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(Updated the main page courtesy of the incredible information provided on the strategy page. Still not finished, but I'm tired now.) |
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{{Navbox-SCVI}} | {{Navbox-SCVI}} | ||
[[Category:Soulcalibur VI]] | [[Category:Soulcalibur VI]] | ||
=== A === | |||
{{MoveData | |||
|name = Rending Blade of Shamash | |||
|input=AA | |||
|image=SCVI_ZAS_AA.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-1 | |||
|description=One of Zasalamel's i12 punishers. Staple close range poke, good step containment at close range, and recovers fast enough to sidestep and punish RE attempts. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Damnation of Ereshkigal/Ereshkigal's Snare | |||
|input=6AA/6AB | |||
|image=SCVI_ZAS_6AA.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-5 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-6 | |||
|description=Midrange step containment tool and neutral poke. 6AA is +6 on block, allowing you to set up frame traps with 6K, 3K, and grabs. The second hit can be both ducked and GI'd (level 3!), so punish opponents trying to exploit that gap with 6AB. CH! 6AB, 6K (45 damage) is one of your staple combos for applying curses. In the event of a Lethal Hit, LH! 6AB, 44[B], 66B, 6K (66 damage) is an easy followup. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Hook Of Namtar/Humbaba's Flame | |||
|input=3AB/3AK | |||
|image=SCVI_ZAS_3AB.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-8 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-9 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-10 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-11 | |||
|description=One of Zasalamel's i16 punishers, and key step containment tool. CH! 3AB is one of the strongest reverse ring-out attacks in the game, and you can vary the timing to thwart opponents trying to GI the second hit on block. 3AK is a safer poke in neutral, with long range and able to step and punish most Reversal Edges. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Mutter of Bashm | |||
|input=2A | |||
|image=SCVI_ZAS_2A.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-12 | |||
|description=One of Zasalamel's i12 punishers. Staple close range poke. Standard 2A with Tech Crouch properties and good frame advantage on hit. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Ilabrat's Sapara | |||
|input=1A | |||
|image=SCVI_ZAS_1A.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-13 | |||
|description=Standard sweep, good option in okizeme. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Ilabrat's Sapara/Ilabrat's Ingress | |||
|input=4A/4AB | |||
|image=SCVI_ZAS_4A.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-14 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-16 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-17 | |||
|description=Long range step containment tool that draws the opponent in. Good for inflicting guard gauge damage (10%) at range. At two or more curses, 4AB TS 2+, 6B+KA, 6K (68 damage) does good damage and refunds you a curse! | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Judgement of Shamash | |||
|input=66A | |||
|image=SCVI_ZAS_66A.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-101 | |||
|description=Midrange step containment tool and neutral poke. 66A, 6K (34 damage) is one of your staple combos for applying curses. | |||
}} | |||
}} | |||
=== B === | |||
{{MoveData | |||
|name = Mighty Hammer of Ea | |||
|input=BB | |||
|image=SCVI_ZAS_BB.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-26 | |||
|description=Staple close range poke. Good damage, but -2 on hit so be aware that it ends your turn. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Adoration of Gilgamesh | |||
|input=b:K | |||
|image=SCVI_ZAS_bK.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-29 | |||
|description=Zasalamel's i14 punisher. Mostly used as combo filler otherwise, and you may consider using 6K instead to build up curses. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Nergal's Talon/Nergal's Mockery | |||
|input=6BB/6BK | |||
|image=SCVI_ZAS_6BB.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-31 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-32 | |||
|description=6B is one of Zasalamel's i20 punishers. 6BK, 6K (52 damage) is a staple combo for applying curses as a punish on block or whiff. 6BB builds up guard gauge damage quickly (11%), is an oki option, and can guard break to set up your 44[B] Lethal Hit. 6BB and 6BK are both useful midrange pokes in neutral. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Paean to Ishtar | |||
|input=3B | |||
|image=SCVI_ZAS_3B.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-33 | |||
|description=Universal launcher, and one of Zasalamel's i20 punishers. The basic combo is 3B, b:K, 46B, 66B (62 damage). Catches left-side rolls in oki. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Prayer to Ishtar | |||
|input=22_88B | |||
|image=SCVI_ZAS_22B.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-106 | |||
|description=Launcher accessible from 8-way run. 22B, b:K, 46B, 66B (56 damage) threatens a ringout, 22B, 66, 6K (48 damage) applies a curse, and 22B, b:K, 66A+BB TS1+, BT BB (79 damage) is an easy option to cash your curses out. It also catches left rolls in okizeme, and pressures feet-towards grounded opponents. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Asushunamir's Spear/Lilitu's Ingress | |||
|input=1B/1BB | |||
|image=SCVI_ZAS_1B.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-35 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-37 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-35 | |||
|description=Short range low poke that works in okizeme situations. With two or more curses, 1BB is a high speed high damage low attack. 1BB TS2+, 46B (43 damage) threatens a ringout, and 1BB TS3, 6B+KA, 6K (62 damage) refunds you a curse! | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Belit-Sheri's Cleaver/Belit-Sheri's Ingress | |||
|input=46B/46BB | |||
|image=SCVI_ZAS_46B.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-41 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-42 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-43 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-44 | |||
|description=One of Zasalamel's i16 punishers. Strong post-GI option (level 2+ GI). Forwards ringout on hit. 46BB is one of your strongest ways to spend curses; 46BB, 66, 66B (58 damage) is always possible. At close range, universal combos are 46BB TS1, 6BB (58 damage); 46BB TS2, 66, 66A+B (67 damage); 46BB TS3, 6, 2A+B, 66A+B (93 damage!) | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Prayer to Ishtar | |||
|input=11_77B | |||
|image=SCVI_ZAS_11B.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-107 | |||
|description=Low attack accessible from 8-way run. It's +0 on hit, so you can keep up the pressure. | |||
}} | |||
}} | |||
=== K === | |||
{{MoveData | |||
|name = Will of Gilgamesh | |||
|input=KK | |||
|image=SCVI_ZAS_KK.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-54 | |||
|description=One of Zasalamel's i12 punishers. Higher damage than AA, but less frame advantage on hit (+0 versus AA's +4). | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Hound of Tiamat | |||
|input=6K | |||
|image=SCVI_ZAS_6K.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-56 | |||
|description=One of Zasalamel's i12 punishers, and the heart of his curse-applying gameplan. On Lethal hit, followup with 8B+K to keep the curse or 46BB~TS1,66B for an easy way to spend it immediately. Any of the following moves have the option of comboing into 6K to earn a curse: CH! 6AB, 66A, 6BK, FC 3K, 6B+KA, and 214B+K. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Devotion to Ninsun | |||
|input=FC 3K | |||
|image=SCVI_ZAS_FC3K.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-62 | |||
|description=Zasalamel's i14 punisher from crouch, and a staple method of applying curses with FC 3K, 6K (40 damage). | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Lament for Enkidu | |||
|input=1K | |||
|image=SCVI_ZAS_4K.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-60 | |||
|description=Key lethal hit for whiff punishing "heavy" attacks (anything that causes a level 1 GI). An easy followup is LH! 4K, 6BK, 4B:B, BT B+K (87 damage). | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Enkidu's Valor | |||
|input=66K | |||
|image=SCVI_ZAS_66K.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-110 | |||
|description=One of Zasalamel's i16 punishers. Huge frame advantage on hit for setting up your offense. A good post-GI tool (level 2+). | |||
}} | |||
}} | |||
=== Multi === | |||
{{MoveData | |||
|name = Tiamat's Quaking Blow | |||
|input=B+KK | |||
|image=SCVI_ZAS_B+KK.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-79 | |||
|description=Break attack useful for pressuring opponents who guard a lot. +4 on block and applies curse. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Curse of Nergal | |||
|input=6B+KA | |||
|image=SCVI_ZAS_6B+KA.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-83 | |||
|description=One of Zasalamel's i22 punishers. 6B+KA, 6K (60 damage) is one of your staple methods of applying curses as a punish, and in a level 3 post-GI state. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Immortal Utnapishtim | |||
|input=2B+K | |||
|image=SCVI_ZAS_2B+K.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-84 | |||
|description=A fast, short range low poke. The second hit is a counterhit combo, and does a respectable 6% guard gauge damage. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Breath Of Mushussu | |||
|input=214B+K | |||
|image=SCVI_ZAS_214B+K.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-85 | |||
|description=Break attack useful for pressuring opponents who guard a lot. A strong midrange poke (+4 on block), and one of your staple tools for applying curses (214B+K, 6K (48 damage)). | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Tiamat's Fury | |||
|input=8B+K | |||
|image=SCVI_ZAS_8B+K.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-87 | |||
|description=Zasalamel's i18 punisher, and a useful okizeme tool to pressure feet-towards downed opponents. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Wrath of Tiamat/Tiamat's Ingress | |||
|input=66A+B/66A+BB | |||
|image=SCVI_ZAS_66A+B.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-115 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-116 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-117 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-118 | |||
|description=One of Zasalamel's i22 punishers. 66A+BB is one of the main tools you have to cash out curses from an 8-way run. 66A+BB, BT BB (76 damage) is always possible. In the event of landing this move on an opponent with 3 curses, 66A+BB TS3, G, 2A+B, 66A+B deals a massive 109 damage! | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Prayer to Belit-ili | |||
|input=44A+B | |||
|image=SCVI_ZAS_44A+B.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-119 | |||
|description=One of Zasalamel's i20 punishers. Reverse ring-out properties on hit give it considerable venom as a punisher, and as a level 3 GI option. | |||
}} | |||
}} | |||
=== Throws === | |||
{{MoveData | |||
|name = Kingu the Sly Lord | |||
|input=4A+G | |||
|image=SCVI_ZAS_4A+G.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-92 | |||
|description=Zasalamel's legendary 4 throw with huge reverse ring-out potential, and probably why you're choosing him. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Roar of Nergal/Uridimmu's Howl | |||
|input=6A+GB/6A+GK | |||
|image=SCVI_ZAS_6A+GB.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=zas-99 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=zas-100 | |||
|description=Your command grab with two notable followups. 6A+GB is another throw with reverse ring-out potential, and 6A+GK is a staple way of applying curses. | |||
}} | |||
}} |
Revision as of 05:39, 13 August 2024
Introduction
Zasalamel's self-taught style takes full advantage of the scythe's length in order to be deadly at any range. The key to victory for its practitioners call for a unique dependence on curses to draw their enemies in, as well as magic that can stop the flow of time.
Strengths | Weaknesses |
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|
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Unique Mechanic
Curse
Some of Zasalamel's attacks inflict up to three purple curse orbs that orbit the opponent. He can cash in these curse orbs on certain attacks to stop time proportional to the amount of orbs expended - the more, the longer. This generally translates to making the move more advantageous on block, or keeping the opponent in hitstun longer to go for a different combo confirm on hit.
His Critical Edge also changes based on the amount of Curses applied to his opponent:
- 0 - GI vs. mids and lows
- 1 - GI vs highs, mids and lows
- 2 - GI vs highs, mids, and lows, restores guard stamina
- 3 - RI vs highs, mids, and lows, restores guard stamina
Zasalamel #SCVI_ZAS |
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Zasalamel was born into a clan called the Guardians of the Spirit Sword. Though an excellent warrior, he was arrogant, and broke his clan's rule never to use the sword after which they were named. As a consequence of his disobedience, both his arms were fractured, and he was cast out. Still he remained defiant, and began gathering knowledge of the ancient arts in the hope of discovering the secret of reincarnation. Over time, Zasalamel became the greatest wizard of his generation. |
Key Moves
A
B
K
Multi