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* [[Marvel vs Capcom 3/Systems/Movement: Air Dashing | Air Dashing]] | * [[Marvel vs Capcom 3/Systems/Movement: Air Dashing | Air Dashing]] | ||
* [[Marvel vs Capcom 3/Systems/Movement: Flying | Flying]] | * [[Marvel vs Capcom 3/Systems/Movement: Flying | Flying]] | ||
* [[Marvel vs Capcom 3/Systems/Character States | Character States]] | |||
* [[Marvel vs Capcom 3/ | |||
==== Defending ==== | ==== Defending ==== |
Revision as of 10:43, 14 February 2011


New Player Introduction
Welcome to Marvel vs Capcom 3. This is Shoryuken.com's Hyper Guide, a constantly evolving bible for all things MvC3. The goal here is to integrate text and video to give you everything you need to succeed in MvC3. Players will find this fast and punishing game difficult to put down, but we recommend doing so once in a while to study the Hyper Guide!
Characters
Marvel | Capcom | |
---|---|---|
Getting Started
Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.
Know Your Fundamentals!
To get you off to a running start, we've prepared a set of video overviews to the fundamental game systems in Marvel vs. Capcom 3. If you're a new player you definitely want to check these out. For veteran players, these videos will quickly show you how MvC3 is different from MvC2. If you watch closely you'll see some advanced tricks in here too.
Game Elements
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.
Character States
There are so many techniques that characters can use in the game and so many rules and restrictions as to when these techniques are possible. That is why it will be very important to understand the concept of Character States in Marvel Vs. Capcom 3 in order to understand why some techniques are and aren't possible and when. The following States all only reference the Point Character in the game.
Game Systems Details
This section covers all the various techniques and abilities that are available to the characters in Marvel Vs. Capcom 3 ranging from your most basic of abilities such as Walking, Blocking, Super Jumping, and Launchers to the more advanced abilities like Delayed Hyper Combos, Aerial Exchanges, and X-Factor.
Movement
- Walking, Jumping, and Crouching
- Dashing
- Super Jumping
- Double Jumping
- Wall Jumping
- Air Dashing
- Flying
- Character States
Defending
Attacking
Basic Attacks
- Normal Attacks
- Chain Combos / Magic Series
- Throws / Air Throws / Break Away
- Special Moves
- Projectile Clashing
Hyper Meter Attacks
Air Combos
Assist Actions
X-Factor
Move Properties
Between all the different attacks in the game, there are a ton of different properties that the moves can have. Knowing what properties each and every one of your moves has and what benefits they reward you with will be key to playing as effectively as possible.
Combo Guide
Intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro.