mNo edit summary |
m (added 22BAK) |
||
Line 175: | Line 175: | ||
|moveid=sop-107 | |moveid=sop-107 | ||
|description=A launcher with great range, safe on block, hits grounded opponents, and works as an approach tool. Inflicts good guard damage (9%), and 66B,66A+B is a simple combo that gives oki. Mixing up 66B with 66A+G on oki is a simple and effective gameplan, as both effectively reset the situation. | |description=A launcher with great range, safe on block, hits grounded opponents, and works as an approach tool. Inflicts good guard damage (9%), and 66B,66A+B is a simple combo that gives oki. Mixing up 66B with 66A+G on oki is a simple and effective gameplan, as both effectively reset the situation. | ||
}} | |||
}} | |||
{{MoveData | |||
|name = Guardian's Judgment | |||
|input=22_88BAK | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=sop-sop-110 | |||
|description=Your bread and butter move after a successful sidestep. On hit, you get oki with your opponent right next to you. If you have trouble buffering the 66 motion for a 66B/66A+G mixup on wakeup, 4B/A+G is easier and safer. Very minus on whiff, but you can vary the timing of the jump by changing how many attacks you perform while atill aerial. | |||
}} | }} | ||
}} | }} |
Revision as of 05:08, 2 August 2021
Introduction
Sophitia is a simple and fundamentals based character, with a focus on whiff and block punishment. She has wide range of LH moves for lots of situations that let her punish opponents who over reach in their game play very easily and one of the strongest i14 punishes in the game with 236B. She has fast movement which helps to position her to whiff punish and avoid problematic situations very easily. Her strong aGI options and plethora of moves that Tech Crouch allow you to steal turns when pushing your offense or interrupting your opponents. She has only two stances, but both require some good execution to be able to utilize them and they are crucial to her basic combos and punishment game plan, making her a execution heavy character. Her offense is very simple having no string or stance mixups that are real, which leads to very low damage offense on hit until you get back into whiff and block punishes or okizeme. In short, Sophie is a hard to play character that has a lot of good tools for every situation. Her gameplan is simple, yet hard to execute, and requires you to really understand the fighting games and SoulCalibur fundamentally to excel.
Strengths | Weaknesses |
---|---|
|
|
Sophitia #SCVI_SOP |
---|
Sophitia was a simple baker's daughter when Hephaestus, the god of forging and masonry, transformed her into a holy warrior, and bestowed upon her a mission to destroy Soul Edge. When she confronted the owner of the weapon, Cervantes, she was able to destroy one of the sword's two halves. However, her success came at a price. As she destroyed the sword, its shards pierced her body, causing near-fatal wounds. |
Key Moves
Angel Step (236)
Twin Angel Step (236236 or 2366)
A
B
Your bread and butter move after a successful sidestep. On hit, you get oki with your opponent right next to you. If you have trouble buffering the 66 motion for a 66B/66A+G mixup on wakeup, 4B/A+G is easier and safer. Very minus on whiff, but you can vary the timing of the jump by changing how many attacks you perform while atill aerial. |