Street Fighter 3: 3rd Strike/Ken/Archive: Difference between revisions

From SuperCombo Wiki
mNo edit summary
(added character subnav so you can get back to the main pages)
 
(370 intermediate revisions by 43 users not shown)
Line 1: Line 1:
[http://gekijuls.50webs.com/resources/video-los.htm video los morancos] [http://iguanalady.50webs.com/amd-sempron6.htm amd sempron 3000 box socket 754 256kb] [http://howquickly.50webs.com/articles/multipla-a.htm multipla a metano] [http://iguanalady.50webs.com/mpeg-model.htm mpeg model] [http://exlerrss.50webs.com/text/sim-city.htm sim city download] [http://iguanalady.50webs.com/mala-tempora.htm mala tempora currunt] [http://kaygigi.50webs.com/articles/vivavoce-bluetooth1/ vivavoce bluetooth full duplex] [http://ir4ik.50webs.com/view/notizie-di.htm notizie di eros ramazzotti] [http://iguanalady.50webs.com/ospedale-rho.htm ospedale rho mi] [http://devthemagister.50webs.com/web/mario-nitendo.htm mario nitendo] [http://devthemagister.50webs.com/web/edison-energia.htm edison energia] [http://ir4ik.50webs.com/view/nokia-62.htm nokia 6630 mmc card] [http://dragonchan.50webs.com/description/philips-5/ philips 355 batteria] [http://ir4ik.50webs.com/view/clavicembalo-ben.htm clavicembalo ben] [http://tigerlilly2063.50webs.com/idea-regalo1/ idea regalo battesimo] [http://kruppkw.50webs.com/new/motorola-c1/ motorola c350 software] [http://brittpach7.50webs.com/text/elettrica-brenta.htm elettrica brenta] [http://kruppkw.50webs.com/new/dislessia/ dislessia] [http://brittpach7.50webs.com/text/www-metri.htm www 30metri com] [http://exlerrss.50webs.com/text/meccanica-di.htm meccanica di precisione] [http://ir4ik.50webs.com/view/messo-comunale.htm messo comunale messo comunale] [http://howquickly.50webs.com/articles/karakalpaki.htm karakalpaki] [http://levplatonov.50webs.com/content/linnankoski-johannes/ linnankoski johannes] [http://anetaspb.50webs.com/content/pizzicato.htm pizzicato5] [http://cheburashka21.50webs.com/html/fotocamera-acer/ fotocamera acer cr 6530] [http://levplatonov.50webs.com/content/libri-paulo/ libri paulo coelho] [http://sneezingpops.50webs.com/blog/procul-harum/ procul harum] [http://ir4ik.50webs.com/view/papa-dance.htm papa dance] [http://ir4ik.50webs.com/view/moxie-sneezy.htm moxie sneezy] [http://brittpach7.50webs.com/text/digital-camera3.htm digital camera olympus] [http://tigerlilly2063.50webs.com/bimbi-che/ bimbi che nascono] [http://starbestfik.50webs.com/topic/chicco-trio2/ chicco trio ct 01] [http://ir4ik.50webs.com/view/taormina.htm taormina] [http://bookishfellow.50webs.com/new/www-ricettecucina.htm www ricettecucina it] [http://pulema.50webs.com/resources/carica-pile/ carica pile] [http://terrastaoid.50webs.com/resources/attimi-di1/ attimi di paura] [http://brittpach7.50webs.com/text/everybody-s2.htm everybody s changing dei keane] [http://brittpach7.50webs.com/text/wolf-friedrich.htm wolf friedrich] [http://cheburashka21.50webs.com/html/libris/ libris] [http://bookishfellow.50webs.com/new/maria-luna.htm maria luna] [http://brittpach7.50webs.com/text/www-gandy.htm www gandy it] [http://kruppkw.50webs.com/new/yattaman-vol3/ yattaman vol 17] [http://ir4ik.50webs.com/view/t-shirt2.htm t shirt lacoste uomo] [http://exlerrss.50webs.com/text/caliver.htm caliver] [http://exlerrss.50webs.com/text/abbigliamento-gas.htm abbigliamento gas felpa] [http://devthemagister.50webs.com/web/alla-deriva.htm alla deriva] [http://brittpach7.50webs.com/text/albergo-formentera.htm albergo formentera] [http://ryolove.50webs.com/resources/energy-sub.htm energy sub] [http://ir4ik.50webs.com/view/mp-ipod.htm mp3 ipod] [http://levplatonov.50webs.com/content/culi-rotti1/ culi rotti gratis foto] [http://sneezingpops.50webs.com/blog/www-gilera/ www gilera com] [http://bookishfellow.50webs.com/new/prime-pagine.htm prime pagine gen verde] [http://starbestfik.50webs.com/topic/dadra-e/ dadra e nagar haveli] [http://cheburashka21.50webs.com/html/bmw-cabrio/ bmw cabrio 2002] [http://exlerrss.50webs.com/text/batteria-infolithium.htm batteria infolithium] [http://gekijuls.50webs.com/resources/bang-bang1.htm bang bang bang] [http://brittpach7.50webs.com/text/appuntamento-con.htm appuntamento con] [http://gekijuls.50webs.com/resources/que-sera.htm que sera mi china] [http://iguanalady.50webs.com/www-parcheggio.htm www parcheggio it] [http://anetaspb.50webs.com/content/archos-2.htm archos  av420] [http://starbestfik.50webs.com/topic/mercedes-ambiente/ mercedes ambiente] [http://anetaspb.50webs.com/content/beatle-the.htm beatle the wall] [http://levplatonov.50webs.com/content/gotan/ gotan] [http://ryolove.50webs.com/resources/villaggio-gallipoli.htm villaggio gallipoli] [http://levplatonov.50webs.com/content/paolo-e1/ paolo e chiara] [http://bookishfellow.50webs.com/new/vismara.htm vismara] [http://pulema.50webs.com/resources/ti-si/ ti si sve] [http://tigerlilly2063.50webs.com/acer-gps/ acer gps navman] [http://pulema.50webs.com/resources/la-guaira/ la guaira] [http://exlerrss.50webs.com/text/pap-slar.htm pap slar] [http://howquickly.50webs.com/articles/levrieri.htm levrieri] [http://iguanalady.50webs.com/william-powell.htm william powell] [http://bookishfellow.50webs.com/new/percile.htm percile] [http://gekijuls.50webs.com/resources/san-salvatores.htm san salvatores] [http://howquickly.50webs.com/articles/pajero1.htm pajero 2800] [http://levplatonov.50webs.com/content/rammstein-sonne/ rammstein sonne] [http://devthemagister.50webs.com/web/ultimate-integratori.htm ultimate integratori] [http://levplatonov.50webs.com/content/antenna-digitale/ antenna digitale terrestre] [http://anetaspb.50webs.com/content/dotati-neri.htm dotati neri] [http://cheburashka21.50webs.com/html/googe-l/ googe l] [http://bookishfellow.50webs.com/new/cangaroo.htm cangaroo] [http://ryolove.50webs.com/resources/maxtor-disco.htm maxtor disco rigido esterno 300gb] [http://bookishfellow.50webs.com/new/world-of2.htm world of baccarat] [http://kaygigi.50webs.com/articles/immobiliare-meridionale/ immobiliare meridionale] [http://terrastaoid.50webs.com/resources/max-singolo/ max singolo di roma] [http://dragonchan.50webs.com/description/mizuno-maverick/ mizuno maverick] [http://howquickly.50webs.com/articles/nokia-67.htm nokia 6600 auricolare] [http://brittpach7.50webs.com/text/ufficio-fabriano.htm ufficio fabriano] [http://terrastaoid.50webs.com/resources/wireless-mouse1/ wireless mouse labtec] [http://cheburashka21.50webs.com/html/mixer-behringer3/ mixer behringer ub502] [http://howquickly.50webs.com/articles/decreto-flusso.htm decreto flusso 2006] [http://devthemagister.50webs.com/web/last-quarter.htm last quarter moon cd musicali] [http://ir4ik.50webs.com/view/fi-.htm fi 22 a incasso] [http://sneezingpops.50webs.com/blog/diamonds-guns/ diamonds guns] [http://gekijuls.50webs.com/resources/where-s1.htm where s the love] [http://exlerrss.50webs.com/text/trois-il.htm trois il gigolo] [http://starbestfik.50webs.com/topic/impastatrici-farina/ impastatrici farina] [http://kruppkw.50webs.com/new/Ottenere-prestito1/ ottenere prestito] [http://sneezingpops.50webs.com/blog/athlon-10/ athlon 64 3 ghz] [http://iguanalady.50webs.com/la-stella.htm la stella geografia astronomica] [http://mysteaaricafende.freehostia.com/albergo-interlaken/ albergo interlaken] [http://lesh1a1.freehostia.com/data/halcali.htm halcali] [http://knave-aof-clubs.freehostia.com/view/jhonny-depp/ jhonny depp] [http://miraxcaorran.freehostia.com/lib/grossisti-della.htm grossisti della sicilia] [http://miraxcaorran.freehostia.com/lib/foto-tom.htm foto tom hanks] [http://assaharp.freehostia.com/html/incontri-di.htm incontri di notte] [http://chistoasya.freehostia.com/topic/vantec-ez/ vantec ez swap] [http://knave-aof-clubs.freehostia.com/view/corso-ecdl/ corso ecdl] [http://macahi-neko.freehostia.com/slim-notebook/ slim notebook] [http://geneocide.freehostia.com/lib/frigorifero-bosh.htm frigorifero bosh] [http://disexat.freehostia.com/articles/gilera-/ gilera 300 bicilindrico] [http://ptisaa-jill.freehostia.com/whitesnake/ whitesnake] [http://miraxcaorran.freehostia.com/lib/rd-2.htm rd 1871 d] [http://chistoasya.freehostia.com/topic/mitsubishi-pajero7/ mitsubishi pajero sport 2003] [http://geneocide.freehostia.com/lib/ernia.htm ernia] [http://miraxcaorran.freehostia.com/lib/cartoon-picture.htm cartoon picture] [http://lesh1a1.freehostia.com/data/testi-mario2.htm testi mario lavezzi] [http://knave-aof-clubs.freehostia.com/view/abito-dolce/ abito dolce gabbana] [http://kieloida.freehostia.com/library/nokia-165/ nokia 6230 supporto auto] [http://chistoasya.freehostia.com/topic/logitech-momo/ logitech momo racing force joystick] [http://assaharp.freehostia.com/html/tchibanga.htm tchibanga] [http://paleshaadow.freehostia.com/text/climatizzatore-split.htm climatizzatore split] [http://ptisaa-jill.freehostia.com/saeco-combi1/ saeco combi deluxe] [http://assaharp.freehostia.com/html/toner-colori1.htm toner colori] [http://lesh1a1.freehostia.com/data/groupware.htm groupware] [http://kynaon.freehostia.com/library/il-valzer5/ il valzer degli sposati] [http://disexat.freehostia.com/articles/msat/ msat 1] [http://ptisaa-jill.freehostia.com/so-many/ so many things] [http://junkland-raed.freehostia.com/styles/orario-dei1.htm orario dei voli aerei] [http://kieloida.freehostia.com/library/parole-canzone1/ parole canzone] [http://geneocide.freehostia.com/lib/luis-aguile.htm luis aguile] [http://lesh1a1.freehostia.com/data/Foto-lancia1.htm foto lancia ypsilon nero] [http://crackoaon.freehostia.com/serenata-de/ serenata de schubert] [http://kynaon.freehostia.com/library/monolocale-in1/ monolocale in affitto] [http://miraxcaorran.freehostia.com/lib/canon-powershot23.htm canon powershot s] [http://ptisaa-jill.freehostia.com/alien-versus/ alien versus predator] [http://deathrays.freehostia.com/new/programma-scuola.htm programma scuola elementare] [http://geneocide.freehostia.com/lib/spirit-cavallo1.htm spirit cavallo] [http://zankoaku-zen.freehostia.com/lib/orchestrina.htm orchestrina] [http://ptisaa-jill.freehostia.com/marjorie-biondo/ marjorie biondo] [http://usverag-ekb.freehostia.com/small/codici-di16/ codici di sblocco nec e616v] [http://usverag-ekb.freehostia.com/small/thx1/ thx 1138] [http://ptisaa-jill.freehostia.com/blaupunkt-idc1/ blaupunkt idc a09] [http://assaharp.freehostia.com/html/dvd-cenerentola.htm dvd cenerentola disney] [http://assaharp.freehostia.com/html/gilmores-girls.htm gilmores girls mp3] [http://disexat.freehostia.com/articles/ferro-da17/ ferro da stiro con caldaia simac] [http://knave-aof-clubs.freehostia.com/view/winzip-in/ winzip in italiano] [http://ptisaa-jill.freehostia.com/pamela-e/ pamela e tommy lee] [http://ptisaa-jill.freehostia.com/sl-network/ sl network drive 250 gb] [http://kieloida.freehostia.com/library/fast-furious/ fast furious] [http://geneocide.freehostia.com/lib/navigatore-satellitare22.htm navigatore satellitare palmare hp] [http://knave-aof-clubs.freehostia.com/view/giorgio-gaber/ giorgio gaber porta romana] [http://geneocide.freehostia.com/lib/video-the1.htm video the strokes] [http://assaharp.freehostia.com/html/estate-.htm estate 2004 copertina musica] [http://chistoasya.freehostia.com/topic/strade-provinciali1/ strade provinciali viabilita lombardia] [http://assaharp.freehostia.com/html/dv4.htm dv 9900] [http://macahi-neko.freehostia.com/better-safe/ better safe] [http://usverag-ekb.freehostia.com/small/simbario/ simbario] [http://zankoaku-zen.freehostia.com/lib/asus-pwd3.htm asus p5wd2] [http://macahi-neko.freehostia.com/toshiba9/ toshiba 1800514] [http://ptisaa-jill.freehostia.com/forno-elettrico11/ forno elettrico 25 litri] [http://crackoaon.freehostia.com/gracias/ gracias] [http://usverag-ekb.freehostia.com/small/mackay/ mackay] [http://zankoaku-zen.freehostia.com/lib/i-due16.htm i due invincibili] [http://mysteaaricafende.freehostia.com/anima-gemella4/ anima gemella] [http://kieloida.freehostia.com/library/acer-cr3/ acer cr5130] [http://ptisaa-jill.freehostia.com/maschera-bellezza/ maschera bellezza] [http://macahi-neko.freehostia.com/cranberries-zombie1/ cranberries zombie] [http://mysteaaricafende.freehostia.com/vaccini-gratuiti/ vaccini gratuiti] [http://zankoaku-zen.freehostia.com/lib/Pantyhose-sex1.htm pantyhose sex] [http://lesh1a1.freehostia.com/data/cadamuro.htm cadamuro] [http://usverag-ekb.freehostia.com/small/putonas/ putonas] [http://geneocide.freehostia.com/lib/fabiani-super.htm fabiani super] [http://miraxcaorran.freehostia.com/lib/scanner-modulo.htm scanner modulo] [http://juli8a.freehostia.com/new/www-lettere2.htm www lettere uniroma2 it] [http://mysteaaricafende.freehostia.com/italians/ italians] [http://chistoasya.freehostia.com/topic/nose-bleed/ nose bleed section] [http://ms-beaeblebrox.freehostia.com/html/ephedrine.htm ephedrine] [http://macahi-neko.freehostia.com/museo-louvre/ museo louvre] [http://disexat.freehostia.com/articles/uefa-euro1/ uefa euro 2004] [http://juli8a.freehostia.com/new/garin.htm garin] [http://usverag-ekb.freehostia.com/small/thomson5/ thomson 25] [http://kieloida.freehostia.com/library/kalocsa/ kalocsa] [http://usverag-ekb.freehostia.com/small/persona-fisica/ persona fisica] [http://assaharp.freehostia.com/html/stampanti-hp31.htm stampanti hp a3] [http://paleshaadow.freehostia.com/text/trussardi-borse1.htm trussardi borse] [http://chistoasya.freehostia.com/topic/gabriel-garco/ gabriel garco] [http://miraxcaorran.freehostia.com/lib/lg-x.htm lg 16x 52] [http://disexat.freehostia.com/articles/sugar-free/ sugar free] [http://mysteaaricafende.freehostia.com/amplad/ amplad 2] [http://geneocide.freehostia.com/lib/jovanotti-ombelico.htm jovanotti ombelico del mondo] [http://kieloida.freehostia.com/library/fornello-da/ fornello da campeggio] [http://miraxcaorran.freehostia.com/lib/a-17.htm a 20 canon] [http://geneocide.freehostia.com/lib/riposo.htm riposo] [http://kynaon.freehostia.com/library/driver-download/ driver download] [http://deathrays.freehostia.com/new/jojo-leave.htm jojo leave video] [http://paleshaadow.freehostia.com/text/nanin.htm nanin] [http://mysteaaricafende.freehostia.com/twoface-fire1/ twoface fire in your eyes mp3] [http://kieloida.freehostia.com/library/effroyables-jardins/ effroyables jardins] [http://ms-beaeblebrox.freehostia.com/html/apologia-del.htm apologia del cristianesimo] [http://cheburashka21.50webs.com/html/coolpix/ coolpix 4600] [http://iguanalady.50webs.com/www-deskop.htm www deskop it] [http://terrastaoid.50webs.com/resources/singoli-bergamo/ singoli bergamo] [http://starbestfik.50webs.com/topic/kodak-2/ kodak  easyshare z740] [http://ryolove.50webs.com/resources/ddt-digitale.htm ddt digitale terrestre] [http://starbestfik.50webs.com/topic/official-store/ official store a roma] [http://gekijuls.50webs.com/resources/volo-istanbul.htm volo istanbul] [http://dragonchan.50webs.com/description/capo-verde/ capo verde villaggio] [http://exlerrss.50webs.com/text/bmw-23.htm bmw 318 touring] [http://sneezingpops.50webs.com/blog/ipaq/ ipaq 3115] [http://pulema.50webs.com/resources/vivere-e/ vivere e fare il ladro] [http://bookishfellow.50webs.com/new/parranda.htm parranda] [http://kruppkw.50webs.com/new/rita-moric/ rita moric] [http://howquickly.50webs.com/articles/super-hit.htm super hit dance 2004] [http://tigerlilly2063.50webs.com/strada/ strada 459] [http://cheburashka21.50webs.com/html/ibm-re/ ibm r50e celeron] [http://anetaspb.50webs.com/content/single-di.htm single di colore] [http://devthemagister.50webs.com/web/microsoft-xbox1.htm microsoft xbox e la posizione della sega] [http://bookishfellow.50webs.com/new/cercasi-bionda.htm cercasi bionda bella presenza] [http://iguanalady.50webs.com/caterpillar-modellini.htm caterpillar modellini] [http://tigerlilly2063.50webs.com/chamberlein/ chamberlein] [http://iguanalady.50webs.com/amd-sempron5.htm amd sempron socket462] [http://howquickly.50webs.com/articles/warnervillage-it.htm warnervillage it] [http://pulema.50webs.com/resources/la-voglia/ la voglia di sognare] [http://ryolove.50webs.com/resources/palmare-palm.htm palmare palm] [http://kaygigi.50webs.com/articles/forsaken-mid/ forsaken mid] [http://starbestfik.50webs.com/topic/new-order/ new order retro] [http://iguanalady.50webs.com/ricetrasmettitori-cb.htm ricetrasmettitori cb] [http://levplatonov.50webs.com/content/d-home/ d home architect] [http://howquickly.50webs.com/articles/renga-midi.htm renga midi] [http://anetaspb.50webs.com/content/palm-springs.htm palm springs ristorante] [http://pulema.50webs.com/resources/roms-snes/ roms snes] [http://iguanalady.50webs.com/radioecca.htm radioecca] [http://sneezingpops.50webs.com/blog/dh-nikon/ d2h nikon] [http://ryolove.50webs.com/resources/daniela-trans.htm daniela trans] [http://pulema.50webs.com/resources/ingoiatrici/ ingoiatrici] [http://tigerlilly2063.50webs.com/watch-video/ watch video nick berg] [http://gekijuls.50webs.com/resources/antonello-de8.htm antonello de pierro croazia] [http://starbestfik.50webs.com/topic/www-movietickets/ www movietickets com] [http://kruppkw.50webs.com/new/dvd-r4/ dvd r 2x] [http://gekijuls.50webs.com/resources/mala-education.htm mala education] [http://levplatonov.50webs.com/content/dior-anticellulite/ dior anticellulite] [http://dragonchan.50webs.com/description/vittoriosi-srl/ vittoriosi srl] [http://tigerlilly2063.50webs.com/emmegi/ emmegi] [http://howquickly.50webs.com/articles/canon-lbp3.htm canon lbp5200] [http://dragonchan.50webs.com/description/liar-killer/ liar killer] [http://starbestfik.50webs.com/topic/www-vanessadelrio/ www vanessadelrio com] [http://anetaspb.50webs.com/content/odontoiatria-.htm odontoiatria  attrezzature e strumenti] [http://anetaspb.50webs.com/content/assicurazione-ortisei.htm assicurazione ortisei] [http://anetaspb.50webs.com/content/mares-vector.htm mares vector chrome] [http://ryolove.50webs.com/resources/qtek-batteria.htm qtek batteria] [http://starbestfik.50webs.com/topic/warendorf/ warendorf] [http://howquickly.50webs.com/articles/fotogalleri-juventus.htm fotogalleri juventus] [http://iguanalady.50webs.com/batteria-fisio.htm batteria fisio] [http://gekijuls.50webs.com/resources/www-5.htm www 3 ottobre un medico infamiglia it] [http://tigerlilly2063.50webs.com/marocchine-nude/ marocchine nude] [http://ryolove.50webs.com/resources/remember-me1.htm remember me performed by josh groban] [http://pulema.50webs.com/resources/logitech-v/ logitech v500 cordless notebook mouse] [http://starbestfik.50webs.com/topic/codici-sblocco4/ codici sblocco autoradio] [http://terrastaoid.50webs.com/resources/ch/ ch] [http://pulema.50webs.com/resources/nefertari/ nefertari] [http://terrastaoid.50webs.com/resources/pen-mp/ pen mp3] [http://brittpach7.50webs.com/text/un-altra3.htm un altra estate] [http://pulema.50webs.com/resources/e1/ e808] [http://ir4ik.50webs.com/view/eamon-fuck3.htm eamon fuck it txt] [http://iguanalady.50webs.com/lg-dvd1.htm lg dvd lh cx247] [http://levplatonov.50webs.com/content/gatto-antico/ gatto antico egitto] [http://gekijuls.50webs.com/resources/federica-processo.htm federica processo] [http://levplatonov.50webs.com/content/sedie-faggio/ sedie faggio] [http://brittpach7.50webs.com/text/seggiolino-auto.htm seggiolino auto per bambini] [http://bookishfellow.50webs.com/new/inmagini-per.htm inmagini per computer] [http://brittpach7.50webs.com/text/eastern-region.htm eastern region (ghana)] [http://kruppkw.50webs.com/new/dolci-fritti/ dolci fritti] [http://howquickly.50webs.com/articles/occhiali-dior1.htm occhiali dior ski 1] [http://iguanalady.50webs.com/tears-in.htm tears in haeven] [http://dragonchan.50webs.com/description/davut-guloglu/ davut guloglu yalan mi] [http://exlerrss.50webs.com/text/vasca-ad.htm vasca ad incasso] [http://anetaspb.50webs.com/content/west-lake.htm west lake] [http://bookishfellow.50webs.com/new/nomadi-platinum.htm nomadi platinum collection] [http://gekijuls.50webs.com/resources/cervia.htm cervia] [http://ir4ik.50webs.com/view/microsoft-access1.htm microsoft access 2003] [http://ir4ik.50webs.com/view/ventole-hd.htm ventole hd] [http://ryolove.50webs.com/resources/crossing-the.htm crossing the bridge] [http://exlerrss.50webs.com/text/la-legge1.htm la legge del drago] [http://ryolove.50webs.com/resources/fotos-de24.htm fotos de niurka y bobby] [http://howquickly.50webs.com/articles/foto-letteronze.htm foto letteronze] [http://levplatonov.50webs.com/content/Anziane-che1/ anziane che fanno pompini] [http://exlerrss.50webs.com/text/antica-israele.htm antica israele] [http://devthemagister.50webs.com/web/rob.htm rob] [http://gekijuls.50webs.com/resources/hilton-milano.htm hilton milano] [http://pulema.50webs.com/resources/nuova-mercedes3/ nuova mercedes 320 diesel auto nuove] [http://cheburashka21.50webs.com/html/prevenzione-malattie/ prevenzione malattie firenze] [http://sneezingpops.50webs.com/blog/amstrad-condizionatori/ amstrad condizionatori e ventilatori] [http://iguanalady.50webs.com/operazione-cane.htm operazione cane giallo] [http://kaygigi.50webs.com/articles/automobiline-telecomandate/ automobiline telecomandate] [http://exlerrss.50webs.com/text/fassi-tecnica.htm fassi tecnica new] [http://cheburashka21.50webs.com/html/programma-olimpiadi/ programma olimpiadi atene 2004] [http://howquickly.50webs.com/articles/nevera.htm nevera] [http://gekijuls.50webs.com/resources/firmware-icecrypt.htm firmware icecrypt] [http://ir4ik.50webs.com/view/i-malavoglia1.htm i malavoglia g verga] [http://zankoaku-zen.freehostia.com/lib/to-the1.htm to the lighthouse] [http://usverag-ekb.freehostia.com/small/guardianangels/ guardianangels] [http://lesh1a1.freehostia.com/data/il-giustiziere4.htm il giustiziere della notte 5] [http://kynaon.freehostia.com/library/passat-tdi8/ passat tdi highline 4motion] [http://knave-aof-clubs.freehostia.com/view/tuscania/ tuscania] [http://macahi-neko.freehostia.com/quotazioni-citroen/ quotazioni citroen c3] [http://kynaon.freehostia.com/library/stanley-baker/ stanley baker] [http://usverag-ekb.freehostia.com/small/the-soul/ the soul city experience] [http://kieloida.freehostia.com/library/rafet-el/ rafet el roman son mektup] [http://assaharp.freehostia.com/html/i-m29.htm i m feed up] [http://miraxcaorran.freehostia.com/lib/nec-lt5.htm nec lt 180] [http://miraxcaorran.freehostia.com/lib/deus-fiel.htm deus fiel] [http://miraxcaorran.freehostia.com/lib/evolutiontv.htm evolutiontv] [http://macahi-neko.freehostia.com/www-computer1/ www computer ecdl data mese giorno it] [http://kieloida.freehostia.com/library/toshiba7/ toshiba 60] [http://zankoaku-zen.freehostia.com/lib/antenna-accessori.htm antenna accessori audio video] [http://geneocide.freehostia.com/lib/depucellage.htm depucellage] [http://crackoaon.freehostia.com/nikotini/ nikotini] [http://junkland-raed.freehostia.com/styles/controllo-qualita.htm controllo qualita] [http://kynaon.freehostia.com/library/sperman/ sperman] [http://chistoasya.freehostia.com/topic/giorno-e1/ giorno e notte] [http://miraxcaorran.freehostia.com/lib/trust-video.htm trust video 120v] [http://kieloida.freehostia.com/library/www-cisei/ www cisei it] [http://chistoasya.freehostia.com/topic/camping-a/ camping a castelnuovo del garda] [http://paleshaadow.freehostia.com/text/toner-hp30.htm toner hp laserjet 3015] [http://assaharp.freehostia.com/html/egschiglen.htm egschiglen] [http://knave-aof-clubs.freehostia.com/view/cintura-frankie/ cintura frankie morello] [http://kieloida.freehostia.com/library/i-book1/ i book apple] [http://deathrays.freehostia.com/new/fax-laser7.htm fax laser color] [http://mysteaaricafende.freehostia.com/corsa-di1/ corsa di auto] [http://deathrays.freehostia.com/new/firenze-tirana.htm firenze tirana biglietti aerei] [http://kynaon.freehostia.com/library/n-udisti/ n udisti] [http://lesh1a1.freehostia.com/data/tesina-bocca.htm tesina bocca] [http://kynaon.freehostia.com/library/le-mani4/ le mani al cielo] [http://ms-beaeblebrox.freehostia.com/html/sobre-leslie.htm sobre leslie] [http://macahi-neko.freehostia.com/episodio1/ episodio 3] [http://usverag-ekb.freehostia.com/small/deman-tools/ deman tools] [http://chistoasya.freehostia.com/topic/obiettivi-digitali1/ obiettivi digitali sigma] [http://ptisaa-jill.freehostia.com/sony-dcr31/ sony dcr hc 42e] [http://geneocide.freehostia.com/lib/avventure-di2.htm avventure di huckleberry finn] [http://macahi-neko.freehostia.com/radio-fm13/ radio fm usb pc] [http://geneocide.freehostia.com/lib/fax-e1.htm fax e copiatrici] [http://assaharp.freehostia.com/html/lettore-di12.htm lettore di memorie] [http://juli8a.freehostia.com/new/malev-roma.htm malev roma kiev] [http://usverag-ekb.freehostia.com/small/latte-in2/ latte in polvere plasmon] [http://miraxcaorran.freehostia.com/lib/francesco-baccini.htm francesco baccini] [http://juli8a.freehostia.com/new/aggiornamento-software.htm aggiornamento software nokia 7110] [http://chistoasya.freehostia.com/topic/elettromagnetismo/ elettromagnetismo] [http://mysteaaricafende.freehostia.com/dragan-bal/ dragan bal] [http://lesh1a1.freehostia.com/data/easter-eggin1.htm easter eggin] [http://zankoaku-zen.freehostia.com/lib/verona-brindisi.htm verona brindisi] [http://geneocide.freehostia.com/lib/high-high.htm high high hat] [http://knave-aof-clubs.freehostia.com/view/bohema-wilki/ bohema wilki] [http://knave-aof-clubs.freehostia.com/view/motosport/ motosport] [http://macahi-neko.freehostia.com/pioneer-dvrk/ pioneer dvrk05] [http://lesh1a1.freehostia.com/data/foto-degli.htm foto degli articolo 31] [http://knave-aof-clubs.freehostia.com/view/audio-cd/ audio cd] [http://chistoasya.freehostia.com/topic/liguria-alberghi1/ liguria alberghi e hotel] [http://chistoasya.freehostia.com/topic/bmw-d20/ bmw 520d touring] [http://miraxcaorran.freehostia.com/lib/peducci.htm peducci] [http://kieloida.freehostia.com/library/kiss-dp14/ kiss dp500] [http://macahi-neko.freehostia.com/lcd-sony10/ lcd sony wega] [http://knave-aof-clubs.freehostia.com/view/nuova-mercedes17/ nuova mercedes classe a auto nuove] [http://kieloida.freehostia.com/library/profumi-dior1/ profumi dior miss] [http://crackoaon.freehostia.com/registratore-olimpus/ registratore olimpus] [http://ms-beaeblebrox.freehostia.com/html/audi-livorno.htm audi livorno] [http://disexat.freehostia.com/articles/miconi/ miconi] [http://knave-aof-clubs.freehostia.com/view/cust/ cust] [http://kieloida.freehostia.com/library/fantagioco/ fantagioco] [http://disexat.freehostia.com/articles/amd-sempron18/ amd sempron 3000 box] [http://zankoaku-zen.freehostia.com/lib/hotel-in12.htm hotel in bahamas] [http://deathrays.freehostia.com/new/double-ball.htm double ball] [http://kynaon.freehostia.com/library/www-ginevra/ www ginevra2000 it disney] [http://deathrays.freehostia.com/new/suppur.htm suppur] [http://miraxcaorran.freehostia.com/lib/tz1.htm tz 251] [http://juli8a.freehostia.com/new/st-moritz1.htm st moritz victorinox] [http://paleshaadow.freehostia.com/text/inaudita.htm inaudita] [http://miraxcaorran.freehostia.com/lib/www-snai.htm www snai] [http://geneocide.freehostia.com/lib/l-ombra3.htm l ombra dello scandalo] [http://lesh1a1.freehostia.com/data/jon-secada2.htm jon secada angel] [http://crackoaon.freehostia.com/amstrad-tft1/ amstrad tft lcd monitor tv] [http://miraxcaorran.freehostia.com/lib/jhonny-prez.htm jhonny prez] [http://lesh1a1.freehostia.com/data/lavatrice-san1.htm lavatrice san giorgio 7kg] [http://paleshaadow.freehostia.com/text/scafa.htm scafa] [http://ptisaa-jill.freehostia.com/zoo-guestbook/ zoo guestbook] [http://usverag-ekb.freehostia.com/small/regione-veneto1/ regione veneto] [http://usverag-ekb.freehostia.com/small/industrial-place/ industrial place] [http://ms-beaeblebrox.freehostia.com/html/lobos.htm lobos] [http://assaharp.freehostia.com/html/pista-sci1.htm pista sci austria] [http://usverag-ekb.freehostia.com/small/portoferraio/ portoferraio] [http://macahi-neko.freehostia.com/www-tutto6/ www tutto porno it] [http://disexat.freehostia.com/articles/dl-las/ dl las] [http://ms-beaeblebrox.freehostia.com/html/california-dreming.htm california dreming] [http://ptisaa-jill.freehostia.com/assicurazione-magenta/ assicurazione magenta] [http://crackoaon.freehostia.com/microsoft-wireless3/ microsoft wireless notebook mouse] [http://juli8a.freehostia.com/new/mario-and.htm mario and winans] [http://miraxcaorran.freehostia.com/lib/fabia-skoda.htm fabia skoda] [http://deathrays.freehostia.com/new/ragazze-piu.htm ragazze piu belle d africa] [http://mysteaaricafende.freehostia.com/logitech-mx9/ logitech mx 1000 cordless mouse] [http://miraxcaorran.freehostia.com/lib/a-ventura.htm a ventura] [http://Love03a86.ifrance.com/ram-corsair/ ram corsair led 512] [http://monsfenior.ifrance.com/Cartuccia-inchiostro1.htm cartuccia inchiostro hp] [http://konchitfta.ifrance.com/resources/foto-clitoride.htm foto clitoride] [http://popknaacks.ifrance.com/description/campeggio-frigoriferi/ campeggio frigoriferi da] [http://igarosa.ifrance.com/description/joypad-evolution.htm joypad evolution] [http://thebigabolich.ifrance.com/styles/clarion-autoradio/ clarion autoradio dvd] [http://zeldaskidsi.ifrance.com/topic/sviluppoitalia-it/ sviluppoitalia it] [http://fffindabar.ifrance.com/blog/pale-da/ pale da soffitto] [http://loprenat.ifrance.com/resources/unimib-it.htm unimib it] [http://mangart.ifrance.com/new/universita-di1/ universita di trieste farmacia] [http://dlinea.ifrance.com/lib/specchio-per.htm specchio per le allodole] [http://popknaacks.ifrance.com/description/san-donato/ san donato milanese radio chirurgia] [http://zeldaskidsi.ifrance.com/topic/jagran-com/ jagran com] [http://mangart.ifrance.com/new/dati-e/ dati e commerce] [http://konchitfta.ifrance.com/resources/poliziotto-a.htm poliziotto a quattro zampe] [http://thebigabolich.ifrance.com/styles/il-gioco1/ il gioco di playboy] [http://popknaacks.ifrance.com/description/spas-in/ spas in cancun] [http://oiyaoif.ifrance.com/data/zuma.htm zuma] [http://oiyaoif.ifrance.com/data/clipart-o.htm clipart o icone per inviti] [http://taylorsaacolyte.ifrance.com/small/blue-feat.htm blue feat link up bublin] [http://monsfenior.ifrance.com/richh-and.htm richh and bitch] [http://finkyhojo.ifrance.com/description/camper-park/ camper park] [http://igarosa.ifrance.com/description/lettore-mp21.htm lettore mp3 samsung j70] [http://sweetpikachu.ifrance.com/lib/santal-parganas.htm santal parganas] [http://furgyta.ifrance.com/styles/music-for/ music for free] [http://furgyta.ifrance.com/styles/cartina-fisica/ cartina fisica dei balcani] [http://popknaacks.ifrance.com/description/testi-canzoni/ testi canzoni vasco rossi ti voglio be] [http://thebigabolich.ifrance.com/styles/www-sandisk/ www sandisk com] [http://sweetpikachu.ifrance.com/lib/toner-xerox2.htm toner xerox p8ex] [http://Love03a86.ifrance.com/problemi-renault/ problemi renault megane] [http://taylorsaacolyte.ifrance.com/small/consegna-fiori.htm consegna fiori] [http://monsfenior.ifrance.com/tod-s.htm tod s] [http://fffindabar.ifrance.com/blog/dios-de/ dios de pactos] [http://popknaacks.ifrance.com/description/frigoriferi-a/ frigoriferi a incasso] [http://oiyaoif.ifrance.com/data/darlene-brasilia.htm darlene brasilia] [http://udaltsova.ifrance.com/data/junior-jack/ junior jack da hype] [http://popknaacks.ifrance.com/description/tv-color1/ tv color 17 pollici] [http://udaltsova.ifrance.com/data/risme-a/ risme a4] [http://thebigabolich.ifrance.com/styles/jvc-micro/ jvc micro exa1] [http://suhanfili.ifrance.com/blog/bac.htm bac] [http://furgyta.ifrance.com/styles/chodza-ludzie/ chodza ludzie ulicami] [http://taylorsaacolyte.ifrance.com/small/flinstone.htm flinstone] [http://igarosa.ifrance.com/description/declino.htm declino] [http://loprenat.ifrance.com/resources/canzone-del.htm canzone del cucu] [http://taylorsaacolyte.ifrance.com/small/hotels-2.htm hotels  francia] [http://popknaacks.ifrance.com/description/cassaforte/ cassaforte] [http://loprenat.ifrance.com/resources/graduatorie-personale.htm graduatorie personale ata milano] [http://monsfenior.ifrance.com/chat-adult.htm chat adult] [http://alexloak.ifrance.com/data/acer-altos/ acer altos] [http://udaltsova.ifrance.com/data/stemmi-per/ stemmi per insegne] [http://suhanfili.ifrance.com/blog/konica-minolta8.htm konica minolta dimage g600] [http://oiyaoif.ifrance.com/data/i-learned.htm i learned from the best] [http://alexloak.ifrance.com/data/de-pretto/ de pretto motor it] [http://mangart.ifrance.com/new/hentai-gratis/ hentai gratis] [http://alexloak.ifrance.com/data/satisfaction-video/ satisfaction video] [http://loprenat.ifrance.com/resources/zanfina.htm zanfina] [http://alexloak.ifrance.com/data/immagine-discoteca/ immagine discoteca] [http://igarosa.ifrance.com/description/esame-avvocato.htm esame avvocato 2003] [http://udaltsova.ifrance.com/data/vorrei-volare/ vorrei volare] [http://furgyta.ifrance.com/styles/the-stupids/ the stupids] [http://zeldaskidsi.ifrance.com/topic/bomboniera-fai/ bomboniera fai da te] [http://thebigabolich.ifrance.com/styles/spiderman/ spiderman 2] [http://udaltsova.ifrance.com/data/noleggio-porsche1/ noleggio porsche cayenne] [http://udaltsova.ifrance.com/data/photos-de/ photos de phorno] [http://avaharuka.ifrance.com/view/software-shareware/ software shareware] [http://thebigabolich.ifrance.com/styles/sibelius/ sibelius] [http://thebigabolich.ifrance.com/styles/bambini-pc/ bambini pc videogiochi] [http://thebigabolich.ifrance.com/styles/fergusson-robert/ fergusson robert] [http://furgyta.ifrance.com/styles/scarpe-donna/ scarpe donna con tacco alto] [http://avaharuka.ifrance.com/view/programmi-di/ programmi di bellezza] [http://sweetpikachu.ifrance.com/lib/philips-b1.htm philips 201b40 21] [http://mangart.ifrance.com/new/mackie-libri/ mackie libri] [http://popknaacks.ifrance.com/description/termodinamica/ termodinamica] [http://avaharuka.ifrance.com/view/mixer-1/ mixer 8 ingressi] [http://fffindabar.ifrance.com/blog/casse-acustiche2/ casse acustiche nortek] [http://udaltsova.ifrance.com/data/scanner-perfection/ scanner perfection 4180] [http://sweetpikachu.ifrance.com/lib/lg-pompa.htm lg pompa di calore] [http://suhanfili.ifrance.com/blog/fuck-it6.htm fuck it versione italiana] [http://mangart.ifrance.com/new/latin-games/ latin games batalla naval] [http://taylorsaacolyte.ifrance.com/small/midland.htm midland 441] [http://konchitfta.ifrance.com/resources/juanluis.htm juanluis] [http://sweetpikachu.ifrance.com/lib/palestrato.htm palestrato] [http://dlinea.ifrance.com/lib/tyan-thunder.htm tyan thunder i7505] [http://Love03a86.ifrance.com/wwe-it/ wwe it] [http://mangart.ifrance.com/new/educacion-en/ educacion en democracia en educacion ini] [http://alexloak.ifrance.com/data/schwarzburgsondershausen/ schwarzburgsondershausen] [http://Love03a86.ifrance.com/programmi-per1/ programmi per mp3] [http://taylorsaacolyte.ifrance.com/small/mod-gta.htm mod gta] [http://oiyaoif.ifrance.com/data/pompini-gratis.htm pompini gratis vip] [http://udaltsova.ifrance.com/data/ivete-sangalo/ ivete sangalo midi] [http://igarosa.ifrance.com/description/luigi.htm luigi] [http://Love03a86.ifrance.com/cartoline-da/ cartoline da spedire] [http://alexloak.ifrance.com/data/video-piccante/ video piccante] [http://sweetpikachu.ifrance.com/lib/san-firmino.htm san firmino] [http://loprenat.ifrance.com/resources/verwijderen.htm verwijderen] [http://Love03a86.ifrance.com/sapphire-radeon1/ sapphire radeon 9550se] [http://monsfenior.ifrance.com/fuck-it5.htm fuck it ea] [http://oiyaoif.ifrance.com/data/uxn-spam.htm uxn spam] [http://Love03a86.ifrance.com/powershot-1/ powershot 70 canon] [http://loprenat.ifrance.com/resources/jolly-beach.htm jolly beach resort allinclusive] [http://bopox.freehostia.com/small/coppia-giovane3.htm coppia giovane  puglia] [http://bteboy.freehostia.com/web/gli-amici6.htm gli amici di roland] [http://wildwildhoney.freehostia.com/i-cinque7/ i cinque del bunker] [http://wishing-stone-x.freehostia.com/library/tetta-enormi.htm tetta enormi] [http://ericstuff.freehostia.com/styles/fabriano-carta.htm fabriano carta a4] [http://ioannoula.freehostia.com/il-subacqueo1.htm il subacqueo] [http://iknowiona.freehostia.com/view/irak-fabrizio/ irak fabrizio quattrocchi video] [http://0rlandine.freehostia.com/content/sylvia-rocca/ sylvia rocca] [http://wishing-stone-x.freehostia.com/library/hoover-frigoriferi1.htm hoover frigoriferi pure water] [http://jornadas.freehostia.com/lib/campu/ campu] [http://bteboy.freehostia.com/web/macchine-digitali20.htm macchine digitali fotografiche] [http://vinmusic.freehostia.com/library/riviera-romagnola2/ riviera romagnola hotel] [http://decataracted.freehostia.com/html/brosse-jacques/ brosse jacques] [http://wildwildhoney.freehostia.com/gentelman/ gentelman] [http://dissected-voice.freehostia.com/mizuno-calcio.htm mizuno calcio] [http://decataracted.freehostia.com/html/www-gta6/ www gta] [http://wildwildhoney.freehostia.com/cavalli-marina/ cavalli marina libri] [http://spawnyone.freehostia.com/pnd-sli1/ p5nd2 sli deluxe chipset intel] [http://iknowiona.freehostia.com/view/paddle-joystick/ paddle joystick] [http://spawnyone.freehostia.com/so-lonely1/ so lonely extended version mp3] [http://sub-sa-de.freehostia.com/articles/playstation-consolle/ playstation consolle] [http://wishing-stone-x.freehostia.com/library/sony-home6.htm sony home ht] [http://evilcatsterer.freehostia.com/directory/bony-taylor1.htm bony taylor i need i hero] [http://chanharrison.freehostia.com/rpm-tunning.htm rpm tunning] [http://decataracted.freehostia.com/html/babewatch/ babewatch 7] [http://sub-sa-de.freehostia.com/articles/dvd-land/ dvd land it] [http://wildwildhoney.freehostia.com/annuncio-vendita11/ annuncio vendita auto usata] [http://dissected-voice.freehostia.com/www-filmhard1.htm www filmhard com] [http://decataracted.freehostia.com/html/ww-gay/ ww gay de] [http://decataracted.freehostia.com/html/km-peugeot8/ km0 peugeot diesel auto km 0] [http://jornadas.freehostia.com/lib/golf-tdi27/ golf tdi 4m] [http://dimeticon.freehostia.com/content/eurocostruzioni.htm eurocostruzioni] [http://chanharrison.freehostia.com/nashuatec-.htm nashuatec 622 toner] [http://spawnyone.freehostia.com/mac-tastiera/ mac tastiera] [http://bteboy.freehostia.com/web/wireless-turbo2.htm wireless turbo pci adapter usr805416] [http://0rlandine.freehostia.com/content/devil-finder/ devil finder] [http://jornadas.freehostia.com/lib/canon-ixus40/ canon ixus 2 5] [http://ericstuff.freehostia.com/styles/nx-ptet1.htm nx6110 pt601et] [http://jornadas.freehostia.com/lib/estate-in/ estate in citta] [http://jornadas.freehostia.com/lib/akai-lettore2/ akai lettore dvd] [http://dissected-voice.freehostia.com/daniele-ricci1.htm daniele ricci testi] [http://iknowiona.freehostia.com/view/volkswagen-29/ volkswagen          polo 19 d 3p comfort air] [http://spawnyone.freehostia.com/c-driver5/ c650 driver] [http://chowchan.freehostia.com/topic/billy-bunster.htm billy bunster] [http://dissected-voice.freehostia.com/catherine-millet.htm catherine millet] [http://mave-wong.freehostia.com/blog/domani-smetto1/ domani smetto articolo 31] [http://decataracted.freehostia.com/html/pannelli-in1/ pannelli in plastic] [http://chanharrison.freehostia.com/nelly-ville.htm nelly ville] [http://evilcatsterer.freehostia.com/directory/regatoni.htm regatoni] [http://wildwildhoney.freehostia.com/accessori-per84/ accessori per ipod nano] [http://jornadas.freehostia.com/lib/techjet-/ techjet 5500 calcomp] [http://jornadas.freehostia.com/lib/casio-digitale/ casio digitale 7 2 megapixel] [http://dissected-voice.freehostia.com/batteria-notebook1.htm batteria notebook hp] [http://bopox.freehostia.com/small/denia-spagna.htm denia spagna] [http://vinmusic.freehostia.com/library/sale-delle/ sale delle langhe] [http://bopox.freehostia.com/small/mina-live.htm mina live] [http://wildwildhoney.freehostia.com/panicale/ panicale] [http://evilcatsterer.freehostia.com/directory/genova-capitale.htm genova capitale europea della cultura] [http://ericstuff.freehostia.com/styles/gateway-dlink2.htm gateway dlink di707p] [http://dissected-voice.freehostia.com/reset-srl.htm reset srl] [http://vinmusic.freehostia.com/library/immagini-e41/ immagini e wallpaper da energy airforce] [http://spawnyone.freehostia.com/comunicazione-trapani/ comunicazione trapani] [http://0rlandine.freehostia.com/content/www-laprova/ www laprova] [http://dissected-voice.freehostia.com/lettori-dvx14.htm lettori dvx dvd amstrad e divx] [http://sub-sa-de.freehostia.com/articles/fnomceo/ fnomceo] [http://bteboy.freehostia.com/web/hostels.htm hostels] [http://spawnyone.freehostia.com/rollover1/ rollover] [http://katishe07.freehostia.com/new/profumi-dolce2/ profumi dolce vita] [http://vinmusic.freehostia.com/library/torcia/ torcia 360] [http://wishing-stone-x.freehostia.com/library/air-max29.htm air max silver running] [http://evilcatsterer.freehostia.com/directory/sayas-de.htm sayas de bolivia] [http://wildwildhoney.freehostia.com/baila-cria/ baila cria] [http://dimeticon.freehostia.com/content/m-am.htm m am nascut de ziua mea] [http://evilcatsterer.freehostia.com/directory/lyricos.htm lyricos] [http://ericstuff.freehostia.com/styles/i-filibustieri1.htm i filibustieri della finanza] [http://evilcatsterer.freehostia.com/directory/funky-town.htm funky town] [http://bteboy.freehostia.com/web/crack-diablo.htm crack diablo] [http://chanharrison.freehostia.com/custodia-ipod7.htm custodia ipod photo] [http://ericstuff.freehostia.com/styles/albergo-reggio1.htm albergo reggio emilia] [http://iknowiona.freehostia.com/view/opel-meriva17/ opel meriva enjoy] [http://ericstuff.freehostia.com/styles/francesco-de8.htm francesco de gregorio] [http://chanharrison.freehostia.com/nigeriana.htm nigeriana] [http://dissected-voice.freehostia.com/tamron-af9.htm tamron af 28200] [http://mave-wong.freehostia.com/blog/deltoid/ deltoid] [http://spawnyone.freehostia.com/regione-emiliaromagna1/ regione emiliaromagna] [http://bteboy.freehostia.com/web/daredevil-colonna.htm daredevil colonna sonora] [http://bopox.freehostia.com/small/intel20.htm intel 3 6] [http://iknowiona.freehostia.com/view/change-the/ change the world] [http://ioannoula.freehostia.com/orologi-casio9.htm orologi casio phys] [http://decataracted.freehostia.com/html/belinda-schull/ belinda schull] [http://dissected-voice.freehostia.com/hosting-asp1.htm hosting asp net] [http://ericstuff.freehostia.com/styles/inno-nazionale24.htm inno nazionale tedesco] [http://0rlandine.freehostia.com/content/acquisto-casa/ acquisto casa costruttore] [http://bteboy.freehostia.com/web/azione-piattaforma.htm azione piattaforma] [http://chowchan.freehostia.com/topic/pugni-pupe.htm pugni pupe e marinai] [http://katishe07.freehostia.com/new/princess4/ princess 1936] [http://decataracted.freehostia.com/html/didol/ didol] [http://chanharrison.freehostia.com/bang-e1.htm bang e olufsen] [http://evilcatsterer.freehostia.com/directory/maria-di1.htm maria di scozia] [http://ericstuff.freehostia.com/styles/la-poste.htm la poste net] [http://levplatonov.50webs.com/content/acer-8/ acer 1300 ram] [http://kruppkw.50webs.com/new/gianna-di/ gianna di rino gaetano] [http://sneezingpops.50webs.com/blog/ccnl-terme/ ccnl terme] [http://bookishfellow.50webs.com/new/kevin-little2.htm kevin little last drop] [http://terrastaoid.50webs.com/resources/www-hotelformule/ www hotelformule1 com] [http://cheburashka21.50webs.com/html/so-dimm2/ so dimm 1gb ddr2] [http://terrastaoid.50webs.com/resources/www-t1/ www t beach com] [http://ir4ik.50webs.com/view/canon-ef22.htm canon ef 24105] [http://terrastaoid.50webs.com/resources/altice-summer/ altice summer] [http://terrastaoid.50webs.com/resources/sarica/ sarica] [http://levplatonov.50webs.com/content/absolute-backgammon/ absolute backgammon] [http://terrastaoid.50webs.com/resources/dance-nation/ dance nation sunshine] [http://gekijuls.50webs.com/resources/radio-fm1.htm radio fm pci] [http://brittpach7.50webs.com/text/t-sonic.htm t sonic 610] [http://anetaspb.50webs.com/content/wrestling-wwe.htm wrestling wwe] [http://ir4ik.50webs.com/view/jurassic.htm jurassic] [http://ir4ik.50webs.com/view/skye-sweetnam1.htm skye sweetnam noise from the basement] [http://terrastaoid.50webs.com/resources/la-serenissima2/ la serenissima orchestral mix] [http://sneezingpops.50webs.com/blog/demis/ demis] [http://iguanalady.50webs.com/olympus3.htm olympus 4 0] [http://kruppkw.50webs.com/new/kati-garbi/ kati garbi] [http://tigerlilly2063.50webs.com/mapeche/ mapeche] [http://terrastaoid.50webs.com/resources/leyes-del/ leyes del estado de veracruz] [http://sneezingpops.50webs.com/blog/agenzia-network/ agenzia network] [http://dragonchan.50webs.com/description/disforia/ disforia] [http://tigerlilly2063.50webs.com/ram-7/ ram 512 sodimm sdram] [http://bookishfellow.50webs.com/new/legge6.htm legge 53 2000] [http://ryolove.50webs.com/resources/monitor-11.htm monitor 17 acer] [http://sneezingpops.50webs.com/blog/orologio-lusso/ orologio lusso] [http://exlerrss.50webs.com/text/sony-klvlmrx.htm sony klvl42mrx1] [http://starbestfik.50webs.com/topic/ricoh-toner1/ ricoh toner 2018] [http://levplatonov.50webs.com/content/fiat-panda6/ fiat panda young] [http://howquickly.50webs.com/articles/bombladen.htm bombladen] [http://starbestfik.50webs.com/topic/ricetrasmettitori-midland/ ricetrasmettitori midland g7] [http://sneezingpops.50webs.com/blog/armadio-per/ armadio per bambino] [http://tigerlilly2063.50webs.com/coppie-cercano1/ coppie cercano singolo per marito d moglie] [http://brittpach7.50webs.com/text/kirsten-dunst.htm kirsten dunst] [http://kruppkw.50webs.com/new/king-outdoor1/ king outdoor store materassino] [http://exlerrss.50webs.com/text/asm-milano.htm asm milano] [http://terrastaoid.50webs.com/resources/margaritas/ margaritas] [http://bookishfellow.50webs.com/new/limp-biskit.htm limp biskit behind blue eyes] [http://kruppkw.50webs.com/new/classifica-pop/ classifica pop] [http://exlerrss.50webs.com/text/vdo-mp.htm vdo mp3] [http://bookishfellow.50webs.com/new/latin-chad.htm latin chad com] [http://ryolove.50webs.com/resources/alfin.htm alfin] [http://gekijuls.50webs.com/resources/cazzi-pelosi.htm cazzi pelosi] [http://ryolove.50webs.com/resources/necromancer.htm necromancer] [http://howquickly.50webs.com/articles/samsung-mp4.htm samsung mp3 1 gb colori] [http://starbestfik.50webs.com/topic/cadaveri/ cadaveri] [http://bookishfellow.50webs.com/new/esse.htm esse] [http://brittpach7.50webs.com/text/videro.htm videro] [http://howquickly.50webs.com/articles/fuck-photo.htm fuck photo] [http://terrastaoid.50webs.com/resources/maledetto-sortilegio/ maledetto sortilegio] [http://gekijuls.50webs.com/resources/fucili-sabatti.htm fucili sabatti] [http://ryolove.50webs.com/resources/g-apple.htm g4 apple] [http://devthemagister.50webs.com/web/sociologia-del.htm sociologia del mutamento] [http://ir4ik.50webs.com/view/forever-album.htm forever album delle spice girls] [http://kaygigi.50webs.com/articles/disco-sexy/ disco sexy] [http://dragonchan.50webs.com/description/disinibite/ disinibite] [http://gekijuls.50webs.com/resources/bandiera-irlanda.htm bandiera irlanda] [http://iguanalady.50webs.com/conductas-adaptativas.htm conductas adaptativas] [http://bookishfellow.50webs.com/new/lavastoviglie-da1.htm lavastoviglie da incasso whirlpool] [http://starbestfik.50webs.com/topic/tnn-outdoors/ tnn outdoors pro hunter] [http://levplatonov.50webs.com/content/alberto-selli/ alberto selli] [http://sneezingpops.50webs.com/blog/nokia-boom/ nokia boom] [http://tigerlilly2063.50webs.com/vaffanculo-masini/ vaffanculo masini] [http://starbestfik.50webs.com/topic/one-heart/ one heart] [http://ryolove.50webs.com/resources/malmesteen.htm malmesteen] [http://kaygigi.50webs.com/articles/turner2/ turner 1000] [http://starbestfik.50webs.com/topic/calendario-lingerie/ calendario lingerie] [http://ir4ik.50webs.com/view/cartine-geografiche3.htm cartine geografiche italia] [http://pulema.50webs.com/resources/esd/ esd] [http://exlerrss.50webs.com/text/bp-batterie.htm bp535 batterie canon] [http://gekijuls.50webs.com/resources/van-de.htm van de sfros] [http://dragonchan.50webs.com/description/baciami-video/ baciami video di paolo meneguzzi] [http://pulema.50webs.com/resources/se-mia/ se mia moglie lo sapesse] [http://brittpach7.50webs.com/text/diffusori-centrali.htm diffusori centrali] [http://kaygigi.50webs.com/articles/fabiola-do/ fabiola do ministerio] [http://dragonchan.50webs.com/description/stampante-laser12/ stampante laser samsung color] [http://cheburashka21.50webs.com/html/power-shot/ power shot s2is] [http://sneezingpops.50webs.com/blog/g1/ g 400] [http://sneezingpops.50webs.com/blog/scottona/ scottona] [http://levplatonov.50webs.com/content/si-al/ si al qaida] [http://anetaspb.50webs.com/content/La-gabbia1.htm la gabbia di cristallo] [http://kaygigi.50webs.com/articles/verona-bogota/ verona bogota biglietti aerei] [http://kaygigi.50webs.com/articles/paparazzate-vip/ paparazzate vip nude] [http://cheburashka21.50webs.com/html/champion-s/ champion s league] [http://sneezingpops.50webs.com/blog/frigo-assorbimento/ frigo assorbimento] [http://dragonchan.50webs.com/description/iscrizione-siae/ iscrizione siae online] [http://sneezingpops.50webs.com/blog/ohne-dich/ ohne dich rammstein] [http://iguanalady.50webs.com/linksys-adslmue.htm linksys adsl2mue] [http://pulema.50webs.com/resources/backspin-de/ backspin de] [http://bookishfellow.50webs.com/new/rigel.htm rigel] [http://anetaspb.50webs.com/content/logone-e.htm logone e chari] [http://gekijuls.50webs.com/resources/mendel.htm mendel] [http://levplatonov.50webs.com/content/bilancia-cristallo/ bilancia cristallo] [http://kaygigi.50webs.com/articles/webcam-creative2/ webcam creative labs nx pro] [http://pulema.50webs.com/resources/google-mco/ google mco] [http://terrastaoid.50webs.com/resources/unico-fruto/ unico fruto] [http://ir4ik.50webs.com/view/deer.htm deer] [http://miraxcaorran.freehostia.com/lib/dreambox1.htm dreambox 500] [http://disexat.freehostia.com/articles/beatiful-that/ beatiful that way] [http://chistoasya.freehostia.com/topic/rainbow-six4/ rainbow six ps2] [http://deathrays.freehostia.com/new/desiderati-snc.htm desiderati snc] [http://ptisaa-jill.freehostia.com/kanara-north/ kanara north] [http://geneocide.freehostia.com/lib/numeri-telefono3.htm numeri telefono provider] [http://paleshaadow.freehostia.com/text/gioco-ruolo3.htm gioco ruolo fantasy mud] [http://crackoaon.freehostia.com/karaoke1/ karaoke] [http://usverag-ekb.freehostia.com/small/madonna-di2/ madonna di lourdes] [http://usverag-ekb.freehostia.com/small/cartina-germania/ cartina germania est] [http://mysteaaricafende.freehostia.com/supporto-vaschetta/ supporto vaschetta] [http://kynaon.freehostia.com/library/c-gallery/ c gallery porn] [http://zankoaku-zen.freehostia.com/lib/scheda-madre68.htm scheda madre amd 64 a8nsli] [http://usverag-ekb.freehostia.com/small/cresh-bandicot/ cresh bandicot] [http://mysteaaricafende.freehostia.com/italian-consulate/ italian consulate uk] [http://usverag-ekb.freehostia.com/small/titanium-card2/ titanium card] [http://ms-beaeblebrox.freehostia.com/html/video-sesso7.htm video sesso severina] [http://lesh1a1.freehostia.com/data/insufficienza-renale.htm insufficienza renale] [http://crackoaon.freehostia.com/di-tutti/ di tutti i miei giorni di raf] [http://deathrays.freehostia.com/new/caminetto-clam.htm caminetto clam] [http://macahi-neko.freehostia.com/ericsson-cavo/ ericsson cavo pc] [http://mysteaaricafende.freehostia.com/rosella-sensi/ rosella sensi] [http://usverag-ekb.freehostia.com/small/pentium27/ pentium 775] [http://lesh1a1.freehostia.com/data/enermax-blue1.htm enermax blue viper] [http://ms-beaeblebrox.freehostia.com/html/sveti-stefan.htm sveti stefan crna gora] [http://crackoaon.freehostia.com/nikky-jam/ nikky jam] [http://junkland-raed.freehostia.com/styles/sveglia-con.htm sveglia con termometro] [http://ptisaa-jill.freehostia.com/asciugatrici-indesit/ asciugatrici indesit] [http://junkland-raed.freehostia.com/styles/immuno.htm immuno] [http://macahi-neko.freehostia.com/las-noches/ las noches] [http://knave-aof-clubs.freehostia.com/view/luristan/ luristan] [http://miraxcaorran.freehostia.com/lib/nghia-binh.htm nghia binh] [http://chistoasya.freehostia.com/topic/un-amore18/ un amore cosi grande claudio v] [http://paleshaadow.freehostia.com/text/sexis.htm sexis] [http://paleshaadow.freehostia.com/text/e-noi.htm e noi qui] [http://mysteaaricafende.freehostia.com/lavoro-offerte/ lavoro offerte a roma] [http://crackoaon.freehostia.com/elnagh/ elnagh] [http://zankoaku-zen.freehostia.com/lib/rosa-blue.htm rosa blue] [http://lesh1a1.freehostia.com/data/i-paradisi.htm i paradisi artificiali] [http://disexat.freehostia.com/articles/yeti-trucchi/ yeti trucchi] [http://lesh1a1.freehostia.com/data/recapito-fiscale.htm recapito fiscale] [http://zankoaku-zen.freehostia.com/lib/clisteri-trans.htm clisteri trans] [http://miraxcaorran.freehostia.com/lib/mixer-3.htm mixer 10 canali] [http://ms-beaeblebrox.freehostia.com/html/negozi-di12.htm negozi di animali] [http://chistoasya.freehostia.com/topic/fotos-de70/ fotos de suzana vieira na status] [http://lesh1a1.freehostia.com/data/stangona.htm stangona] [http://chistoasya.freehostia.com/topic/information-on1/ information on the book the slave dancer] [http://zankoaku-zen.freehostia.com/lib/asus-a17.htm asus a] [http://miraxcaorran.freehostia.com/lib/giubbini-in.htm giubbini in pelle] [http://lesh1a1.freehostia.com/data/luce-batteria.htm luce batteria] [http://ptisaa-jill.freehostia.com/bluethoot-navigatori/ bluethoot navigatori gps] [http://usverag-ekb.freehostia.com/small/travelmate-cxmi1/ travelmate c311xmi] [http://knave-aof-clubs.freehostia.com/view/vita-da3/ vita da strega stagione 1] [http://miraxcaorran.freehostia.com/lib/sotto-le.htm sotto le gonne] [http://junkland-raed.freehostia.com/styles/televisore-ingresso.htm televisore ingresso video] [http://geneocide.freehostia.com/lib/enoteca.htm enoteca] [http://assaharp.freehostia.com/html/namo-webeditor.htm namo webeditor 5 5] [http://chistoasya.freehostia.com/topic/dvd-r27/ dvd r 4 7 philips] [http://ms-beaeblebrox.freehostia.com/html/legge-n6.htm legge n 549 del 28 12 1995] [http://chistoasya.freehostia.com/topic/sex-mission/ sex mission] [http://junkland-raed.freehostia.com/styles/kiss-hard.htm kiss hard] [http://macahi-neko.freehostia.com/galway/ galway] [http://ptisaa-jill.freehostia.com/toliman/ toliman] [http://junkland-raed.freehostia.com/styles/e-toshiba1.htm e400 toshiba] [http://juli8a.freehostia.com/new/la-signora17.htm la signora delle camelie] [http://chistoasya.freehostia.com/topic/testo-canzone63/ testo canzone maroon five gratis] [http://macahi-neko.freehostia.com/figlio-unico1/ figlio unico mp3] [http://paleshaadow.freehostia.com/text/hoover-lava.htm hoover lava asciuga] [http://assaharp.freehostia.com/html/lesbo-over1.htm lesbo over 40] [http://disexat.freehostia.com/articles/delitto-al1/ delitto al casin dei nobili] [http://knave-aof-clubs.freehostia.com/view/spycam-gratis/ spycam gratis] [http://ms-beaeblebrox.freehostia.com/html/pamparato.htm pamparato] [http://assaharp.freehostia.com/html/congressi-psichiatria.htm congressi psichiatria] [http://lesh1a1.freehostia.com/data/daudet-alphonse.htm daudet alphonse] [http://juli8a.freehostia.com/new/tu-accendi.htm tu accendi la mia vita] [http://crackoaon.freehostia.com/harry-potter39/ harry potter e il principe mezzo sangue] [http://disexat.freehostia.com/articles/sanremo-hit/ sanremo hit 2004] [http://assaharp.freehostia.com/html/madonnina-riccioli1.htm madonnina riccioli] [http://juli8a.freehostia.com/new/lavatrici-zoppas.htm lavatrici zoppas e lavasciuga] [http://junkland-raed.freehostia.com/styles/marzocca-francesco.htm marzocca francesco] [http://zankoaku-zen.freehostia.com/lib/lenny.htm lenny] [http://junkland-raed.freehostia.com/styles/ingresso-in.htm ingresso in chat] [http://zankoaku-zen.freehostia.com/lib/prestito-livigno.htm prestito livigno] [http://usverag-ekb.freehostia.com/small/benq-pb6/ benq pb6110 dlp] [http://kieloida.freehostia.com/library/joker/ joker] [http://deathrays.freehostia.com/new/scuolascacchi.htm scuolascacchi] [http://geneocide.freehostia.com/lib/ditalino.htm ditalino] [http://zankoaku-zen.freehostia.com/lib/in-my5.htm in my life the rasmus] [http://disexat.freehostia.com/articles/monotipo-marina/ monotipo (marina)] [http://lesh1a1.freehostia.com/data/sony-cybershot41.htm sony cybershot p150] [http://disexat.freehostia.com/articles/mp-creative8/ mp3 creative zen nano] [http://ptisaa-jill.freehostia.com/fmr/ fmr] [http://miraxcaorran.freehostia.com/lib/tv-31.htm tv 505 irradio] [http://mysteaaricafende.freehostia.com/computer-1/ computer 3 giga] [http://juli8a.freehostia.com/new/pinkus.htm pinkus] [http://assaharp.freehostia.com/html/hdd-7.htm hdd 40 gb acer per portatile] [http://paleshaadow.freehostia.com/text/ragazze-a6.htm ragazze a pagamento] [http://ms-beaeblebrox.freehostia.com/html/toner-brother13.htm toner brother hl 1450] [http://crackoaon.freehostia.com/hamlet-pen1/ hamlet pen drive 4 gb] [http://chistoasya.freehostia.com/topic/come-stai3/ come stai di rossi] [http://fishersj.50webs.com/gratis-fax.htm gratis fax] [http://fishersj.50webs.com/yundai.htm yundai] [http://jayj777.50webs.com/blue-bubblin/ blue bubblin video clip] [http://fishersj.50webs.com/le-sette2.htm le sette aquile] [http://jayj777.50webs.com/scph5/ scph1001] [http://evanka.50webs.com/web/tv-lcd193/ tv lcd 17 pollici] [http://jayj777.50webs.com/floppy-driver/ floppy driver combo] [http://evanka.50webs.com/web/titlis/ titlis] [http://jayj777.50webs.com/usb-fm/ usb fm] [http://evanka.50webs.com/web/mmf-converter/ mmf converter] [http://jayj777.50webs.com/tassazione-interessi/ tassazione interessi titoli esteri] [http://jayj777.50webs.com/la-corrida2/ la corrida di corrado] [http://fishersj.50webs.com/anstoss.htm anstoss] [http://evanka.50webs.com/web/celeron13/ celeron 2 4] [http://jayj777.50webs.com/batteria-philips9/ batteria philips lettore mp3] [http://jayj777.50webs.com/olivetti-pgl2/ olivetti pgl8 toner] [http://jayj777.50webs.com/sld/ sld] [http://evanka.50webs.com/web/be-quiet/ be quiet blackline] [http://fishersj.50webs.com/fuori-del2.htm fuori del tunnel] [http://jayj777.50webs.com/vedute-dallo/ vedute dallo spazio] [http://alexlebedev.50webs.com/ragg-sexy/ ragg sexy] [http://jayj777.50webs.com/voli-istanbul/ voli istanbul] [http://alexlebedev.50webs.com/my-last/ my last dayz] [http://fishersj.50webs.com/picnic.htm picnic] [http://evanka.50webs.com/web/nike-shox49/ nike shox gmb] [http://alexlebedev.50webs.com/leccate-di2/ leccate di piedi] [http://jayj777.50webs.com/little-by1/ little by little oasis] [http://jayj777.50webs.com/copertina-dvd13/ copertina dvd la passione di cristo] [http://fishersj.50webs.com/harland-henry.htm harland henry] [http://evanka.50webs.com/web/the-servent/ the servent] [http://fishersj.50webs.com/ducey.htm ducey] [http://jayj777.50webs.com/condonoedilizio/ condonoedilizio] [http://evanka.50webs.com/web/italia-puglia10/ italia puglia case vacanze] [http://evanka.50webs.com/web/home-theatre102/ home theatre pc] [http://alexlebedev.50webs.com/sony-dcr68/ sony dcr dvd7] [http://evanka.50webs.com/web/reason-hobastank/ reason hobastank] [http://evanka.50webs.com/web/biagio-ultimo/ biagio ultimo cd] [http://jayj777.50webs.com/installatore-herman/ installatore herman] [http://alexlebedev.50webs.com/ticali/ ticali] [http://evanka.50webs.com/web/michelle-vieth13/ michelle vieth gratis] [http://evanka.50webs.com/web/hembra/ hembra] [http://jayj777.50webs.com/recezione/ recezione] [http://fishersj.50webs.com/plasma-tv24.htm plasma tv nec] [http://evanka.50webs.com/web/www-franciska/ www franciska com] [http://evanka.50webs.com/web/elisaelisa/ elisaelisa] [http://jayj777.50webs.com/bmw-i21/ bmw 320i 2001] [http://evanka.50webs.com/web/router-com5/ router 3com] [http://jayj777.50webs.com/schede-di1/ schede di memoria] [http://evanka.50webs.com/web/foto-nude18/ foto nude carmen di pietro] [http://alexlebedev.50webs.com/severina-download1/ severina download] [http://jayj777.50webs.com/jordi-carreras1/ jordi carreras] [http://jayj777.50webs.com/catalogare-documenti/ catalogare documenti con scanner] [http://evanka.50webs.com/web/mute-da1/ mute da mare] [http://alexlebedev.50webs.com/robotech/ robotech] [http://jayj777.50webs.com/honda-legend/ honda legend] [http://jayj777.50webs.com/palmare-gps22/ palmare gps mitac mio] [http://evanka.50webs.com/web/snoopblocker-com/ snoopblocker com] [http://jayj777.50webs.com/gioco-di55/ gioco di carte scala 40] [http://jayj777.50webs.com/gucci-cinture2/ gucci cinture] [http://alexlebedev.50webs.com/immobiliare-invest/ immobiliare invest d amico] [http://fishersj.50webs.com/sulcis.htm sulcis] [http://alexlebedev.50webs.com/bandi-gara/ bandi gara appalto] [http://fishersj.50webs.com/table.htm table] [http://alexlebedev.50webs.com/bollo/ bollo] [http://alexlebedev.50webs.com/negozi-antiquariato/ negozi antiquariato] [http://alexlebedev.50webs.com/roma-uomo2/ roma uomo] [http://fishersj.50webs.com/mappa-stradale17.htm mappa stradale londra] [http://evanka.50webs.com/web/wresting-italia/ wresting italia] [http://evanka.50webs.com/web/open-office/ open office] [http://evanka.50webs.com/web/audi-24/ audi    s6 42 v8 av quattro] [http://evanka.50webs.com/web/in-estasi/ in estasi] [http://fishersj.50webs.com/c-enhance.htm c enhance com] [http://evanka.50webs.com/web/sigea/ sigea] [http://evanka.50webs.com/web/midi-sax/ midi sax] [http://jayj777.50webs.com/sex-movie2/ sex movie gratis] [http://alexlebedev.50webs.com/britney-a/ britney a milano] [http://jayj777.50webs.com/eliane-elias1/ eliane elias trio] [http://fishersj.50webs.com/philips51.htm philips 1100] [http://fishersj.50webs.com/libreria-blocchi.htm libreria blocchi autocad] [http://alexlebedev.50webs.com/west-life/ west life] [http://alexlebedev.50webs.com/iva-agevolata/ iva agevolata] [http://jayj777.50webs.com/we-both1/ we both reached] [http://evanka.50webs.com/web/poveri-milionari/ poveri milionari] [http://evanka.50webs.com/web/hotel-114/ hotel 4 stella marsiglia] [http://evanka.50webs.com/web/lavastoviglia-a1/ lavastoviglia a incasso 45 cm] [http://alexlebedev.50webs.com/los-angeles8/ los angeles milano biglietti aerei] [http://jayj777.50webs.com/elenco-abbonati16/ elenco abbonati cellulare] [http://jayj777.50webs.com/i-tarocchi/ i tarocchi zen di osho] [http://alexlebedev.50webs.com/hp-vp8/ hp vp6110] [http://fishersj.50webs.com/operatori.htm operatori] [http://fishersj.50webs.com/custodia-canon8.htm custodia canon digital ixus 40] [http://fishersj.50webs.com/genoa-calcio.htm genoa calcio] [http://fishersj.50webs.com/liceali-nudi.htm liceali nudi] [http://fishersj.50webs.com/tv-crt.htm tv crt 20] [http://fishersj.50webs.com/mozart-k2.htm mozart k550] [http://jayj777.50webs.com/elenco-delle/ elenco delle federazioni sportive] [http://jayj777.50webs.com/soneria-trillo/ soneria trillo telefonico] [http://evanka.50webs.com/web/carapax/ carapax] [http://fishersj.50webs.com/toshiba-satellite45.htm toshiba satellite m40] [http://jayj777.50webs.com/tastiere-pda/ tastiere pda] [http://some1crazyo.50webs.com/view/tessar.htm tessar 50 2 8] [http://77life.50webs.com/articles/verona-velina/ verona velina] [http://dmvags.50webs.com/lib/sanyo-plvz1/ sanyo plvz3] [http://mistresso.50webs.com/directory/logitech-mx27.htm logitech mx310] [http://elainegardeng.50webs.com/html/spankys-quest.htm spankys quest] [http://dyadechkovolyn.50webs.com/description/parrucchieri-in/ parrucchieri in torino] [http://dyadechkovolyn.50webs.com/description/regueton-hector/ regueton hector y tito] [http://etgeek.50webs.com/view/summoner.htm summoner 2] [http://some1crazyo.50webs.com/view/andromeda.htm andromeda] [http://77life.50webs.com/articles/banda-registrada/ banda registrada] [http://dmvags.50webs.com/lib/costruzzioni/ costruzzioni] [http://m1santhrop1c.50webs.com/view/adsl-ethernet7/ adsl ethernet router modem switch] [http://evghoul.50webs.com/resources/montesano-scalo.htm montesano scalo salerno] [http://77life.50webs.com/articles/miss-muretto2/ miss muretto alassio] [http://weakxkn.50webs.com/view/tirgu-mures/ tirgu mures] [http://apockrif.50webs.com/description/condono-multe.htm condono multe] [http://some1crazyo.50webs.com/view/lexa-doig.htm lexa doig] [http://evghoul.50webs.com/resources/necromunda.htm necromunda] [http://weakxkn.50webs.com/view/digne/ digne] [http://some1crazyo.50webs.com/view/canon-l4.htm canon l2000] [http://mistresso.50webs.com/directory/giochi-de1.htm giochi de pokemon] [http://some1crazyo.50webs.com/view/volvo-gpl.htm volvo gpl] [http://77life.50webs.com/articles/sobri-ecouter/ sobri ecouter] [http://fangirling.50webs.com/small/antivirus-server.htm antivirus server] [http://some1crazyo.50webs.com/view/file-mid.htm file mid] [http://weakxkn.50webs.com/view/windows-office/ windows office software] [http://evghoul.50webs.com/resources/free-cubasesx.htm free cubasesx setup in english] [http://m1santhrop1c.50webs.com/view/processore-intel18/ processore intel pentium 4 3 2 ghz] [http://77life.50webs.com/articles/nguru/ nguru] [http://evghoul.50webs.com/resources/scuola-chierici.htm scuola chierici] [http://some1crazyo.50webs.com/view/evviva-biliardo1.htm evviva biliardo] [http://kristinemigh.50webs.com/blog/midi-inno.htm midi inno nazionale] [http://etgeek.50webs.com/view/lg-dp1.htm lg dp 8821] [http://kristinemigh.50webs.com/blog/dato-borsa.htm dato borsa] [http://isabellelipton.50webs.com/library/papaa-perche/ papaa perche zucchero] [http://antimesil.50webs.com/articles/targus-presenter/ targus presenter] [http://perfectx.50webs.com/view/winzip-.htm winzip 9 ita] [http://antimesil.50webs.com/articles/nuova-auto1/ nuova auto nuove] [http://weakxkn.50webs.com/view/jesica-simpson/ jesica simpson] [http://m1santhrop1c.50webs.com/view/she-needs1/ she needs loving] [http://evghoul.50webs.com/resources/assicurazione-dublin.htm assicurazione dublin] [http://dyadechkovolyn.50webs.com/description/nic-unic/ nic unic] [http://etgeek.50webs.com/view/cerreto-laziale.htm cerreto laziale] [http://mistresso.50webs.com/directory/zalman-1.htm zalman 5 1 real] [http://isabellelipton.50webs.com/library/musiche-da4/ musiche da scaricare gratis] [http://perfectx.50webs.com/view/canone-calligaris.htm canone calligaris] [http://evghoul.50webs.com/resources/hauppauge-nexuss.htm hauppauge nexuss] [http://perfectx.50webs.com/view/segreterie-lamezia.htm segreterie lamezia] [http://dyadechkovolyn.50webs.com/description/acer-aspire80/ acer aspire 5002wlmi amd turion] [http://evghoul.50webs.com/resources/marea-brava.htm marea brava] [http://perfectx.50webs.com/view/logitech-quickcam27.htm logitech quickcam notebooks pro] [http://weakxkn.50webs.com/view/associazione-tartufi/ associazione tartufi] [http://isabellelipton.50webs.com/library/maria-nella/ maria nella bottega] [http://fangirling.50webs.com/small/crusty-collection.htm crusty collection] [http://fangirling.50webs.com/small/carlo-mirabelli.htm carlo mirabelli] [http://mistresso.50webs.com/directory/beta.htm beta 20] [http://dyadechkovolyn.50webs.com/description/sexi-lucrezia/ sexi lucrezia] [http://fangirling.50webs.com/small/www-google50.htm www google com sv] [http://weakxkn.50webs.com/view/jetstream/ jetstream] [http://antimesil.50webs.com/articles/maracaibo-mp/ maracaibo mp3] [http://elainegardeng.50webs.com/html/she-well1.htm she well be love] [http://isabellelipton.50webs.com/library/celeron-d7/ celeron d340] [http://fangirling.50webs.com/small/amd-athlon130.htm amd athlon fx 57] [http://evghoul.50webs.com/resources/shes-no.htm shes no angel] [http://fangirling.50webs.com/small/lacie-slim2.htm lacie slim dvd firewire] [http://elainegardeng.50webs.com/html/benq-monitor7.htm benq monitor tft 19 t905] [http://77life.50webs.com/articles/outdoor1/ outdoor] [http://weakxkn.50webs.com/view/caricabatterie-v1/ caricabatterie 9v] [http://some1crazyo.50webs.com/view/megane6.htm megane 1 5 100] [http://kristinemigh.50webs.com/blog/www-agriturismo4.htm www agriturismo puglia] [http://apockrif.50webs.com/description/priscila-aparecida.htm priscila aparecida de moraes] [http://77life.50webs.com/articles/cantieri-bergamo/ cantieri bergamo] [http://mistresso.50webs.com/directory/breake-dance.htm breake dance] [http://etgeek.50webs.com/view/la-maschera15.htm la maschera di ferro libri] [http://dmvags.50webs.com/lib/typhoon-1/ typhoon 3500 gps] [http://m1santhrop1c.50webs.com/view/mago-de4/ mago de ozz] [http://perfectx.50webs.com/view/casper-film1.htm casper film] [http://kristinemigh.50webs.com/blog/urban-legends.htm urban legends of hip hop] [http://evghoul.50webs.com/resources/iomega-10.htm iomega 160 esterno] [http://elainegardeng.50webs.com/html/libero-italia.htm libero italia] [http://mistresso.50webs.com/directory/coppia-emiliana.htm coppia emiliana] [http://evghoul.50webs.com/resources/hd-box2.htm hd box] [http://elainegardeng.50webs.com/html/sise.htm sise] [http://apockrif.50webs.com/description/roma-cancun2.htm roma cancun biglietti aerei] [http://mistresso.50webs.com/directory/machine-fotografiche1.htm machine fotografiche digitali] [http://some1crazyo.50webs.com/view/giochi-da50.htm giochi da scaricare gratis per pc] [http://kristinemigh.50webs.com/blog/lezioni-di17.htm lezioni di sessoanale] [http://perfectx.50webs.com/view/la-battaglia25.htm la battaglia del mediterraneo] [http://dyadechkovolyn.50webs.com/description/grischun/ grischun] [http://apockrif.50webs.com/description/posizioni-kama.htm posizioni kama sutra] [http://dyadechkovolyn.50webs.com/description/oghnia/ oghnia] [http://antimesil.50webs.com/articles/cecita-invalidita/ cecita invalidita civile] [http://kristinemigh.50webs.com/blog/aprire-franchising.htm aprire franchising] [http://kristinemigh.50webs.com/blog/vieques-pr.htm vieques pr] [http://elainegardeng.50webs.com/html/www-mossmotors.htm www mossmotors com] [http://weakxkn.50webs.com/view/ecoscandaglio-gps1/ ecoscandaglio gps] [http://some1crazyo.50webs.com/view/ming.htm ming] [http://77life.50webs.com/articles/motori-ricerca/ motori ricerca sui vampiri] [http://mistresso.50webs.com/directory/occhiali-ysl.htm occhiali ysl] [http://apockrif.50webs.com/description/leonardo-fumarola.htm leonardo fumarola] [http://alexlebedev.50webs.com/www-yu3/ www yu gi oh card it] [http://alexlebedev.50webs.com/logitech-playgear3/ logitech playgear amp] [http://jayj777.50webs.com/gianfranco-fini/ gianfranco fini] [http://jayj777.50webs.com/lcd-hyundai/ lcd hyundai l19t] [http://evanka.50webs.com/web/saint-seiya2/ saint seiya hades] [http://fishersj.50webs.com/luca-caviezel.htm luca caviezel libri] [http://fishersj.50webs.com/bersani.htm bersani] [http://evanka.50webs.com/web/georgetown-gambia/ georgetown (gambia)] [http://fishersj.50webs.com/cr2.htm cr 8530] [http://alexlebedev.50webs.com/rachis-srl/ rachis srl] [http://fishersj.50webs.com/d-p18.htm d p r n 554 99 art 75] [http://alexlebedev.50webs.com/canti-sacri/ canti sacri] [http://fishersj.50webs.com/tiralatte-elettrico.htm tiralatte elettrico] [http://evanka.50webs.com/web/immagini-di102/ immagini di napoleone bonaparte] [http://alexlebedev.50webs.com/dediche-alla/ dediche alla mamma] [http://fishersj.50webs.com/sony-mini4.htm sony mini hi fi] [http://evanka.50webs.com/web/rgb-rca/ rgb rca] [http://evanka.50webs.com/web/radeon-43/ radeon 9250 64mb] [http://alexlebedev.50webs.com/supergirl-reamon/ supergirl reamon] [http://alexlebedev.50webs.com/libri-on/ libri on line] [http://fishersj.50webs.com/davis-lindsey.htm davis lindsey libri] [http://fishersj.50webs.com/toth-arpad.htm toth arpad] [http://evanka.50webs.com/web/telecomandi-per/ telecomandi per tv] [http://fishersj.50webs.com/dvd-rc.htm dvd rc7300] [http://evanka.50webs.com/web/love-is15/ love is still enough] [http://fishersj.50webs.com/ville-affitto.htm ville affitto] [http://jayj777.50webs.com/www-scrigno/ www scrigno it] [http://jayj777.50webs.com/zoran-jankovic/ zoran jankovic] [http://alexlebedev.50webs.com/antigone/ antigone] [http://evanka.50webs.com/web/golf-iv20/ golf iv 4motion] [http://jayj777.50webs.com/chicco-key1/ chicco key1] [http://jayj777.50webs.com/strade-d/ strade d italia] [http://alexlebedev.50webs.com/large-naturals/ large naturals] [http://jayj777.50webs.com/sexi-escort/ sexi escort] [http://evanka.50webs.com/web/azienda-agricola5/ azienda agricola san giorgio] [http://evanka.50webs.com/web/hotel-cilicia/ hotel cilicia] [http://alexlebedev.50webs.com/zecchino-d9/ zecchino d oro 41] [http://alexlebedev.50webs.com/video-publicita/ video publicita adidas] [http://fishersj.50webs.com/pretty-girls.htm pretty girls] [http://alexlebedev.50webs.com/allinfo/ allinfo] [http://alexlebedev.50webs.com/marroon1/ marroon 5] [http://fishersj.50webs.com/video-esecuzione14.htm video esecuzione ostaggio americano] [http://alexlebedev.50webs.com/nick-nolte/ nick nolte] [http://fishersj.50webs.com/mf6.htm mf 70] [http://jayj777.50webs.com/moschino-couture/ moschino couture] [http://evanka.50webs.com/web/inno-dell3/ inno dell ac milan] [http://fishersj.50webs.com/maior-cucine.htm maior cucine] [http://jayj777.50webs.com/cargo-donna/ cargo donna] [http://fishersj.50webs.com/finanziamento-macerata.htm finanziamento macerata] [http://alexlebedev.50webs.com/auto-porsche1/ auto porsche cayenne] [http://jayj777.50webs.com/euro-dance13/ euro dance] [http://jayj777.50webs.com/le-avventura1/ le avventura di pinocchio] [http://fishersj.50webs.com/donne-in30.htm donne in cerca di sesso con numeri di te] [http://evanka.50webs.com/web/sodade/ sodade] [http://fishersj.50webs.com/video-decapitazione44.htm video decapitazione americano in iraq] [http://alexlebedev.50webs.com/prinses-diana/ prinses diana] [http://evanka.50webs.com/web/gioco-dove5/ gioco dove devi formare coppie] [http://evanka.50webs.com/web/foto-dei15/ foto dei the rasmus] [http://evanka.50webs.com/web/finepix-a6/ finepix a 330] [http://evanka.50webs.com/web/foppapedretti-regolo/ foppapedretti regolo] [http://alexlebedev.50webs.com/fille-nue2/ fille nue de 16 ans] [http://alexlebedev.50webs.com/u-s26/ u s robotics] [http://fishersj.50webs.com/c-chat.htm c6 chat] [http://fishersj.50webs.com/rega.htm rega] [http://evanka.50webs.com/web/scarpa-chanel1/ scarpa chanel donna] [http://fishersj.50webs.com/finch-musicas.htm finch musicas] [http://jayj777.50webs.com/auto-rivista/ auto rivista] [http://alexlebedev.50webs.com/foto-ragazzi3/ foto ragazzi belli] [http://fishersj.50webs.com/sigla-pippi.htm sigla pippi calze lunghe] [http://jayj777.50webs.com/la-palummella/ la palummella] [http://fishersj.50webs.com/video-pics.htm video pics] [http://evanka.50webs.com/web/come-registrarti/ come registrarti] [http://fishersj.50webs.com/lancia-lybra29.htm lancia lybra 1 8 sw] [http://jayj777.50webs.com/puro-amore1/ puro amore] [http://alexlebedev.50webs.com/www-comune65/ www comune di codigoro] [http://jayj777.50webs.com/prestito-montichiari/ prestito montichiari] [http://fishersj.50webs.com/il-delfino1.htm il delfino] [http://jayj777.50webs.com/ati-radeon220/ ati radeon x800pro 256mb agp 8x] [http://alexlebedev.50webs.com/nuova-fiat39/ nuova fiat punto benzina auto nuove] [http://alexlebedev.50webs.com/usb-driver14/ usb driver motorola] [http://alexlebedev.50webs.com/paine-thomas/ paine thomas] [http://evanka.50webs.com/web/pionieri-ambulanza/ pionieri ambulanza] [http://fishersj.50webs.com/gioco-di62.htm gioco di harry potter] [http://alexlebedev.50webs.com/mac-os8/ mac os x box tools] [http://jayj777.50webs.com/tutte-le33/ tutte le mattine con maurizio costanzo] [http://fishersj.50webs.com/pavilion-centrino1.htm pavilion centrino] [http://jayj777.50webs.com/torri-del/ torri del benaco] [http://alexlebedev.50webs.com/agriturismo-vigevano/ agriturismo vigevano] [http://alexlebedev.50webs.com/estado-convulsivo/ estado convulsivo] [http://evanka.50webs.com/web/mokis/ mokis 6600] [http://jayj777.50webs.com/mdc-1/ mdc 4000 mustek] [http://alexlebedev.50webs.com/laima/ laima] [http://alexlebedev.50webs.com/virtual-pool2/ virtual pool2] [http://jayj777.50webs.com/chrysler-voyager11/ chrysler voyager benzina] [http://evanka.50webs.com/web/albergo-102/ albergo 4 stelle madrid] [http://fishersj.50webs.com/download-sexy.htm download sexy games] [http://jayj777.50webs.com/www-anna3/ www anna kanakis] [http://alexlebedev.50webs.com/ken-bigley2/ ken bigley video ken bigley] [http://evanka.50webs.com/web/what-are/ what are you waiting for] [http://alexlebedev.50webs.com/disney-dream1/ disney dream desk pc] [http://apockrif.50webs.com/description/repubblica-dominicana4.htm repubblica dominicana cose fare] [http://etgeek.50webs.com/view/philips-key5.htm philips key 010] [http://fangirling.50webs.com/small/magari-zero.htm magari zero renato] [http://evghoul.50webs.com/resources/wireless-home7.htm wireless home theatre kenwood] [http://isabellelipton.50webs.com/library/benny-benassi18/ benny benassi hit my hart] [http://kristinemigh.50webs.com/blog/cyber-mice1.htm cyber mice] [http://apockrif.50webs.com/description/modem-palmari.htm modem palmari sd] [http://etgeek.50webs.com/view/ffcp-nc1.htm ffcp11 nc] [http://kristinemigh.50webs.com/blog/hej-sloveni.htm hej sloveni] [http://dmvags.50webs.com/lib/annuncio-online3/ annuncio online lombardia] [http://77life.50webs.com/articles/ore-piccole/ ore piccole] [http://kristinemigh.50webs.com/blog/oliver-hardy.htm oliver hardy] [http://isabellelipton.50webs.com/library/lacasadialice-it/ lacasadialice it] [http://m1santhrop1c.50webs.com/view/ati-firegl15/ ati firegl v7100 pci express 256mb] [http://77life.50webs.com/articles/chat-sbqr/ chat sbqr] [http://m1santhrop1c.50webs.com/view/faretti-da1/ faretti da incasso] [http://dyadechkovolyn.50webs.com/description/bonnies-bookstore/ bonnies bookstore] [http://apockrif.50webs.com/description/notebook-acer27.htm notebook acer 1694wlmi] [http://77life.50webs.com/articles/lingua-do/ lingua do] [http://perfectx.50webs.com/view/tom-tom106.htm tom tom navigator bluetooth] [http://weakxkn.50webs.com/view/game-boy56/ game boy nintendo player] [http://dyadechkovolyn.50webs.com/description/stand-per2/ stand per fiere] [http://elainegardeng.50webs.com/html/nokia-374.htm nokia 6600 mobile italia 2005] [http://evghoul.50webs.com/resources/mission-stance.htm mission stance] [http://77life.50webs.com/articles/o-zon2/ o zon] [http://mistresso.50webs.com/directory/albergo-senigallia.htm albergo senigallia] [http://weakxkn.50webs.com/view/raptile-da/ raptile da unbeatables] [http://elainegardeng.50webs.com/html/bocchinare-foto.htm bocchinare foto gratis] [http://apockrif.50webs.com/description/hot-party17.htm hot party 90 classics] [http://apockrif.50webs.com/description/philips-cd1.htm philips 3cd mp3] [http://fangirling.50webs.com/small/saranno-famose.htm saranno famose] [http://m1santhrop1c.50webs.com/view/sblocco-telefoni/ sblocco telefoni] [http://77life.50webs.com/articles/maybe-britney/ maybe britney spears] [http://evghoul.50webs.com/resources/auto-noleggio224.htm auto noleggio carrara] [http://dyadechkovolyn.50webs.com/description/apple-mini5/ apple mini] [http://some1crazyo.50webs.com/view/infradito-uomo3.htm infradito uomo] [http://apockrif.50webs.com/description/samsung-vp13.htm samsung vp] [http://evghoul.50webs.com/resources/stazione-savona.htm stazione savona] [http://kristinemigh.50webs.com/blog/percorsi.htm percorsi] [http://apockrif.50webs.com/description/immagini-fiori.htm immagini fiori] [http://isabellelipton.50webs.com/library/ferri-stiro10/ ferri stiro con caldaia polti] [http://evghoul.50webs.com/resources/memory-ps.htm memory ps2 64] [http://etgeek.50webs.com/view/europa-politica.htm europa politica] [http://kristinemigh.50webs.com/blog/palmari-telefoni.htm palmari telefoni] [http://perfectx.50webs.com/view/philips-53.htm philips 17 lcd] [http://evghoul.50webs.com/resources/brugnoli.htm brugnoli] [http://isabellelipton.50webs.com/library/atom-il/ atom il mostro della galassia] [http://77life.50webs.com/articles/televisione-mondiale/ televisione mondiale] [http://etgeek.50webs.com/view/smeg-da.htm smeg da incasso] [http://elainegardeng.50webs.com/html/fondiaria-sai.htm fondiaria sai] [http://isabellelipton.50webs.com/library/porsche-23/ porsche 996 targa] [http://dyadechkovolyn.50webs.com/description/canon-telecomando1/ canon telecomando tc] [http://evghoul.50webs.com/resources/wendsday.htm wendsday] [http://mistresso.50webs.com/directory/knautia.htm knautia] [http://m1santhrop1c.50webs.com/view/smith-clark/ smith clark ashton] [http://evghoul.50webs.com/resources/bci-c1.htm bci24 c] [http://dmvags.50webs.com/lib/lettori-mp192/ lettori mp3 portatili sony] [http://m1santhrop1c.50webs.com/view/perline-per/ perline per bigiotteria] [http://dyadechkovolyn.50webs.com/description/pianta-montecarlo/ pianta montecarlo] [http://77life.50webs.com/articles/foto-gp1/ foto gp f1] [http://antimesil.50webs.com/articles/attrezzatura-boxe/ attrezzatura boxe] [http://fangirling.50webs.com/small/il-chiosco2.htm il chiosco del gelato] [http://elainegardeng.50webs.com/html/eutanasia.htm eutanasia] [http://perfectx.50webs.com/view/corso-di22.htm corso di fumetto] [http://some1crazyo.50webs.com/view/bridges-robert.htm bridges robert seymour] [http://some1crazyo.50webs.com/view/il-mondo54.htm il mondo marino] [http://evghoul.50webs.com/resources/foto-chirurgia.htm foto chirurgia] [http://kristinemigh.50webs.com/blog/all-stars1.htm all stars calzature] [http://etgeek.50webs.com/view/fujifilm-ac.htm fujifilm ac 3v] [http://apockrif.50webs.com/description/konica-minolta86.htm konica minolta 2400w] [http://isabellelipton.50webs.com/library/el-guerrillero/ el guerrillero] [http://elainegardeng.50webs.com/html/licence-protector.htm licence protector] [http://77life.50webs.com/articles/forni-da27/ forni da 90 rex] [http://perfectx.50webs.com/view/game-download1.htm game download free] [http://kristinemigh.50webs.com/blog/listz-d.htm listz d amore] [http://some1crazyo.50webs.com/view/manila-shopping.htm manila shopping] [http://perfectx.50webs.com/view/amstrad-dvd10.htm amstrad dvd mpeg] [http://evghoul.50webs.com/resources/festivalbar-foto.htm festivalbar foto degli artisti in gara] [http://apockrif.50webs.com/description/finale-veline.htm finale veline] [http://m1santhrop1c.50webs.com/view/vaio-vgnbvp/ vaio vgnb3vp] [http://weakxkn.50webs.com/view/damara/ damara] [http://77life.50webs.com/articles/marie-yvonne/ marie yvonne] [http://apockrif.50webs.com/description/dvd-zecchino.htm dvd zecchino] [http://perfectx.50webs.com/view/nietolerancja.htm nietolerancja] [http://evghoul.50webs.com/resources/arredo-giardino13.htm arredo giardino mobile] [http://dmvags.50webs.com/lib/if-you16/ if you wan t] [http://fangirling.50webs.com/small/giorgio.htm giorgio] [http://m1santhrop1c.50webs.com/view/hotel-filippo/ hotel filippo ii] [http://weakxkn.50webs.com/view/merciless-live/ merciless live obsession] [http://antimesil.50webs.com/articles/www-villanova/ www villanova it] [http://m1santhrop1c.50webs.com/view/masterizzatore-per2/ masterizzatore per portatile] [http://mistresso.50webs.com/directory/produttore-cosmetico.htm produttore cosmetico] [http://apockrif.50webs.com/description/breath-esay.htm breath esay] [http://mistresso.50webs.com/directory/manmadhan.htm manmadhan] [http://dyadechkovolyn.50webs.com/description/paracetamolo/ paracetamolo] [http://some1crazyo.50webs.com/view/tehuacan.htm tehuacan] [http://etgeek.50webs.com/view/societa-di6.htm societa di capitale] [http://apockrif.50webs.com/description/secondo-aggiornamento.htm secondo aggiornamento disponibile per ghost recon 2] [http://77life.50webs.com/articles/data-di4/ data di nascita di costantino vitagliano] [http://some1crazyo.50webs.com/view/mark-ashley.htm mark ashley] [[Image:Ken3sport.gif|frame|right|Ken's Character Select Portrait]]
{{Character Subnav 3S | name=Ken}}
 
[[Image:Ken3Sclean.png|frame|right|Ken's Character Select Portrait]]
[[Image:Ken3s-stance.gif|frame|right|Ken's Neutral Stance]]
[[Image:Ken3s-stance.gif|frame|right|Ken's Neutral Stance]]
==Updated version available!==
You're reading the old version of this page. [https://srk.shib.live/w/Street_Fighter_3:_3rd_Strike/Ken/2021 Click here] to read the (in-progress) updated version!
==Introduction==
==Introduction==
==Moves List==
Ken is a very strong and highly effective shotoclone character with excellent meterless damage and strong versatility.
 
Ken needs little introduction, as one of the most famous fighting game characters ever, and often considered the stronger of the two major shotoclones in the game. He is one of the best characters in the game, mainly for incredibly high meterless damage off stray hits and great pokes, one of the best anti airs in the game, and a legendarily awesome super in SA3. Ken plays Third Strike extremely well and has been a dominant face in the competitive scene since the game launched back in the 90's.
 
{{ProConTable
|pros=
* '''Massive Damage''': Ken hits like a truck off of everything. His meterless damage is frankly absurd, and his signature SA3 hurts quite hard unto itself.
* '''Solid Neutral''': A great collection of normals, including pokes, whiff punishers, anti-airs, and more. Hadoken and Shoryuken are always reliable tools for navigating neutral.
* '''Great Mobility''': With great dashes and good walk speed, Ken can control neutral like few else. He also has a unique corner-escape option in EX Air Tatsu.
* '''Shippu Jinraikyaku''': One of the best supers in the game, having both a lot of meter for ex moves, and a lot of utility in combos and punishing. At 3f startup, this is one of the best whiff punishment tools in the game. Without this Ken would be strong, but with this he becomes a top tier.
* '''No Weakness''': Ken doesn't have any unique weaknesses that other characters have.
* '''Easy''': Ken is the least technically demanding of the top three characters, and is also fairly easy unto himself. This makes him great to learn Third Strike with.
|cons=
* '''No X-Factor''': Despite being strong all around, Ken has no gimmicks to play with. He is all fundamentals, all the time. While SA3 allows him to rob rounds, Ken must rely on strong fundamentals to get to the point he can use it.
}}
 
==Specific Character Information==
 
*Stamina: 1200
*Stun Bar Length (dots): 64 (Normal)
*Stun Bar Recovery (frames it takes to recover 1 dot): 22
*Taunt: Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
*Best Kara-Throw: C+MK/C+HK
*Standard Throw Range (pixels): 20
*Kara Throw Range (pixels): 37
*Dash Forward (frames) / Moving Distance: 16 / 1,5
*Dash Backward (frames) / Moving Distance: 13 / 1
*Normal Wake up (frames): 75
*Quick Stand (frames): 48
 
==Notable players==
 
Japan
 
* Deshiken
 
America
 
* BigGameJames
* Neem
* FrankieBFG
* 5Star
* Boa
* Virsaga
 
All Americans listed can be found on Fightcade
 
=== Character Colors ===
 
[[Image:(kcolor).gif|center]]
 
= Moves List =
 
==Throws==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Hiza Geri || [[File:Lp.png]]+[[File:Lk.png]]
|-
| Tsukami Hiza Geri || [[File:F.png]]+[[File:Lp.png]]+[[File:Lk.png]]
|-
| Jigoku Guruma || [[File:B.png]]+[[File:Lp.png]]+[[File:Lk.png]]
|}
==Command Moves==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Inazuma Kakato Wari || Hold [[File:Mk.png]]
|-
| Fumikomi Mae Geri || [[File:F.png]]+[[File:Mk.png]]
|-
| Shiden Kakato Otoshi || [[File:F.png]]+[[File:Hk.png]]
|-
| └Fake || Hold [[File:Hk.png]]
|-
| Inazuma Kakato Wari || [[File:B.png]]+[[File:Mk.png]]
|}
==Special  Moves==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Hadou Ken || [[File:Qcf.png]]+[[File:P.png]] || EX SC
|-
| Shouryuu Ken || [[File:Dp.png]]+[[File:P.png]] || EX SC
|-
| Tatsumaki Senpuu Kyaku || (Air)[[File:Qcb.png]]+[[File:K.png]] || (EX) EX SC
|}
 
==Super Arts==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| I || Shouryuu Reppa || [[File:Qcf.png]][[File:Qcf.png]]+[[File:P.png]] || 112 Gauge Dots || 2 Stocks || 5.6 EX Uses
|-
| II || Shinryuu Ken || [[File:Qcf.png]][[File:Qcf.png]]+ Mash K || 104 Gauge Dots || 1 Stock || 2.6 EX Uses
|-
| III || Shippuu Jinrai Kyaku || [[File:Qcf.png]][[File:Qcf.png]]+[[File:K.png]] || 80 Gauge Dots || 3 Stocks || 6.0 EX Uses
|}
==Target Combo==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
|-
| [[File:Mp.png]]c[[File:Hp.png]]c
|}
 
= Move Analysis =
 
*All those sprites are taken from the site https://www.justnopoint.com/zweifuss/
*All Framedata in "Move Analysis" section are taken from [http://gr.qee.jp/01_3rd/index.html Game Restaurant] , this means the Framedata isn't from the Dreamcast version like Karathrow site, it's from Arcade version.
Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still don't make the "pain" frame.
 
General
*'''Move''': Move name
*'''Motion''': What you must do to execute the move
*'''Damage''': Damage it does (in pixels)
*'''Stun Damage''': Stun Damage it does (in pixels)
*'''Chains into itself''': If you can combo into the same movement
*'''Special Cancel''': If you can cancel the move into a Special Move
*'''Super Cancel''': If you can cancel the move into a Super Art
*'''Throw Range''': Range of the throw (in pixels)
*'''Num.''': Super Art number
*'''Super Art''': Super Art name
*'''Super Art Stock''': Number of Gauge Bars the Super Art have, also the length of each bar (in pixels)
Frame Data
*'''Startup''': Number of frames it takes to start the move
*'''Hit''': Number of frames that can hit the opponent
*'''Recovery''': Number of frames it takes to recover from the move
*'''Blocked Advantage''': Number of frames you are in advantage/disadvantage after opponent have been blocked the hit
*'''Hit Advantage''': Number of frames you are in advantage/disadvantage after opponent have been take the hit
*'''Crouching Hit Advantage''': Number of frames you are in advantage/disadvantage after opponent have been take the hit while he's crouching
* + # : You have # frames of advantage
* - # : You have # frames of disadvantage
* # ~ # : Advantage/disadvantage can vary from # to #
*Down: Enemy gets knocked down
*'''Guard''': How opponent must guard the move, High (H), Low (L) or both (HL)
*'''Parry''': How opponent must parry the move, High (H), Low (L) or both (HL)
*'''Juggle Value''': Amount that this move adds to the Juggle Counter, Value (0~15), Resets (R), Doesn't Affect (-)
Gauge Increase
*'''Miss''': Gauge you gain if you miss the move (in pixels)
*'''Blocked''': Gauge you gain if the move gets blocked (in pixels)
*'''Hit''': Gauge you gain if you hit the opponent with the move (in pixels)
*'''Parry''': Gauge opponent gains when he parry the move (in pixels)
 
=== Basic Moves ===
 
[[Image:(kendf).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
! align="center" | Move
! align="center" | Start-up frames
! align="center" | In ground frames
! align="center" | In air frames
! align="center" | Recovery frames
! align="center" | Total frames
|-
| align="center" | Dash Forward
| align="center" | 2?
| align="center" | 8?
| align="center" | -
| align="center" | 6?
| align="center" | 16
|}
''Comments here''
 
 
[[Image:(kendb).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
! align="center" | Move
! align="center" | Start-up frames
! align="center" | In ground frames
! align="center" | In air frames
! align="center" | Recovery frames
! align="center" | Total frames
|-
| align="center" | Dash Backwards
| align="center" | 4?
| align="center" | 4?
| align="center" | -
| align="center" | 6?
| align="center" | 13
|}
''Comments here''
 
 
[[Image:(kenbjump).gif|none]]
[[Image:(kenjump).gif|none]]
[[Image:(kenfjump).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames'''
|-
| align="center" | Jump || align="center" | BU or U or FU || align="center" | 3
|}
''Comments here''
 
 
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames'''
|-
| align="center" | Super Jump || align="center" | DBU or DU or DFU || align="center" | 5
|}
''Comments here''
 
 
[[Image:(kenw).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames'''
|-
| align="center" | Normal Wakeup || align="center" | - || align="center" | 75
|}
''Comments here''
 
 
[[Image:(kentw).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames'''
|-
| align="center" | Quick Stand || align="center" | Tap D when hitting the ground || align="center" | 48
|}
''Comments here''
 
 
[[Image:(kent).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
| align="center" | Taunt || align="center" | HP+HK || align="center" | 5/5 || align="center" | 3/3 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 15/9 || align="center" | 1/1 || align="center" | 27 || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 4(6) || align="center" | ? || align="center" | ? || align="center" | 8(4+4)
|}
''Comments here''
 
 
[[Image:(kenhparry).gif|none]]
[[Image:(kenlparry).gif|none]]
 
{| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion'''
|-
| align="center" | Parry (High) || align="center" | Tap F when about taking a hit
|-
| align="center" | Parry (Low) || align="center" | Tap D when about taking a hit
|-
| align="center" | Parry (Air) || align="center" | Tap F in air when about taking a hit
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="95%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Frames you're frozen''' || align="center" | '''Frames opponent is frozen''' || align="center" | '''Frame Advantage when parry is successful''' || align="center" | '''Frames before you can try another parry'''
|-
| align="center" | Parry (High) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
|-
| align="center" | Parry (Low) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
|-
| align="center" | Parry (Air) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 21(19 when attack comes from the air)*,**
|}
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately)
|-
|** (If another attack connects within 2 frames of your parry, it will automatically be parried)
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Gauge Increase'''
|-
| align="center" | Parry (High) || align="center" | 4***
|-
| align="center" | Parry (Low) || align="center" | 4***
|-
| align="center" | Parry (Air) || align="center" | 4***
|}
{| border="1em" cellspacing="0" width="57%" style="border: 1px solid #999; background: none;"
|-
|*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack)
|}
You can buffer any motion during High or Low parry, but NOT during Air parry, also parry resets the juggle count (and thus resets all scaling).
*'''Parry information is taken from Shoryuken Forums, more exactly, from user JinraiPVC. Thanks for this information dude'''
 
=== Normal Moves ===
==== Standing Normals ====
 
[[Image:(kenlp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Jab || align="center" | LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 3 || align="center" | 4 || align="center" | +4 || align="center" | +4 || align="center" | +4 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Strong || align="center" | MP || align="center" | 90(16 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 3 || align="center" | 10 || align="center" | +3 || align="center" | +4 || align="center" | +5 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenhp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Fierce || align="center" | HP || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 9 || align="center" | 3 || align="center" | 15 || align="center" | 0 || align="center" | +2 || align="center" | +4 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kencloselp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Close Jab || align="center" | (Close to opponent) LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | +3 || align="center" | +3 || align="center" | +3 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenclosemp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Close Strong || align="center" | (Close to opponent) MP || align="center" | 100(17 life points) || align="center" | 7 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | 4 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenclosehp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Close Fierce || align="center" | (Close to opponent) HP || align="center" | 130(23 life points) || align="center" | 15 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 3 || align="center" | 15 || align="center" | -2 || align="center" | 0 || align="center" | +2 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenlk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Short || align="center" | LK || align="center" | 40(7 life points) || align="center" | 3 || ="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | +2 || align="center" | +2 || align="center" | +2 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenmk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Forward || align="center" | MK || align="center" | 110(19 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 7 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 8 || align="center" | 7 || align="center" | 16 || align="center" | -6 || align="center" | -2 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenhk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Roundhouse || align="center" | HK || align="center" | 150(26 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 11 || align="center" | 6 || align="center" | 19 || align="center" | -4 || align="center" | -2 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
 
==== Jumping Normals ====
 
[[Image:(kenjlp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Jab || align="center" | (Air) LP || align="center" | 50(60 if neutral jump)(8/10 life points) || align="center" | 7 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4(5 if neutral jump) || align="center" | Until landing || align="center" | - || align="center" | -5~+7 || align="center" | -5~+7 || align="center" | +4~+7 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenjmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Strong || align="center" | (Air) MP || align="center" | 100(17 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5(6 if neutral jump) || align="center" | 5 || align="center" | - || align="center" | -2~+10 || align="center" | -2~+10 || align="center" | +7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenjmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Fierce || align="center" | (Air) HP || align="center" | 130(17 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 4 || align="center" | - || align="center" | -2~+10 || align="center" | -2~+10 || align="center" | +7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenjhp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Fierce || align="center" | (Air) HP || align="center" | 130(23 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 7 || align="center" | 3 || align="center" | - || align="center" | +3~+13/+6~+13 || align="center" | +3~+13/+6~+13 || align="center" | +10~+13/+12~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenjlk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Short || align="center" | (Air) LK || align="center" | 50(8 life points) || align="center" | 5(7 if neutral jump) || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="75%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4(5 if neutral jump) || align="center" | 10(19 if neutral jump) || align="center" | - || align="center" | -8~+7 || align="center" | -8~+7 || align="center" | 0~+7 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenjmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Forward || align="center" | (Air) MK || align="center" | 90(16 life points) || align="center" | 9 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 6 || align="center" | - || align="center" | -6~+10/-3~+10 || align="center" | -6~+10/-3~+10 || align="center" | +6~+10/+7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kennjmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Forward || align="center" | (Air) MK || align="center" | 90(16 life points) || align="center" | 9 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 6 || align="center" | - || align="center" | -6~+10/-3~+10 || align="center" | -6~+10/-3~+10 || align="center" | +6~+10/+7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenjhk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Roundhouse || align="center" | (Air) HK || align="center" | 125(22 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 4 || align="center" | - || align="center" | +2~+13 || align="center" | +2~+13 || align="center" | +8~+13/+10~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kennjhk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Roundhouse || align="center" | (Air) HK || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 7 || align="center" | 5 || align="center" | - || align="center" | +2~+13 || align="center" | +2~+13 || align="center" | +8~+13/+10~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenoh).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Universal Overhead || align="center" | MP+MK || align="center" | 40(7 life points) || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No || align="center" | 1
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 15 || align="center" | 8 || align="center" | 7 || align="center" | -5~+7 || align="center" | 0~+8 || align="center" | +1~+9 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
 
==== Throws ====
 
[[Image:(kenhg).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | Hiza Geri || align="center" | LP+LK || align="center" | 160(40x6)(27 life points) || align="center" | 12(3x6) || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 12(6x2)
|}
''Comments here''


[[Image:(kensn).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | Seoi Nage || align="center" | F+LP+LK || align="center" | 120(21 life points) || align="center" | 9 || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 7
|}
''Comments here''




[[Image:(kenjg).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | Jigoku Guruma|| align="center" | B+LP+LK || align="center" | 110(19 life points) || align="center" | 15 || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 7
|}
''Comments here''


==== Crouching Normals ====


[[Image:(kenclp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Jab || align="center" | D+LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | 3 || align="center" | 5 || align="center" | +3 || align="center" | +3 || align="center" | +3 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''


===Normal Moves===
====Throws====


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kencmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Hiza Geri || [[Image:(lp).png]] [[Image:(plus).png]] [[Image:(lk).png]]
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
|-
| Seoi Nage || [[Image:(foward).png]] [[Image:(plus).png]] [[Image:(lp).png]] [[Image:(plus).png]] [[Image:(lk).png]]
| align="center" | Crouch Strong || align="center" | D+MP || align="center" | 90(16 life points) || align="center" | 7 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| Jigoku Guruma || [[Image:(back).png]] [[Image:(plus).png]] [[Image:(lp).png]] [[Image:(plus).png]] [[Image:(lk).png]]
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 4 || align="center" | 7 || align="center" | +3 || align="center" | +4 || align="center" | +5 || align="center" | HL || align="center" | HL
|}
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''


====Command Normals====


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kenchp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Fierce || align="center" | D+HP || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| Inazuma Kakato Wari || [[Image:(back).png]] [[Image:(plus).png]] [[Image:(mk).png]], or hold [[Image:(mk).png]]
| align="center" | 7 || align="center" | 5 || align="center" | 17 || align="center" | -8 || align="center" | -6 || align="center" | -4 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| Fumikomi Mae Geria || [[Image:(foward).png]] [[Image:(plus).png]] [[Image:(mk).png]]
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| Shiden Kakato Otoshi || [[Image:(foward).png]] [[Image:(plus).png]] [[Image:(hk).png]] (hold [[Image:(hk).png]] to cancel attack)
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
|}
''Comments here''


====Target Combos====


1. Close MP -> Close HP
[[Image:(kenclk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Short || align="center" | D+LK || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 3 || align="center" | 7 || align="center" | +1 || align="center" | +1 || align="center" | +1 || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''


2. Close d.lk -> d.lp -> d.lk


This combo is character specific and does not work on: Q, Urien, or Necro.
[[Image:(kencmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Forward || align="center" | D+MK || align="center" | 85(15 life points) || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 5 || align="center" | 17 || align="center" | -3 || align="center" | -3 || align="center" | -1 || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''


===Special Moves===


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kenchk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
|-
| '''Move Name''' || '''Motion'''
| align="center" | Crouch Roundhouse || align="center" | D+HK || align="center" | 130(23 life points) || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| Hadouken || [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(punch).png]] Speed vary for [[Image:(lp).png]],[[Image:(mp).png]] or [[Image:(hp).png]]
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| Shoryuken || [[Image:(dp).png]] [[Image:(plus).png]] [[Image:(punch).png]] Damage/Hits/Range vary for [[Image:(lp).png]],[[Image:(mp).png]] or [[Image:(hp).png]]
| align="center" | 6 || align="center" | 5 || align="center" | 26 || align="center" | -13 || align="center" | Down || align="center" | Down || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| Tatsumaki Senpuu Kyaku || [[Image:(qcb).png]] [[Image:(plus).png]] [[Image:(kick).png]] Damage/Hits/Range vary for [[Image:(lk).png]],[[Image:(mk).png]] or [[Image:(hk).png]]
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
'''(Air)''' [[Image:(qcb).png]] [[Image:(plus).png]] [[Image:(kick).png]] Damage/Hits/Range vary for [[Image:(lk).png]],[[Image:(mk).png]] or [[Image:(hk).png]]
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
|}
''Comments here''


===EX Moves===
==== Command Normals ====


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
 
[[Image:(kenfmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| '''Move Name''' || '''Motion'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| Hadouken || [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(2p).png]]
| align="center" | Fumikomi Mae Geri || align="center" | F+MK || align="center" | 80(14 life points) || align="center" | 7 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| Shoryuken || [[Image:(dp).png]] [[Image:(plus).png]] [[Image:(2p).png]]
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| Tatsumaki Senpuu Kyaku || [[Image:(qcb).png]] [[Image:(plus).png]] [[Image:(2k).png]]
| align="center" | 16 || align="center" | 4 || align="center" | 15 || align="center" | -4 || align="center" | -1 || align="center" | 0 || align="center" | HL || align="center" | H
'''(Air)''' [[Image:(qcb).png]] [[Image:(plus).png]] [[Image:(2k).png]]
|}
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''


===Super Arts===


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kenbmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| I || Shoryu-Reppa || [[Image:(qcf).png]] [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(punch).png]] || 2 stocks
| align="center" | Inazuma Kakato Wari || align="center" | B+MK || align="center" | 130(60+80)(21 life points) || align="center" | 11(7+7) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2 • 1
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| II || Shinryu-Ken || [[Image:(qcf).png]] [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(kick).png]] Tap [[Image:(kick).png]] rapidly || 1 stock
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| III || Shippu-Jinrai-Kyaku || [[Image:(qcf).png]] [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(kick).png]] || 3 stocks
| align="center" | 18 || align="center" | 2(0)2 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | H/H || align="center" | H/H
|}
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2(2+0) || align="center" | 3(2+1) || align="center" | 9(7+2) || align="center" | 8(4+4)
|}
''Comments here''


----


===Move Analysis===
[[Image:(kenhmk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Inazuma Kakato Wari || align="center" | Hold MK || align="center" | 110/130(60+80)(29 life points) || align="center" | 15/11(7+7) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2 • 1
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 8 > 25 || align="center" | 4/2/2 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | HL/H/H || align="center" | H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 4(2+2+0) || align="center" | 7(4+2+1) || align="center" | 17(8+7+2) || align="center" | 12(4+4+4)
|}
''Comments here''


==Combos==


SAI:
[[Image:(kenfhk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shiden Kakato Otoshi || align="center" | F+HK || align="center" | 120(80)(21 life points) || align="center" | 11(9) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 30 || align="center" | 5 || align="center" | 14 || align="center" | -1 || align="center" | +1 || align="center" | +3 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3(0) || align="center" | 6(1) || align="center" | 14(2) || align="center" | 4
|}
''Comments here''


Cr. mk, SAI


Cr. lk x2, xx SAI
[[Image:(kenfhkf).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shiden Kakato Otoshi (Fake) || align="center" | F+HK (Hold HK) || align="center" | - || align="center" | - || align="center" | No || align="center" | No || align="center" | No || align="center" | -
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 30 || align="center" | 5 || align="center" | 18 || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | - || align="center" | - || align="center" | - || align="center" | -
|}
''Comments here''


=== Target Combo ===
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Target Combo || align="center" | Close MP -> Close HP || align="center" | 100+60 || align="center" | 7+5 || align="center" | No || align="center" | Yes/Yes || align="center" | Yes/Yes || align="center" | 15/15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | - || align="center" | - || align="center" | -2 || align="center" | 0 || align="center" | +2 || align="center" | HL/HL || align="center" | H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2+? || align="center" | 4+1 || align="center" | 8+1 || align="center" | 8(4+4)
|}
''Comments here''


SAII:
=== Special Moves ===
Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.


Cr. mk, SAII
[[Image:(kenhdk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Hadouken || align="center" | QCF+P || align="center" | 60(10 life points) || align="center" | 4 || align="center" | 3 || align="center" | Yes || align="center" | 7
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 10 || align="center" | 1 || align="center" | 38 || align="center" | -11 || align="center" | -10 || align="center" | -10 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 1 || align="center" | 4
|}
''Comments here''


Cr. lk x2, xx SAII


Cl. mp, hp, lp shoryuken, SAII (only in corner)
[[Image:(kensrk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shoryuken (Jab) || align="center" | F, D, DF+LP || align="center" | 150(100)(60)(26 life points) || align="center" | 19(6)(4) || align="center" | 11 || align="center" | Yes || align="center" | 3
|-
| align="center" | Shoryuken (Strong) || align="center" | F, D, DF+MP || align="center" | 165(110+55)(28 life points) || align="center" | 21(14+7) || align="center" | 15(11+5) || align="center" | Yes/No || align="center" | 3 • 3
|-
| align="center" | Shoryuken (Fierce) || align="center" | F, D, DF+HP || align="center" | 185(80+60+50)(32 life points) || align="center" | 21(10+8+3) || align="center" | 17(11+3+3) || align="center" | Yes/Yes/No || align="center" | 3 • 3 • 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Shoryuken (Jab) || align="center" | 2 || align="center" | 8 || align="center" | 26 || align="center" | -17 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | HL
|-
| align="center" | Shoryuken (Strong) || align="center" | 3 || align="center" | 2/12 || align="center" | 28 || align="center" | -24 || align="center" | Down || align="center" | Down || align="center" | HL/HL || align="center" | HL/HL
|-
| align="center" | Shoryuken (Fierce) || align="center" | 1 || align="center" | 2/2/7 || align="center" | 32 || align="center" | -31 || align="center" | Down || align="center" | Down || align="center" | HL/HL/HL || align="center" | HL/HL/HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Shoryuken (Jab) || align="center" | 3 || align="center" | 10 || align="center" | 15 || align="center" | 4
|-
| align="center" | Shoryuken (Strong) || align="center" | 3 || align="center" | 11(10+1) || align="center" | 17(15+2) || align="center" | 8(4+4)
|-
| align="center" | Shoryuken (Fierce) || align="center" | 3 || align="center" | 12(10+1+1) || align="center" | 19(15+2+2) || align="center" | 12(4+4+4)
|}
''Comments here''




SAIII:
[[Image:(kentsk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | QCB+LK || align="center" | 115(80+30)(19 life points) || align="center" | 12(10+2) || align="center" | 10(7+3) || align="center" | Yes/No || align="center" | 3 • 15
|-
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | QCB+MK || align="center" | 140(60+30(x3))(23 life points) || align="center" | 14(8+2(x3)) || align="center" | 15(7+3(x3)) || align="center" | Yes/No/No/No  || align="center" | 3 • 3 • 3 • 15
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | QCB+HK || align="center" | 160(60+30(x4))(27 life points) || align="center" | 16(8+2(x4)) || align="center" | 17(7+3(x4)) || align="center" | Yes/No/No/No/No || align="center" | (3x4) • 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | 6・16・22 || align="center" | 2・3・2 || align="center" | 14 || align="center" | -5 || align="center" | -3 || align="center" | -3 || align="center" | HL/HL || align="center" | H/H
|-
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | 6・12・17・22・27・32・37 || align="center" | 2x7 || align="center" | 15 || align="center" | -6 || align="center" | -4 || align="center" | -4 || align="center" | HL/HL/HL/HL || align="center" | H/H/H/H
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 6・13・18・23・28・33・38・43・48 || align="center" | 2x9 || align="center" | 15 || align="center" | -7 || align="center" | -5 || align="center" | -5 || align="center" | HL/HL/HL/HL/HL || align="center" | H/H/H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | 3 || align="center" | 9(8+1) || align="center" | 15(13+2) || align="center" | 8(4+4)
|-
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | 3 || align="center" | 11(8+1x3) || align="center" | 19(13+2x3) || align="center" | 16(4+4+4+4)
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 3 || align="center" | 12(8+1x4) || align="center" | 21(13+2x4) || align="center" | 20(4+4+4+4+4)
|}
''Comments here''


Cr. mk, SAIII


Cr. lk x2, xx SAIII
[[Image:(kenatsk).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | (Air) QCB+LK || align="center" | 160*(80x4)(27 life points) || align="center" | 5**(5x4) || align="center" | 10***(5x4) || align="center" | No/No || align="center" | 3x4
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | (Air) QCB+MK || align="center" | 160*(80x6)(40 life points) || align="center" | 5**(5x6) || align="center" | 10***(5x6) || align="center" | No/No || align="center" | 3x6
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | (Air) QCB+HK || align="center" | 160*(80x8)(40 life points) || align="center" | 5**(5x8) || align="center" | 10***(5x8) || align="center" | No/No || align="center" | 3x8
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | 7・10・15・18 || align="center" | 1x4 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | 7・10・15・18・23・26 || align="center" | 1x6 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H/H
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 7・10・15・18・23・26・31・34 || align="center" | 1x8 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | 2(1x2) || align="center" | 4(2x2) || align="center" | 18(9x2) || align="center" | 8(4+4)
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | 3(1x3) || align="center" | 6(2x3) || align="center" | 27(9x3) || align="center" | 12(4+4+4)
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 4(1x4) || align="center" | 8(2x4) || align="center" | 36(9x4) || align="center" | 16(4+4+4+4)
|}
''Comments here''
 
=== EX Moves ===
 
[[Image:(kenhdkex).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Hadouken (EX) || align="center" | QCF+PP || align="center" | 40 || align="center" | 120(60+60)(20 life points) || align="center" | 8(4+4) || align="center" | 6(3+3) || align="center" | Yes || align="center" | 3 • 7
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Hadouken (EX) || align="center" | 10 || align="center" | 1 || align="center" | 38 || align="center" | -6 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Hadouken (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 8(4+4)
|}
''Comments here''
 
 
[[Image:(kensrkex).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shoryuken (EX) || align="center" | F, D, DF+PP || align="center" | 40 || align="center" | 210(80+50+40+40)(34 life points) || align="center" | 24(10+6+5+3) || align="center" | 20(11+3(x3)) || align="center" | Yes || align="center" | 1 • 1 • 3 • 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Shoryuken (EX) || align="center" | 1 || align="center" | 2/2/2/14 || align="center" | 38 || align="center" | -36 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Hadouken (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 16(4+4+4+4)
|}
''Comments here''
 
 
[[Image:(kentskex).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | QCB+KK || align="center" | 40 || align="center" | 200(60+35(x4)+30)(34 life points) || align="center" | 19(8+2(x5)) || align="center" | 20(7+3(x5)) || align="center" | Yes || align="center" | (3x5) • 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | 4・11・15・19・23・27・31・35・39・43・48 || align="center" | 2×11 || align="center" | 13 || align="center" | -3 || align="center" | -1 || align="center" | -1 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 24(4+4+4+4+4+4)
|}
''Comments here''
 
 
[[Image:(kenatskex).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | (Air) QCB+KK || align="center" | 40 || align="center" | 240(80(x10))(52 life points) || align="center" | 5(5(x10)) || align="center" | 15(5(x10)) || align="center" | No || align="center" | 1x10
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | 6・9・12・15・18・21・24・27・30・33・36・39・42 || align="center" | 1x13 || align="center" | 12 || align="center" | - || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 20(4+4+4+4+4)
|}
''Comments here''
 
=== Super Arts ===
 
[[Image:(kensa1).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
| align="center" | I || align="center" | Shoryureppa || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF+P || align="center" | 400*(69 life points) || align="center" | 43** || align="center" | 8 || align="center" | 3.57(x2)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
| align="center" | 1 || align="center" | 1 || align="center" | 11 || align="center" | -38 || align="center" | Down || align="center" | Down || align="center" | HLx7~9 || align="center" | HLx7~9 || align="center" | (Rx11) • 15
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* R means ''R''eset.
|}
''Comments here''
 
 
[[Image:(kensa2).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
| align="center" | II || align="center" | Shinryuken || align="center" | 1 bar (104) || align="center" | QCF QCF+K (Press K rapidly) || align="center" | 495*(67 life points) || align="center" | 58** || align="center" | 0 || align="center" | 4.75
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
| align="center" | 2 || align="center" | 2 || align="center" | 61 || align="center" | -80 || align="center" | Down || align="center" | Down || align="center" | HLx3~5 || align="center" | HLx3~5 || align="center" | *Rx9~15
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* R means ''R''eset.
|}
'''Comments here'''
 
 
[[Image:(kensa3).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
| align="center" | III || align="center" | Shippu Jinrai Kyaku || align="center" | 3 bars (80 each bar) || align="center" | QCF QCF+K || align="center" | 290*(51 life points) || align="center" | 29** || align="center" | 15 || align="center" | 3.62(x3)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
| align="center" | 2 || align="center" | 2 || align="center" | 27 || align="center" | -11 || align="center" | Down || align="center" | Down || align="center" | HLx5 || align="center" | Hx5 || align="center" | (*Rx8) · 15 · (**Rx6)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* R means ''R''eset
|-
|** Descending tatsu part.
|}
''Comments here''
 
= Combos =
=== Midscreen ===
==== Everyone ====
 
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch MK || align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | 288 (25%) || align="center" | 15
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | - || align="center" | 288 (25%) || align="center" | 20
|-
| align="center" | Close HP || align="center" | Shoryuken (HP) || align="center" | - || align="center" | - || align="center" | 311 (27%) || align="center" | 28
|}
 
==== Specific to: ====
Q
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | Shoryuken (LP) || align="center" | ??? (??%) || align="center" | ??
|}
 
Hugo,
Makoto (standing),
Urien (crouching),
Dudley (crouching)
 
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (MP) || align="center" | SA3 || align="center" | ??? (??%) || align="center" | ??
|}
 
=== Corner ===
==== Specific to: ====
Ryu, Akuma, Urien, Q, Necro, Elena, Chun-Li, Makoto, Sean, Ken and Twelve
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | Shoryuken (LP) || align="center" | ??? (??%) || align="center" | ??
|}
 
=== Hit Confirms ===
 
==== Everyone ====
 
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | - || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}


Cl. mp, hp, (hadouken), xx SAIII
==== Specific to: ====
Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Crouch LK || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}


Cl. hp, mp shoryuken, xx SAIII
Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Crouch LK || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}


Cr. mp, SAIII
=== Super Art 1 ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch MK || align="center" | Shoryuken (HP) (2hits) || align="center" | Super Art 1 || align="center" | - || align="center" | 414 (36%) || align="center" | 18
|-
| align="center" | Close HP || align="center" | Hadouken || align="center" | Super Art 1 || align="center" | - || align="center" | 426 (37%) || align="center" | 18
|}


(Far) mp, SAIII
=== Super Art 2 ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch MK || align="center" | Super Art 2 || align="center" | - || align="center" | - || align="center" | 552 (48%) || align="center" | 0
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Super Art 2 || align="center" | - || align="center" | 552 (48%) || align="center" | 10
|}


=== Super Art 3 ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Super Art 3 || align="center" | - || align="center" | 322 (28%) || align="center" | 15
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Hadouken (HP) || align="center" | Super Art 3 || align="center" | ??? (??%) || align="center" | ??
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Super Art 3 || align="center" | - || align="center" | 391 (34%) || align="center" | 22
|-
| align="center" | Crouch MK || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|-
| align="center" | Close HP || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}


==== Specific to: ====
Hugo and Makoto
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | ??? (??%) || align="center" | ??
|}




Line 138: Line 1,575:
Hope this helps out future players. -Velius
Hope this helps out future players. -Velius


==Frame Data==
=Strategies=
===Normals===
===Throws===
 
===Command Normals===
===Special Moves===
===Super Arts===
===Additional Frame Data===
==Strategies==
===Overview===
===Overview===
Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.  
Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.  
Line 195: Line 1,624:


===Kara-Techniques===
===Kara-Techniques===
Kara Shoryuken
[http://www.youtube.com/watch?v=G_F92rTawfQ see video tutorial]


===Zoning===
===Zoning===
*'''c. MK'''
Probably the best move to use, decent range, very fast and can also go into SAIII, SRK and EX Hadou (normal as well but EX is safe), use about longish/mid-range
*'''MP'''
Decent range, fast move, can link into SAIII
*'''c. MP'''
Very fast, use when fairly close to opponent, can link (recommended) or cancel into SAIII/SRK/EX Hadou
*'''HK'''
A bit slow of a move but its definitely a good move when the opponent is far away, has great range
*'''MK'''
Basically a replacement HK for when you need that extra speed with the same power, though a bit shorter of a kick, so use when opponent is about mid-range
===Mixups===
===Mixups===
===Additional Notes===
===Additional Notes===


*Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo.  Ken's personal action can actually hit twice.
*Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo.  Ken's personal action can actually hit twice.


==Match-ups==
=Match-ups=
===Serious Advantage Match-ups===
===Serious Advantage Match-ups===


*Twelve
*Twelve
*Sean


===Advantage Match-ups===
===Advantage Match-ups===
Line 228: Line 1,676:
*Dudley
*Dudley
*Ryu
*Ryu
*Sean


===Disadvantage Match-ups===
===Disadvantage Match-ups===
Line 234: Line 1,683:
===Serious Disadvantage Match-ups===
===Serious Disadvantage Match-ups===


==Discussion==


[http://forums.shoryuken.com/forumdisplay.php?f=88 SRK Forums - 3rd Strike - Ken]


{{Template:3rd Strike}}
{{Navbox-3S}}
 
[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Ken]]

Latest revision as of 14:07, 23 March 2025

Ken's Character Select Portrait
Ken's Neutral Stance

Updated version available!

You're reading the old version of this page. Click here to read the (in-progress) updated version!

Introduction

Ken is a very strong and highly effective shotoclone character with excellent meterless damage and strong versatility.

Ken needs little introduction, as one of the most famous fighting game characters ever, and often considered the stronger of the two major shotoclones in the game. He is one of the best characters in the game, mainly for incredibly high meterless damage off stray hits and great pokes, one of the best anti airs in the game, and a legendarily awesome super in SA3. Ken plays Third Strike extremely well and has been a dominant face in the competitive scene since the game launched back in the 90's.

Strengths Weaknesses
  • Massive Damage: Ken hits like a truck off of everything. His meterless damage is frankly absurd, and his signature SA3 hurts quite hard unto itself.
  • Solid Neutral: A great collection of normals, including pokes, whiff punishers, anti-airs, and more. Hadoken and Shoryuken are always reliable tools for navigating neutral.
  • Great Mobility: With great dashes and good walk speed, Ken can control neutral like few else. He also has a unique corner-escape option in EX Air Tatsu.
  • Shippu Jinraikyaku: One of the best supers in the game, having both a lot of meter for ex moves, and a lot of utility in combos and punishing. At 3f startup, this is one of the best whiff punishment tools in the game. Without this Ken would be strong, but with this he becomes a top tier.
  • No Weakness: Ken doesn't have any unique weaknesses that other characters have.
  • Easy: Ken is the least technically demanding of the top three characters, and is also fairly easy unto himself. This makes him great to learn Third Strike with.
  • No X-Factor: Despite being strong all around, Ken has no gimmicks to play with. He is all fundamentals, all the time. While SA3 allows him to rob rounds, Ken must rely on strong fundamentals to get to the point he can use it.

Specific Character Information

  • Stamina: 1200
  • Stun Bar Length (dots): 64 (Normal)
  • Stun Bar Recovery (frames it takes to recover 1 dot): 22
  • Taunt: Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
  • Best Kara-Throw: C+MK/C+HK
  • Standard Throw Range (pixels): 20
  • Kara Throw Range (pixels): 37
  • Dash Forward (frames) / Moving Distance: 16 / 1,5
  • Dash Backward (frames) / Moving Distance: 13 / 1
  • Normal Wake up (frames): 75
  • Quick Stand (frames): 48

Notable players

Japan

  • Deshiken

America

  • BigGameJames
  • Neem
  • FrankieBFG
  • 5Star
  • Boa
  • Virsaga

All Americans listed can be found on Fightcade

Character Colors

(kcolor).gif

Moves List

Throws

Hiza Geri Lp.png+Lk.png
Tsukami Hiza Geri F.png+Lp.png+Lk.png
Jigoku Guruma B.png+Lp.png+Lk.png

Command Moves

Inazuma Kakato Wari Hold Mk.png
Fumikomi Mae Geri F.png+Mk.png
Shiden Kakato Otoshi F.png+Hk.png
└Fake Hold Hk.png
Inazuma Kakato Wari B.png+Mk.png

Special Moves

Hadou Ken Qcf.png+P.png EX SC
Shouryuu Ken Dp.png+P.png EX SC
Tatsumaki Senpuu Kyaku (Air)Qcb.png+K.png (EX) EX SC

Super Arts

I Shouryuu Reppa Qcf.pngQcf.png+P.png 112 Gauge Dots 2 Stocks 5.6 EX Uses
II Shinryuu Ken Qcf.pngQcf.png+ Mash K 104 Gauge Dots 1 Stock 2.6 EX Uses
III Shippuu Jinrai Kyaku Qcf.pngQcf.png+K.png 80 Gauge Dots 3 Stocks 6.0 EX Uses

Target Combo

Mp.pngcHp.pngc

Move Analysis

Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still don't make the "pain" frame.

General

  • Move: Move name
  • Motion: What you must do to execute the move
  • Damage: Damage it does (in pixels)
  • Stun Damage: Stun Damage it does (in pixels)
  • Chains into itself: If you can combo into the same movement
  • Special Cancel: If you can cancel the move into a Special Move
  • Super Cancel: If you can cancel the move into a Super Art
  • Throw Range: Range of the throw (in pixels)
  • Num.: Super Art number
  • Super Art: Super Art name
  • Super Art Stock: Number of Gauge Bars the Super Art have, also the length of each bar (in pixels)

Frame Data

  • Startup: Number of frames it takes to start the move
  • Hit: Number of frames that can hit the opponent
  • Recovery: Number of frames it takes to recover from the move
  • Blocked Advantage: Number of frames you are in advantage/disadvantage after opponent have been blocked the hit
  • Hit Advantage: Number of frames you are in advantage/disadvantage after opponent have been take the hit
  • Crouching Hit Advantage: Number of frames you are in advantage/disadvantage after opponent have been take the hit while he's crouching
  • + # : You have # frames of advantage
  • - # : You have # frames of disadvantage
  • # ~ # : Advantage/disadvantage can vary from # to #
  • Down: Enemy gets knocked down
  • Guard: How opponent must guard the move, High (H), Low (L) or both (HL)
  • Parry: How opponent must parry the move, High (H), Low (L) or both (HL)
  • Juggle Value: Amount that this move adds to the Juggle Counter, Value (0~15), Resets (R), Doesn't Affect (-)

Gauge Increase

  • Miss: Gauge you gain if you miss the move (in pixels)
  • Blocked: Gauge you gain if the move gets blocked (in pixels)
  • Hit: Gauge you gain if you hit the opponent with the move (in pixels)
  • Parry: Gauge opponent gains when he parry the move (in pixels)

Basic Moves

(kendf).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Forward 2? 8? - 6? 16

Comments here


(kendb).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Backwards 4? 4? - 6? 13

Comments here


(kenbjump).gif
(kenjump).gif
(kenfjump).gif
Move Motion Startup Frames
Jump BU or U or FU 3

Comments here


Move Motion Startup Frames
Super Jump DBU or DU or DFU 5

Comments here


(kenw).gif
Move Motion Frames
Normal Wakeup - 75

Comments here


(kentw).gif
Move Motion Frames
Quick Stand Tap D when hitting the ground 48

Comments here


(kent).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Taunt HP+HK 5/5 3/3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
15/9 1/1 27 ? ? ? HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
4(6) ? ? 8(4+4)

Comments here


(kenhparry).gif
(kenlparry).gif
Move Motion
Parry (High) Tap F when about taking a hit
Parry (Low) Tap D when about taking a hit
Parry (Air) Tap F in air when about taking a hit

Frame Data

Move Frames you're frozen Frames opponent is frozen Frame Advantage when parry is successful Frames before you can try another parry
Parry (High) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 24(19 when attack comes from the air)*,**
Parry (Low) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 24(19 when attack comes from the air)*,**
Parry (Air) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 21(19 when attack comes from the air)*,**
* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately)
** (If another attack connects within 2 frames of your parry, it will automatically be parried)

Gauge Increase

Move Gauge Increase
Parry (High) 4***
Parry (Low) 4***
Parry (Air) 4***
*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack)

You can buffer any motion during High or Low parry, but NOT during Air parry, also parry resets the juggle count (and thus resets all scaling).

  • Parry information is taken from Shoryuken Forums, more exactly, from user JinraiPVC. Thanks for this information dude

Normal Moves

Standing Normals

(kenlp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Jab LP 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 3 4 +4 +4 +4 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Strong MP 90(16 life points) 11 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 3 10 +3 +4 +5 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Fierce HP 130(23 life points) 13 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
9 3 15 0 +2 +4 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kencloselp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Jab (Close to opponent) LP 20(3 life points) 3 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
3 3 5 +3 +3 +3 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenclosemp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Strong (Close to opponent) MP 100(17 life points) 7 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 4 10 +1 +2 +3 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenclosehp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Fierce (Close to opponent) HP 130(23 life points) 15 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 3 15 -2 0 +2 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenlk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Short LK 40(7 life points) 3 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 4 7 +2 +2 +2 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Forward MK 110(19 life points) 15 No No No 7

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 7 16 -6 -2 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Roundhouse HK 150(26 life points) 11 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
11 6 19 -4 -2 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here

Jumping Normals

(kenjlp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Jab (Air) LP 50(60 if neutral jump)(8/10 life points) 7 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4(5 if neutral jump) Until landing - -5~+7 -5~+7 +4~+7 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenjmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Strong (Air) MP 100(17 life points) 11 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5(6 if neutral jump) 5 - -2~+10 -2~+10 +7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenjmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Fierce (Air) HP 130(17 life points) 15 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - -2~+10 -2~+10 +7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenjhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Fierce (Air) HP 130(23 life points) 15 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 3 - +3~+13/+6~+13 +3~+13/+6~+13 +10~+13/+12~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenjlk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Short (Air) LK 50(8 life points) 5(7 if neutral jump) No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4(5 if neutral jump) 10(19 if neutral jump) - -8~+7 -8~+7 0~+7 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenjmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Forward (Air) MK 90(16 life points) 9 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - -6~+10/-3~+10 -6~+10/-3~+10 +6~+10/+7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kennjmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Forward (Air) MK 90(16 life points) 9 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - -6~+10/-3~+10 -6~+10/-3~+10 +6~+10/+7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenjhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Roundhouse (Air) HK 125(22 life points) 13 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - +2~+13 +2~+13 +8~+13/+10~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kennjhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Roundhouse (Air) HK 130(23 life points) 13 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 5 - +2~+13 +2~+13 +8~+13/+10~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenoh).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Universal Overhead MP+MK 40(7 life points) 3 No No No 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
15 8 7 -5~+7 0~+8 +1~+9 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here

Throws

(kenhg).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Hiza Geri LP+LK 160(40x6)(27 life points) 12(3x6) 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 12(6x2)

Comments here


(kensn).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Seoi Nage F+LP+LK 120(21 life points) 9 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here


(kenjg).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Jigoku Guruma B+LP+LK 110(19 life points) 15 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here

Crouching Normals

(kenclp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Jab D+LP 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 3 5 +3 +3 +3 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kencmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Strong D+MP 90(16 life points) 7 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 4 7 +3 +4 +5 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenchp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Fierce D+HP 130(23 life points) 13 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 5 17 -8 -6 -4 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenclk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Short D+LK 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 3 7 +1 +1 +1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kencmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Forward D+MK 85(15 life points) 3 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 5 17 -3 -3 -1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenchk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Roundhouse D+HK 130(23 life points) 3 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 5 26 -13 Down Down L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here

Command Normals

(kenfmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Fumikomi Mae Geri F+MK 80(14 life points) 7 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
16 4 15 -4 -1 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenbmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Inazuma Kakato Wari B+MK 130(60+80)(21 life points) 11(7+7) No No No 2 • 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
18 2(0)2 10 +1 +2 +3 H/H H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2(2+0) 3(2+1) 9(7+2) 8(4+4)

Comments here


(kenhmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Inazuma Kakato Wari Hold MK 110/130(60+80)(29 life points) 15/11(7+7) No No No 2 • 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 > 25 4/2/2 10 +1 +2 +3 HL/H/H H/H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
4(2+2+0) 7(4+2+1) 17(8+7+2) 12(4+4+4)

Comments here


(kenfhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Shiden Kakato Otoshi F+HK 120(80)(21 life points) 11(9) No No No 2

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
30 5 14 -1 +1 +3 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3(0) 6(1) 14(2) 4

Comments here


(kenfhkf).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Shiden Kakato Otoshi (Fake) F+HK (Hold HK) - - No No No -

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
30 5 18 - - - - -

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
- - - -

Comments here

Target Combo

Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Target Combo Close MP -> Close HP 100+60 7+5 No Yes/Yes Yes/Yes 15/15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 - - -2 0 +2 HL/HL H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2+? 4+1 8+1 8(4+4)

Comments here

Special Moves

Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.

(kenhdk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Hadouken QCF+P 60(10 life points) 4 3 Yes 7

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
10 1 38 -11 -10 -10 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 1 4

Comments here


(kensrk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Shoryuken (Jab) F, D, DF+LP 150(100)(60)(26 life points) 19(6)(4) 11 Yes 3
Shoryuken (Strong) F, D, DF+MP 165(110+55)(28 life points) 21(14+7) 15(11+5) Yes/No 3 • 3
Shoryuken (Fierce) F, D, DF+HP 185(80+60+50)(32 life points) 21(10+8+3) 17(11+3+3) Yes/Yes/No 3 • 3 • 3

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Shoryuken (Jab) 2 8 26 -17 Down Down HL HL
Shoryuken (Strong) 3 2/12 28 -24 Down Down HL/HL HL/HL
Shoryuken (Fierce) 1 2/2/7 32 -31 Down Down HL/HL/HL HL/HL/HL

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Shoryuken (Jab) 3 10 15 4
Shoryuken (Strong) 3 11(10+1) 17(15+2) 8(4+4)
Shoryuken (Fierce) 3 12(10+1+1) 19(15+2+2) 12(4+4+4)

Comments here


(kentsk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Tatsumaki Senpuu Kyaku (Short) QCB+LK 115(80+30)(19 life points) 12(10+2) 10(7+3) Yes/No 3 • 15
Tatsumaki Senpuu Kyaku (Forward) QCB+MK 140(60+30(x3))(23 life points) 14(8+2(x3)) 15(7+3(x3)) Yes/No/No/No 3 • 3 • 3 • 15
Tatsumaki Senpuu Kyaku (Roundhouse) QCB+HK 160(60+30(x4))(27 life points) 16(8+2(x4)) 17(7+3(x4)) Yes/No/No/No/No (3x4) • 15

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Tatsumaki Senpuu Kyaku (Short) 6・16・22 2・3・2 14 -5 -3 -3 HL/HL H/H
Tatsumaki Senpuu Kyaku (Forward) 6・12・17・22・27・32・37 2x7 15 -6 -4 -4 HL/HL/HL/HL H/H/H/H
Tatsumaki Senpuu Kyaku (Roundhouse) 6・13・18・23・28・33・38・43・48 2x9 15 -7 -5 -5 HL/HL/HL/HL/HL H/H/H/H/H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Tatsumaki Senpuu Kyaku (Short) 3 9(8+1) 15(13+2) 8(4+4)
Tatsumaki Senpuu Kyaku (Forward) 3 11(8+1x3) 19(13+2x3) 16(4+4+4+4)
Tatsumaki Senpuu Kyaku (Roundhouse) 3 12(8+1x4) 21(13+2x4) 20(4+4+4+4+4)

Comments here


(kenatsk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Air Tatsumaki Senpuu Kyaku (Short) (Air) QCB+LK 160*(80x4)(27 life points) 5**(5x4) 10***(5x4) No/No 3x4
Air Tatsumaki Senpuu Kyaku (Forward) (Air) QCB+MK 160*(80x6)(40 life points) 5**(5x6) 10***(5x6) No/No 3x6
Air Tatsumaki Senpuu Kyaku (Roundhouse) (Air) QCB+HK 160*(80x8)(40 life points) 5**(5x8) 10***(5x8) No/No 3x8

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air Tatsumaki Senpuu Kyaku (Short) 7・10・15・18 1x4 12 - - - HL H/H
Air Tatsumaki Senpuu Kyaku (Forward) 7・10・15・18・23・26 1x6 12 - - - HL H/H/H
Air Tatsumaki Senpuu Kyaku (Roundhouse) 7・10・15・18・23・26・31・34 1x8 12 - - - HL H/H/H/H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air Tatsumaki Senpuu Kyaku (Short) 2(1x2) 4(2x2) 18(9x2) 8(4+4)
Air Tatsumaki Senpuu Kyaku (Forward) 3(1x3) 6(2x3) 27(9x3) 12(4+4+4)
Air Tatsumaki Senpuu Kyaku (Roundhouse) 4(1x4) 8(2x4) 36(9x4) 16(4+4+4+4)

Comments here

EX Moves

(kenhdkex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Hadouken (EX) QCF+PP 40 120(60+60)(20 life points) 8(4+4) 6(3+3) Yes 3 • 7

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Hadouken (EX) 10 1 38 -6 Down Down HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Hadouken (EX) - - - 8(4+4)

Comments here


(kensrkex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Shoryuken (EX) F, D, DF+PP 40 210(80+50+40+40)(34 life points) 24(10+6+5+3) 20(11+3(x3)) Yes 1 • 1 • 3 • 3

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Shoryuken (EX) 1 2/2/2/14 38 -36 Down Down HL HL

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Hadouken (EX) - - - 16(4+4+4+4)

Comments here


(kentskex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Tatsumaki Senpuu Kyaku (EX) QCB+KK 40 200(60+35(x4)+30)(34 life points) 19(8+2(x5)) 20(7+3(x5)) Yes (3x5) • 15

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Tatsumaki Senpuu Kyaku (EX) 4・11・15・19・23・27・31・35・39・43・48 2×11 13 -3 -1 -1 HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Tatsumaki Senpuu Kyaku (EX) - - - 24(4+4+4+4+4+4)

Comments here


(kenatskex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Air Tatsumaki Senpuu Kyaku (EX) (Air) QCB+KK 40 240(80(x10))(52 life points) 5(5(x10)) 15(5(x10)) No 1x10

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air Tatsumaki Senpuu Kyaku (EX) 6・9・12・15・18・21・24・27・30・33・36・39・42 1x13 12 - Down Down HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air Tatsumaki Senpuu Kyaku (EX) - - - 20(4+4+4+4+4)

Comments here

Super Arts

(kensa1).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
I Shoryureppa 2 bars (112 each bar) QCF QCF+P 400*(69 life points) 43** 8 3.57(x2)
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
1 1 11 -38 Down Down HLx7~9 HLx7~9 (Rx11) • 15
* R means Reset.

Comments here


(kensa2).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
II Shinryuken 1 bar (104) QCF QCF+K (Press K rapidly) 495*(67 life points) 58** 0 4.75
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
2 2 61 -80 Down Down HLx3~5 HLx3~5 *Rx9~15
* R means Reset.

Comments here


(kensa3).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
III Shippu Jinrai Kyaku 3 bars (80 each bar) QCF QCF+K 290*(51 life points) 29** 15 3.62(x3)
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
2 2 27 -11 Down Down HLx5 Hx5 (*Rx8) · 15 · (**Rx6)
* R means Reset
** Descending tatsu part.

Comments here

Combos

Midscreen

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Tatsumaki Senpuu Kyaku (EX) - - 288 (25%) 15
Close MP Close HP Shoryuken (LP) - 288 (25%) 20
Close HP Shoryuken (HP) - - 311 (27%) 28

Specific to:

Q

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (LP) Shoryuken (LP) ??? (??%) ??

Hugo, Makoto (standing), Urien (crouching), Dudley (crouching)

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (MP) SA3 ??? (??%) ??

Corner

Specific to:

Ryu, Akuma, Urien, Q, Necro, Elena, Chun-Li, Makoto, Sean, Ken and Twelve

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (LP) Shoryuken (LP) ??? (??%) ??

Hit Confirms

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK - - ??? (??%) ??

Specific to:

Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK Crouch LK - ??? (??%) ??

Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LP Crouch LK - ??? (??%) ??

Super Art 1

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Shoryuken (HP) (2hits) Super Art 1 - 414 (36%) 18
Close HP Hadouken Super Art 1 - 426 (37%) 18

Super Art 2

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Super Art 2 - - 552 (48%) 0
Close MP Close HP Super Art 2 - 552 (48%) 10

Super Art 3

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK Super Art 3 - 322 (28%) 15
Close MP Close HP Hadouken (HP) Super Art 3 ??? (??%) ??
Close MP Close HP Super Art 3 - 391 (34%) 22
Crouch MK Shoryuken (MP) (1hit) Super Art 3 - ??? (??%) ??
Close HP Shoryuken (MP) (1hit) Super Art 3 - ??? (??%) ??

Specific to:

Hugo and Makoto

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (MP) (1hit) Super Art 3 ??? (??%) ??


Note about performing combos: I do super cancels like this for ken.

QCF M kick QCF and kick button but here's the real trick

The special thing to keep in mind is to press down and mk at the same time then follow through with the rest of the combo.

You can practice even during matches. Instead of holding down and performing mk just press down and mk at the same time.

I also do something similar for canceling Hadouken into SAIII but instead, do not press down and punch at the same time. The notation should

QCF, P, QCF, K.

Some people might have problems going from shoryuken to SAIII. My method is

F, QCF, P, QCF, K.

Hope this helps out future players. -Velius

Strategies

Overview

Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.

Ken has a fast dash and a good close up game with his MPxxHP chain and cr. LKx2 into shippu. Also his jumping mk is good for crossing up.

Basics

Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII.

Get a knockdown and do any of these:

- cr. short,cr. short xx Shippu.

- strong->fierce xx Shippu.

note:if you have trouble confirming the Shippu throw in a hadoken to buy some time, it only takes away 1 point of damage. So it wold be strong-> fierce xx hadoken xx Shippu)

- dashback, cr. forward xx Shippu.

- cr. strong -> Shippu.

- far strong -> Shippu.

- cr. short, walk up, throw.

If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just block then punish it.

  • Best punisher*

Close Fierce xx MP Shoryuken XX Shippu.

Super Art Selection

SAI (Shoryu-Reppa):

A decent super, would probably be his super of choice if SAIII didn't exist. Has numerous hit confirms, 2 stocks, and good damage. On the downside, doesn't have the incredible invincibility frames and lightning-fast startup of SAIII, and has significantly worse recovery.


SAII (Shinryu-Ken):

Not a very popular super, as it has very pronounced flaws and strengths. It is a fairly good anti-air (since you can mash unpredictably, and thus mess up the opponent's air-parry timings), and does the most damage out of his supers by a good amount. On the flip side, it has terrible range, even more terrible recovery, and doesn't have as many good hit-confirms and cancels as his other two supers. Probably his least used super.


SAIII (Shippu-Jinrai-Kyaku):

The universal choice of super for Ken, for good reason. Perhaps its biggest selling points are the 3 stocks (lots of EX meter for fireballs and air hurricane kicks) and its absurd number of hit confirms...it links off of just about anything you can possibly imagine. But less obvious (but equally important) properties include its lightning-quick startup - it can punish a whole bunch of moves that are otherwise usually safe, i.e. any shoto's cr. mk (yes, it can be reversal super punished, if blocked), Alex's EX shoulder, etc. It also has great invincibility properties - at point-blank, virtually nothing but a projectile can knock Ken out of the super. (I've heard Dudley's jab is also capable of this, but this needs to be confirmed.) The only downside to this super is the fairly low damage, but it's still perfectly respectable, especially for the length of meter, and the numerous upsides completely outweigh that one small negative.

Kara-Techniques

Kara Shoryuken

see video tutorial

Zoning

  • c. MK

Probably the best move to use, decent range, very fast and can also go into SAIII, SRK and EX Hadou (normal as well but EX is safe), use about longish/mid-range

  • MP

Decent range, fast move, can link into SAIII

  • c. MP

Very fast, use when fairly close to opponent, can link (recommended) or cancel into SAIII/SRK/EX Hadou

  • HK

A bit slow of a move but its definitely a good move when the opponent is far away, has great range

  • MK

Basically a replacement HK for when you need that extra speed with the same power, though a bit shorter of a kick, so use when opponent is about mid-range

Mixups

Additional Notes

  • Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo. Ken's personal action can actually hit twice.

Match-ups

Serious Advantage Match-ups

  • Twelve

Advantage Match-ups

  • Yang
  • Akuma
  • Urien
  • Oro
  • Ibuki
  • Elena
  • Necro
  • Alex
  • Remy
  • Q
  • Hugo

Fair Match-ups

  • Yun
  • Makoto
  • Dudley
  • Ryu
  • Sean

Disadvantage Match-ups

  • Chun-Li

Serious Disadvantage Match-ups

Discussion

SRK Forums - 3rd Strike - Ken

3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill