Marvel vs. Capcom 2 (MVC2) | |
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Version |
NAOMI Rev A, Dreamcast |
Developers |
Capcom |
Publishers |
Capcom |
Systems |
Arcade |
Dreamcast JP: May 30th, 2000 NA: June 29th, 2000 EU: July 16, 2000 | |
Playstation 2 JP: September 19, 2002 NA: November 19, 2002 EU: November 29, 2002 | |
Xbox JP: September 19, 2002 NA: March 27, 2003 EU: 2002 | |
Playstation Network August 13, 2009 Unlisted since December 17, 2013 | |
Xbox Live Arcade July 29, 2009 Unlisted since December 26, 2013 | |
iOS April 26, 2012 Unlisted since 2013 | |
Online Play |
Rollback on PSN/XBLA |
Rollback via Flycast GGPO | |
Player Resources | |
Marvel 101 thread | |
Community Channels |
Introduction
Marvel vs Capcom 2 (a.k.a. "MvC2") was released in the year 2000 by Capcom. It was the last Marvel entry in the popular Capcom's Versus Series until Marvel vs Capcom 3 was released over 10 years later. MvC2 featured 3 on 3 battles instead of the standard 2 on 2 gameplay of the previous Versus games and has been widely played at fighting game tournaments world wide.
The game introduces a more refined version of the "Variable System" used in past Marvel vs. Capcom games, which allows players to tag in other team members at any point during the match. Unlike Clash of Super Heroes, which features unplayable partner characters, Marvel vs. Capcom 2 re-implements the "Variable Assist" gameplay mechanic introduced in Marvel Super Heroes vs. Street Fighter, allowing players to call upon one of their off-screen team members to perform a single special move to aid them. Each playable character possesses 3 different types of assists, denoted by the Greek letters α, β, and γ, which can range from projectile attacks to healing moves with the risk of assist characters receiving extra damage if struck by the opponent. As characters fight, the team members not in play will also slowly regenerate their life gauges if possible. A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the player with the most remaining health is declared the winner.
MvC2 Internet resources
- SRK Wiki - you are here. currently under heavy work to become a complete and understandable guide for newbies and veterans alike, discussion and contributions to this community project is in this channel
- MvC 2: Deconstructed - a Massive info dump of MvC 2. Frame data, stats, rankings and all system mechanic of the game. A primary reference for this wiki.
- Fandom wiki - Incomplete, awkward to read and will become overshadowed by this wiki in a few weeks, but still has a ton of info written down.
- Gamefaqs forums - Not used anymore. this is an archive of 10+ year old guides, discussions and tech discoveries. not too useful compared to the above options but a very interesting read nonetheless
Getting started
Marvel vs Capcom 2 has seen many releases. Preppy's "How to Get and Play MvC2" article explains a lot of the details, but here's a summary in order of ease of access of the many versions out there:
- Flycast GGPO: A new and popular way to play is emulating the NAOMI Arcade version on Flycast Dojo's GGPO test releases for rollback netcode (or just delay-based netcode also provided by Dojo). A guide to setting up Flycast Dojo's GGPO support is on Mizuumi.
- NullDC BEAR re-implements Flycast's GGPO support & offers alternative delay-based netplay using the older, discontinued NullDC emulator.
- PSN/XBLA ports: Great ports with native GGPO and widescreen support. These were delisted in December of 2013, but the PS3 version remains accessible through unofficial means. Consult's Preppy's article for a guide.
- Dreamcast/NAOMI: The best way to play the original release is through the Dreamcast home port or a NAOMI arcade board.
- If you do manage to find a NAOMI arcade board Hagure has detailed how to configure settings for the best gameplay.
- Xbox and PS2: These are largely inferior home ports owing to hardware limitations. You can emulate or play on real hardware but they're not representative of Marvel 2's de-facto gameplay. The Xbox 360 is backwards compatible with the Xbox port of the game, but
it has some issues with rendering sprites properly if played in this way.
Story
Two years after the battle against Onslaught, peace in the planet Earth was restored until a mysterious entity named Abyss, shrouded the atmosphere with his dark energy. It was consumed within a sphere that the being was holding close to him; With his immense strength, it blew passed a desert and the plant life was also ruined. A pirate known as Ruby Heart discovered the energy and warned the heroes and villains from the two camps who were fighting amongst themselves. Together, they must stop this new nemesis before the Earth and the universe is destroyed by Abyss' terrible power.
In the end of the battle, the heroes and villains make a truce while taking a joy cruise on Ruby Heart's ship flying through the skies of the Earth. She holds the orb in her hand then casts it into the sea thus seeing the last of Abyss and closing the rivalry between Marvel and Capcom.
Wiki Roadmap
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