Viewtiful Joe
In a nutshell
Joe is a tiny little pest that frustrates his opponents with this size. He does lack range, but getting in is never a problem for Joe. His ability to put his opponents into a slow motion state is one of the game's most powerful tools, and building a strategy around this is the key to success with Viewtiful Joe.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Normal Moves
Double Jump
{{ while in the air }}
Removes one Air Dash
Triple Jump
{{ during a Double Jump }}
Removes one Air Dash
Air Dash
or + + in the air
Can be performed twice in a jump,
but each Air Dash removes one
of your remaining Jumps.
but each Air Dash removes one
of your remaining Jumps.
Standing Light
38,000
Crouching Light
+
35,000
Standing Medium
50,000
Crouching Medium
+
48,000
Viewtiful Overhead
+
50,000
Does not into attacks
Standing Heavy
65,000
Crouching Heavy
+
60,000
Standing Special
70,000
Jumping Light
air
38,000
Jumping Medium
air
50,000
Jumping Heavy
air
65,000
Jumping Special
air
64,200 (25,000 x 3)
Special Moves
Voomerang
+
70,000
Charged Voomerang
+ hold
50,000 per hit
Hits up to 3 times, but will not combo into itself
Shocking Pink
+
80,000
lasts 2 sec
lasts 3 sec
lasts 4 sec
Red Hot Kick
+
80,000
80,000
94,800 (35,000 x 3)
80,000
94,800 (35,000 x 3)
Air Joe
Mash
96,800 (25,000 x 3 + 40,000)
119,700 (25,000 x 3 + 40,000 + 35,000)
146,200 (25,000 x 3 + 40,000 + 35,000 + 45,000)
119,700 (25,000 x 3 + 40,000 + 35,000)
146,200 (25,000 x 3 + 40,000 + 35,000 + 45,000)
Groovy Upper
+
80,000
80,000
104,000 (50,000 + 60,000)
80,000
104,000 (50,000 + 60,000)
Hyper Moves
Desperado
+ +
250,000
Damage scales by 0.95
Viewtiful God Hand
+ +
145,000 (50,000 + 100,000)
Slows oppponent for 10 seconds
Damage scales by 0.95
Damage scales by 0.95
Mach Speed
+ +
252,000 (30,000 + 15,000 x 13 + 70,000)
Damage scales by 0.98
Apprentice Combos
Strategy
Tips and Tricks
- Joe becomes a nightmare when paired with a low hitting OTG assist. Being able to airdash in and hit 3 or 4 times before landing while a low assist is creating an unblockable for you will really scare opponents.
- While doing a short combo into God Hand is available, having an OTG assist allows you to do a much longer, much more damaging combo, and then OTG into God Hand to inflict the slowdown status.
- Joe's overhead can combo into launcher or Groovy Uppercut, letting him start nasty combos from it. Characters in slow motion will have a very hard time blocking this.