Ninja Masters/Sasuke

From SuperCombo Wiki
Nm sasuke select.png

Introduction

Unarmed Weapon
Sasuke-sprite1.gif Sasuke-sprite2.gif

Story:

Skillfully mastered the harsh Ninja training in half the normal period.

Decided to fight against the Ruler as his father wished before passing away, and became a hidden Ninja to avoid involving his collegues.

Normals

Standing

Far

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Close

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-

Crouching

D.png Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


D.png Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Jumping

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Command Normals

Triangle Jump
(in air, against wall) F.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Rolling Heel
Forward Dash, Df.png + Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Crouch Snap
Db.png Db.png + Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Handle Strike/Forward Palm
F.png + Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - high - - - - - -

Staggers Crouching opponent

Unarmed - - - high - - - - - -

Staggers Crouching opponent


Forward Slice/Falling Elbow
F.png + Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - high - - - - - -

Staggers Crouching opponent

Unarmed - - - high - - - - - -

Staggers Crouching opponent


Universal Mechanics

Kof.lk.png + Kof.sp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.lk.png + Kof.sp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


F.png + Kof.lk.png
6+B
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


F.png + Kof.sk.png
6+D
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Shoulder Breaker
Hcb.png + Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

Sasuke grabs the enemy and leaps with them, slamming them in the ground.

Special Moves

Hishou Getsu
236+P
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Qcf.png + Kof.lp.png - - - - - - - - - -
Qcf.png + Kof.lk.png - - - - - - - - - -
Qcf.png + Kof.lp.png + Kof.lk.png - - - - - - - - - -

Sasuke throws a shuriken. This shuriken has a fiery swirl around it when powered.


Hi Shouken
623+P (x3)
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Dp.png + Kof.lp.png - - - - - - - - - -
Dp.png + Kof.lk.png - - - - - - - - - -
Dp.png + Kof.lp.png + Kof.lk.png - - - - - - - - - -

Sasuke does an uppercut.

Can be done three times in a row when you use it right next to the opponent (he punches them a couple of times before doing an uppercut).


Shoukuu Kyaku Sen
214+K
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Qcb.png + Kof.sp.png - - - - - - - - - -
Qcb.png + Kof.sk.png - - - - - - - - - -
Qcb.png + Kof.sp.png + Kof.sk.png - - - - - - - - - -

Sasuke flies forward while kicking.


Shoukuu Kyaku Retsu
(in air) 214+K
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Qcb.png + Kof.sp.png - - - - - - - - - -
Qcb.png + Kof.sk.png - - - - - - - - - -
Qcb.png + Kof.sp.png + Kof.sk.png - - - - - - - - - -

Sasuke flies downward at an angle while kicking.

Spirit Gauge

Power Move

Shin Geki Ha
Hcb.pngF.png + Kof.lp.png + Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Level 0 - - - - - - - - - -
Level 1 - - - - - - - - - -
Level 2 - - - - - - - - - -
Level 3 - - - - - - - - - -

Sasuke makes a burst of energy come out of his hands. The button can be held; if you hold the buttons, he slides forward when you release it. The longer you hold the buttons, the further he slides forward. When this is done with a full super meter, the blast becomes larger, and it empties your meter.

Combo Super

Shimonatsu • Gekirin
Kof.lp.png,Kof.lk.png,Kof.lk.png,Kof.lk.png,F.png+Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - - - - - - - -

Sasuke beats the crap out of the opponent; he then splits in to four images,throws the opponent in to the air, and slams them on the ground.

Desperation Move

Super Shin Geku Ha
Hcb.pngHcf.png + Kof.lp.png+Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

Sasuke slide forward, and if it connects, he grabs the opponent, leaps in to the air, and then drills them in to the ground

Finisher

Shippu Resshingeki
D.pngQcb.pngF.png+Kof.lp.png+Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Unarmed - - - mid - - - - - -

Sasuke slams his hands on the ground and a small burst of energy surrounds him.


Combos

Weapon Combos

Weapon Chain Attacks 
--------------------  
Punch Starters        
``````````````  
LP far (*) ---> HP         ----> HP (*)     ----> HP (O)   -----> f + HP (SE)
LP close (*)    f + LP (*)   |   f + LP (E)   |   f + LP (E)      HK (E)
                HK (E)       |   d + HP (*, E)|   d + HP (*, E)
                d + HK (O, E)|   HK (E)       |   HK (E)
                             |   d + HK (O, E)|   d + HK (_, E) 
                             |                |
                             |                |
                             |                --> f + HP (O)----> HP (E)
                             |                                    HK (E)
                             |
                             |
                             --> LK          ----> HP (O)  -----> HP (E)
                                                   LP (E)         HK (E)
                                                   d + HP (*, E)
                                                   HK (E)
                                                   d + HK (_, E) 


HP close (*)--> HP        -----> HP (O)     ----> f + HP (SE)
                LK           |   f + LP (E)       HK (E)
                LP (*)       |   d + HP (*, E)
                f + LP (E)   |   HK (E)
                d + HP (*, E)|   d + HK (_, E) 
                HK (E)       |
                d + HK (O, E)|
                             --> f + HP (O) ----> HP (E)
                                                  HK (E)


Kick Starters
``````````````
LK close (*)--> HP        -----> HP (*)     ----> HP (O)   -----> f + HP (SE)
HK close        f + LP (*)   |   f + LP (E)   |   f + LP (E)      HK (E)
                HK (E)       |   d + HP (*, E)|   d + HP (*, E)
                d + HK (O, E)|   HK (E)       |   HK (E)
                             |   d + HK (O, E)|   d + HK (_, E) 
                             |                |
                             |                |
                             |                --> f + HP (O)----> HP (E)
                             |                                    HK (E)
                             |
                             |
                             --> LK         ----> HP  (O)  -----> HP (E)
                                                  LP (E)          HK (E)
                                                  d + HP (*, E) 
                                                  HK (E)
                                                  d + HK (_, E)

Unarmed Combos

Chain Attacks 
-------------  
Punch Starters
``````````````                                                  
LP far (*) ---> HP        -----> HP (*)     ----> HP (O)   -----> f + HP (SE)
LP close(*)     f + LP       |   f + LP (E)   |   f + LP (E)      HK (E)
                HK (E)       |   d + HP (*, E)|   d + HP (*, E)
                d + HK (O, E)|   HK (E)       |   HK (E)
                             |   d + HK (O, E)|   d + HK (_, E) 
                             |                |
                             |                |
                             |                --> f + HP (O)----> HP (E)
                             |                                    HK (E)
                             |              
                             |
                             --> LK          ----> HP (O)  -----> HP (E)
                             |                     LP (E)         HK (E)
                             |                     d + HP (*, E)
                             |                     HK (E)
                             |                     d + HK (_, E) 
                             |
                             |
                             --> LK+HP (W)  ----> HP (O)   -----> HP (E)
                                                  LP (E)          HK (E)
                                                  d + HP (*, E) 
                                                  HK (E)
                                                  d + HK (_, E) 
              
           
HP close (*)--> HP        -----> HP (O)     ----> f + HP (SE)
                LK           |   f + LP (E)       HK (E)
                LP (*)       |   d + HP (*, E)
                f + LP (E)   |   HK (E)
                d + HP (*, E)|   d + HK (_, E) 
                HK (E)       |
                d + HK (O, E)|
                             --> f + HP (O) ----> HP (E)
                                                  HK (E)


Kick Starters
`````````````
LK close (*)--> HP        -----> HP (*)     ----> HP (O)   -----> f + HP (SE)
HK close        f + LP       |   f + LP (E)   |   f + LP (E)      HK (E)
                HK (E)       |   d + HP (*, E)|   d + HP (*, E)
                d + HK (O, E)|   HK (E)       |   HK (E)
                             |   d + HK (O, E)|   d + HK (_, E) 
                             |                |
                             |                |
                             |                --> f + HP (O)----> HP (E)
                             |                                    HK (E)
                             |
                             |
                             --> LK         ----> HP  (O)  -----> HP (E)
                             |                    LP (E)          HK (E)
                             |                    d + HP (*, E) 
                             |                    HK (E)
                             |                    d + HK (_, E) 
                             |
                             |
                             --> LK+HP (W)  ----> HP  (O)  -----> HP (E)
                                                  LP (E)          HK (E)
                                                  d + HP (*, E) 
                                                  HK (E)
                                                  d + HK (_, E) 

 
Weapon Starter
``````````````
LK+HP (W)  ---> HP (O)    -----> HP (E)
                LP (E)           HK (E)
                d + HP (*, E)
                HK (E)
                d + HK (_, E)

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Goemon
Houoh
Kamui
Karasu
Kasumi
Natsume
Nobunaga
Raiga
Ranmaru
Sasuke
Tenho
Unzen