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== Terminology == | == Terminology == | ||
Throughout the guide | Throughout the guide there will be a lot of jargon thrown around and, unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. For example, what is Hit Stun and Block Stun? What do we mean when we use the word "frames?" So before we begin, please take some time to look over the glossary to familiarize yourself with some of these terms so the rest of the guide will make more sense. | ||
* [[Marvel vs Capcom 3/Glossary | Glossary and Jargon]] | |||
* [[Marvel vs Capcom 3/Glossary | Glossary]] | |||
== Game Elements == | == Game Elements == | ||
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* [[Marvel vs Capcom 3/Combos | Combo System Explained: COMING SOON!!!]] | * [[Marvel vs Capcom 3/Combos | Combo System Explained: COMING SOON!!!]] | ||
* [[Marvel vs Capcom 3/Combo Limitors/Damage Scaling | Damage Scaling]] | |||
* [[Marvel vs Capcom 3/Combo Limitors/Hit Stun Deterioration | Hit Stun Deterioration: COMING SOON!!!]] | |||
== Fun Stuff! == | == Fun Stuff! == |
Revision as of 12:55, 17 February 2011


New Player Introduction
Welcome to Marvel vs Capcom 3. This is Shoryuken.com's Hyper Guide, a constantly evolving bible for all things MvC3. The goal here is to integrate text and video to give you everything you need to succeed in MvC3. Players will find this fast and punishing game difficult to put down, but we recommend doing so once in a while to study the Hyper Guide!
Know Your Fundamentals!
To get you off to a running start, we've prepared a set of video overviews to the fundamental game systems in Marvel vs. Capcom 3. If you're a new player you definitely want to check these out. For veteran players, these videos will quickly show you how MvC3 is different from MvC2. If you watch closely you'll see some advanced tricks in here too.
Characters
Capcom | Marvel | |
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Terminology
Throughout the guide there will be a lot of jargon thrown around and, unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. For example, what is Hit Stun and Block Stun? What do we mean when we use the word "frames?" So before we begin, please take some time to look over the glossary to familiarize yourself with some of these terms so the rest of the guide will make more sense.
Game Elements
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.
Game Systems Details
This section of the Hyper Guide will tell you just about how everything in Marvel Vs. Capcom 3 works. Ever wanted to know specifically how Air Combo Finishers work? Want to know which direction you should perform an Aerial Exchange? Want to know the tiniest details of exactly what benefits X-Factor gives you? Click on the link below to go to the Table of Contents for the Game System Details and open yourself up to the technical side of Marvel Vs. Capcom 3 and learn all the ins and outs of the game's systems, along with some "Strategy Corners" embedded into each section to learn how to apply this knowledge to your competitive game.