Akuma
In a nutshell
Akuma has appeared in every "versus" game (you could play Ryu in Akuma mode in MvC1), but in Marvel vs. Capcom 3 he gets some juice. Akuma has one of the fastest beams in the game, and a versatile set of moves that allow him to put together some flashy combos. He has a few unorthodox angles of attack that may surprise opponents, but his average speed and poor range on most of his normal attacks limit his capabilities. You will need to plan your attacks carefully to make this health, damage character work. His level 3, the Shun Goku Satsu, is the most damaging Level 3 hyper in the game. He also has one of only two hitting assists in the entire game.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
{{ }}
53,000
Crouching Light
{{ + }}
48,000
Standing Medium
{{ }}
72,000 (40,000 x 2)
Crouching Medium
{{ + }}
75,000
Chop
{{ + }}
81,000 (45,000 x 2)
Standing Heavy
{{ }}
88,000
Crouching Heavy
{{d + }}
85,000
Hop Kick
{{ + }}
100,000
Akuma counts as standing during this
Standing Special
{{ }}
90,000
Jumping Light
{{ air }}
53,000
Jumping Medium
{{ air }}
70,000
Dive Kick
{{ air + }}
80,000
Jumping Heavy
{{ air }}
88,000
Jumping Special
{{ air }}
90,000
Special Moves
Gouhadou
{{ + }}
90,000
Zankyu Hadou
{{ + }}
90,000
Goushoryu
{{ + }}
{{ 90,000
118,000 (55,000 + 70,000)
132,600 (40,000 x 2 + 70,000) }}
118,000 (55,000 + 70,000)
132,600 (40,000 x 2 + 70,000) }}
Tatsumaki
{{ + }}
{{ 110,000
132,000 (40,000 x 2 + 70,000)
166,200 (35,000 x 4 + 70,000) }}
132,000 (40,000 x 2 + 70,000)
166,200 (35,000 x 4 + 70,000) }}
Demon Flip
{{ + }}
Fist
{{ Demon Flip, then }}
100,000
Does not automatically face opponent
Burning Dive Kick
{{ Demon Flip, then }}
90,000
if opponent is not standing
Does not automatically face opponent
Zankyu Hadou
{{ Demon Flip, then }}
90,000
Teleport
{{ or + }}
Hyper Moves
Messatsu/Tenma-Gohado Agyo
{{ + + atk}}
285,600 (11,000 x 48)
Damage scales by 0.97
Messatsu/Tenma-Gohado Ungyo
{{ + + , hold h}}
260,300 (18,000 x 25)
Air version
Damage scales by 0.95
Messatsu-Goshoryu
{{ + + atk}}
292,000 (40,000 x 8 + 150,000)
Damage scales by 0.9
Raging Demon
{{ , , , , h}}
465,000
Mission Mode Combos
Apprentice Combos
Strategy
Tips and Tricks
- Throws are an important part of Akuma's game. Off of any throw, front or back, air or ground, you can instantly do an air Charged Messatsu Gouhado with {{ , + + atk}}. This will OTG for big damage.
- Akuma's teleport is extremely useful, especially when combined with assists that hit repeatedly as he passes through you and changes sides.
- Akuma's overhead Chop can be special cancelled, which means you can score a launcher with the button into huge damage.
Combos
- Akuma has one of the only non-XFactor infinites in the game. The clip and information are courtesy of Desk.