

Hsien Ko
In a nutshell
Hsien-ko is a versatile, but slow character with a lot of options and one of the best assists in the game. Hsien-ko can use her long range normals in conjunction with her Gong reflector and Item Toss moves to play shockingly effective keepaway. In close, she scores great damage by following her throws with supers, and has some amazing normals to harass players with. Getting in close isn't too hard, either, as you can use her Swing to close the distance quickly while covered in a massive ball of damage. Hsien-ko's Hyper Armor mode powerup may be brief, but tagging her out lets her keep it until she returns, and makes her Swing assist one of the best in the games.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Air Dash


Standing Light

40,000
Crouching Light


40,000

Standing Medium

60,000
Crouching Medium


60,000
Ball and Chain


70,000
Standing Heavy

84,800 (33,000 x 3)
Crouching Heavy


70,000

Edoga
Heavy Blades
Heavy Blades


80,000
Standing Special

75,000

Jumping Light
air

42,000

Jumping Medium
air

63,000

Jumping Heavy
air

84,800 (33,000 x 3)

Jumping Special
air

70,000

Special Moves
Anki Hou
Item Toss
Item Toss


knives: 70,000
bombs 80,000
Stars or pots: 70,000
bombs 80,000
Stars or pots: 70,000
random item
Stars and pots dizzy
Stars and pots dizzy
Senpu Bu
Swing
Swing


102,300-162,400 (25,000 x 5-10)
130,200-171,100 (25,000 x 7-11)
142,100-185,900 (25,000 x 8-13)

130,200-171,100 (25,000 x 7-11)

142,100-185,900 (25,000 x 8-13)


mash

Henkyo Ki
Gong
Gong


70,000

Reflects projectiles
Houten Geki
Blender
Blender


96,000
144,000
192,000

144,000

192,000


Hyper Moves
Chireitou
Blades
Blades
{{
+
+ atk}}


317,700 (60,000 x 6)

Damage scales by 0.95
Tenrai Ha
Balls
Balls
{{
+
+ atk}}


273,500 (50,000 +
35,000 x 8)
35,000 x 8)


Damage scales by 0.95
The weight is a physical attack and the balls are projectiles
Rimoukon
Hyper Armor
Hyper Armor
{{
+
+ atk}}


Lasts 5 seconds
Apprentice Combos
Strategy
Tips and Tricks
- Hyper Armor activation is very punishable on startup, so super cancel into it from the Gong or give yourself a little space. Try DHCing it into a teammate's safe super to get Hsien-ko out and start abusing her armored assists.
- You can attack on the way down from a Senpu Bu swing, and if you mix up the number of hits you do on the way down, you can confuse your opponent. Do they need to block high for 1 hit or 4? You can decide, and then land with a low.
- Hsien-ko's bombs cannot hurt her, so if you throw one, you can move in without fear and pester your opponent.
- Her dash makes her invincible for a moment, and you can use it to pass through opponents or projectiles.
- You can use Senpu Bu Swing in the air three times before you have to land. This can keep you airborn for a very, very long time.