Marvel vs Capcom 3/Taskmaster

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Taskmaster

Taskmasterface.jpg

In a nutshell

Taskmaster is a versatile, but slow character that packs some brutal damage. At first glance, he seems to be missing a lot of options, but in play you'll quickly find that the ones he does have can be difficult for opponents to deal with. Some of his normal attacks are just huge, and his Arrows hit really hard and can be fired in many different directions.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Aim Master (Horizontal Shot)
Shot.png Front.png
60,000 x 3
Legion Arrow ( L.png + M.png )
Beta.png Aim Master (Parabolic Shot)
Shot.png Tiltup.png
60,000 x 3
Legion Arrow ( L.png + H.png )
Gamma.png Aim Master (Vertical Shot)
Shot.png Upward.png
60,000 x 3
otg
LegionArrow ( M.png + H.png )

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
48,000
Crouching Light
D.png + L.png
45,000
Low.png
Standing Medium
M.png
40,000 + 40,000
Crouching Medium
D.png + M.png
65,000
Low.png
Standing Heavy
H.png
90,000
Crouching Heavy
D.png + H.png
80,000
Web Swing
F.png + H.png
80,000
Chipdamage.png
Charging Star
B.png + H.png
95,000
Chipdamage.png
Can negate some projectiles
Standing Special
S.png
90,000
Launch.png
Jumping Light
air L.png
50,000
High.png
Jumping Medium
air M.png
68,000
High.png
Jumping Heavy
air H.png
50,000 + 50,000
High.png
Jumping Web Swing
air F.png + H.png
80,000
Jumping Special
air S.png
90,000
High.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Aim Master
Qcf.png + Atk.png
60,000 per hit
Airok.png Hold button for more hits
M.png and H.png versions Otg.png
Guard Master
Qcb.png + Atk.png
100,000 L.png
100,000 M.png
40,000 H.png
L.png counters High.png
M.png counters Low.png
H.png counters projectiles
Light Sword Master
Dp.png + L.png
50,000
Followup on block
    Combo Followup
After blocked Light Sword Master
H.png , Qcf.png + H.png
89,000 (30,000 + 10,000 + 50,000)
1st and last attack are Unblockable.png
Last hit is unscaled
Medium Sword Master
Dp.png + M.png
50,000
Followup on block
    Combo Followup
After blocked Medium Sword Master
H.png , M.png , H.png , Qcf.png + H.png
146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000)
1st and last attack are Unblockable.png
Last hit is unscaled
Heavy Sword Master
Dp.png + H.png
50,000
Followup on block
    Combo Followup
After blocked Heavy Sword Master
H.png , M.png , H.png , H.png , M.png , Qcf.png + H.png
193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000)
1st and last attack are Unblockable.png
Last hit is unscaled

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Legion Arrow
Qcf.png + Atk.png + Atk.png
296,600 (15,000 x 25)
Airok.png
Damage scales by 0.98
Atk.png buttons determine angle
Air M.png + H.png version Otg.png
Air L.png + H.png version Otg.png
Ground M.png + H.png version Otg.png
Aegis Counter
Qcb.png + Atk.png + Atk.png
250,000
Counter.png

Apprentice Combos

Strategy

Tips and Tricks

  • Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow.
  • Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
  • After Spidey Swing, you are airborn and can do attacks that count as high. Combine this with a low assist to make Taskmaster's offence really scary.
  • By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.
  • For TaskMaster's Mission #10, be sure to hit the air M's when Ryu is at the peak of being knocked in the air to easier connect to the Air S.

Basic Strategy

Advanced Strategy