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= Moves List = | = Moves List = | ||
h[[File:SFALPHA3_BIRDIE_POSES.png|thumb]] | |||
== Normal Moves == | == Normal Moves == | ||
*<b>Close/Far Standing Jab:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | SFALPHA3_BIRDIE_5LP.PNG}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>4</b>/12}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}} | |||
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{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -1/+4}} | |||
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===Command Moves=== | ===Command Moves=== | ||
'''Bull Drop(X, A, and V-Ism)''' | '''Bull Drop(X, A, and V-Ism)''' |
Revision as of 19:31, 10 January 2022
Introduction
Not content with working with Shadaloo as a mere goon anymore, Birdie now plans to seek out his superior M. Bison so he can overthrow him! To do this, he will need to find something called the "Psycho Drive".
Pros | Cons |
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Introduction
Moves List
h
Normal Moves
- Close/Far Standing Jab:
Damage | 7 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/12 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+4 |
Command Moves
Bull Drop(X, A, and V-Ism)
- Forward + HK
Bad Hammer(X-Ism)
- Close Standing HP,the hold Up
Body Slam(X, A, and V-Ism)
- (In Air)Down + HP
Throws
Bull Spike
- Forward or Back + Any 2 Punches Buttons
Bad Throw
- Forward or Back + Any 2 Kicks Buttons
Bad Scrap
- (In Air)Forward or Back + Any 2 Punch Buttons
Special Moves
Bull Head(X, A, and V-Ism)
- Charge Back, Forward + Punch
Bull Horn(X, A, and V-Ism)
- Hold all three Punch or Kick buttons, then release
- The longer you hold,the more damage it does
Murderer Chain(X, A, and V-Ism)
- 360 Motion + Punch
Bandit Chain(X, A, and V-Ism)
- 360 Motion + Kick
Super Combos
The Birdie(X and A-Ism)
- Charge Back, Forward, Back, Forward + Punch
Bull Revenger(A-Ism)
- Double Quarter Circle Forward + Punch or Kick
The Basics
Which Ism?
A-Ism
V-Ism
Your Main Option
Easy V-Blockstrings and V-Cycles
X-Ism
Slept on, super leads to stun ending in massive damage