Ninja Masters/Houoh

From SuperCombo Wiki

Nm houoh select.png

Introduction

Unarmed Weapon
Houoh-sprite1.gif Houoh-sprite2.gif

Story:

Born with the gift to make the evil retreat but this gift ironically attracts devils.

Has intensely hated devils since they killed his parents.

Travelling the turbulant world to learn the real aim of his innate ability.

Move list

Command Moves

Backfist

f + HP


Back Swipe

f + LP

overhead; staggers opponent if it connects as an overhead


Backflip

b + HK


Side Kick

f + LK

overhead; staggers opponent if it connects as an overhead


Hop Knee

b + LK


Unarmed


Downward Palm

f + LP

overhead; staggers opponent if it connects as an overhead

Special Moves

Kusenkoh

charge b, f + P:

Houou shoots a spark of energy straight forward.

The powered version is larger and yellow.


Chiretsusen

charge b, f + K:

Houou shoots a spark of energy that slides along the ground. It hits low.

The powered version is larger and yellow.


Kishinzan

hcf + P, qcf + P, qcf + P:

Houou punches, then kicks, then does a little backflip thing that knocks down.


Houoh Tenbu

charge down, up + K:

Houou spins in to the air with energy around him and some kanji written on him.

The powered version goes higher and he has a larger field of energy around himself.


Deadly Palm

b, qcfd + B:

Command throw.

Houou grabs the opponent, and then punches them away.


Haja Reihadoh

qcb, f + AB:

Kanji spins around Houou, and he shoots a blast of energy out of his hands.

The powered version flashes various colours, is quite strong, and uses up your super meter.

NOTE: This move can be held, and it charges up your super meter for as long as you hold the buttons.

If you hold it until your meter is full, he releases the powered version, which empties your super meter again.

I find it effective to let go of the buttons right before the meter is almost full.

Super Combo Ender

D, D, A, f + B:

Houou knocks the opponent in to the air, does two of his charge down up kick moves on the opponent, and finishes by floating up and having an image of a buddha appear over him.

Combos

Weapon Combos

Weapon Chain Attacks 
--------------------
Punch Starters        
``````````````  
LP far     ---> HP (*)    -----> LP         -----> f + HP (SE)
LP close        HK           |                     f + LK (O, E)
                b + HK (E)   |           
                             |
                             --> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)


HP close (*)--> LP        -----> HP (*)     -----> d + HK  -----> d + HK (_, E)
             |  b + HK (E)   |   f + HP             (_, L)        HK (E)  
             |               |                     HK (E)
             |               |
             |               |
             |               --> HK (O)     -----> HP (E)
             |                                     HK (E)
             |                                     b + HK (E)
             |
             |
             -> HK        -----> LP         -----> f + HP (SE)
                             |                     f + LK (O, E)
                             |
                             |
                             --> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)


Kick Starters
`````````````
LK close   ---> HP (*)    -----> LP         -----> f + HP (SE)
                HK           |                     f + LK (O, E)
                b + HK (E)   |           
                             |
                             --> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)


HK close   ---> HK        -----> LP         -----> f + HP (SE)
             |  b + HK (E)   |                     f + LK (O, E)
             |               |           
             |               |
             |               --> HP (*)     -----> d + HK  -----> d + HK (_, E)
             |               |   f + HP             (_, L)        HK (E)  
             |               |                     HK (E)
             |               |
             |               |
             |               --> HK (O)     -----> HP (E)
             |                                     HK (E)
             |                                     b + HK (E)  
             |
             |
             -> LP        -----> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |             
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)

Unarmed Combos

Chain Attacks 
-------------
Punch Starters        
``````````````  
LP far     ---> HP (*)    -----> LP (*)     -----> f + HP (SE)
LP close        HK           |                     f + LK (O, E)
                b + HK (E)   |           
                             |
                             --> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)


HP close (*)--> LP        -----> HP (*)     -----> d + HK  -----> d + HK (_, E)
             |  b + HK (E)   |   f + HP             (_, L)        HK (E)  
             |               |                     HK (E)
             |               |
             |               |
             |               --> HK (O)     -----> HP (E)
             |                                     HK (E)
             |                                     b + HK (E)
             |
             |
             -> HK        -----> LP (*)     -----> f + HP (SE)
                             |                     f + LK (O, E)
                             |
                             |
                             --> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)


Kick Starters
`````````````
LK close   ---> HP (*)    -----> LP (*)     -----> f + HP (SE)
                HK           |                     f + LK (O, E)
                b + HK (E)   |           
                             |
                             --> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)


HK close   ---> HK        -----> LP (*)     -----> f + HP (SE)
             |  b + HK (E)   |                     f + LK (O, E)
             |               |           
             |               |
             |               --> HP (*)     -----> d + HK  -----> d + HK (_, E)
             |               |   f + HP             (_, L)        HK (E)  
             |               |                     HK (E)
             |               |
             |               |
             |               --> HK (O)     -----> HP (E)
             |                                     HK (E)
             |                                     b + HK (E)  
             |
             |
             -> LP (*)    -----> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |             
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)

Deadly Move

Dainichi Syanasyorai

b,db,d,up + AC:

Houou leaps in to the air, an an image of a buddha appears around him.

Super Deadly Move

Musoutaiyoken

hcb, f,df,d + AC (with weapon):

Houou forms a sword of fire, and slashes with it.

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Goemon
Houoh
Kamui
Karasu
Kasumi
Natsume
Nobunaga
Raiga
Ranmaru
Sasuke
Tenho
Unzen