Pokken Tournament DX/Decidueye: Difference between revisions

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{{Infobox-Pokken
{{Infobox-Pokken
|name=Decidueye
|name=Decidueye
|hash=DEC
|hash=DEC
|image=Pokken_Decidueye.png
|image=Pokken_Decidueye.png
|health=570
|health=570 HP
|sHealth=600 SH (Normal)
|sHealth=600 SH (Normal)
|synergy=150 CC
|synergy=150 CC
|bursttime=720F (12 sec)
|bursttime=720F (12 sec)
|bDash=33F (1-8F Strike and Throw invuln, Cancelable on Frame 29)
|bDash=33F, '''<span style="color:#EF007C">1-8F Strike/Throw Invuln</span>''', Cancelable on Frame 29
|sDash=41F (5-14F Projectile invuln, Cancelable on Frame 29)
|sDash=41F, '''<span style="color:#EF007C">5-14F Projectile Invuln</span>''', Cancelable on Frame 29
|fDash=25F (5-13F Strike, Throw, and Projectile invuln, Cancelable on Frame 17)
|fDash=25F, '''<span style="color:#EF007C">5-13F Strike/Throw/Projectile Invuln</span>''', Cancelable on Frame 17
|sMove?=Soaring Stance
|sMove?=Soaring Stance
|hStance=Charges Synergy Gauge (1.25CC/tick)
|hStance=Charges Synergy Gauge (1.25CC/tick)
|lStance=High invuln. on Frame 1
|lStance='''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
}}
}}
==General Moves==
==General Moves==
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<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_Grab_FP.png|400px|left|border]]
[[File:Pokken_Decidueye_Burst_Mode.png|left|border]]
[[File:Pokken_Decidueye_Grab_DP.png|400px|border]]
<div>  
<div>  
====Burst Mode====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Y+B Grab'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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| '''Properties'''
| '''Properties'''
|-
|-
| Grab
| Burst Wave
| FP 60 / DP 90
| 0
| Shift
| -12
| Ground Only
| <span style="color:#FFFE01">Mid</span>
| 1
| BA (projectile)
| i11
| i18
| 49
| 48
| FP Shift (+4) / DP Shift
| +8
| N/A
| 0
| Duel Phase Grab applies "No Support" Debuff
| '''<span style="color:#EF007C">1-48F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>No Support debuff lasts for 8.5 seconds.</p>
|<p> In Field, 5A fires 3 arrows instead of 1 </p>
<p>In Field, 5[A] fires 5 arrows instead of 3. </p>
<p>8A Smack Down shoots down 3 Magnemites in total.</p>
<p>6AY Leaf Blade gains a new followup.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_CA_1.png|290px|left|border]]
[[File:Pokken_Decidueye_Burst_Attack_1.png|498px|border]]
[[File:Pokken_Decidueye_CA_2.png|400px|border]]
[[File:Pokken_Decidueye_Burst_Attack_2.png|400px|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">Burst Attack: Shining Feather</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''X+A / [X+A] Counter Attack'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''X+A Counter Attack'''
| Normal (Strike)
| Counter (Strike)
| 200 (55)
| 70
| Shift
| 50%
| <span style="color:#FFFE01">Mid</span>
| 3
| S+
| Mid Low
| i15
| 5
| FP 82 / DP 70
| i27
| Knockdown.  <br> In Air: Until Landing FP +27 / DP +13
| 65
| +8*
| FP Shift (+4) / +8
| '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', '''<span style="color:#EF007C">13-35F Total Invuln</span>''', Pierce, '''<span style="color:#5017FD">No Support (opponent) for 660F on Hit</span>'''
| -8
| 1~20F Counter Armor, Launches on Counter Hit
|-
| '''[X+A] Counter Attack'''
| Counter (Strike)
| 90
| 50%
| 3
| Mid Low
| 6
| i47
| 85
| Launch
| +4
| 1~40F Counter Armor, Armor Pierces
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Can be dash canceled by inputting a direction and R.</p>
|<p>Decidueye creates a storm of leaves in a straight line.</p>
<p>No Support debuff lasts for 11 seconds.</p>
<p>Shining Feather can be activated while in the air.</p>
<p>*May vary depending on your height. The higher it was used, the more unsafe it becomes.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_Release_Y.png|400px|left|border]]
[[File:Pokken_Decidueye_Grab_FP.png|400px|border]]
<div>  
[[File:Pokken_Decidueye_Grab_DP.png|400px|border]]
<div>
 
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>''']Y[ Release Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Hit Adv.'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| Grab
| 64
| FP 60 / DP 90
| 50%
| Shift
| 3
| Ground Only
| Special Mid
| 7
| i19
| 1
| 1
| 75
| i11
| FP Shift (0) / 0
| 49
| -4
| FP Shift (+4) / DP Shift
| N/A
| DP ('''<span style="color:#5017FD">No Support (opponent) for 510F on Hit</span>''')
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye fires a barrage of five arrows straight ahead.</p>
|<p>No Support debuff lasts for 8.5 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_CA_1.png|290px|border]]
<br>
[[File:Pokken_Decidueye_CA_2.png|400px|border]]
[[File:Pokken_Decidueye_Release_X.png|300px|left|border]]
<div>
<div>  
 
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|''']X[ Release X'''
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Block'''
| '''Properties'''
|-
|-
| -6
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| 91
| Counter (Strike)
|}</div>
| 70
<div>
| 50%
{|border="1"
| 3
|<p>Consumes 15CC Synergy on use.</p>
| <span style="color:#00FE01">Mid Low</span>
<p>Decidueye lets out a screech that takes away 6 Phase Shift Points from the opponent.</p>
| 5
<p>Adds 4 extra seconds to the opponent's negative statuses.</p>
| i27
<p>Affects the opponent regardless of their range.</p>
| 65
<p>Affects the opponent regardless of their state (air tech, knocked down, etc).</p>
| FP Shift (+4) / DP +8
| -8
| '''<span style="color:#019FED">1-20F Counter Armor</span>''',  Hard Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
| Counter (Strike)
| 90
| 50%
| 3
| <span style="color:#00FE01">Mid Low</span>
| 6
| i47
| 85
| Hard Launch
| +4
| '''<span style="color:#019FED">1-40F Counter Armor</span>''', Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_Soaring_Stance.png|400px|left|border]]
[[File:Pokken_Decidueye_Release_Y.png|400px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">]Y[ Release Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Soaring Stance'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Block'''
|-
|-
| N/A
| Normal (Projectile)
| N/A
| 15 (4 first hits) / 20 (finisher)
| N/A
| 10% (4 first hits) / 10% (finisher)
| N/A
| 3 (finisher)
| N/A
| <span style="color:#FFFE01">Special Mid</span>
| N/A
| 7
| N/A
| i19
| 1
| 75
| FP Shift (0) / 0
| -4
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye soars in the air and can perform multiple actions.</p>
|<p>Decidueye fires a barrage of five arrows straight ahead.</p>
<p>Can move while active.</p>
<p>Can be canceled with R.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_Soaring_Stance_R_3.png|220px|left|border]]
<br>
[[File:Pokken_Decidueye_Soaring_Stance_R_1.png|220px|border]]
<br>
<div>  
[[File:Pokken_Decidueye_Release_X.png|300px|left|border]]
<div>
 
====]X[ Release X====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Soaring Stance ~ Dash Step'''</big>
|-
|-
| Attack
| '''PSP'''
| Damage
| '''Total Frames'''
| PSP
| '''Properties'''
| Height
| Impact
| Hit Adv
| Block
|-
|-
| N/A
| -6
| N/A
| 91
| N/A
| Uses 15 CC of Synergy
| N/A
| N/A
| N/A
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye jumps out of Soaring Stance and can transition into aerials.</p>
|<p>Decidueye lets out a screech that takes away 6 Phase Shift Points from the opponent.</p>
<p>Inputting R causes Decidueye to fall straight down.</p>
<p>Adds 4 extra seconds to the opponent's negative statuses.</p>
<p>Inputting forward R causes Decidueye to flip in the air forwards.</p>
<p>Affects the opponent regardless of their range.</p>
<p>Affects the opponent regardless of their state (air tech, knocked down, etc).</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_Soaring_Stance_R_2.png|220px|left|border]]
[[File:Pokken_Decidueye_Soaring_Stance_X_1.png|250px|border]]
[[File:Pokken_Decidueye_Soaring_Stance_X_2.png|345px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Soaring Stance X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Soaring Stance ~ Evade'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv.'''
| '''Block'''
|-
|-
| N/A
| Normal (Strike)
| N/A
| 40, 40
| N/A
| 0%, 70%
| N/A
| 0, 5
| N/A
| <span style="color:#CF6600">Mid High</span>, <span style="color:#00FEFE">Low</span>
| N/A
| 5
| N/A
| i15
| 4
| Until Landing +37
| Knockdown
| -16
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Inputting back R causes Decidueye to ghost dash backwards.</p>
|<p>Decidueye divebombs to the ground and creates a shockwave upon landing. </p>
<p>Invincible for a short time.</p>
<p> Landing the first hit only results in the opponent bouncing off the ground</p>
<p>Can transition into aerials.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_Soaring_Stance_Y_2.png|220px|left|border]]
 
==Field Phase Attacks==
<br>
<br>
<br>
[[File:Pokken_Decidueye_nY.png|350px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Soaring Stance Y (Field)'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''Soaring Stance Y'''
| Normal (Projectile)
| Normal (Projectile)
| 20
| 20
| 0
| 10%
| Mid
| <span style="color:#FFFE01">Special Mid</span>
| 6
| 6
| i19
| i15
| 8
| 5
| 41 / Until Landing +27
| 49
| +5<sup>1</sup> / -6<sup>2</sup>
| -8
| -3<sup>1</sup> / -14<sup>2</sup>
| -12
| N/A
| Special Cancelable on Frame 25
|-
| '''Soaring Stance YY'''
| Normal (Projectile)
| 20
| 20
| Mid
| 6
| i41
| 8
| 41<sup>1</sup> / Until Landing +27<sup>2</sup>
| +5<sup>1</sup> / -6<sup>2</sup>
| -3<sup>1</sup> / -14<sup>2</sup>
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye fires a crescent-shaped projectile forward.</p>
|<p>Decidueye throws out a green arrow that travels forward.</p>
<p>Can cancel into Soaring Stance Y / X.</p>
<p>Frame Advantage is based on Soaring Stance after Homing Attack. The higher you are the more negative this move becomes.</p>
<p><sup>1</sup>When there is still one action left in Soaring Stance</p>
<p><sup>2</sup>When there are no more actions left in Soaring Stance</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_Soaring_Stance_Y_1.png|200px|left|border]]
<br>
[[File:Pokken_Decidueye_Soaring_Stance_YY.png|200px|border]]
[[File:Pokken_Decidueye_sY.png|350px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Soaring Stance Y (Duel)'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''Soaring Stance Y'''
| Normal (Projectile)
| Normal (Strike)
| 60
| 20
| 10% per hit
| 0
| <span style="color:#FFFE01">Special Mid</span>
| 1
| 6
| Mid High
| i27
| 4
| 9
| i19
| 69
| 8
| -4
| 41 / Until Landing +13
| -12
| +10<sup>1</sup> / +13<sup>2</sup>
| fY Cancelable on Frame 37
| +2<sup>1</sup> / +5<sup>2</sup>
|}</div>
| N/A
<div>
|-
{|border="1"
| '''Soaring Stance YY'''
|<p>Decidueye strafes to the side, firing three arrows forward.</p>
| Normal (Strike)
<p>Frame data is assuming Decidueye is point blank in front of the opponent.</p>
| 50
| 20%
| 3
| Mid High
| 4
| i41
| 30
| 65<sup>1</sup> / Until Landing +13<sup>2</sup>
| Launch
| -1<sup>1</sup> / -11<sup>2</sup>
| N/A
|}</div>
<div>
{|border="1"
|<p>Decidueye strikes the opponent with Its wing with a followup kick that launches the opponent.</p>
<p>Can cancel into Soaring Stance Y / X.</p>
<p>Frame Advantage is based on Soaring Stance after 5Y. The higher you are the more negative this move becomes.</p>
<p><sup>1</sup>When there is still one action left in Soaring Stance</p>
<p><sup>2</sup>When there are no more actions left in Soaring Stance</p>
|}</div>
|}</div>
<br>
<br>
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<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_fY.png|350px|left|border]]
<br>
[[File:Pokken_Decidueye_Soaring_Stance_X_1.png|250px|left|border]]
[[File:Pokken_Decidueye_Soaring_Stance_X_2.png|300px|border]]
<div>  
<div>  
<br>
====<span style="color:#FC3D3C">sYY/fY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Soaring Stance X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
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|-
|-
| Normal (Strike)
| Normal (Strike)
| 80
| 60
| 60%
| <span style="color:#CF6600">Mid High</span>
| 0, 5
| Mid High, Low
| 5
| i15
| 4
| 4
| Until Landing +37
| i19
| Knockdown
| 9
| -16
| 63
| N/A
| Shift (0)
| -12*
| '''<span style="color:#00FEFE">Low Invuln. on Frame 5</span>'''
'''<span style="color:#ad18ad">Airborne on Frame 5</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye divebombs to the ground and creates a shockwave upon landing.</p>
|<p>Decidueye swoops forward and homes in on the opponent.</p>
<p> Only the last hit shifts <p/>
<p> *Can be made safe if spaced <p/>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_Soaring_Stance_A_1.png|205px|left|border]]
<br>
[[File:Pokken_Decidueye_Soaring_Stance_A_2.png|400px|border]]
<br>
<br>
[[File:Pokken_Decidueye_bY.png|310px|left|border]]
<div>  
<div>  
<br>
====<span style="color:#FC3D3C">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Soaring Stance A Acrobatics'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 438: Line 418:
| '''Properties'''
| '''Properties'''
|-
|-
| Grab
| Normal (Strike)
| 120 / 80*
| 60
| 50%
| <span style="color:#FFFE01">Mid</span>
| 3
| 4
| Mid High
| i23
| 1
| 9
| i27
| 57
| N/A
| Shift (Launch)
| Until Landing +39
| 0
| Knockdown
| Destroys Projectiles while active
| Grab
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye dives downwards and grabs the opponent with Its talons.</p>
|<p>A pillar of wind.</p>
<p>Landing Acrobatics causes Decidueye to swap sides with the opponent.</p>
<p> Has 3 total hits, each dealing 20 damage <p/>
<p>Can grab both grounded and aerial opponents.</p>
<p> Only the last hit shifts <p/>
<p>Can wallsplat the opponent.</p>
<p>* Deals less damage if Decidueye's Synergy Gauge is full.</p>
<p>* Deals the full damage when in Burst Mode.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_Soaring_Stance_A_3.png|225px|left|border]]
<br>
<div>  
<br>
<br>
[[File:Pokken_Decidueye_jY_FP.png|250px|left|border]]
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Soaring Stance [A] Acrobatics: Forward Throw'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 479: Line 457:
| '''Hit Adv.'''
| '''Hit Adv.'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Grab
| Normal (Projectile)
| 60
| 40
| 20%
| 50%
| 0
| <span style="color:#FFFE01">Mid</span>
| Mid High
| 7
| 1
| i25
| i23
| 9
| N/A
| Until Landing +27
| Until Landing +39
| +12
| Launch
| +12
| Grab
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye dives downwards and grabs faster than a normal Acrobatics.</p>
|<p>Decidueye rains arrows from above.</p>
<p>Decidueye throws the opponent forwards.</p>
<p>Can grab both grounded and aerial opponents.</p>
<p>Can wallsplat the opponent.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_Burst_Attack_1.png|400px|left|border]]
<br>
[[File:Pokken_Decidueye_Burst_Attack_2.png|400px|border]]
<br>
<div>  
 
[[File:Pokken_Decidueye_Soaring_Stance_Y_2.png|220px|left|border]]
<div>
 
====<span style="color:#FC3D3C">Soaring Stance Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''L+R Shining Feather'''
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 523: Line 498:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Strike)
| '''<span style="color:#FC3D3C">Soaring Stance Y</span>'''
| 181
| Normal (Projectile)
| N/A
| 20
| Shift
| 0%
| Mid
| <span style="color:#FFFE01">Mid</span>
| S+
| 6
| i15
| i19
| N/A
| 8
| FP 82 / DP 70 <br> In Air: Until Landing +27 (FP) / +13(DP)
| 41 / Until Landing +27
| Knockdown
| +5<sup>1</sup> / -6<sup>2</sup>
| +8*
| -3<sup>1</sup> / -14<sup>2</sup>
| Airborne on Frame 5, 13~35F Invulnerability, Armor Pierces, Applies "No Support" Debuff
| Transitions back into Soaring Stance on Frame 41. 
|-
| '''<span style="color:#FC3D3C">Soaring Stance YY'''
| Normal (Projectile)
| 20
| 20%
| <span style="color:#FFFE01">Mid</span>
| 6
| i41
| 8
| 41<sup>1</sup> / Until Landing +27<sup>2</sup>
| +5<sup>1</sup> / -6<sup>2</sup>
| -3<sup>1</sup> / -14<sup>2</sup>
| '''<span style="color:#ad18ad">Air Actionable on Frame 48. </span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye creates a storm of leaves in a straight line.</p>
|<p>Decidueye fires a crescent-shaped projectile forward.</p>
<p>No Support debuff lasts for 11 seconds.</p>
<p> ssY can be cancelled into ss.X by inputting ss.YX. </p>
<p>Shining Feather can be activated while in the air.</p>
<p>Frame Advantage is based on Soaring Stance after Homing Attack. The higher you are the more negative this move becomes.</p>
<p>*The higher it was used, the more unsafe it becomes on block.</p>
<p><sup>1</sup>When there is still one action left in Soaring Stance</p>
<p><sup>2</sup>When there are no more actions left in Soaring Stance</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_Homing_Attack_1.png|310px|border]]
[[File:Pokken_Decidueye_Homing_Attack_2.png|380px|border]]
<div>


==Field Phase Attacks==
====<span style="color:#FC3D3C">Homing Attack</span>====
<br>
<br>
<br>
[[File:Pokken_Decidueye_nY.png|350px|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''nY'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 568: Line 555:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| 20
| Normal (Strike)
| 10%
| 20, 20  
| Special Mid
| 0, 30% (Second Hit Only)
| 6
| <span style="color:#FFFE01">Mid</span>
| i15
| 4
| 5
| i17
| 49
| 1
| 29
| +4 / SS +16*
| -8 / SS +4**
| Throw Blast, Block/Jump Cancelable on Frame 1, <br>
'''XR:''' [Transitions into Soaring Stance on Frame 47]
|-
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Normal (strike)
| 70
| N/A
| <span style="color:#FFFE01">Mid</span>
| 4
| i61
| N/A
| 93
| Shift (+8)
| -8
| -8
| -12
| N/A
| N/A
|-
| '''<span style="color:#FC3D3C">X[X] Charged Homing Attack 2</span>'''
| Normal (strike)
| 90
| N/A
| <span style="color:#FFFE01">Mid</span>
| 5
| i81
| N/A
| 113
| Shift (+8)
| Guard Break (+28)
| Pierce, Guard Break
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye throws out a green arrow that travels forward.</p>
|<p>Decidueye homes in on the opponent and strikes twice with Its wings, following up with an attack using both wings.</p>
<p>Special cancelable on frame 25.</p>
<p>If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.</p>
<p>*More advantageous on hit if canceled into Soaring Stance.</p>
<p>**Becomes safer on block if canceled into Soaring Stance.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_jX_FP.png|280px|left|border]]
[[File:Pokken_Decidueye_sY.png|350px|left|border]]
<div>
<div>  
 
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''sY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 604: Line 621:
| '''Hit Adv.'''
| '''Hit Adv.'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| Normal (Strike)
| 60
| 60
| 10% per hit
| N/A
| Special Mid
| <span style="color:#CF6600">Mid High</span>
| 6
| 5
| i27
| i22
| 9
| 9
| 69
| Until Landing +27
| -4
| Shift (Knockdown)
| -12
| 0*
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye strafes to the side, firing three arrows forward.</p>
|<p>Decidueye footdives from above.</p>
<p>fY cancelable.</p>
<p>Can change the trajectory by inputing jbX or jfX.</p>
<p>Frame data is assuming Decidueye is point blank in front of the opponent.</p>
<p>*May vary depending on your height. The higher it was used, the more unsafe it becomes.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
==Duel Phase Weak Attacks==
<br>
<br>
[[File:Pokken_Decidueye_fY.png|350px|left|border]]
<br>
<br>
[[File:Pokken_Decidueye_5Y.png|400px|border]]
[[File:Pokken_Decidueye_5YY.png|360px|border]]
[[File:Pokken_Decidueye_5YYY.png|495px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''fY'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 645: Line 668:
| '''Properties'''
| '''Properties'''
|-
|-
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (Strike)
| Normal (Strike)
| 60
| 20
| 10%
| 0
| 0
| Mid High
| <span style="color:#00FE01">Mid Low</span>
| 4
| 3
| i19
| i15
| 9
| 5
| 63
| 39
| Shift (0)
| +4 / SS +16*
| -12
| -4 / SS +6**
| Low Invulnerable on Frame 5
| Special Cancelable on Frame 19 <br>
|}</div>
'''5YR:''' [Transitions into Soaring Stance on Frame 30]
<div>
|-
{|border="1"
| '''<span style="color:#FC3D3C">5YY</span>'''
|<p>Decidueye swoops forward and homes in on the opponent.</p>
| Normal (Strike)
| 40
| 0%
| 2
| <span style="color:#00FE01">Mid Low</span>
| 3
| i15
| N/A
| 74
| +4 / SS +16*
| -4 / SS +10**
| Special Cancelable on Frame 52 <br>
'''5YYR:''' [Transitions into Soaring Stance on Frame 63]
|-
| '''<span style="color:#FC3D3C">5YYY</span>'''
| Normal (Strike)
| 20
| 10%
| 3
| <span style="color:#00FE01">Mid Low</span>
| X
| i77
| N/A
| 107
| 0 / SS +10*
| -4 / SS +10**
| Special Cancelable on Frame 81 <br>
'''5YYYR:''' [Transitions into Soaring Stance on Frame 92]
|}</div>
<div>
{|border="1"
|<p>A combo of wing attacks ending in a single arrow shot.</p>
<p>The arrow of 5YYY does not interact with any other move. Not a blockstring from 5YY. </p>
<p>*More advantageous on hit if canceled into Soaring Stance.</p>
<p>**Becomes safer on block if canceled into Soaring Stance.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_4Y.png|400px|left|border]]
<br>
<div>
<br>
 
[[File:Pokken_Decidueye_bY.png|310px|left|border]]
====<span style="color:#FC3D3C">4Y</span>====
<div>  
<br>
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''bY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 686: Line 743:
|-
|-
| Normal (Strike)
| Normal (Strike)
| 60
| 54
| 0
| 10% each hit
| Mid
| 2
| <span style="color:#00FE01">Mid Low</span>
| 4
| 4
| i23
| i27
| 9
| 9
| 57
| 54
| Shift (Launch)
| +12*
| 0
| +4
| Destroys Projectiles
| Hard Launch on Crit, Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A pillar of wind.</p>
|<p>A gust of wind. <p/>
<p> Brings the opponent closer on block <p/>
<p> Has 3 total hits, each dealing 20 damage <p/>
<p> *If the last hit only lands, becomes +16 on hit <p/>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_8Y_1.png|300px|border]]
<br>
[[File:Pokken_Decidueye_8Y_2.png|300px|border]]
<br>
<div>
[[File:Pokken_Decidueye_jY_FP.png|250px|left|border]]
 
<div>  
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 724: Line 785:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| Normal (Strike)
| 40
| 30, 30
| 50%
| 20% (last hit)
| Mid
| 0, 3
| 7
| <span style="color:#FFFE01">Mid</span>, <span style="color:#CF6600">Mid High</span>
| i25
| 3
| i19
| 9
| 9
| Until Landing +27
| 80
| +12
| -8 / SS +10*
| +12
| -16 / SS +6**
| N/A
| '''<span style="color:#FE5554">5-20F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 35</span>''' <br>
'''8YR:''' [Transitions into Soaring Stance on Frame 60]
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye rains arrows from above.</p>
|<p>Decidueye swipes the air with Its wing and launches itself into the air.</p>
<p>* More advantageous on hit if canceled into Soaring Stance.</p>
<p>** Becomes safer on block if canceled into Soaring Stance.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_2Y.png|445px|border]]
<br>
[[File:Pokken_Decidueye_2YY.png|325px|border]]
[[File:Pokken_Decidueye_jX_FP.png|280px|left|border]]
<div>
<div>  
 
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 762: Line 829:
| '''Properties'''
| '''Properties'''
|-
|-
| '''<span style="color:#FC3D3C">2Y</span>'''
| Normal (Strike)
| Normal (Strike)
| 60
| 10
| N/A
| N/A
| Mid High
| 0
| 5
| <span style="color:#00FEFE">Low</span>
| i22
| 3
| 9
| i11
| Until Landing +27
| 1
| Shift (Knockdown)
| 29
| +1*
| +4
| N/A
| -4
|}</div>
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>''', Throw Blast
<div>
|-
{|border="1"
| '''<span style="color:#FC3D3C">2YY</span>'''
|<p>Decidueye footdives from above.</p>
| Normal (Strike)
<p>Can change the trajectory.</p>
| 20
<p>*The lower this move hits on the opponent's shield the more advantageous it is on block. The higher it hits the more negative it becomes.</p>
| 20%
| 2
| <span style="color:#00FE01">Mid Low</span>
| 3
| i30
| N/A
| 52
| 0 / SS +7
| -8 / SS -1
| Special Cancelable on Frame 34 <br>
'''2YYR:''' [Transitions into Soaring Stance on Frame 45]
|}</div>
<div>
{|border="1"
|<p>A quick low talon poke.</p>
<p> 2YY isn't a true blockstring </p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_jY_DP.png|300px|left|border]]
<br>
<div>
[[File:Pokken_Decidueye_Homing_Attack_1.png|310px|left|border]]
 
[[File:Pokken_Decidueye_Homing_Attack_2.png|310px|border]]
====<span style="color:#FC3D3C">jY</span>====
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Homing Attack'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 804: Line 885:
| '''Properties'''
| '''Properties'''
|-
|-
| X Homing Attack 1
| Normal (Strike)
| Normal (Strike)
| 40 (20 each hit)
| 20 each hit
| 0, 30% (Second Hit Only)
| 10%, 0%
| Mid
| 0, 1
| 4
| <span style="color:#CF6600">Mid High</span>
| i17
| 3
| 1
| i9
| 29
| +4 / SS +16*
| -8 / SS +4**
| Throw Blast
|-
| XX Homing Attack 2
| Normal
| 70
| N/A
| Mid
| 4
| i61
| N/A
| 93
| Shift (+8)
| -8
| N/A
|-
| X[X] Homing Attack 2
| Normal
| 90
| N/A
| Mid
| 5
| 5
| i81
| Until Landing +13
| N/A
| +24*
| 113
| +4**
| Shift (+8)
| '''jYR:''' [Transitions into Soaring Stance as early as Frame 28]
| +28
| Armor Pierces
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye homes in on the opponent and strikes twice with Its wings, following up with an attack using both wings.</p>
|<p>Decidueye attacks with a 360 spin.</p>
<p>Can be canceled with block or jump.</p>
<p> Both hits can be cancelled into Soaring Stance <p/>
<p>Can transition into Soaring Stance with R.</p>
<p> *May vary depending on your height and which hit you land <p/>
<p>If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.</p>
<p>**May vary depending on your height and which hit you land. <p/>
<p>*More advantageous on hit if canceled into Soaring Stance.</p>
|}</div>
<p>**Becomes safer on block if canceled into Soaring Stance.</p>
|}</div>
<br>
<br>
<br>
<br>
==Duel Phase Weak Attacks==
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_2Y.png|400px|left|border]]
[[File:Pokken_Decidueye_Soaring_Stance_Y_1.png|200px|left|border]]
<div>  
[[File:Pokken_Decidueye_Soaring_Stance_YY.png|200px|left|border]]
<div>
 
====<span style="color:#FC3D3C">Soaring Stance Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2Y'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 877: Line 931:
| '''Properties'''
| '''Properties'''
|-
|-
| '''<span style="color:#FC3D3C">Soaring Stance Y</span>'''
| Normal (Strike)
| Normal (Strike)
| 10
| 20
| 0
| 0
| 0
| Low
| 3
| i11
| 1
| 1
| 29
| <span style="color:#CF6600">Mid High</span>
| +4
| 4
| -4
| i19
| Throw Blast
| 8
|}</div>
| 41 / Until Landing +13
| +10<sup>1</sup> / +16<sup>2</sup>*
| +2<sup>1</sup> / +5<sup>2</sup>
| Transitions back into Soaring Stance on Frame 41
|-
| '''<span style="color:#FC3D3C">Soaring Stance YY</span>'''
| Normal (Strike)
| 50
| 20%
| 3
| <span style="color:#CF6600">Mid High</span>
| 4
| i41
| 30
| 65<sup>1</sup> / Until Landing +13<sup>2</sup>
| Hard Launch
| -1<sup>1</sup> / -11<sup>2</sup>
| '''<span style="color:#ad18ad">Air Actionable on Frame 48</span>'''
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A quick low talon poke.</p>
|<p>Decidueye strikes the opponent with Its wing with a followup kick that launches the opponent.</p>
<p>Invincible against Highs on frame 1.</p>
<p>Can cancel into Soaring Stance Y / X.</p>
<p>Frame Advantage is based on Soaring Stance after 5Y. The higher you are the more negative this move becomes.</p>
<p><sup>1</sup>When there is still one action left in Soaring Stance</p>
<p><sup>2</sup>When there are no more actions left in Soaring Stance</p>
<p> *May vary depending on your height </p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_2YY.png|325px|left|border]]
 
==Duel Phase Strong Attacks==
<br>
<br>
<br>
[[File:Pokken_Decidueye_5X.png|400px|border]]
[[File:Pokken_Decidueye_5XX.png|400px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2YY'''
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 916: Line 996:
| '''Properties'''
| '''Properties'''
|-
|-
| '''<span style="color:#FC3D3C">5X</span>'''
| Normal (Strike)
| Normal (Strike)
| 20
| 30
| 0
| 0
| <span style="color:#00FEFE">Low</span>
| 4
| i19
| 9
| 53
| 0
| -8
| '''<span style="color:#FE5554">1-51F High Invuln.</span>'''
|-
| '''<span style="color:#FC3D3C">5XX</span>'''
| Normal (Strike)
| 40
| 20%
| 20%
| 2
| 4
| Mid Low
| <span style="color:#FFFE01">Mid</span>
| 3
| 4
| i30
| N/A
| N/A
| 52
| i44
| 0 / SS +18*
| 77
| -8 / SS +10**
| Hard Launch
| Soaring Stance Cancelable, Special Cancelable on Frame 34
| -8 / SS +8
| '''<span style="color:#FE5554">1-66F High Invuln.</span>'''  <br>
'''5XXR:''' [Transitions into Soaring Stance on Frame 63]
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>*More advantageous on hit if canceled into Soaring Stance.</p>
|<p>An advancing forward low-kick with a follow up kick that launches the opponent.</p>
<p>**Becomes safer on block if canceled into Soaring Stance.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_4Y.png|400px|left|border]]
<br>
<div>  
<br>
<br>
[[File:Pokken_Decidueye_6X.png|280px|border]]
[[File:Pokken_Decidueye_6XX.png|280px|border]]
[[File:Pokken_Decidueye_6XXX.png|215px|border]]
<div>
 
====<span style="color:#FC3D3C">6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4Y'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 955: Line 1,057:
| '''Properties'''
| '''Properties'''
|-
|-
| '''<span style="color:#FC3D3C">6X</span>'''
| Normal (Strike)
| Normal (Strike)
| 60
| 40
| 10% each hit
| 20%
| 2
| 0
| Mid Low
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i27
| i23
| 9
| 9
| 54
| 49
| +12
| Soft Launch
| +4
| -4
| Launches on Critical Hit, Destroys Projectiles
| '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', '''<span style="color:#00FEFE">Low Invuln. on Frame 9</span>'''
|}</div>
|-
<div>
| '''<span style="color:#FC3D3C">6XX</span>'''
{|border="1"
| Normal (Strike)
|<p>A gust of wind.</p>
| 40
|}</div>
| 0%
| 0
| <span style="color:#CF6600">Mid High</span>
| 4
| i40
| N/A
| 70
| Soft Launch
| -8
| '''<span style="color:#00FE01">26-52F Mid Low Invuln.</span>'''
|-
| '''<span style="color:#FC3D3C">6XXX</span>'''
| Normal (Strike)
| 80
| 10%
| 4
| <span style="color:#CF6600">Mid High</span>
| 4
| i69
| N/A
| 99
| Hard Launch / Knockdown (Air Hit)
| +4
| N/A
|}</div>
<div>
{|border="1"
|<p>Decidueye leaps forward and kicks three times with the third kick leading to a hard knockdown if they're in the air.</p>
<p> If only the last hit connects, the opponent bounces off the ground <p/>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_5Y.png|400px|border]]
[[File:Pokken_Decidueye_4X_1.png|400px|border]]
[[File:Pokken_Decidueye_5YY.png|400px|border]]
[[File:Pokken_Decidueye_4X_2.png|400px|border]]
[[File:Pokken_Decidueye_5YYY.png|400px|border]]
<div>
<div>  
 
====<span style="color:#FC3D3C">4X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 996: Line 1,128:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5Y'''
| '''<span style="color:#FC3D3C">4X</span>'''
| Normal (Strike)
| Normal (Strike)
| 20
| 60
| 10%
| 20%
| 0
| 4
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3
| 4
| i15
| i27
| 5
| 9
| 39
| 59
| +4 / SS +10*
| Crumple
| -4 / SS +6**
| -4
| Soaring Stance Cancelable, Special Cancelable on Frame 19
|-
| '''5YY'''
| Normal (Strike)
| 40
| 0
| 2
| Mid Low
| 3
| i15
| N/A
| N/A
| 74
| +4 / SS +16*
| -4 / SS +10**
| Soaring Stance Cancelable, Special Cancelable on Frame 52
|-
|-
| '''5YYY'''
| '''<span style="color:#FC3D3C">Charged - 4[X]</span>'''
| Normal (Strike)
| Normal (Strike)
| 20
| 80
| 10%
| 20%
| 3
| 4
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| X
| 4
| i77
| i47
| N/A
| 9
| 107
| 79
| 0 / SS +10*
| Crumple
| -4 / SS +10**
| +8
| Soaring Stance Cancelable, Special Cancelable on Frame 81
| Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A combo of wing attacks ending in a single arrow shot.</p>
|<p>Decidueye strikes with both wings and crumples the opponent.</p>
<p>The arrow of 5YYY does not interact with any other move</p>
<p>*More advantageous on hit if canceled into Soaring Stance.</p>
<p>**Becomes safer on block if canceled into Soaring Stance.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_8X_1.png|380px|border]]
<br>
[[File:Pokken_Decidueye_8X_2.png|380px|border]]
<br>
<div>  
[[File:Pokken_Decidueye_8Y_1.png|300px|left|border]]
====<span style="color:#FC3D3C">8X</span>====
[[File:Pokken_Decidueye_8Y_2.png|300px|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 1,070: Line 1,182:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Strike)
| Normal (Projectile)
| 30, 30
| 40
| 20%  
| 20%
| 3
| 3
| Mid, Mid High
| <span style="color:#FFFE01">Mid</span>
| 3
| 7
| i19
| i27
| 9
| 1
| 80
| 66
| -8 / SS +10*
| -4
| -16 / SS +6**
| -12
| Soaring Stance Cancelable, High Invul on Frame 1, Mid-High Invul on Frame 5
| Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 9</span>''', Crumple on Crit
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye swipes the air with Its wing and launches itself into the air.</p>
|<p>Decidueye leaps backwards and fires an arrow upwards.</p>
<p>* More advantageous on hit if canceled into Soaring Stance.</p>
<p>Shoots at a sharper angle by holding X.</p>
<p>** Becomes safer on block if canceled into Soaring Stance.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_jY_DP.png|300px|left|border]]
[[File:Pokken_Decidueye_2X.png|450px|border]]
<div>  
[[File:Pokken_Decidueye_2XX.png|400px|border]]
<div>
 
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 1,110: Line 1,224:
| '''Properties'''
| '''Properties'''
|-
|-
| '''<span style="color:#FC3D3C">2X</span>'''
| Normal (Strike)
| Normal (Strike)
| 20 per hit
| 40
| 10%, 0
| 10%
| 0, 1
| 1
| Mid High
| <span style="color:#00FEFE">Low</span>
| 3
| 4
| i9
| i15
| 5
| 5
| Until Landing +13
| 51
| +24
| Hard Launch
| +4
| -8
| Soaring Stance Cancelable
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
|}</div>
|-
<div>
| '''<span style="color:#FC3D3C">2XX</span>'''
{|border="1"
| Normal (Strike)
|<p>Decidueye attacks with a 360 spin.</p>
| 80
| 20%
| 2
| <span style="color:#CF6600">Mid High</span>
| 4
| i44
| N/A
| 82
| Hard Launch
| -8
| '''<span style="color:#FE5554">1-27F High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 38</span>'''
|}</div>
<div>
{|border="1"
|<p>A low-grounded leg sweep followed by a kick that launches the opponent away.</p>
<p> Only a blockstring at closer ranges </p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_jX_DP.png|325px|left|border]]
<div>


==Duel Phase Strong Attacks==
====<span style="color:#FC3D3C">jX</span>====
<br>
<br>
<br>
[[File:Pokken_Decidueye_2X.png|450px|border]]
[[File:Pokken_Decidueye_2XX.png|400px|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2X / 2XX'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 1,153: Line 1,277:
| '''Hit Adv.'''
| '''Hit Adv.'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| '''2X'''
| Normal (Strike)
| Normal (Strike)
| 40
| 40
| 10%
| 20%
| 1
| 0
| Low
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i15
| i20
| 5
| 9
| 51
| Until Landing +18
| Launch
| +20*
| -8
| +4**
| High Invulnerable on Frame 1
|-
| '''2XX'''
| Normal (Strike)
| 80
| 20%
| 2
| Mid High
| 4
| i44
| N/A
| 82
| Launch
| -8
| Airborne on Frame 38
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A low-grounded leg sweep followed by a kick that launches the opponent away.</p>
|<p>Decidueye footdives from above.</p>
<p>Can change the trajectory by inputing j4X or j6X.</p>
<p>*May vary depending on your height. The higher jX hits the opponent, the less advantageous it becomes.</p>
<p>**May vary depending on your height. The higher it was used, the more unsafe it becomes.<p/>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
==Pokemon Moves==
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_4X_1.png|400px|left|border]]
[[File:Pokken_Decidueye_5A_1.png|400px|border]]
[[File:Pokken_Decidueye_4X_2.png|400px|border]]
[[File:Pokken_Decidueye_5A_2.png|400px|border]]
[[File:Pokken_Decidueye_5A_3.png|415px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5A Spirit Shackle</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4X / 4[X]'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 1,209: Line 1,322:
| '''Throw Crush Frame'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| '''4X'''
| '''<span style="color:#FC3D3C">5A Spirit Shackle</span>'''
| Normal (Strike)
| Normal (Projectile)
| 60
| 40 (10)
| 20%
| 20%
| 4
| 3
| Mid Low
| <span style="color:#CF6600">Mid High</span>
| 4
| 8
| i27
| i27
| 9
| 9
| 59
| 61
| Crumple
| FP Shift (-8) / DP 0
| -4
| -8
| N/A
| 5-15F Destroys Projectiles, '''<span style="color:#5017FD">No Support (opponent) for 180F on Hit</span>'''
|-
|-
| '''4[X]'''
|'''<span style="color:#FC3D3C">5[A] Charged Spirit Shackle</span>'''
| Normal (Strike)
| Normal (Projectile)
| 80
| FP 40 (6) /
DP 60 (15) /
DP Burst 90 (25)
| 20%
| 20%
| 4
| 3
| Mid Low
| <span style="color:#CF6600">Mid High</span>
| 4
| 8
| i47
| i47
| 9
| 9
| 79
| 81
| FP Shift (-8) / DP +4
| FP -2, 0 (Burst) / DP -4
| 5-15F Destroys Projectiles, '''<span style="color:#5017FD">No Support (opponent) for 180F on Hit</span>'''
|-
| '''<span style="color:#FC3D3C">5[A] Charged Spirit Shackle: Trap</span>'''
| Normal (Projectile)
| 30 (8)
| 20%
| 0
| <span style="color:#00FEFE">Low</span>
| 2
| i60
| N/A
| 81
| Crumple
| Crumple
| +8
| FP +19 / DP +13
| Armor Pierces
| '''<span style="color:#5017FD">No Support (opponent) for 510F on Hit</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye strikes with both wings and crumples the opponent.</p>
|<p>Decidueye cloaks itself in a ghostly mist and fires an arrow.</p>
<p> Upon firing the arrow, the mist erases projectiles <p/>
<p>In Field Phase, 5[A] fires 3 arrows at once.</p>
<p>5[A] sets a trap on the ground. In Field Phase, 3 traps are set by 5[A]. <p/> <p> 5[A] and the trap don't link together</p>
<p>In Burst Mode and in Field phase, 5A and 5[A] fire 2 additional arrows.</p>
<p>In Burst Mode and in Field phase, 5[A] sets two additional traps.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_6A.png|400px|left|border]]
<br>
<div>
[[File:Pokken_Decidueye_5X.png|400px|border]]
 
[[File:Pokken_Decidueye_5XX.png|400px|border]]
====<span style="color:#FC3D3C">6A Fury Attack</span>====
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5X / 5XX'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 1,266: Line 1,397:
| '''Throw Crush Frame'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| '''5X'''
| Normal (Strike)
| Normal (Strike)
| 30
| 50 (15)
| 0
| 0%
| 0
| Low
| 4
| 4
| i19
| <span style="color:#CF6600">Mid High</span>
| 9
| 5
| 53
| i15
| 0
| 5
| -8
| 69
| 1~51F High Invulnerable
| 0 / SS +12*
|-
| -16 / SS -4**
| '''5XX'''
| '''<span style="color:#00FEFE">Low Invuln. on Frame 13</span>''' <br>
| Normal (Strike)
'''6AR:''' [Transitions into Soaring Stance on Frame 57]
| 40
|}</div>
| 20%
<div>
| 4
| Mid
| 4
| N/A
| i44
| 77 / SS 63
| Launch
| -8 / SS +8
| Soaring Stance Cancelable
|}</div>
<div>
{|border="1"
{|border="1"
|<p>An advancing forward low-kick with a follow up kick that launches the opponent.</p>
|<p>Decidueye flies forward with a multitude of hits.</p>
<p> Has 5 total hits, each dealing 10 damage and 3 chip <p/>
<p>* More advantageous on hit if canceled into Soaring Stance.</p>
<p>** Becomes safer on block if canceled into Soaring Stance.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_6AA.png|300px|left|border]]
<br>
<div>
<br>
 
[[File:Pokken_Decidueye_6X.png|280px|border]]
====<span style="color:#FC3D3C">6AA Razor Leaf</span>====
[[File:Pokken_Decidueye_6XX.png|280px|border]]
[[File:Pokken_Decidueye_6XXX.png|280px|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6XXX'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 1,323: Line 1,438:
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| '''6X'''
| Normal (Strike)
| Normal (Strike)
| 40
| 30 (12)
| 20%
| 20% (Last hit)
| 0
| 2*
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 4
| 12
| i23
| i50
| 9
| 78
| 49
| +10
| Launch
| +8
| -4
| Transitions into Soaring Stance on Frame 78
| Airborne on Frame 5, Low Invulnerable on Frame 9
|}</div>
<div>
{|border="1"
|<p>Decidueye surrounds itself in a flurry of leaves.</p>
<p> Has 6 total hits, each dealing 5 damage and 2 chip <p/>
<p> *PSPs are counted for the whole move and not with 6A separately </p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Decidueye_6AYX_1.png|325px|border]]
[[File:Pokken_Decidueye_6AYX_2.png|325px|border]]
<div>
 
====<span style="color:#FC3D3C">6AY/X Leaf Blade</span>====
{|border="4" cellpadding="4"  cellspacing="4"
|-
|-
| '''6XX'''
| '''Version'''
| Normal (Strike)
| '''Attack Type'''
| 40
| '''Damage'''
| 0
| '''Scaling'''
| 0
| '''PSP'''
| Mid High
| '''Height'''
| 4
| '''Priority'''
| i40
| '''Impact'''
| N/A
| '''Total Frames'''
| 70
| '''Hit Adv'''
| Launch
| '''Block'''
|-
| '''<span style="color:#FC3D3C">6AY/X Leaf Blade</span>'''
| Normal (Strike)
| 40 (10)
| 0%
| 4*
| <span style="color:#FFFE01">Mid</span>
| 5
| i60
| 91
| +8
| -8
| -8
| 26~52F Mid Low Invulnerability
|-
|-
| '''6XXX'''
| '''<span style="color:#FC3D3C">Burst 6AYY/XX Leaf Blade: Followup</span>'''
| Normal (Strike)
| Normal (Strike)
| 80
| 102 (26)
| 10%
| 10% (first hit of the followup)
| 4
| 12*
| Mid High
| <span style="color:#FFFE01">Mid</span>
| 4
| S+
| i69
| i95
| N/A
| 167
| 99
| Shift
| Knockdown / Launch (Grounded Opponent)
| -8
| +4
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye leaps forward and kicks three times with the third kick leading to a hard knockdown if they're in the air.</p>
|<p>Following up from Fury Attack, Decidueye strikes the opponent.</p>
<p>Not a true blockstring from 6A.</p>
<p>In Burst Mode, Decidueye can release a wave of arrows pointed upwards that instantly Phase Shifts with 6AYY/XX. Not a blockstring from 6AY/X. </p>
<p> 6AYY/XX has 4 total hits, the first three dealing 20 damage and 5 chip, and the last one 40 damage and 11 chip. <p/>
<p>*PSPs are counted for the whole move and not with 6A separately </p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_4A.png|400px|left|border]]
<br>
<div>
<br>
 
[[File:Pokken_Decidueye_8X_1.png|380px|left|border]]
====<span style="color:#019FED">4A Frenzy Plant</span>====
[[File:Pokken_Decidueye_8X_2.png|380px|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| Counter (Strike)
| 40
| 50 (18)/ 90 (41)* / 180**
| 20%
| 4 / 12**
| 3
| <span style="color:#FFFE01">Mid</span>
| Mid
| 5
| 7
| i15
| i27
| 81
| 1
| Soft Launch
| 66
| -41
| -4
| '''<span style="color:#019FED">1-15F Counter Armor</span>'''
| -12
| Crumples on Critical Hit, Airborne on Frame 9, Throw Blast
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye leaps backwards and fires an arrow upwards.</p>
|<p>Decidueye sprouts vines from the ground that launch the opponent.</p>
<p>Can change the trajectory by holding X.</p>
<p>*Deals more damage at a closer range.</p>
<p>**Hitbox only accessible behind Decidueye that deals twice the amount of damage and instantly shifts.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_jX_DP.png|325px|left|border]]
[[File:Pokken_Decidueye_8A_1.png|240px|border]]
<div>  
[[File:Pokken_Decidueye_8A_2.png|240px|border]]
[[File:Pokken_Decidueye_8A_3.png|240px|border]]
<div>
 
====<span style="color:#FC3D3C">8A Smack Down</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X'''
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 1,435: Line 1,573:
| '''Throw Crush Frame'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (Strike)
| '''<span style="color:#FC3D3C">8A Smack Down (Arrow)</span>'''
| 40
| Normal (Projectile)
| 20%
| 20 (Arrow) / 110 (Explosion)
| 0
| 20 % (Arrow)/ 80 % (Explosion)
| Mid High
| 4
| 4
| <span style="color:#803380">Air Only</span>
| i20
| 8
| i19
| 9
| 69
| Soft Launch
| N/A
|-
| '''<span style="color:#FC3D3C">Magnemite</span>'''
| Normal (Projectile)
| 40 (10)
| 20%
| 1
| <span style="color:#FFFE01">Mid</span>
| 6
| i81
| 9
| 69
| +48
| +28
|-
| '''<span style="color:#FC3D3C">Camera</span>'''
| Normal (Projectile)
| 60 (15)
| 20%
| 1
| <span style="color:#FFFE01">Mid</span>
| 8
| i81
| 9
| 9
| Until Landing +18
| 69
| +20
| Hard Launch
| +4*
| +28
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye footdives from above.</p>
|<p>Decidueye fires an arrow upwards that can only hit aerial opponents.</p>
<p>Can change the trajectory.</p>
<p>Can change trajectory by inputting 7A or 9A.</p>
<p>Frame Advantage varies depending on how high/low this move hits the opponent's shield. The lower it hits, the more advantageous and vice-versa.<p>
<p>After using Smack Down, either a Magnemite or a Camera Magnemite falls randomly on the ground </p>
<p>In Burst Mode, Decidueye fires 3 arrows at once, and the three Magnemites fall in this order: front, back, then center.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_jA_1.png|border]]
<br>
[[File:Pokken_Decidueye_jA_2.png|315px|border]]
<br>
[[File:Pokken_Decidueye_jA_4.png|355px|border]]
<br>
<div>
<br>
<br>


==Pokemon Moves==
====<span style="color:#019FED">j.A Sucker Punch</span>====
<br>
<br>
<br>
[[File:Pokken_Decidueye_Release_A.png|400px|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|''']A[ Feather Dance'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Throw Crush Frame'''
|-
| '''Total Frames'''
| Normal
| '''Hit Adv'''
| 10 per hit (5)
| '''Block'''
| 0
| '''Properties'''
| Mid Low
|-
| i39
| Counter (Strike)
| N/A
| 40 (10) / 48, 110*
| 0 / 12*
| <span style="color:#00FE01">Mid Low</span>
| 5
| i48
| N/A
| 77
| 0 / Shift*
| -8
| -8
| '''<span style="color:#EF007C">5-34F Strike/Throw/Projectile Invuln</span>''', '''<span style="color:#019FED">35-40F Counter Armor</span>''', Crumples and gains a follow-up on Crit
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye twirls around and throws out a leaf tornado that tracks the opponent.</p>
|<p>Decidueye vanishes and becomes invincible for a short period of time.</p>
<p>Has four hits, Each hit gives the opponent an Attack debuff for 1 second (4 seconds total).</p>
<p>Afterwards, Decidueye reappears on the ground and punches the opponent.</p>
<p>Does not have hitstun.</p>
<p>*Landing a critical hit with Sucker Punch powers up the move and causes Decidueye to perform a follow-up blast that Phase Shifts.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_4A.png|400px|left|border]]
[[File:Pokken_Decidueye_Release_A.png|400px|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">]A[ Feather Dance</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4A Frenzy Plant'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
|-
| '''Throw Crush Frame'''
| Counter
| '''Total Frames'''
| 50 (18) / 90 (41)* / 162**
| '''Hit Adv'''
| 4 / 12**
| '''Block'''
| Mid
| '''Properties'''
| i15
|-
| Launch
| Normal (Projectile)
| -41
| 40 (20)
| 0
| 0
| <span style="color:#00FE01">Mid Low</span>
| 7
| i39
| 9
| 88
| N/A
| -8
| Charge Time: 90F, '''<span style="color:#5017FD">Attack Down (opponent) for 60F/Hit</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye sprouts vines from the ground that launch the opponent.</p>
|<p>Decidueye twirls around and throws out a leaf tornado that tracks the opponent.</p>
<p>Counter armor from frame 1-14.</p>
<p> Has 4 total hits, each dealing 10 damage and 5 chip <p/>
<p>* Deals more damage at a closer range.</p>
<p>Does not have hitstun.</p>
<p>** A hitbox behind Frenzy Plant deals even more damage and instantly Phase Shifts.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_5A_1.png|400px|left|border]]
[[File:Pokken_Decidueye_Soaring_Stance_A_1.png|205px|border]]
[[File:Pokken_Decidueye_5A_2.png|400px|border]]
[[File:Pokken_Decidueye_Soaring_Stance_A_2.png|400px|border]]
<div>  
[[File:Pokken_Decidueye_Soaring_Stance_A_3.png|205px|border]]
<div>
 
====<span style="color:#00A858">Soaring Stance A Acrobatics</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Spirit Shackle'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv.'''
|-
|-
| Normal
| '''<span style="color:#00A858">Soaring Stance A Acrobatics: Backwards Throw</span>'''
| 40 (10) / 60 (10)*
| Grab
| 130* / 80* (Full Synergy Gauge)
| 50%
| 3
| 3
| Mid High
| <span style="color:#CF6600">Mid High</span>
| i27 / i47
| 1
| FP Shift (-8) / DP 0
| i27
| -8
| Until Landing +39
| Knockdown
|-
| '''<span style="color:#00A858">Soaring Stance [A] Acrobatics: Forward Throw</span>'''
| Grab
| 60*
| 20%
| 0
| <span style="color:#CF6600">Mid High</span>
| 1
| i23
| Until Landing +39
| Hard Launch
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Decidueye cloaks itself in a ghostly mist, erasing incoming projectiles starting on frame 3.</p>
|<p>Decidueye dives downwards and grabs the opponent with Its talons.</p>
<p>Fires an arrow afterwards that gives the opponent a No Support debuff on hit.</p>
<p> Backwards Throw leaves Decidueye airborne. </p>
<p>The No Support debuff lasts for 3 seconds.</p>
<p>Landing Backwards Throw Acrobatics causes Decidueye to swap sides with the opponent.</p>
<p>* In Burst Mode, Spirit Shackle deals additional damage and fires three arrows in Field Phase.</p>
<p> Forward Throw leaves Decidueye on the ground. </p>
<p> Forward Throw can only wallsplat an opponent that has been wallsplatted zero or one times in the current combo. Further attempts to wallsplat will lead to the opponent just falling to the ground instead.</p>
<p>* Is considered as an airborne hit (10% less damage).</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_5A_7.png|280px|left|border]]
 
[[File:Pokken_Decidueye_5A_2.png|400px|border]]
==Combos==
<div>
[https://youtu.be/nWwKNAXlm2g Decidueye Duel Phase Combos]
<div>
 
{|border="4" cellpadding="4"  cellspacing="4"
[https://docs.google.com/document/d/10zbzJMAUNvRtxgtbElOCFwASHgHB6PNLv0k2DCrikAs/edit Decidueye Combo Guide]
|'''5[A] Spirit Shackle'''
 
|-
[https://adamhaskell.net/misc/birbocombo/# Niet's Decidueye combo calculator]
| Attack
 
| Damage
 
| PSP
'''Field'''
| Height
 
| Impact
 
| Hit Adv
XRX (96 damage, shifts)
| Block
 
|-
 
| Normal
n.Y > f.AY / fA(A) (101 / 65 (95) damage, shifts)
| 60 (10) / 90 (23)*
 
| 3
 
| Mid High
jR[A] > W! > bY (104 damage, shifts)
| i47
 
| FP Shift (-8) / +4
jR[A] > W! > (slight delay) XRX (134 damage, shifts)
| -4
 
|}</div>
jR[A] > W! > XR[A] > W! > XRYX (148 damage, shifts)
<div>
 
{|border="1"
 
|<p>Decidueye cloaks itself in a ghostly mist, erasing incoming projectiles starting on frame 3.</p>
'''Duel'''
<p>Charges, then fires an arrow that gives the opponent a No Support debuff on hit.</p>
 
<p>The No Support debuff lasts for 3 seconds.</p>
 
<p>Charging Spirit Shackle lays down a trap.</p>
5YY(Y)RX (120 (128) damage, 7 (10) PSP)
<p>In Field Phase, charged Spirit Shackle fires an arrow in each direction.</p>
 
<p>* In Burst Mode, Spirit Shackle deals additional damage and fires five arrows in Field Phase.</p>
5YY(Y) 6AY (128 (135) damage, 6 (9) PSP)
|}</div>
 
<br>
5YYRX W! CA 5Y8A (154 + 30 damage, 14 PSP)
<br>
 
<br>
 
[[File:Pokken_Decidueye_5A_3.png|350px|left|border]]
2YYY (70 damage, 6 PSP)
[[File:Pokken_Decidueye_5A_4.png|400px|border]]
 
<div>  
2YY6AY (102 damage, 6 PSP)
<div>
 
{|border="4" cellpadding="4"  cellspacing="4"
 
|'''5[A] Spirit Shackle: Trap'''
(crit / anti air) 8YRYX (159 / 124  damage, 9 PSP)
|-
 
| Attack
(crit / anti air) 8YRYY > 6RjY > 6AA > 6RjY > 8A (222 / 172 damage, 15 PSP)
| Damage
 
| PSP
 
| Height
5XX > 6AAY~YX (179 damage, 12 PSP)
| Impact
 
| Hit Adv
5XX > 6AA > (slight delay) Y~Y > (land) 5YY4A (192 damage, 14 PSP)
| Block
 
|-
5XX > W! > jR[A] > W!> reverse 8YRA > 6RYX (211+30 damage, 15 PSP)
| Normal
 
| 30 (10) / 40 (10)*
5XX > W! > 8YR > 6RjY> 6AA(Y)X (214 (222) + 30 damage, 14 (15) PSP)
| 0
 
| Low
5XX > W!> CADC forward > 6AR > 6RjY> 5YY8A (237 + 30 damage, 14 PSP)
| i47
 
| Crumple
(back to wall) 5XXRA > W! > 6R[A] > W! > 6RY> 5RjY> 6AAX (204 + 30 damage, 14 PSP)
| N/A
 
|}</div>
 
<div>
j.X > 2XX (120 damage, 3 PSP)
{|border="1"
 
|<p>A grounded trap created from a charged Spirit Shackle that crumples the opponent.</p>
j.X > 5YYRX (132 damage, 7 PSP)
<p>If the opponent walks over the trap, they receive a No Support debuff.</p>
 
<p>The No Support debuff lasts for 8.5 seconds.</p>
j.X > 5XX > 6AA > (slight delay) Y~Y > 5Y4A (167 damage, 12 PSP)
<p>Three traps are set in Field Phase while one is set in Duel Phase.</p>
 
<p>In Burst Mode, a charged Spirit Shackle lays down five traps.</p>
 
<p>* In Burst Mode, the traps deal additional damage.</p>
CA (crit) / [CA] > 6AA > (slight delay) Y~YX (174 / 138 damage, 12 PSP)
|}</div>
 
<br>
CA (crit) / [CA] > 6AA > 6RjY > 5XXR[A] > W! > (jR[A] > W! >) 4A (173 (179) / 141 (147) + 30 damage, 15 PSP)
<br>
 
<br>
(back to wall) CA (crit) / [CA] > microwalk > 5XXRA > W! > 6R[A] > W! > 6XXX (175/154 + 30 damage, 14 PSP)
[[File:Pokken_Decidueye_6A.png|400px|left|border]]
 
<div>  
 
{|border="4" cellpadding="4" cellspacing="4"
jRA > W! > 6R[A] > W! > reverse 8YRA > 6RY~YX (203 + 30 damage, 16 PSP)
|'''6A Fury Attack'''
 
|-
jRA > W! > 6R[A] > W! > reverse 8YRA > 6R Y> 5RjY(1) > 5Y8A (210 + 30 damage, 14 PSP)
| Attack
 
| Damage
jRA > W! > 6R[A] > reverse 8YRA > W! > 5R6RjY > hold forward > 6Y9A (210 + 30 damage, 14 PSP)
| PSP
 
| Height
 
| Impact
jR[A] > W! > 6XX(2) > 5YY6AAX (231 damage, 9 PSP)
| Hit Adv
 
| Block
jR[A] > W! > 6XX(2) > 5YY8A > 8A > 8A (227 + 30 damage, 14 PSP)
|-
 
| Normal
jR[A] > W! > 6XX(2) > 5YY8A > 5Y8A > 5Y8A (231 + 30 damage, 14 PSP)
| 50 (15)
 
| 4
jR[A] > W! > reverse 8YRA > W! > 6RYX
| Mid High
(213 + 30 damage, 12 PSP)
| i15
 
| 0 / SS +10*
jR[A] > W! > 6XX(2)> 5YY8[AX] > ]A[ > ]X[ (205 damage, 0 PSP)
| -16 / SS -2**
 
|}</div>
jR[A] > W! > CADC forward > 6AR > 6RjY 5YY8A > 6XXX (244 + 30 damage, 15 PSP)
<div>
 
{|border="1"
|<p>Decidueye flies forward with a multitude of hits.</p>
<p>Invincible against Lows on frame 13.</p>
<p>Can transition into Soaring Stance with R.</p>
<p>* More advantageous on hit if canceled into Soaring Stance.</p>
<p>** Becomes safer on block if canceled into Soaring Stance.</p>
|}</div>
<br>
<br>
<br>
<br>
==Notable Players==
<br>
<br>
[[File:Pokken_Decidueye_6AYX_1.png|325px|left|border]]
*Bolimar (NA): [https://twitter.com/causey_dale Twitter]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''6AY/X Leaf Blade'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 40 (10)
| 4
| Mid
| i15
| +8
| -8
|}</div>
<div>
{|border="1"
|<p>Following up from Fury Attack, Decidueye strikes the opponent.</p>
|}</div>
<br>
<br>
*EveryDamnDay (NA): [https://twitter.com/EveryDamnDayyy_ Twitter]
<br>
<br>
*Maverick (NA): [https://twitter.com/MaverickEasy Twitter]
<br>
<br>
<br>
*Mewtater (NA): [https://www.twitch.tv/mewtater Twitch], [https://twitter.com/Mewtater_ Twitter], [https://www.youtube.com/Mewtater YouTube]
<br>
[[File:Pokken_Decidueye_6AYX_2.png|325px|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''Burst 6AYY/XX Leaf Blade: Followup'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 92 (25)
| 12
| Mid
| i15
| Launch
| -8
|}</div>
<div>
{|border="1"
|<p>Decidueye releases a wave of arrows pointed upwards that instantly Phase Shifts.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_6AA.png|300px|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''6AA Razor Leaf'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 30 (12)
| 2
| Mid High
| i15
| +10
| +8
|}</div>
<div>
{|border="1"
|<p>Decidueye surrounds itself in a flurry of leaves.</p>
<p>Transitions into Soaring Stance once complete.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Decidueye_8A_1.png|215px|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''8A Smack Down (Arrow)'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 95
| 4
| Aerial
| i19
| Launch
| N/A
|}</div>
<div>
{|border="1"
|<p>Decidueye fires an arrow upwards that can only hit aerial opponents.</p>
<p>Can change trajectory by inputting 7A or 9A.</p>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_8A_2.png|240px|left|border]]
[[File:Pokken_Decidueye_8A_4.png|280px|border]]
<div>
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''8A Smack Down (Magnemite)'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 40 (10)
| 1
| Mid
| i81
| +48
| +28
|}</div>
<div>
{|border="1"
|<p>After using Smack Down, a Magnemite falls from above.</p>
<p>In Burst Mode, three Magnemites fall from above.</p>
<p>The three Magnemites fall in this order:</p>
<p>Front, back, then center.</p>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_8A_3.png|240px|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''8A Smack Down (Camera)'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60 (15)
| 1
| Mid
| i81
| Launch
| +28
|}</div>
<div>
{|border="1"
|<p>There's a random chance of a Camera Magnemite to fall from above.</p>
<p>Deals additional damage and launches the opponent.</p>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Decidueye_jA_1.png|left|border]]
[[File:Pokken_Decidueye_jA_2.png|315px|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.A Sucker Punch'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Counter
| 40 (10)
| 0
| Mid Low
| i48
| 0
| -8
|}</div>
<div>
{|border="1"
|<p>Decidueye vanishes and becomes invincible for a short period of time.</p>
<p>Afterwards, Decidueye reappears on the ground and punches the opponent.</p>
<p>Upon landing, Decidueye is given a small amount of counter armor frames.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Decidueye_jA_3.png|400px|left|border]]
[[File:Pokken_Decidueye_jA_4.png|400px|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.A Sucker Punch: Critical Hit'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Counter
| 158
| 12
| Mid
| i48
| Launch
| N/A
|}</div>
<div>
{|border="1"
|<p>Landing a critical hit with Sucker Punch powers up the move.</p>
<p>Decidueye performs a followup blast that launches the opponent.</p>
|}</div>
<br>
<br>
<br>
 
==Combos==
==Notable Players==
<br>
*Bolimar (NA): [https://twitter.com/causey_dale Twitter]
<br>
*EveryDamnDay (NA): [https://twitter.com/EveryDamnDayyy_ Twitter]
<br>
*Maverick (NA): [https://twitter.com/MaverickEasy Twitter]
<br>
<br>
*Niet (EU): [https://twitter.com/PFQ_Niet Twitter]
*Niet (EU): [https://twitter.com/PFQ_Niet Twitter]
Line 1,930: Line 1,873:
*Tonosama (JP)
*Tonosama (JP)
<br>
<br>
*M2Cloud (EU) [https://twitter.com/Cloud_Fgc Twitter]


==External Resources==
==External Resources==
<br>
<br>
[http://www.pokkenarena.com/forums/forum/78-decidueye/ Pokken Arena: Decidueye]
[https://www.youtube.com/watch?v=j4ktwOYg_Jw Badintent's Decidueye Beginner Guide]
<br>
<br>
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1696708987 Frame Data: Decidueye]
<br>
<br>
<br>
<br>
[https://web.archive.org/web/20191122222710/http://www.pokkenarena.com/forums/forum/78-decidueye/ Pokken Arena: Decidueye]
<br>
<br>
[[Category:Pokken Tournament DX]]
[[Category:Pokken Tournament DX]]

Latest revision as of 08:54, 14 April 2025

Pokken Tournament DX

Introduction

Highly mobile and incredibly acrobatic, Decidueye is a powerful all-arounder that has tools for every situation. Boasting one of the best walk speeds in the game, combined with his unique soaring stance and divekick, Decidueye boasts some of the best mobility in the game. Paired with an incredible zoning game, Decidueye can snipe at and pester his opponent at a distance with an array of projectiles whilst punishing careless approach attempts with his powerful whiff punishers and gap closers, forcing your opponent to stay on their toes no matter where they are. If you thought that this ethereal archer would be hapless up close though, you’d be off the mark. Decidueye boasts incredible pokes up close and a myriad of mix-ups, tick throws and frametraps. To supplement his strong offense, Decidueye also boasts a plethora of okizeme options that keep your opponent guessing while remaining incredibly safe. To make matters worse for your opponent, being cornered against Decidueye leaves one vulnerable to getting wallsplatted by him, where Decidueye is infamous for being able to dish out stylish and incredibly damaging combos.

That’s not to say our favourite avian sharpshooter is without peer though. Despite his many strengths, Decidueye tends to be a little lacking in the damage department outside of his major combo starters and outside the corner. Owl’s big damage combos also tends to be gated behind more complex combos and often character specific juggles, meaning it may take some time labbing the character to understand how his juggles work and the various timings for each character. Lastly, certain characters with strong antiairs can often shut down a lot of Decidueye’s offensive pressure and force him to play a more honest grounded game. Thankfully, our feathered friend has more than enough strengths to make up for these paltry shortcomings, making these more minor annoyances than actually debilitating weaknesses. Commonly agreed on as one of the stronger characters in the game, Decidueye has a modest skill floor with an incredibly high skill ceiling. If you’re looking for a strong character with tools for every situation, the Deciduous Deadeye Decidueye is the character for you.



Pokken Decidueye Soaring Stance.png Pokken Decidueye Soaring Stance R 1.png Pokken Decidueye Soaring Stance R 3.png Pokken Decidueye Soaring Stance R 2.png

Soaring Stance

Pressing R in the air or after certain attacks causes Decidueye to float above the ground in a state known as Soaring Stance. Transitioning into and out of this state enables tricky movement, as pressing a direction and R in the air will cause Decidueye to twirl a short distance in that direction before entering Soaring Stance (j.R enters Soaring Stance on Frame 11, j.6/sR does so on Frame 17, and j.4R does so on Frame 21). Additionally, while pressing R can transition Decidueye out of Soaring Stance, tapping forward and R transitions out with a short flip that can cross up the opponent, and tapping back does so with a disappearing fade back which has 1-23F Strike/Throw/Projectile invuln (SS R is Air Actionable on Frame 13, while other methods of transitioning out with R are Air Actionable on Frame 15).

Decidueye's Soaring Stance moves are the cornerstone of his gameplay. Soaring Stance Y and X form the basis of an incredibly deep combo game, and pressing A while in Soaring Stance performs Acrobatics, a diving command grab which allows Decidueye to layer on powerful mixups.

Decidueye
#PTDX_DEC
Pokken Decidueye.png
Vitals
HP 570 HP
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash 33F, 1-8F Strike/Throw Invuln, Cancelable on Frame 29
Side Dash 41F, 5-14F Projectile Invuln, Cancelable on Frame 29
Forward Dash 25F, 5-13F Strike/Throw/Projectile Invuln, Cancelable on Frame 17
Unique Movement Options Soaring Stance
Stances
High Stance Charges Synergy Gauge (1.25CC/tick)
Low Stance High Invuln. on Frame 1

General Moves




Pokken Decidueye Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

In Field, 5A fires 3 arrows instead of 1

In Field, 5[A] fires 5 arrows instead of 3.

8A Smack Down shoots down 3 Magnemites in total.

6AY Leaf Blade gains a new followup.




Pokken Decidueye Burst Attack 1.png Pokken Decidueye Burst Attack 2.png

Burst Attack: Shining Feather

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Normal (Strike) 200 (55) Shift Mid S+ i15 FP 82 / DP 70 Knockdown.
In Air: Until Landing FP +27 / DP +13
+8* Airborne on Frame 5, 13-35F Total Invuln, Pierce, No Support (opponent) for 660F on Hit

Decidueye creates a storm of leaves in a straight line.

No Support debuff lasts for 11 seconds.

Shining Feather can be activated while in the air.

*May vary depending on your height. The higher it was used, the more unsafe it becomes.




Pokken Decidueye Grab FP.png Pokken Decidueye Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Properties
Grab FP 60 / DP 90 Shift Ground Only 1 i11 49 FP Shift (+4) / DP Shift DP (No Support (opponent) for 510F on Hit)

No Support debuff lasts for 8.5 seconds.




Pokken Decidueye CA 1.png Pokken Decidueye CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv. Block Properties
X+A Counter Attack Counter (Strike) 70 50% 3 Mid Low 5 i27 65 FP Shift (+4) / DP +8 -8 1-20F Counter Armor, Hard Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (Strike) 90 50% 3 Mid Low 6 i47 85 Hard Launch +4 1-40F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Pokken Decidueye Release Y.png

]Y[ Release Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Projectile) 15 (4 first hits) / 20 (finisher) 10% (4 first hits) / 10% (finisher) 3 (finisher) Special Mid 7 i19 1 75 FP Shift (0) / 0 -4

Decidueye fires a barrage of five arrows straight ahead.






Pokken Decidueye Release X.png

]X[ Release X

PSP Total Frames Properties
-6 91 Uses 15 CC of Synergy

Decidueye lets out a screech that takes away 6 Phase Shift Points from the opponent.

Adds 4 extra seconds to the opponent's negative statuses.

Affects the opponent regardless of their range.

Affects the opponent regardless of their state (air tech, knocked down, etc).




Pokken Decidueye Soaring Stance X 1.png Pokken Decidueye Soaring Stance X 2.png

Soaring Stance X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv. Block
Normal (Strike) 40, 40 0%, 70% 0, 5 Mid High, Low 5 i15 4 Until Landing +37 Knockdown -16

Decidueye divebombs to the ground and creates a shockwave upon landing.

Landing the first hit only results in the opponent bouncing off the ground




Field Phase Attacks




Pokken Decidueye nY.png

nY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 20 10% Special Mid 6 i15 5 49 -8 -12 Special Cancelable on Frame 25

Decidueye throws out a green arrow that travels forward.





Pokken Decidueye sY.png

sY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 60 10% per hit Special Mid 6 i27 9 69 -4 -12 fY Cancelable on Frame 37

Decidueye strafes to the side, firing three arrows forward.

Frame data is assuming Decidueye is point blank in front of the opponent.





Pokken Decidueye fY.png

sYY/fY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 60 Mid High 4 i19 9 63 Shift (0) -12* Low Invuln. on Frame 5

Airborne on Frame 5

Decidueye swoops forward and homes in on the opponent.

Only the last hit shifts

*Can be made safe if spaced







Pokken Decidueye bY.png


bY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 60 Mid 4 i23 9 57 Shift (Launch) 0 Destroys Projectiles while active

A pillar of wind.

Has 3 total hits, each dealing 20 damage

Only the last hit shifts







Pokken Decidueye jY FP.png

j.Y

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Projectile) 40 50% Mid 7 i25 9 Until Landing +27 +12 +12

Decidueye rains arrows from above.






Pokken Decidueye Soaring Stance Y 2.png

Soaring Stance Y

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Soaring Stance Y Normal (Projectile) 20 0% Mid 6 i19 8 41 / Until Landing +27 +51 / -62 -31 / -142 Transitions back into Soaring Stance on Frame 41.
Soaring Stance YY Normal (Projectile) 20 20% Mid 6 i41 8 411 / Until Landing +272 +51 / -62 -31 / -142 Air Actionable on Frame 48.

Decidueye fires a crescent-shaped projectile forward.

ssY can be cancelled into ss.X by inputting ss.YX.

Frame Advantage is based on Soaring Stance after Homing Attack. The higher you are the more negative this move becomes.

1When there is still one action left in Soaring Stance

2When there are no more actions left in Soaring Stance




Pokken Decidueye Homing Attack 1.png Pokken Decidueye Homing Attack 2.png

Homing Attack

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
X Homing Attack 1 Normal (Strike) 20, 20 0, 30% (Second Hit Only) Mid 4 i17 1 29 +4 / SS +16* -8 / SS +4** Throw Blast, Block/Jump Cancelable on Frame 1,

XR: [Transitions into Soaring Stance on Frame 47]

XX Homing Attack 2 Normal (strike) 70 N/A Mid 4 i61 N/A 93 Shift (+8) -8 N/A
X[X] Charged Homing Attack 2 Normal (strike) 90 N/A Mid 5 i81 N/A 113 Shift (+8) Guard Break (+28) Pierce, Guard Break

Decidueye homes in on the opponent and strikes twice with Its wings, following up with an attack using both wings.

If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.

*More advantageous on hit if canceled into Soaring Stance.

**Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye jX FP.png

j.X

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Strike) 60 N/A Mid High 5 i22 9 Until Landing +27 Shift (Knockdown) 0*

Decidueye footdives from above.

Can change the trajectory by inputing jbX or jfX.

*May vary depending on your height. The higher it was used, the more unsafe it becomes.




Duel Phase Weak Attacks




Pokken Decidueye 5Y.png Pokken Decidueye 5YY.png Pokken Decidueye 5YYY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
5Y Normal (Strike) 20 10% 0 Mid Low 3 i15 5 39 +4 / SS +16* -4 / SS +6** Special Cancelable on Frame 19

5YR: [Transitions into Soaring Stance on Frame 30]

5YY Normal (Strike) 40 0% 2 Mid Low 3 i15 N/A 74 +4 / SS +16* -4 / SS +10** Special Cancelable on Frame 52

5YYR: [Transitions into Soaring Stance on Frame 63]

5YYY Normal (Strike) 20 10% 3 Mid Low X i77 N/A 107 0 / SS +10* -4 / SS +10** Special Cancelable on Frame 81

5YYYR: [Transitions into Soaring Stance on Frame 92]

A combo of wing attacks ending in a single arrow shot.

The arrow of 5YYY does not interact with any other move. Not a blockstring from 5YY.

*More advantageous on hit if canceled into Soaring Stance.

**Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye 4Y.png

4Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 54 10% each hit 2 Mid Low 4 i27 9 54 +12* +4 Hard Launch on Crit, Destroys Projectiles while active

A gust of wind.

Brings the opponent closer on block

Has 3 total hits, each dealing 20 damage

*If the last hit only lands, becomes +16 on hit




Pokken Decidueye 8Y 1.png Pokken Decidueye 8Y 2.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 30, 30 20% (last hit) 0, 3 Mid, Mid High 3 i19 9 80 -8 / SS +10* -16 / SS +6** 5-20F High/Mid High Invuln, Airborne on Frame 35

8YR: [Transitions into Soaring Stance on Frame 60]

Decidueye swipes the air with Its wing and launches itself into the air.

* More advantageous on hit if canceled into Soaring Stance.

** Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye 2Y.png Pokken Decidueye 2YY.png

2Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
2Y Normal (Strike) 10 N/A 0 Low 3 i11 1 29 +4 -4 High Invuln. on Frame 1, Throw Blast
2YY Normal (Strike) 20 20% 2 Mid Low 3 i30 N/A 52 0 / SS +7 -8 / SS -1 Special Cancelable on Frame 34

2YYR: [Transitions into Soaring Stance on Frame 45]

A quick low talon poke.

2YY isn't a true blockstring




Pokken Decidueye jY DP.png

jY

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 20 each hit 10%, 0% 0, 1 Mid High 3 i9 5 Until Landing +13 +24* +4** jYR: [Transitions into Soaring Stance as early as Frame 28]

Decidueye attacks with a 360 spin.

Both hits can be cancelled into Soaring Stance

*May vary depending on your height and which hit you land

**May vary depending on your height and which hit you land.






Pokken Decidueye Soaring Stance Y 1.png
Pokken Decidueye Soaring Stance YY.png

Soaring Stance Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Soaring Stance Y Normal (Strike) 20 0 1 Mid High 4 i19 8 41 / Until Landing +13 +101 / +162* +21 / +52 Transitions back into Soaring Stance on Frame 41
Soaring Stance YY Normal (Strike) 50 20% 3 Mid High 4 i41 30 651 / Until Landing +132 Hard Launch -11 / -112 Air Actionable on Frame 48

Decidueye strikes the opponent with Its wing with a followup kick that launches the opponent.

Can cancel into Soaring Stance Y / X.

Frame Advantage is based on Soaring Stance after 5Y. The higher you are the more negative this move becomes.

1When there is still one action left in Soaring Stance

2When there are no more actions left in Soaring Stance

*May vary depending on your height




Duel Phase Strong Attacks




Pokken Decidueye 5X.png Pokken Decidueye 5XX.png

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
5X Normal (Strike) 30 0 0 Low 4 i19 9 53 0 -8 1-51F High Invuln.
5XX Normal (Strike) 40 20% 4 Mid 4 N/A i44 77 Hard Launch -8 / SS +8 1-66F High Invuln.

5XXR: [Transitions into Soaring Stance on Frame 63]

An advancing forward low-kick with a follow up kick that launches the opponent.







Pokken Decidueye 6X.png Pokken Decidueye 6XX.png Pokken Decidueye 6XXX.png

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
6X Normal (Strike) 40 20% 0 Mid High 4 i23 9 49 Soft Launch -4 Airborne on Frame 5, Low Invuln. on Frame 9
6XX Normal (Strike) 40 0% 0 Mid High 4 i40 N/A 70 Soft Launch -8 26-52F Mid Low Invuln.
6XXX Normal (Strike) 80 10% 4 Mid High 4 i69 N/A 99 Hard Launch / Knockdown (Air Hit) +4 N/A

Decidueye leaps forward and kicks three times with the third kick leading to a hard knockdown if they're in the air.

If only the last hit connects, the opponent bounces off the ground




Pokken Decidueye 4X 1.png Pokken Decidueye 4X 2.png

4X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
4X Normal (Strike) 60 20% 4 Mid Low 4 i27 9 59 Crumple -4 N/A
Charged - 4[X] Normal (Strike) 80 20% 4 Mid Low 4 i47 9 79 Crumple +8 Pierce

Decidueye strikes with both wings and crumples the opponent.




Pokken Decidueye 8X 1.png Pokken Decidueye 8X 2.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 40 20% 3 Mid 7 i27 1 66 -4 -12 Throw Blast, Airborne on Frame 9, Crumple on Crit

Decidueye leaps backwards and fires an arrow upwards.

Shoots at a sharper angle by holding X.




Pokken Decidueye 2X.png Pokken Decidueye 2XX.png

2X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
2X Normal (Strike) 40 10% 1 Low 4 i15 5 51 Hard Launch -8 High Invuln. on Frame 1
2XX Normal (Strike) 80 20% 2 Mid High 4 i44 N/A 82 Hard Launch -8 1-27F High Invuln, Airborne on Frame 38

A low-grounded leg sweep followed by a kick that launches the opponent away.

Only a blockstring at closer ranges




Pokken Decidueye jX DP.png

jX

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Strike) 40 20% 0 Mid High 4 i20 9 Until Landing +18 +20* +4**

Decidueye footdives from above.

Can change the trajectory by inputing j4X or j6X.

*May vary depending on your height. The higher jX hits the opponent, the less advantageous it becomes.

**May vary depending on your height. The higher it was used, the more unsafe it becomes.




Pokemon Moves




Pokken Decidueye 5A 1.png Pokken Decidueye 5A 2.png Pokken Decidueye 5A 3.png

5A Spirit Shackle

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Spirit Shackle Normal (Projectile) 40 (10) 20% 3 Mid High 8 i27 9 61 FP Shift (-8) / DP 0 -8 5-15F Destroys Projectiles, No Support (opponent) for 180F on Hit
5[A] Charged Spirit Shackle Normal (Projectile) FP 40 (6) /

DP 60 (15) / DP Burst 90 (25)

20% 3 Mid High 8 i47 9 81 FP Shift (-8) / DP +4 FP -2, 0 (Burst) / DP -4 5-15F Destroys Projectiles, No Support (opponent) for 180F on Hit
5[A] Charged Spirit Shackle: Trap Normal (Projectile) 30 (8) 20% 0 Low 2 i60 N/A 81 Crumple FP +19 / DP +13 No Support (opponent) for 510F on Hit

Decidueye cloaks itself in a ghostly mist and fires an arrow.

Upon firing the arrow, the mist erases projectiles

In Field Phase, 5[A] fires 3 arrows at once.

5[A] sets a trap on the ground. In Field Phase, 3 traps are set by 5[A].

5[A] and the trap don't link together

In Burst Mode and in Field phase, 5A and 5[A] fire 2 additional arrows.

In Burst Mode and in Field phase, 5[A] sets two additional traps.




Pokken Decidueye 6A.png

6A Fury Attack

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 50 (15) 0% 4 Mid High 5 i15 5 69 0 / SS +12* -16 / SS -4** Low Invuln. on Frame 13

6AR: [Transitions into Soaring Stance on Frame 57]

Decidueye flies forward with a multitude of hits.

Has 5 total hits, each dealing 10 damage and 3 chip

* More advantageous on hit if canceled into Soaring Stance.

** Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye 6AA.png

6AA Razor Leaf

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (Strike) 30 (12) 20% (Last hit) 2* Mid High 12 i50 78 +10 +8 Transitions into Soaring Stance on Frame 78

Decidueye surrounds itself in a flurry of leaves.

Has 6 total hits, each dealing 5 damage and 2 chip

*PSPs are counted for the whole move and not with 6A separately




Pokken Decidueye 6AYX 1.png Pokken Decidueye 6AYX 2.png

6AY/X Leaf Blade

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block
6AY/X Leaf Blade Normal (Strike) 40 (10) 0% 4* Mid 5 i60 91 +8 -8
Burst 6AYY/XX Leaf Blade: Followup Normal (Strike) 102 (26) 10% (first hit of the followup) 12* Mid S+ i95 167 Shift -8

Following up from Fury Attack, Decidueye strikes the opponent.

Not a true blockstring from 6A.

In Burst Mode, Decidueye can release a wave of arrows pointed upwards that instantly Phase Shifts with 6AYY/XX. Not a blockstring from 6AY/X.

6AYY/XX has 4 total hits, the first three dealing 20 damage and 5 chip, and the last one 40 damage and 11 chip.

*PSPs are counted for the whole move and not with 6A separately




Pokken Decidueye 4A.png

4A Frenzy Plant

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (Strike) 50 (18)/ 90 (41)* / 180** 4 / 12** Mid 5 i15 81 Soft Launch -41 1-15F Counter Armor

Decidueye sprouts vines from the ground that launch the opponent.

*Deals more damage at a closer range.

**Hitbox only accessible behind Decidueye that deals twice the amount of damage and instantly shifts.




Pokken Decidueye 8A 1.png Pokken Decidueye 8A 2.png Pokken Decidueye 8A 3.png

8A Smack Down

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
8A Smack Down (Arrow) Normal (Projectile) 20 (Arrow) / 110 (Explosion) 20 % (Arrow)/ 80 % (Explosion) 4 Air Only 8 i19 9 69 Soft Launch N/A
Magnemite Normal (Projectile) 40 (10) 20% 1 Mid 6 i81 9 69 +48 +28
Camera Normal (Projectile) 60 (15) 20% 1 Mid 8 i81 9 69 Hard Launch +28

Decidueye fires an arrow upwards that can only hit aerial opponents.

Can change trajectory by inputting 7A or 9A.

After using Smack Down, either a Magnemite or a Camera Magnemite falls randomly on the ground

In Burst Mode, Decidueye fires 3 arrows at once, and the three Magnemites fall in this order: front, back, then center.




Pokken Decidueye jA 1.png Pokken Decidueye jA 2.png Pokken Decidueye jA 4.png

j.A Sucker Punch

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Counter (Strike) 40 (10) / 48, 110* 0 / 12* Mid Low 5 i48 N/A 77 0 / Shift* -8 5-34F Strike/Throw/Projectile Invuln, 35-40F Counter Armor, Crumples and gains a follow-up on Crit

Decidueye vanishes and becomes invincible for a short period of time.

Afterwards, Decidueye reappears on the ground and punches the opponent.

*Landing a critical hit with Sucker Punch powers up the move and causes Decidueye to perform a follow-up blast that Phase Shifts.




Pokken Decidueye Release A.png

]A[ Feather Dance

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 40 (20) 0 0 Mid Low 7 i39 9 88 N/A -8 Charge Time: 90F, Attack Down (opponent) for 60F/Hit

Decidueye twirls around and throws out a leaf tornado that tracks the opponent.

Has 4 total hits, each dealing 10 damage and 5 chip

Does not have hitstun.




Pokken Decidueye Soaring Stance A 1.png Pokken Decidueye Soaring Stance A 2.png Pokken Decidueye Soaring Stance A 3.png

Soaring Stance A Acrobatics

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv.
Soaring Stance A Acrobatics: Backwards Throw Grab 130* / 80* (Full Synergy Gauge) 50% 3 Mid High 1 i27 Until Landing +39 Knockdown
Soaring Stance [A] Acrobatics: Forward Throw Grab 60* 20% 0 Mid High 1 i23 Until Landing +39 Hard Launch

Decidueye dives downwards and grabs the opponent with Its talons.

Backwards Throw leaves Decidueye airborne.

Landing Backwards Throw Acrobatics causes Decidueye to swap sides with the opponent.

Forward Throw leaves Decidueye on the ground.

Forward Throw can only wallsplat an opponent that has been wallsplatted zero or one times in the current combo. Further attempts to wallsplat will lead to the opponent just falling to the ground instead.

* Is considered as an airborne hit (10% less damage).




Combos

Decidueye Duel Phase Combos

Decidueye Combo Guide

Niet's Decidueye combo calculator


Field


XRX (96 damage, shifts)


n.Y > f.AY / fA(A) (101 / 65 (95) damage, shifts)


jR[A] > W! > bY (104 damage, shifts)

jR[A] > W! > (slight delay) XRX (134 damage, shifts)

jR[A] > W! > XR[A] > W! > XRYX (148 damage, shifts)


Duel


5YY(Y)RX (120 (128) damage, 7 (10) PSP)

5YY(Y) 6AY (128 (135) damage, 6 (9) PSP)

5YYRX W! CA 5Y8A (154 + 30 damage, 14 PSP)


2YYY (70 damage, 6 PSP)

2YY6AY (102 damage, 6 PSP)


(crit / anti air) 8YRYX (159 / 124 damage, 9 PSP)

(crit / anti air) 8YRYY > 6RjY > 6AA > 6RjY > 8A (222 / 172 damage, 15 PSP)


5XX > 6AAY~YX (179 damage, 12 PSP)

5XX > 6AA > (slight delay) Y~Y > (land) 5YY4A (192 damage, 14 PSP)

5XX > W! > jR[A] > W!> reverse 8YRA > 6RYX (211+30 damage, 15 PSP)

5XX > W! > 8YR > 6RjY> 6AA(Y)X (214 (222) + 30 damage, 14 (15) PSP)

5XX > W!> CADC forward > 6AR > 6RjY> 5YY8A (237 + 30 damage, 14 PSP)

(back to wall) 5XXRA > W! > 6R[A] > W! > 6RY> 5RjY> 6AAX (204 + 30 damage, 14 PSP)


j.X > 2XX (120 damage, 3 PSP)

j.X > 5YYRX (132 damage, 7 PSP)

j.X > 5XX > 6AA > (slight delay) Y~Y > 5Y4A (167 damage, 12 PSP)


CA (crit) / [CA] > 6AA > (slight delay) Y~YX (174 / 138 damage, 12 PSP)

CA (crit) / [CA] > 6AA > 6RjY > 5XXR[A] > W! > (jR[A] > W! >) 4A (173 (179) / 141 (147) + 30 damage, 15 PSP)

(back to wall) CA (crit) / [CA] > microwalk > 5XXRA > W! > 6R[A] > W! > 6XXX (175/154 + 30 damage, 14 PSP)


jRA > W! > 6R[A] > W! > reverse 8YRA > 6RY~YX (203 + 30 damage, 16 PSP)

jRA > W! > 6R[A] > W! > reverse 8YRA > 6R Y> 5RjY(1) > 5Y8A (210 + 30 damage, 14 PSP)

jRA > W! > 6R[A] > reverse 8YRA > W! > 5R6RjY > hold forward > 6Y9A (210 + 30 damage, 14 PSP)


jR[A] > W! > 6XX(2) > 5YY6AAX (231 damage, 9 PSP)

jR[A] > W! > 6XX(2) > 5YY8A > 8A > 8A (227 + 30 damage, 14 PSP)

jR[A] > W! > 6XX(2) > 5YY8A > 5Y8A > 5Y8A (231 + 30 damage, 14 PSP)

jR[A] > W! > reverse 8YRA > W! > 6RYX (213 + 30 damage, 12 PSP)

jR[A] > W! > 6XX(2)> 5YY8[AX] > ]A[ > ]X[ (205 damage, 0 PSP)

jR[A] > W! > CADC forward > 6AR > 6RjY 5YY8A > 6XXX (244 + 30 damage, 15 PSP)



Notable Players









  • Tonosama (JP)


External Resources


Badintent's Decidueye Beginner Guide

Pokken Arena: Decidueye