

Viewtiful Joe
In a nutshell
Joe is a tiny little pest that frustrates his opponents with this size. He does lack range, but getting in is never a problem for Joe. His ability to put his opponents into a slow motion state is one of the game's most powerful tools, and building a strategy around this is the key to success with Viewtiful Joe.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Normal Moves
Double Jump
{{
while in the air }}

Removes one Air Dash
Triple Jump
{{
during a Double Jump }}

Removes one Air Dash
Air Dash




Can be performed twice in a jump,
but each Air Dash removes one
of your remaining Jumps.
but each Air Dash removes one
of your remaining Jumps.
Standing Light

38,000
Crouching Light


35,000

Standing Medium

50,000
Crouching Medium


48,000

Viewtiful Overhead


50,000

Does not


Standing Heavy

65,000
Crouching Heavy


60,000


Standing Special

70,000

Jumping Light
air

38,000


Jumping Medium
air

50,000


Jumping Heavy
air

65,000


Jumping Special
air

64,200 (25,000 x 3)

Special Moves
Voomerang


70,000

Charged Voomerang


50,000 per hit

Hits up to 3 times, but will not combo into itself
Shocking Pink


80,000




Red Hot Kick



80,000
80,000
94,800 (35,000 x 3)

80,000

94,800 (35,000 x 3)

Air Joe


96,800 (25,000 x 3 + 40,000)
119,700 (25,000 x 3 + 40,000 + 35,000)
146,200 (25,000 x 3 + 40,000 + 35,000 + 45,000)

119,700 (25,000 x 3 + 40,000 + 35,000)

146,200 (25,000 x 3 + 40,000 + 35,000 + 45,000)

Groovy Upper


80,000
80,000
104,000 (50,000 + 60,000)

80,000

104,000 (50,000 + 60,000)

Hyper Moves
Desperado



250,000
Damage scales by 0.95
Viewtiful God Hand



145,000 (50,000 + 100,000)
Slows oppponent for 10 seconds
Damage scales by 0.95
Damage scales by 0.95
Mach Speed



252,000 (30,000 + 15,000 x 13 + 70,000)


Damage scales by 0.98
Apprentice Combos
Strategy
Tips and Tricks
- Joe becomes a nightmare when paired with a low hitting OTG assist. Being able to airdash in and hit 3 or 4 times before landing while a low assist is creating an unblockable for you will really scare opponents.
- While doing a short combo into God Hand is available, having an OTG assist allows you to do a much longer, much more damaging combo, and then OTG into God Hand to inflict the slowdown status.
- Joe's overhead can combo into launcher or Groovy Uppercut, letting him start nasty combos from it. Characters in slow motion will have a very hard time blocking this.