Introduction
Unarmed | Weapon |
![]() |
![]() |
Story:
Grand-daughter of the leader of "Kurenai Clan" who follow a style of female "KunoIch" Ninja Techniques.
Though yet to undergo full training, has considerable competence as a Ninja.
After her grand-mother spoke of their destiny on her 16th birthday, left home to eliminate the source of the bloody battles throughout the nation...
or was it to escape from the strict training?
Move list
Command Moves
Triangle Jump
jump towards the wall,then away
Spiral Whip
df + HP
Weapon Only
Quick Stand Slice
df + LP
Blind Kick
f + LK overhead; staggers opponent if it connects as an overhead
Special Moves
Hizangeki
qcf + P 3 times:
Kasumi elbows the opponent, kicks them, thenk knocks them in to the air.
You can leap up and throw them afterwards.
Wall Jump
charge d, uf or ub + K (without weapon):
Kasumi leaps to the side of the screen you indicate ( via up-forward or up-back) and then leaps forward off the wall.
P while in the air:
Kasumi does a flip that can hit for damage.
K:
Kasumi does a kick.
Kakyaku Ensensyu
qcf+K:
Kasumi performs two kicks while hopping forward.
She does hops a second time and does two more for the powered version.
Hiryusen
d + K in the air:
Kasumi spins downward at an angle. The powered version is faster.
Hisensyu
hcb + K:
Kasumi does a flopping kick forward. The powered version has better range than the normal versions.
Reverse Ride
qcf, b, f + B:
Command throw.
Kasumi flips over the opponent and slams their head on the ground.
Hesen Tyugeki
charge b, f +AB:
Kasumi slides forward, hitting the opponent with her elbow.
This move can be held for a long time ( she crouches and shakes her head if you hold it ).
The powered version doesn't look any different, but does a lot more damage and knocks down the opponent. It empties the super meter.
Super Combo Ender
B, B, A, B, f + A:
A cloud of yellow butterflies form around Kasumi, hitting the opponent for damage.
Combos
Weapon Combos
Weapon Chain Attacks -------------------- Punch Starters `````````````` LP close ---> HP -----> HP ----> HP (_, E) HP close | f + LP | HK (E) df + LP | | d + HK (_, E) | | | | | --> LP ----> HP -----> f + LP (SE) | | f + HP (O) f + LP+LK(SE) | | HP (L, E) | | f + HP (T, E) | | HK (E) | | f + HK (O, E) | | | | | --> f + HP (O) ----> HP (L, E) | HK (E) | f + HK (O, E) | | -> HK -----> HP ----> HP (_, E) | HK (E) | d + HK (_, E) | | --> d + HK (_) ----> d + HK (_)----> d + HK (_, E) HK (E) HK (E) Kick Starters ````````````` LK close ---> HP -----> HP ----> HP (_, E) f + LK (O) | f + LP | HK (E) | | d + HK (_, E) | | | | | --> LP ----> HP -----> f + LP (SE) | | f + HP (O) f + LP+LK(SE) | | HP (L, E) | | f + HP (T, E) | | HK (E) | | f + HK (O, E) | | | | | --> f + HP (O) ----> HP (L, E) | HK (E) | f + HK (O, E) | | -> HK -----> HP ----> HP (_, E) | HK (E) | d + HK (_, E) | | --> d + HK (_) ----> d + HK (_)----> d + HK (_, E) HK (E) HK (E) HK far ---> HP -----> HP (_, E) | HK (E) | d + HK (_, E) | | -> d + HK (_)-----> d + HK (_) ----> d + HK (_, E) HK (E) HK (E)
Unarmed Combos
Chain Attacks ------------- Punch Starters `````````````` LP close (*)--> HP -----> HP ----> HP (_, E) HP close (*) | f + LP | HK (E) df + LP | | d + HK (_, E) | | | | | --> LP ----> HP -----> f + LP (SE) | | f + HP (O) f + LP+LK(SE) | | HP (L, E) | | f + HP (T, E) | | HK (E) | | f + HK (O, E) | | | | | --> f + HP (O) ----> HP (L, E) | HK (E) | f + HK (O, E) | | -> HK -----> HP ----> HP (_, E) | HK (E) | d + HK (_, E) | | --> d + HK (_) ----> d + HK (_)----> d + HK (_, E) HK (E) HK (E) Kick Starters ````````````` LK close ---> HP -----> HP ----> HP (_, E) f + LK (O) | f + LP | HK (E) | | d + HK (_, E) | | | | | --> LP ----> HP -----> f + LP (SE) | | f + HP (O) f + LP+LK(SE) | | HP (L, E) | | f + HP (T, E) | | HK (E) | | f + HK (O, E) | | | | | --> f + HP (O) ----> HP (L, E) | HK (E) | f + HK (O, E) | | -> HK -----> HP ----> HP (_, E) | HK (E) | d + HK (_, E) | | --> d + HK (_) ----> d + HK (_)----> d + HK (_, E) HK (E) HK (E) HK far ---> HP -----> HP (_, E) | HK (E) | d + HK (_, E) | | -> d + HK (_)-----> d + HK (_) ----> d + HK (_, E) HK (E) HK (E)
Deadly Move
Hesen
hcb, f + AB:
Kasumi spins forward, drilling in to the opponent.
Super Deadly Move
Butterfly Shield
d, qcb, f + AC (with weapon):
Kasumi makes a large cloud of yellow butterflies appear around her.