Marvel vs Capcom 3/Deadpool

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Deadpool

Deadpoolface.jpg

In a nutshell

Deadpool is a run and gun style character with some excellent normals to use should he find himself in-close to his opponents. His guns are fast and cover the screen for a while, and his Pineapple grenades make moving in on the ground difficult. His lightning fast, Low.png to the ground dash can help him change sides when opponents super jump over his field of death. Once in a while, his teleporter can get him out of a jam as well. If you like pelting your opponents with guns and grenades, but want to be able to defend yourself when things aren't working out, Deadpool might be the mercenary for you.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Quick Work
{{ Direct.png Front.png }}
90,000
low
Happy-Happy Trigger
Beta.png Katanarama
{{ Direct.png tiltdown}}
70,000
Groundbounce.png otg
Happy-Happy Trigger
Gamma.png Trigger Happy
{{ Shot.png Upward.png }}
97,300
Happy-Happy Trigger

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Wall Jump
{{ Uf.png in the air against the wall }}
Double Jump
{{ U.png in the air }}
Standing Light
{{ L.png }}
43,000
Crouching Light
{{ D.png + L.png }}
37,000
Low.png
Standing Medium
{{ M.png }}
35,000 x 2
Crouching Medium
{{ D.png + M.png }}
60,000
Low.png
Flip Kick
{{ F.png + M.png }}
35,000 x 2
High.png hardknockdown
Standing Heavy
{{ H.png }}
80,000
Softknockdown.png
Crouching Heavy
{{d + H.png }}
70,000
Low.png softknockdown
Standing Special
{{ S.png }}
80,000
Launch.png
Jumping Light
{{ air L.png }}
44,000
High.png Djcancel.png
Jumping Medium
{{ air M.png }}
60,000
High.png Djcancel.png
Jumping Heavy
{{ air H.png }}
75,000
High.png
Jumping Special
{{ air S.png }}
80,000
High.png
Taunt
10,000

Special Moves

Name
Command
Damage
Special Properties (glossary)
Trigger Happy
{{ Qcf.png + atk}}
97,300 (15,000 x 10)
Airok.png , air L.png version Otg.png
    Ninja Gift Shurican
{{ Trigger Happy, then L.png }}
40,000 x 3
Airok.png
    Ninja Gift Pineapple
{{ Trigger Happy, then M.png }}
80,000
Airok.png
    Ninja Gift Bolo
{{ Trigger Happy, then H.png }}
10,000
Airok.png Holds the opponent momentarily
Quick Work
{{ Qcb.png + Atk.png }}
{{90,000 L.png
110,000 M.png
130,000 h}}
Low.png Softknockdown.png
Katana-Rama
{{ Dp.png + Atk.png }}
70,000
H.png version only
Otg.png Groundbounce.png
    Chimichangas
{{ Katana-Rama, then press H.png }}
70,000
Wallbounce.png
Teleport
{{ Rdp.png + atk}}
Hardknockdown.png Every third attempt backfires for 100,000

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Happy Happy Trigger
{{ Qcf.png + Atk.png + atk}}
238,000 (10,000 x 40)
Airok.png , in air Otg.png
Damage scales by 0.97
Cutting Time
{{ Qcb.png + Atk.png + atk}}
322,800 (50,000 x 4 + 2300)
Damage scales by 0.9
Ends if the first hit if blocked
4th Wall Crisis
{{ Dp.png + Atk.png + atk}}
400,000
Counter.png

Mission Mode Combos


Apprentice Combos

Strategy

Deadpool works well either on point or as a second character thanks to being a decent meter builder and his Katana-Rama! OTG assist. His level 1 hyper combos can both be worked into his bread and butter combos for good damage, but he doesn't need them to rain gunfire and Ninja Gifts on the enemy from a safe distance. You may want to save your bars for another character such as Dormammu or Storm depending on your team.

Out of his assists the OTG capable Katana-Rama! stands out because it is a great combo extender for other characters, but keep in mind that it uses up your ground bounce, so it works best with characters that don't have a ground bounce of their own, like Spencer.

Because of Deadpool's 6M overhead attack, it is not a bad idea to pair him with an assist that hits low such as Wesker's Samurai Edge or X-23's Ankle Slice to create unblockable setups.

Tips and Tricks

  • Deadpool can easily hit-confirm his mid or low Trigger Happy into his Happy Happy Trigger super for moderate damage. Tack on X-Factor mode or a DHC to really hurt opponents for small, long range mistakes.
  • Deadpool only gets to fire his guns once per jump. This means you need to make it count. Deadpool's trajectory remains when firing in the air, so jumping backward and firing the M.png Guns can cover the whole screen with bullets.
  • Deadpool's standing Light attack is surprising good anti-air, and combos easily into his launcher.
  • Deadpool's Flip Kick overhead combos easily into his Launcher or Heavy Katana-Rama for huge damage.

Basic Strategy

Deadpool works best by zoning the opponent when possible and punishing them for reckless advances. Pelt the enemy with annoying gunfire and Ninja Gifts until they are forced to take the fight to you, then welcome them to die!

His move set is not tailored to a rush-down style of play, but it is effective at close range due to his 6M overhead attack, and doing damaging combos isn't hard thanks to Katana-Rama! H OTG into Chimichangas!!.

Advanced Strategy