Introduction
Unarmed | Weapon |
Story:
Skillfully mastered the harsh Ninja training in half the normal period.
Decided to fight against the Ruler as his father wished before passing away, and became a hidden Ninja to avoid involving his collegues.
Normals
Standing
Far
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Close
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Crouching
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Jumping
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Command Normals
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
- |
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | high | - | - | - | - | - | - |
Staggers Crouching opponent | ||||||||||
Unarmed | - | - | - | high | - | - | - | - | - | - |
Staggers Crouching opponent |
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | high | - | - | - | - | - | - |
Staggers Crouching opponent | ||||||||||
Unarmed | - | - | - | high | - | - | - | - | - | - |
Staggers Crouching opponent |
Universal Mechanics
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Sasuke grabs the enemy and leaps with them, slamming them in the ground. |
Special Moves
Spirit Gauge
Power Move
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Level 0 | - | - | - | - | - | - | - | - | - | - |
Level 1 | - | - | - | - | - | - | - | - | - | - |
Level 2 | - | - | - | - | - | - | - | - | - | - |
Level 3 | - | - | - | - | - | - | - | - | - | - |
Sasuke makes a burst of energy come out of his hands. The button can be held; if you hold the buttons, he slides forward when you release it. The longer you hold the buttons, the further he slides forward. When this is done with a full super meter, the blast becomes larger, and it empties your meter. |
Combo Super
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | - | - | - | - | - | - | - |
Sasuke beats the crap out of the opponent; he then splits in to four images,throws the opponent in to the air, and slams them on the ground. |
Desperation Move
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Sasuke slide forward, and if it connects, he grabs the opponent, leaps in to the air, and then drills them in to the ground |
Finisher
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Unarmed | - | - | - | mid | - | - | - | - | - | - |
Sasuke slams his hands on the ground and a small burst of energy surrounds him. |
Combos
Weapon Combos
Weapon Chain Attacks -------------------- Punch Starters `````````````` LP far (*) ---> HP ----> HP (*) ----> HP (O) -----> f + HP (SE) LP close (*) f + LP (*) | f + LP (E) | f + LP (E) HK (E) HK (E) | d + HP (*, E)| d + HP (*, E) d + HK (O, E)| HK (E) | HK (E) | d + HK (O, E)| d + HK (_, E) | | | | | --> f + HP (O)----> HP (E) | HK (E) | | --> LK ----> HP (O) -----> HP (E) LP (E) HK (E) d + HP (*, E) HK (E) d + HK (_, E) HP close (*)--> HP -----> HP (O) ----> f + HP (SE) LK | f + LP (E) HK (E) LP (*) | d + HP (*, E) f + LP (E) | HK (E) d + HP (*, E)| d + HK (_, E) HK (E) | d + HK (O, E)| --> f + HP (O) ----> HP (E) HK (E) Kick Starters `````````````` LK close (*)--> HP -----> HP (*) ----> HP (O) -----> f + HP (SE) HK close f + LP (*) | f + LP (E) | f + LP (E) HK (E) HK (E) | d + HP (*, E)| d + HP (*, E) d + HK (O, E)| HK (E) | HK (E) | d + HK (O, E)| d + HK (_, E) | | | | | --> f + HP (O)----> HP (E) | HK (E) | | --> LK ----> HP (O) -----> HP (E) LP (E) HK (E) d + HP (*, E) HK (E) d + HK (_, E)
Unarmed Combos
Chain Attacks ------------- Punch Starters `````````````` LP far (*) ---> HP -----> HP (*) ----> HP (O) -----> f + HP (SE) LP close(*) f + LP | f + LP (E) | f + LP (E) HK (E) HK (E) | d + HP (*, E)| d + HP (*, E) d + HK (O, E)| HK (E) | HK (E) | d + HK (O, E)| d + HK (_, E) | | | | | --> f + HP (O)----> HP (E) | HK (E) | | --> LK ----> HP (O) -----> HP (E) | LP (E) HK (E) | d + HP (*, E) | HK (E) | d + HK (_, E) | | --> LK+HP (W) ----> HP (O) -----> HP (E) LP (E) HK (E) d + HP (*, E) HK (E) d + HK (_, E) HP close (*)--> HP -----> HP (O) ----> f + HP (SE) LK | f + LP (E) HK (E) LP (*) | d + HP (*, E) f + LP (E) | HK (E) d + HP (*, E)| d + HK (_, E) HK (E) | d + HK (O, E)| --> f + HP (O) ----> HP (E) HK (E) Kick Starters ````````````` LK close (*)--> HP -----> HP (*) ----> HP (O) -----> f + HP (SE) HK close f + LP | f + LP (E) | f + LP (E) HK (E) HK (E) | d + HP (*, E)| d + HP (*, E) d + HK (O, E)| HK (E) | HK (E) | d + HK (O, E)| d + HK (_, E) | | | | | --> f + HP (O)----> HP (E) | HK (E) | | --> LK ----> HP (O) -----> HP (E) | LP (E) HK (E) | d + HP (*, E) | HK (E) | d + HK (_, E) | | --> LK+HP (W) ----> HP (O) -----> HP (E) LP (E) HK (E) d + HP (*, E) HK (E) d + HK (_, E) Weapon Starter `````````````` LK+HP (W) ---> HP (O) -----> HP (E) LP (E) HK (E) d + HP (*, E) HK (E) d + HK (_, E)