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== Getting Started == | |||
Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense. | |||
* [[Marvel vs. Capcom 3/Getting Started/Controls | Controls]] | |||
* [[Marvel vs. Capcom 3/Getting Started/Hit Stun and Block Stun | Hit Stun and Block Stun]] | |||
* [[Marvel vs. Capcom 3/Getting Started/Frames | Frames]] | |||
== Know Your Fundamentals! == | == Know Your Fundamentals! == | ||
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== Game Elements == | == Game Elements == | ||
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player. | |||
* [[Marvel vs Capcom 3/Game Elements/Character Selection | Character Selection ]] | * [[Marvel vs Capcom 3/Game Elements/Character Selection | Character Selection ]] | ||
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* [[Marvel vs Capcom 3/Game Elements/Hyper Meter | Hyper Meter ]] | * [[Marvel vs Capcom 3/Game Elements/Hyper Meter | Hyper Meter ]] | ||
* [[Marvel vs Capcom 3/Game Elements/Timer | Timer ]] | * [[Marvel vs Capcom 3/Game Elements/Timer | Timer ]] | ||
== Character States == | |||
There are so many techniques that characters can use in the game and so many rules and restrictions as to when these techniques are possible. That is why it will be very important to understand the concept of Character States in Marvel Vs. Capcom 3 in order to understand why some techniques are and aren't possible and when. The following States all only reference the Point Character in the game. | |||
* [[Marvel vs Capcom 3/Character States/Grounded State | Grounded State ]] | |||
* [[Marvel vs Capcom 3/Character States/Jumping State | Jumping State ]] | |||
* [[Marvel vs Capcom 3/Character States/Super Jumping State | Super Jumping State ]] | |||
* [[Marvel vs Capcom 3/Character States/Floored State | Floored State ]] | |||
* [[Marvel vs Capcom 3/Character States/Attack States | Attack States ]] | |||
== Game Systems Details == | == Game Systems Details == | ||
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* [[Marvel vs Capcom 3/Systems/X Factor: XFactor Counters | X-Factor Counters]] | * [[Marvel vs Capcom 3/Systems/X Factor: XFactor Counters | X-Factor Counters]] | ||
== | == Move Properties == | ||
Between all the different attacks in the game, there are a ton of different properties that the moves can have. Knowing what properties each and every one of your moves has and what benefits they reward you with will be key to playing as effectively as possible. | |||
* [[Marvel vs Capcom 3/ | * [[Marvel vs Capcom 3/Move Properties | Move Properties ]] | ||
== | == Projectile Clashing == | ||
Marvel Vs. Capcom 3 has what is unarguably the most complex system for Projectiles and how they interact with each other. With fireballs and beams and drones and daggers and whirlwinds and sand splashes and arrows and gunfire and Yashichis and just about everything that can be thrown at you, Capcom really wen the extra mile to make Projectile Clashing work. | |||
* [[Marvel vs Capcom 3/ | * [[Marvel vs Capcom 3/Projectile Clashing | Projectile Clashing ]] | ||
== Combo Guide == | == Combo Guide == | ||
Intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro. | |||
=== Combo Components === | |||
* [[Marvel vs Capcom 3/Combo Components | Combo Components: COMING SOON!! ]] | |||
=== Combo Techniques === | |||
* [[Marvel vs Capcom 3/Combo Techniques | Combo Techniques: COMING SOON!! ]] | |||
* [[Marvel vs Capcom 3/Combo | === Combo Limiters === | ||
* [[Marvel vs Capcom 3/Combo Limiters/Damage Scaling | Damage Scaling ]] | |||
* [[Marvel vs Capcom 3/Combo Limiters/Hit Stun Deterioration | Hit Stun Deterioration ]] | |||
== Fun Stuff! == | == Fun Stuff! == |
Revision as of 23:23, 11 February 2011


New Player Introduction
TODO, WRITE AN INTRO
Characters
Marvel | Capcom | |
---|---|---|
Getting Started
Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.
Know Your Fundamentals!
To get you off to a running start, we've prepared a set of video overviews to the fundamental game systems in Marvel vs. Capcom 3. If you're a new player you definitely want to check these out. For veteran players, these videos will quickly show you how MvC3 is different from MvC2. If you watch closely you'll see some advanced tricks in here too.
Game Elements
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.
Character States
There are so many techniques that characters can use in the game and so many rules and restrictions as to when these techniques are possible. That is why it will be very important to understand the concept of Character States in Marvel Vs. Capcom 3 in order to understand why some techniques are and aren't possible and when. The following States all only reference the Point Character in the game.
Game Systems Details
This section covers all the various techniques and abilities that are available to the characters in Marvel Vs. Capcom 3 ranging from your most basic of abilities such as Walking, Blocking, Super Jumping, and Launchers to the more advanced abilities like Delayed Hyper Combos, Aerial Exchanges, and X-Factor.
Movement
- Walking, Jumping, and Crouching
- Dashing
- Super Jumping
- Double Jumping
- Wall Jumping
- Air Dashing
- Flying
Defense
Basic Attacks
Hyper Meter Attacks
Air Combos
Assist Actions
X-Factor
Move Properties
Between all the different attacks in the game, there are a ton of different properties that the moves can have. Knowing what properties each and every one of your moves has and what benefits they reward you with will be key to playing as effectively as possible.
Projectile Clashing
Marvel Vs. Capcom 3 has what is unarguably the most complex system for Projectiles and how they interact with each other. With fireballs and beams and drones and daggers and whirlwinds and sand splashes and arrows and gunfire and Yashichis and just about everything that can be thrown at you, Capcom really wen the extra mile to make Projectile Clashing work.
Combo Guide
Intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro.