Input type |
Description |
Ingame notation |
Numpad notation
|
Directional Input |
Direction and button are pressed simultaneously. |
  |
3B
|
Motion input |
Traditional motion input is followed by a button press. |
    |
214B
|
Dual Button |
Two buttons are pressed simultaneously. Can include directional inputs. |
   |
A+B
|
Full Crouch |
Must be executed from a crouching state. Also known as While Crouching. |
While crouching  . |
FC 1K.K
|
While Rising |
Must be executed while shifting from crouching to standing. Also known as While Standing. |
While rising  |
WR A
|
Facing Away |
Must be executed while the player character has their back to the opponent. Also known as Back Turned. |
Facing away    |
BT B+K
|
Hold input |
Button, direction or both need to be held. |
  |
4[A]
|
Slide input |
Buttons or directions must be input in rapid succession. |
   |
agA
|
Just input |
Inputs must be frame-perfect (or near it). Also known as Instant, Fastest Input. |
   (fast) |
214:B
|
Charge† |
A button is released after being held for a period of time. Also known as Negative Edge. |
Release |
]A[ or cA
|