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|+ LP Shoryuken Confirms | |+ Mid-screen LP Shoryuken Confirms | ||
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! Combo !! Notes | ! Combo !! Notes | ||
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|+ Mid screen W Shoryuken Combos | |+ Mid-screen W Shoryuken Combos | ||
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! Combo !! Notes | ! Combo !! Notes |
Revision as of 02:13, 31 March 2025
Combos
Every character has different defense values, and damage also scales with health, so I have omitted damage values from these tables.
Combo | Notes |
---|---|
cl.MP > cl.HP | Usually used as a starter for other combos. Easy hit confirm and safe on block. Ken's only target combo. |
Combo | Notes |
---|---|
2LK > 2LK xx SA3 | A simple, universal low confirm. |
2LK > 2LP xx SA3 | Leaves Ken with more frame advantage if 2LP is blocked. |
2LP > 2LK xx SA3 | Since 2LP is 1f faster, this can be useful in pressure or mash situations. |
2LK > 2LP > 2LK xx SA3 | Provides an extra point of damage, and even more time to confirm. Works on everyone except Necro, Q, and Urien. Can be inconsistent on Elena. |
2LK > 2LK > 2LK xx SA3 | Same as 2LK > 2LP > 2LK, but it only works on Alex, Chun, Dudley, Hugo, Ibuki, Makoto, Oro, Remy, Yang, and Yun. |
cl.MP > cl.HP xx SA3 | A simple, universal mid-hitting confirm that must be parried high. |
cl.MP > cl.HP xx LP fireball xx SA3 | The fireball cancel eases execution a bit by increasing the time available to input super. |
far MP, SA3 | Mid hitting confirm that must he parried high. This is a 2f link, so it is recommended to double-tap or piano the super. |
2MP, SA3 | Mid hitting confirm that can be parried high or low. Can be canceled or linked into super, so the execution requirement is a bit lower than than with far MP. |
2MK xx SA3 | Low hitting confirm that must be parried low. With only a 13 frame cancel window, this is very difficult to confirm. |
UOH, SA3 | Overhead hit-confirm. Only works if Ken hits UOH meaty. Combos on standing or crouching opponent. |
4MK, SA3 | Overhead hit-confirm that only works on crouching hit. 1f link. On short characters or from long range, 4MK will only hit once. The combo still works, but it's harder to confirm. |
Combo | Notes |
---|---|
2LK > 2LP xx LP shoryuken | Works consistently on Alex, Chun, Elena, Hugo, Makoto, Necro, Twelve, and Urien. Works inconsistently on Gouki, Ibuki, and Q. |
2LK > 2LK xx LP shoryuken | Only works on Oro and Alex. |
2LK > close LP xx LP shoryuken | Works consistently on Alex, Chun, Dudley, Gouki, Hugo, Ibuki, Necro, Q, and Urien. Works inconsistently due to subpixel shenanigans on Elena, Ken, Ryu, Yang, and Yun. |
cl.MP > cl.HP xx LP shoryuken | High damage, universal, meterless confirm. Sometimes drops if the target combo starts too far away. |
2MK xx LP shoryuken | Universal low confirm, but very difficult due to 13f cancel window. |
Combo | Notes |
---|---|
623LP, 62[3]MK~LP | Works universally as an anti-air. Doesn't work grounded on Alex, Dudley, Hugo, Ibuki, Remy, Yang, Yun. |
2MK xx 623LP, 62[3]MK~LP | Very difficult hit confirm. Doesn't work grounded on Alex, Dudley, Hugo, Ibuki, Remy, Yang, Yun. No kara required against Necro or Elena. |
cl.MP xx 623LP, 62[3]MK~LP | Not really hit-confirmable. Same damage, but more stun, than 2MK version. Doesn't work grounded on Alex, Dudley, Hugo, Ibuki, Remy, Yang, Yun. No kara required against Necro or Elena. |
cl.HP xx 623LP, 62[3]MK~LP | Good damage, but only works on Chun, Makoto, 12, Necro, Elena, and Q. |
Combo | Notes |
---|---|
cl.HP xx 623MP xx SA3 | Punish option that's easier than W shoryus, but does more damage than target combo options. |
j.HK, 2MK xx 623MP xx SA3 | Optimal-ish jump-in combo when you have the chance, either in neutral or as a punish. |
623LP, 2HK | Situational combo that's useful sometimes when Ken gets a high LP shoryu anti-air, but isn't close enough to follow up with another DP. Works on Alex, maybe others. |
Light hit confirm summary
Shippu
LK > LP > LK xx shippu: Alex, Chun, Dudley, Gouki, Hugo, Ibuki, Makoto, Ken, Oro, Remy, Ryu, Sean, Twelve, Yang, Yun
Inconsistent: Elena
LK > LK > LK xx shippu: Alex, Chun, Dudley, Hugo, Ibuki, Makoto, Oro, Remy, Yang, Yun
No light x3 confirm: Necro, Q, Urien
Light shoryu
2LK > 2LP xx LP shoryu: Alex, Chun, Elena, Hugo, Makoto, Necro, Twelve, Urien
Inconsistent at mid screen: Gouki, Ibuki, Q
+ corner LP shoryu: Chun, Elena, Makoto, Necro, Q, Twelve
+ corner kara LP shoryu: Gouki, Ibuki, Hugo
+ midscreen kara LP shoryu: Q
2LK > 2LK xx LP shoryu: Alex, Oro
Inconsistent: Elena
+ corner LP shoryu: Elena
No low light, light, shoryu confirm: Dudley, Ken, Remy, Ryu, Sean, Yang, Yun
2LK > close LP xx LP shoryu: Alex, Chun, Dudley, Gouki, Hugo, Ibuki, Necro, Q, Urien
Inconsistent at mid screen: Elena, Ken, Ryu, Yang, Yun
+ corner LP shoryu: Chun, Elena, Gouki, Ken, Necro, Ryu, Urien
+ corner kara LP shoryu: Ibuki, Hugo
+ midscreen LP shoryu: Q
No 2LK > close LP confirm: Makoto, Oro, Twelve, Remy, Sean, Twelve
Pretty sure that's all accurate. I'll check this in the morning or something and if there's nothing I should fix, I'll put it up on the wiki.
Notes
Note about performing combos: I do super cancels like this for ken.
QCF M kick QCF and kick button but here's the real trick
The special thing to keep in mind is to press down and mk at the same time then follow through with the rest of the combo.
You can practice even during matches. Instead of holding down and performing mk just press down and mk at the same time.
I also do something similar for canceling Hadouken into SAIII but instead, do not press down and punch at the same time. The notation should
QCF, P, QCF, K.
Some people might have problems going from shoryuken to SAIII. My method is
F, QCF, P, QCF, K.
Hope this helps out future players. -Velius
Archive Combo Table
Midscreen
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch MK | Tatsumaki Senpuu Kyaku (EX) | - | - | 288 (25%) | 15 |
Close MP | Close HP | Shoryuken (LP) | - | 288 (25%) | 20 |
Close HP | Shoryuken (HP) | - | - | 311 (27%) | 28 |
Specific to:
Q
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Close MP | Close HP | Shoryuken (LP) | Shoryuken (LP) | ??? (??%) | 28 |
Hugo, Makoto (standing), Urien (crouching), Dudley (crouching)
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Close MP | Close HP | Shoryuken (MP) | SA3 | ??? (??%) | 32 |
Corner
Specific to:
Ryu, Akuma, Urien, Q, Necro, Elena, Chun-Li, Makoto, Sean, Ken and Twelve
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Close MP | Close HP | Shoryuken (LP) | Shoryuken (LP) | ??? (??%) | 28 |
Hit Confirms
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch LK | Crouch LK | - | - | ??? (??%) | 5 |
Specific to:
Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch LK | Crouch LK | Crouch LK | - | ??? (??%) | ?? |
Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch LK | Crouch LP | Crouch LK | - | ??? (??%) | ?? |
Super Art 1
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch MK | Shoryuken (HP) (2hits) | Super Art 1 | - | 414 (36%) | 18 |
Close HP | Hadouken | Super Art 1 | - | 426 (37%) | 18 |
Super Art 2
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch MK | Super Art 2 | - | - | 552 (48%) | 0 |
Close MP | Close HP | Super Art 2 | - | 552 (48%) | 10 |
Super Art 3
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch LK | Crouch LK | Super Art 3 | - | 322 (28%) | 15 |
Close MP | Close HP | Hadouken (HP) | Super Art 3 | ??? (??%) | ?? |
Close MP | Close HP | Super Art 3 | - | 391 (34%) | 22 |
Crouch MK | Shoryuken (MP) (1hit) | Super Art 3 | - | ??? (??%) | ?? |
Close HP | Shoryuken (MP) (1hit) | Super Art 3 | - | ??? (??%) | ?? |
Specific to:
Hugo and Makoto
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Close MP | Close HP | Shoryuken (MP) (1hit) | Super Art 3 | ??? (??%) | ?? |