Marvel vs Capcom 3: Difference between revisions

From SuperCombo Wiki
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* [[Marvel vs Capcom 3/Systems/Movement: Flying | Flying]]
* [[Marvel vs Capcom 3/Systems/Movement: Flying | Flying]]


==== Defense ====
===== Character States =====
* [[Marvel vs Capcom 3/Character States/Grounded State | Grounded State ]]
* [[Marvel vs Capcom 3/Character States/Jumping State | Jumping State ]]
* [[Marvel vs Capcom 3/Character States/Super Jumping State | Super Jumping State ]]
* [[Marvel vs Capcom 3/Character States/Floored State | Floored State ]]
* [[Marvel vs Capcom 3/Character States/Attack States | Attack States ]]
 
==== Defending ====
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Blocking | Blocking]]
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Blocking | Blocking]]
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Air Blocking | Air Blocking]]
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Air Blocking | Air Blocking]]
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* [[Marvel vs Capcom 3/Systems/Defensive Actions: Rolling | Rolling]]
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Rolling | Rolling]]


==== Basic Attacks ====
==== Attacking ====
===== Basic Attacks =====
* [[Marvel vs Capcom 3/Systems/Attacking: Normal Attacks | Normal Attacks]]
* [[Marvel vs Capcom 3/Systems/Attacking: Normal Attacks | Normal Attacks]]
* [[Marvel vs Capcom 3/Systems/Attacking: Chain Combos Magic Series | Chain Combos / Magic Series]]
* [[Marvel vs Capcom 3/Systems/Attacking: Chain Combos Magic Series | Chain Combos / Magic Series]]
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* [[Marvel vs Capcom 3/Systems/Projectile Clashing | Projectile Clashing ]]
* [[Marvel vs Capcom 3/Systems/Projectile Clashing | Projectile Clashing ]]


==== Hyper Meter Attacks ====
===== Hyper Meter Attacks =====
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Hyper Combos | Hyper Combos]]
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Hyper Combos | Hyper Combos]]
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Delayed Hyper Combos | Delayed Hyper Combos]]
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Delayed Hyper Combos | Delayed Hyper Combos]]
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Crossover Combinations | Cross-Over Combinations]]
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Crossover Combinations | Cross-Over Combinations]]


==== Air Combos ====
===== Air Combos =====
* [[Marvel vs Capcom 3/Systems/Air Combos: Launchers | Launchers]]
* [[Marvel vs Capcom 3/Systems/Air Combos: Launchers | Launchers]]
* [[Marvel vs Capcom 3/Systems/Air Combos: Air Chain Combos Magic Series | Air Chain Combos / Magic Series]]
* [[Marvel vs Capcom 3/Systems/Air Combos: Air Chain Combos Magic Series | Air Chain Combos / Magic Series]]
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* [[Marvel vs Capcom 3/Systems/Air Combos: Aerial Exchange | Aerial Exchange]]
* [[Marvel vs Capcom 3/Systems/Air Combos: Aerial Exchange | Aerial Exchange]]


==== Assist Actions ====
===== Assist Actions =====
* [[Marvel vs Capcom 3/Systems/Assist Actions: Crossover Assists | Cross-Over Assists]]
* [[Marvel vs Capcom 3/Systems/Assist Actions: Crossover Assists | Cross-Over Assists]]
* [[Marvel vs Capcom 3/Systems/Assist Actions: Crossover Attacks | Cross-Over Attacks]]
* [[Marvel vs Capcom 3/Systems/Assist Actions: Crossover Attacks | Cross-Over Attacks]]

Revision as of 10:43, 14 February 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

New Player Introduction

Welcome to Marvel vs Capcom 3. This is Shoryuken.com's Hyper Guide, a constantly evolving bible for all things MvC3. The goal here is to integrate text and video to give you everything you need to succeed in MvC3. Players will find this fast and punishing game difficult to put down, but we recommend doing so once in a while to study the Hyper Guide!

Characters

Marvel Capcom
Jillface small.jpg
Weskerface small.jpg
Chrisface small.jpg
Doomface small.jpg
Dormammuface small.jpg
Shumagorathface small.jpg
Akumaface small.jpg
Tronface small.jpg
Zeroface small.jpg
Superskrullface small.jpg
Modokface small.jpg
Taskmasterface small.jpg
Viperface small.jpg
Chunliface small.jpg
Ryu small.jpg
Captamericaface small.jpg
Thorface small.jpg
Ironmanface small.jpg
Trishface small.jpg
Danteface small.jpg
Emptyface small.png
Emptyface small.png
Spider-manface small.jpg
Stormface small.jpg
Amaterasuface small.jpg
Spencerface small.jpg
Vjoeface small.jpg
Wolverineface small.jpg
Deadpoolface small.jpg
Magnetoface small.jpg
Hsienkoface small.jpg
Morriganface small.jpg
Feliciaface small.jpg
X23face small.jpg
Phoenixface small.jpg
Sentinelface small.jpg
Emptyface small.png
Arthurface small.jpg
Haggarface small.jpg
Hulkface small.jpg
Shehulkface small.jpg
Emptyface small.png

Getting Started

Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.

Know Your Fundamentals!

To get you off to a running start, we've prepared a set of video overviews to the fundamental game systems in Marvel vs. Capcom 3. If you're a new player you definitely want to check these out. For veteran players, these videos will quickly show you how MvC3 is different from MvC2. If you watch closely you'll see some advanced tricks in here too.

Game Elements

In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.

Character States

There are so many techniques that characters can use in the game and so many rules and restrictions as to when these techniques are possible. That is why it will be very important to understand the concept of Character States in Marvel Vs. Capcom 3 in order to understand why some techniques are and aren't possible and when. The following States all only reference the Point Character in the game.

Game Systems Details

This section covers all the various techniques and abilities that are available to the characters in Marvel Vs. Capcom 3 ranging from your most basic of abilities such as Walking, Blocking, Super Jumping, and Launchers to the more advanced abilities like Delayed Hyper Combos, Aerial Exchanges, and X-Factor.

Movement

Character States

Defending

Attacking

Basic Attacks
Hyper Meter Attacks
Air Combos
Assist Actions

X-Factor

Move Properties

Between all the different attacks in the game, there are a ton of different properties that the moves can have. Knowing what properties each and every one of your moves has and what benefits they reward you with will be key to playing as effectively as possible.


Combo Guide

Intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro intro.

Combo Components

Combo Techniques

Combo Limiters

Fun Stuff!

External Links

Glossary