Soulcalibur VI/Siegfried

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Introduction

Siegfried's iconic zweihander grants him incredible damage and range, and his skills with his blade mean he doesn't sacrifice speed and agility for its benefits. Similar to Nightmare, the sheer size of his attacks make him comfortable at midrange but his speed and stance mixups allow him to dish out devastating pressure up close. Whenever he's low on life, his opponent must be wary of his Dark Legacy powerup - which grants Siegfried a range of benefits including access to new lethal hits and some grisly techniques from his memories as Nightmare.

Strengths Weaknesses
  • Big damage from counterhits and wall splats
  • Faster than average while rising punishes
  • Unreactable mixup in SRSH for 45+ damage
  • Long range attacks
  • Meterless comeback mechanic with Dark Legacy
  • Great throw range
  • Multiple strong TC options
  • agA is just, a really good move
  • Slower character with slower moves overall
  • Weak mixups outside of SRSH
  • No generic 2A, AA, or BB, and 3K is minus on hit
  • Stance transitions can be very punishable
  • Hard execution with a:g:A
  • Below average meter gain
  • Most Lethal Hits require DL
  • Extremely hard to gain 12 DL stocks without hitting A+B+K twice
Siegfried
#SCVI_SIG
SCVI Siegfried Face.jpg
Siegfried Schtauffen was the son of the knight Frederick Schtauffen, but joined a bandit group known as Schwarzwind, becoming particularly close friends with Salia Olschmidt. During a raid on some knights who had deserted from the army, Siegfried decapitated their leader only to discover that he had killed his own father. Horrified, Siegfried convinced himself that someone else had done it and became obsessed with revenge, searching for the legendary weapon Soul Edge.

Key Moves

Aggressive Onrush
Sc a.pngSc B.png aB - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 26 -16 KND KND 9%
4 more dmg on exact input. Tech Crouch[11-18]
Sc a.pngSc BB.png a(B) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 26 2 KND KND 9%
4 more dmg on exact input. Tech Crouch[11-18]. Sc SS.png into SBH

This move is a long-range vertical that is perfect for whiff punishes and punishing your opponent trying to advance. It can stance switch to Base Hold for follow up pressure. If you whiff the Base Hold version of this move, shifting to Chief Hold or Side Hold can avoid some punishes.

SCVI Navigation

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