Tom Cannon (talk | contribs) |
Tom Cannon (talk | contribs) |
||
Line 71: | Line 71: | ||
Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense. | Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense. | ||
* [[Marvel vs Capcom 3 | * [[Marvel vs Capcom 3/Hit Stun and Block Stun | Hit Stun and Block Stun]] | ||
* [[Marvel vs Capcom 3 | * [[Marvel vs Capcom 3/Frames | Frames]] | ||
* [[Marvel vs Capcom 3/Glossary | Glossary]] | * [[Marvel vs Capcom 3/Glossary | Glossary]] | ||
Revision as of 11:13, 14 February 2011


New Player Introduction
Welcome to Marvel vs Capcom 3. This is Shoryuken.com's Hyper Guide, a constantly evolving bible for all things MvC3. The goal here is to integrate text and video to give you everything you need to succeed in MvC3. Players will find this fast and punishing game difficult to put down, but we recommend doing so once in a while to study the Hyper Guide!
Know Your Fundamentals!
To get you off to a running start, we've prepared a set of video overviews to the fundamental game systems in Marvel vs. Capcom 3. If you're a new player you definitely want to check these out. For veteran players, these videos will quickly show you how MvC3 is different from MvC2. If you watch closely you'll see some advanced tricks in here too.
Characters
Marvel | Capcom | |
---|---|---|
Terminology
Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.
Game Elements
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.
Game Systems Details
This section covers all the various techniques and abilities that are available to the characters in Marvel Vs. Capcom 3 ranging from your most basic of abilities such as Walking, Blocking, Super Jumping, and Launchers to the more advanced abilities like Delayed Hyper Combos, Aerial Exchanges, and X-Factor.