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|rowspan="2"|'''Saiha - qcb + P''' | |rowspan="2"|'''Saiha - qcb + P''' | ||
Deals good damage. A is a decent anti-air, C has a slower | Deals good damage. A is a decent anti-air, C has a slower | ||
startup but bigger hitbox. Use C as a very close combo ender | startup but bigger hitbox. Use C as a very close combo ender. | ||
|- | |- | ||
! qcb + [[image:snkc.gif]] | ! qcb + [[image:snkc.gif]] | ||
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==Combos== | ==Combos== | ||
* Best Jump-ins: | |||
* j.C | |||
* j.D (Can crossup.) | |||
* cr.B, cr.A > | * cr.B, cr.A > | ||
** (S)DM qcf qcf + A | ** cr.B can link into cr.a > st.a (close) | ||
** (S)DM qcf hcb + K | ** (S)DM qcf qcf + A | ||
** (S)DM qcf hcb + K | |||
* (cr.B (optional), cr.C) / cl.D / cl.C > | * (cr.B (optional), cr.C) / cl.D / cl.C > | ||
** (S)DM qcf qcf + A (Very close.) | ** (S)DM qcf qcf + A (Very close.) | ||
** (S)DM qcf hcb + K | ** (S)DM qcf hcb + K | ||
** qcb + P | ** qcb + P (Close) | ||
** qcf + P | ** qcf + P | ||
* Best meterless combos: | |||
* j.C/D > cr.c/cl.c > qcf.A/C (Most reliable one) | |||
* j.D > cl.C > qcb.C (Very close/After crossup) | |||
* With meter: | |||
**st.A/cl.C/cr.C/cl.D/cl.B | |||
{{StrategyCorner| | {{StrategyCorner| |
Revision as of 06:20, 22 March 2022
Introduction
Slap slap slap, clap clap clap.
Colors
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Gameplay Overview
The KOF 94/AoF 2 version of Yuri Sakazaki is a zoning-focused version of the KoF98 Yuri with the Choupa and Slap attack. Her main weakness is that she has no meterless reversal and very limited combo options.
Low-Mid tier character.
In-depth Analysis
Movelist
Normal Throws
- b or f + C -
- b or f + D -
Breakable.
- In air, b / d / f + C / D -
Combos
- Best Jump-ins:
* j.C * j.D (Can crossup.)
- cr.B, cr.A >
** cr.B can link into cr.a > st.a (close) ** (S)DM qcf qcf + A ** (S)DM qcf hcb + K
- (cr.B (optional), cr.C) / cl.D / cl.C >
** (S)DM qcf qcf + A (Very close.) ** (S)DM qcf hcb + K ** qcb + P (Close) ** qcf + P
- Best meterless combos:
- j.C/D > cr.c/cl.c > qcf.A/C (Most reliable one)
- j.D > cl.C > qcb.C (Very close/After crossup)
- With meter:
**st.A/cl.C/cr.C/cl.D/cl.B
Strategy Corner
- MAX: cl.D >
+ P
deals ??? than
- cl.D >
+ K
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.