

Spencer
In a nutshell
Spencer is a unique character with a small variety of moves, but a lot of ways to use them. Using his Bionic Arm, he can make up for his otherwise poor speed by pulling himself around the stage. This also leads to some very unique combo opportunities, and sometimes command setups that lead to more combos. He even comes equipped with one of the fastest super moves in the game! If you like a small set of tools that require creativity to work with, grab onto Spencer.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light

48,000
Crouching Light


45,000

Standing Medium

67,000
Crouching Medium


70,000

Standing Heavy

88,000
Crouching Heavy


80,000
low
Bionic Smash


90,000

Standing Special

90,000

Jumping Light
air

45,000

Jumping Medium
air

63,000

Jumping Heavy
air

83,000

Jumping Special
air

88,000

Special Moves
Wire Grapple


102,000
120,000
30,000

120,000

30,000

Followup with an attack
Reel in Punch
Wire Grapple, then

102,000

Zip Kick
Wire Grapple, then

120,000

Come 'ere!
Wire Grapple, then

30,000
Pulls your opponent in
Air Wire Grapple
In Air
+


120,000




Wire Pull
Any direction +
+


Attaches to a player or surface and pull Spencer in
Air Wire Pull
In Air,
or
+
+







Attaches to a player or surface and pull Spencer in
Wire Swing
In Air,
or
+
+





Swing forward
Jaw Breaker


35,000


Smash Kick
Jaw Breaker
or
, then



129,500

Critical Smash
Jaw Breaker
or
, then
with specific timing



192,500
Wallbounce
Armor Piercer


far 130,000
mid 150,000
close 180,000
mid 150,000
close 180,000

starup speed and damage change based on distance from opponent
Hyper Moves
Bionic Maneuvers



304,500
Bionic Lancer



250,000
Apprentice Combos
Strategy
Tips and Tricks
- While Spencer's Bionic Smash overhead is not cancellable, it can be linked into Armor Piercer, which gives a wall bounce and hyper of choice. It can also freely be chained from other normals, so when combined with a pressure assist can make for some dangerous un-pushblockable high/low attack strings.
- Spencer can combo off of all of his normal throws except for his grounded back throw. Use the Air Wire Grapple to get things going.
- Spencer can Wire Pull and/or Wire Swing three times before he has to land. Pull yourself to the top and swing around while calling an assist to cover your approach on the way down.
- Bionic Lancer is fast, and can punish all kinds of mistakes from mid to full screen. If it hits correctly, you might even be able to land an Air Wire Grapple {{
}} afterwards.
- Spencer can Wave Dash, but you won't want to do it. It moves him slower than dashing normally.
- CHARACTER SPECIFIC (Sentinel): For the maximum damage and advantage against Sentinel from a Jaw Breaker command grab, use the M version. Due to either Sentinel's large size or an increased falling speed, you can't hit him while he is falling from any version of Jaw Breaker with any normals or supers. The Armor Piercer will hit him if done correctly, in and out of the corner. Try to stick with the M version if you can time the Critical Smash attack properly for maximum damage, otherwise go with the L version and an Armor Piercer follow-up. Either way, comboing Sentinel out of a Jaw Breaker will result in the loss of 1 wall bounce for your combo.