Introduction
Unarmed | Weapon |
Story:
Born and raised in a tribe with foreign blood, and trained as a "MuEn-Ryu" fighter to follow the village's tradition.
After bothered by nightmares for a long period of time, found out the reason for the dream originates in JiPan.
Leaves for the nation to get rid of the suffering...
Move list
Command Moves
Falling Elbow
f + LP
overhead; staggers opponent if it connects as an overhead
Charge Punch
df + LP
Launch Kick
f + HK
can juggle afterwards with some maneuvers and can even jump after and air throw
Low Flip Kick
u + HK
Special Moves
Hyakki Rensai
qcb+P rapidly:
Natsume does many quick slashes with her hands ( or weapon ).
You can keep tapping the button to do this move indefinately.
The powered version is yellow and does more damage; keep in mind you need to hit BOTH buttons rapidly to keep doing the powered version.
Jinku Zan
dp+P:
Natsume does a spinning uppercut.
She does two in a row for the powered version.
Asuka
hcf+P (with weapon):
Natsume throws her little blade thing.
The powered version is faster and has a swirl of energy around it.
Tohasen Geki
qcf + K (three times):
Natsume leaps up with a high kick, which cannot be blocked low.
She then performs many fast kicks on the enemy.
The last kick knocks the enemy down.
Gozanpu
qcb + K:
Natsume does a strange flopping kick forward.
Kind of like Kim's " hangetsuzan".
The powered version goes much further forward than the regular versions.
Tower Side Slam
rdp + D:
Command throw.
Natsume grabs the opponent, leaps and slams them on the ground.
Tenha Rekkyaku
f, hcf + CD:
Natsume leaps forward and performs a very strong kick.
Difficult to hit with.
She kicks multiple times in the powered version; it uses up the super meter.
Super Combo Ender
df + A, f + A, f + A, A, f + B:
Natsume performs a long combo on the enemy.
She then launches them in to the air, leaps after them and continues to hit them in the air, leaping away when she's finished.
Combos
Weapon Combos
Weapon Chain Attacks Punch Starters `````````````` LP far ---> HP -----> HK (E) f + LP (O) | HK (E) u + HK (E) | | -> f + LP -----> LP ----> f + HP (SE, U) | HP (L, E) HK (E) | qcf + HP (E) d + HK (_, E) | b, f + HP (O, E) u + HK (E) | | -> f + HP (*)-----> HP (L, E) qcf + HP (E) b, f + HP (O, E) LP close ---> HP -----> HK (E) HP close (*) | u + HK (E) | | -> f + HP (O)-----> u + HK (E) | | -> HK -----> f + LP (O) ----> HP (L, E) | HP (L, E) | HK (O, E) | | --> u + HK ----> u + HK (E) df + LP ---> LP -----> HP ----> HK (E) | HK (E) | u + HK (E) | | | | | --> f + HP (O) ----> u + HK (E) | | | | | --> HK ----> f + LP (O)----> HP (L, E) | | HP (L, E) | | HK (O, E) | | | | | --> u + HK -----> u + HK (E) | | -> f + LP -----> f + LP ----> LP -----> f + HP (SE) | | HK (E) HP (L, E) HK (E) | | qcf + HP (E) d + HK (_, E) | | b, f + HP u + HK (E) | | (O, E) | | | | | --> HP ----> HK (E) | | u + HK (E) | | | | | --> f + HP (*) ----> HP (L, E) | qcf + HP (E) | b, f + HP (O, E) | | -> HP -----> HK (E) f + HP (*) u + HK (E) Kick Starter ```````````` HK close ---> f + LP (O)-----> HP (L, E) | HP (L, E) | HK (O, E) | | -> u + HK -----> u + HK (E)
Unarmed Combos
Chain Attacks ------------- Punch Starters `````````````` LP far ---> HP -----> HK (E) f + LP (O) | u + HK (E) | | -> f + LP -----> LP ----> f + HP (SE) | HP (L, E) HK (E) | qcf + HP (E) d + HK (_, E) | b, f + HP (O, E) u + HK (E) | | -> f + HP (*)-----> HP (L, E) qcf + HP (E) b, f + HP (O, E) LP close ---> HP -----> HK (E) | u + HK (E) | | -> f + HP (O)-----> u + HK (E) | | -> HK -----> f + LP (O) ----> HP (L, E) | HP (L, E) | HK (O, E) | | --> u + HK ----> u + HK (E) df + LP ---> LP -----> HP ----> HK (E) | HK (E) | u + HK (E) | | | | | --> f + HP (O) ----> u + HK (E) | | | | | --> HK ----> f + LP (O)----> HP (L, E) | | HP (L, E) | | HK (O, E) | | | | | --> u + HK -----> u + HK (E) | | -> f + LP -----> f + LP ----> LP -----> f + HP (SE) | | HK (E) HP (L, E) HK (E) | | qcf + HP (E) d + HK (_, E) | | b, f + HP u + HK (E) | | (O, E) | | | | | --> HP ----> HK (E) | | u + HK (E) | | | | | --> f + HP (*) ----> HP (L, E) | qcf + HP (E) | b, f + HP (O, E) | | -> HP -----> HK (E) | u + HK (E) | | -> f + HP (*)-----> HK (E) u + HK (E) HP close (*)--> HP -----> HK (E) | u + HK (E) | | -> f + HP (O)-----> u + HK (E) | | -> HK -----> f + LP (O) ----> HP (L, E) | | HP (L, E) | | HK (O, E) | | | | | --> u + HK ----> u + HK (E) | | -> LK+HP (W) -----> u + HK (E) Kick Starter ```````````` HK close ---> f + LP (O)-----> HP (L, E) | HP (L, E) | HK (O, E) | | -> u + HK -----> u + HK (E) Weapon Starter `````````````` LK+HP (W) ---> u + HK (E)
Deadly Move
Satsu Genmuryoran
hcb, qcf + AC:
Natsume performs a long combo on the opponent:
She then launches them in to the air, leaps, and then slams them on the ground, posing and taunting after she finishes.
Super Deadly Move
Concentrated Blast
f,df,d,f,df,d + AB ( without weapon ):
Natsume grabs the opponent, and releases a burst of energy in to them for massive damage.