Marvel vs Capcom 3/Viewtiful Joe

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Viewtiful Joe

Vjoeface.jpg

In a nutshell

Joe is a tiny little pest that frustrates his opponents with this size. He does lack range, but getting in is never a problem for Joe. His ability to put his opponents into a slow motion state is one of the game's most powerful tools, and building a strategy around this is the key to success with Viewtiful Joe.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Voomerang
Shot.png Front.png
70,000
Desperado
Beta.png Groovy Upper
Direct.png Upward.png
80,000
Mach Speed
Gamma.png Shocking Pink
Shot.png Downward.png
80,000
otg
Mach Speed

Normal Moves

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Double Jump
{{ U.png while in the air }}
Removes one Air Dash
Triple Jump
{{ U.png during a Double Jump }}
Removes one Air Dash
Air Dash
F.png or B.png + Atk.png + Atk.png in the air
Can be performed twice in a jump,
but each Air Dash removes one
of your remaining Jumps.
Standing Light
L.png
38,000
Crouching Light
D.png + L.png
35,000
Low.png
Standing Medium
M.png
50,000
Crouching Medium
D.png + M.png
48,000
Low.png
Viewtiful Overhead
F.png + M.png
50,000
High.png
Does not Cancel.png into H.png attacks
Standing Heavy
H.png
65,000
Crouching Heavy
D.png + H.png
60,000
Low.png Softknockdown.png
Standing Special
S.png
70,000
Launch.png
Jumping Light
air L.png
38,000
High.png Djcancel.png
Jumping Medium
air M.png
50,000
High.png Djcancel.png
Jumping Heavy
air H.png
65,000
High.png Djcancel.png
Jumping Special
air S.png
64,200 (25,000 x 3)
High.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Voomerang
Qcf.png + Atk.png
70,000
Airok.png
Charged Voomerang
Qcf.png + hold Atk.png
50,000 per hit
Airok.png
Hits up to 3 times, but will not combo into itself
Shocking Pink
Qcb.png + Atk.png
80,000
Otg.png
L.png lasts 2 sec
M.png lasts 3 sec
H.png lasts 4 sec
Red Hot Kick
Aironly.png Qcb.png + Atk.png
80,000 L.png
80,000 M.png
94,800 (35,000 x 3) H.png
Air Joe
Aironly.png Mash Atk.png
96,800 (25,000 x 3 + 40,000) L.png
119,700 (25,000 x 3 + 40,000 + 35,000) M.png
146,200 (25,000 x 3 + 40,000 + 35,000 + 45,000) H.png
Groovy Upper
Dp.png + Atk.png
80,000 L.png
80,000 M.png
104,000 (50,000 + 60,000) H.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Desperado
Qcf.png + Atk.png + Atk.png
250,000
Damage scales by 0.95
Viewtiful God Hand
Qcb.png + Atk.png + Atk.png
145,000 (50,000 + 100,000)
Slows oppponent for 10 seconds
Damage scales by 0.95
Mach Speed
Dp.png + Atk.png + Atk.png
252,000 (30,000 + 15,000 x 13 + 70,000)
Launch.png Startupinv.png
Damage scales by 0.98

Apprentice Combos

Strategy

Tips and Tricks

  • Joe becomes a nightmare when paired with a low hitting OTG assist. Being able to airdash in and hit 3 or 4 times before landing while a low assist is creating an unblockable for you will really scare opponents.
  • While doing a short combo into God Hand is available, having an OTG assist allows you to do a much longer, much more damaging combo, and then OTG into God Hand to inflict the slowdown status.
  • Joe's overhead can combo into launcher or Groovy Uppercut, letting him start nasty combos from it. Characters in slow motion will have a very hard time blocking this.

Basic Strategy

Advanced Strategy