Wolverine
In a nutshell
Wolverine is a fast, powerful character who focuses his game on and back mixups using his Berserker Slash. This teleport style attack, when paired with the right assist, can lead to confusing situations and huge combos, letting Wolvie ignore keepaway and walk all over his opponents. If this sounds like your type of gameplan, and you have an assist that helps keep Wolvie safe, he might be the character for you.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Wall Jump
in air near wall
Standing Light
53,000
Crouching Light
+
48,000
Standing Medium
67,000
Extra Slash
after
60,000
Crouching Medium
+
70,000
Slide
+
70,000
Standing Heavy
95,000
Crouching Heavy
+
78,000
low
Standing Special
80,000
Jumping Light
air
50,000
Jumping Medium
air
70,000
Air Extra Slash
after
60,000
Jumping Heavy
air
80,000
Dive Kick
air +
75,000
airborn opponents only
staggers on
staggers on
Jumping Special
air
90,000
Special Moves
Berserker Barrage
+
35,000 per hit
30,000 per hit
28,000 per hit
30,000 per hit
28,000 per hit
Mash for additional hits and
Tornado Claw
+
30,000 per hit
Mash for additional hits
Drill Claw
Any direction + +
80,000
Berserker Slash
+
100,000
Has some invincibility
Hyper Moves
Berserker Barrage X
+ +
286,200
Fatal Claw
+ +
302,100
Berserker Charge
, + +
Speed up. Lasts 5 seconds.
Weapon X
+ +
440,000
Apprentice Combos
Strategy
Tips and Tricks
- Instead of ending basic combos with an aerial Fatal Claw, finish your jumping attack strings with forward Drill Claw, followed by Dive Kick. This leads to a ground bounce that will allow you to extend your combo even further.
- If you have the meter, cancel your Berserker Slash into Berserker Charge. This will keep you safe if your opponent blocks, and allow you to dash in and combo if the attack connects. If you can't spare the meter, be sure to cover your Berserker Slash with an assist that keeps the enemy pinned down.
- If you are near the corner and backthrow the opponent into it, you will be able to link a Standing Light attack into the combo of your choice. This is easier when used against average and large sized characters, and in many cases you can substitute Standing Light attack with Standing Medium attack.
- Pressing Jumping Light attack immediately after leaving the ground functions as an Instant Overhead Attack on every crouching opponent. In order to follow it up, however, you will need to time an assist to hit the enemy at the same time.
- Mash the H attack during a throw to increase damage by up to 40,000.
Basic Strategy
[=== Advanced Strategy ===--] [http://www.youtube.com/watch?v=grMUu5N3lTE Semi Advanced Combo By DjEvilYun