Marvel vs. Capcom 2 (MVSC2) | |
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Developers |
Capcom |
Publishers |
Capcom |
Systems |
Arcade |
Dreamcast JP:May 30th, 2000 NA:June 29th, 2000 EU: July 16, 2000 | |
Playstation 2 JP: 2008 | |
Xbox JP: 2002 EU: 2002 NA: 2002 | |
Xbox Live Arcade 2009 | |
Playstation Network 2009 | |
IOS 2012 unlisted since 2013 | |
Online Play |
Rollback Flycast GGPO |
Community Channels |
Introduction
Marvel vs Capcom 2 (a.k.a. "MvC2") was released in the year 2000 by Capcom. It was the last Marvel entry in the popular Capcom's Versus Series until Marvel vs Capcom 3 was released over 10 years later. MvC2 featured 3 on 3 battles instead of the standard 2 on 2 gameplay of the previous Versus games and has been widely played at fighting game tournaments world wide.
The game introduces a more refined version of the "Variable System" used in past Marvel vs. Capcom games, which allows players to tag in other team members at any point during the match. Unlike Clash of Super Heroes, which features unplayable partner characters that the player can summon at will, Marvel vs. Capcom 2 re-implements the "Variable Assist" gameplay mechanic introduced in Marvel Super Heroes vs. Street Fighter, allowing players to call upon one of their off-screen team members to perform a single special move to aid them. Each playable character possesses three different types of assists, denoted by the Greek letters α, β, and γ, which can range from projectile attacks to healing moves with the risk of assist characters receiving extra damage if struck by the opponent. As characters fight, the team members not in play will also slowly regenerate their life gauges if possible. A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the player with the most remaining health is declared the winner.
Characters
What resources are worth checking out?
- SRK Wiki - you are here :) . currently under heavy work to become a complete and understandable guide for newbies and veterans alike, discussion and contributions to this community project is in This channel
- MvC 2: Deconstructed - a Massive info dump of MvC 2. Framedata, stats, rankings and all system mechanic of the game. a primary reference for this wiki
- Fandom wiki - Incomplete, awkward to read and will become overshadowed by this wiki in a few weeks, but still has a ton of info written down
- Gamefaqs forums - Not used anymore. this is an archive of 10+ year old guides, discussions and tech discoveries. not too useful compared to the above options but a very interesting read nonetheless
How do most people play this game?
Marvel vs Capcom 2's most used versions are those of Naomi and Dreamcast. other console ports have varying differences
Offline, The PlayStation 2 and Xbox ports of this game saw limited production due to Capcom losing the Marvel license.
the Dreamcast version was used due to being the closest of the six home console ports to the arcade version, and at the same time, it is the cheapest due to a higher number of copies produced. The Dreamcast version is considered to be the most faithful conversion of the home console ports, likely due to the similarity between the Dreamcast and NAOMI arcade hardware.
this made the Dreamcast version the go-to version for tournament play because of being way cheaper for providing a lot Dreamcast setups in tournaments rather than an entire arcade cabinet
Online however, Flycast and NullDC Bear were used but with Delay based netcode. Note that Rollback netcode in Flycast is still in BETA, it will be integrated into Fightcade 2 when tests, tweaks and fixes are complete
Fightcade is a matchmaking platform for retro gaming, bundled with different emulators for seamless online play, including Flycast for Naomi games. Fightcade is a free application that can be downloaded from the official Fightcade site.
- for a short while in 2012, the game was ported to iPhones, but this version was quickly delisted
- Capcom has stated that they are unable to release the game on Wii due to licensing restrictions
Story
Two years after the battle against Onslaught, peace in the planet Earth was restored until a mysterious entity named Abyss, shrouded the atmosphere with his dark energy. It was consumed within a sphere that the being was holding close to him
With his immense strength, it blew passed a desert and the plant life was also ruined. A pirate known as Ruby Heart discovered the energy and warned the heroes and villains from the two camps who were fighting amongst themselves. Together, they must stop this new nemesis before the Earth and the universe is destroyed by Abyss' terrible power.
In the end of the battle, the heroes and villains make a truce while taking a joy cruise on Ruby Heart's ship flying through the skies of the Earth. She holds the orb in her hand then casts it into the sea thus seeing the last of Abyss and closing the rivalry between Marvel and Capcom.
Wiki Roadmap
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