Street Fighter 3: New Generation/Ken: Difference between revisions

From SuperCombo Wiki
(removed EX moves from Ken's page)
(removed taunt, added "?" marks on data)
Line 5: Line 5:
|hash=KE
|hash=KE
|image=3S_Ken_Art.png
|image=3S_Ken_Art.png
|health=1200
|health=1200?
|stun=64
|stun=64?
|SA1=2/112
|SA1=2/112?
|SA2=1/104
|SA2=1/104?
|SA3=3/80
|SA3=3/80?
|fDash=12 (16)<br>(95px)
|fDash=12 (16)<br>(95px)?
|bDash=15 (54px)
|bDash=15 (54px)?
|nJump=40(4+34+2)
|nJump=40(4+34+2)?
|bJump=42(4+36+2)
|bJump=42(4+36+2)?
|fJump=41(4+35+2)
|fJump=41(4+35+2)?
|nSuperJump=47(6+39+2)
|nSuperJump=47(6+39+2)?
|bSuperJump=46(6+38+2)
|bSuperJump=46(6+38+2)?
|fSuperJump=46(6+38+2)
|fSuperJump=46(6+38+2)?
|wakeupNormal=75
|wakeupNormal=75?
|wakeupQuick=48
|wakeupQuick=48?
}}
}}


Line 34: Line 34:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=3
|startup=3?
|active=3
|active=3?
|recovery=5
|recovery=5?
|onHit=3
|onHit=3?
|onHitCrouch=3
|onHitCrouch=3?
|onBlock=3
|onBlock=3?
|parry=A
|parry=A?
|damage=3
|damage=3?
|stun=3
|stun=3?
|description=
|description=
* Cancel options: sp su
* Cancel options: sp su?
}}
}}
}}
}}
Line 55: Line 55:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=5
|startup=5?
|active=3
|active=3?
|recovery=4
|recovery=4?
|onHit=4
|onHit=4?
|onHitCrouch=4
|onHitCrouch=4?
|onBlock=4
|onBlock=4?
|parry=A
|parry=A?
|damage=3
|damage=3?
|stun=3
|stun=3?
|description=
|description=
* Cancel options: self sp su
* Cancel options: self sp su?
}}
}}
}}
}}
Line 76: Line 76:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=4
|startup=4?
|active=4
|active=4?
|recovery=10
|recovery=10?
|onHit=2
|onHit=2?
|onHitCrouch=3
|onHitCrouch=3?
|onBlock=1
|onBlock=1?
|parry=H
|parry=H?
|damage=17
|damage=17?
|stun=7
|stun=7?
|description=
|description=
* Cancel options: tc sp su  
* Cancel options: tc sp su?
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
}}
}}
}}
}}
Line 99: Line 99:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=6
|startup=6?
|active=3
|active=3?
|recovery=10
|recovery=10?
|onHit=4
|onHit=4?
|onHitCrouch=5
|onHitCrouch=5?
|onBlock=3
|onBlock=3?
|parry=H
|parry=H?
|damage=16
|damage=16?
|stun=11
|stun=11?
|description=
|description=
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
}}
}}
}}
}}
Line 121: Line 121:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=6
|startup=6?
|active=3
|active=3?
|recovery=15
|recovery=15?
|onHitCrouch=2
|onHitCrouch=2?
|onBlock=-2
|onBlock=-2?
|parry=H
|parry=H?
|damage=23
|damage=23?
|stun=15
|stun=15?
|description=
|description=
* Cancel options: sp su
* Cancel options: sp su?
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
}}
}}
}}
}}
Line 143: Line 143:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=9
|startup=9?
|active=3
|active=3?
|recovery=15
|recovery=15?
|onHit=2
|onHit=2?
|onHitCrouch=4
|onHitCrouch=4?
|parry=H
|parry=H?
|damage=23
|damage=23?
|stun=13
|stun=13?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
}}
}}
}}
}}
Line 164: Line 164:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=4
|startup=4?
|active=4
|active=4?
|recovery=7
|recovery=7?
|onHit=2
|onHit=2?
|onHitCrouch=2
|onHitCrouch=2?
|onBlock=2
|onBlock=2?
|parry=A
|parry=A?
|damage=7
|damage=7?
|stun=3
|stun=3?
|description=
|description=
}}
}}
Line 184: Line 184:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=8
|startup=8?
|active=7
|active=7?
|recovery=16
|recovery=16?
|onHit=-2
|onHit=-2?
|onBlock=-6
|onBlock=-6?
|parry=H
|parry=H?
|damage=19
|damage=19?
|stun=15
|stun=15?
|description=
|description=
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
* 6 kara range
* 6 kara range?
}}
}}
}}
}}
Line 206: Line 206:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=11
|startup=11?
|active=6
|active=6?
|recovery=19
|recovery=19?
|onHit=-2
|onHit=-2?
|onBlock=-4
|onBlock=-4?
|parry=H
|parry=H?
|damage=26
|damage=26?
|stun=11
|stun=11?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
* 6 kara range
* 6 kara range?
}}
}}
}}
}}
Line 232: Line 232:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=18
|startup=18?
|active=4
|active=4?
|recovery=10
|recovery=10?
|onHit=2
|onHit=2?
|onHitCrouch=3
|onHitCrouch=3?
|onBlock=1
|onBlock=1?
|parry=H
|parry=H?
|damage=21
|damage=21?
|stun=13
|stun=13?
|description=
|description=
* 10 kara range
* 10 kara range?
* Self meter gain: Whiff: 2, Hit: 11, Block: 5.
* Self meter gain: Whiff: 2, Hit: 11, Block: 5.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
}}
}}
}}
}}
Line 255: Line 255:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=8>25
|startup=8>25?
|active=8
|active=8?
|recovery=10
|recovery=10?
|onHitCrouch=3
|onHitCrouch=3?
|onBlock=-1
|onBlock=-1?
|parry=H
|parry=H?
|damage=29
|damage=29?
|stun=22
|stun=22?
|description=
|description=
* 6 kara range
* 6 kara range?
* Self meter gain: Whiff: 4, Hit: 21, Block: 10.
* Self meter gain: Whiff: 4, Hit: 21, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
}}
}}
}}
}}
Line 277: Line 277:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=16
|startup=16?
|active=4
|active=4?
|recovery=15
|recovery=15?
|onHit=-1
|onHit=-1?
|onBlock=-4
|onBlock=-4?
|parry=H
|parry=H?
|damage=14
|damage=14?
|stun=7
|stun=7?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
}}
}}
}}
}}
Line 298: Line 298:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=30
|startup=30?
|active=5
|active=5?
|recovery=18
|recovery=18?
|onHit=1
|onHit=1?
|onHitCrouch=3
|onHitCrouch=3?
|onBlock=-1
|onBlock=-1?
|parry=H
|parry=H?
|damage=21
|damage=21?
|stun=11
|stun=11?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
}}
}}
}}
}}
Line 324: Line 324:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=4
|startup=4?
|active=3
|active=3?
|recovery=5
|recovery=5?
|onHit=3
|onHit=3?
|onHitCrouch=3
|onHitCrouch=3?
|onBlock=3
|onBlock=3?
|parry=A
|parry=A?
|damage=3
|damage=3?
|stun=3
|stun=3?
|description=
|description=
* Cancel options: self sp su
* Cancel options: self sp su?
}}
}}
}}
}}
Line 345: Line 345:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=5
|startup=5?
|active=4
|active=4?
|recovery=7
|recovery=7?
|onHit=4
|onHit=4?
|onHitCrouch=5
|onHitCrouch=5?
|onBlock=3
|onBlock=3?
|parry=A
|parry=A?
|damage=16
|damage=16?
|stun=7
|stun=7?
|description=
|description=
* Cancel options: sp su
* Cancel options: sp su?
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
}}
}}
}}
}}
Line 368: Line 368:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=7
|startup=7?
|active=5
|active=5?
|recovery=17
|recovery=17?
|onHit=-4
|onHit=-4?
|onHitCrouch=-2
|onHitCrouch=-2?
|onBlock=-6
|onBlock=-6?
|parry=A
|parry=A?
|damage=23
|damage=23??
|stun=13
|stun=13?
|description=
|description=
* Cancel options: sp su
* Cancel options: sp su?
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
}}
}}
}}
}}
Line 391: Line 391:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=5
|startup=5?
|active=3
|active=3?
|recovery=7
|recovery=7?
|onHit=1
|onHit=1?
|onHitCrouch=1
|onHitCrouch=1?
|onBlock=1
|onBlock=1?
|parry=L
|parry=L?
|damage=3
|damage=3?
|stun=3
|stun=3?
|description=
|description=
* Cancel options: self sp su
* Cancel options: self sp su?
}}
}}
}}
}}
Line 412: Line 412:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=6
|startup=6?
|active=5
|active=5?
|recovery=17
|recovery=17?
|onHit=-3
|onHit=-3?
|onHitCrouch=-2
|onHitCrouch=-2?
|onBlock=-4
|onBlock=-4?
|parry=L
|parry=L?
|damage=15
|damage=15?
|stun=3
|stun=3?
|description=
|description=
* Cancel options: sp su
* Cancel options: sp su?
* 13 kara range
* 13 kara range?
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
}}
}}
}}
}}
Line 436: Line 436:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=6
|startup=6?
|active=5
|active=5?
|recovery=26
|recovery=26?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-14
|onBlock=-14?
|parry=L
|parry=L?
|damage=23
|damage=23?
|stun=3
|stun=3?
|description=
|description=
* 13 kara range
* 13 kara range?
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
}}
}}
Line 463: Line 463:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=5
|startup=5?
|parry=H
|parry=H?
|damage=10
|damage=10?
|stun=7
|stun=7?
|description=
|description=
}}
}}
Line 478: Line 478:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=4
|startup=4?
|parry=H
|parry=H?
|damage=8
|damage=8?
|stun=7
|stun=7?
|description=
|description=
}}
}}
Line 493: Line 493:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=6
|startup=6?
|active=5
|active=5?
|parry=H
|parry=H?
|damage=17
|damage=17?
|stun=11
|stun=11?
|description=
|description=
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
}}
}}
}}
}}
Line 511: Line 511:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=5
|startup=5?
|active=5
|active=5?
|parry=H
|parry=H?
|damage=17
|damage=17?
|stun=11
|stun=11?
|description=
|description=
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
}}
}}
}}
}}
Line 529: Line 529:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=7
|startup=7?
|active=3
|active=3?
|parry=H
|parry=H?
|damage=23
|damage=23?
|stun=15
|stun=15?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
}}
}}
}}
}}
Line 547: Line 547:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=6
|startup=6?
|active=4
|active=4?
|parry=H
|parry=H?
|damage=23
|damage=23?
|stun=15
|stun=15?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
}}
}}
}}
}}
Line 565: Line 565:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=5
|startup=5?
|parry=H
|parry=H?
|damage=8
|damage=8?
|stun=7
|stun=7?
|description=
|description=
}}
}}
Line 580: Line 580:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=4
|startup=4?
|active=10
|active=10?
|parry=H
|parry=H?
|damage=8
|damage=8?
|stun=5
|stun=5?
|description=
|description=
}}
}}
Line 596: Line 596:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=5
|startup=5?
|active=6
|active=6?
|parry=H
|parry=H?
|damage=16
|damage=16?
|stun=9
|stun=9?
|description=
|description=
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
}}
}}
}}
}}
Line 614: Line 614:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=5
|startup=5?
|active=6
|active=6?
|parry=H
|parry=H?
|damage=16
|damage=16?
|stun=9
|stun=9?
|description=
|description=
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.
* Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
}}
}}
}}
}}
Line 632: Line 632:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=7
|startup=7?
|active=5
|active=5?
|parry=H
|parry=H?
|damage=23
|damage=23?
|stun=13
|stun=13?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
}}
}}
}}
}}
Line 650: Line 650:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=6
|startup=6?
|active=4
|active=4?
|parry=H
|parry=H?
|damage=22
|damage=22?
|stun=13
|stun=13?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.
* Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
}}
}}
}}
}}
Line 678: Line 678:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=2
|startup=2?
|active=1
|active=1?
|recovery=21
|recovery=21?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|damage=27
|damage=27?
|stun=12
|stun=12?
|description=
|description=
* 24 throw range
* 24 throw range?
}}
}}
}}
}}
Line 697: Line 697:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=2
|startup=2?
|active=1
|active=1?
|recovery=21
|recovery=21?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|damage=19
|damage=19?
|stun=14
|stun=14?
|description=
|description=
* 24 throw range
* 24 throw range?
}}
}}
}}
}}
Line 716: Line 716:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=2
|startup=2?
|active=1
|active=1?
|recovery=21
|recovery=21?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|damage=21
|damage=21?
|stun=8
|stun=8?
|description=
|description=
* 24 throw range
* 24 throw range?
}}
}}
}}
}}
Line 739: Line 739:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=15
|startup=15?
|active=8
|active=8?
|recovery=7
|recovery=7?
|onHit=0 ~ +7
|onHit=0 ~ +7?
|onHitCrouch=1 ~ +8
|onHitCrouch=1 ~ +8?
|onBlock=-5 ~ 0
|onBlock=-5 ~ 0?
|parry=H
|parry=H?
|damage=7
|damage=7?
|stun=3
|stun=3?
|description=
|description=
}}
}}
<br>
<br>
<br>
==== Taunt ====
=====<font style="visibility:hidden; float:right">HPHK</font>=====
{{MoveData
|name=Taunt
|input={{hp}}+{{hk}}
|image=(kent).gif
|data=
{{AttackData-3S
|startup=15
|active=2
|recovery=27
|onHit=-18
|onBlock=-18
|parry=A
|damage=2
|stun=6
|description=
* Self meter gain: Whiff: 4, Hit: 8, Block: 6.
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
}}
}}
}}
}}
Line 790: Line 765:
{{AttackData-3S
{{AttackData-3S
|version=LP
|version=LP
|startup=11
|startup=11?
|recovery=38
|recovery=38?
|onBlock=-11
|onBlock=-11?
|parry=H
|parry=H?
|damage=10
|damage=10?
|stun=3
|stun=3?
|description=
|description=
* Cancel options: su
* Cancel options: su?
}}
}}
{{AttackData-3S
{{AttackData-3S
|version=MP
|version=MP
|startup=11
|startup=11?
|recovery=38
|recovery=38?
|onBlock=-11
|onBlock=-11?
|parry=H
|parry=H?
|damage=1
|damage=1?
|description=
|description=
* Cancel options: su
* Cancel options: su?
}}
}}
{{AttackData-3S
{{AttackData-3S
|version=HP
|version=HP
|startup=11
|startup=11?
|recovery=38
|recovery=38?
|onBlock=-11
|onBlock=-11?
|parry=H
|parry=H?
|damage=10
|damage=10?
|stun=3
|stun=3?
|description=
|description=
* Cancel options: su
* Cancel options: su?
}}
}}
}}
}}
Line 831: Line 806:
{{AttackData-3S
{{AttackData-3S
|version=LP
|version=LP
|startup=2
|startup=2?
|active=8
|active=8?
|recovery=26
|recovery=26?
|onBlock=-17
|onBlock=-17?
|parry=A
|parry=A?
|damage=26
|damage=26?
|stun=11
|stun=11?
|description=
|description=
* Cancel options: su
* Cancel options: su?
* Self meter gain: Whiff: 3, Hit: 21, Block: 15.
* Self meter gain: Whiff: 3, Hit: 21, Block: 15.?
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.?
}}
}}
{{AttackData-3S
{{AttackData-3S
|version=MP
|version=MP
|startup=3
|startup=3?
|active=14
|active=14?
|recovery=28
|recovery=28?
|onBlock=-24
|onBlock=-24?
|parry=A
|parry=A?
|damage=28
|damage=28?
|stun=15
|stun=15?
|description=
|description=
* Cancel options: su
* Cancel options: su?
* Self meter gain: Whiff: 3, Hit: 22, Block: 16.
* Self meter gain: Whiff: 3, Hit: 22, Block: 16.?
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.?
}}
}}
{{AttackData-3S
{{AttackData-3S
|version=HP
|version=HP
|startup=3
|startup=3?
|active=21
|active=21?
|recovery=32
|recovery=32?
|onBlock=-31
|onBlock=-31?
|parry=A
|parry=A?
|damage=32
|damage=32?
|stun=15
|stun=15?
|description=
|description=
* Cancel options: su
* Cancel options: su?
* Self meter gain: Whiff: 3, Hit: 23, Block: 17.
* Self meter gain: Whiff: 3, Hit: 23, Block: 17.?
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.?
}}
}}
}}
}}
Line 882: Line 857:
{{AttackData-3S
{{AttackData-3S
|version=LK
|version=LK
|startup=6
|startup=6?
|active=7
|active=7?
|recovery=14
|recovery=14?
|onBlock=-5
|onBlock=-5?
|parry=H
|parry=H?
|damage=19
|damage=19?
|stun=9
|stun=9?
|description=
|description=
* Cancel options: su
* Cancel options: su?
* Self meter gain: Whiff: 3, Hit: 19, Block: 13.
* Self meter gain: Whiff: 3, Hit: 19, Block: 13.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
}}
}}
{{AttackData-3S
{{AttackData-3S
|version=MK
|version=MK
|startup=6
|startup=6?
|active=14
|active=14?
|recovery=15
|recovery=15?
|onBlock=-6
|onBlock=-6?
|parry=H
|parry=H?
|damage=23
|damage=23?
|stun=13
|stun=13?
|description=
|description=
* Cancel options: su
* Cancel options: su?
* Self meter gain: Whiff: 3, Hit: 21, Block: 15.
* Self meter gain: Whiff: 3, Hit: 21, Block: 15.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
}}
}}
{{AttackData-3S
{{AttackData-3S
|version=HK
|version=HK
|startup=6
|startup=6?
|active=17
|active=17?
|recovery=15
|recovery=15?
|onBlock=-7
|onBlock=-7?
|parry=H
|parry=H?
|damage=27
|damage=27?
|stun=15
|stun=15?
|description=
|description=
* Cancel options: su
* Cancel options: su?
* Self meter gain: Whiff: 3, Hit: 22, Block: 16.
* Self meter gain: Whiff: 3, Hit: 22, Block: 16.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
}}
}}
}}
}}
Line 933: Line 908:
{{AttackData-3S
{{AttackData-3S
|version=LK
|version=LK
|startup=7
|startup=7?
|active=4
|active=4?
|parry=H
|parry=H?
|damage=27
|damage=27?
|stun=9
|stun=9?
|description=
|description=
* Self meter gain: Whiff: 2, Hit: 17, Block: 3.
* Self meter gain: Whiff: 2, Hit: 17, Block: 3.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
}}
}}
{{AttackData-3S
{{AttackData-3S
|version=MK
|version=MK
|startup=7
|startup=7?
|active=6
|active=6?
|parry=H
|parry=H?
|damage=40
|damage=40?
|stun=13
|stun=13?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 25, Block: 3.
* Self meter gain: Whiff: 3, Hit: 25, Block: 3.?
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.?
}}
}}
{{AttackData-3S
{{AttackData-3S
|version=HK
|version=HK
|startup=7
|startup=7?
|active=8
|active=8?
|parry=H
|parry=H?
|damage=40
|damage=40?
|stun=13
|stun=13?
|description=
|description=
* Self meter gain: Whiff: 4, Hit: 26, Block: 3.
* Self meter gain: Whiff: 4, Hit: 26, Block: 3.?
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.?
}}
}}
}}
}}
Line 977: Line 952:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=1
|startup=1?
|active=34
|active=34?
|recovery=45
|recovery=45?
|onBlock=-38
|onBlock=-38?
|parry=A
|parry=A?
|damage=69
|damage=69?
|stun=6
|stun=6?
|description=
|description=
}}
}}
Line 995: Line 970:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=2
|startup=2?
|active=36
|active=36?
|recovery=61
|recovery=61?
|onBlock=-80
|onBlock=-80?
|parry=A
|parry=A?
|damage=67
|damage=67?
|description=
|description=
}}
}}
Line 1,012: Line 987:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=2
|startup=2?
|active=9
|active=9?
|recovery=27
|recovery=27?
|onBlock=-11
|onBlock=-11?
|parry=H
|parry=H?
|damage=51
|damage=51?
|stun=16
|stun=16?
|description=
|description=
}}
}}

Revision as of 07:24, 2 May 2022

Introduction

After settling into married life for a couple of years, Ken entered the third Street Fighter tournament. He's a US Martial Artist who trains to keep up with his old friend/rival Ryu

Ken needs little introduction, as one of the most famous fighting game characters ever, and (apparently) the more popular shoto between the two originals. He is one of the best characters in the game, mainly for incredibly high meterless damage off stray hits and great pokes, one of the best anti airs in the game and one of the best supers aswell in SA3.

Super Arts

SAI (Shoryu-Reppa)

A decent super, would probably be his super of choice if SAIII didn't exist. Has numerous hit confirms, 2 stocks, and good damage. On the downside, doesn't have the incredible invincibility frames and range of SAIII, and has significantly worse recovery.

SAII: (Shinryu-Ken)

Not a very popular super, as it has very pronounced flaws and strengths. It is a fairly good anti-air (since you can mash unpredictably, and thus mess up the opponent's air-parry timings), and does the most damage out of his supers by a good amount. On the flip side, it has terrible range, even more terrible recovery, and doesn't have as many good hit-confirms and cancels as his other two supers. Probably his least used super.

SAIII: (Shippu-Jinrai-Kyaku)

The universal choice of super for Ken, for good reason. Perhaps its biggest selling points are the 3 stocks (lots of EX meter for fireballs and air hurricane kicks) and its absurd number of hit confirms...it links off of just about anything you can possibly imagine. But less obvious (but equally important) properties include its lightning-quick startup - it can punish a whole bunch of moves that are otherwise usually safe, i.e. any shoto's cr. mk (yes, it can be reversal super punished, if blocked), Alex's EX shoulder, etc. It also has great invincibility properties - at point-blank, virtually nothing but a projectile can knock Ken out of the super. (I've heard Dudley's jab is also capable of this, but this needs to be confirmed.) The only downside to this super is the fairly low damage, but it's still perfectly respectable, especially for the length of meter, and the numerous upsides completely outweigh that one small negative.

Strengths Weaknesses
  • Example 1
  • Example 2
  • Example 3
  • Example 4
  • Example 1
  • Example 2
  • Example 3
  • Example 4
Ken
#3S_KE
3S Ken Art.png
Vitals
Life Points 1200?
Stun Points 64?
Super Art Stock/Size
SA1 2/112?
SA2 1/104?
SA3 3/80?
Ground Movement
Forward Dash duration/distance 12 (16)
(95px)?
Back Dash duration/distance 15 (54px)?
Jumping
Back Jump duration 42(4+36+2)?
Neutral Jump duration 40(4+34+2)?
Forward Jump duration 41(4+35+2)?
Back Super Jump duration 47(6+39+2)?
Neutral Super Jump duration 46(6+38+2)?
Forward Super Jump duration 46(6+38+2)?
Wake up
Wake up duration 75?
Quick rise duration 48?
3S Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2)

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel (into itself or another light attack), refer to description for options.
  • "self": Self-only chain cancel. Much more restrictive than a standard chain cancel.
  • "tc": Target combo, refer to description for options. Successive attacks in a target combo may warrant their own move entry.
  • "dash": Grounded dashes.
  • "sj": Super jump.
  • "sp": Special move.
  • "su": Super Art.
Damage

Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit.

"Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching.

Kara Range

Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel.

Link

A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super.

Parry

This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4.

Stun

Amount of stun added to the opponent's stun bar on hit.

Throw range

Range in pixels from the center of the character to the center of the opponent which allows a grab to connect.

Frame Data

All sprites are taken from the site https://www.justnopoint.com/zweifuss/

Standing Normals

5LP (cl)
Close LP
Lp.png (cl)
(kencloselp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
3? 3? 5? 3? 3? 3? 3? 3? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: sp su?
5LP (far)
Far LP
Lp.png (far)
(kenlp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5? 3? 4? 4? 4? 4? 3? 3? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: self sp su?
5MP (cl)
Close MP
Mp.png (cl)
(kenclosemp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4? 4? 10? 1? 2? 3? 17? 7? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: tc sp su?
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
5MP (far)
Far MP
5MP (far)
(kenmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6? 3? 10? 3? 4? 5? 16? 11? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
5HP (cl)
Close HP
Hp.png (cl)
(kenclosehp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6? 3? 15? -2? - 2? 23? 15? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: sp su?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
5HP (far)
Far HP
Hp.png (far)
(kenhp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
9? 3? 15? - 2? 4? 23? 13? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
5LK
Stand LK
Lk.png
(kenlk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4? 4? 7? 2? 2? 2? 7? 3? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
5MK
Stand MK
Mk.png
(kenmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8? 7? 16? -6? -2? - 19? 15? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
  • 6 kara range?
5HK
Stand HK
Hk.png
(kenhk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
11? 6? 19? -4? -2? - 26? 11? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
  • 6 kara range?




Command Normals

4MK
Inazuma Kakato Wari (Short)
B.png+Mk.png
(kenbmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
18? 4? 10? 1? 2? 3? 21? 13? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 10 kara range?
  • Self meter gain: Whiff: 2, Hit: 11, Block: 5.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
5MK (Hold)
Inazuma Kakato Wari (Long)
Mk.png (Hold)
(kenhmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8>25? 8? 10? -1? - 3? 29? 22? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 6 kara range?
  • Self meter gain: Whiff: 4, Hit: 21, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
6MK
Fumikomi Maegeri
F.png+Mk.png
(kenfmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
16? 4? 15? -4? -1? - 14? 7? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
6HK
Shiden Kakato Otoshi
F.png+Hk.png
(kenfhk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
30? 5? 18? -1? 1? 3? 21? 11? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?




Crouching Normals

2LP
Crouch LP
D.png+Lp.png
(kenclp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4? 3? 5? 3? 3? 3? 3? 3? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: self sp su?
2MP
Crouch MP
D.png+Mp.png
(kencmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5? 4? 7? 3? 4? 5? 16? 7? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: sp su?
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
2HP
Crouch HP
D.png+Hp.png
(kenchp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7? 5? 17? -6? -4? -2? 23?? 13? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: sp su?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
2LK
Crouch LK
D.png+Lk.png
(kenclk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5? 3? 7? 1? 1? 1? 3? 3? - - L?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: self sp su?
2MK
Crouch MK
D.png+Mk.png
(kencmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6? 5? 17? -4? -3? -2? 15? 3? - - L?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: sp su?
  • 13 kara range?
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
2HK
Crouch HK
D.png+Hk.png
(kenchk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6? 5? 26? -14? D? D? 23? 3? - - L?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 13 kara range?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.




Jumping Normals

8LP
Jump LP (Neutral)
U.png+Lp.png
(kenjlp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5? - - - - - 10? 7? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
j.LP
Jump LP
Uf.png+Lp.png
(kenjlp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4? - - - - - 8? 7? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
8MP
Jump MP (Neutral)
U.png+Mp.png
(kennjmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6? 5? - - - - 17? 11? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
j.MP
Jump MP
Uf.png+Mp.png
(kenjmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5? 5? - - - - 17? 11? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
8HP
Jump HP (Neutral)
U.png+Hp.png
(kennjhp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7? 3? - - - - 23? 15? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
j.HP
Jump HP
Uf.png+Hp.png
(kenjmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6? 4? - - - - 23? 15? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
8LK
Jump LK (Neutral)
U.png+Lk.png
(kenjlk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5? - - - - - 8? 7? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
j.LK
Jump LK
Uf.png+Lk.png
(kenjlk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4? 10? - - - - 8? 5? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
8MK
Jump MK (Neutral)
U.png+Mk.png
(kennjmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5? 6? - - - - 16? 9? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
j.MK
Jump MK
Uf.png+Mk.png
(kenjmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5? 6? - - - - 16? 9? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
8HK
Jump HK (Neutral)
U.png+Hk.png
(kennjhk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7? 5? - - - - 23? 13? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
j.HK
Jump HK
Uf.png+Hk.png
(kenjhk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6? 4? - - - - 22? 13? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?




Target Combos




Throws

LPLK (mash)
Hizageri
Lp.png+Lk.png (mash)
(kenhg).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
2? 1? 21? - D? D? 27? 12? - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 24 throw range?
4LPLK
Jigoku Kuruma
B.png+Lp.png+Lk.png
(kenjg).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
2? 1? 21? - D? D? 19? 14? - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 24 throw range?
6LPLK
Seoi Nage
F.png+Lp.png+Lk.png
(kensn).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
2? 1? 21? - D? D? 21? 8? - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 24 throw range?




Universal Overhead

MPMK
Straight Hit
Mp.png+Mk.png
(kenoh).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
15? 8? 7? -5 ~ 0? 0 ~ +7? 1 ~ +8? 7? 3? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -




Special Moves

236P
Hadouken
Qcf.png+P.png
(kenhdk).gif
Lp.png/Mp.png/Hp.png
LP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
11? - 38? -11? - - 10? 3? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su?


MP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
11? - 38? -11? - - 1? - - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su?


HP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
11? - 38? -11? - - 10? 3? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su?
623P
Shoryuken
Dp.png+P.png
(kensrk).gif
Lp.png/Mp.png/Hp.png
LP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
2? 8? 26? -17? - - 26? 11? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su?
  • Self meter gain: Whiff: 3, Hit: 21, Block: 15.?
  • Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.?


MP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
3? 14? 28? -24? - - 28? 15? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su?
  • Self meter gain: Whiff: 3, Hit: 22, Block: 16.?
  • Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.?


HP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
3? 21? 32? -31? - - 32? 15? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su?
  • Self meter gain: Whiff: 3, Hit: 23, Block: 17.?
  • Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.?
214K
Tatsumaki Senpukyaku
Qcb.png+K.png
(kentsk).gif
Lk.png/Mk.png/Hk.png
LK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6? 7? 14? -5? - - 19? 9? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 13.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?


MK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6? 14? 15? -6? - - 23? 13? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su?
  • Self meter gain: Whiff: 3, Hit: 21, Block: 15.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?


HK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6? 17? 15? -7? - - 27? 15? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su?
  • Self meter gain: Whiff: 3, Hit: 22, Block: 16.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
214K (air)
Air Tatsumaki Senpukyaku
Qcb.png+K.png (air)
(kenatsk).gif
Lk.png/Mk.png/Hk.png
LK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7? 4? - - - - 27? 9? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 17, Block: 3.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?


MK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7? 6? - - - - 40? 13? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 25, Block: 3.?
  • Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.?


HK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7? 8? - - - - 40? 13? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 4, Hit: 26, Block: 3.?
  • Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.?




Super Arts

236236P (SA1)
Shoryureppa
Qcf.pngQcf.png+P.png (SA1)
(kensa1).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
1? 34? 45? -38? - - 69? 6? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
236236K (SA2)
Shinryuken
Qcf.pngQcf.png+K.png (mash K) (SA2)
(kensa2).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
2? 36? 61? -80? - - 67? - - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
236236K (SA3)
Shipuujinrai Kyaku
Qcf.pngQcf.png+K.png (SA3)
(kensa3).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
2? 9? 27? -11? - - 51? 16? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -

3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill