TheLoudCat (talk | contribs) (Added combo routes and fixed grammar mistakes.) |
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** qcf + P | ** qcf + P | ||
* | * Meterless combos: | ||
** j.C/D > cr.c/cl.c > qcf.A/C (Most reliable one) | ** j.C/D > cr.c/cl.c > qcf.A/C (Most reliable one) | ||
** j.D > cl.C > qcb.C (Very close/After crossup) | ** j.D > cl.C > qcb.C (Very close/After crossup) | ||
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* With meter: | * With meter: | ||
**st.A/cl.C/cr.C/cl.D/cl.B | ** st.A/cl.C/cr.C/cl.D/cl.B > qcf + qcf + P | ||
** st.A/cl.C/cr.C/cl.D/cl.B > qcf + hcb + K | |||
Revision as of 06:26, 22 March 2022
Introduction
Slap slap slap, clap clap clap.
Colors
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Gameplay Overview
The KOF 94/AoF 2 version of Yuri Sakazaki is a zoning-focused version of the KoF98 Yuri with the Choupa and Slap attack. Her main weakness is that she has no meterless reversal and very limited combo options.
Low-Mid tier character.
In-depth Analysis
Movelist
Normal Throws
- b or f + C -
- b or f + D -
Breakable.
- In air, b / d / f + C / D -
Combos
- Best Jump-ins:
- j.C
- j.D (Can crossup.)
- cr.B, cr.A >
- cr.B can link into cr.a > st.a (close)
- (S)DM qcf qcf + A
- (S)DM qcf hcb + K
- (cr.B (optional), cr.C) / cl.D / cl.C >
- (S)DM qcf qcf + A (Very close.)
- (S)DM qcf hcb + K
- qcb + P (Close)
- qcf + P
- Meterless combos:
- j.C/D > cr.c/cl.c > qcf.A/C (Most reliable one)
- j.D > cl.C > qcb.C (Very close/After crossup)
- With meter:
- st.A/cl.C/cr.C/cl.D/cl.B > qcf + qcf + P
- st.A/cl.C/cr.C/cl.D/cl.B > qcf + hcb + K
Strategy Corner
- MAX: cl.D >
+ P
deals ??? than
- cl.D >
+ K
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.