Marvel vs Capcom 2/Hulk

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MvC2hulk.png

Introduction

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-hulk.png

Moves List

Normal Moves

Frames Advantage Cancel Block Hitbox Notes
Standing
Lp.png 7/5/31 High.png

Low.png

Hulk-mvc2-lp.png
Mp.png 11/7/31 High.png

Low.png

Hulk-mvc2-mp.png
Hp.png 13/2/50 High.png

Low.png

Hulk-mvc2-hp.png
Lk.png 4/4/22 High.png

Low.png

Hulk-mvc2-lk.png
Mk.png 10/4/31 High.png

Low.png

Hulk-mvc2-mk.png
Hk.png 10/6/45 High.png

Low.png

Hulk-mvc2-hk1.png
Hulk-mvc2-hk2.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gamma Slam
Qcf.png + P.png
Gamma Tornado
Hcb.png + p
Gamma Charge (ground)
Charge B.png , F.png + K.png
Press K.png or direction + K.png for a second movement.
Gamma Charge (air)
Charge D.png , U.png + K.png
Press K.png or direction + K.png for a second movement.


Super Moves

Name
Command
Damage
Special Properties (glossary)
Gamma Wave
Qcf.png + Lp.png + Hp.png
Gamma Quake
Qcf.png + Lk.png + Hk.png
Gamma Crush
Qcb.png + Lp.png + Hp.png
Hold a direction to aim.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngLp.png Gamma Slam
Gamme Wave
Lp.png Gamma Slam
Beta.pngLk.png Gamma Charge F.png
Gamma Crush
Lk.png Gamma Charge F.png
Gamma.pngLk.png Gamma Charge Uf.png
Gamma Quake
Lk.png Gamma Charge Uf.png

The Basics

Beginner Overview

Combos

-Jump HK \/ d.s.LP > s.HP

-d.c.LK > c.HP XX qcf + PP

-Jump HK (charge db) \/ c.LK > c.LK XX f + K XX u/uf + K

-Jump HK \/ d.c.LK > c.HP /\ sj.LP > sj.LK > Sj.LK > sj.HP

-Jump HK \/ c.HP XX qcf + PP

-Jump HK \/ d.c.LK > c.HP XX qcf + KK

-Corner Jump LK (charge db) > LK \/ c.LP > c.LP XX f + HK XX qcf + PP

-Jump HK \/ d.c.LK > c.HP XX qcb + PP

-Corner Jump HK \/ d.s.LP > s.HP XX qcb + PP

-Jump LK (charge db) > LK \/ c.LK > c.LK XX f + HK XX qcb + PP

Advanced Strategy

The Gamma Crush


The Gamma Crush is the best weapon that the Hulk has. The easiest way to execute the super is with an air combo: D + FP then enter into the Gamma Crush. But becareful for if your opponent blocks it, it will leave you open for attack. You should try to vary this strategy by using the vertical Gamma Charge instead of the Gamma Crush

Chipping Away Your Opponents Energy


The Hulk's standing FP and RK do tremendous chipping damage. The only problem is his recovery time after these attacks are slow. so after launching the attack, cancel it with a Gamma Wave or a Gamma Charge.

Hulk's Armor


Similar to Juggernaut the Hulk can absorb up to 2 JP or 1 FP before he becomes vulnerable. Suppose you dash toward your opponent and you try to land a combo but he start his ground combo first. Their combo will be interrupted by your punch from the Hulk. Learn to find this delay and you will be able to gain the advantage. Using the Hulks JP helps since it's difficult to counter. Wait for him to absorb the hits and continue with your combo.

Short Air Combo


He has a basic air combo to execute try to expose the opponent with a JP or SK then follow with D + FP followed by Jumping UP and Forward and hitting JP,SK,FP.


Game Navigation

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Glossary
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Characters (New Pages)
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Dan
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Characters (Updating)
B.B.Hood
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Omega Red
Characters (Old Pages)
War Machine
Psylocke
Strider
Tron Bonne
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Doctor Doom
Hulk
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