(New page: =Introduction= =Gameplay Overview= =Combos= =In-depth Analysis= ==Normal Throws== '''b or f+C''' - '''b or f+D''' - ==Normal Moves== ==Command Normals== ==Special Moves== ==Desp...) |
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= | The KOF98 boss. He is normally banned in tournaments. | ||
===Colors=== | |||
{| | |||
! [[image:snka.gif]] | |||
! [[image:snkb.gif]] | |||
! [[image:snkc.gif]] | |||
! [[image:snkd.gif]] | |||
|- | |||
| [[image:ORugal98_colorA.png]] | |||
| [[image:ORugal98_colorB.png]] | |||
| [[image:ORugal98_colorC.png]] | |||
| [[image:ORugal98_colorD.png]] | |||
|} | |||
=Gameplay Overview= | =Gameplay Overview= | ||
= | =In-depth Analysis= | ||
==Normal Moves== | |||
Normal moves are identical to regular [[Rugal Bernstein (KoF '98)|Rugal]]. | |||
==Special Moves== | |||
* qcf + P | |||
May charge. | |||
* air qcf + P | |||
May charge. | |||
* dp + K | |||
* qcf + K | |||
* hcb + P | |||
==Desperation Moves== | ==Desperation Moves== | ||
[[ | |||
* qcf hcb + P | |||
* qcf qcf + K | |||
* qcf qcf + P | |||
==Combos== | |||
* cl.C (2 hit) / (cr.B, cr.A, cr.A) > f + B (1 hit) > | |||
** (S)DM qcf qcf + K | |||
** (S)DM qcf hcb + P | |||
** (S)DM qcf qcf + P | |||
** hcb + A | |||
** dp + D (Close.) | |||
** qcf + D | |||
* cr.B, cr.A > | |||
** (S)DM qcf hcb + P | |||
** dp + D (Close.) | |||
{{StrategyCorner| | |||
* MAX: cl.C (2 hits) > {{f}} + B (1 hit) > {{hcb}} + A | |||
deals ??? than | |||
* cl.C (2 hits) > {{f}} + B (1 hit) > {{qcf}} {{qcf}} + K | |||
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM. | |||
}} | |||
== Links == | |||
{{Navbox-KOF98}} | |||
[[Category:The King of Fighters '98: The Slugfest]] |
Latest revision as of 15:39, 15 June 2023
The KOF98 boss. He is normally banned in tournaments.
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Gameplay Overview
In-depth Analysis
Normal Moves
Normal moves are identical to regular Rugal.
Special Moves
- qcf + P
May charge.
- air qcf + P
May charge.
- dp + K
- qcf + K
- hcb + P
Desperation Moves
- qcf hcb + P
- qcf qcf + K
- qcf qcf + P
Combos
- cl.C (2 hit) / (cr.B, cr.A, cr.A) > f + B (1 hit) >
- (S)DM qcf qcf + K
- (S)DM qcf hcb + P
- (S)DM qcf qcf + P
- hcb + A
- dp + D (Close.)
- qcf + D
- cr.B, cr.A >
- (S)DM qcf hcb + P
- dp + D (Close.)
Strategy Corner
- MAX: cl.C (2 hits) >
+ B (1 hit) >
+ A
deals ??? than
- cl.C (2 hits) >
+ B (1 hit) >
+ K
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.