Marvel vs Capcom 2/Blackheart

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Introduction

MvC2blackheart.png

Blackheart is one of the Marvel characters in Marvel vs Capcom 2. The son of Mephisto and (badly) seen in Ghostrider.

He's top tier and has one great zoning assist and a tricky ground assist. His infinite can kill anybody not paying attention.

Note that the Xbox 360 and PS3 versions of MvC2 have a variety of glitches involving Blackheart, such as his super sometimes doing no chip damage.


TODO- upload more move images

Strengths Weaknesses
  • Easy Infinite: Blackheart has a very simple infinite, utilizing his capture demons and air-dash to erase opponent's life bars while gaining meter at a fast rate.
  • Good Assist: Blackheart's anti-air assist is good for both zoning and anti-zoning, due to its tracking, huge hitbox, and two hits, though it has slow start-up.
  • Meter Build: Blackheart builds meter at a fairly fast rate while just playing his ordinary zoning strategy.

Big Body: It's easy for certain characters to catch and pick apart Blackheart once they land a hit. Characters with great movement (Storm/Magneto) and great zoning (Cable) can exploit this the best.


Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-blackheart.png

Moves

5LP

Stand Jab
Lp.png
5LP
Blackheart s.lp.png
Stand Jab
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
6 Mid 5 - - - - - - -

5MP

Stand Strong
Mp.png
5MP
MVC2 Blackheart 5MP 01.png
Stand Strong
MVC2 Blackheart 5MP 02.png
Stand Strong
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
9 Mid 11 - - - - - - Launch

5HP

Stand Fierce
Hp.png
5HP
Blackheart s.hp.png
Stand Fierce
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
2~22 Mid 13 - - - - - - Projectile

5LK

Stand Short
Lk.png
5LK
Blackheart s.lk.png
Stand Short
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
6 Mid 5 - - - - - - -

5MK

Stand Forward
Mk.png
5MK
Blackheart s.forward.png
Stand Forward
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
9 Mid 8 - - - - - - -

5HK

Stand Roundhouse
Hk.png
5HK
Blackheart s.hk(1).png
Stand Roundhouse
Blackheart s.hk(2).png
Stand Roundhouse
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
4~21 Mid 9 - - - - - - Projectile

2LP

Crouch Jab
D.png+ Lp.png
2LP
Blackheart c.lp.png
Crouch Jab
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
6 Mid 2 - - - - - - -

2MP

Crouch Strong
D.png+ Mp.png
5MP
Blackheart c.mp.png
Crouch Strong
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
9 Mid 8 - - - - - - Strike

2HP

Crouch Heavy
D.png+ Hp.png
2HP
Blackheart c.hp(1).png
Crouch Heavy
Blackheart c.hp(2).png
Crouch Heavy
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
6 Mid 11 - - - - - - -

2LK

Crouch Short
D.png+ Lk.png
2LK
Blackheart c.lk.png
Crouch Short
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
6 Mid 5 - - - - - - Low

2MK

Crouch Forward
D.png+ Mk.png
5MK
MVC2 Blackheart 2MK 01.png
Crouch Forward
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
9 Mid 8 - - - - - - -

2HK

Crouch Roundhouse
D.png+ Hk.png
2HK
Blackheart c.hk.png
Crouch Roundhouse
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
4~19 Mid 9 - - - - - - Projectile/Launch

8LP

Jump Jab
Ub.png,U.png,Uf.png+ Lp.png
8LP
Blackheart j.lp.png
Jump Jab
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
6 High 2 - - - - - - -

8MP

Stand Strong
Ub.png,U.png,Uf.png+ Mp.png
5MP
Blackheart j.mp.png
Jump Strong
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
9 High 12 - - - - - - Launch

8HP

Jump Fierce
Ub.png,U.png,Uf.png+ Hp.png
8HP
Blackheart j.hp.png
Jump Fierce
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
3~14 High 21 - - - - - - Projectile

8LK

Jump Short
Ub.png,U.png,Uf.png+ Lk.png
8LK
Blackheart j.lk.png
Jump Short
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
6 High 4 - - - - - - -

8MK

Jump Forward
Ub.png,U.png,Uf.png+ Mk.png
8MK
Blackheart j.forward.png
Jump Forward
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
9 High 7 - - - - - - -

Ender

8HK

Jump Roundhouse
Ub.png,U.png,Uf.png+ Hk.png
8HK
Blackheart j.hk.png
Jump Roundhouse
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
4~21 High 26 - - - - - - Projectile

Special Moves

Name
Command
Damage
Special Properties (glossary)
Inferno
Hcb.png + P.png
The Hp.png version tracks. Hits twice: once on the way up, once on the way down.
Dark Thunder
Hcf.png + P.png

Super Moves

Name
Command
Damage
Special Properties (glossary)
Armageddon
Qcf.png + Lp.png + Hp.png
Heart of Darkness
Qcf.png + Lk.png + Hk.png
Great chip damage. Ends in normal jump state. This means that if you get a flying screen, you cannot block momentarily on recovery. You can mash to get faster recovery if you don't want to eat an AHVB.
Judgment Day
Qcb.png + Lp.png + Hp.png
airok

Assist Types

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngLp.png Dark Thunder
Judgment Day
Lp.png Dark Thunder
Good for ground control and for tricking people.
Beta.pngHp.png Inferno
Heart of Darkness
Hp.png Inferno
One of the best assists in the game.
Gamma.pngStanding Mp.png
Armageddon
Standing Mp.png

The Basics

Beginner Overview

Combos

-s.HP XX qcb + PP

-s.LK > s.HK, (f,f) df + HP /\ sj.LP > sj.LK > sj.LP > sj.LK

-Corner s.HP XX hcf + LP XX qcb + PP

-Corner s.LK > s.HK XX qcb + PP /\ j.LP > j.LP

-hcb + HP XX qcf + KK

-s.HP XX hcf + LP XX qcf + KK

-s.HP XX hcf + HP XX qcf + PP

-Corner hcf + LP XX qcf + PP


Strategy

Blackheart is skilled at occupying space through his demon normal moves; hitting fierce or roundhouse summons demons of varying effects. You can use those to keep the opponent busy while building meter and maintaining a lead.

Post-Heart of Darkness Flying Screen Problem

If Blackheart connects with the Heart of Darkness super with non-visible screen space remaining away from him, he will be forced into an auto-dash once the super completes. Very unfortunately, he will be vulnerable during this time and can be punished. Thus you could HoD Cable ... only to have Blackheart dash forward and Cable AHVB'ing that as he recovers first.

To minimize this, Dasrik suggests:

"1. Hold up(back) during the forced dash. This is a simple and reliable method but it won't get Blackheart up as quickly as the second method, so moderately quick Cable players can still shoot you.

2. Do the superjump motion, hard, as soon as Blackheart disappears. This is the quick method, but it's difficult and you only have one or two frames to do it. I'm able to do it reliably enough so that I'll go for HOD on Cable if I need to."

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