Ninja Masters/Nobunaga

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Nm nobunaga select.png

Introduction

Unarmed Weapon
Nobunaga-sprite1.gif Nobunaga-sprite2.gif

Story:

300 years before the game begins, he merged with Haoh, a demonic being.

After he blessed Ranmaru with his blood, he continued his reign of terror until he was defeated by ten ninja.

He walks the earth again, hoping to continue his goal of world conquest.

Move list

Command Moves

Scorging Stab

f + HP

overhead; staggers opponent if it connects as an overhead

Inferno Stab

f + LP

overhead; staggers opponent if it connects as an overhead

Quick Stab Slice

df + LP

Piercing Blade

f + LK

overhead; staggers opponent if it connects as an overhead


Unarmed

Deadly Stab

f + LP

overhead; staggers opponent if it connects as an overhead

Special Moves

Cape Flick

qcf+ P:

Nobunaga smacks his opponent away.


Hell Rising

dp+ P:

Nobunaga swings his sword upwards at an ark.

The powered version flashes colours.


Demon Stalking

qcf+K:

Nobunaga floats forward, performing a combo on the opponent.

His " disarmed " version knocks the enemy in to the air; if his weapon is drawn, he smacks them down to the ground instead.


Soul Torment

qcb, hcf + AB:

Nobunaga plunges his sword in to the ground, creating a ring of blue fire around himself.

The powered version becomes red, and uses up the super meter.

As a note, you can sometimes knock people out of the air with the initial "sword plunge " motion of this move.


Gut Crunch

f, rdp + D:

Command throw.

Nobunaga grabs the opponent with one hand, charges energy up in his other, and punches the enemy to the other side of the screen.



Cape Charge

charge b, f + P, b-f P, b-f P:

Nobunaga flies forward and rams the enemy with his cape.

If you perform the second part, he then dives towards the opponent again with his knee; for the third part, he performs an upward slash with his sword, knocking the opponent away.

NOTE: You only need to charge for the first part; the other two parts are simply " forward-back " motions, done very quickly.


Cape Drop

Charge d, u + K, K:

Nobunaga leaps in to the air and rams the opponent with his cape.

If you hit a " kick " button a second time, he then dives down at an angle, slamming the opponent with his knee.

Super Combo Ender

df + A, f + D, B, D, f + B:

Nobunaga rams in to the opponent, and then plunges his sword in to the ground,creating a tornado

Combos

Dual Weapon Combos

Dual Weapon Chain Attacks 
-------------------------  
Punch Starters        
``````````````  
LP far (*) ---> HP        -----> LP (E)
LP close (*) |  HK (E)           LK (E)
HP far       |                   HK (E)
HP close     |                   d + HK (_, E)
             | 
             |
             -> f + LP (*)-----> LP (O, E)    
             | 
             |
             -> f + LK (O)-----> LP (O, E)
                                 HP (E)
                                 HK (E)


f + LP (O) ---> LP (*)    -----> HP         ----> LP (E)
                             |   HK (E)           LK (E)
                             |                    HK (E)
                             |                    d + HK (E)
                             |               
                             |
                             --> f + LP (*) ----> LP (O, E)
                             |
                             |
                             --> f + LK (O) ----> LP (O, E)
                                                  HP (E)
                                                  HK (E)


df + LP    ---> HP        -----> HP         ----> LP (E)
             |  HK           |   HK (E)           LK (E)
             |               |                    HK (E)
             |               |                    d + HK (_, E)
             |               |
             |               |
             |               --> f + LP (*) ----> LP (O, E)
             |               |
             |               |
             |               --> f + LK (O) ----> LP (O, E)
             |                                    HP (E)
             |                                    HK (E)
             |
             |
             -> f + HK    -----> HP         ----> HK       -----> f + HP (SE)
                                                  P (T, E)


Kick Starters
`````````````
HK far     ---> HP        -----> LP (E)
HK close     |  HK (E)           LK (E)
             |                   HK (E)
             |                   d + HK (_, E)
             | 
             |
             -> f + LP (*)-----> LP (O, E)    
             | 
             |
             -> f + LK (O)-----> LP (O, E)
                                 HP (E)
                                 HK (E)

Single Weapon Combos

One Weapon Chain Attacks 
------------------------
Punch Starters        
``````````````  
LP far (*) ---> HP        -----> LP (E)
LP close (*) |  HK (E)           LK (E)
HP far       |                   HK (E)
HP close     |                   d + HK (_, E)
             | 
             |
             -> f + LP (*)-----> LP (O, E)    
             | 
             |
             -> f + LK (O)-----> LP (O, E)
                                 HP (E)
                                 HK (E)


f + LP (O) ---> LP (*)    -----> HP         ----> LP (E)
                             |   HK (E)           LK (E)
                             |                    HK (E)
                             |                    d + HK (E)
                             |               
                             |
                             --> f + LP (*) ----> LP (O, E)
                             |
                             |
                             --> f + LK (O) ----> LP (O, E)
                                                  HP (E)
                                                  HK (E)


df + LP    ---> HP        -----> HP         ----> LP (E)
             |  HK           |   HK (E)           LK (E)
             |               |                    HK (E)
             |               |                    d + HK (_, E)
             |               |
             |               |
             |               --> f + LP (*) ----> LP (O, E)
             |               |
             |               |
             |               --> f + LK (O) ----> LP (O, E)
             |                                    HP (E)
             |                                    HK (E)
             |
             |
             -> f + HK    -----> HP         ----> HK       -----> f + HP (SE)
                                                  P (T, E)


Kick Starters
`````````````
HK far     ---> HP        -----> LP (E)
HK close     |  HK (E)           LK (E)
             |                   HK (E)
             |                   d + HK (_, E)
             | 
             |
             -> f + LP (*)-----> LP (O, E)    
             | 
             |
             -> f + LK (O)-----> LP (O, E)
                                 HP (E)
                                 HK (E)

Deadly Move

Super Soul Torment

b, hcb + AB:

Nobunaga hurls his flaming sword at the opponent. If it connects, it slashes the opponent to ribbons while slowly rising in to the air as Nobunaga stands back and gestures.

This move goes through other projectiles, which is quite nice.

If you miss, (or if it's blocked ) his sword turns to stone for a period of time (ouch.)

Super Deadly Move

Bloody Capture

qcb, hcb + AC ( without weapon ):

Nobunaga reaches out with his cloak. If it connects, his opponent is sucked in to it, and is then launched in to the air with blood streaming behind them

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Goemon
Houoh
Kamui
Karasu
Kasumi
Natsume
Nobunaga
Raiga
Ranmaru
Sasuke
Tenho
Unzen