Street Fighter 3: 3rd Strike/Ken/Archive: Difference between revisions

From SuperCombo Wiki
mNo edit summary
(added character subnav so you can get back to the main pages)
 
(409 intermediate revisions by 44 users not shown)
Line 1: Line 1:
[http://gwen-stefi.ifrance.com/content/dimensione-maglia.htm dimensione maglia] [http://gwen-stefi.ifrance.com/content/caminetto-esterni.htm caminetto esterni] [http://pinknevan.ifrance.com/directory/hd-disk1.htm hd disk esterni] [http://plmintrie.ifrance.com/directory/vasco-rossi52/ vasco rossi senso] [http://pinknevan.ifrance.com/directory/digitale-ottico.htm digitale ottico] [http://alhafner.ifrance.com/pick-up6/ pick up nissan] [http://buwarren.ifrance.com/blog/prensa-la/ prensa la] [http://dehays.ifrance.com/crack-mpeg/ crack mpeg2 nero 6] [http://ajgonstyl.ifrance.com/levin-meyer.htm levin meyer] [http://ajgonstyl.ifrance.com/soneria-trillo.htm soneria trillo telefonico] [http://bed-avie.ifrance.com/topic/sblocco-lg6/ sblocco lg 3] [http://buwarren.ifrance.com/blog/cartoni-walt/ cartoni walt disney] [http://gweniver.ifrance.com/resources/alona.htm alona] [http://yoohmilk.ifrance.com/topic/devil-may5/ devil may cry 3 filmato sulla rete] [http://pinknevan.ifrance.com/directory/lord-of12.htm lord of ring] [http://jesuisnapoleon.ifrance.com/truden/ truden] [http://buwarren.ifrance.com/blog/foto-lady1/ foto lady diana] [http://bavoyles.ifrance.com/resources/il-maestro7.htm il maestro del violino] [http://cleorist.ifrance.com/new/powercam.htm powercam] [http://alhafner.ifrance.com/bellini-mp/ bellini mp3] [http://brrhodes.ifrance.com/lib/teac-lsx/ teac lsx5] [http://dehays.ifrance.com/viedo-nik/ viedo nik berger] [http://lebowles.ifrance.com/styles/www-yofi/ www yofi com] [http://gwen-stefi.ifrance.com/content/hp-colore1.htm hp colore a3] [http://wolena.ifrance.com/small/kalifornia.htm kalifornia] [http://pinknevan.ifrance.com/directory/lampada-videoproiettore3.htm lampada videoproiettore sharp] [http://yoohmilk.ifrance.com/topic/imetec-ferro2/ imetec ferro no stop vapor 9222] [http://ajgonstyl.ifrance.com/denti-squalo.htm denti squalo] [http://jesuisnapoleon.ifrance.com/camera-cassino/ camera cassino] [http://owi-whistl.ifrance.com/text/talismano-felicita.htm talismano felicita] [http://wolena.ifrance.com/small/telefonica-com.htm telefonica com pe] [http://brrhodes.ifrance.com/lib/ibanez-jem/ ibanez jem] [http://owi-whistl.ifrance.com/text/alvaro-vitali.htm alvaro vitali box set] [http://plmintrie.ifrance.com/directory/tapis-roulant5/ tapis roulant 90] [http://dehays.ifrance.com/videos-combos/ videos combos de kof 2002] [http://buwarren.ifrance.com/blog/home-theatre91/ home theatre amstrad dvd] [http://gweniver.ifrance.com/resources/licenze-office1.htm licenze office basic] [http://ajgonstyl.ifrance.com/tnt-traco.htm tnt traco bari] [http://plmintrie.ifrance.com/directory/messenger4/ messenger 5 0] [http://ajgonstyl.ifrance.com/castello-cavalieri.htm castello cavalieri neri] [http://bavoyles.ifrance.com/resources/y-unica.htm y unica milano] [http://dehays.ifrance.com/volo-pinerolo/ volo pinerolo] [http://alhafner.ifrance.com/batteria-al9/ batteria al litio 3310] [http://bed-avie.ifrance.com/topic/la-valle23/ la valle del destino] [http://safinder.ifrance.com/new/tea-for1/ tea for you] [http://jesuisnapoleon.ifrance.com/chiamate-nord/ chiamate nord 777] [http://bavoyles.ifrance.com/resources/decapitacion.htm decapitacion] [http://safinder.ifrance.com/new/i-don82/ i don t want to miss] [http://tevaith.ifrance.com/topic/lettore-mp313.htm lettore mp3 muvo creative 1gb micro] [http://buwarren.ifrance.com/blog/mia/ mia] [http://cleorist.ifrance.com/new/carate.htm carate] [http://gweniver.ifrance.com/resources/asciugabiancheria-ramc.htm asciugabiancheria ra34mc] [http://cleorist.ifrance.com/new/quodlibet.htm quodlibet] [http://buwarren.ifrance.com/blog/supporto-per23/ supporto per tv flat] [http://safinder.ifrance.com/new/algoritmi-genetici/ algoritmi genetici] [http://dehays.ifrance.com/chicos-guapos1/ chicos guapos desnudos] [http://yoohmilk.ifrance.com/topic/bicchieri-vetro/ bicchieri vetro] [http://gwen-stefi.ifrance.com/content/tappeti-elastici.htm tappeti elastici] [http://cleorist.ifrance.com/new/d-devils.htm d devils] [http://madyess.ifrance.com/new/cheesy/ cheesy] [http://gweniver.ifrance.com/resources/canon-f4.htm canon 5200f] [http://lebowles.ifrance.com/styles/il-re33/ il re fasullo d inghilterra] [http://plmintrie.ifrance.com/directory/gioco-completo3/ gioco completo scaricare gratis] [http://safinder.ifrance.com/new/diffusori-acustici2/ diffusori acustici] [http://safinder.ifrance.com/new/tu-sei16/ tu sei di me] [http://gwen-stefi.ifrance.com/content/cara-droga.htm cara droga] [http://ajgonstyl.ifrance.com/just-a11.htm just a game] [http://gwen-stefi.ifrance.com/content/amore-trova.htm amore trova anima gemella] [http://buwarren.ifrance.com/blog/lcd-108/ lcd 17 wide] [http://madyess.ifrance.com/new/fate-ignoranti/ fate ignoranti le] [http://dehays.ifrance.com/cowboy-in/ cowboy in africa] [http://safinder.ifrance.com/new/vision-hrx/ vision hrx] [http://yoohmilk.ifrance.com/topic/kiria/ kiria] [http://owi-whistl.ifrance.com/text/escort-novara.htm escort novara] [http://buwarren.ifrance.com/blog/sun-java/ sun java] [http://brrhodes.ifrance.com/lib/testo-della65/ testo della canzone orchestra] [http://alhafner.ifrance.com/infisso-pvc/ infisso pvc] [http://yoohmilk.ifrance.com/topic/mariapia-y/ mariapia y timoteo] [http://ajgonstyl.ifrance.com/hotel-colon.htm hotel colon barcellona] [http://plmintrie.ifrance.com/directory/tesine-maturita5/ tesine maturita geometri] [http://tevaith.ifrance.com/topic/calma-sangue2.htm calma sangue freddo] [http://jesuisnapoleon.ifrance.com/adsl-modem29/ adsl modem router wifi] [http://wolena.ifrance.com/small/hight-light.htm hight light house family] [http://ajgonstyl.ifrance.com/britney-spears44.htm britney spears xxx] [http://owi-whistl.ifrance.com/text/lg-rz7.htm lg rz 37lz30 tv lcd] [http://wolena.ifrance.com/small/ariete-vapori1.htm ariete vapori jet] [http://wolena.ifrance.com/small/tilbe.htm tilbe] [http://jesuisnapoleon.ifrance.com/lighting-brea/ lighting brea] [http://brrhodes.ifrance.com/lib/dj-tommyvee/ dj tommyvee] [http://dehays.ifrance.com/firenze-ragazze1/ firenze ragazze] [http://ajgonstyl.ifrance.com/eletrodomestici-ariston.htm eletrodomestici ariston] [http://plmintrie.ifrance.com/directory/desktop-dx/ desktop dx2000] [http://bed-avie.ifrance.com/topic/testo-canzone147/ testo canzone siempre] [http://buwarren.ifrance.com/blog/macally-adattatore/ macally adattatore] [http://dehays.ifrance.com/cordless-sl/ cordless sl440] [http://pinknevan.ifrance.com/directory/tesine-geometra.htm tesine geometra] [http://gwen-stefi.ifrance.com/content/granny-pussy.htm granny pussy] [http://bed-avie.ifrance.com/topic/roro/ roro] [http://gwen-stefi.ifrance.com/content/momo-force1.htm momo force] [http://cleorist.ifrance.com/new/tama-tw.htm tama tw100] [http://jesuisnapoleon.ifrance.com/nike-guanti1/ nike guanti calcio] [http://yoohmilk.ifrance.com/topic/fotos-de149/ fotos de brenda] [http://brrhodes.ifrance.com/lib/wellness-teramo/ wellness teramo] [http://bavoyles.ifrance.com/resources/equilibrio-instabile.htm equilibrio instabile] [http://pinknevan.ifrance.com/directory/la-partita2.htm la partita di calcio] [http://owi-whistl.ifrance.com/text/plasma-el.htm plasma el] [http://gwen-stefi.ifrance.com/content/lettore-mp316.htm lettore mp3 card reader] [http://brrhodes.ifrance.com/lib/energizer1/ energizer] [http://bavoyles.ifrance.com/resources/happysad.htm happysad] [http://gwen-stefi.ifrance.com/content/foppolo.htm foppolo] [http://pinknevan.ifrance.com/directory/berlusconi-silvio.htm berlusconi silvio] [http://bavoyles.ifrance.com/resources/angioletto-senza.htm angioletto senza ali] [http://jesuisnapoleon.ifrance.com/oki-cartuccia/ oki cartuccia] [http://bed-avie.ifrance.com/topic/batteria-sony21/ batteria sony p900] [http://buwarren.ifrance.com/blog/il-vangelo3/ il vangelo] [http://safinder.ifrance.com/new/albergo-grosseto/ albergo grosseto] [http://pinknevan.ifrance.com/directory/bmx-alessandro.htm bmx alessandro barbero] [http://madyess.ifrance.com/new/radio-maria/ radio maria] [http://wolena.ifrance.com/small/ram-pc25.htm ram pc100 256mb sdram] [http://gweniver.ifrance.com/resources/diam-s.htm diam s] [http://wolena.ifrance.com/small/johnson-jack.htm johnson jack] [http://wolena.ifrance.com/small/questione-politica.htm questione politica del polo nord] [http://ajgonstyl.ifrance.com/la-giacca4.htm la giacca di armani] [http://alhafner.ifrance.com/la-rama2/ la rama] [http://plmintrie.ifrance.com/directory/a-divinis/ a divinis] [http://jesuisnapoleon.ifrance.com/tecnogomma-snc/ tecnogomma snc] [http://pinknevan.ifrance.com/directory/sole-giallo.htm sole giallo sole nero] [http://madyess.ifrance.com/new/xerox-pe2/ xerox pe16] [http://tevaith.ifrance.com/topic/roper-hub.htm roper hub] [http://gwen-stefi.ifrance.com/content/www-calacas.htm www calacas com mx] [http://gweniver.ifrance.com/resources/tabaquismo.htm tabaquismo] [http://alhafner.ifrance.com/radiatori-ii/ radiatori ii ghisa] [http://lebowles.ifrance.com/styles/pd-f/ pd f706] [http://gwen-stefi.ifrance.com/content/www-bakaloria.htm www bakaloria com] [http://owi-whistl.ifrance.com/text/nuvola.htm nuvola] [http://tevaith.ifrance.com/topic/gabber.htm gabber] [http://gwen-stefi.ifrance.com/content/sfondi-donne1.htm sfondi donne] [http://pinknevan.ifrance.com/directory/lago-di12.htm lago di como alberghi e hotel] [http://plmintrie.ifrance.com/directory/ricerca/ ricerca] [http://bavoyles.ifrance.com/resources/m22.htm m6] [http://ajgonstyl.ifrance.com/lanterne-veneziane.htm lanterne veneziane] [http://cleorist.ifrance.com/new/auto-noleggio212.htm auto noleggio amsterdam] [http://alhafner.ifrance.com/ragazze-nice/ ragazze nice] [http://owi-whistl.ifrance.com/text/pop-display2.htm pop display part] [http://bed-avie.ifrance.com/topic/surfin-usa1/ surfin usa] [http://dehays.ifrance.com/www-jeffery/ www jeffery macdonald case com] [http://pinknevan.ifrance.com/directory/chicas-nalgonas.htm chicas nalgonas] [http://lebowles.ifrance.com/styles/ney-rosauro/ ney rosauro] [http://dehays.ifrance.com/jevci-it/ jevci it] [http://brrhodes.ifrance.com/lib/gold-trike/ gold trike] [http://brrhodes.ifrance.com/lib/nuoto-alle/ nuoto alle olimpiadi] [http://safinder.ifrance.com/new/il-secondo3/ il secondo principio atkins libri] [http://cleorist.ifrance.com/new/conservazione-degli.htm conservazione degli alimenti] [http://safinder.ifrance.com/new/maxtor-41/ maxtor 200 ata] [http://brrhodes.ifrance.com/lib/kit-resina/ kit resina] [http://cleorist.ifrance.com/new/frigorifero-electrolux1.htm frigorifero electrolux da incasso] [http://gwen-stefi.ifrance.com/content/champions-league9.htm champions league inter] [http://lebowles.ifrance.com/styles/space-neighbourhood/ space neighbourhood radio edit] [http://cleorist.ifrance.com/new/paolo-sorrentino.htm paolo sorrentino] [http://gweniver.ifrance.com/resources/multifunzione-inkjet1.htm multifunzione inkjet brother] [http://jesuisnapoleon.ifrance.com/peppino/ peppino] [http://jesuisnapoleon.ifrance.com/tv-lcd175/ tv lcd dikom] [http://bed-avie.ifrance.com/topic/legge-ambiente/ legge ambiente] [http://ajgonstyl.ifrance.com/con-il5.htm con il nostra rosa] [http://alhafner.ifrance.com/navman-com/ navman com] [http://dehays.ifrance.com/altre-informazioni/ altre informazioni su burnout 3] [http://tevaith.ifrance.com/topic/vip-italiane.htm vip italiane] [http://owi-whistl.ifrance.com/text/robotics1.htm robotics 10 100] [http://alhafner.ifrance.com/trujillo-stato/ trujillo (stato del venezuela)] [http://tevaith.ifrance.com/topic/thomson-pbs1.htm thomson 42pb120s5] [http://dehays.ifrance.com/monitor-acer31/ monitor acer 15] [http://bed-avie.ifrance.com/topic/prezzo-cellulare1/ prezzo cellulare nokia] [http://brrhodes.ifrance.com/lib/camedia-c12/ camedia c765 olympus] [http://yoohmilk.ifrance.com/topic/nikkor-7/ nikkor 50 mm f 1 8] [http://bavoyles.ifrance.com/resources/digital-recorder.htm digital recorder] [http://pinknevan.ifrance.com/directory/palace-.htm palace  a boscolo first class hotel] [http://brrhodes.ifrance.com/lib/telecamera-hd/ telecamera hd] [http://gwen-stefi.ifrance.com/content/trans-sesso.htm trans sesso] [http://bed-avie.ifrance.com/topic/hp-macchine/ hp macchine fotografiche digitali] [http://lebowles.ifrance.com/styles/traduzione-testi10/ traduzione testi kelis] [http://bed-avie.ifrance.com/topic/costumi-da4/ costumi da bagno] [http://dehays.ifrance.com/televisori-al37/ televisori al plasma phocus] [http://safinder.ifrance.com/new/polak-sidney/ polak sidney] [http://jesuisnapoleon.ifrance.com/html-editor/ html editor] [http://gwen-stefi.ifrance.com/content/lotus-lombardia.htm lotus lombardia] [http://bed-avie.ifrance.com/topic/nuovo-dei/ nuovo dei gemelli diversi] [http://safinder.ifrance.com/new/singles-2/ singles 2 cuori in affitto] [http://tevaith.ifrance.com/topic/bridgeston.htm bridgeston] [http://gwen-stefi.ifrance.com/content/www-elchat3.htm www elchat com] [http://tevaith.ifrance.com/topic/afs-dx6.htm afs dx nikkor 1870mm f 3 54 5 g if ed] [http://pinknevan.ifrance.com/directory/automodellismo-libri.htm automodellismo libri] [http://madyess.ifrance.com/new/japanese-schoolgirl/ japanese schoolgirl free pics] [http://tevaith.ifrance.com/topic/foto-sexy32.htm foto sexy costantino] [http://bed-avie.ifrance.com/topic/roten-com/ roten com] [http://alhafner.ifrance.com/vgn-axp/ vgn a497xp] [http://madyess.ifrance.com/new/dvd-di3/ dvd di dawson s creek] [http://gweniver.ifrance.com/resources/mp-panasonic.htm mp3 panasonic] [http://tevaith.ifrance.com/topic/note-di2.htm note di natale] [http://ajgonstyl.ifrance.com/cd-biancaneve.htm cd biancaneve e i sette nani] [http://dehays.ifrance.com/una-vipera/ una vipera saro] [http://briclare.ifrance.com/new/pedaliera-effetti1/ pedaliera effetti] [http://bala-vini.ifrance.com/data/boty.htm boty] [http://brhewlin.ifrance.com/view/pranzo-di.htm pranzo di pasqua] [http://zemillie.ifrance.com/html/philips-81/ philips 17 170b5cs] [http://gohobart.ifrance.com/resources/calcio-bali/ calcio bali] [http://bumarsha.ifrance.com/spartiti-toro.htm spartiti toro loco] [http://cymarchm.ifrance.com/text/gilian-anderson1/ gilian anderson] [http://bumarsha.ifrance.com/walmart-playboy.htm walmart playboy] [http://gohobart.ifrance.com/resources/i-figli32/ i figli so pezzi e core] [http://hamears.ifrance.com/library/king-africa1/ king africa golosa] [http://gohobart.ifrance.com/resources/saggio-breve45/ saggio breve sulla famiglia italiana] [http://bala-vini.ifrance.com/data/e36.htm e 111] [http://gohobart.ifrance.com/resources/microsoft-windows41/ microsoft windows xp oem] [http://hamears.ifrance.com/library/ich-hatte1/ ich hatte einen kameraden] [http://klduniga.ifrance.com/library/cap-d2/ cap d adge] [http://brhewlin.ifrance.com/view/the-hit.htm the hit] [http://paaltman.ifrance.com/description/meteo-veneto.htm meteo veneto giugno 2004] [http://wobet-h.ifrance.com/masterizzatore-philips4.htm masterizzatore philips dual dvd cd] [http://wobet-h.ifrance.com/pentium-dual1.htm pentium dual] [http://hogalbra.ifrance.com/blog/donne-da6/ donne da scopare] [http://hogalbra.ifrance.com/blog/abbyy/ abbyy 7 0] [http://klduniga.ifrance.com/library/centralina-audio/ centralina audio video] [http://kaloud.ifrance.com/blog/sony-sinto1/ sony sinto amplificatore] [http://zemillie.ifrance.com/html/gang-band2/ gang band] [http://cymarchm.ifrance.com/text/palazzi-nobiliari1/ palazzi nobiliari di palermo] [http://bumarsha.ifrance.com/scarpa-primavera.htm scarpa primavera estate] [http://wobet-h.ifrance.com/ricky-martin14.htm ricky martin sanremo 51] [http://paaltman.ifrance.com/description/universita-santa.htm universita santa maria capua vetere] [http://kaloud.ifrance.com/blog/video-de135/ video de si la ves] [http://zemillie.ifrance.com/html/emule-edonkey/ emule edonkey pelicula] [http://gohobart.ifrance.com/resources/immagine-droga/ immagine droga] [http://hamears.ifrance.com/library/nuova-sportage1/ nuova sportage diesel auto nuove] [http://mc-winkel.ifrance.com/text/gloog/ gloog] [http://mc-winkel.ifrance.com/text/led-blu/ led blu] [http://briclare.ifrance.com/new/oregon-scientific63/ oregon scientific bar 321] [http://bala-vini.ifrance.com/data/cris-rya.htm cris rya] [http://mc-winkel.ifrance.com/text/enciclopedia-geografia/ enciclopedia geografia] [http://paaltman.ifrance.com/description/stampanti-cd3.htm stampanti cd inkjet] [http://mc-winkel.ifrance.com/text/batnan/ batnan] [http://hogalbra.ifrance.com/blog/jeti-sports/ jeti sports] [http://cymarchm.ifrance.com/text/famosa/ famosa] [http://briclare.ifrance.com/new/foto-donne51/ foto donne 50 anni] [http://hamears.ifrance.com/library/usl-ba/ usl ba 5 putignano] [http://briclare.ifrance.com/new/lancia-dedra6/ lancia dedra 16 ie] [http://klduniga.ifrance.com/library/www-fdl/ www fdl it] [http://bocadwel.ifrance.com/blog/hard-disk890/ hard disk e card reader] [http://cymarchm.ifrance.com/text/eos-d32/ eos 350d] [http://brhewlin.ifrance.com/view/tawhid-e.htm tawhid e jihad group] [http://exdorsay.ifrance.com/new/www-wwe5/ www wwe wrestling rav com] [http://bala-vini.ifrance.com/data/epson-c38.htm epson c66] [http://hogalbra.ifrance.com/blog/io-di5/ io di notte] [http://mc-winkel.ifrance.com/text/l-eternita2/ l eternita di giorgia] [http://paaltman.ifrance.com/description/cara-di.htm cara di lucio dalla] [http://hamears.ifrance.com/library/film-adulti/ film adulti dvd] [http://exdorsay.ifrance.com/new/belle-more/ belle more] [http://paaltman.ifrance.com/description/multisim1.htm multisim] [http://klduniga.ifrance.com/library/samsung-fax8/ samsung fax 335t] [http://briclare.ifrance.com/new/www-appuntamenti/ www appuntamenti it] [http://wobet-h.ifrance.com/rutana.htm rutana] [http://brhewlin.ifrance.com/view/sbloccare-codici3.htm sbloccare codici telefonia tre] [http://paaltman.ifrance.com/description/ati-radeon351.htm ati radeon club] [http://mc-winkel.ifrance.com/text/www-google66/ www google belgique] [http://exdorsay.ifrance.com/new/sony-dvd33/ sony dvd 403 e] [http://paaltman.ifrance.com/description/milano-barcellona1.htm milano barcellona biglietti aerei] [http://gohobart.ifrance.com/resources/m-toshiba6/ m50 toshiba] [http://hamears.ifrance.com/library/lorenzino-de/ lorenzino de medici] [http://bala-vini.ifrance.com/data/un-caso11.htm un caso disperato] [http://exdorsay.ifrance.com/new/il-fantastico4/ il fantastico gilbert] [http://hamears.ifrance.com/library/democracia/ democracia] [http://hogalbra.ifrance.com/blog/sunrise-norah1/ sunrise norah] [http://bala-vini.ifrance.com/data/kayak-vendita.htm kayak vendita] [http://bocadwel.ifrance.com/blog/mana-dvd/ mana dvd] [http://zemillie.ifrance.com/html/sony-t5/ sony t] [http://klduniga.ifrance.com/library/cerco-casa3/ cerco casa in guardia piemontese] [http://briclare.ifrance.com/new/vendita-moto1/ vendita moto] [http://zemillie.ifrance.com/html/meta-detector/ meta detector] [http://mc-winkel.ifrance.com/text/nec-i3/ nec i mode] [http://bumarsha.ifrance.com/sunshine-girls.htm sunshine girls] [http://bala-vini.ifrance.com/data/redrose.htm redrose] [http://hamears.ifrance.com/library/golf35/ golf 4] [http://cymarchm.ifrance.com/text/navicat-mac/ navicat mac] [http://mc-winkel.ifrance.com/text/viagra-sala/ viagra sala] [http://briclare.ifrance.com/new/borsetta-donna/ borsetta donna accessori] [http://zemillie.ifrance.com/html/hooters/ hooters] [http://hamears.ifrance.com/library/zio-d/ zio d america] [http://exdorsay.ifrance.com/new/roma-rodi/ roma rodi] [http://bumarsha.ifrance.com/end-of6.htm end of war bush speech] [http://bocadwel.ifrance.com/blog/il-delitto14/ il delitto fitzgerald] [http://brhewlin.ifrance.com/view/portatile-cd.htm portatile cd] [http://zemillie.ifrance.com/html/hobo/ hobo] [http://wobet-h.ifrance.com/la-stampa3.htm la stampa torino] [http://wobet-h.ifrance.com/fuck-movies.htm fuck movies] [http://hogalbra.ifrance.com/blog/ecc-kvrxca/ ecc kvr400x64c3a 512] [http://hamears.ifrance.com/library/tommy-vee33/ tommy vee stay serenissima] [http://hogalbra.ifrance.com/blog/acer-n58/ acer n50 premium 128mb] [http://zemillie.ifrance.com/html/optio-4/ optio 50 pentax] [http://hogalbra.ifrance.com/blog/dissipatore-pentium1/ dissipatore pentium] [http://zemillie.ifrance.com/html/cavalcata-di1/ cavalcata di mezzo secolo] [http://bocadwel.ifrance.com/blog/cronaca-regionale/ cronaca regionale] [http://paaltman.ifrance.com/description/crema-depilatoria1.htm crema depilatoria sport] [http://gohobart.ifrance.com/resources/la-ragazza92/ la ragazza con la valigia] [http://gohobart.ifrance.com/resources/kenwood-autoradio3/ kenwood autoradio mp3 wma] [http://bumarsha.ifrance.com/catania-forli.htm catania forli] [http://zemillie.ifrance.com/html/fortezza/ fortezza] [http://kaloud.ifrance.com/blog/panasonic-cn3/ panasonic c8301n] [http://bocadwel.ifrance.com/blog/nautica-mercato/ nautica mercato usato] [http://mc-winkel.ifrance.com/text/por-ti8/ por ti podria morir] [http://mc-winkel.ifrance.com/text/www-altanus/ www altanus com] [http://wobet-h.ifrance.com/lettura-dei.htm lettura dei tarocchi] [http://kaloud.ifrance.com/blog/asus-av24/ asus a8v pcie] [http://hamears.ifrance.com/library/indirizzi-pastifici/ indirizzi pastifici bari] [http://mc-winkel.ifrance.com/text/louis-vuitton3/ louis vuitton] [http://hogalbra.ifrance.com/blog/onet-pl1/ onet pl com] [http://bocadwel.ifrance.com/blog/je-linex/ je linex] [http://paaltman.ifrance.com/description/micro-travel.htm micro travel charger cmt10] [http://bocadwel.ifrance.com/blog/omron-e/ omron e3] [http://briclare.ifrance.com/new/imedia3/ imedia 6415] [http://bala-vini.ifrance.com/data/pc-d1.htm pc d340] [http://zemillie.ifrance.com/html/bluming/ bluming] [http://brhewlin.ifrance.com/view/il-ponte11.htm il ponte di vetro] [http://bala-vini.ifrance.com/data/tps-seca1.htm tps seca keys] [http://bala-vini.ifrance.com/data/fumetti-porno2.htm fumetti porno] [http://hogalbra.ifrance.com/blog/da-qualche/ da qualche parte] [http://wobet-h.ifrance.com/el-meme.htm el meme] [http://mc-winkel.ifrance.com/text/rosso-di4/ rosso di alice] [http://hogalbra.ifrance.com/blog/cioccolato/ cioccolato] [http://wobet-h.ifrance.com/video-scandal.htm video scandal] [http://briclare.ifrance.com/new/elisa-basso/ elisa basso] [http://briclare.ifrance.com/new/hotel-villa19/ hotel villa svizzera] [http://klduniga.ifrance.com/library/battiato-testo/ battiato testo delle canzone la cura] [http://klduniga.ifrance.com/library/poltu-quatu/ poltu quatu] [http://hamears.ifrance.com/library/jesterday/ jesterday] [http://kaloud.ifrance.com/blog/giulia-gianni/ giulia gianni togni] [http://hamears.ifrance.com/library/rock-deep/ rock deep purple] [http://cymarchm.ifrance.com/text/zhulian/ zhulian] [http://brhewlin.ifrance.com/view/garou-sous1.htm garou sous le vent] [http://bumarsha.ifrance.com/la-commedia3.htm la commedia umana balzac libri] [http://bocadwel.ifrance.com/blog/monitor-lcd250/ monitor lcd sony 19 pollici] [http://gohobart.ifrance.com/resources/msn-it/ msn it] [http://paaltman.ifrance.com/description/assicurazione-calenzano.htm assicurazione calenzano] [http://hamears.ifrance.com/library/viaggio-in7/ viaggio in marocco] [http://klduniga.ifrance.com/library/endless/ endless] [http://bala-vini.ifrance.com/data/fei.htm fei] [http://zemillie.ifrance.com/html/comunita-per1/ comunita per incontrarsi] [http://klduniga.ifrance.com/library/la-mucca3/ la mucca della zia] [http://wobet-h.ifrance.com/rasanic.htm rasanic] [http://briclare.ifrance.com/new/sotto-la10/ sotto la tua finistra] [http://brhewlin.ifrance.com/view/weslife.htm weslife] [http://cymarchm.ifrance.com/text/studio-legale8/ studio legale alberti] [http://mc-winkel.ifrance.com/text/alcor-lecce/ alcor lecce] [http://mc-winkel.ifrance.com/text/ci-sei/ ci sei] [http://zemillie.ifrance.com/html/testi-canzoni173/ testi canzoni eamon] [http://bocadwel.ifrance.com/blog/bmw-d66/ bmw 530d eletta] [http://bala-vini.ifrance.com/data/katia-e5.htm katia e ascanio in suite] [http://cymarchm.ifrance.com/text/boeing-co/ boeing co] [http://gohobart.ifrance.com/resources/cigance-mitar/ cigance mitar] [http://hamears.ifrance.com/library/caraturo/ caraturo] [http://kaloud.ifrance.com/blog/panca-bilancere1/ panca bilancere] [http://hogalbra.ifrance.com/blog/liceali-in1/ liceali in mutandine] [http://brhewlin.ifrance.com/view/telaio-in1.htm telaio in ergal] [http://bala-vini.ifrance.com/data/odlazis-odlazis.htm odlazis odlazis] [http://brhewlin.ifrance.com/view/hogwarts.htm hogwarts] [http://hogalbra.ifrance.com/blog/wintv-pvr9/ wintv pvr 1300] [http://bala-vini.ifrance.com/data/dc-dean.htm dc dean] [http://cymarchm.ifrance.com/text/carmela-de1/ carmela de cesare gallery] [http://briclare.ifrance.com/new/beheading-of11/ beheading of american soldier] [http://exdorsay.ifrance.com/new/scheda-memoria9/ scheda memoria secure digital 512] [http://cymarchm.ifrance.com/text/corso-inglese6/ corso inglese bambini] [http://hamears.ifrance.com/library/display-alcatel/ display alcatel] [http://bala-vini.ifrance.com/data/concerto-di20.htm concerto di meneguzzi] [http://bumarsha.ifrance.com/halid-beslic5.htm halid beslic mp3] [http://zemillie.ifrance.com/html/gps-bluetooth64/ gps bluetooth navibe] [http://brhewlin.ifrance.com/view/secretaria-de3.htm secretaria de turismo] [http://briclare.ifrance.com/new/haifa-wehbe1/ haifa wehbe photo] [http://kaloud.ifrance.com/blog/ufficio-sondrio/ ufficio sondrio] [http://kaloud.ifrance.com/blog/wwwputas-con/ wwwputas con] [http://bala-vini.ifrance.com/data/neno.htm neno] [http://hamears.ifrance.com/library/busta-rimes/ busta rimes] [http://hamears.ifrance.com/library/feding/ feding] [http://bumarsha.ifrance.com/olympus-e10.htm olympus e1] [http://mc-winkel.ifrance.com/text/il-dvd7/ il dvd del giorno dopo] [http://briclare.ifrance.com/new/fiori-seta/ fiori seta] [http://klduniga.ifrance.com/library/oh-moschino/ oh moschino] [http://wobet-h.ifrance.com/nissan-terrano20.htm nissan terrano ii 1993] [http://exdorsay.ifrance.com/new/classifiche-musicali2/ classifiche musicali italia] [http://gohobart.ifrance.com/resources/cyrano-de1/ cyrano de bergerac hector sa] [http://bala-vini.ifrance.com/data/giornale-visto.htm giornale visto] [http://brhewlin.ifrance.com/view/memory-gioco.htm memory gioco] [http://mc-winkel.ifrance.com/text/mercedes-e76/ mercedes e 220 cdi sw] [http://exdorsay.ifrance.com/new/pulsanti/ pulsanti] [http://paaltman.ifrance.com/description/anthrax-indians.htm anthrax indians] [http://cymarchm.ifrance.com/text/zombie-divertenti/ zombie divertenti] [http://exdorsay.ifrance.com/new/cs8/ cs 220] [http://exdorsay.ifrance.com/new/nikon-ds17/ nikon d70s reflex fotocamere digitali] [http://paaltman.ifrance.com/description/www-melevisione.htm www melevisione it] [http://paaltman.ifrance.com/description/navman-icn16.htm navman icn 520] [http://paaltman.ifrance.com/description/guida-a3.htm guida a fireworks mx] [http://briclare.ifrance.com/new/batterie-motorola21/ batterie motorola v51] [http://paaltman.ifrance.com/description/offerta-regali42.htm offerta regali brindisi] [http://klduniga.ifrance.com/library/i-simpson16/ i simpson risky business] [http://jaeoong.jino-net.ru/articles/scappamento-aperto/ scappamento aperto] [http://xolia.cn/web/telefonosirio.html telefono sirio] [http://ninus.cn/ ninus.cn] [http://kos-in-off.jino-net.ru/view/weisshorn/ weisshorn] [http://listkoshara.jino-net.ru/blog/el-comercio/ el comercio] [http://listkoshara.jino-net.ru/blog/aeg-aspirapolvere/ aeg aspirapolvere] [http://yanayakunina.jino-net.ru/lib/tutte-le11.htm tutte le facce di horizons] [http://listkoshara.jino-net.ru/blog/def-leppard/ def leppard] [http://listkoshara.jino-net.ru/blog/erboristeria-natura/ erboristeria natura infinita] [http://getara.cn/videodonnespiate/ Video donne spiate] [http://ninus.cn/hillsongchurchs/ hillsong churchs] [http://xolia.cn/web/baladaadelina.html balada adelina] [http://jaeoong.jino-net.ru/articles/pda-phone1/ pda phone asus p505] [http://buichi.cn/articles/wwwkartellit.html Www kartell it] [http://yanayakunina.jino-net.ru/lib/televisore-pal.htm televisore pal ntsc] [http://kos-in-off.jino-net.ru/view/tema-d/ tema d esame maturita] [http://ninus.cn/canalgrande/ canal grande] [http://listkoshara.jino-net.ru/blog/regalo-moglie/ regalo moglie] [http://actory.cn/ actory.cn] [http://getara.cn/videopornoamatoriali/ Video porno amatoriali it] [http://getara.cn/ getara.cn] [http://jaeoong.jino-net.ru/articles/giacarta/ giacarta] [http://yanayakunina.jino-net.ru/lib/bruno-e.htm bruno e marrone] [http://stetit.cn/blog/titou.html titou] [http://jaeoong.jino-net.ru/articles/epson-emp1/ epson emp 760] [http://yanayakunina.jino-net.ru/lib/urodzinki.htm urodzinki] [http://jaeoong.jino-net.ru/articles/www-regione3/ www regione campania] [http://galus.cn/topic/menshealth.html mens health] [http://jaeoong.jino-net.ru/articles/www-macal/ www macal cl] [http://dolem.cn/topic/donnesenzanome.html donne senza nome - le indesiderabili] [http://kos-in-off.jino-net.ru/view/jo-beverly/ jo beverly] [http://dolem.cn/topic/asusa620btgps.html asus a620 bt gps] [http://jaeoong.jino-net.ru/articles/ford-focus6/ ford focus 18 tdci] [http://getara.cn/ getara.cn] [http://stetit.cn/blog/minicooperautomatica.html mini cooper automatica] [http://jaeoong.jino-net.ru/articles/software-per6/ software per negozio] [http://actory.cn/blog/wwwyoupornit.html Www you porn it] [http://jaeoong.jino-net.ru/articles/inkjet/ inkjet] [http://listkoshara.jino-net.ru/blog/sata1/ sata 200] [http://wobow.cn/topic/wwwministeropubblica.html Wwwministero pubblica istruzione] [http://kos-in-off.jino-net.ru/view/km-seat1/ km0 seat benzina auto km 0] [http://listkoshara.jino-net.ru/blog/mappe-concettuali3/ mappe concettuali esami maturita] [http://yanayakunina.jino-net.ru/lib/projectvoyeur-com.htm projectvoyeur com] [http://yanayakunina.jino-net.ru/lib/sborrate-vip.htm sborrate vip] [http://kos-in-off.jino-net.ru/view/the-war1/ the war and peace show] [http://listkoshara.jino-net.ru/blog/musica-mp2/ musica mp3 bajarse] [http://xolia.cn/web/km0audiautokm0.html km0 audi auto km 0] [http://jaeoong.jino-net.ru/articles/navigatore-gps7/ navigatore gps mitac] [http://jaeoong.jino-net.ru/articles/www-ya/ www ya fm] [http://listkoshara.jino-net.ru/blog/sussurri-/ sussurri  il respiro del terrore] [http://galus.cn/topic/wwwprovenzano.html www provenzano it] [http://listkoshara.jino-net.ru/blog/nikon-ls2/ nikon ls 5000 super coolscan] [http://jaeoong.jino-net.ru/articles/minuetto-bach/ minuetto bach] [http://listkoshara.jino-net.ru/blog/estadistica/ estadistica] [http://listkoshara.jino-net.ru/blog/firenze-parcheggi/ firenze parcheggi] [http://dolem.cn/topic/innodellacmilan.html inno dell ac milan] [http://xolia.cn/ xolia.cn] [http://yanayakunina.jino-net.ru/lib/spot-swatch.htm spot swatch 2004] [http://yanayakunina.jino-net.ru/lib/rav-5.htm rav 4 benzina] [http://listkoshara.jino-net.ru/blog/viaggiare-bambini/ viaggiare bambini] [http://getara.cn/vegetaxxx/ Vegeta xxx] [http://kos-in-off.jino-net.ru/view/paola-bruni/ paola bruni] [http://listkoshara.jino-net.ru/blog/hard-disck5/ hard disck esterno 300gb] [http://kos-in-off.jino-net.ru/view/giorgia-e/ giorgia e bocelli] [http://kos-in-off.jino-net.ru/view/calciosoccer/ calciosoccer] [http://jaeoong.jino-net.ru/articles/foto-di116/ foto di vecchie teroie] [http://stetit.cn/blog/gpsnemerix16.html gps nemerix 16] [http://listkoshara.jino-net.ru/blog/zion-y4/ zion y lennox te hago el amor] [http://kos-in-off.jino-net.ru/view/i-flinston/ i flinston] [http://getara.cn/videohardmelita/ Video hard melita] [http://getara.cn/videodicasalinghe/ Video di casalinghe gratis] [http://galus.cn/topic/wolfensteinritorna.html wolfenstein ritorna anche su pc] [http://dolem.cn/topic/katyrosebecause.html katy rose because i can] [http://wobow.cn/ wobow.cn] [http://yanayakunina.jino-net.ru/lib/oldham.htm oldham] [http://kos-in-off.jino-net.ru/view/rheydt/ rheydt] [http://kos-in-off.jino-net.ru/view/omniasex-it/ omniasex it] [http://tyrian.cn/cathystewart.html cathy stewart] [http://buichi.cn/articles/wwdiddlmaniait.html Ww diddlmania it] [http://xolia.cn/web/inestasi.html in estasi] [http://kos-in-off.jino-net.ru/view/amendolara/ amendolara] [http://kos-in-off.jino-net.ru/view/tekwar/ tekwar] [http://actory.cn/blog/videoorgasmi.html Video orgasmi] [http://yanayakunina.jino-net.ru/lib/tomaso-vianello.htm tomaso vianello] [http://wobow.cn/topic/webcamsexyfree.html Webcam sexy free] [http://kos-in-off.jino-net.ru/view/giochi-7/ giochi  di azione] [http://wobow.cn/topic/wsexycoppiait.html W sexy coppia it] [http://listkoshara.jino-net.ru/blog/giornali-scritti/ giornali scritti in epoca su giolitti] [http://jaeoong.jino-net.ru/articles/united-game/ united game artists su gamecube] [http://kos-in-off.jino-net.ru/view/donne-bellissime/ donne bellissime nere] [http://xolia.cn/web/notebook17pentium.html notebook 17 pentium m] [http://buichi.cn/articles/wwwimmagini.html Www immagini porno] [http://jaeoong.jino-net.ru/articles/buffy-soundtrack/ buffy soundtrack] [http://jaeoong.jino-net.ru/articles/no-me4/ no me quiero enamora] [http://listkoshara.jino-net.ru/blog/futurama-xxx/ futurama xxx] [http://jaeoong.jino-net.ru/articles/polar-cs2/ polar cs100 hrm] [http://jaeoong.jino-net.ru/articles/mgb/ mgb] [http://kos-in-off.jino-net.ru/view/chips/ chips] [http://jaeoong.jino-net.ru/articles/my-happy1/ my happy encing] [http://yanayakunina.jino-net.ru/lib/fotoannunci-escort.htm fotoannunci escort] [http://kos-in-off.jino-net.ru/view/mercedes-ambrus1/ mercedes ambrus fotografie] [http://buichi.cn/articles/wwwpornogratis.html Www pornogratis] [http://yanayakunina.jino-net.ru/lib/terre-di.htm terre di franciacorta] [http://jaeoong.jino-net.ru/articles/mcgrath-patrick/ mcgrath patrick] [http://getara.cn/videofotograsse/ Video foto grasse] [http://buichi.cn/articles/wwwitaliahardit.html Www italiahardit] [http://xolia.cn/web/di-erre.html di-erre] [http://dolem.cn/topic/porscheusata.html porsche usata] [http://getara.cn/viabarlettaroma/ Via barletta roma inglese] [http://yanayakunina.jino-net.ru/lib/fornelli-gpl.htm fornelli gpl] [http://yanayakunina.jino-net.ru/lib/jamelia-video.htm jamelia video di see it in a b] [http://actory.cn/blog/winxclubit.html Winxclub it] [http://stetit.cn/blog/argomentiperla.html argomenti per la tesina] [http://stetit.cn/blog/severinadownload.html severina download] [http://kos-in-off.jino-net.ru/view/accessori-per18/ accessori per jam] [http://listkoshara.jino-net.ru/blog/sony-sdm/ sony sdm hs75pb xblack 17] [http://yanayakunina.jino-net.ru/lib/autoradio-opel.htm autoradio opel] [http://ninus.cn/cd4everblue/ cd 4ever blue] [http://actory.cn/blog/videopornoincesto.html Video porno incesto gratis] [http://kos-in-off.jino-net.ru/view/iomega-1/ iomega  hdd] [http://ninus.cn/venditadvdtrentino/ vendita dvd trentino alto adige] [http://actory.cn/blog/voyeurweb.html Voyeur web] [http://listkoshara.jino-net.ru/blog/love-of/ love of my life] [http://tyrian.cn/temporibusillis.html temporibus illis] [http://jaeoong.jino-net.ru/articles/area-1/ area 51 ps2] [http://stetit.cn/blog/evvivalaritmetica.html evviva l aritmetica] [http://jaeoong.jino-net.ru/articles/centrone/ centrone] [http://dolem.cn/topic/legge449.html legge 449] [http://dolem.cn/topic/harddrive250gb.html hard drive 250 gb] [http://jaeoong.jino-net.ru/articles/screensaver-fiore/ screensaver fiore pianta] [http://galus.cn/topic/grundigamira.html grundig amira] [http://wobow.cn/topic/xxxtugjob.html Xxx tug job] [http://kos-in-off.jino-net.ru/view/midi-file17/ midi file anni 60] [http://listkoshara.jino-net.ru/blog/hotel-krakow/ hotel krakow] [http://jaeoong.jino-net.ru/articles/dj-cd/ dj cd] [http://wobow.cn/topic/visuracamerale.html Visura camerale gratuita] [http://getara.cn/vegetaebulma/ Vegeta e bulma sexy] [http://listkoshara.jino-net.ru/blog/marcia-nunziale1/ marcia nunziale gratis] [http://wobow.cn/topic/voyeurfreevideo.html Voyeur free video] [http://yanayakunina.jino-net.ru/lib/stefania.htm stefania] [http://getara.cn/vedovavogliosa/ Vedova vogliosa] [http://getara.cn/videodragonball/ Video dragon ball xxx] [http://stetit.cn/blog/profumistella.html profumi stella mccartney] [http://tyrian.cn/ tyrian.cn] [http://listkoshara.jino-net.ru/blog/singoli-napoli/ singoli napoli] [http://galus.cn/topic/caraudio-dvd.html car audio-dvd] [http://jaeoong.jino-net.ru/articles/nuova-cdm/ nuova cdm] [http://ninus.cn/ ninus.cn] [http://kos-in-off.jino-net.ru/view/www-lego/ www lego com orient] [http://jaeoong.jino-net.ru/articles/hd-xbox/ hd xbox pc] [http://jaeoong.jino-net.ru/articles/comune-di49/ comune di pescina] [http://dolem.cn/topic/lavascaalexbritti.html la vasca alex britti] [http://kos-in-off.jino-net.ru/view/rossi-miami/ rossi miami] [http://yanayakunina.jino-net.ru/lib/come-dire.htm come dire mi manchi] [http://jaeoong.jino-net.ru/articles/controllo-domini/ controllo domini] [http://actory.cn/ actory.cn] [http://yanayakunina.jino-net.ru/lib/blog-sky.htm blog sky it] [http://yanayakunina.jino-net.ru/lib/educatore-penitenziario.htm educatore penitenziario] [http://listkoshara.jino-net.ru/blog/olvidame-y/ olvidame y pega la vuelta a] [http://tyrian.cn/velozesefuriosos.html velozes e furiosos] [http://jaeoong.jino-net.ru/articles/limpero-del/ limpero del mitra] [http://ninus.cn/ ninus.cn] [http://ninus.cn/barbielagodeicigni/ barbie lago dei cigni] [http://tyrian.cn/poltroncinale.html poltroncina le corbusier] [http://buichi.cn/articles/winjetcom.html Winjet com] [http://listkoshara.jino-net.ru/blog/nuova-santa/ nuova santa fe plus auto nuove] [http://kos-in-off.jino-net.ru/view/curtis-mayfield1/ curtis mayfield] [http://xolia.cn/web/mulinelloelettrico.html mulinello elettrico] [http://yanayakunina.jino-net.ru/lib/brother-hl6.htm brother hl 1060] [http://yanayakunina.jino-net.ru/lib/aviogenex.htm aviogenex] [http://getara.cn/venditaconsumabile/ Vendita consumabile] [http://stetit.cn/ stetit.cn] [http://tyrian.cn/ tyrian.cn] [http://yanayakunina.jino-net.ru/lib/marketing-advertising.htm marketing advertising] [http://jaeoong.jino-net.ru/articles/body-/ body 10 lift ventre] [http://listkoshara.jino-net.ru/blog/driver-modem2/ driver modem k n] [http://yanayakunina.jino-net.ru/lib/duncan-james1.htm duncan james della boy band] [http://listkoshara.jino-net.ru/blog/saeco-caffe2/ saeco caffe incanto classic] [http://listkoshara.jino-net.ru/blog/macchine-automatiche/ macchine automatiche] [http://stetit.cn/blog/memoriarampc133.html memoria ram pc133 sdram] [http://xolia.cn/web/wwwfloricienta.html www floricienta com ar] [http://tyrian.cn/sonysdmhs75.html sony sdm hs75] [http://dolem.cn/topic/beresucchiare.html bere succhiare] [http://actory.cn/blog/videosessoanteprima.html Video sesso anteprima] [http://buichi.cn/articles/wwwpornoit.html Www pornoit] [http://xolia.cn/web/albergopensione.html albergo pensione] [http://yanayakunina.jino-net.ru/lib/www-alfasport.htm www alfasport net] [http://actory.cn/blog/visuracamerale.html Visura camerale gratuita] [http://listkoshara.jino-net.ru/blog/maciste-contro1/ maciste contro il vampiro] [http://dolem.cn/topic/nokia6680auricolare.html nokia 6680 auricolare] [http://listkoshara.jino-net.ru/blog/www-ucb/ www ucb it] [http://getara.cn/videonudiinspiaggia/ Video nudi in spiaggia] [http://actory.cn/blog/videopornosegretarie.html Video porno segretarie] [http://xolia.cn/web/testozombie.html testo zombie the cramberries] [http://actory.cn/blog/wludonetit.html W ludonet it] [http://xolia.cn/web/powerdvd6.html power dvd 6] [http://buichi.cn/articles/wwwpornovidio.html Www porno vidio gradis] [http://kos-in-off.jino-net.ru/view/levis/ levis] [http://kos-in-off.jino-net.ru/view/victoria-secret/ victoria secret] [http://kos-in-off.jino-net.ru/view/monitor-lcd45/ monitor lcd sony black 17] [http://bocadwel.ifrance.com/blog/khabi-kushi2/ khabi kushi] [http://paaltman.ifrance.com/description/velazco.htm velazco] [http://briclare.ifrance.com/new/cicerone-de1/ cicerone de natura deorum ii] [http://hamears.ifrance.com/library/microsoft-wireless17/ microsoft wireless notebook optical] [http://bala-vini.ifrance.com/data/de-i.htm de i abime au rivage] [http://mc-winkel.ifrance.com/text/win-zip5/ win zip italiano] [http://zemillie.ifrance.com/html/stampante-wi/ stampante wi fi] [http://cymarchm.ifrance.com/text/arsenio-lupin8/ arsenio lupin vol 01] [http://zemillie.ifrance.com/html/sofia-milos/ sofia milos] [http://bala-vini.ifrance.com/data/gladiator8.htm gladiator 10] [http://wobet-h.ifrance.com/fico-dindia.htm fico dindia] [http://bumarsha.ifrance.com/camera-brugherio.htm camera brugherio] [http://kaloud.ifrance.com/blog/le-zenit1/ le zenit] [http://klduniga.ifrance.com/library/moda-govanile/ moda govanile] [http://wobet-h.ifrance.com/tcdca-canon.htm tcdc52a canon] [http://bocadwel.ifrance.com/blog/mitsubishi-pajero25/ mitsubishi pajero gls2] [http://bocadwel.ifrance.com/blog/partiture-marcia/ partiture marcia] [http://gohobart.ifrance.com/resources/nikon-fx/ nikon f90x] [http://hamears.ifrance.com/library/kef-casse/ kef casse acustiche] [http://wobet-h.ifrance.com/la-promozione.htm la promozione europea di zelda] [http://brhewlin.ifrance.com/view/porno-xuxa.htm porno xuxa] [http://gohobart.ifrance.com/resources/cms-piemonte/ cms piemonte] [http://klduniga.ifrance.com/library/il-gufo/ il gufo] [http://brhewlin.ifrance.com/view/gioiello-gucci.htm gioiello gucci] [http://zemillie.ifrance.com/html/infotech/ infotech] [http://brhewlin.ifrance.com/view/falk-navigator.htm falk navigator] [http://kaloud.ifrance.com/blog/manzanillo/ manzanillo] [http://bocadwel.ifrance.com/blog/pigiama-donna/ pigiama donna] [http://wobet-h.ifrance.com/il-gigante13.htm il gigante] [http://zemillie.ifrance.com/html/collant-sexy/ collant sexy] [http://klduniga.ifrance.com/library/decorazione-casa/ decorazione casa] [http://paaltman.ifrance.com/description/regalfilms.htm regalfilms] [http://cymarchm.ifrance.com/text/big-tom/ big tom hanks] [http://gohobart.ifrance.com/resources/leonardo-stemberg/ leonardo stemberg] [http://zemillie.ifrance.com/html/lcd-tv63/ lcd tv 27 amstrad] [http://mc-winkel.ifrance.com/text/helen-il/ helen il gioco dell amore] [http://brhewlin.ifrance.com/view/mares-abyss2.htm mares abyss] [http://brhewlin.ifrance.com/view/corus-black.htm corus black] [http://zemillie.ifrance.com/html/vinci/ vinci 4] [http://klduniga.ifrance.com/library/guarda-che2/ guarda che luna] [http://bocadwel.ifrance.com/blog/formazione-olanda/ formazione olanda 1978] [http://gohobart.ifrance.com/resources/router-print5/ router print server wireless] [http://bala-vini.ifrance.com/data/image-cd.htm image cd] [http://zemillie.ifrance.com/html/ivanka/ ivanka] [http://exdorsay.ifrance.com/new/athlon-socket2/ athlon64 socket 754] [http://briclare.ifrance.com/new/audigy-platinum2/ audigy platinum 2] [http://briclare.ifrance.com/new/emma-bunton4/ emma bunton midifile] [http://bocadwel.ifrance.com/blog/il-sapore13/ il sapore della ciliegia] [http://paaltman.ifrance.com/description/bubble-bubbles.htm bubble bubbles] [http://mc-winkel.ifrance.com/text/www-sunhope1/ www sunhope it] [http://mc-winkel.ifrance.com/text/melzo-palestre/ melzo palestre] [http://brhewlin.ifrance.com/view/software-foto2.htm software foto ritocco] [http://wobet-h.ifrance.com/zyxel-hw5.htm zyxel hw] [http://klduniga.ifrance.com/library/hoover-sensory1/ hoover sensory] [http://klduniga.ifrance.com/library/hotrocks/ hotrocks] [http://briclare.ifrance.com/new/dante-paradiso/ dante paradiso riassunto canto xxxiii] [http://klduniga.ifrance.com/library/goban/ goban] [http://klduniga.ifrance.com/library/duo-stick/ duo stick sony] [http://cymarchm.ifrance.com/text/telefono-erotico3/ telefono erotico 899] [http://exdorsay.ifrance.com/new/falta-y1/ falta y resto] [http://kaloud.ifrance.com/blog/foto-rubate6/ foto rubate gratis] [http://brhewlin.ifrance.com/view/paulo-freire.htm paulo freire] [http://mc-winkel.ifrance.com/text/assessorato-al2/ assessorato al lavoro regione sicilia] [http://klduniga.ifrance.com/library/athlon-88/ athlon 64 x2 3800 dual core] [http://klduniga.ifrance.com/library/my-knees/ my knees] [http://briclare.ifrance.com/new/costumi-nike/ costumi nike estate] [http://kaloud.ifrance.com/blog/giuseppe-e2/ giuseppe e tiziana] [http://zemillie.ifrance.com/html/ermaf/ ermaf] [http://brhewlin.ifrance.com/view/numai-tu5.htm numai tu] [http://brhewlin.ifrance.com/view/alpha7.htm alpha 4] [http://bocadwel.ifrance.com/blog/sleep-over/ sleep over com] [http://cymarchm.ifrance.com/text/mpeg-recorder/ mpeg2 recorder dvd] [http://bocadwel.ifrance.com/blog/robby-williams2/ robby williams] [http://zemillie.ifrance.com/html/molossoidi/ molossoidi] [http://briclare.ifrance.com/new/mp-video7/ mp3 video biagio antonacci] [http://wobet-h.ifrance.com/borsa-tracolla2.htm borsa tracolla uomo moda e accessori] [http://exdorsay.ifrance.com/new/vaneo-mercedes/ vaneo mercedes] [http://bala-vini.ifrance.com/data/pino.htm pino] [http://klduniga.ifrance.com/library/u-vertigo5/ u2 vertigo] [http://paaltman.ifrance.com/description/nokia-515.htm nokia 6100 auricolare] [http://kaloud.ifrance.com/blog/argenti/ argenti] [http://cymarchm.ifrance.com/text/canzoni-d5/ canzoni d] [http://gohobart.ifrance.com/resources/noleggio-feste/ noleggio feste] [http://gohobart.ifrance.com/resources/vila-nova/ vila nova de gaia] [http://gohobart.ifrance.com/resources/ati-x72/ ati x800 vivo agp] [http://mc-winkel.ifrance.com/text/songs-for2/ songs for miserable bastards] [http://bumarsha.ifrance.com/las-vegas13.htm las vegas luxor] [http://briclare.ifrance.com/new/sony-dsc60/ sony dsc t3 s] [http://brhewlin.ifrance.com/view/flensburg.htm flensburg] [http://paaltman.ifrance.com/description/yaris-a.htm yaris a km 0] [http://bocadwel.ifrance.com/blog/last-report/ last report] [http://gohobart.ifrance.com/resources/asus-gps11/ asus gps] [http://hamears.ifrance.com/library/stampante-wifi2/ stampante wifi] [http://hamears.ifrance.com/library/tracy-freundt/ tracy freundt] [http://exdorsay.ifrance.com/new/fujifilm-a2/ fujifilm a345] [http://bala-vini.ifrance.com/data/classifica-vendita2.htm classifica vendita cd 2004] [http://briclare.ifrance.com/new/assicurazione-mestruo/ assicurazione mestruo] [http://bumarsha.ifrance.com/duinoaurisina.htm duinoaurisina] [http://wobet-h.ifrance.com/shopping-casa.htm shopping casa] [http://wobet-h.ifrance.com/krys.htm krys] [http://academywar.ratoba.info/ academy war] [http://temasvoltopromessi.oxernel.info/ tema svolto promessi sposi] [http://amstraddvd3020.powmeny.info/ amstrad dvd 3020] [http://giochisexi3d.powmeny.info/ giochi sexi 3d] [http://bushnell8x42.qirkona.info/ bushnell 8x42] [http://noesamos.ratoba.info/ no es amos] [http://faelettricita.nirrac.info/ Fa elettricita sistema elettrico] [http://ginettereno.oxernel.info/ ginette reno] [http://maschinudifoto.nirrac.info/ Maschi nudi foto] [http://nirrac.info/index1_1000.html homepage] [http://fotohermione.oktife.info/ Foto hermione nuda] [http://lavellosintetico.oxernel.info/ lavello sintetico] [http://nygorer.info/ nygorer.info] [http://mastercordless.qirkona.info/ master cordless digital] [http://comunedireggioemilia.oxernel.info/ comunedi reggio emilia] [http://aziendatrasporto.nygorer.info/ Azienda trasporto logistica lombardia] [http://babyrialzo.ratoba.info/ baby rialzo] [http://ups10000va.pyrrena.info/ ups 10000va] [http://girlsescorttoscana.nirrac.info/ Girls escort toscana] [http://giococommercio.nirrac.info/ Gioco commercio spaziale] [http://telefonicordless.powmeny.info/ telefoni cordless brondi delta s] [http://figaecazzogratis.nirrac.info/ Figa e cazzo gratis] [http://sitigaygratuiti.qirkona.info/ siti gay gratuiti] [http://collezionesandalo.oktife.info/ Collezione sandalo donna] [http://carrieannemoss.powmeny.info/ carrie anne moss tette] [http://nygorer.info/ nygorer.info] [http://a180.powmeny.info/ a 180] [http://unanovellainventata.pyrrena.info/ una novella inventata] [http://residenelesorangers.powmeny.info/ residene les orangers] [http://tommobile.pyrrena.info/ tom mobile] [http://prestitoarona.ratoba.info/ prestito arona] [http://oxernel.info/ oxernel.info] [http://numeritroie.nirrac.info/ Numeri troie] [http://cnipa.oktife.info/ Cnipa] [http://dottencomar.pyrrena.info/ dotten com ar] [http://stasia20.pexase.info/ stasia 20] [http://invitoxfestanatale.omestlo.info/ Invito x festa natale] [http://videomusicalde.ratoba.info/ video musical de armonia 10 de peru] [http://nirrac.info/index1_1000.html page] [http://fotodiattrici.nirrac.info/ Foto di attrici hard] [http://assistenzainnohit.powmeny.info/ assistenza inno hit pavia] [http://hotelbari.oktife.info/ Hotel bari] [http://nonriescoaspedire.ratoba.info/ non riesco a spedire la posta elettronic] [http://filmatitroie.omestlo.info/ Filmati troie] [http://cartafotocopie.powmeny.info/ carta fotocopie] [http://sistemalottogratis.pexase.info/ sistema lotto gratis] [http://pexase.info/ pexase.info] [http://autolavaggi.nygorer.info/ Autolavaggi] [http://gokusesso.nirrac.info/ Goku sesso] [http://nygorer.info/ nygorer.info] [http://humidifier.omestlo.info/ Humidifier] [http://istruzionemontaggio.omestlo.info/ Istruzione montaggio x pavimento laminato] [http://topless3d.ratoba.info/ topless 3d] [http://trucchips2gtasan.nygorer.info/ Trucchi ps2 gta san andreas] [http://ghoansessocon.oktife.info/ Ghoan sesso con videl] [http://m40x243.oxernel.info/ m40x 243] [http://videodoppiapenetrazione.nygorer.info/ Video doppia penetrazione] [http://creditoalconsumo.oktife.info/ Credito al consumo] [http://nirrac.info/index1_1000.html homepage] [http://inavigatori.powmeny.info/ i navigatori degli abissi] [http://cuffiesennheiser.pexase.info/ cuffie sennheiser px 200] [http://laserprintertoner.omestlo.info/ Laser printer toner] [http://wwwklediit.pexase.info/ www kledi it] [http://guadagna.powmeny.info/ guadagna] [http://kordofan.powmeny.info/ kordofan] [http://casyhongnhung.pyrrena.info/ ca sy hong nhung] [http://tamburellisti.ratoba.info/ tamburellisti di torrepaduli] [http://onkyotx-sr503e.powmeny.info/ onkyo tx-sr503e] [http://dmr-e75.powmeny.info/ dmr- e75] [http://okifax4510.ratoba.info/ oki fax 4510] [http://rampc100memoria.ratoba.info/ ram pc100 memoria] [http://ratoba.info/ ratoba.info] [http://incidentinomentana.pexase.info/ incidenti nomentana] [http://ilfantasmadell.omestlo.info/ Il fantasma dell opera] [http://leavegetout.oxernel.info/ leave get out jojo] [http://geraldine.pyrrena.info/ geraldine] [http://cinturakarate.pyrrena.info/ cintura karate] [http://avyscott.omestlo.info/ Avy scott] [http://ratoba.info/ ratoba.info] [http://prefazionesulfascismo.oxernel.info/ prefazione sul fascismo] [http://vacanzacanarie.pexase.info/ vacanza canarie] [http://divxpro511.pyrrena.info/ divx pro 5 1 1] [http://wwwkumbiakings.pexase.info/ www kumbiakings com] [http://aristonavl.ratoba.info/ ariston avl] [http://jetflashdriver.oxernel.info/ jetflash driver] [http://limoneconcerto.pexase.info/ limone concerto] [http://villaggiocosta.nygorer.info/ Villaggio costa smeralda] [http://wwwimmagini.nygorer.info/ Www immagini porno] [http://divorcelawyer.oktife.info/ Divorce lawyer] [http://mikegayle.qirkona.info/ mike gayle] [http://oxernel.info/ oxernel.info] [http://vecchiearrapate.nygorer.info/ Vecchie arrapate] [http://tommyveeselection.pyrrena.info/ tommy vee selection vol 1] [http://powmeny.info/ powmeny.info] [http://reflexnuova.powmeny.info/ reflex nuova] [http://nautica.oxernel.info/ nautica] [http://fotomelitanuda.omestlo.info/ Foto melita nuda] [http://pyrrena.info/index1_1000.html site] [http://aziendaabbigliamento.pyrrena.info/ azienda abbigliamento] [http://ppsharderotici.nirrac.info/ Pps hard erotici] [http://unlain.cn/data/curtistony.html curtis tony] [http://dungynet.cn/gladiators.html gladiators] [http://cutworm.cn/usaunitedstates/ usa united states of america] [http://cutworm.cn/cacciatragica/ caccia tragica] [http://1st-look.cn/view/nessunotiamacome.html nessuno ti ama come me] [http://1st-look.cn/view/nuovaconnessione.html nuova connessione a banda larga da ngi] [http://unlain.cn/data/costcocom.html costco com] [http://dungynet.cn/saint-vincent.html saint-vincent capo-] [http://cutworm.cn/costruttoriedili/ costruttori edili prato] [http://1st-look.cn/view/genteclaudiomattone.html gente claudio mattone] [http://cutworm.cn/cdmarinarei/ cd marina rei] [http://unlain.cn/data/eraclea.html eraclea] [http://gazed.cn/bestsellers.html best sellers] [http://unlain.cn/data/titolo.html titolo] [http://gazed.cn/edaphosaurus.html edaphosaurus] [http://dungynet.cn/ home] [http://futari.cn/articles/ilfavolosomondo.html il favoloso mondo di amelie soundtrack] [http://unlain.cn/data/amd643500socket.html amd64 3500 socket 939] [http://dungynet.cn/jameliaseeitin.html jamelia see it in the boy s eyes] [http://dungynet.cn/wwwcazzienormiit.html www cazzienormi it] [http://dungynet.cn/wwwaliverniniit.html www alivernini it] [http://unlain.cn/data/omologazioni.html omologazioni] [http://futari.cn/articles/route.html route] [http://futari.cn/articles/testicanzonivasco.html testi canzoni vasco rossi alba chiara] [http://gazed.cn/ sitemap] [http://futari.cn/articles/wirelessspeaker.html wireless speaker] [http://siareiaro.cn/cyberrat.html cyber rat] [http://siareiaro.cn/fly-by-wire.html fly-by-wire] [http://dungynet.cn/oana.html oana] [http://futari.cn/articles/apacheterritory.html apache territory] [http://cutworm.cn/tvlcdsamsung/ tv lcd samsung le20s51] [http://1st-look.cn/view/marcha.html marcha] [http://dungynet.cn/hotelinalbenga.html hotel in albenga] [http://siareiaro.cn/eamonfrankee.html eamon frankee] [http://siareiaro.cn/smsmania.html smsmania] [http://cutworm.cn/bisceglie/ bisceglie] [http://futari.cn/ www] [http://unlain.cn/data/kingstoncf1gb.html kingston cf 1gb] [http://1st-look.cn/view/fetefrumoasevarsta.html fete frumoase varsta 25 ani] [http://siareiaro.cn/educareallasalute.html educare alla salute] [http://dungynet.cn/queensofthestone.html queens of the stone age] [http://dungynet.cn/fumettohard.html fumetto hard] [http://gazed.cn/rightbackfrankee.html right back frankee] [http://gazed.cn/zeligusb2gb.html zelig usb 2 gb] [http://1st-look.cn/ go] [http://cutworm.cn/lancialybra19/ lancia lybra 19] [http://unlain.cn/data/immobrussels.html immobrussels] [http://siareiaro.cn/portatileapple.html portatile apple ibook g4] [http://dungynet.cn/lultimacarrozzella.html lultima carrozzella] [http://unlain.cn/data/ringistruttori.html ring istruttori] [http://futari.cn/articles/ministerodegli.html ministero degli esteri] [http://1st-look.cn/view/michelecolajanni.html michele colajanni] [http://siareiaro.cn/flygirl.html fly girl] [http://1st-look.cn/view/back-upses350.html back-ups es 350] [http://cutworm.cn/lefogliemorte/ le foglie morte] [http://cutworm.cn/postalesparamatrimonio/ postales para matrimonio] [http://siareiaro.cn/ax550td.html ax550 td] [http://1st-look.cn/view/impreza20t16vawd.html impreza 20 t 16v awd sti] [http://1st-look.cn/view/gprscompactflash.html gprs compact flash palmari] [http://futari.cn/articles/sleepingbeauty.html sleeping beauty] [http://dungynet.cn/rebuffo.html rebuffo] [http://1st-look.cn/view/thebonesnatcher.html the bone snatcher cacciatore di ossa] [http://1st-look.cn/view/kingstondata.html kingston data traveler 2 1gb] [http://cutworm.cn/stalloni/ stalloni] [http://unlain.cn/data/soubresaut.html soubresaut] [http://gazed.cn/lettoricd-rom.html lettori cd-rom] [http://unlain.cn/data/sessoannunci.html sesso annunci foto] [http://gazed.cn/lanciodallapiattaforma.html lancio dalla piattaforma] [http://cutworm.cn/uncielodagosto/ un cielo d agosto] [http://unlain.cn/data/bladeruner.html blade runer] [http://dungynet.cn/ansiedad.html ansiedad] [http://unlain.cn/data/ivetesangalo.html ivete sangalo midi] [http://gazed.cn/ceiaspa.html ceia spa] [http://siareiaro.cn/thebestofsupercar.html the best of supercar] [http://siareiaro.cn/etero.html etero] [http://dungynet.cn/otogi2-immortal.html otogi 2 - immortal warriors] [http://1st-look.cn/view/wwwtuttomotoit.html www tuttomoto it] [http://futari.cn/articles/lanciathesisnero.html lancia thesis nero] [http://siareiaro.cn/tanbuena.html tan buena] [http://cutworm.cn/djpantelis/ dj pantelis] [http://siareiaro.cn/wwwbianchi.html www bianchi] [http://siareiaro.cn/crange.html crange] [http://cutworm.cn/jetaimemonnonplus/ je taime mon non plus] [http://unlain.cn/data/punto19d.html punto 19d] [http://gazed.cn/hplaserjet3020toner.html hp laserjet 3020 toner] [http://siareiaro.cn/bigbutttv.html bigbutt tv] [http://cutworm.cn/hamlettrasmettitore/ hamlet trasmettitore radio fm] [http://cutworm.cn/bostonwhaler/ boston whaler] [http://cutworm.cn/taketwojeans/ take two jeans] [http://siareiaro.cn/delittodamore.html delitto damore] [http://dungynet.cn/volocattolica.html volo cattolica] [http://unlain.cn/data/jakxgame.html jak x game] [http://1st-look.cn/view/sf5100samsung.html sf 5100 samsung fax] [http://dungynet.cn/zyxelprestige650h.html zyxel prestige 650h router adsl firewall] [http://siareiaro.cn/acernotebook3023wlmi.html acer notebook 3023wlmi] [http://1st-look.cn/view/officinepoint.html officine point service] [http://futari.cn/articles/piuminokejo.html piumino kejo] [http://dungynet.cn/casalinghetroie.html casalinghe troie] [http://1st-look.cn/view/giochinuovidi.html giochi nuovi di avventura] [http://siareiaro.cn/minacciasottoil.html minaccia sotto il mare] [http://cutworm.cn/supportopertvplasma/ supporto per tv plasma] [http://unlain.cn/data/tendinaauto.html tendina auto] [http://cutworm.cn/tomgo/ tom go] [http://futari.cn/articles/cappellivr.html cappelli vr] [http://1st-look.cn/view/ondatadamore.html ondata damore] [http://cutworm.cn/fotoevaenger/ foto eva enger gratis] [http://unlain.cn/data/affinitazodiacale.html affinita zodiacale] [http://siareiaro.cn/calendariodicalcio.html calendario di calcio serie a] [http://dungynet.cn/istruttorefitness.html istruttore fitness] [http://futari.cn/articles/tastieramultimediale.html tastiera multimediale usb] [http://unlain.cn/data/km0suzukivitara.html km0 suzuki vitara auto km 0] [http://siareiaro.cn/quincymassachusetts.html quincy massachusetts] [http://unlain.cn/data/gaydating.html gay dating] [http://siareiaro.cn/oost-vlaanderen.html oost-vlaanderen] [http://siareiaro.cn/bocchesex.html bocche sex] [http://siareiaro.cn/planetphunkcalifornia.html planet phunk california] [http://1st-look.cn/view/monolocaledaacquistare.html monolocale da acquistare al mare] [http://futari.cn/articles/prodigyoutof.html prodigy out of space] [http://1st-look.cn/view/dvi-idvi-d.html dvi-i dvi-d] [http://dungynet.cn/ home] [http://unlain.cn/ home] [http://gazed.cn/lamantino.html lamantino] [http://unlain.cn/data/callkally.html call kally] [http://siareiaro.cn/mp3maxxtro.html mp3 maxxtro] [http://dungynet.cn/esecuzioneostaggi.html esecuzione ostaggi] [http://gazed.cn/sennheiserhd465.html sennheiser hd 465] [http://unlain.cn/data/lenta.html lenta] [http://dungynet.cn/saxo14vts.html saxo 14 vts] [http://unlain.cn/data/batterianokia8110.html batteria nokia 8110] [http://siareiaro.cn/lapallamagica.html la palla magica] [http://futari.cn/articles/cpup43000.html cpu p4 3000] [http://unlain.cn/data/wwwmundonickcon.html www mundo nick con] [http://futari.cn/articles/giubbinodonnacorto.html giubbino donna corto] [http://futari.cn/articles/montrucenplume.html mon truc en plume] [http://futari.cn/articles/samsungsp0812n.html samsung sp0812n] [http://cutworm.cn/sonylcd19xblack/ sony lcd 19 x black] [http://cutworm.cn/wwwpornografiait/ www pornografia it] [http://gazed.cn/barcellonaroma.html barcellona roma fiumicino biglietti] [http://gazed.cn/daxboxapc.html da xbox a pc] [http://gazed.cn/lowcost.html low cost] [http://dungynet.cn/ohboy.html oh boy] [http://futari.cn/articles/safridu322o.html safri du 322 o] [http://futari.cn/articles/silentscope.html silent scope] [http://dungynet.cn/piercingnaso.html piercing naso] [http://futari.cn/articles/venditavideogioco.html vendita video gioco] [http://dungynet.cn/porcodioladro.html porco dio ladro] [http://unlain.cn/data/lettoremp3gb.html lettore mp3 gb] [http://siareiaro.cn/viediroma.html vie di roma] [http://gazed.cn/simultanea.html simultanea] [http://gazed.cn/downloadproevolution3.html download pro evolution3] [http://dungynet.cn/hometheatrelg.html home theatre lg dat 200] [http://1st-look.cn/view/lexmarkz735.html lexmark z 735] [http://unlain.cn/data/techannomai.html te c hanno mai mannato a quel pese] [http://cutworm.cn/p4p800vm/ p4p800 vm] [http://dungynet.cn/terrateccinergy.html terratec cinergy 600] [http://futari.cn/articles/disney3d.html disney 3d] [http://dungynet.cn/carriercondizionatori.html carrier condizionatori e ventilatori] [http://gazed.cn/tecnichedirestauro.html tecniche di restauro architettonico] [http://dungynet.cn/havasupai.html havasupai] [http://cutworm.cn/julianapaescelulite/ juliana paes celulite] [http://cutworm.cn/licenzawindowsmedia/ licenza windows media center] [http://cutworm.cn/ map site] [http://dungynet.cn/lettoremp3conslot.html lettore mp3 con slot per espansione] [http://dungynet.cn/princeofpersiale.html prince of persia le sabbie del tempo] [http://unlain.cn/data/indiaimport.html india import] [http://futari.cn/articles/epsonscanner.html epson scanner 4180] [http://gazed.cn/pentium4ht32ghz.html pentium 4 ht 3 2 ghz] [http://siareiaro.cn/vanscalzature.html vans calzature] [http://gazed.cn/meninblack.html men in black] [http://gazed.cn/ingegnerechimico.html ingegnere chimico] [http://gazed.cn/wwwanvisagov.html www anvisa gov br] [http://dungynet.cn/likelake.html like lake] [http://1st-look.cn/view/wwwverismomusica.html www verismo musica] [http://gazed.cn/balivoupskirt.html balivo up skirt] [http://dungynet.cn/ home] [http://dungynet.cn/navigator5-software.html navigator 5 - software] [http://1st-look.cn/view/emanuelafolliero.html emanuela folliero 2005] [http://cutworm.cn/ilariagiorgino/ ilaria giorgino] [http://futari.cn/articles/netgearwpn311.html netgear wpn311] [http://unlain.cn/data/serrasanta.html serra santa] [http://dungynet.cn/schedavideonvidia.html scheda video nvidia 256mb] [http://siareiaro.cn/asrockk7s41gx.html asrock k7s41gx athlon xp duron] [http://siareiaro.cn/donneconcazzo.html donne con cazzo] [http://futari.cn/articles/ricambio.html ricambio] [http://dungynet.cn/epsonlx100.html epson lx 100] [http://dungynet.cn/californiadeiplanet.html california dei planet phantom] [http://cutworm.cn/lasonoradinamita/ la sonora dinamita] [http://siareiaro.cn/wwwstjgobcommx.html www stj gob com mx] [http://cutworm.cn/borlandcbuilder/ borland c builder] [http://cutworm.cn/coreldraw/ corel draw] [http://siareiaro.cn/antontanner.html anton tanner] [http://siareiaro.cn/sborramiinbocca.html sborrami in bocca] [http://unlain.cn/ home] [http://gazed.cn/eukanubakitten.html eukanuba kitten] [http://futari.cn/articles/citroen2cvtoscana.html citroen 2cv toscana] [http://gazed.cn/miaaihii.html mia ai hii] [http://1st-look.cn/view/batteriamotorola.html batteria motorola c385] [http://gazed.cn/deboraepiero.html debora e piero] [http://siareiaro.cn/wwwcsifrit.html www csi fr it] [http://1st-look.cn/view/kenwoodvrs-n8100.html kenwood vrs-n8100] [http://disext.freehostia.com/description/chario-picolo.htm chario picolo] [http://outeniqua.freehostia.com/blog/comune-torino/ comune torino] [http://machi-neko.freehostia.com/blog/mx-unleashed/ mx unleashed] [http://tatakaroli.freehostia.com/blog/black-widow.htm black widow] [http://paleshadow.freehostia.com/content/midi-di2/ midi di celentano] [http://miraxcorran.freehostia.com/description/il-segreto14/ il segreto di pollyanna] [http://disext.freehostia.com/description/leandro-e.htm leandro e leonardo] [http://assharp.freehostia.com/lib/basi-perzone/ basi perzone perzone] [http://miraxcorran.freehostia.com/description/belkin-firewire/ belkin firewire] [http://disext.freehostia.com/description/ra-ouch.htm ra ouch] [http://assharp.freehostia.com/lib/ram-ddr19/ ram ddr 333mhz 256 mb] [http://xenajedi.freehostia.com/directory/igro.htm igro] [http://chrome-newfie.freehostia.com/new/joseph-fonseca.htm joseph fonseca que levante la mano] [http://ruefrost.freehostia.com/styles/ragno-tela.htm ragno tela acqua] [http://chrome-newfie.freehostia.com/new/michae-bouble.htm michae bouble] [http://kieloid.freehostia.com/description/graduatoria-vfb.htm graduatoria vfb] [http://chrome-newfie.freehostia.com/new/telecomando-microsoft2.htm telecomando microsoft xp] [http://paleshadow.freehostia.com/content/system-optimizer/ system optimizer x] [http://chrome-newfie.freehostia.com/new/fight-man.htm fight man] [http://disext.freehostia.com/description/scarica-mp2.htm scarica mp3 gratis] [http://outeniqua.freehostia.com/blog/ristoranti-italiani/ ristoranti italiani] [http://tatakaroli.freehostia.com/blog/borberg-svend.htm borberg svend] [http://outeniqua.freehostia.com/blog/foootball/ foootball] [http://wellhaveaball.freehostia.com/new/vittoria-puccini2/ vittoria puccini] [http://paleshadow.freehostia.com/content/miss-playboy1/ miss playboy maggio 2004] [http://ruefrost.freehostia.com/styles/toner-phaser2.htm toner phaser 6250] [http://juli8.freehostia.com/html/la-casa37.htm la casa al n 13 in horror street] [http://junkland-red.freehostia.com/directory/il-bacio3/ il bacio di venere] [http://chrome-newfie.freehostia.com/new/maglietta-bagnata.htm maglietta bagnata] [http://tatakaroli.freehostia.com/blog/gaggia-compact.htm gaggia compact infinity] [http://assharp.freehostia.com/lib/orhan-gencebay/ orhan gencebay sibel can] [http://assharp.freehostia.com/lib/put-it/ put it in your mounth] [http://junkland-red.freehostia.com/directory/ricarica-te/ ricarica te] [http://ruefrost.freehostia.com/styles/km-mazda2.htm km0 mazda auto km 0] [http://junkland-red.freehostia.com/directory/apprendimento/ apprendimento] [http://kieloid.freehostia.com/description/radio-cd4.htm radio cd spirit of st louis] [http://tatakaroli.freehostia.com/blog/lcd-55.htm lcd 7 pollici con dvd] [http://kieloid.freehostia.com/description/dama.htm dama] [http://xenajedi.freehostia.com/directory/cd-marron.htm cd marron5] [http://miraxcorran.freehostia.com/description/de-pita/ de pita del] [http://assharp.freehostia.com/lib/kyocera-lv/ kyocera l3v] [http://crackoon.freehostia.com/resources/ki-sonyericsson.htm k750i sonyericsson] [http://kieloid.freehostia.com/description/nokia-giochi.htm nokia giochi gratis] [http://gitanna.freehostia.com/peter-pig.htm peter pig] [http://chrome-newfie.freehostia.com/new/the-diamond.htm the diamond of jeru] [http://crackoon.freehostia.com/resources/terme-di5.htm terme di venturina] [http://outeniqua.freehostia.com/blog/hotel-desiree/ hotel desiree] [http://tatakaroli.freehostia.com/blog/la-muraglia.htm la muraglia cinese] [http://tatakaroli.freehostia.com/blog/privilegio-de.htm privilegio de amar] [http://gitanna.freehostia.com/hilton-sextape.htm hilton sextape] [http://murasaki-neko.freehostia.com/data/calendari-3/ calendari 2001 max] [http://makesomelove.freehostia.com/web/degerini-bilmek/ degerini bilmek gerekir askin] [http://jessunit.freehostia.com/lib/spirale-uv/ spirale uv] [http://outeniqua.freehostia.com/blog/cani-it/ cani it] [http://juli8.freehostia.com/html/jane-birkin2.htm jane birkin rendez vous] [http://chrome-newfie.freehostia.com/new/nudisme.htm nudisme] [http://junkland-red.freehostia.com/directory/www-cameron/ www cameron diaz com] [http://makesomelove.freehostia.com/web/jety-sports/ jety sports] [http://machi-neko.freehostia.com/blog/ricetrasmittenti-pmr/ ricetrasmittenti pmr 8 km] [http://machi-neko.freehostia.com/blog/sony15/ sony 28] [http://juli8.freehostia.com/html/non-ho3.htm non ho ucciso] [http://ruefrost.freehostia.com/styles/webcam-usb3.htm webcam usb 2] [http://kieloid.freehostia.com/description/mareea.htm mareea] [http://outeniqua.freehostia.com/blog/uomo-di1/ uomo di dolce gabbana] [http://kieloid.freehostia.com/description/scheda-madre44.htm scheda madre asus micro atx] [http://chrome-newfie.freehostia.com/new/la-droga3.htm la droga fa male] [http://chrome-newfie.freehostia.com/new/jvc-gr11.htm jvc gr  d225ex] [http://machi-neko.freehostia.com/blog/rydell/ rydell] [http://kieloid.freehostia.com/description/master-and.htm master and commander] [http://juli8.freehostia.com/html/calza-foto.htm calza foto] [http://tatakaroli.freehostia.com/blog/tesine-superiori.htm tesine superiori] [http://murasaki-neko.freehostia.com/data/dominant-species/ dominant species] [http://wellhaveaball.freehostia.com/new/telefono-cordless9/ telefono cordless micro] [http://murasaki-neko.freehostia.com/data/ad-honorem/ ad honorem] [http://makesomelove.freehostia.com/web/brokens-word/ brokens word] [http://wellhaveaball.freehostia.com/new/victoria-isola/ victoria (isola)] [http://makesomelove.freehostia.com/web/goran-visnjic/ goran visnjic] [http://kieloid.freehostia.com/description/massaggi-brescia.htm massaggi brescia] [http://murasaki-neko.freehostia.com/data/preghiere-dei/ preghiere dei fedeli sul battesimo] [http://murasaki-neko.freehostia.com/data/wea-re/ wea re the champion] [http://tatakaroli.freehostia.com/blog/dlink4.htm dlink 524] [http://jessunit.freehostia.com/lib/s-pentax1/ s50 pentax] [http://assharp.freehostia.com/lib/chi-deve/ chi deve timbrare il cartellino] [http://murasaki-neko.freehostia.com/data/custodia-rigida1/ custodia rigida psp] [http://disext.freehostia.com/description/lettore-mp138.htm lettore mp3 tlogic] [http://ms-beeblebrox.freehostia.com/scherzi-per1/ scherzi per sposi] [http://tatakaroli.freehostia.com/blog/irre-puglia.htm irre puglia] [http://machi-neko.freehostia.com/blog/jalousie/ jalousie] [http://makesomelove.freehostia.com/web/colonna-sonora26/ colonna sonora shrek 1] [http://ms-beeblebrox.freehostia.com/testo-passionalita/ testo passionalita] [http://assharp.freehostia.com/lib/codici-lg1/ codici lg 8120] [http://chrome-newfie.freehostia.com/new/agriturismo-sant.htm agriturismo sant] [http://miraxcorran.freehostia.com/description/testo-in12/ testo in italino fuck it eamon] [http://juli8.freehostia.com/html/mv2.htm mv 350] [http://chrome-newfie.freehostia.com/new/naipaul-vidiadhar.htm naipaul vidiadhar surajprasad] [http://murasaki-neko.freehostia.com/data/catoon/ catoon] [http://xenajedi.freehostia.com/directory/telo-.htm telo 200 accessori audio video] [http://ms-beeblebrox.freehostia.com/sennheiser-mx1/ sennheiser mx 450] [http://murasaki-neko.freehostia.com/data/piano-love/ piano love songs] [http://xenajedi.freehostia.com/directory/guerlain-occhi.htm guerlain occhi] [http://metalstrangers.freehostia.com/data/hotel-con/ hotel con accoglienza cani] [http://knopkaaa.freehostia.com/later-/ later  cool britannia] [http://mwoodley.freehostia.com/html/henger-film.htm henger film dvd] [http://maniak-sk.freehostia.com/data/timberland-t/ timberland t shirt] [http://big-dreamer24.freehostia.com/lib/codice-postale.htm codice postale] [http://a-l-l-o-y.freehostia.com/ricette-estive/ ricette estive] [http://semen-serpent.freehostia.com/data/robin-s.htm robin s] [http://metalstrangers.freehostia.com/data/doppia-piastra/ doppia piastra cd] [http://a-l-l-o-y.freehostia.com/calypso/ calypso] [http://cindynmuttnaz.freehostia.com/library/chiamate-nascoste.htm chiamate nascoste] [http://metalstrangers.freehostia.com/data/sony-nwe/ sony nwe407] [http://semen-serpent.freehostia.com/data/audi-aziendale.htm audi aziendale] [http://xmarina.freehostia.com/epson-cx12/ epson cx 3650] [http://mevans86.freehostia.com/hotel-rio/ hotel rio claro fondi] [http://aspiringlygodly.freehostia.com/articles/sobre/ sobre] [http://big-dreamer24.freehostia.com/lib/samsung.htm samsung 42 1024 768] [http://maniak-sk.freehostia.com/data/kazzam/ kazzam] [http://cindynmuttnaz.freehostia.com/library/gps-and.htm gps and tomtom] [http://semen-serpent.freehostia.com/data/lettori-mp244.htm lettori mp3 sony] [http://ozelvin.freehostia.com/content/ricette-microonde.htm ricette microonde] [http://just-ekat.freehostia.com/new/studio-samco/ studio samco] [http://metalstrangers.freehostia.com/data/torez/ torez] [http://darkrone.freehostia.com/small/concerto-primo.htm concerto primo maggio roma] [http://death-stab.freehostia.com/data/antenne-accessori/ antenne accessori auto] [http://big-dreamer24.freehostia.com/lib/ultimo-marine.htm ultimo marine decapitato] [http://chibi-evil.freehostia.com/small/fimsa.htm fimsa] [http://miss-snoopy25.freehostia.com/new/villaggi-fine/ villaggi fine settimana camerota] [http://irremedy.freehostia.com/view/sandokan-alla/ sandokan alla riscossa] [http://jmarzluff.freehostia.com/html/brama-di.htm brama di vivere] [http://deathsynthe2000.freehostia.com/articles/foto-do.htm foto do kurt cobain morto] [http://despotic-intern.freehostia.com/blog/foto-anal/ foto anal gratis] [http://deathsynthe2000.freehostia.com/articles/compatibile-hp.htm compatibile hp] [http://fiendishupdates.freehostia.com/articles/samsung-wszv.htm samsung ws32z316v] [http://fiendishupdates.freehostia.com/articles/la-colpa.htm la colpa di rita adams] [http://orencat.freehostia.com/library/monitor-lcd187/ monitor lcd samtron] [http://irremedy.freehostia.com/view/mewmew/ mewmew] [http://darkrone.freehostia.com/small/pokemon-advanced.htm pokemon advanced] [http://big-dreamer24.freehostia.com/lib/nikon-af.htm nikon af 20mm] [http://irremedy.freehostia.com/view/psion-palmari/ psion palmari] [http://aspiringlygodly.freehostia.com/articles/lettori-mp/ lettori mp3 wma fm] [http://aspiringlygodly.freehostia.com/articles/grammatica-brasiliana/ grammatica brasiliana] [http://semen-serpent.freehostia.com/data/asus29.htm asus 754] [http://knopkaaa.freehostia.com/mizuno-mustang/ mizuno mustang] [http://aspiringlygodly.freehostia.com/articles/tiroide/ tiroide] [http://fiendishupdates.freehostia.com/articles/la-casa.htm la casa dalle finestre che ridono] [http://ozelvin.freehostia.com/content/traghetti.htm traghetti] [http://miss-snoopy25.freehostia.com/new/pugno/ pugno] [http://semen-serpent.freehostia.com/data/tu-come1.htm tu come staiu] [http://maniak-sk.freehostia.com/data/ich-hab/ ich hab dich lieb] [http://darkrone.freehostia.com/small/www.htm www 190] [http://big-dreamer24.freehostia.com/lib/piccaso.htm piccaso] [http://cindynmuttnaz.freehostia.com/library/candid-thongs.htm candid thongs] [http://mevans86.freehostia.com/mole/ mole] [http://maniak-sk.freehostia.com/data/i-simpson/ i simpson stagione 5] [http://lizilu.freehostia.com/collaer-paul/ collaer paul] [http://knopkaaa.freehostia.com/www-blowjob/ www blowjob] [http://lizilu.freehostia.com/lettore-dvd212/ lettore dvd majestic 186] [http://resident-raptor.freehostia.com/web/paludi.htm paludi] [http://maniak-sk.freehostia.com/data/peralta-barnuevo/ peralta barnuevo pedro de] [http://chibi-evil.freehostia.com/small/odlazis.htm odlazis] [http://adadem.freehostia.com/html/fallo-di/ fallo di tinto brass] [http://xmarina.freehostia.com/lcd-160/ lcd 20 con dvd] [http://orencat.freehostia.com/library/lucio-battisti/ lucio battisti viaggiare] [http://joshuas-eyes.freehostia.com/blog/claude-rains/ claude rains] [http://mwoodley.freehostia.com/html/c-driver.htm c350 driver] [http://ozelvin.freehostia.com/content/liuk-net.htm liuk net] [http://nika1984.freehostia.com/resources/ragazze-in.htm ragazze in biancheria intima] [http://chibi-evil.freehostia.com/small/i-cari.htm i cari vicini di casa] [http://xmarina.freehostia.com/tv-v/ tv 12v 10] [http://chibi-evil.freehostia.com/small/televisori.htm televisori 4 3 29] [http://irremedy.freehostia.com/view/nuovi-titoli/ nuovi titoli da mondo home entertainment] [http://metalstrangers.freehostia.com/data/trapianto-di/ trapianto di cuore] [http://maniak-sk.freehostia.com/data/high-end/ high end 2004 a monaco] [http://irremedy.freehostia.com/view/gabicce-hotel/ gabicce hotel 3stelle] [http://metalstrangers.freehostia.com/data/il-segreto/ il segreto del garofano cinese] [http://metalstrangers.freehostia.com/data/emozioni-distruttive/ emozioni distruttive] [http://miss-snoopy25.freehostia.com/new/sms-per/ sms per telefonini] [http://ozelvin.freehostia.com/content/barbarie.htm barbarie] [http://eosneo2501.freehostia.com/gelatiere-philips.htm gelatiere philips] [http://maniak-sk.freehostia.com/data/giochi-matematici/ giochi matematici] [http://sailorzanarkand.freehostia.com/directory/imetec-iron/ imetec iron max compact] [http://metalstrangers.freehostia.com/data/vignette-sex/ vignette sex] [http://nika1984.freehostia.com/resources/rajahmundry.htm rajahmundry] [http://deathsynthe2000.freehostia.com/articles/toyota-arezzo.htm toyota arezzo] [http://maniak-sk.freehostia.com/data/ragazza-breil/ ragazza breil] [http://miss-snoopy25.freehostia.com/new/samsung-/ samsung  42 plasma] [http://a-l-l-o-y.freehostia.com/rispondi-a/ rispondi a sto cazzo di telefono] [http://darkrone.freehostia.com/small/napalm-death.htm napalm death napalm death] [http://jmarzluff.freehostia.com/html/michelle-hunziker8.htm michelle hunziker nuda gratis] [http://darkrone.freehostia.com/small/asus-pentium.htm asus pentium m 760] [http://joshuas-eyes.freehostia.com/blog/canto-di/ canto di cardellini] [http://darkrone.freehostia.com/small/salma-nuda.htm salma nuda] [http://cetki.freehostia.com/html/hotel-cervinia.htm hotel cervinia] [http://cindynmuttnaz.freehostia.com/library/india-song.htm india song] [http://eosneo2501.freehostia.com/sol-a.htm sol a sol] [http://cindynmuttnaz.freehostia.com/library/petrarca-canzoniere.htm petrarca canzoniere commento rime] [http://death-stab.freehostia.com/data/quedata/ quedata] [http://fiendishupdates.freehostia.com/articles/cronaca-provincia.htm cronaca provincia sabato] [http://a-l-l-o-y.freehostia.com/inmagini-per/ inmagini per computer] [http://cindynmuttnaz.freehostia.com/library/circolari.htm circolari]  [[Image:Ken3sport.gif|frame|right|Ken's Character Select Portrait]]
{{Character Subnav 3S | name=Ken}}
 
[[Image:Ken3Sclean.png|frame|right|Ken's Character Select Portrait]]
[[Image:Ken3s-stance.gif|frame|right|Ken's Neutral Stance]]
[[Image:Ken3s-stance.gif|frame|right|Ken's Neutral Stance]]
==Updated version available!==
You're reading the old version of this page. [https://srk.shib.live/w/Street_Fighter_3:_3rd_Strike/Ken/2021 Click here] to read the (in-progress) updated version!
==Introduction==
==Introduction==
==Moves List==
Ken is a very strong and highly effective shotoclone character with excellent meterless damage and strong versatility.
 
Ken needs little introduction, as one of the most famous fighting game characters ever, and often considered the stronger of the two major shotoclones in the game. He is one of the best characters in the game, mainly for incredibly high meterless damage off stray hits and great pokes, one of the best anti airs in the game, and a legendarily awesome super in SA3. Ken plays Third Strike extremely well and has been a dominant face in the competitive scene since the game launched back in the 90's.
 
{{ProConTable
|pros=
* '''Massive Damage''': Ken hits like a truck off of everything. His meterless damage is frankly absurd, and his signature SA3 hurts quite hard unto itself.
* '''Solid Neutral''': A great collection of normals, including pokes, whiff punishers, anti-airs, and more. Hadoken and Shoryuken are always reliable tools for navigating neutral.
* '''Great Mobility''': With great dashes and good walk speed, Ken can control neutral like few else. He also has a unique corner-escape option in EX Air Tatsu.
* '''Shippu Jinraikyaku''': One of the best supers in the game, having both a lot of meter for ex moves, and a lot of utility in combos and punishing. At 3f startup, this is one of the best whiff punishment tools in the game. Without this Ken would be strong, but with this he becomes a top tier.
* '''No Weakness''': Ken doesn't have any unique weaknesses that other characters have.
* '''Easy''': Ken is the least technically demanding of the top three characters, and is also fairly easy unto himself. This makes him great to learn Third Strike with.
|cons=
* '''No X-Factor''': Despite being strong all around, Ken has no gimmicks to play with. He is all fundamentals, all the time. While SA3 allows him to rob rounds, Ken must rely on strong fundamentals to get to the point he can use it.
}}
 
==Specific Character Information==
 
*Stamina: 1200
*Stun Bar Length (dots): 64 (Normal)
*Stun Bar Recovery (frames it takes to recover 1 dot): 22
*Taunt: Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
*Best Kara-Throw: C+MK/C+HK
*Standard Throw Range (pixels): 20
*Kara Throw Range (pixels): 37
*Dash Forward (frames) / Moving Distance: 16 / 1,5
*Dash Backward (frames) / Moving Distance: 13 / 1
*Normal Wake up (frames): 75
*Quick Stand (frames): 48
 
==Notable players==
 
Japan
 
* Deshiken
 
America
 
* BigGameJames
* Neem
* FrankieBFG
* 5Star
* Boa
* Virsaga
 
All Americans listed can be found on Fightcade
 
=== Character Colors ===
 
[[Image:(kcolor).gif|center]]
 
= Moves List =
 
==Throws==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Hiza Geri || [[File:Lp.png]]+[[File:Lk.png]]
|-
| Tsukami Hiza Geri || [[File:F.png]]+[[File:Lp.png]]+[[File:Lk.png]]
|-
| Jigoku Guruma || [[File:B.png]]+[[File:Lp.png]]+[[File:Lk.png]]
|}
==Command Moves==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Inazuma Kakato Wari || Hold [[File:Mk.png]]
|-
| Fumikomi Mae Geri || [[File:F.png]]+[[File:Mk.png]]
|-
| Shiden Kakato Otoshi || [[File:F.png]]+[[File:Hk.png]]
|-
| └Fake || Hold [[File:Hk.png]]
|-
| Inazuma Kakato Wari || [[File:B.png]]+[[File:Mk.png]]
|}
==Special  Moves==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Hadou Ken || [[File:Qcf.png]]+[[File:P.png]] || EX SC
|-
| Shouryuu Ken || [[File:Dp.png]]+[[File:P.png]] || EX SC
|-
| Tatsumaki Senpuu Kyaku || (Air)[[File:Qcb.png]]+[[File:K.png]] || (EX) EX SC
|}
 
==Super Arts==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| I || Shouryuu Reppa || [[File:Qcf.png]][[File:Qcf.png]]+[[File:P.png]] || 112 Gauge Dots || 2 Stocks || 5.6 EX Uses
|-
| II || Shinryuu Ken || [[File:Qcf.png]][[File:Qcf.png]]+ Mash K || 104 Gauge Dots || 1 Stock || 2.6 EX Uses
|-
| III || Shippuu Jinrai Kyaku || [[File:Qcf.png]][[File:Qcf.png]]+[[File:K.png]] || 80 Gauge Dots || 3 Stocks || 6.0 EX Uses
|}
==Target Combo==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
|-
| [[File:Mp.png]]c[[File:Hp.png]]c
|}
 
= Move Analysis =
 
*All those sprites are taken from the site https://www.justnopoint.com/zweifuss/
*All Framedata in "Move Analysis" section are taken from [http://gr.qee.jp/01_3rd/index.html Game Restaurant] , this means the Framedata isn't from the Dreamcast version like Karathrow site, it's from Arcade version.
Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still don't make the "pain" frame.
 
General
*'''Move''': Move name
*'''Motion''': What you must do to execute the move
*'''Damage''': Damage it does (in pixels)
*'''Stun Damage''': Stun Damage it does (in pixels)
*'''Chains into itself''': If you can combo into the same movement
*'''Special Cancel''': If you can cancel the move into a Special Move
*'''Super Cancel''': If you can cancel the move into a Super Art
*'''Throw Range''': Range of the throw (in pixels)
*'''Num.''': Super Art number
*'''Super Art''': Super Art name
*'''Super Art Stock''': Number of Gauge Bars the Super Art have, also the length of each bar (in pixels)
Frame Data
*'''Startup''': Number of frames it takes to start the move
*'''Hit''': Number of frames that can hit the opponent
*'''Recovery''': Number of frames it takes to recover from the move
*'''Blocked Advantage''': Number of frames you are in advantage/disadvantage after opponent have been blocked the hit
*'''Hit Advantage''': Number of frames you are in advantage/disadvantage after opponent have been take the hit
*'''Crouching Hit Advantage''': Number of frames you are in advantage/disadvantage after opponent have been take the hit while he's crouching
* + # : You have # frames of advantage
* - # : You have # frames of disadvantage
* # ~ # : Advantage/disadvantage can vary from # to #
*Down: Enemy gets knocked down
*'''Guard''': How opponent must guard the move, High (H), Low (L) or both (HL)
*'''Parry''': How opponent must parry the move, High (H), Low (L) or both (HL)
*'''Juggle Value''': Amount that this move adds to the Juggle Counter, Value (0~15), Resets (R), Doesn't Affect (-)
Gauge Increase
*'''Miss''': Gauge you gain if you miss the move (in pixels)
*'''Blocked''': Gauge you gain if the move gets blocked (in pixels)
*'''Hit''': Gauge you gain if you hit the opponent with the move (in pixels)
*'''Parry''': Gauge opponent gains when he parry the move (in pixels)
 
=== Basic Moves ===
 
[[Image:(kendf).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
! align="center" | Move
! align="center" | Start-up frames
! align="center" | In ground frames
! align="center" | In air frames
! align="center" | Recovery frames
! align="center" | Total frames
|-
| align="center" | Dash Forward
| align="center" | 2?
| align="center" | 8?
| align="center" | -
| align="center" | 6?
| align="center" | 16
|}
''Comments here''
 
 
[[Image:(kendb).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
! align="center" | Move
! align="center" | Start-up frames
! align="center" | In ground frames
! align="center" | In air frames
! align="center" | Recovery frames
! align="center" | Total frames
|-
| align="center" | Dash Backwards
| align="center" | 4?
| align="center" | 4?
| align="center" | -
| align="center" | 6?
| align="center" | 13
|}
''Comments here''
 
 
[[Image:(kenbjump).gif|none]]
[[Image:(kenjump).gif|none]]
[[Image:(kenfjump).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames'''
|-
| align="center" | Jump || align="center" | BU or U or FU || align="center" | 3
|}
''Comments here''
 
 
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames'''
|-
| align="center" | Super Jump || align="center" | DBU or DU or DFU || align="center" | 5
|}
''Comments here''
 
 
[[Image:(kenw).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames'''
|-
| align="center" | Normal Wakeup || align="center" | - || align="center" | 75
|}
''Comments here''
 
 
[[Image:(kentw).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames'''
|-
| align="center" | Quick Stand || align="center" | Tap D when hitting the ground || align="center" | 48
|}
''Comments here''
 
 
[[Image:(kent).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
| align="center" | Taunt || align="center" | HP+HK || align="center" | 5/5 || align="center" | 3/3 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 15/9 || align="center" | 1/1 || align="center" | 27 || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 4(6) || align="center" | ? || align="center" | ? || align="center" | 8(4+4)
|}
''Comments here''
 
 
[[Image:(kenhparry).gif|none]]
[[Image:(kenlparry).gif|none]]
 
{| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion'''
|-
| align="center" | Parry (High) || align="center" | Tap F when about taking a hit
|-
| align="center" | Parry (Low) || align="center" | Tap D when about taking a hit
|-
| align="center" | Parry (Air) || align="center" | Tap F in air when about taking a hit
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="95%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Frames you're frozen''' || align="center" | '''Frames opponent is frozen''' || align="center" | '''Frame Advantage when parry is successful''' || align="center" | '''Frames before you can try another parry'''
|-
| align="center" | Parry (High) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
|-
| align="center" | Parry (Low) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
|-
| align="center" | Parry (Air) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 21(19 when attack comes from the air)*,**
|}
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately)
|-
|** (If another attack connects within 2 frames of your parry, it will automatically be parried)
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Gauge Increase'''
|-
| align="center" | Parry (High) || align="center" | 4***
|-
| align="center" | Parry (Low) || align="center" | 4***
|-
| align="center" | Parry (Air) || align="center" | 4***
|}
{| border="1em" cellspacing="0" width="57%" style="border: 1px solid #999; background: none;"
|-
|*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack)
|}
You can buffer any motion during High or Low parry, but NOT during Air parry, also parry resets the juggle count (and thus resets all scaling).
*'''Parry information is taken from Shoryuken Forums, more exactly, from user JinraiPVC. Thanks for this information dude'''
 
=== Normal Moves ===
==== Standing Normals ====
 
[[Image:(kenlp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Jab || align="center" | LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 3 || align="center" | 4 || align="center" | +4 || align="center" | +4 || align="center" | +4 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Strong || align="center" | MP || align="center" | 90(16 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 3 || align="center" | 10 || align="center" | +3 || align="center" | +4 || align="center" | +5 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenhp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Fierce || align="center" | HP || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 9 || align="center" | 3 || align="center" | 15 || align="center" | 0 || align="center" | +2 || align="center" | +4 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kencloselp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Close Jab || align="center" | (Close to opponent) LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | +3 || align="center" | +3 || align="center" | +3 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenclosemp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Close Strong || align="center" | (Close to opponent) MP || align="center" | 100(17 life points) || align="center" | 7 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | 4 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenclosehp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Close Fierce || align="center" | (Close to opponent) HP || align="center" | 130(23 life points) || align="center" | 15 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 3 || align="center" | 15 || align="center" | -2 || align="center" | 0 || align="center" | +2 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenlk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Short || align="center" | LK || align="center" | 40(7 life points) || align="center" | 3 || ="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | +2 || align="center" | +2 || align="center" | +2 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenmk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Forward || align="center" | MK || align="center" | 110(19 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 7 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 8 || align="center" | 7 || align="center" | 16 || align="center" | -6 || align="center" | -2 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenhk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Roundhouse || align="center" | HK || align="center" | 150(26 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 11 || align="center" | 6 || align="center" | 19 || align="center" | -4 || align="center" | -2 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
 
==== Jumping Normals ====
 
[[Image:(kenjlp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Jab || align="center" | (Air) LP || align="center" | 50(60 if neutral jump)(8/10 life points) || align="center" | 7 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4(5 if neutral jump) || align="center" | Until landing || align="center" | - || align="center" | -5~+7 || align="center" | -5~+7 || align="center" | +4~+7 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenjmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Strong || align="center" | (Air) MP || align="center" | 100(17 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5(6 if neutral jump) || align="center" | 5 || align="center" | - || align="center" | -2~+10 || align="center" | -2~+10 || align="center" | +7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenjmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Fierce || align="center" | (Air) HP || align="center" | 130(17 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 4 || align="center" | - || align="center" | -2~+10 || align="center" | -2~+10 || align="center" | +7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenjhp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Fierce || align="center" | (Air) HP || align="center" | 130(23 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 7 || align="center" | 3 || align="center" | - || align="center" | +3~+13/+6~+13 || align="center" | +3~+13/+6~+13 || align="center" | +10~+13/+12~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenjlk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Short || align="center" | (Air) LK || align="center" | 50(8 life points) || align="center" | 5(7 if neutral jump) || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="75%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4(5 if neutral jump) || align="center" | 10(19 if neutral jump) || align="center" | - || align="center" | -8~+7 || align="center" | -8~+7 || align="center" | 0~+7 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenjmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Forward || align="center" | (Air) MK || align="center" | 90(16 life points) || align="center" | 9 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 6 || align="center" | - || align="center" | -6~+10/-3~+10 || align="center" | -6~+10/-3~+10 || align="center" | +6~+10/+7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kennjmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Forward || align="center" | (Air) MK || align="center" | 90(16 life points) || align="center" | 9 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 6 || align="center" | - || align="center" | -6~+10/-3~+10 || align="center" | -6~+10/-3~+10 || align="center" | +6~+10/+7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenjhk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Roundhouse || align="center" | (Air) HK || align="center" | 125(22 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 4 || align="center" | - || align="center" | +2~+13 || align="center" | +2~+13 || align="center" | +8~+13/+10~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kennjhk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Roundhouse || align="center" | (Air) HK || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 7 || align="center" | 5 || align="center" | - || align="center" | +2~+13 || align="center" | +2~+13 || align="center" | +8~+13/+10~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenoh).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Universal Overhead || align="center" | MP+MK || align="center" | 40(7 life points) || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No || align="center" | 1
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 15 || align="center" | 8 || align="center" | 7 || align="center" | -5~+7 || align="center" | 0~+8 || align="center" | +1~+9 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
 
==== Throws ====
 
[[Image:(kenhg).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | Hiza Geri || align="center" | LP+LK || align="center" | 160(40x6)(27 life points) || align="center" | 12(3x6) || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 12(6x2)
|}
''Comments here''


[[Image:(kensn).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | Seoi Nage || align="center" | F+LP+LK || align="center" | 120(21 life points) || align="center" | 9 || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 7
|}
''Comments here''




[[Image:(kenjg).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | Jigoku Guruma|| align="center" | B+LP+LK || align="center" | 110(19 life points) || align="center" | 15 || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 7
|}
''Comments here''


==== Crouching Normals ====


[[Image:(kenclp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Jab || align="center" | D+LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | 3 || align="center" | 5 || align="center" | +3 || align="center" | +3 || align="center" | +3 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''


===Normal Moves===
====Throws====


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kencmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Hiza Geri || [[Image:(lp).png]] [[Image:(plus).png]] [[Image:(lk).png]]
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
|-
| Seoi Nage || [[Image:(foward).png]] [[Image:(plus).png]] [[Image:(lp).png]] [[Image:(plus).png]] [[Image:(lk).png]]
| align="center" | Crouch Strong || align="center" | D+MP || align="center" | 90(16 life points) || align="center" | 7 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| Jigoku Guruma || [[Image:(back).png]] [[Image:(plus).png]] [[Image:(lp).png]] [[Image:(plus).png]] [[Image:(lk).png]]
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 4 || align="center" | 7 || align="center" | +3 || align="center" | +4 || align="center" | +5 || align="center" | HL || align="center" | HL
|}
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''


====Command Normals====


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kenchp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Fierce || align="center" | D+HP || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| Inazuma Kakato Wari || [[Image:(back).png]] [[Image:(plus).png]] [[Image:(mk).png]], or hold [[Image:(mk).png]]
| align="center" | 7 || align="center" | 5 || align="center" | 17 || align="center" | -8 || align="center" | -6 || align="center" | -4 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| Fumikomi Mae Geria || [[Image:(foward).png]] [[Image:(plus).png]] [[Image:(mk).png]]
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| Shiden Kakato Otoshi || [[Image:(foward).png]] [[Image:(plus).png]] [[Image:(hk).png]] (hold [[Image:(hk).png]] to cancel attack)
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
|}
''Comments here''


====Target Combos====


1. Close MP -> Close HP
[[Image:(kenclk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Short || align="center" | D+LK || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 3 || align="center" | 7 || align="center" | +1 || align="center" | +1 || align="center" | +1 || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''


2. Close d.lk -> d.lp -> d.lk


This combo is character specific and does not work on: Q, Urien, or Necro.
[[Image:(kencmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Forward || align="center" | D+MK || align="center" | 85(15 life points) || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 5 || align="center" | 17 || align="center" | -3 || align="center" | -3 || align="center" | -1 || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''


===Special Moves===


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kenchk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
|-
| '''Move Name''' || '''Motion'''
| align="center" | Crouch Roundhouse || align="center" | D+HK || align="center" | 130(23 life points) || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| Hadouken || [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(punch).png]] Speed vary for [[Image:(lp).png]],[[Image:(mp).png]] or [[Image:(hp).png]]
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| Shoryuken || [[Image:(dp).png]] [[Image:(plus).png]] [[Image:(punch).png]] Damage/Hits/Range vary for [[Image:(lp).png]],[[Image:(mp).png]] or [[Image:(hp).png]]
| align="center" | 6 || align="center" | 5 || align="center" | 26 || align="center" | -13 || align="center" | Down || align="center" | Down || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| Tatsumaki Senpuu Kyaku || [[Image:(qcb).png]] [[Image:(plus).png]] [[Image:(kick).png]] Damage/Hits/Range vary for [[Image:(lk).png]],[[Image:(mk).png]] or [[Image:(hk).png]]
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
'''(Air)''' [[Image:(qcb).png]] [[Image:(plus).png]] [[Image:(kick).png]] Damage/Hits/Range vary for [[Image:(lk).png]],[[Image:(mk).png]] or [[Image:(hk).png]]
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
|}
''Comments here''


===EX Moves===
==== Command Normals ====


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
 
[[Image:(kenfmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| '''Move Name''' || '''Motion'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| Hadouken || [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(2p).png]]
| align="center" | Fumikomi Mae Geri || align="center" | F+MK || align="center" | 80(14 life points) || align="center" | 7 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| Shoryuken || [[Image:(dp).png]] [[Image:(plus).png]] [[Image:(2p).png]]
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| Tatsumaki Senpuu Kyaku || [[Image:(qcb).png]] [[Image:(plus).png]] [[Image:(2k).png]]
| align="center" | 16 || align="center" | 4 || align="center" | 15 || align="center" | -4 || align="center" | -1 || align="center" | 0 || align="center" | HL || align="center" | H
'''(Air)''' [[Image:(qcb).png]] [[Image:(plus).png]] [[Image:(2k).png]]
|}
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''


===Super Arts===


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kenbmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| I || Shoryu-Reppa || [[Image:(qcf).png]] [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(punch).png]] || 2 stocks
| align="center" | Inazuma Kakato Wari || align="center" | B+MK || align="center" | 130(60+80)(21 life points) || align="center" | 11(7+7) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2 • 1
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| II || Shinryu-Ken || [[Image:(qcf).png]] [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(kick).png]] Tap [[Image:(kick).png]] rapidly || 1 stock
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| III || Shippu-Jinrai-Kyaku || [[Image:(qcf).png]] [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(kick).png]] || 3 stocks
| align="center" | 18 || align="center" | 2(0)2 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | H/H || align="center" | H/H
|}
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2(2+0) || align="center" | 3(2+1) || align="center" | 9(7+2) || align="center" | 8(4+4)
|}
''Comments here''


----


===Move Analysis===
[[Image:(kenhmk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Inazuma Kakato Wari || align="center" | Hold MK || align="center" | 110/130(60+80)(29 life points) || align="center" | 15/11(7+7) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2 • 1
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 8 > 25 || align="center" | 4/2/2 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | HL/H/H || align="center" | H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 4(2+2+0) || align="center" | 7(4+2+1) || align="center" | 17(8+7+2) || align="center" | 12(4+4+4)
|}
''Comments here''


==Combos==


SAI:
[[Image:(kenfhk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shiden Kakato Otoshi || align="center" | F+HK || align="center" | 120(80)(21 life points) || align="center" | 11(9) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 30 || align="center" | 5 || align="center" | 14 || align="center" | -1 || align="center" | +1 || align="center" | +3 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3(0) || align="center" | 6(1) || align="center" | 14(2) || align="center" | 4
|}
''Comments here''


Cr. mk, SAI


Cr. lk x2, xx SAI
[[Image:(kenfhkf).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shiden Kakato Otoshi (Fake) || align="center" | F+HK (Hold HK) || align="center" | - || align="center" | - || align="center" | No || align="center" | No || align="center" | No || align="center" | -
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 30 || align="center" | 5 || align="center" | 18 || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | - || align="center" | - || align="center" | - || align="center" | -
|}
''Comments here''


=== Target Combo ===
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Target Combo || align="center" | Close MP -> Close HP || align="center" | 100+60 || align="center" | 7+5 || align="center" | No || align="center" | Yes/Yes || align="center" | Yes/Yes || align="center" | 15/15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | - || align="center" | - || align="center" | -2 || align="center" | 0 || align="center" | +2 || align="center" | HL/HL || align="center" | H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2+? || align="center" | 4+1 || align="center" | 8+1 || align="center" | 8(4+4)
|}
''Comments here''


SAII:
=== Special Moves ===
Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.


Cr. mk, SAII
[[Image:(kenhdk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Hadouken || align="center" | QCF+P || align="center" | 60(10 life points) || align="center" | 4 || align="center" | 3 || align="center" | Yes || align="center" | 7
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 10 || align="center" | 1 || align="center" | 38 || align="center" | -11 || align="center" | -10 || align="center" | -10 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 1 || align="center" | 4
|}
''Comments here''


Cr. lk x2, xx SAII


Cl. mp, hp, lp shoryuken, SAII (only in corner)
[[Image:(kensrk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shoryuken (Jab) || align="center" | F, D, DF+LP || align="center" | 150(100)(60)(26 life points) || align="center" | 19(6)(4) || align="center" | 11 || align="center" | Yes || align="center" | 3
|-
| align="center" | Shoryuken (Strong) || align="center" | F, D, DF+MP || align="center" | 165(110+55)(28 life points) || align="center" | 21(14+7) || align="center" | 15(11+5) || align="center" | Yes/No || align="center" | 3 • 3
|-
| align="center" | Shoryuken (Fierce) || align="center" | F, D, DF+HP || align="center" | 185(80+60+50)(32 life points) || align="center" | 21(10+8+3) || align="center" | 17(11+3+3) || align="center" | Yes/Yes/No || align="center" | 3 • 3 • 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Shoryuken (Jab) || align="center" | 2 || align="center" | 8 || align="center" | 26 || align="center" | -17 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | HL
|-
| align="center" | Shoryuken (Strong) || align="center" | 3 || align="center" | 2/12 || align="center" | 28 || align="center" | -24 || align="center" | Down || align="center" | Down || align="center" | HL/HL || align="center" | HL/HL
|-
| align="center" | Shoryuken (Fierce) || align="center" | 1 || align="center" | 2/2/7 || align="center" | 32 || align="center" | -31 || align="center" | Down || align="center" | Down || align="center" | HL/HL/HL || align="center" | HL/HL/HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Shoryuken (Jab) || align="center" | 3 || align="center" | 10 || align="center" | 15 || align="center" | 4
|-
| align="center" | Shoryuken (Strong) || align="center" | 3 || align="center" | 11(10+1) || align="center" | 17(15+2) || align="center" | 8(4+4)
|-
| align="center" | Shoryuken (Fierce) || align="center" | 3 || align="center" | 12(10+1+1) || align="center" | 19(15+2+2) || align="center" | 12(4+4+4)
|}
''Comments here''




SAIII:
[[Image:(kentsk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | QCB+LK || align="center" | 115(80+30)(19 life points) || align="center" | 12(10+2) || align="center" | 10(7+3) || align="center" | Yes/No || align="center" | 3 • 15
|-
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | QCB+MK || align="center" | 140(60+30(x3))(23 life points) || align="center" | 14(8+2(x3)) || align="center" | 15(7+3(x3)) || align="center" | Yes/No/No/No  || align="center" | 3 • 3 • 3 • 15
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | QCB+HK || align="center" | 160(60+30(x4))(27 life points) || align="center" | 16(8+2(x4)) || align="center" | 17(7+3(x4)) || align="center" | Yes/No/No/No/No || align="center" | (3x4) • 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | 6・16・22 || align="center" | 2・3・2 || align="center" | 14 || align="center" | -5 || align="center" | -3 || align="center" | -3 || align="center" | HL/HL || align="center" | H/H
|-
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | 6・12・17・22・27・32・37 || align="center" | 2x7 || align="center" | 15 || align="center" | -6 || align="center" | -4 || align="center" | -4 || align="center" | HL/HL/HL/HL || align="center" | H/H/H/H
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 6・13・18・23・28・33・38・43・48 || align="center" | 2x9 || align="center" | 15 || align="center" | -7 || align="center" | -5 || align="center" | -5 || align="center" | HL/HL/HL/HL/HL || align="center" | H/H/H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | 3 || align="center" | 9(8+1) || align="center" | 15(13+2) || align="center" | 8(4+4)
|-
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | 3 || align="center" | 11(8+1x3) || align="center" | 19(13+2x3) || align="center" | 16(4+4+4+4)
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 3 || align="center" | 12(8+1x4) || align="center" | 21(13+2x4) || align="center" | 20(4+4+4+4+4)
|}
''Comments here''


Cr. mk, SAIII


Cr. lk x2, xx SAIII
[[Image:(kenatsk).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | (Air) QCB+LK || align="center" | 160*(80x4)(27 life points) || align="center" | 5**(5x4) || align="center" | 10***(5x4) || align="center" | No/No || align="center" | 3x4
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | (Air) QCB+MK || align="center" | 160*(80x6)(40 life points) || align="center" | 5**(5x6) || align="center" | 10***(5x6) || align="center" | No/No || align="center" | 3x6
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | (Air) QCB+HK || align="center" | 160*(80x8)(40 life points) || align="center" | 5**(5x8) || align="center" | 10***(5x8) || align="center" | No/No || align="center" | 3x8
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | 7・10・15・18 || align="center" | 1x4 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | 7・10・15・18・23・26 || align="center" | 1x6 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H/H
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 7・10・15・18・23・26・31・34 || align="center" | 1x8 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | 2(1x2) || align="center" | 4(2x2) || align="center" | 18(9x2) || align="center" | 8(4+4)
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | 3(1x3) || align="center" | 6(2x3) || align="center" | 27(9x3) || align="center" | 12(4+4+4)
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 4(1x4) || align="center" | 8(2x4) || align="center" | 36(9x4) || align="center" | 16(4+4+4+4)
|}
''Comments here''
 
=== EX Moves ===
 
[[Image:(kenhdkex).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Hadouken (EX) || align="center" | QCF+PP || align="center" | 40 || align="center" | 120(60+60)(20 life points) || align="center" | 8(4+4) || align="center" | 6(3+3) || align="center" | Yes || align="center" | 3 • 7
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Hadouken (EX) || align="center" | 10 || align="center" | 1 || align="center" | 38 || align="center" | -6 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Hadouken (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 8(4+4)
|}
''Comments here''
 
 
[[Image:(kensrkex).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shoryuken (EX) || align="center" | F, D, DF+PP || align="center" | 40 || align="center" | 210(80+50+40+40)(34 life points) || align="center" | 24(10+6+5+3) || align="center" | 20(11+3(x3)) || align="center" | Yes || align="center" | 1 • 1 • 3 • 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Shoryuken (EX) || align="center" | 1 || align="center" | 2/2/2/14 || align="center" | 38 || align="center" | -36 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Hadouken (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 16(4+4+4+4)
|}
''Comments here''
 
 
[[Image:(kentskex).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | QCB+KK || align="center" | 40 || align="center" | 200(60+35(x4)+30)(34 life points) || align="center" | 19(8+2(x5)) || align="center" | 20(7+3(x5)) || align="center" | Yes || align="center" | (3x5) • 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | 4・11・15・19・23・27・31・35・39・43・48 || align="center" | 2×11 || align="center" | 13 || align="center" | -3 || align="center" | -1 || align="center" | -1 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 24(4+4+4+4+4+4)
|}
''Comments here''
 
 
[[Image:(kenatskex).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | (Air) QCB+KK || align="center" | 40 || align="center" | 240(80(x10))(52 life points) || align="center" | 5(5(x10)) || align="center" | 15(5(x10)) || align="center" | No || align="center" | 1x10
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | 6・9・12・15・18・21・24・27・30・33・36・39・42 || align="center" | 1x13 || align="center" | 12 || align="center" | - || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 20(4+4+4+4+4)
|}
''Comments here''
 
=== Super Arts ===
 
[[Image:(kensa1).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
| align="center" | I || align="center" | Shoryureppa || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF+P || align="center" | 400*(69 life points) || align="center" | 43** || align="center" | 8 || align="center" | 3.57(x2)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
| align="center" | 1 || align="center" | 1 || align="center" | 11 || align="center" | -38 || align="center" | Down || align="center" | Down || align="center" | HLx7~9 || align="center" | HLx7~9 || align="center" | (Rx11) • 15
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* R means ''R''eset.
|}
''Comments here''
 
 
[[Image:(kensa2).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
| align="center" | II || align="center" | Shinryuken || align="center" | 1 bar (104) || align="center" | QCF QCF+K (Press K rapidly) || align="center" | 495*(67 life points) || align="center" | 58** || align="center" | 0 || align="center" | 4.75
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
| align="center" | 2 || align="center" | 2 || align="center" | 61 || align="center" | -80 || align="center" | Down || align="center" | Down || align="center" | HLx3~5 || align="center" | HLx3~5 || align="center" | *Rx9~15
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* R means ''R''eset.
|}
'''Comments here'''
 
 
[[Image:(kensa3).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
| align="center" | III || align="center" | Shippu Jinrai Kyaku || align="center" | 3 bars (80 each bar) || align="center" | QCF QCF+K || align="center" | 290*(51 life points) || align="center" | 29** || align="center" | 15 || align="center" | 3.62(x3)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
| align="center" | 2 || align="center" | 2 || align="center" | 27 || align="center" | -11 || align="center" | Down || align="center" | Down || align="center" | HLx5 || align="center" | Hx5 || align="center" | (*Rx8) · 15 · (**Rx6)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* R means ''R''eset
|-
|** Descending tatsu part.
|}
''Comments here''
 
= Combos =
=== Midscreen ===
==== Everyone ====
 
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch MK || align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | 288 (25%) || align="center" | 15
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | - || align="center" | 288 (25%) || align="center" | 20
|-
| align="center" | Close HP || align="center" | Shoryuken (HP) || align="center" | - || align="center" | - || align="center" | 311 (27%) || align="center" | 28
|}
 
==== Specific to: ====
Q
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | Shoryuken (LP) || align="center" | ??? (??%) || align="center" | ??
|}
 
Hugo,
Makoto (standing),
Urien (crouching),
Dudley (crouching)
 
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (MP) || align="center" | SA3 || align="center" | ??? (??%) || align="center" | ??
|}
 
=== Corner ===
==== Specific to: ====
Ryu, Akuma, Urien, Q, Necro, Elena, Chun-Li, Makoto, Sean, Ken and Twelve
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | Shoryuken (LP) || align="center" | ??? (??%) || align="center" | ??
|}
 
=== Hit Confirms ===
 
==== Everyone ====
 
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | - || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}


Cl. mp, hp, (hadouken), xx SAIII
==== Specific to: ====
Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Crouch LK || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}


Cl. hp, mp shoryuken, xx SAIII
Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Crouch LK || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}


Cr. mp, SAIII
=== Super Art 1 ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch MK || align="center" | Shoryuken (HP) (2hits) || align="center" | Super Art 1 || align="center" | - || align="center" | 414 (36%) || align="center" | 18
|-
| align="center" | Close HP || align="center" | Hadouken || align="center" | Super Art 1 || align="center" | - || align="center" | 426 (37%) || align="center" | 18
|}


(Far) mp, SAIII
=== Super Art 2 ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch MK || align="center" | Super Art 2 || align="center" | - || align="center" | - || align="center" | 552 (48%) || align="center" | 0
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Super Art 2 || align="center" | - || align="center" | 552 (48%) || align="center" | 10
|}


=== Super Art 3 ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Super Art 3 || align="center" | - || align="center" | 322 (28%) || align="center" | 15
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Hadouken (HP) || align="center" | Super Art 3 || align="center" | ??? (??%) || align="center" | ??
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Super Art 3 || align="center" | - || align="center" | 391 (34%) || align="center" | 22
|-
| align="center" | Crouch MK || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|-
| align="center" | Close HP || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}


==== Specific to: ====
Hugo and Makoto
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | ??? (??%) || align="center" | ??
|}




Line 138: Line 1,575:
Hope this helps out future players. -Velius
Hope this helps out future players. -Velius


==Frame Data==
=Strategies=
===Normals===
===Throws===
 
===Command Normals===
===Special Moves===
===Super Arts===
===Additional Frame Data===
==Strategies==
===Overview===
===Overview===
Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.  
Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.  
Line 195: Line 1,624:


===Kara-Techniques===
===Kara-Techniques===
Kara Shoryuken
[http://www.youtube.com/watch?v=G_F92rTawfQ see video tutorial]


===Zoning===
===Zoning===
*'''c. MK'''
Probably the best move to use, decent range, very fast and can also go into SAIII, SRK and EX Hadou (normal as well but EX is safe), use about longish/mid-range
*'''MP'''
Decent range, fast move, can link into SAIII
*'''c. MP'''
Very fast, use when fairly close to opponent, can link (recommended) or cancel into SAIII/SRK/EX Hadou
*'''HK'''
A bit slow of a move but its definitely a good move when the opponent is far away, has great range
*'''MK'''
Basically a replacement HK for when you need that extra speed with the same power, though a bit shorter of a kick, so use when opponent is about mid-range
===Mixups===
===Mixups===
===Additional Notes===
===Additional Notes===


*Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo.  Ken's personal action can actually hit twice.
*Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo.  Ken's personal action can actually hit twice.


==Match-ups==
=Match-ups=
===Serious Advantage Match-ups===
===Serious Advantage Match-ups===


*Twelve
*Twelve
*Sean


===Advantage Match-ups===
===Advantage Match-ups===
Line 228: Line 1,676:
*Dudley
*Dudley
*Ryu
*Ryu
*Sean


===Disadvantage Match-ups===
===Disadvantage Match-ups===
Line 234: Line 1,683:
===Serious Disadvantage Match-ups===
===Serious Disadvantage Match-ups===


==Discussion==


[http://forums.shoryuken.com/forumdisplay.php?f=88 SRK Forums - 3rd Strike - Ken]


{{Template:3rd Strike}}
{{Navbox-3S}}
 
[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Ken]]

Latest revision as of 14:07, 23 March 2025

Ken's Character Select Portrait
Ken's Neutral Stance

Updated version available!

You're reading the old version of this page. Click here to read the (in-progress) updated version!

Introduction

Ken is a very strong and highly effective shotoclone character with excellent meterless damage and strong versatility.

Ken needs little introduction, as one of the most famous fighting game characters ever, and often considered the stronger of the two major shotoclones in the game. He is one of the best characters in the game, mainly for incredibly high meterless damage off stray hits and great pokes, one of the best anti airs in the game, and a legendarily awesome super in SA3. Ken plays Third Strike extremely well and has been a dominant face in the competitive scene since the game launched back in the 90's.

Strengths Weaknesses
  • Massive Damage: Ken hits like a truck off of everything. His meterless damage is frankly absurd, and his signature SA3 hurts quite hard unto itself.
  • Solid Neutral: A great collection of normals, including pokes, whiff punishers, anti-airs, and more. Hadoken and Shoryuken are always reliable tools for navigating neutral.
  • Great Mobility: With great dashes and good walk speed, Ken can control neutral like few else. He also has a unique corner-escape option in EX Air Tatsu.
  • Shippu Jinraikyaku: One of the best supers in the game, having both a lot of meter for ex moves, and a lot of utility in combos and punishing. At 3f startup, this is one of the best whiff punishment tools in the game. Without this Ken would be strong, but with this he becomes a top tier.
  • No Weakness: Ken doesn't have any unique weaknesses that other characters have.
  • Easy: Ken is the least technically demanding of the top three characters, and is also fairly easy unto himself. This makes him great to learn Third Strike with.
  • No X-Factor: Despite being strong all around, Ken has no gimmicks to play with. He is all fundamentals, all the time. While SA3 allows him to rob rounds, Ken must rely on strong fundamentals to get to the point he can use it.

Specific Character Information

  • Stamina: 1200
  • Stun Bar Length (dots): 64 (Normal)
  • Stun Bar Recovery (frames it takes to recover 1 dot): 22
  • Taunt: Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
  • Best Kara-Throw: C+MK/C+HK
  • Standard Throw Range (pixels): 20
  • Kara Throw Range (pixels): 37
  • Dash Forward (frames) / Moving Distance: 16 / 1,5
  • Dash Backward (frames) / Moving Distance: 13 / 1
  • Normal Wake up (frames): 75
  • Quick Stand (frames): 48

Notable players

Japan

  • Deshiken

America

  • BigGameJames
  • Neem
  • FrankieBFG
  • 5Star
  • Boa
  • Virsaga

All Americans listed can be found on Fightcade

Character Colors

(kcolor).gif

Moves List

Throws

Hiza Geri Lp.png+Lk.png
Tsukami Hiza Geri F.png+Lp.png+Lk.png
Jigoku Guruma B.png+Lp.png+Lk.png

Command Moves

Inazuma Kakato Wari Hold Mk.png
Fumikomi Mae Geri F.png+Mk.png
Shiden Kakato Otoshi F.png+Hk.png
└Fake Hold Hk.png
Inazuma Kakato Wari B.png+Mk.png

Special Moves

Hadou Ken Qcf.png+P.png EX SC
Shouryuu Ken Dp.png+P.png EX SC
Tatsumaki Senpuu Kyaku (Air)Qcb.png+K.png (EX) EX SC

Super Arts

I Shouryuu Reppa Qcf.pngQcf.png+P.png 112 Gauge Dots 2 Stocks 5.6 EX Uses
II Shinryuu Ken Qcf.pngQcf.png+ Mash K 104 Gauge Dots 1 Stock 2.6 EX Uses
III Shippuu Jinrai Kyaku Qcf.pngQcf.png+K.png 80 Gauge Dots 3 Stocks 6.0 EX Uses

Target Combo

Mp.pngcHp.pngc

Move Analysis

Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still don't make the "pain" frame.

General

  • Move: Move name
  • Motion: What you must do to execute the move
  • Damage: Damage it does (in pixels)
  • Stun Damage: Stun Damage it does (in pixels)
  • Chains into itself: If you can combo into the same movement
  • Special Cancel: If you can cancel the move into a Special Move
  • Super Cancel: If you can cancel the move into a Super Art
  • Throw Range: Range of the throw (in pixels)
  • Num.: Super Art number
  • Super Art: Super Art name
  • Super Art Stock: Number of Gauge Bars the Super Art have, also the length of each bar (in pixels)

Frame Data

  • Startup: Number of frames it takes to start the move
  • Hit: Number of frames that can hit the opponent
  • Recovery: Number of frames it takes to recover from the move
  • Blocked Advantage: Number of frames you are in advantage/disadvantage after opponent have been blocked the hit
  • Hit Advantage: Number of frames you are in advantage/disadvantage after opponent have been take the hit
  • Crouching Hit Advantage: Number of frames you are in advantage/disadvantage after opponent have been take the hit while he's crouching
  • + # : You have # frames of advantage
  • - # : You have # frames of disadvantage
  • # ~ # : Advantage/disadvantage can vary from # to #
  • Down: Enemy gets knocked down
  • Guard: How opponent must guard the move, High (H), Low (L) or both (HL)
  • Parry: How opponent must parry the move, High (H), Low (L) or both (HL)
  • Juggle Value: Amount that this move adds to the Juggle Counter, Value (0~15), Resets (R), Doesn't Affect (-)

Gauge Increase

  • Miss: Gauge you gain if you miss the move (in pixels)
  • Blocked: Gauge you gain if the move gets blocked (in pixels)
  • Hit: Gauge you gain if you hit the opponent with the move (in pixels)
  • Parry: Gauge opponent gains when he parry the move (in pixels)

Basic Moves

(kendf).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Forward 2? 8? - 6? 16

Comments here


(kendb).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Backwards 4? 4? - 6? 13

Comments here


(kenbjump).gif
(kenjump).gif
(kenfjump).gif
Move Motion Startup Frames
Jump BU or U or FU 3

Comments here


Move Motion Startup Frames
Super Jump DBU or DU or DFU 5

Comments here


(kenw).gif
Move Motion Frames
Normal Wakeup - 75

Comments here


(kentw).gif
Move Motion Frames
Quick Stand Tap D when hitting the ground 48

Comments here


(kent).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Taunt HP+HK 5/5 3/3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
15/9 1/1 27 ? ? ? HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
4(6) ? ? 8(4+4)

Comments here


(kenhparry).gif
(kenlparry).gif
Move Motion
Parry (High) Tap F when about taking a hit
Parry (Low) Tap D when about taking a hit
Parry (Air) Tap F in air when about taking a hit

Frame Data

Move Frames you're frozen Frames opponent is frozen Frame Advantage when parry is successful Frames before you can try another parry
Parry (High) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 24(19 when attack comes from the air)*,**
Parry (Low) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 24(19 when attack comes from the air)*,**
Parry (Air) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 21(19 when attack comes from the air)*,**
* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately)
** (If another attack connects within 2 frames of your parry, it will automatically be parried)

Gauge Increase

Move Gauge Increase
Parry (High) 4***
Parry (Low) 4***
Parry (Air) 4***
*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack)

You can buffer any motion during High or Low parry, but NOT during Air parry, also parry resets the juggle count (and thus resets all scaling).

  • Parry information is taken from Shoryuken Forums, more exactly, from user JinraiPVC. Thanks for this information dude

Normal Moves

Standing Normals

(kenlp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Jab LP 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 3 4 +4 +4 +4 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Strong MP 90(16 life points) 11 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 3 10 +3 +4 +5 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Fierce HP 130(23 life points) 13 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
9 3 15 0 +2 +4 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kencloselp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Jab (Close to opponent) LP 20(3 life points) 3 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
3 3 5 +3 +3 +3 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenclosemp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Strong (Close to opponent) MP 100(17 life points) 7 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 4 10 +1 +2 +3 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenclosehp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Fierce (Close to opponent) HP 130(23 life points) 15 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 3 15 -2 0 +2 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenlk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Short LK 40(7 life points) 3 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 4 7 +2 +2 +2 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Forward MK 110(19 life points) 15 No No No 7

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 7 16 -6 -2 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Roundhouse HK 150(26 life points) 11 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
11 6 19 -4 -2 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here

Jumping Normals

(kenjlp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Jab (Air) LP 50(60 if neutral jump)(8/10 life points) 7 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4(5 if neutral jump) Until landing - -5~+7 -5~+7 +4~+7 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenjmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Strong (Air) MP 100(17 life points) 11 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5(6 if neutral jump) 5 - -2~+10 -2~+10 +7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenjmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Fierce (Air) HP 130(17 life points) 15 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - -2~+10 -2~+10 +7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenjhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Fierce (Air) HP 130(23 life points) 15 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 3 - +3~+13/+6~+13 +3~+13/+6~+13 +10~+13/+12~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenjlk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Short (Air) LK 50(8 life points) 5(7 if neutral jump) No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4(5 if neutral jump) 10(19 if neutral jump) - -8~+7 -8~+7 0~+7 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenjmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Forward (Air) MK 90(16 life points) 9 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - -6~+10/-3~+10 -6~+10/-3~+10 +6~+10/+7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kennjmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Forward (Air) MK 90(16 life points) 9 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - -6~+10/-3~+10 -6~+10/-3~+10 +6~+10/+7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenjhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Roundhouse (Air) HK 125(22 life points) 13 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - +2~+13 +2~+13 +8~+13/+10~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kennjhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Roundhouse (Air) HK 130(23 life points) 13 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 5 - +2~+13 +2~+13 +8~+13/+10~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenoh).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Universal Overhead MP+MK 40(7 life points) 3 No No No 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
15 8 7 -5~+7 0~+8 +1~+9 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here

Throws

(kenhg).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Hiza Geri LP+LK 160(40x6)(27 life points) 12(3x6) 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 12(6x2)

Comments here


(kensn).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Seoi Nage F+LP+LK 120(21 life points) 9 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here


(kenjg).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Jigoku Guruma B+LP+LK 110(19 life points) 15 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here

Crouching Normals

(kenclp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Jab D+LP 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 3 5 +3 +3 +3 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kencmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Strong D+MP 90(16 life points) 7 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 4 7 +3 +4 +5 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenchp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Fierce D+HP 130(23 life points) 13 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 5 17 -8 -6 -4 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenclk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Short D+LK 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 3 7 +1 +1 +1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kencmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Forward D+MK 85(15 life points) 3 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 5 17 -3 -3 -1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenchk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Roundhouse D+HK 130(23 life points) 3 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 5 26 -13 Down Down L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here

Command Normals

(kenfmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Fumikomi Mae Geri F+MK 80(14 life points) 7 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
16 4 15 -4 -1 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenbmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Inazuma Kakato Wari B+MK 130(60+80)(21 life points) 11(7+7) No No No 2 • 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
18 2(0)2 10 +1 +2 +3 H/H H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2(2+0) 3(2+1) 9(7+2) 8(4+4)

Comments here


(kenhmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Inazuma Kakato Wari Hold MK 110/130(60+80)(29 life points) 15/11(7+7) No No No 2 • 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 > 25 4/2/2 10 +1 +2 +3 HL/H/H H/H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
4(2+2+0) 7(4+2+1) 17(8+7+2) 12(4+4+4)

Comments here


(kenfhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Shiden Kakato Otoshi F+HK 120(80)(21 life points) 11(9) No No No 2

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
30 5 14 -1 +1 +3 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3(0) 6(1) 14(2) 4

Comments here


(kenfhkf).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Shiden Kakato Otoshi (Fake) F+HK (Hold HK) - - No No No -

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
30 5 18 - - - - -

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
- - - -

Comments here

Target Combo

Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Target Combo Close MP -> Close HP 100+60 7+5 No Yes/Yes Yes/Yes 15/15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 - - -2 0 +2 HL/HL H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2+? 4+1 8+1 8(4+4)

Comments here

Special Moves

Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.

(kenhdk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Hadouken QCF+P 60(10 life points) 4 3 Yes 7

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
10 1 38 -11 -10 -10 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 1 4

Comments here


(kensrk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Shoryuken (Jab) F, D, DF+LP 150(100)(60)(26 life points) 19(6)(4) 11 Yes 3
Shoryuken (Strong) F, D, DF+MP 165(110+55)(28 life points) 21(14+7) 15(11+5) Yes/No 3 • 3
Shoryuken (Fierce) F, D, DF+HP 185(80+60+50)(32 life points) 21(10+8+3) 17(11+3+3) Yes/Yes/No 3 • 3 • 3

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Shoryuken (Jab) 2 8 26 -17 Down Down HL HL
Shoryuken (Strong) 3 2/12 28 -24 Down Down HL/HL HL/HL
Shoryuken (Fierce) 1 2/2/7 32 -31 Down Down HL/HL/HL HL/HL/HL

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Shoryuken (Jab) 3 10 15 4
Shoryuken (Strong) 3 11(10+1) 17(15+2) 8(4+4)
Shoryuken (Fierce) 3 12(10+1+1) 19(15+2+2) 12(4+4+4)

Comments here


(kentsk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Tatsumaki Senpuu Kyaku (Short) QCB+LK 115(80+30)(19 life points) 12(10+2) 10(7+3) Yes/No 3 • 15
Tatsumaki Senpuu Kyaku (Forward) QCB+MK 140(60+30(x3))(23 life points) 14(8+2(x3)) 15(7+3(x3)) Yes/No/No/No 3 • 3 • 3 • 15
Tatsumaki Senpuu Kyaku (Roundhouse) QCB+HK 160(60+30(x4))(27 life points) 16(8+2(x4)) 17(7+3(x4)) Yes/No/No/No/No (3x4) • 15

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Tatsumaki Senpuu Kyaku (Short) 6・16・22 2・3・2 14 -5 -3 -3 HL/HL H/H
Tatsumaki Senpuu Kyaku (Forward) 6・12・17・22・27・32・37 2x7 15 -6 -4 -4 HL/HL/HL/HL H/H/H/H
Tatsumaki Senpuu Kyaku (Roundhouse) 6・13・18・23・28・33・38・43・48 2x9 15 -7 -5 -5 HL/HL/HL/HL/HL H/H/H/H/H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Tatsumaki Senpuu Kyaku (Short) 3 9(8+1) 15(13+2) 8(4+4)
Tatsumaki Senpuu Kyaku (Forward) 3 11(8+1x3) 19(13+2x3) 16(4+4+4+4)
Tatsumaki Senpuu Kyaku (Roundhouse) 3 12(8+1x4) 21(13+2x4) 20(4+4+4+4+4)

Comments here


(kenatsk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Air Tatsumaki Senpuu Kyaku (Short) (Air) QCB+LK 160*(80x4)(27 life points) 5**(5x4) 10***(5x4) No/No 3x4
Air Tatsumaki Senpuu Kyaku (Forward) (Air) QCB+MK 160*(80x6)(40 life points) 5**(5x6) 10***(5x6) No/No 3x6
Air Tatsumaki Senpuu Kyaku (Roundhouse) (Air) QCB+HK 160*(80x8)(40 life points) 5**(5x8) 10***(5x8) No/No 3x8

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air Tatsumaki Senpuu Kyaku (Short) 7・10・15・18 1x4 12 - - - HL H/H
Air Tatsumaki Senpuu Kyaku (Forward) 7・10・15・18・23・26 1x6 12 - - - HL H/H/H
Air Tatsumaki Senpuu Kyaku (Roundhouse) 7・10・15・18・23・26・31・34 1x8 12 - - - HL H/H/H/H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air Tatsumaki Senpuu Kyaku (Short) 2(1x2) 4(2x2) 18(9x2) 8(4+4)
Air Tatsumaki Senpuu Kyaku (Forward) 3(1x3) 6(2x3) 27(9x3) 12(4+4+4)
Air Tatsumaki Senpuu Kyaku (Roundhouse) 4(1x4) 8(2x4) 36(9x4) 16(4+4+4+4)

Comments here

EX Moves

(kenhdkex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Hadouken (EX) QCF+PP 40 120(60+60)(20 life points) 8(4+4) 6(3+3) Yes 3 • 7

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Hadouken (EX) 10 1 38 -6 Down Down HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Hadouken (EX) - - - 8(4+4)

Comments here


(kensrkex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Shoryuken (EX) F, D, DF+PP 40 210(80+50+40+40)(34 life points) 24(10+6+5+3) 20(11+3(x3)) Yes 1 • 1 • 3 • 3

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Shoryuken (EX) 1 2/2/2/14 38 -36 Down Down HL HL

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Hadouken (EX) - - - 16(4+4+4+4)

Comments here


(kentskex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Tatsumaki Senpuu Kyaku (EX) QCB+KK 40 200(60+35(x4)+30)(34 life points) 19(8+2(x5)) 20(7+3(x5)) Yes (3x5) • 15

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Tatsumaki Senpuu Kyaku (EX) 4・11・15・19・23・27・31・35・39・43・48 2×11 13 -3 -1 -1 HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Tatsumaki Senpuu Kyaku (EX) - - - 24(4+4+4+4+4+4)

Comments here


(kenatskex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Air Tatsumaki Senpuu Kyaku (EX) (Air) QCB+KK 40 240(80(x10))(52 life points) 5(5(x10)) 15(5(x10)) No 1x10

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air Tatsumaki Senpuu Kyaku (EX) 6・9・12・15・18・21・24・27・30・33・36・39・42 1x13 12 - Down Down HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air Tatsumaki Senpuu Kyaku (EX) - - - 20(4+4+4+4+4)

Comments here

Super Arts

(kensa1).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
I Shoryureppa 2 bars (112 each bar) QCF QCF+P 400*(69 life points) 43** 8 3.57(x2)
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
1 1 11 -38 Down Down HLx7~9 HLx7~9 (Rx11) • 15
* R means Reset.

Comments here


(kensa2).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
II Shinryuken 1 bar (104) QCF QCF+K (Press K rapidly) 495*(67 life points) 58** 0 4.75
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
2 2 61 -80 Down Down HLx3~5 HLx3~5 *Rx9~15
* R means Reset.

Comments here


(kensa3).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
III Shippu Jinrai Kyaku 3 bars (80 each bar) QCF QCF+K 290*(51 life points) 29** 15 3.62(x3)
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
2 2 27 -11 Down Down HLx5 Hx5 (*Rx8) · 15 · (**Rx6)
* R means Reset
** Descending tatsu part.

Comments here

Combos

Midscreen

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Tatsumaki Senpuu Kyaku (EX) - - 288 (25%) 15
Close MP Close HP Shoryuken (LP) - 288 (25%) 20
Close HP Shoryuken (HP) - - 311 (27%) 28

Specific to:

Q

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (LP) Shoryuken (LP) ??? (??%) ??

Hugo, Makoto (standing), Urien (crouching), Dudley (crouching)

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (MP) SA3 ??? (??%) ??

Corner

Specific to:

Ryu, Akuma, Urien, Q, Necro, Elena, Chun-Li, Makoto, Sean, Ken and Twelve

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (LP) Shoryuken (LP) ??? (??%) ??

Hit Confirms

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK - - ??? (??%) ??

Specific to:

Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK Crouch LK - ??? (??%) ??

Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LP Crouch LK - ??? (??%) ??

Super Art 1

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Shoryuken (HP) (2hits) Super Art 1 - 414 (36%) 18
Close HP Hadouken Super Art 1 - 426 (37%) 18

Super Art 2

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Super Art 2 - - 552 (48%) 0
Close MP Close HP Super Art 2 - 552 (48%) 10

Super Art 3

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK Super Art 3 - 322 (28%) 15
Close MP Close HP Hadouken (HP) Super Art 3 ??? (??%) ??
Close MP Close HP Super Art 3 - 391 (34%) 22
Crouch MK Shoryuken (MP) (1hit) Super Art 3 - ??? (??%) ??
Close HP Shoryuken (MP) (1hit) Super Art 3 - ??? (??%) ??

Specific to:

Hugo and Makoto

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (MP) (1hit) Super Art 3 ??? (??%) ??


Note about performing combos: I do super cancels like this for ken.

QCF M kick QCF and kick button but here's the real trick

The special thing to keep in mind is to press down and mk at the same time then follow through with the rest of the combo.

You can practice even during matches. Instead of holding down and performing mk just press down and mk at the same time.

I also do something similar for canceling Hadouken into SAIII but instead, do not press down and punch at the same time. The notation should

QCF, P, QCF, K.

Some people might have problems going from shoryuken to SAIII. My method is

F, QCF, P, QCF, K.

Hope this helps out future players. -Velius

Strategies

Overview

Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.

Ken has a fast dash and a good close up game with his MPxxHP chain and cr. LKx2 into shippu. Also his jumping mk is good for crossing up.

Basics

Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII.

Get a knockdown and do any of these:

- cr. short,cr. short xx Shippu.

- strong->fierce xx Shippu.

note:if you have trouble confirming the Shippu throw in a hadoken to buy some time, it only takes away 1 point of damage. So it wold be strong-> fierce xx hadoken xx Shippu)

- dashback, cr. forward xx Shippu.

- cr. strong -> Shippu.

- far strong -> Shippu.

- cr. short, walk up, throw.

If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just block then punish it.

  • Best punisher*

Close Fierce xx MP Shoryuken XX Shippu.

Super Art Selection

SAI (Shoryu-Reppa):

A decent super, would probably be his super of choice if SAIII didn't exist. Has numerous hit confirms, 2 stocks, and good damage. On the downside, doesn't have the incredible invincibility frames and lightning-fast startup of SAIII, and has significantly worse recovery.


SAII (Shinryu-Ken):

Not a very popular super, as it has very pronounced flaws and strengths. It is a fairly good anti-air (since you can mash unpredictably, and thus mess up the opponent's air-parry timings), and does the most damage out of his supers by a good amount. On the flip side, it has terrible range, even more terrible recovery, and doesn't have as many good hit-confirms and cancels as his other two supers. Probably his least used super.


SAIII (Shippu-Jinrai-Kyaku):

The universal choice of super for Ken, for good reason. Perhaps its biggest selling points are the 3 stocks (lots of EX meter for fireballs and air hurricane kicks) and its absurd number of hit confirms...it links off of just about anything you can possibly imagine. But less obvious (but equally important) properties include its lightning-quick startup - it can punish a whole bunch of moves that are otherwise usually safe, i.e. any shoto's cr. mk (yes, it can be reversal super punished, if blocked), Alex's EX shoulder, etc. It also has great invincibility properties - at point-blank, virtually nothing but a projectile can knock Ken out of the super. (I've heard Dudley's jab is also capable of this, but this needs to be confirmed.) The only downside to this super is the fairly low damage, but it's still perfectly respectable, especially for the length of meter, and the numerous upsides completely outweigh that one small negative.

Kara-Techniques

Kara Shoryuken

see video tutorial

Zoning

  • c. MK

Probably the best move to use, decent range, very fast and can also go into SAIII, SRK and EX Hadou (normal as well but EX is safe), use about longish/mid-range

  • MP

Decent range, fast move, can link into SAIII

  • c. MP

Very fast, use when fairly close to opponent, can link (recommended) or cancel into SAIII/SRK/EX Hadou

  • HK

A bit slow of a move but its definitely a good move when the opponent is far away, has great range

  • MK

Basically a replacement HK for when you need that extra speed with the same power, though a bit shorter of a kick, so use when opponent is about mid-range

Mixups

Additional Notes

  • Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo. Ken's personal action can actually hit twice.

Match-ups

Serious Advantage Match-ups

  • Twelve

Advantage Match-ups

  • Yang
  • Akuma
  • Urien
  • Oro
  • Ibuki
  • Elena
  • Necro
  • Alex
  • Remy
  • Q
  • Hugo

Fair Match-ups

  • Yun
  • Makoto
  • Dudley
  • Ryu
  • Sean

Disadvantage Match-ups

  • Chun-Li

Serious Disadvantage Match-ups

Discussion

SRK Forums - 3rd Strike - Ken

3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill