opponent plays keep away or turtling tactics then suffers a lot to get in.

Move list

Normals

Standing

Far

Kof.lp.png
Unarmed
Ninjamas UnzA.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-

Kof.lp.png
Armed
Ninjamas UnzA-2.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-


Kof.lk.png
Unarmed
Ninjamas UnzB.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-

Kof.lk.png
Armed
Ninjamas UnzB-2.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-


Kof.sp.png
Ninjamas UnzC.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-


Kof.sk.png
Ninjamas UnzD.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-

Close

Kof.lp.png
Unarmed
Ninjamas UnzA.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-

Kof.lp.png
Armed
Ninjamas UnzA-2.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-


Kof.lk.png
Unarmed
Ninjamas UnzclB.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-

Kof.lk.png
Armed
Ninjamas UnzclB-2.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-


Kof.sp.png
Ninjamas UnzC.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-


Kof.sk.png
Ninjamas UnzD.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-

Crouching

D.png Kof.lp.png
Unarmed
Ninjamas Unz2A.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-

D.png Kof.lp.png
Armed
Ninjamas Unz2A-2.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-


D.png Kof.lk.png
Unarmed
Ninjamas Unz2B.png
Ninjamas Unz2B-2.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-

D.png Kof.lk.png
Armed
Ninjamas Unz2B-2w.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-


D.png Kof.sp.png
Ninjamas Unz8C.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-


D.png Kof.sk.png
Ninjamas Unz8D.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-

Jumping

Kof.lp.png
Unarmed
Ninjamas Unz8A.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-

Kof.lp.png
Armed
Ninjamas Unz8A-2.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-


Kof.lk.png
Unarmed
Ninjamas Unz8B.png
Version Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
Neutral - - - - - - - - -

-

Diagonal - - - - - - - - -

-

Kof.lk.png
Armed
Ninjamas Unz8B-2.png
Version Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
Neutral - - - - - - - - -

-

Diagonal - - - - - - - - -

-


Kof.sp.png
Ninjamas Unz8C.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-


Kof.sk.png
Ninjamas Unz8D.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-

Command Normals

-
Unarmed
F.png+Kof.lp.png
Ninjamas Unz6A.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

Overhead. Staggers the opponent if connects as an overhead.

-
Armed
F.png+Kof.lp.png
Ninjamas Unz6A-2.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

Overhead. Staggers the opponent if connects as an overhead.

Universal Mechanics

Kof.lk.png+Kof.sp.png
Ninjamas UnzBC.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-


D.png+Kof.lk.png+Kof.sp.png
Ninjamas Unz2BC.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

-


F.png+Kof.lk.png
Close
Ninjamas Unz6B.png
Ninjamas Unz6B2.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - low no 1 - - - -

Unarmed, Unzen grabs the opponent and slams them.

Armed, He uses his Hammer to do a home run swing on the opponent.

This is really outclassed by his command grabs.


Df.png+Kof.lk.png
close
Ninjamas Unz3B.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - no 1 - - - -

Only works on crouching opponents. Launches on a juggling state, but Unzen has almost no options to do with it. However, it is really useful to do Okizeme 1214 plays. Use it to surprise turtlings.

Special Moves

Dai Gokusa Tu Geki
Db.pngQcb.png+P.png
Ninjamas Unz1214P.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - no - - - - -

Command Grab with nice range. Unzen grab the opponent and slams them on the ground for excellent damage. (half bar to be exact) Your main grab and the one you really want to learn how to tick properly because it hurts, a lot. If you have meter, you can do Power Move after it to erase full and a third of the opponent's health from a simple tick.

Even tho the input is 1214+P, the game will accept 214214P too.

Heavier versions make Unzen jump higher and further, increasing the damage a bit.


Inga Ohou
Qcb.pngUb.png+P.png
Ninjamas Unz2147P.png
Ninjamas Unz2147P-2.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - no - - - - -

Unzen does a stance and waits for hits. Reversal move that only counters mids, but it stuns the opponent if it hits, allowing you to do 1214P. This move will make your opponent to think twice about how he must attack you.


Dai Funsai Geki
Kof.lk.png+Kof.sk.png
Ninjamas UnzBD.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

Similar to Zangief's lariat, this move ignores projectiles and is a really good anti-air. It Can be comboed into and is Unzen's main defensive tool. You will need to get used to this move if you want to score wins.


Daichi Meido
Hcb.png+P.png
Ninjamas Unz63214P.png
Ninjamas Unz63214P-2.png
Version Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
Light - - mid - - - - - -
Heavy - - mid - - - - - -
EX - - mid - - - - - -

Unzen jumps and slams the ground creating a fire that damages the opponent. This move is pretty useful to close the distance between you and the opponent, but use it sparingly since it is unsafe on block.

Since the fire hits low, you can whiff this normal close to your opponent to score damage.

Heavier versions make Unzen jump further and create a bigger flame that lasts longer.


Zan Ge Kaku Go
Qcf.png+K.png (x3)
Ninjamas Unz236K-1.png
Ninjamas Unz236K-2.png
Ninjamas Unz236K-3.png
Version Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
Light - - - - - - - - -
Heavy - - - - - - - - -
EX - - - - - - - - -

Unzen hits the opponent for each consecutive " qcf + K " . Good damage and knockdown, easy to combo into.

Heavier versions travel further.


Zan Nin Sabaki
Armed
Dp.png+P.png
Ninjamas Unz623P.png
- - - - - - - - -

Unzen does a long range hit with his hammer. Hits 2 times and can be comboed into pretty easily.

All versions are the same.


Darkness Sending
Hcf.png+P.png
Ninjamas Unz41236P.png
- - - - - - - - -

Command throw with good range. Unzen grabs the opponent and slams him into the ground. Good move to tick into and leaves the opponent on a perfect position for Power Move.

All versions are the same.

Spirit Gauge

Power Move

Mei Mya Kumi Zin
ch.B.pngF.png+Kof.lp.png+Kof.sp.png
Ninjamas UnzPOW.png
Ninjamas UnzPOW-2.png
Version Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

Unzen charges meter, once is full he runs towards the opponent and grabs them. If you are hit during the charge you keep it, so you can sacrifice some health for meter. The strongest point with this move is that, if you do this while the opponent is knocked down and you reach him, he can do nothing to avoid this move, he can't jump or mash anything to get away. This move turns Unzen's knockdowns into a real threat for the opponent.


Combo Super

Surging Waves Flame
Chain Combo Ender
F.png+Kof.lk.png
Ninjamas UnzCS.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

Unzen uses burning fire sumo slaps on the opponent. Fire knockdown. If done during Armed stance it changes to Unarmed stance.

Desperation Move

Yomi Okuri
B.pngHcb.pngF.png+Kof.lp.png+Kof.sp.png
Ninjamas UnzDM.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

Command grab, almost point blank range. If whiffs, Unzen does a single headbutt that knocksdown on hit and is bad on block.

Finisher

Pulling Transfer
Uarmed
Qcb.pngHcf.png+Kof.lp.png+Kof.sp.png
Ninjamas UnzFIN.png
Damage Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - -

Unzen executes a hit grab with short range, but a superb damage. Can be comboed into after a stagger.

Combos

Weapon Combos

Weapon Chain Attacks 
-------------------- 
Punch Starters        
``````````````  
LP far     ---> LP        -----> HP         ----> HP       -----> HP (E)
LP close        HP               f + LP           f + HP (SE, U)  
                LK               HK               d + HP (E)
                                 f + HP (T, E)    d + HK (_, E)
                                 LP (E)


f + LP (O) ---> HP (*)    -----> HP         ----> HP       -----> HP (E)
                                 f + LP           f + HP (SE, U)  
                                 HK               d + HP (E)
                                 f + HP (T, E)    d + HK (_, E)
                                 LP (E)


Kick Starters
`````````````
LK far (_) ---> LP        -----> HP         ----> HP       -----> HP (E)
LK close (_)    HP               f + LP           f + HP (SE, U)  
                LK               HK               d + HP (E)
                                 f + HP (T, E)    d + HK (_, E)
                                 LP (E)


Unarmed Combos

Chain Attacks 
-------------
Punch Starters        
``````````````  
LP far     ---> HP        -----> HP         ----> f + LP (O)----> HP (E)
LP close        LK               HK               f + HP (SE)
                                 f + HP (T, E)    d + HK (_, E)


HP far     ---> HP (*)    -----> HP         ----> f + LP (O)----> HP (E)
                f + HP (T, E)    HK               f + HP (SE)
                                 f + HP (T, E)    d + HK (_, E)


Kick Starters
`````````````
LK far (_) ---> HP        -----> HP         ----> f + LP (O)----> HP (E)
LK close (_)    LK               HK               f + HP (SE)
                                 f + HP (T, E)    d + HK (_, E)

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Goemon
Houoh
Kamui
Karasu
Kasumi
Natsume
Nobunaga
Raiga
Ranmaru
Sasuke
Tenho
Unzen