Ninja Masters/Ranmaru

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Nm ranmaru select.png

Introduction

Unarmed Weapon
Ranmaru-sprite1.gif Ranmaru-sprite2.gif

Story:

300 years before the game begins, he was given the blood of a demon by his master, Nobunaga.

Granted eternal life, he lived on past his master's death and traveled by himself.

He returns to his master's side upon his second arrival.

However, he is displeased by Haoh's hold on Nobunaga and goes to cleanse his master of the demon.

Move list

Command Moves

Spiral Kick

f + LK

overhead; staggers opponent if it connects as an overhead

Hand Flick

f + LP

Disarmed move

Special Moves

Vortex Blast

qcf + P:

Ranmaru shoots out a pink fireball.

The powered version is a circle of kanji.


Spin Slice

dp + P (without weapon):

Ranmaru slashes with his hand, leaving a pink streak behind.

The powered version is much " thicker ".


Slicing Wind

qcb + K three times:

Ranmaru does a leaping kick which leaves a pink streak.

This knocks the opponent in to the air; Ranmaru then teleports in to the air and smacks the opponent to the ground.

He then teleports back to the ground and smacks them away.

The powered versions of the second and third parts have much thicker pink streaks.

You need to hit both buttons for each consecutive part to perform the powered versions.


Ribbon Bite

hcb, forward + AB:

Ranmaru releases a spiraling burst of pink energy from his hand.

The powered version is larger, does a good bit of damage, and empties the super meter.


Floating Slice

hcb + P (in the air):

Ranmaru does a pink slash with his hand.

The powered version is thicker.


Blast Palm

hcb + D:

Command throw.

Ranmaru flicks his opponent in the crotch, knocking them away.


Crash Kicks

f, hcf + K:

Ranmaru leaps forward and kicks, then does two more kicks, knocking the opponent down.

Super Combo Ender

A, B, A, B, f +B:

Ranmaru grabs the opponent, reverses sides with them, drains energy from them,and then releases the drained energy as a blast that knocks the opponent away.

Combos

Weapon Combos

Weapon Chain Attacks 
--------------------  
Punch Starters        
``````````````  
LP far (*) ---> HP (*)    -----> LP (*, U)  ----> HP (T)   -----> f + HP (SE)
LP close (*)    LK           |   HP (E)        |  f + LP (O)      HK (E)
                             |   HK (E)        |  d + HK (_, E)
                             |   d + HK (_, E) |
                             |                 |
                             |                 -> f + LK (O)----> d + HK (_, E)
                             |
                             |
                             --> f + LP (*) ----> HP (T)   -----> f + HP (SE)
                                               |  d + HP (L, E)   HP (E)
                                               |  d + HK (_, E)                
                                               |
                                               |
                                               -> f + LK (O)----> d + HK (_, E)


HP close   ---> LP (*)    -----> LP (*, U)  ----> HP (T)   -----> f + HP (SE) 
                HP (E)       |   d + HK (_, E) |  f + LP (O)      HK (E)
                d + HK (E)   |                 |  d + HK (_, E)
                             |                 |
                             |                 |
                             |                 -> f + LK (O)----> d + HK (_, E)
                             |
                             |
                             --> HP         ----> HP (T)   -----> f + HP (SE)
                                               |  d + HP (L, E)   HP (E)
                                               |  d + HK (_, E)
                                               |
                                               |
                                               -> f + LK (O)----> d + HK (_, E)


Kick Starters
`````````````
LK close (*)--> HP (*)    -----> LP (*, U)  ----> HP (T)   -----> f + HP (SE)
                LK           |   HP (E)        |  f + LP (O)      HK (E)
                             |   HK (E)        |  d + HK (_, E)
                             |   d + HK (_, E) |
                             |                 |
                             |                 -> f + LK (O)----> d + HK (_, E)
                             |
                             |
                             --> f + LP (*) ----> HP (T)   -----> f + HP (SE)
                                               |  d + HP (L, E)   HP (E)
                                               |  d + HK (_, E)                
                                               |
                                               |
                                               -> f + LK (O)----> d + HK (_, E)


HK close   ---> LP (*)    -----> LP (*, U)  ----> HP (T)   -----> f + HP (SE) 
                HP (E)       |   d + HK (_, E) |  f + LP (O)      HK (E)
                d + HK (E)   |                 |  d + HK (_, E)
                             |                 |
                             |                 |
                             |                 -> f + LK (O)----> d + HK (_, E)
                             |
                             |
                             --> HP         ----> HP (T)   -----> f + HP (SE)
                                               |  d + HP (L, E)   HP (E)
                                               |  d + HK (_, E)
                                               |
                                               |
                                               -> f + LK (O)----> d + HK (_, E)


Unarming Starter
````````````````
LK+HP (*, U)--> HP (T)    -----> f + HP (SE)
                f + LP (O)       HK (E)
                d + HK (_, E)

Unarmed Combos

Chain Attacks 
------------- 
Punch Starters        
``````````````  
LP far (*) ---> HP (*)    -----> LP (*, W)  ----> HP (T)   -----> f + HP (SE)
LP close (*)    LK           |   HK (E)        |  d + HP (L, E)   HP (E)
                             |   d + HK (_, E) |  d + HK (_, E)
                             |                 |
                             |                 -> f + LK (O)----> d + HK (_, E)
                             |
                             |
                             --> HP         ----> LP       -----> HK (E) 
                                                  d + HK (_, E)   
                            

HP close (*)--> LP (*)    -----> LP (*, W)  ----> HP (T)   -----> f + HP (SE) 
             |  d + HK (E)   |   d + HK (_, E) |  d + HP (L, E)   HP (E)
             |               |                 |  d + HK (_, E)
             |               |                 |
             |               |                 |
             |               |                 -> f + LK (O)----> d + HK (_, E)
             |               |
             |               |
             |               --> HP         ----> HP (T)   -----> f + HP (SE)
             |                                 |  f + LP (O)      HK (E)
             |                                 |  d + HK (_, E)
             |                                 |
             |                                 |
             |                                 -> f + LK (O)----> d + HK (_, E)
             |
             |
             -> HP        -----> LP (*, W)  ----> HP (T)   -----> f + HP (SE)
                             |   HK (E)        |  d + HP (L, E)   HP (E)
                             |   d + HK (_, E) |  d + HK (_, E)
                             |                 |
                             |                 |
                             |                 -> f + LK (O)----> d + HK (_, E)
                             |
                             |
                             --> HP         ----> LP       -----> HK (E)
                                                  d + HK (_, E)


Kick Starters
`````````````
LK close (*)--> HP (*)    -----> LP (*, W)  ----> HP (T)   -----> f + HP (SE)
                LK           |   HK (E)        |  d + HP (L, E)   HP (E)
                             |   d + HK (_, E) |  d + HK (_, E)
                             |                 |
                             |                 -> f + LK (O)----> d + HK (_, E)
                             |
                             |
                             --> HP         ----> LP       -----> HK (E) 
                                                  d + HK (_, E)  


HK close   ---> LP (*)    -----> LP (*, W)  ----> HP (T)   -----> f + HP (SE) 
             |  d + HK (E)   |   d + HK (_, E) |  d + HP (L, E)   HP (E)
             |               |                 |  d + HK (_, E)
             |               |                 |
             |               |                 |
             |               |                 -> f + LK (O)----> d + HK (_, E)
             |               |
             |               |
             |               --> HP         ----> HP (T)   -----> f + HP (SE)
             |                                 |  f + LP (O)      HK (E)
             |                                 |  d + HK (_, E)
             |                                 |
             |                                 |
             |                                 -> f + LK (O)----> d + HK (_, E)
             |
             |
             -> HP        -----> LP (*, W)  ----> HP (T)   -----> f + HP (SE)
                             |   HK (E)        |  d + HP (L, E)   HP (E)
                             |   d + HK (_, E) |  d + HK (_, E)
                             |                 |
                             |                 |
                             |                 -> f + LK (O)----> d + HK (_, E)
                             |
                             |
                             --> HP         ----> LP       -----> HK (E)
                                                  d + HK (_, E)


Weapon Starter
``````````````
LK+HP (*, W)--> HP (T)    -----> f + HP (SE)
                d + HP (L, E)    HP (E)
                d + HK (_, E)

Deadly Move

Angle Break

b, hcb + AB:

Ranmaru traces a star with his hands; the star then breaks in to several triangles which fly at the opponent.

Super Deadly Move

Sacrifice

hcf, b,db,d + AB (with weapon):

Ranmaru cuts his own hand off (!!!) and it crawls along the ground toward the opponent.

You can hold the buttons to have it crawl further across the screen.

When you let go, it erupts in to a huge arm made out of energy which grasps towards the sky.

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Goemon
Houoh
Kamui
Karasu
Kasumi
Natsume
Nobunaga
Raiga
Ranmaru
Sasuke
Tenho
Unzen