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== | ====Color Options==== | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" colspan="2" bgcolor="#ff0808" | X-Ism|| align="center" colspan="2" bgcolor="#309900" | A-Ism || align="center" colspan="2" bgcolor="#0822ff" | V-Ism | |||
|- | |||
| align="center" | [[File:Sfa3_Rose_pxism.png]] || align="center" | [[File:Sfa3_Rose_kxism.png]] || align="center" | [[File:Sfa3_Rose_paism.png]] || align="center" | [[File:Sfa3_Rose_kaism.png]] || align="center" | [[File:Sfa3_Rose_pvism.png]] || align="center" | [[File:Sfa3_Rose_kvism.png]] | |||
|- | |||
| align="center" | Punch || align="center" | Kick || align="center" | Punch || align="center" | Kick || align="center" | Punch || align="center" | Kick | |||
|} | |||
=== | =Moves List= | ||
Sliding: | |||
====Ground Normals==== | |||
*<b>Standing Jab:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Sfa3_Rose_jab.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>4</b>/7}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +3}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +4/+9}} | |||
|} | |||
*<b>Close Standing Strong:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Sfa3_Rose_strong1.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)6(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6</b>/18}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -5}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -4/0}} | |||
|} | |||
*<b>Far Standing Strong:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Sfa3_Rose_strong2.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>5</b>/11}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +3}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +4/+8}} | |||
|} | |||
*<b>Close Standing Fierce:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | Sfa3_Rose_fierce1.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>4</b>/19}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| 0}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +1/Launch}} | |||
|} | |||
*<b>Far Standing Fierce:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | Sfa3_Rose_fierce2.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 14/<b>3</b>/19}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +1}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +2/Launch}} | |||
|} | |||
*<b>Standing Short:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Sfa3_Rose_short.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/12}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -2}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -1/+4}} | |||
|} | |||
*<b>Close Standing Forward:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 9 | Sfa3_Rose_forward1.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 12/<b>3</b>/20}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -4}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -3/+1}} | |||
|} | |||
*<b>Far Standing Forward:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 9 | Sfa3_Rose_forward2.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6</b>/19}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -6}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -5/-1}} | |||
|} | |||
*<b>Close Standing Roundhouse:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | Sfa3_Rose_roundhouse1.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1,4(A)6(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>3</b>/25}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -5}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -4/Launch}} | |||
|} | |||
*<b>Far Standing Roundhouse:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | Sfa3_Rose_roundhouse2.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 6}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 12/<b>2</b>/37}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -16}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -15/Launch}} | |||
|} | |||
*<b>Crouching Jab:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 9 | Sfa3_Rose_crjab.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/7}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +3}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +4/+8}} | |||
|} | |||
*<b>Crouching Strong:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 9 | Sfa3_Rose_crstrong.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>7</b>/9}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +3}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +4/+8}} | |||
|} | |||
*<b>Crouching Fierce:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 15,14}} |{{STDiagramImageCell| 9 | Sfa3_Rose_crfierce1.png }} |{{STDiagramImageCell| 9 | Sfa3_Rose_crfierce2.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>2</b>/25}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -4}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -3/Launch}} | |||
|} | |||
The 2nd part of this move cannot be special canceled in A-ISM only V-ISM, it can be canceled into supers. | |||
*<b>Crouching Short:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 9 | Sfa3_Rose_crshort.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/7}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +3}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +4/+9}} | |||
|} | |||
*<b>Crouching Forward:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 9 | Sfa3_Rose_crforward.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/13}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| 0}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +1/+5}} | |||
|} | |||
*<b>Crouching Roundhouse:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | Sfa3_Rose_crroundhouse.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>4</b>/29}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -10}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -}} | |||
|} | |||
====Air Normals==== | |||
*<b>Neutral Jump Jab:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 4 | sfa3_Rose_njjab.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>10</b>/9}} | |||
|} | |||
*<b>Diagonal Jump Jab:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 4 | sfa3_Rose_fjjab.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>10</b>/9}} | |||
|} | |||
*<b>Neutral Jump Strong:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 4 | sfa3_Rose_njstrong.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X,V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>8</b>/9}} | |||
|} | |||
*<b>Diagonal Jump Strong:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 4 | sfa3_Rose_fjstrong.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X,V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>8</b>/9}} | |||
|} | |||
*<b>Neutral Jump Fierce:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 4 | sfa3_Rose_njfierce1.png }} |{{STDiagramImageCell| 4 | sfa3_Rose_njfierce2.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>4</b>/19}} | |||
|} | |||
*<b>Diagonal Jump Fierce:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 15,14}} |{{STDiagramImageCell| 4 | sfa3_Rose_fjfierce1.png }} |{{STDiagramImageCell| 4 | sfa3_Rose_fjfierce2.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>4</b>/20}} | |||
|} | |||
*<b>Neutral Jump Short:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 4 | sfa3_Rose_njshort.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>10</b>/12}} | |||
|} | |||
*<b>Diagonal Jump Short:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 4 | sfa3_Rose_fjshort.png}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>10</b>/12}} | |||
|} | |||
*<b>Neutral Jump Forward:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 4 | sfa3_Rose_njforward.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X,V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>8</b>/25}} | |||
|} | |||
*<b>Diagonal Jump Forward:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 7,10}} |{{STDiagramImageCell| 4 | sfa3_Rose_fjforward1.png }} |{{STDiagramImageCell| 4 | sfa3_Rose_fjforward2.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X,V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>6</b>/25}} | |||
|} | |||
*<b>Neutral Jump Roundhouse:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 4 | sfa3_Rose_njroundhouse.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>4</b>/17}} | |||
|} | |||
*<b>Diagonal Jump Roundhouse:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 4 | sfa3_Rose_fjroundhouse.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>4</b>/17}} | |||
|} | |||
====Command Normals==== | |||
*<b>Sliding:</b> [[image:downright.gif|df]]+[[image:forward.gif|MK]] | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 9 | Sfa3_Rose_slide.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 2/3(A)4(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>10</b>/20}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -16}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| 15/-10}} | |||
|} | |||
Rose slides forward with a low kick. This can travel under high projectiles. | |||
*<b>Soul-Piette [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> [[image:right.gif|f]]+[[image:roundhouse.gif|HK]] | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 12,14}} |{{STDiagramImageCell| 9 | Sfa3_Rose_xkick1.png }} |{{STDiagramImageCell| 9 | Sfa3_Rose_xkick2.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4,8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 2/3,4(A)4,6(V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>8</b>/28}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -17}} | |||
|- | |||
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| 16/-12}} | |||
|} | |||
Rose leans forward and touches the ground with one hand, while reaching up over her head with her leg and kicking high. She moves forward slightly after the kick. | |||
====Throws==== | |||
'''Soul Drain:''' | |||
[[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2p.png|PP]]<br> | |||
The opponent can mash buttons to take less hits. | |||
Rose cannot mash buttons to increase the number of hits. | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 2x(1~5)+14}} |{{STDiagramImageCell| 4 | Sfa3_Rose_throw.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)/0}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>1</b>/20}} | |||
|} | |||
'''Soul Fade:''' | |||
Any direction but [[image:up1.gif|u]]/[[image:down.gif|d]]+[[image:2p.png|PP]]<br> | |||
The opponent can mash buttons to take less hits. | |||
Rose cannot mash buttons to increase the number of hits. | |||
*[[Glossary A-H#Air_Throw|Air Throw]] | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 2x(1~5)+14}} |{{STDiagramImageCell| 4 | Sfa3_Rose_airthrow.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)/0}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>1</b>/1(before landing)}} | |||
|} | |||
====Alpha Counter==== | |||
During Blockstun [[image:right.gif|f]]+{{p}}+{{k}} of same strength | |||
*<b>A-ISM:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 0}} |{{STDiagramImageCell| 3| Sfa3_Rose_acaism.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 13/<b>8</b>/23}} | |||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-11}} | |||
|} | |||
This Alpha Counter is bugged when used against projectiles as the throwbox never comes out, so one should be weary of using this when cornered as using it on a block string that ends with a fireball or something like ryu's corner vc will get you killed. | |||
*<b>V-ISM:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3| Sfa3_Rose_acvism.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 20/<b>6</b>/19}} | |||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-20}} | |||
|} | |||
=== Special Moves === | === Special Moves === | ||
Soul Spark: HCF+Punch [X Z V] | Soul Spark: HCF+Punch [X Z V] | ||
Line 62: | Line 632: | ||
===A-Ism=== | ===A-Ism=== | ||
Soul illusion unblockables are great, but generally not worth giving her amazing customs | |||
===V-Ism=== | ===V-Ism=== | ||
Her best version. Fantastic customs that are easy to land with potential infinite setups. | |||
===X-Ism=== | ===X-Ism=== | ||
Loses access to her best supers. Avoid. | |||
= Combos = | |||
===A-ISM combos=== | |||
<youtube>M_aoD6_pBg8</youtube> | |||
===V-ISM combos=== | |||
<youtube>C8N-_N8tL7o</youtube> | |||
== Advanced Strategy == | == Advanced Strategy == | ||
== Match-ups == | == Match-ups == | ||
= Notable Players = | |||
=== Japan === | |||
Aobakudanotoko (A-Rose) | |||
Kayaman (A/X Rose) | |||
Kenji (A-Rose) | |||
Makoto (V-Rose) | |||
Nishigyou (V-Rose) | |||
Seikyou (V-Rose) | |||
Takei (V-Rose) | |||
'''Tugu''' (V-Rose) | |||
'''Tsugu''' (A/V-Rose) | |||
=== North America === | |||
Arturo Sanchez / Sabin (A-Rose) | |||
Kyokuji (A/V-Rose) | |||
Roogle (A-Rose) | |||
TS- (A/V-Rose) | |||
=== Europe === | |||
V-Ryu (A/X-Rose) | |||
== Discussion == | == Discussion == |
Latest revision as of 09:49, 6 March 2025
Introduction
Fearing Bison's plans of global domination impending. Rose, with her Soul Power, now actively continues to seek out the dictator and destroy him, even if it will cost her life. Over the course of her journey, she has discovered that she is also, in fact, Bison's other half, further strengthening her cause.
Pros | Cons |
|
|
Color Options
X-Ism | A-Ism | V-Ism | |||
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Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
- Standing Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Close Standing Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)6(XV) | |
Frame Count | 7/6/18 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/0 |
- Far Standing Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/5/11 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+8 |
- Close Standing Fierce:
Damage | 16 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 7/4/19 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | +1/Launch |
- Far Standing Fierce:
Damage | 14 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 14/3/19 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/Launch |
- Standing Short:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 6/4/12 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+4 |
- Close Standing Forward:
Damage | 10 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 12/3/20 | |
Block Stun | -4 | |
Hit Stun/Counter Hit | -3/+1 |
- Far Standing Forward:
Damage | 10 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 7/6/19 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/-1 |
- Close Standing Roundhouse:
Damage | 14 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1,4(A)6(XV) | |
Frame Count | 10/3/25 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/Launch |
- Far Standing Roundhouse:
Damage | 14 | ![]() |
Stun | 6 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 12/2/37 | |
Block Stun | -16 | |
Hit Stun/Counter Hit | -15/Launch |
- Crouching Jab:
Damage | 4 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+8 |
- Crouching Strong:
Damage | 11 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 4/7/9 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+8 |
- Crouching Fierce:
Damage | 15,14 | ![]() |
![]() |
Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 6/2/25 | ||
Block Stun | -4 | ||
Hit Stun/Counter Hit | -3/Launch |
The 2nd part of this move cannot be special canceled in A-ISM only V-ISM, it can be canceled into supers.
- Crouching Short:
Damage | 4 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Crouching Forward:
Damage | 10 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/6/13 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | +1/+5 |
- Crouching Roundhouse:
Damage | 14 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 8/4/29 | |
Block Stun | -10 | |
Hit Stun/Counter Hit | - |
Air Normals
- Neutral Jump Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/10/9 |
- Diagonal Jump Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/10/9 |
- Neutral Jump Strong:
Damage | 10 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)/4(X,V) | |
Frame Count | 8/8/9 |
- Diagonal Jump Strong:
Damage | 10 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)/4(X,V) | |
Frame Count | 8/8/9 |
- Neutral Jump Fierce:
Damage | 15 | ![]() |
![]() |
Stun | 8 | ||
Meter on whiff/hit | 1/4(A)/6(X,V) | ||
Frame Count | 8/4/19 |
- Diagonal Jump Fierce:
Damage | 15,14 | ![]() |
![]() |
Stun | 8 | ||
Meter on whiff/hit | 1/4(A)/6(X,V) | ||
Frame Count | 7/4/20 |
- Neutral Jump Short:
Damage | 4 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/10/12 |
- Diagonal Jump Short:
Damage | 4 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/10/12 |
- Neutral Jump Forward:
Damage | 10 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)/4(X,V) | |
Frame Count | 4/8/25 |
- Diagonal Jump Forward:
Damage | 7,10 | ![]() |
![]() |
Stun | 4 | ||
Meter on whiff/hit | 1/3(A)/4(X,V) | ||
Frame Count | 5/6/25 |
- Neutral Jump Roundhouse:
Damage | 15 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)/6(X,V) | |
Frame Count | 8/4/17 |
- Diagonal Jump Roundhouse:
Damage | 14 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)/6(X,V) | |
Frame Count | 8/4/17 |
Command Normals
Damage | 8 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 2/3(A)4(XV) | |
Frame Count | 7/10/20 | |
Block Stun | -16 | |
Hit Stun/Counter Hit | 15/-10 |
Rose slides forward with a low kick. This can travel under high projectiles.
Damage | 12,14 | ![]() |
![]() |
Stun | 4,8 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 2/3,4(A)4,6(V) | ||
Frame Count | 9/8/28 | ||
Block Stun | -17 | ||
Hit Stun/Counter Hit | 16/-12 |
Rose leans forward and touches the ground with one hand, while reaching up over her head with her leg and kicking high. She moves forward slightly after the kick.
Throws
Soul Drain:
/
+
The opponent can mash buttons to take less hits.
Rose cannot mash buttons to increase the number of hits.
Damage | 2x(1~5)+14 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 5/1/20 |
Soul Fade:
Any direction but /
+
The opponent can mash buttons to take less hits.
Rose cannot mash buttons to increase the number of hits.
Damage | 2x(1~5)+14 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 3/1/1(before landing) |
Alpha Counter
During Blockstun +
+
of same strength
- A-ISM:
Damage | 0 | ![]() |
Frame Count | 13/8/23 | |
Invincibility | 0-11 |
This Alpha Counter is bugged when used against projectiles as the throwbox never comes out, so one should be weary of using this when cornered as using it on a block string that ends with a fireball or something like ryu's corner vc will get you killed.
- V-ISM:
Damage | 4 | ![]() |
Frame Count | 20/6/19 | |
Invincibility | 0-20 |
Special Moves
Soul Spark: HCF+Punch [X Z V]
-Rose whips out her shawl and throws a sphere of Soul energy across the screen. The stronger the Punch button used, the faster the projectile travels.
Soul Throw: F,D,DF+Punch [X Z V]
-Rose leaps forward into the air. If she makes contact with her opponent, she will toss them to the ground. The stronger the Punch button used, the faster, higher, and farther Rose will leap into the air.
Soul Reflect: QCB+Punch [X Z V]
-Rose slashes her shawl in front of her, which can hit opponents up close. Each Punch button has a different animation and effect: LP: Cancels projectiles and absorbs them into Rose's Super Combo Gauge. MP: Reflects projectiles straight across the screen. HP: Reflects projectiles at an upward angle.
Soul Spiral: QCF+Kick [X Z V]
-Rose slides forward with a punch while wrapping her shawl around her arm like a drill. The stronger the Kick button used, the farther Rose slides and the more hits the attack deals.
Super Combos
Aura Soul Throw: QCF,D,DF+Punch [X Z]
-A more powerful version of the Soul Throw, Rose leaps forward into the air. If she makes contact with her opponent, she will toss them to the ground burning with Soul energy. At Level 2, Rose will uppercut before doing the Soul Throw. At Level 3, she dashes forward with a punch-uppercut combo before doing the Soul Throw. Level 1: 1 Hit Level 2: 3 Hits Level 3: 4 Hits
Aura Soul Spark: QCB,QCB+Punch [Z]
-A more powerful version of the Soul Spark, Rose throws a multi-hitting projectile across the screen. At Level 2, she will do a Soul Piette kick and Soul Reflect while moving forward before tossing the projectile. Level 1: 3 Hits Level 2: 5 Hits Level 3: 3 Hits
Soul Illusion: QCF,D,DF+Kick [Z]
-Rose creates a pair of illusions that follow her movements and adds hits to her attacks, which is similar to a Custom Combo in V-Ism but without the ability to link anything really quickly. The images will stay longer with each level used. Level 1: 3 seconds Level 2: 6 seconds Level 3: 9 seconds
The Basics
Which Ism?
A-Ism
Soul illusion unblockables are great, but generally not worth giving her amazing customs
V-Ism
Her best version. Fantastic customs that are easy to land with potential infinite setups.
X-Ism
Loses access to her best supers. Avoid.
Combos
A-ISM combos
V-ISM combos
Advanced Strategy
Match-ups
Notable Players
Japan
Aobakudanotoko (A-Rose)
Kayaman (A/X Rose)
Kenji (A-Rose)
Makoto (V-Rose)
Nishigyou (V-Rose)
Seikyou (V-Rose)
Takei (V-Rose)
Tugu (V-Rose)
Tsugu (A/V-Rose)
North America
Arturo Sanchez / Sabin (A-Rose)
Kyokuji (A/V-Rose)
Roogle (A-Rose)
TS- (A/V-Rose)
Europe
V-Ryu (A/X-Rose)