Street Fighter 3: 3rd Strike/Alex: Difference between revisions

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Revision as of 23:07, 24 August 2021

Introduction

Alex is the shiny new main character of Street Fighter 3, and in classic protagonist style, he was designed to be easy and fun. Unlike the shoto archetype most protagonists fill, Alex more plays the role of a mid-range brawler/grappler. He has some great pokes, a decent dash, a strong command grab, and lots of useful EX moves. His combos are simple, but can potentially deal high damage, especially when the opponent is stunned. This will happen fairly often, as Alex naturally builds up tons of stun with just pokes and short combos alone. A few strong reads on the opponent will lead to a stun, which leads to a HP Chop combo into huge damage. Add the threat of this damage to Alex's various EX moves that evade opponents attacks, like EX Elbow and EX Stomp, and he is almost always a few guesses away from winning.

Despite this, Alex is known as a low tier for a reason, and comes with a lot of issues that become more noticeable as you improve. His lack of cancel options hurts him a lot, since only 5MP and cl.MK combo into any specials. He can't poke into a knockdown or bait a low parry into damage like the best characters can, even with meter. This means that a ranged parry will often find Alex settling for sweep, which doesn't give him much reward at all. He also lacks any good supers, with all 3 of his super arts having noticeable issues that hold them back. Most Alex players will run SAII for the simple utility and high EX, but even that has problems. Many of Alex's best tools also have simple answers, like red parry EX Elbow or tap backwards vs EX Stomp, which make them much riskier vs opponents who know the matchup.

Above all else, Alex is a simple and fun character who runs rewarding strike/throw, pushing the opponent to the corner and building stun, until he lands a damaging HP Chop stun combo and steals the round. He forces guesses out of the opponent, and a few wrong ones ends the round. He definitely is the low tier people say he is, but luckily he's also in 3rd Strike, where anyone can win. Devote enough time, and you'll rob even the best players.

Super Arts

SA1: Hyper Bomb

An almost great super, Hyper Bomb is a fast and damaging command grab. It can be used in combos, unlike other command grab supers, but only after a MP or HP Chop since they cause backturn. The speed and invincibility make it a nice reversal, though these two things are about where the utility ends. It has an infamous weakness in that it isn't instant startup like other command grabs. This means that if the opponent was blocking during the super flash, they can hold up and jump over the grab, leading to a full punish even though they were blocking. SAI also only stocks one bar, leaving Alex with little EX to use.

SA2: Boomerang Raid

Boomerang Raid is the super of choice for Alex. It's simple to use, combos from lights, does decent damage, and works as a reversal. It also stocks 2 bars, giving Alex lots of EX to play with, which he really wants. The super does have major issues with falling out at long range however, especially the command grab at the end, which leaves Alex open for a huge punish. Pay attention to your ranges well, and SAII will pass as a basic super to use.

SA3: Stun Gun Headbutt

The epitome of Alex gimmicks, Stun Gun Headbutt is a massively rewarding command grab that instantly stuns the opponent. It works uniquely to other grabs in that it actually does catch opponents jumping, as long as they're grabbed during the rising portion of a jump. The answer is to anti-air Alex as he falls, which isn't too hard to do with most characters LP buttons, though if the opponent doesn't know they'll be stunned. There is the Stun Gun Trap as well, which is using the LP version of the super after a HP Chop, though this is escapable as well by reversals or extremely fast buttons.

Strengths Weaknesses
  • High average stun, allowing him to easily dizzy the opponent with a few correct hits.
  • Long range normals like 5MK and 2HK that can poke and counterpoke, and strong anti-airs to keep opponents grounded.
  • Rewarding dizzy combos thanks to HP Chop.
  • Strong EX moves that do high damage, evade options in neutral, or allow anti-air combos that bait air parry.
  • Simple to understand at any level, and lots of gimmicks to check how much your opponent knows.
  • No good supers, forced to settle for SAII which drops at range.
  • Incredibly limited combo game that basically requires him to be point blank for much reward.
  • Lack of a strong low leads to easily parried mixups.
  • Wide and large, letting him get hit by advanced juggles for more damage.
  • Heavily reliant on forcing guesses on offense, meaning smart opponents can escape fairly often.
Alex
#3S_ALX
Alex3sport.gif
Vitals
Life Points 1200
Stun Points 72
Super Art Stock/Size
SA1 1/128
SA2 2/96
SA3 1/80
Ground Movement
Forward Dash duration/distance 13
Back Dash duration/distance 18
Jumping
Back Jump duration 37(5+29+3)
Neutral Jump duration 41(5+32+3)
Forward Jump duration 38(5+30+3)
Back Super Jump duration 47(7+37+3)
Neutral Super Jump duration 47(7+37+3)
Forward Super Jump duration 47(7+37+3)
Wake up
Wake up duration 67
Quick rise duration 49
3S Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2)

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel (into itself or another light attack), refer to description for options.
  • "self": Self-only chain cancel. Much more restrictive than a standard chain cancel.
  • "tc": Target combo, refer to description for options. Successive attacks in a target combo may warrant their own move entry.
  • "dash": Grounded dashes.
  • "sj": Super jump.
  • "sp": Special move.
  • "su": Super Art.
Damage

Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit.

"Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching.

Kara Range

Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel.

Link

A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super.

Parry

This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4.

Stun

Amount of stun added to the opponent's stun bar on hit.

Throw range

Range in pixels from the center of the character to the center of the opponent which allows a grab to connect.

Frame Data

5LP (cl)
Close LP
Lp.png (cl)
(alexcloselp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4 2 9 1 1 1 5 5 - - H+L
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: ch sp su
FATonline.png
5LP (far)
Far LP
Lp.png (far)
(alexlp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4 2 8 1 1 1 5 5 - - H+L
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: ch sp su
FATonline.png
5MP
Stand MP
Mp.png
(alexmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4 3 12 -1 - 1 17 11 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: sp su
  • 8 kara range
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png
5HP
Stand HP
Hp.png
(alexhp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
14 4 16 -1 1 3 25 19 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png
5LK
Stand LK
Lk.png
(alexlk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5 3 10 - - - 7 3 - - H+L
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: sp su
  • 8 kara range
FATonline.png
5MK (cl)
Close MK
Mk.png (cl)
(alexclosemk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5 3 12 - 1 2 18 9 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: sp su
  • 8 kara range
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png
5MK (far)
Far MK
Mk.png (far)
(alexmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
11 3 14 -1 - 1 17 9 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png
5HK
Stand HK
Hk.png
(alexhk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
16 5 29 -13 - 2 26 21 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • -16 kara range
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png




Command Normals

6MP
High Chop
f+MP
F.png+Mp.png
(alexfmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7 5 10 -2 - - 19 9 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png
6HP
Lariat
f+HP
F.png+Hp.png
(alexfhp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
9 4 17 -1 - - 24 15 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 16 kara range
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png
4HP
Headbutt
b+HP
B.png+Hp.png
(alexbhp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8 4 23 -11 - - 32 23 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: sp su
  • 72 throw range
  • Self meter gain: Whiff: 3, Hit: 11, Block: 9.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png
4HP (opp turn, mash)
Sleeper Hold
b+HP (reverse)
B.png+Hp.png (opp turn, mash)
(alexjbhpr).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8 4 23 -11 4 - 40 24 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
FATonline.png




Crouching Normals

2LP
Crouch LP
D.png+Lp.png
(alexclp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4 2 9 1 1 1 5 5 - - H+L
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: ch sp su
  • 16 kara range
FATonline.png
2MP
Crouch MP
D.png+Mp.png
(alexcmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7 2 13 - 1 2 16 7 - - H+L
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png
2HP
Crouch HP
D.png+Hp.png
(alexchp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
13 5 22 -9 D D 23 7 - - H+L
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 18, Block: 10.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png
2LK
Crouch LK
D.png+Lk.png
(alexclk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5 2 8 2 2 2 5 3 - - L
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: sp su
FATonline.png
2MK
Crouch MK
D.png+Mk.png
(alexcmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8 3 12 -1 - 1 12 3 - - L
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png
2HK
Crouch HK
D.png+Hk.png
(alexchk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
11 2 29 -15 D D 23 3 - - L
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png




Jumping Normals

j.LP
Jump LP
U.png+Lp.png
(alexjlp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4 12 - - - - 7 5 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
FATonline.png
j.MP
Jump MP
U.png+Mp.png
(alexjmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5 3 - - - - 14 13 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png
j.HP
Jump HP
U.png+Hp.png
(alexjhp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8 3 - - - - 24 15 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png
j.LK
Jump LK
U.png+Lk.png
(alexjlk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4 - - - - - 10 7 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
FATonline.png
j.MK
Jump MK
U.png+Mk.png
(alexjmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
9 3 - - - - 16 11 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png
j.HK
Jump HK
U.png+Hk.png
(alexjhk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8 4 - - - - 21 15 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png
2HP (air)
Flying Cross Chop
Superman Dive
D.png+Hp.png (air)
(alexjdhp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
10 11 26 - - - 21 11 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 15, Block: 6.
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
FATonline.png




Target Combos

2LK,2K
Crouch LK -> Crouch MK (TC)
D.png+Lk.png>D.png+Mk.png
[[File:3S_Alex_Crouch LK -> Crouch MK (TC).png|175x250px|center|class=move-image]]
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8 3 12 -1 - 1 12 3 - - L
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png
2LK,2K
Crouch LK -> Crouch HK (TC)
D.png+Lk.png>D.png+Hk.png
[[File:3S_Alex_Crouch LK -> Crouch HK (TC).png|175x250px|center|class=move-image]]
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
11 2 29 -15 D D 23 3 - - L
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
  • This Target Combo does not combo but instead serves as a frametrap
FATonline.png




Throws

LPLK
Body Slam
Throw
(B.png/F.png)+Lp.png+Lk.png
(alexbsl).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
2 1 21 - - - 24 16 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 30 throw range
FATonline.png




Universal Overhead

MPMK
Flying Knee
Universal Overhead
Mp.png+Mk.png
(alexoh).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
15 10 5 -5~7 0~+8 1~9 7 3 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
FATonline.png




Taunt

HPHK
Arm Spin
Taunt
Hp.png+Hk.png
(alext).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
64 - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Unheld taunt - Increases damage for the next hit/combo by 9.4% for the first taunt and 6.3% for each additional taunt. Maximum: 6 taunts, 37.5% bonus.
  • Held taunt - Increases damage for the next hit/combo or throw by 6.3% per extra arm turn. Maximum: 8 turns, 50% bonus.
FATonline.png
236P
LP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
11 2 17 -2 - - 21 7 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 16, Block: 10.
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
FATonline.png


MP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
15 3 19 -2 - - 23 9 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su
  • Self meter gain: Whiff: 3, Hit: 16, Block: 10.
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
FATonline.png


HP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
19 4 17 -1 - - 24 15 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su
  • Self meter gain: Whiff: 3, Hit: 16, Block: 10.
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
FATonline.png


EX Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
9 4 15 -1 - - 34 13 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su
  • Self meter gain: Whiff: -40, Hit: -40, Block: -40.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
FATonline.png
63214P
LP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6 2 35 - - - 28 18 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 48 throw range
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png


MP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7 2 41 - - - 32 18 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 44 throw range
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png


HP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8 2 44 - - - 35 18 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 40 throw range
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png
63214P (opp turn)
LP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6 2 35 - - - 32 20 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 48 throw range
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png


MP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7 2 41 - - - 35 20 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 44 throw range
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png


HP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8 2 44 - - - 40 20 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 40 throw range
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png
623K
LK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6 6 35 - - - 21 14 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 43 throw range
  • Self meter gain: Whiff: 2, Hit: 18, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
FATonline.png


MK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7 10 34 - - - 24 14 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 43 throw range
  • Self meter gain: Whiff: 2, Hit: 18, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
FATonline.png


HK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8 12 33 - - - 26 14 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 43 throw range
  • Self meter gain: Whiff: 2, Hit: 18, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
FATonline.png


EX Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
3 17 34 - - - 26 14 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 43 throw range
  • Self meter gain: Whiff: -40, Hit: -24, Block: -40.
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
FATonline.png
28K
LK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
23 2 24 -3 - - 21 11 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 12, Block: 4.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png


MK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
25 2 24 -3 - - 24 11 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 12, Block: 4.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png


HK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
26 2 24 -3 - - 28 11 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 12, Block: 4.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png


EX Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
26 2 24 -3 - - 32 13 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: -40, Hit: -40, Block: -40.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
FATonline.png
46K
LK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
15 1 17 -2 - - 17 13 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su
  • Self meter gain: Whiff: 3, Hit: 12, Block: 4.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png


MK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
18 1 23 -8 - - 21 15 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su
  • Self meter gain: Whiff: 3, Hit: 12, Block: 4.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png


HK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
20 1 23 -8 - - 24 17 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su
  • Self meter gain: Whiff: 3, Hit: 12, Block: 4.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png


EX Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
9 6*1 23 -6 - - 27 17 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su
  • Self meter gain: Whiff: -40, Hit: -40, Block: -40.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
FATonline.png
63214K
LK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
20 3 15 - - - 28 14 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 12 throw range
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png


MK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
22 3 14 - - - 28 14 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 12 throw range
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png


HK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
24 3 13 - - - 28 14 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 12 throw range
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png
4268P (SA1)
Hyper Bomb
SA1
360.png+P.png (SA1)
(alexsa1).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
2 2 33 - - - 88 18 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 68 throw range
FATonline.png
4268P (SA1 opp turn)
Reverse Hyper Bomb
Reverse SA1
360.png+P.png (SA1 opp turn)
(alexsa1r).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
2 2 33 - - - 99 26 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 68 throw range
FATonline.png
236236P (SA2)
Boomerang Raid
SA2
Qcf.pngQcf.png+P.png (SA2)
(alexsa2).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
1 14 41 - - - 59 20 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 68 throw range
FATonline.png
236236P (SA3)
Stun Gun Headbutt
SA3
Qcf.pngQcf.png+P.png (SA3)
(alexsa3).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
25 3 17 - - - 31 57 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 61 throw range
FATonline.png

3S Navigation

General
Controls
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Akuma
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Chun-Li
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Q
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