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{{Character Subnav 3S | name=Ken}} | {{Character Subnav 3S | name=Ken}} | ||
=Combos= | =Combos= | ||
Every character has different defense values, and damage also scales with health, so I have omitted damage values from these tables. | |||
{| class="wikitable sortable" border="1" style="width: 100%;margin: 1em auto 1em auto;text-align: left" | |||
|+ Target Combo | |||
|- | |||
! Combo !! Notes | |||
|- | |||
|cl.MP > cl.HP || Usually used as a starter for other combos. Easy hit confirm and safe on block. Ken's only target combo. | |||
|} | |||
{| class="wikitable sortable" border="1" style="width: 100%;margin: 1em auto 1em auto;text-align: left" | {| class="wikitable sortable" border="1" style="width: 100%;margin: 1em auto 1em auto;text-align: left" | ||
|+ SA3 Confirms | |+ SA3 Hit Confirms | ||
|- | |- | ||
! Combo !! Notes | ! Combo !! Notes | ||
Line 8: | Line 18: | ||
|2LK > 2LK xx SA3 || A simple, universal low confirm. | |2LK > 2LK xx SA3 || A simple, universal low confirm. | ||
|- | |- | ||
|2LK > 2LP xx SA3 || Leaves Ken with more frame advantage if 2LP is blocked. | |2LK > 2LP xx SA3 || Leaves Ken with more frame advantage (+3) if 2LP is blocked. | ||
|- | |- | ||
|2LP > 2LK xx SA3 || Since 2LP is 1f faster, this can be useful in pressure or mash situations. | |2LP > 2LK xx SA3 || Since 2LP is 1f faster than 2LK, this can be useful in pressure or mash situations. | ||
|- | |- | ||
|2LK > 2LP > 2LK xx SA3 || | |2LK > 2LP > 2LK xx SA3 || 1 more damage than 2x light confirms. Works on everyone except Necro, Q, and Urien. Inconsistent on Elena. | ||
|- | |- | ||
|2LK > 2LK > 2LK xx SA3 || Same as 2LK > 2LP > 2LK, but it only works on Alex, Chun, Dudley, Hugo, Ibuki, Makoto, Oro, Remy, Yang, and Yun. | |2LK > 2LK > 2LK xx SA3 || Same as 2LK > 2LP > 2LK, but it only works consistently on Alex, Chun, Dudley, Hugo, Ibuki, Makoto, Oro, Remy, Yang, and Yun. Inconsistent on Elena and Gouki. | ||
|- | |- | ||
|cl.MP > cl.HP xx SA3 || A simple, universal mid-hitting confirm | |cl.MP > cl.HP xx SA3 || A simple, universal, mid-hitting confirm. | ||
|- | |- | ||
|cl.MP > cl.HP xx LP fireball xx SA3 || | |cl.MP > cl.HP xx LP fireball xx SA3 || Fireball cancel eases execution by increasing the time available to input super. | ||
|- | |- | ||
|far MP, SA3 || Mid | |far MP, SA3 || Mid hit-confirm. This is a 2f link, so it is recommended to double-tap or piano the super. | ||
|- | |- | ||
|2MP, SA3 || Mid | |2MP, SA3 || Mid hit-confirm. Can be canceled or linked into super, so the execution requirement is a bit lower than the far MP confirm. | ||
|- | |- | ||
|2MK xx SA3 || | |2MK xx SA3 || Difficult, universal, low hit-confirm. | ||
|- | |||
|UOH, SA3 || Overhead hit-confirm. Only works if Ken hits UOH meaty. Combos on standing or crouching opponent. | |||
|- | |||
|4MK, SA3 || Overhead hit-confirm that only works on crouching hit. 1f link. On short characters or from long range, 4MK may only hit once. The combo still works, but it's harder to confirm. | |||
|} | |} | ||
{| class="wikitable sortable" border="1" style="width: 100%;margin: 1em auto 1em auto;text-align: left" | {| class="wikitable sortable" border="1" style="width: 100%;margin: 1em auto 1em auto;text-align: left" | ||
|+ | |+ Mid-screen Shoryuken Combos | ||
|- | |- | ||
! Combo !! Notes | ! Combo !! Notes | ||
|- | |- | ||
|2LK > 2LP xx LP shoryuken || | |2LK > 2LP xx LP shoryuken || Low confirm. Consistent on Alex, Chun, Elena, Hugo, Makoto, Necro, Twelve, and Urien. Inconsistent on Gouki, Ibuki, and Q. | ||
|- | |- | ||
|2LK > 2LK xx LP shoryuken || Only works on Oro and Alex. | |2LK > 2LK xx LP shoryuken || Low confirm. Only works on Oro and Alex. | ||
|- | |- | ||
|2LK > close LP xx LP shoryuken || | |2LK > close LP xx LP shoryuken || Low confirm. Consistent on Alex, Chun, Dudley, Gouki, Hugo, Ibuki, Necro, Q, and Urien. Inconsistent on Elena, Ken, Ryu, Yang, and Yun. | ||
|- | |- | ||
|cl.MP > cl.HP xx LP shoryuken || High damage, universal, meterless confirm. Sometimes drops if the target combo starts too far away. | |cl.MP > cl.HP xx LP shoryuken || High damage, universal, meterless confirm. Sometimes drops if the target combo starts too far away. | ||
|- | |- | ||
|2MK xx | |cl.HP xx ANY shoryuken || Easy, grounded, meterless punish option. Borderline impossible to hit-confirm. | ||
|- | |||
|2MK xx ANY shoryuken || Difficult, universal, low confirm. | |||
|} | |} | ||
{| class="wikitable sortable" border="1" style="width: 100%;margin: 1em auto 1em auto;text-align: left" | {| class="wikitable sortable" border="1" style="width: 100%;margin: 1em auto 1em auto;text-align: left" | ||
|+ Mid screen W Shoryuken Combos | |+ Mid-screen W Shoryuken Combos | ||
|- | |- | ||
! Combo !! Notes | ! Combo !! Notes | ||
|- | |- | ||
| | |623LP, 62[3]MK~LP || No kara required on Elena, Necro, or Q. | ||
|- | |- | ||
|2MK xx | |2MK / cl.MP xx 623LP, 62[3]MK~LP || MK hits farther. MP does more stun. No kara required on Elena, Necro, or Q. | ||
|- | |- | ||
|cl. | |cl.HP xx 623LP, 62[3]MK~LP || Good damage, but only works on Chun, Elena, Makoto, Necro, Q, and Twelve. | ||
|- | |- | ||
|cl.HP xx | |cl.MP > cl.HP xx 623LP, 623LP || Only works on Q. | ||
|} | |} | ||
Note: No mid-screen W shoryu combos work on Alex, Dudley, Hugo, Ibuki, Remy, Oro, Yang, or Yun. | |||
{| class="wikitable sortable" border="1" style="width: 100%;margin: 1em auto 1em auto;text-align: left" | |||
|+ Other Combos | |||
|- | |||
! Combo !! Notes | |||
|- | |||
|cl.HP xx 623MP xx SA3 || Punish option that's easier than W shoryus, but does more damage than target combo options. | |||
|- | |||
|j.HK, 2MK xx 623MP xx SA3 || Optimal-ish jump-in combo when you have the chance, either in neutral or as a punish. | |||
|- | |- | ||
| | |623LP, 2HK || Situational combo that's useful sometimes when Ken gets a high LP shoryu anti-air, but isn't close enough to follow up with another DP. Works on Alex, maybe others. | ||
|} | |} | ||
<br> | <br> | ||
= Light hit confirm summary = | |||
== Shippu == | |||
'''LK > LP > LK xx shippu''': Alex, Chun, Dudley, Gouki, Hugo, Ibuki, Makoto, Ken, Oro, Remy, Ryu, Sean, Twelve, Yang, Yun<br> | |||
'''Inconsistent''': Elena<br> | |||
'''LK > LK > LK xx shippu''': Alex, Chun, Dudley, Hugo, Ibuki, Makoto, Oro, Remy, Yang, Yun<br> | |||
'''Inconsistent''': Elena, Gouki<br> | |||
'''No light x3 confirm''': Necro, Q, Urien<br> | |||
== Light shoryu == | |||
'''2LK > 2LP xx LP shoryu''': Alex, Chun, Elena, Hugo, Makoto, Necro, Twelve, Urien<br> | |||
'''Inconsistent at mid screen''': Gouki, Ibuki, Q<br> | |||
+ corner LP shoryu: Chun, Elena, Makoto, Necro, Q, Twelve<br> | |||
+ corner kara LP shoryu: Gouki, Ibuki, Hugo<br> | |||
+ midscreen kara LP shoryu: Q<br> | |||
'''2LK > 2LK xx LP shoryu''': Alex, Oro<br> | |||
'''Inconsistent''': Elena<br> | |||
+ corner LP shoryu: Elena<br> | |||
'''No low light, light, shoryu confirm''': Dudley, Ken, Remy, Ryu, Sean, Yang, Yun<br> | |||
'''2LK > close LP xx LP shoryu''': Alex, Chun, Dudley, Gouki, Hugo, Ibuki, Necro, Q, Urien<br> | |||
'''Inconsistent at mid screen''': Elena, Ken, Ryu, Yang, Yun<br> | |||
+ corner LP shoryu: Chun, Elena, Gouki, Ken, Necro, Ryu, Urien<br> | |||
+ corner kara LP shoryu: Ibuki, Hugo<br> | |||
+ midscreen LP shoryu: Q<br> | |||
'''No 2LK > close LP confirm''': Makoto, Oro, Twelve, Remy, Sean, Twelve <br> | |||
Pretty sure that's all accurate. I'll check this in the morning or something and if there's nothing I should fix, I'll put it up on the wiki.<br> | |||
= Notes = | |||
Note about performing combos: I do super cancels like this for ken. | |||
QCF M kick QCF and kick button but here's the real trick | |||
The special thing to keep in mind is to '''press down and mk at the same time''' then follow through with the rest of the combo. | |||
You can practice even during matches. Instead of holding down and performing mk just press down and mk at the same time. | |||
I also do something similar for canceling Hadouken into SAIII but instead, do not press down and punch at the same time. The notation should | |||
QCF, P, QCF, K. | |||
Some people might have problems going from shoryuken to SAIII. My method is | |||
F, QCF, P, QCF, K. | |||
Hope this helps out future players. -Velius | |||
= Archive Combo Table= | = Archive Combo Table= | ||
<div class="mw-collapsible mw-collapsed"> | |||
=== Midscreen === | === Midscreen === | ||
==== Everyone ==== | ==== Everyone ==== | ||
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;" | {| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
Line 187: | Line 260: | ||
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | ??? (??%) || align="center" | ?? | | align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | ??? (??%) || align="center" | ?? | ||
|} | |} | ||
</div> | |||
{{Navbox-3S}} | {{Navbox-3S}} | ||
[[Category:Street Fighter III: 3rd Strike]] | [[Category:Street Fighter III: 3rd Strike]] |
Latest revision as of 03:11, 31 March 2025
Combos
Every character has different defense values, and damage also scales with health, so I have omitted damage values from these tables.
Combo | Notes |
---|---|
cl.MP > cl.HP | Usually used as a starter for other combos. Easy hit confirm and safe on block. Ken's only target combo. |
Combo | Notes |
---|---|
2LK > 2LK xx SA3 | A simple, universal low confirm. |
2LK > 2LP xx SA3 | Leaves Ken with more frame advantage (+3) if 2LP is blocked. |
2LP > 2LK xx SA3 | Since 2LP is 1f faster than 2LK, this can be useful in pressure or mash situations. |
2LK > 2LP > 2LK xx SA3 | 1 more damage than 2x light confirms. Works on everyone except Necro, Q, and Urien. Inconsistent on Elena. |
2LK > 2LK > 2LK xx SA3 | Same as 2LK > 2LP > 2LK, but it only works consistently on Alex, Chun, Dudley, Hugo, Ibuki, Makoto, Oro, Remy, Yang, and Yun. Inconsistent on Elena and Gouki. |
cl.MP > cl.HP xx SA3 | A simple, universal, mid-hitting confirm. |
cl.MP > cl.HP xx LP fireball xx SA3 | Fireball cancel eases execution by increasing the time available to input super. |
far MP, SA3 | Mid hit-confirm. This is a 2f link, so it is recommended to double-tap or piano the super. |
2MP, SA3 | Mid hit-confirm. Can be canceled or linked into super, so the execution requirement is a bit lower than the far MP confirm. |
2MK xx SA3 | Difficult, universal, low hit-confirm. |
UOH, SA3 | Overhead hit-confirm. Only works if Ken hits UOH meaty. Combos on standing or crouching opponent. |
4MK, SA3 | Overhead hit-confirm that only works on crouching hit. 1f link. On short characters or from long range, 4MK may only hit once. The combo still works, but it's harder to confirm. |
Combo | Notes |
---|---|
2LK > 2LP xx LP shoryuken | Low confirm. Consistent on Alex, Chun, Elena, Hugo, Makoto, Necro, Twelve, and Urien. Inconsistent on Gouki, Ibuki, and Q. |
2LK > 2LK xx LP shoryuken | Low confirm. Only works on Oro and Alex. |
2LK > close LP xx LP shoryuken | Low confirm. Consistent on Alex, Chun, Dudley, Gouki, Hugo, Ibuki, Necro, Q, and Urien. Inconsistent on Elena, Ken, Ryu, Yang, and Yun. |
cl.MP > cl.HP xx LP shoryuken | High damage, universal, meterless confirm. Sometimes drops if the target combo starts too far away. |
cl.HP xx ANY shoryuken | Easy, grounded, meterless punish option. Borderline impossible to hit-confirm. |
2MK xx ANY shoryuken | Difficult, universal, low confirm. |
Combo | Notes |
---|---|
623LP, 62[3]MK~LP | No kara required on Elena, Necro, or Q. |
2MK / cl.MP xx 623LP, 62[3]MK~LP | MK hits farther. MP does more stun. No kara required on Elena, Necro, or Q. |
cl.HP xx 623LP, 62[3]MK~LP | Good damage, but only works on Chun, Elena, Makoto, Necro, Q, and Twelve. |
cl.MP > cl.HP xx 623LP, 623LP | Only works on Q. |
Note: No mid-screen W shoryu combos work on Alex, Dudley, Hugo, Ibuki, Remy, Oro, Yang, or Yun.
Combo | Notes |
---|---|
cl.HP xx 623MP xx SA3 | Punish option that's easier than W shoryus, but does more damage than target combo options. |
j.HK, 2MK xx 623MP xx SA3 | Optimal-ish jump-in combo when you have the chance, either in neutral or as a punish. |
623LP, 2HK | Situational combo that's useful sometimes when Ken gets a high LP shoryu anti-air, but isn't close enough to follow up with another DP. Works on Alex, maybe others. |
Light hit confirm summary
Shippu
LK > LP > LK xx shippu: Alex, Chun, Dudley, Gouki, Hugo, Ibuki, Makoto, Ken, Oro, Remy, Ryu, Sean, Twelve, Yang, Yun
Inconsistent: Elena
LK > LK > LK xx shippu: Alex, Chun, Dudley, Hugo, Ibuki, Makoto, Oro, Remy, Yang, Yun
Inconsistent: Elena, Gouki
No light x3 confirm: Necro, Q, Urien
Light shoryu
2LK > 2LP xx LP shoryu: Alex, Chun, Elena, Hugo, Makoto, Necro, Twelve, Urien
Inconsistent at mid screen: Gouki, Ibuki, Q
+ corner LP shoryu: Chun, Elena, Makoto, Necro, Q, Twelve
+ corner kara LP shoryu: Gouki, Ibuki, Hugo
+ midscreen kara LP shoryu: Q
2LK > 2LK xx LP shoryu: Alex, Oro
Inconsistent: Elena
+ corner LP shoryu: Elena
No low light, light, shoryu confirm: Dudley, Ken, Remy, Ryu, Sean, Yang, Yun
2LK > close LP xx LP shoryu: Alex, Chun, Dudley, Gouki, Hugo, Ibuki, Necro, Q, Urien
Inconsistent at mid screen: Elena, Ken, Ryu, Yang, Yun
+ corner LP shoryu: Chun, Elena, Gouki, Ken, Necro, Ryu, Urien
+ corner kara LP shoryu: Ibuki, Hugo
+ midscreen LP shoryu: Q
No 2LK > close LP confirm: Makoto, Oro, Twelve, Remy, Sean, Twelve
Pretty sure that's all accurate. I'll check this in the morning or something and if there's nothing I should fix, I'll put it up on the wiki.
Notes
Note about performing combos: I do super cancels like this for ken.
QCF M kick QCF and kick button but here's the real trick
The special thing to keep in mind is to press down and mk at the same time then follow through with the rest of the combo.
You can practice even during matches. Instead of holding down and performing mk just press down and mk at the same time.
I also do something similar for canceling Hadouken into SAIII but instead, do not press down and punch at the same time. The notation should
QCF, P, QCF, K.
Some people might have problems going from shoryuken to SAIII. My method is
F, QCF, P, QCF, K.
Hope this helps out future players. -Velius
Archive Combo Table
Midscreen
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch MK | Tatsumaki Senpuu Kyaku (EX) | - | - | 288 (25%) | 15 |
Close MP | Close HP | Shoryuken (LP) | - | 288 (25%) | 20 |
Close HP | Shoryuken (HP) | - | - | 311 (27%) | 28 |
Specific to:
Q
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Close MP | Close HP | Shoryuken (LP) | Shoryuken (LP) | ??? (??%) | 28 |
Hugo, Makoto (standing), Urien (crouching), Dudley (crouching)
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Close MP | Close HP | Shoryuken (MP) | SA3 | ??? (??%) | 32 |
Corner
Specific to:
Ryu, Akuma, Urien, Q, Necro, Elena, Chun-Li, Makoto, Sean, Ken and Twelve
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Close MP | Close HP | Shoryuken (LP) | Shoryuken (LP) | ??? (??%) | 28 |
Hit Confirms
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch LK | Crouch LK | - | - | ??? (??%) | 5 |
Specific to:
Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch LK | Crouch LK | Crouch LK | - | ??? (??%) | ?? |
Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch LK | Crouch LP | Crouch LK | - | ??? (??%) | ?? |
Super Art 1
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch MK | Shoryuken (HP) (2hits) | Super Art 1 | - | 414 (36%) | 18 |
Close HP | Hadouken | Super Art 1 | - | 426 (37%) | 18 |
Super Art 2
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch MK | Super Art 2 | - | - | 552 (48%) | 0 |
Close MP | Close HP | Super Art 2 | - | 552 (48%) | 10 |
Super Art 3
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch LK | Crouch LK | Super Art 3 | - | 322 (28%) | 15 |
Close MP | Close HP | Hadouken (HP) | Super Art 3 | ??? (??%) | ?? |
Close MP | Close HP | Super Art 3 | - | 391 (34%) | 22 |
Crouch MK | Shoryuken (MP) (1hit) | Super Art 3 | - | ??? (??%) | ?? |
Close HP | Shoryuken (MP) (1hit) | Super Art 3 | - | ??? (??%) | ?? |
Specific to:
Hugo and Makoto
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Close MP | Close HP | Shoryuken (MP) (1hit) | Super Art 3 | ??? (??%) | ?? |