Marvel vs Capcom 3/Akuma

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Akuma

Akumaface.jpg

In a nutshell
Akuma has appeared in every "versus" game (you could play Ryu in Akuma mode in MvC1), but in Marvel vs. Capcom 3 he gets some Extra.png juice. Akuma has one of the fastest beams in the game, and a versatile set of moves that allow him to put together some flashy combos. He has a few unorthodox angles of attack that may surprise opponents, but his average speed and poor range on most of his normal attacks limit his capabilities. You will need to plan your attacks carefully to make this Low.png health, High.png damage character work. His level 3, the Shun Goku Satsu, is the most damaging Level 3 hyper in the game. He also has one of only two High.png hitting assists in the entire game.

Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Gouhadou
{{ Shot.png Front.png }}
90,000
Messatsu Gouhadou
Beta.png Tatsumaki Zankuyaku
{{ Direct.png Front.png }}
116,400
softknockdown
Messatsu Shoryu
Gamma.png Hyaki Goju
{{ Direct.png Tiltdown.png }}
90,000
high
Messatsu Gouhadou

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
{{ L.png }}
53,000
Crouching Light
{{ D.png + L.png }}
48,000
Low.png
Standing Medium
{{ M.png }}
72,000 (40,000 x 2)
Crouching Medium
{{ D.png + M.png }}
75,000
Chop
{{ F.png + M.png }}
81,000 (45,000 x 2)
High.png
Standing Heavy
{{ H.png }}
88,000
Crouching Heavy
{{d + H.png }}
85,000
Low.png Softknockdown.png
Hop Kick
{{ F.png + H.png }}
100,000
Akuma counts as standing during this
Standing Special
{{ S.png }}
90,000
Launch.png
Jumping Light
{{ air L.png }}
53,000
High.png
Jumping Medium
{{ air M.png }}
70,000
High.png
Dive Kick
{{ air D.png + M.png }}
80,000
Jumping Heavy
{{ air H.png }}
88,000
High.png
Jumping Special
{{ air S.png }}
90,000
High.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gouhadou
{{ Qcf.png + Atk.png }}
90,000
Zankyu Hadou
Aironly.png {{ Qcf.png + Atk.png }}
90,000
Goushoryu
{{ Dp.png + Atk.png }}
{{ L.png  90,000
M.png 118,000 (55,000 + 70,000)
H.png 132,600 (40,000 x 2 + 70,000) }}
Tatsumaki
{{ Qcb.png + Atk.png }}
{{ L.png 110,000
M.png 132,000 (40,000 x 2 + 70,000)
H.png 166,200 (35,000 x 4 + 70,000) }}
Airok.png
Demon Flip
{{ Rdp.png + Atk.png }}
   Fist
{{ Demon Flip, then L.png }}
100,000
Groundbounce.png High.png
Does not automatically face opponent
   Burning Dive Kick
{{ Demon Flip, then M.png }}
90,000
Otg.png High.png
Groundbounce.png if opponent is not standing
Does not automatically face opponent
   Zankyu Hadou
{{ Demon Flip, then H.png }}
90,000
Teleport
{{ Dp.png or Rdp.png + S.png }}

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Messatsu/Tenma-Gohado Agyo
{{ Qcf.png + Atk.png + atk}}
285,600 (11,000 x 48)
Airok.png
Damage scales by 0.97
Messatsu/Tenma-Gohado Ungyo
{{ Qcf.png + Atk.png + Atk.png , hold h}}
260,300 (18,000 x 25)
Airok.png
Air version Otg.png
Damage scales by 0.95
Messatsu-Goshoryu
{{ Dp.png + Atk.png + atk}}
292,000 (40,000 x 8 + 150,000)
Startupinv.png
Damage scales by 0.9
Raging Demon
{{ L.png , L.png , F.png , M.png , h}}
465,000
Throw.png Startupinv.png

Mission Mode Combos

Apprentice Combos

Strategy

Tips and Tricks

  • Throws are an important part of Akuma's game. Off of any throw, front or back, air or ground, you can instantly do an air Charged Messatsu Gouhado with {{ Qcf.png , Uf.png + Atk.png + atk}}. This will OTG for big damage.
  • Akuma's teleport is extremely useful, especially when combined with assists that hit repeatedly as he passes through you and changes sides.
  • Akuma's overhead Chop can be special cancelled, which means you can score a launcher with the S.png button into huge damage.

Combos

  • Akuma has one of the only non-XFactor infinites in the game. The clip and information are courtesy of Desk.

Basic Strategy

Advanced Strategy