Street Fighter 3: 3rd Strike/Ken/Combos: Difference between revisions

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(→‎Combos: mid-screen)
(→‎Combos: edited for brevity, clarity, and grammar)
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|2LK > 2LK xx SA3 || A simple, universal low confirm.
|2LK > 2LK xx SA3 || A simple, universal low confirm.
|-
|-
|2LK > 2LP xx SA3 || Leaves Ken with more frame advantage if 2LP is blocked.  
|2LK > 2LP xx SA3 || Leaves Ken with more frame advantage (+3) if 2LP is blocked.  
|-
|-
|2LP > 2LK xx SA3 || Since 2LP is 1f faster, this can be useful in pressure or mash situations.
|2LP > 2LK xx SA3 || Since 2LP is 1f faster than 2LK, this can be useful in pressure or mash situations.
|-
|-
|2LK > 2LP > 2LK xx SA3 || Provides an extra point of damage, and even more time to confirm. Works on everyone except Necro, Q, and Urien. Can be inconsistent on Elena.
|2LK > 2LP > 2LK xx SA3 || 1 more damage than 2x light confirms. Works on everyone except Necro, Q, and Urien. Inconsistent on Elena.
|-
|-
|2LK > 2LK > 2LK xx SA3 || Same as 2LK > 2LP > 2LK, but it only works on Alex, Chun, Dudley, Hugo, Ibuki, Makoto, Oro, Remy, Yang, and Yun.
|2LK > 2LK > 2LK xx SA3 || Same as 2LK > 2LP > 2LK, but it only works on Alex, Chun, Dudley, Hugo, Ibuki, Makoto, Oro, Remy, Yang, and Yun.
|-
|-
|cl.MP > cl.HP xx SA3 || A simple, universal mid-hitting confirm that must be parried high.
|cl.MP > cl.HP xx SA3 || A simple, universal, mid-hitting confirm.
|-
|-
|cl.MP > cl.HP xx LP fireball xx SA3 || The fireball cancel eases execution a bit by increasing the time available to input super.
|cl.MP > cl.HP xx LP fireball xx SA3 || Fireball cancel eases execution by increasing the time available to input super.
|-
|-
|far MP, SA3 || Mid hitting confirm that must he parried high. This is a 2f link, so it is recommended to double-tap or piano the super.
|far MP, SA3 || Mid hit-confirm. This is a 2f link, so it is recommended to double-tap or piano the super.
|-
|-
|2MP, SA3 || Mid hitting confirm that can be parried high or low. Can be canceled or linked into super, so the execution requirement is a bit lower than than with far MP.
|2MP, SA3 || Mid hit-confirm. Can be canceled or linked into super, so the execution requirement is a bit lower than the far MP confirm.
|-
|-
|2MK xx SA3 || Low hitting confirm that must be parried low. With only a 13 frame cancel window, this is very difficult to confirm.  
|2MK xx SA3 || Difficult, universal, low hit-confirm.
|-
|-
|UOH, SA3 || Overhead hit-confirm. Only works if Ken hits UOH meaty. Combos on standing or crouching opponent.
|UOH, SA3 || Overhead hit-confirm. Only works if Ken hits UOH meaty. Combos on standing or crouching opponent.
|-
|-
|4MK, SA3 || Overhead hit-confirm that only works on crouching hit. 1f link. On short characters or from long range, 4MK will only hit once. The combo still works, but it's harder to confirm.
|4MK, SA3 || Overhead hit-confirm that only works on crouching hit. 1f link. On short characters or from long range, 4MK may only hit once. The combo still works, but it's harder to confirm.
|}
|}


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!  Combo !! Notes  
!  Combo !! Notes  
|-
|-
|2LK > 2LP xx LP shoryuken || Works consistently on Alex, Chun, Elena, Hugo, Makoto, Necro, Twelve, and Urien. Works inconsistently on Gouki, Ibuki, and Q.
|2LK > 2LP xx LP shoryuken || Consistent on Alex, Chun, Elena, Hugo, Makoto, Necro, Twelve, and Urien. Inconsistent on Gouki, Ibuki, and Q.
|-
|-
|2LK > 2LK xx LP shoryuken || Only works on Oro and Alex.
|2LK > 2LK xx LP shoryuken || Only works on Oro and Alex.
|-
|-
|2LK > close LP xx LP shoryuken || Works consistently on Alex, Chun, Dudley, Gouki, Hugo, Ibuki, Necro, Q, and Urien. Works inconsistently due to subpixel shenanigans  on Elena, Ken, Ryu, Yang, and Yun.
|2LK > close LP xx LP shoryuken || Consistent on Alex, Chun, Dudley, Gouki, Hugo, Ibuki, Necro, Q, and Urien. Inconsistent on Elena, Ken, Ryu, Yang, and Yun.
|-
|-
|cl.MP > cl.HP xx LP shoryuken || High damage, universal, meterless confirm. Sometimes drops if the target combo starts too far away.
|cl.MP > cl.HP xx LP shoryuken || High damage, universal, meterless confirm. Sometimes drops if the target combo starts too far away.
|-
|-
|2MK xx LP shoryuken || Universal low confirm, but very difficult due to 13f cancel window.
|2MK xx LP shoryuken || Difficult, universal, low confirm.
|}


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|623LP, 62[3]MK~LP || Works universally as an anti-air. Doesn't work grounded on Alex, Dudley, Hugo, Ibuki, Remy, Yang, Yun.
|623LP, 62[3]MK~LP || Works universally as an anti-air. Doesn't work grounded on Alex, Dudley, Hugo, Ibuki, Remy, Yang, Yun.
|-
|-
|2MK xx 623LP, 62[3]MK~LP || Very difficult hit confirm. Doesn't work grounded on Alex, Dudley, Hugo, Ibuki, Remy, Yang, Yun. No kara required against Necro or Elena.
|2MK xx 623LP, 62[3]MK~LP || Difficult low hit confirm. Doesn't work grounded on Alex, Dudley, Hugo, Ibuki, Remy, Yang, Yun.  
|-
|-
|cl.MP xx 623LP, 62[3]MK~LP || Not really hit-confirmable. Same damage, but more stun, than 2MK version. Doesn't work grounded on Alex, Dudley, Hugo, Ibuki, Remy, Yang, Yun. No kara required against Necro or Elena.
|cl.MP xx 623LP, 62[3]MK~LP || Not really hit-confirmable. Same damage, but more stun, than 2MK version. Works on the same characters.
|-
|-
|cl.HP xx 623LP, 62[3]MK~LP || Good damage, but only works on Chun, Makoto, 12, Necro, Elena, and Q.
|cl.HP xx 623LP, 62[3]MK~LP || Good damage, but only works on Chun, Elena, Makoto, Necro, Q, and Twelve.
|}
|}



Revision as of 02:32, 31 March 2025

Combos

Every character has different defense values, and damage also scales with health, so I have omitted damage values from these tables.

Target Combo
Combo Notes
cl.MP > cl.HP Usually used as a starter for other combos. Easy hit confirm and safe on block. Ken's only target combo.
SA3 Confirms
Combo Notes
2LK > 2LK xx SA3 A simple, universal low confirm.
2LK > 2LP xx SA3 Leaves Ken with more frame advantage (+3) if 2LP is blocked.
2LP > 2LK xx SA3 Since 2LP is 1f faster than 2LK, this can be useful in pressure or mash situations.
2LK > 2LP > 2LK xx SA3 1 more damage than 2x light confirms. Works on everyone except Necro, Q, and Urien. Inconsistent on Elena.
2LK > 2LK > 2LK xx SA3 Same as 2LK > 2LP > 2LK, but it only works on Alex, Chun, Dudley, Hugo, Ibuki, Makoto, Oro, Remy, Yang, and Yun.
cl.MP > cl.HP xx SA3 A simple, universal, mid-hitting confirm.
cl.MP > cl.HP xx LP fireball xx SA3 Fireball cancel eases execution by increasing the time available to input super.
far MP, SA3 Mid hit-confirm. This is a 2f link, so it is recommended to double-tap or piano the super.
2MP, SA3 Mid hit-confirm. Can be canceled or linked into super, so the execution requirement is a bit lower than the far MP confirm.
2MK xx SA3 Difficult, universal, low hit-confirm.
UOH, SA3 Overhead hit-confirm. Only works if Ken hits UOH meaty. Combos on standing or crouching opponent.
4MK, SA3 Overhead hit-confirm that only works on crouching hit. 1f link. On short characters or from long range, 4MK may only hit once. The combo still works, but it's harder to confirm.
Mid-screen LP Shoryuken Confirms
Combo Notes
2LK > 2LP xx LP shoryuken Consistent on Alex, Chun, Elena, Hugo, Makoto, Necro, Twelve, and Urien. Inconsistent on Gouki, Ibuki, and Q.
2LK > 2LK xx LP shoryuken Only works on Oro and Alex.
2LK > close LP xx LP shoryuken Consistent on Alex, Chun, Dudley, Gouki, Hugo, Ibuki, Necro, Q, and Urien. Inconsistent on Elena, Ken, Ryu, Yang, and Yun.
cl.MP > cl.HP xx LP shoryuken High damage, universal, meterless confirm. Sometimes drops if the target combo starts too far away.
2MK xx LP shoryuken Difficult, universal, low confirm.
Mid-screen W Shoryuken Combos
Combo Notes
623LP, 62[3]MK~LP Works universally as an anti-air. Doesn't work grounded on Alex, Dudley, Hugo, Ibuki, Remy, Yang, Yun.
2MK xx 623LP, 62[3]MK~LP Difficult low hit confirm. Doesn't work grounded on Alex, Dudley, Hugo, Ibuki, Remy, Yang, Yun.
cl.MP xx 623LP, 62[3]MK~LP Not really hit-confirmable. Same damage, but more stun, than 2MK version. Works on the same characters.
cl.HP xx 623LP, 62[3]MK~LP Good damage, but only works on Chun, Elena, Makoto, Necro, Q, and Twelve.
Other Combos
Combo Notes
cl.HP xx 623MP xx SA3 Punish option that's easier than W shoryus, but does more damage than target combo options.
j.HK, 2MK xx 623MP xx SA3 Optimal-ish jump-in combo when you have the chance, either in neutral or as a punish.
623LP, 2HK Situational combo that's useful sometimes when Ken gets a high LP shoryu anti-air, but isn't close enough to follow up with another DP. Works on Alex, maybe others.


Light hit confirm summary

Shippu

LK > LP > LK xx shippu: Alex, Chun, Dudley, Gouki, Hugo, Ibuki, Makoto, Ken, Oro, Remy, Ryu, Sean, Twelve, Yang, Yun
Inconsistent: Elena

LK > LK > LK xx shippu: Alex, Chun, Dudley, Hugo, Ibuki, Makoto, Oro, Remy, Yang, Yun

No light x3 confirm: Necro, Q, Urien

Light shoryu

2LK > 2LP xx LP shoryu: Alex, Chun, Elena, Hugo, Makoto, Necro, Twelve, Urien
Inconsistent at mid screen: Gouki, Ibuki, Q
+ corner LP shoryu: Chun, Elena, Makoto, Necro, Q, Twelve
+ corner kara LP shoryu: Gouki, Ibuki, Hugo
+ midscreen kara LP shoryu: Q

2LK > 2LK xx LP shoryu: Alex, Oro
Inconsistent: Elena
+ corner LP shoryu: Elena

No low light, light, shoryu confirm: Dudley, Ken, Remy, Ryu, Sean, Yang, Yun

2LK > close LP xx LP shoryu: Alex, Chun, Dudley, Gouki, Hugo, Ibuki, Necro, Q, Urien
Inconsistent at mid screen: Elena, Ken, Ryu, Yang, Yun
+ corner LP shoryu: Chun, Elena, Gouki, Ken, Necro, Ryu, Urien
+ corner kara LP shoryu: Ibuki, Hugo
+ midscreen LP shoryu: Q

No 2LK > close LP confirm: Makoto, Oro, Twelve, Remy, Sean, Twelve
Pretty sure that's all accurate. I'll check this in the morning or something and if there's nothing I should fix, I'll put it up on the wiki.

Notes

Note about performing combos: I do super cancels like this for ken.

QCF M kick QCF and kick button but here's the real trick

The special thing to keep in mind is to press down and mk at the same time then follow through with the rest of the combo.

You can practice even during matches. Instead of holding down and performing mk just press down and mk at the same time.

I also do something similar for canceling Hadouken into SAIII but instead, do not press down and punch at the same time. The notation should

QCF, P, QCF, K.

Some people might have problems going from shoryuken to SAIII. My method is

F, QCF, P, QCF, K.

Hope this helps out future players. -Velius

Archive Combo Table

Midscreen

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Tatsumaki Senpuu Kyaku (EX) - - 288 (25%) 15
Close MP Close HP Shoryuken (LP) - 288 (25%) 20
Close HP Shoryuken (HP) - - 311 (27%) 28

Specific to:

Q

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (LP) Shoryuken (LP) ??? (??%) 28

Hugo, Makoto (standing), Urien (crouching), Dudley (crouching)

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (MP) SA3 ??? (??%) 32

Corner

Specific to:

Ryu, Akuma, Urien, Q, Necro, Elena, Chun-Li, Makoto, Sean, Ken and Twelve

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (LP) Shoryuken (LP) ??? (??%) 28

Hit Confirms

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK - - ??? (??%) 5

Specific to:

Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK Crouch LK - ??? (??%) ??

Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LP Crouch LK - ??? (??%) ??

Super Art 1

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Shoryuken (HP) (2hits) Super Art 1 - 414 (36%) 18
Close HP Hadouken Super Art 1 - 426 (37%) 18

Super Art 2

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Super Art 2 - - 552 (48%) 0
Close MP Close HP Super Art 2 - 552 (48%) 10

Super Art 3

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK Super Art 3 - 322 (28%) 15
Close MP Close HP Hadouken (HP) Super Art 3 ??? (??%) ??
Close MP Close HP Super Art 3 - 391 (34%) 22
Crouch MK Shoryuken (MP) (1hit) Super Art 3 - ??? (??%) ??
Close HP Shoryuken (MP) (1hit) Super Art 3 - ??? (??%) ??

Specific to:

Hugo and Makoto

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (MP) (1hit) Super Art 3 ??? (??%) ??

3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill