Ninja Masters/Kasumi

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< Ninja Masters
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Nm kasumi select.png

Introduction

Unarmed Weapon
Kasumi-sprite1.gif Kasumi-sprite2.gif

Story:

Grand-daughter of the leader of "Kurenai Clan" who follow a style of female "KunoIch" Ninja Techniques.

Though yet to undergo full training, has considerable competence as a Ninja.

After her grand-mother spoke of their destiny on her 16th birthday, left home to eliminate the source of the bloody battles throughout the nation...

or was it to escape from the strict training?

Move list

Command Moves

Triangle Jump

jump towards the wall,then away


Spiral Whip

df + HP

Weapon Only


Quick Stand Slice

df + LP


Blind Kick

f + LK overhead; staggers opponent if it connects as an overhead

Special Moves

Hizangeki

qcf + P 3 times:

Kasumi elbows the opponent, kicks them, thenk knocks them in to the air.

You can leap up and throw them afterwards.


Wall Jump

charge d, uf or ub + K (without weapon):

Kasumi leaps to the side of the screen you indicate ( via up-forward or up-back) and then leaps forward off the wall.

P while in the air:

Kasumi does a flip that can hit for damage.

K:

Kasumi does a kick.


Kakyaku Ensensyu

qcf+K:

Kasumi performs two kicks while hopping forward.

She does hops a second time and does two more for the powered version.


Hiryusen

d + K in the air:

Kasumi spins downward at an angle. The powered version is faster.


Hisensyu

hcb + K:

Kasumi does a flopping kick forward. The powered version has better range than the normal versions.


Reverse Ride

qcf, b, f + B:

Command throw.

Kasumi flips over the opponent and slams their head on the ground.


Hesen Tyugeki

charge b, f +AB:

Kasumi slides forward, hitting the opponent with her elbow.

This move can be held for a long time ( she crouches and shakes her head if you hold it ).

The powered version doesn't look any different, but does a lot more damage and knocks down the opponent. It empties the super meter.

Super Combo Ender

B, B, A, B, f + A:

A cloud of yellow butterflies form around Kasumi, hitting the opponent for damage.

Combos

Weapon Combos

Weapon Chain Attacks 
-------------------- 
Punch Starters        
``````````````  
LP close   ---> HP        -----> HP         ----> HP (_, E)
HP close     |  f + LP       |                    HK (E)
df + LP      |               |                    d + HK (_, E)
             |               |
             |               |
             |               --> LP         ----> HP       -----> f + LP (SE)
             |               |                    f + HP (O)      f + LP+LK(SE)
             |               |                                    HP (L, E)
             |               |                                    f + HP (T, E)
             |               |                                    HK (E)
             |               |                                    f + HK (O, E)
             |               |
             |               |
             |               --> f + HP (O) ----> HP (L, E)
             |                                    HK (E)
             |                                    f + HK (O, E)
             |
             |
             -> HK        -----> HP         ----> HP (_, E)
                             |                    HK (E)
                             |                    d + HK (_, E)
                             |
                             |
                             --> d + HK (_) ----> d + HK (_)----> d + HK (_, E)
                                                  HK (E)          HK (E)


Kick Starters
`````````````
LK close   ---> HP        -----> HP         ----> HP (_, E)
f + LK (O)   |  f + LP       |                    HK (E)
             |               |                    d + HK (_, E)
             |               |
             |               |
             |               --> LP         ----> HP       -----> f + LP (SE)
             |               |                    f + HP (O)      f + LP+LK(SE)
             |               |                                    HP (L, E)
             |               |                                    f + HP (T, E)
             |               |                                    HK (E)
             |               |                                    f + HK (O, E)
             |               |
             |               |
             |               --> f + HP (O) ----> HP (L, E)
             |                                    HK (E)
             |                                    f + HK (O, E)
             |
             |
             -> HK        -----> HP         ----> HP (_, E)
                             |                    HK (E)
                             |                    d + HK (_, E)
                             |
                             |
                             --> d + HK (_) ----> d + HK (_)----> d + HK (_, E)
                                                  HK (E)          HK (E)


HK far     ---> HP        -----> HP (_, E)
             |                   HK (E)
             |                   d + HK (_, E)
             |
             |
             -> d + HK (_)-----> d + HK (_) ----> d + HK (_, E)
                                 HK (E)           HK (E)

Unarmed Combos

Chain Attacks 
-------------
Punch Starters        
``````````````  
LP close (*)--> HP        -----> HP         ----> HP (_, E)
HP close (*) |  f + LP       |                    HK (E)
df + LP      |               |                    d + HK (_, E)
             |               |
             |               |
             |               --> LP         ----> HP       -----> f + LP (SE)
             |               |                    f + HP (O)      f + LP+LK(SE)
             |               |                                    HP (L, E)
             |               |                                    f + HP (T, E)
             |               |                                    HK (E)
             |               |                                    f + HK (O, E)
             |               |
             |               |
             |               --> f + HP (O) ----> HP (L, E)
             |                                    HK (E)
             |                                    f + HK (O, E)
             |
             |
             -> HK        -----> HP         ----> HP (_, E)
                             |                    HK (E)
                             |                    d + HK (_, E)
                             |
                             |
                             --> d + HK (_) ----> d + HK (_)----> d + HK (_, E)
                                                  HK (E)          HK (E)


Kick Starters
`````````````
LK close   ---> HP        -----> HP         ----> HP (_, E)
f + LK (O)   |  f + LP       |                    HK (E)
             |               |                    d + HK (_, E)
             |               |
             |               |
             |               --> LP         ----> HP       -----> f + LP (SE)
             |               |                    f + HP (O)      f + LP+LK(SE)
             |               |                                    HP (L, E)
             |               |                                    f + HP (T, E)
             |               |                                    HK (E)
             |               |                                    f + HK (O, E)
             |               |
             |               |
             |               --> f + HP (O) ----> HP (L, E)
             |                                    HK (E)
             |                                    f + HK (O, E)
             |
             |
             -> HK        -----> HP         ----> HP (_, E)
                             |                    HK (E)
                             |                    d + HK (_, E)
                             |
                             |
                             --> d + HK (_) ----> d + HK (_)----> d + HK (_, E)
                                                  HK (E)          HK (E)


HK far     ---> HP        -----> HP (_, E)
             |                   HK (E)
             |                   d + HK (_, E)
             |
             |
             -> d + HK (_)-----> d + HK (_) ----> d + HK (_, E)
                                 HK (E)           HK (E)

Deadly Move

Hesen

hcb, f + AB:

Kasumi spins forward, drilling in to the opponent.

Super Deadly Move

Butterfly Shield

d, qcb, f + AC (with weapon):

Kasumi makes a large cloud of yellow butterflies appear around her.

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Goemon
Houoh
Kamui
Karasu
Kasumi
Natsume
Nobunaga
Raiga
Ranmaru
Sasuke
Tenho
Unzen