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[http://bakedsmurf.ifrance.com/description/sony-sdm/ sony sdm 19] [[Image:KoF98_logo.gif|right]]
| | {{Infobox Game |
| | | gamename = The King of Fighters '98: The Slugfest |
| | | abbreviation = KOF98 |
| | | image = KOF98Logo.png |
| | | developer = SNK |
| | | system = Neo Geo MVS<br>WW: 23 July 1998 |
| | | system2 = Neo Geo AES<br>WW: 23 September 1998 |
| | | system3 = Neo Geo CD<br>WW: 23 December 1998 |
| | | system4 = PlayStation 1<br>JP: 25 March 1999 |
| | | system5 = Dreamcast<br>JP: 24 June 1999<br>NA: 22 October 1999 |
| | | system6 = PlayStation Network<br>JP: 28 June 2007 |
| | | system7 = Virtual Console<br>JP: 23 October 2012<br>NA: 7 March 2013<br>PAL: 30 May 2013 |
| | | system8 = Mobile<br>WW: 24 July 2014 |
| | | system9 = Nintendo Switch<br>WW: 3 March 2017 |
| | | system10 = PlayStation 4<br>WW: 11 January 2018 |
| | | system11 = Xbox One<br>WW: 11 January 2018 |
| | | netcode = Rollback (via Fightcade) |
| | | resources = [https://www.fightcade.com Fightcade Official Website] |
| | | resources2 = [https://ggpoz.com/ GGPOZ] - Fightcade alternative |
| | | resources3 = [https://play.google.com/store/apps/details?id=com.ggpoz.app GGPO (Android)] - Fightcade alternative |
| | | resources4 = [https://discord.gg/DkwAW4h RedGGPO Discord server] |
| | | resources5 = [http://www.gmarcade.net GM Arcade] - An alternative to Fightcade |
| | | resources6 = GMArcade@qq.com - GM Arcade's Email Address |
| | | resources7 = [https://www.yzkof.com YzKOF] - The Chinese version of GM Arcade |
| | | community = [https://discord.gg/rbRX3Dv5TG Official KOF98 community Discord server] |
| | }} |
|
| |
|
| == Introduction == | | ==Introduction== |
| Following the conclusion of the "Orochi" saga (marked by the '97 tournament), SNK decided to release a new "dream match" (meaning the characters in the game are not bound by a storyline; evidenced by the fact that the Orochi team was still alive for this tournament). The gameplay featured the same selectable super meter system as KoF '97. In addition, SNK added the "Advantage" system that allowed the losing team to earn an advantage each round (extra stocks for Advanced mode or a shorter charge bar for Extra mode). Many consider The King of Fighters '98 to be their favorite KoF game due to its play mechanics and large roster. | | Following the conclusion of the "Orochi" saga (marked by the '97 tournament), SNK decided to release a new "dream match" (meaning the characters in the game are not bound by a storyline; evidenced by the fact that the Orochi team was still alive for this tournament). The gameplay featured the same selectable super meter system as KoF '97. In addition, SNK added the "Advantage" system that allowed the losing team to earn an advantage each round (extra stocks for Advanced mode or a shorter charge bar for Extra mode). Many consider The King of Fighters '98 to be their favorite KoF game due to its play mechanics and large roster. A remake of '98, dubbed "The King of Fighters '98: Ultimate Match", was released for the Playstation 2 in 2008. It added a new Ultimate style, new stages, and many new characters that were missing in the orignal '98. For all of this extra stuff, check below under the "Game Versions" section and click "Playstation 2".<BR> |
| | [[File:Kof98screen.gif]] |
|
| |
|
| [[Image:KoF98 screen1.png]]
| | ==Characters== |
| [[Image:Kof98screen.gif]]
| | Hold Start as you select a character to use the alternate version (Orochi team, EX characters). |
| [[Image:KoF98 screen2.jpg]]
| |
| | |
| == Notation == | |
| === Joystick Notation ===
| |
| <pre>
| |
| .- up (u)
| |
| |
| |
| up back (ub) - 7 8 9 - up forward (uf)
| |
| | |
| back (b) - 4 6 - forward (f)
| |
| | |
| down back (db) - 1 2 3 - down foward (df)
| |
| |
| |
| `- down (d)
| |
| </pre>
| |
| ''Note: These numbers can be easily referenced by looking at your keyboard "numpad". Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".''
| |
| | |
| === Motion Abbreviations ===
| |
| *QCF - 236 - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
| |
| *QCB - 214 - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
| |
| *HCF - 41236 - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
| |
| *HCB - 63214 - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
| |
| *DP - 623 - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
| |
| *RDP - 421 - Reverse Dragon Punch Motion - Tilt stick backwards then to downward, then to downward and backward.
| |
| *360/FC - 62486 - Full circle - Complete a full rotation of the stick.
| |
| *720 - 624862486 - Complete a 720 degree rotation of the stick.
| |
| *Charge (Set) - . - Hold a tilt - Hold the stick (~1 second) in either B or D (Depending) then move to F or U respectively.
| |
| *TK - 2369 - Tiger Knee Motion - QCF, then move to forward and upward.
| |
| | |
| === Four Button Notation ===
| |
| *A - LP - Light Punch
| |
| *B - LK - Light Kick
| |
| *C - HP - Hard Punch
| |
| *D - HK - Hard Kick
| |
| | |
| == Game Mechanics ==
| |
| KOF98 has two basic modes of play. Both are explained below.
| |
| | |
| ===Advanced Mode===
| |
| ====Basic Commands====
| |
| | |
| Block - hold 4 (air)
| |
| *While blocking, you take no damage from normals and reduced damage from specials and Desperation Moves.
| |
| | |
| Backstep - 4,4
| |
| | |
| Dash - 6,6 (hold second 6 to run)
| |
| | |
| Short Hop - Tap 7 / 8 / 9
| |
| | |
| Jump - Press 7 / 8 / 9
| |
| | |
| Super Jump - Tap 2, 7 / Tap 2, 9 / Dash, 9
| |
| | |
| Roll (forward) - A B
| |
| | |
| Roll (backward) - 4 A B
| |
| * With these moves you roll forward or backward and are temporarily invincible during the roll. You can, however, be thrown out of this by command grabs (not standard 4 / 6 P / K throws)
| |
| | |
| Down Evade - A B as you land
| |
| *With this you can recover as soon as you hit the ground after being knocked down.
| |
| | |
| Throw Escape - 4 / 6 P / K as you're thrown
| |
| | |
| Guard Cancel Roll - Block, A B
| |
| | |
| Guard Cancel Strike - Block, C D
| |
| | |
| Strike Attack - C D (air)
| |
| | |
| Activate Power Gauge - A B C (1 point)
| |
| | |
| Taunt - Press Start
| |
| | |
| ====Power Gauge====
| |
| | |
| In Advanced Mode, you have a power gauge that fills over the course of a fight. It is filled by :
| |
| | |
| 1. Taking damage.
| |
| | |
| 2. Dealing Damage.
| |
| | |
| 3. Using a special (regardless of whether or not it connects).
| |
| | |
| | |
| Once the gauge fills, you are awarded a POW point. You may hold up to 3 of these points. POW points can be used to :
| |
| | |
| 1. Perform a Desperation Move (costs 1 POW point).
| |
| | |
| 2. Activate your Power Gauge. (costs 1 POW point).
| |
| | |
| 3. Perform a Guard Cancel Roll / Strike (costs 1 POW point).
| |
| | |
| | |
| When you activate your Power Gauge, you glow/flash and the Power Gauge slowly depletes itself. A multitude of things happen during this time :
| |
| | |
| 1. All of your attacks have increased damage (25%).
| |
| | |
| 2. You can perform a Super Desperation Move. These are the same commands as your standard DMs, but they often have different attack animations and do larger amounts of damage to the opponent. (costs 1 POW point).
| |
| | |
| 3. You gain the ability to use Guard Cancel Roll / Strike freely. Each use has no effect on your Power Gauge.
| |
| | |
| | |
| ===Extra Mode===
| |
| ====Basic Commands====
| |
| | |
| Block - hold 4 (air)
| |
| *While blocking, you take no damage from normals and reduced damage from specials and Desperation Moves.
| |
| | |
| Backstep - 4,4
| |
| | |
| Dash - 6,6 (quick hop)
| |
| | |
| Short Hop - Tap 7 / 8 / 9
| |
| | |
| Jump - Press 7 / 8 / 9
| |
| | |
| Super Jump - Tap 2, 7 / Tap 2, 9 / Dash, 9
| |
| | |
| Evade - A B
| |
| * With this move you dodge while standing in place and are temporarily invincible during the dodge. You can, however, be thrown out of this by command grabs (not standard 4 / 6 P / K throws).
| |
| | |
| Counter Attack - A B, P / K
| |
| * This is done while using the Attack Evade
| |
| | |
| Down Evade - A B as you land
| |
| * With this you can recover as soon as you hit the ground after being knocked down.
| |
| | |
| Throw Escape - 4 / 6 P / K as you're thrown
| |
| | |
| Guard Cancel Evade - Block, A B
| |
| | |
| Guard Cancel Strike - Block, C D
| |
| | |
| Strike Attack - C D (air)
| |
| | |
| Charge Power Gauge - A B C (until Power Gauge is at maximum capacity).
| |
| | |
| Taunt - Press Start
| |
| | |
| ====Power Guage====
| |
| | |
| In Extra Mode, you have a power gauge that fills over the course of a fight. It is filled by :
| |
| | |
| 1. Taking damage.
| |
| | |
| 2. Charging.
| |
| | |
| | |
| Once the gauge fills, it says "MAXIMUM" and begins to slowly empty. During this time your body glows/flashes and a multitude of things happen :
| |
| | |
| 1. All of your attacks do 50% more damage.
| |
| | |
| 2. You may perform a Desperation Move.
| |
| | |
| 3. You may perform a Guard Cancel Evade / Strike.
| |
| | |
| *Doing either of the latter 2 will drain your gauge and return you to normal.
| |
| | |
| | |
| | |
| When you are at 20% or less health, your Life Gauge begins to flash red. During this time, a multitude of things
| |
| happen :
| |
| | |
| 1. You may perform DPs freely.
| |
| | |
| 2. You may perform Guard Cancel Evades / Strikes freely.
| |
| | |
| 3. If your Power Gauge reaches maximum, you may perform Super Desperation Moves. These are the same commands as your
| |
| standard DMs, but they often have different attack animations and do larger amounts of damage to the opponent.
| |
| | |
| *If your life should increase back above 20% for any reason, you lose all of the benefits of a low Life Gauge.
| |
| | |
| ===Teams===
| |
| Your team has an effect on the way that the game is played. While selecting your team, you can hold down the Start button and see three types of faces next to your characters. The three types determine a few things. They are :
| |
| | |
| 1. Red Face (Angry) : This means that the character does not like the rest of your team. After they lose, they will remove one POW point from the next fighter. Also, they will be unwilling to use their jump in attack to save you from an attack while dizzy/throw.
| |
| | |
| 2. White Face (Neutral) : This means that the character has no strong emotions one way or the other. They are not likely to use their jump in attack, and when they lose they will have no effect on the POW points of the next fighter.
| |
| | |
| 3. Yellow Face (Happy) : This means that the fighter has been put in a team that he enjoys. He will be more likely to help out your current fighter (although he still won't very often), and he will pass on one POW point to the next fighter when he loses.
| |
| | |
| *The bits about POW points only applies to Advanced mode.
| |
| | |
| When a character is defeated, the winning character regains a small amount of health. In addition, losing a team member gives the losing player an advantage (so long as the option is enabled).
| |
| | |
| In Advanced mode, you can have an extra POW point after each fighter is lost. The first fighter has a maximum of three, the second fighter has a maximum of four, and the last fighter has a maximum of 5.
| |
| | |
| In Extra mode, your Power Gauge is shortened after each fighter is lost. The first fighter has a full length Power Gauge, the second fighter has one that is 25% shorter than normal, and the third fighter has one that is 50% shorter than normal.
| |
| | |
| | |
| == Game Versions ==
| |
| | |
| * [[MVS (KOF98)|Arcade (MVS)]]
| |
| * [[Dreamcast (KOF98)|Dreamcast (as "Dream Match 1999")]]
| |
| * [[AES (KOF98)|Neo Geo (AES)]]
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| * [[Neo Geo CD (KOF98)|Neo Geo CD]]
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| * [[Playstation (KOF98)|Playstation]]
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| == The Characters ==
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| '''Japan Team'''
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| * [[Kyo Kusanagi (KoF '98)|Kyo Kusanagi]]
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| * [[Goro Daimon (KoF '98)|Goro Daimon]]
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| * [[Benimaru Nikaido (KoF '98)|Benimaru Nikaido]]
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| | '''Heroes Team''' |
| | * [[The King of Fighters '98/Kyo | Kyo]] [[File:80%.gif]] |
| | * [[The King of Fighters '98/Benimaru | Benimaru]] [[File:80%.gif]] |
| | * [[The King of Fighters '98/Daimon | Daimon]] [[File:80%.gif]] |
| '''Fatal Fury Team''' | | '''Fatal Fury Team''' |
| * [[Terry Bogard (KoF '98)|Terry Bogard]] | | * [[The King of Fighters '98/Terry | Terry]] [[File:80%.gif]] |
| * [[Andy Bogard (KoF '98)|Andy Bogard]] | | * [[The King of Fighters '98/Andy | Andy]] [[File:80%.gif]] |
| * [[Joe Higashi (KoF '98)|Joe Higashi]] | | * [[The King of Fighters '98/Joe | Joe]] [[File:80%.gif]] |
| | | '''Art of Fighting Team''' |
| | * [[The King of Fighters '98/Ryo | Ryo]] [[File:80%.gif]] |
| | * [[The King of Fighters '98/Robert | Robert]] [[File:80%.gif]] |
| | * [[The King of Fighters '98/Yuri | Yuri]] [[File:80%.gif]] |
| | '''Ikari Team''' |
| | * [[The King of Fighters '98/Leona | Leona]] [[File:80%.gif]] |
| | * [[The King of Fighters '98/Ralf | Ralf]] [[File:80%.gif]] |
| | * [[The King of Fighters '98/Clark | Clark]] [[File:80%.gif]] |
| '''Psycho Soldier Team''' | | '''Psycho Soldier Team''' |
| * [[Athena Asamiya (KoF '98)|Athena Asamiya]] | | * [[The King of Fighters '98/Athena | Athena]] [[File:80%.gif]] |
| * [[Chin Gentsai (KoF '98)|Chin Gentsai]] | | * [[The King of Fighters '98/Kensou | Kensou]] [[File:80%.gif]] |
| * [[Sie Kensou (KoF '98)|Sie Kensou]] | | * [[The King of Fighters '98/Chin | Chin]] [[File:80%.gif]] |
| | | '''Woman Fighters Team''' |
| '''Art of Fighting/Kyokugenryu Team''' | | * [[The King of Fighters '98/Chizuru | Chizuru]] [[File:80%.gif]] |
| * [[Ryo Sakazaki (KoF '98)|Ryo Sakazaki]] | | * [[The King of Fighters '98/Mai | Mai]] [[File:80%.gif]] |
| * [[Robert Garcia (KoF '98)|Robert Garcia]] | | * [[The King of Fighters '98/King | King]] [[File:80%.gif]] |
| * [[Yuri Sakazaki (KoF '98)|Yuri Sakazaki]] | | '''Kim Team''' |
| | | * [[The King of Fighters '98/Kim | Kim]] [[File:80%.gif]] |
| '''Ikari Warriors Team''' | | * [[The King of Fighters '98/Chang | Chang]] [[File:80%.gif]] |
| * [[Leona Heidern (KoF '98)|Leona Heidern]] | | * [[The King of Fighters '98/Choi | Choi]] [[File:80%.gif]] |
| * [[Clark Steele (KoF '98)|Clark Steel]] | |
| * [[Ralf Jones (KoF '98)|Ralf Jones]] | |
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| '''Orochi Team''' | | '''Orochi Team''' |
| * [[Yashiro Nanakase (KoF '98)|Yashiro Nanakase]] | | * [[The King of Fighters '98/Yashiro | Yashiro]] [[File:80%.gif]] |
| * [[Chris (KoF '98)|Chris]]
| | * [[The King of Fighters '98/Shermie | Shermie]] [[File:80%.gif]] |
| * [[Shermie (KoF '98)|Shermie]] | | * [[The King of Fighters '98/Chris | Chris]] [[File:80%.gif]] |
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| '''Women's Team'''
| | {{Template:KOF98CharacterSelect}} |
| * [[Mai Shiranui (KoF '98)|Mai Shiranui]]
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| * [[Chizuru Kagura (KoF '98)|Chizuru Kagura]] | | '''97 Special Team''' |
| * [[King (KoF '98)|King]]
| | * [[The King of Fighters '98/Yamazaki | Yamazaki]] [[File:80%.gif]] |
| | | * [[The King of Fighters '98/Blue Mary | Mary]] [[File:80%.gif]] |
| ''''97 Special Team'''
| | * [[The King of Fighters '98/Billy | Billy]] [[File:80%.gif]] |
| * [[Ryuji Yamazaki (KoF '98)|Ryuji Yamazaki]]
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| * [[Blue Mary (KoF '98)|Blue Mary]]
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| * [[Billy Kane (KoF '98)|Billy Kane]]
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| '''Korea Team''' | |
| * [[Kim Kaphwan (KoF '98)|Kim Kaphwan]] | |
| * [[Choi Bounge (KoF '98)|Choi Bounge]]
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| * [[Chang Koehan (KoF '98)|Chang Koehan]] | |
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| ''''98 "Father" Team'''
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| * [[Heidern (KoF '98)|Heidern]]
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| * [[Takuma Sakazaki (KoF '98)|Takuma Sakazaki]] | |
| * [[Saisyu Kusanagi (KoF '98)|Saisyu Kusanagi]]
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| '''Yagami Team''' | | '''Yagami Team''' |
| * [[Iori Yagami (KoF '98)|Iori Yagami]] | | * [[The King of Fighters '98/Iori | Iori]] [[File:80%.gif]] |
| * [[Vice (KoF '98)|Vice]] | | * [[The King of Fighters '98/Mature | Mature]] [[File:80%.gif]] |
| * [[Mature (KoF '98)|Mature]] | | * [[The King of Fighters '98/Vice | Vice]] [[File:80%.gif]] |
| | | '''Master Team''' |
| '''US Sports Team''' | | * [[The King of Fighters '98/Heidern | Heidern]] [[File:80%.gif]] |
| * [[Heavy D! (KoF '98)|Heavy D!]] | | * [[The King of Fighters '98/Takuma | Takuma]] [[File:80%.gif]] |
| * [[Lucky Glauber (KoF '98)|Lucky Glauber]] | | * [[The King of Fighters '98/Saisyu | Saisyu]] [[File:80%.gif]] |
| * [[Brian Battler (KoF '98)|Brian Battler]] | | '''American Sports Team''' |
| | | * [[The King of Fighters '98/Heavy D! | Heavy D']] [[File:80%.gif]] |
| '''Orochi Unleashed Team (Secret Team)''' | | * [[The King of Fighters '98/Lucky | Lucky]] [[File:80%.gif]] |
| * [[Orochi Yashiro (KoF '98)|Orochi Yashiro]] | | * [[The King of Fighters '98/Brian | Brian]] [[File:80%.gif]] |
| * [[Orochi Chris (KoF '98)|Orochi Chris]] | | '''Single Entry''' |
| * [[Orochi Shermie (KoF '98)|Orochi Shermie]] | | * [[The King of Fighters '98/Rugal | Rugal]] [[File:80%.gif]] |
| | | * [[The King of Fighters '98/Shingo | Shingo]] [[File:80%.gif]] |
| '''Edit Characters''' | | * [[The King of Fighters '98/Omega Rugal | Omega Rugal (Banned)]] [[File:40%.gif]] |
| * [[Rugal Bernstein (KoF '98)|Rugal Bernstien]] | | '''Extra Characters''' |
| * [[Shingo Yabuki (KoF '98)|Shingo Yabuki]] | | * [[The King of Fighters '98/EX Kyo | Kyo (KOF '95)]]] [[File:80%.gif]] |
| | | * [[The King of Fighters '98/EX Terry | Terry (Real Bout 2)]] [[File:60%.gif]] |
| '''EX Characters''' | | * [[The King of Fighters '98/EX Andy | Andy (Real Bout 2)]] [[File:80%.gif]] |
| * [[Kyo Kusanagi (KoF '95-Era) (KoF '98)|Kyo Kusanagi (KoF '95-Era)]] | | * [[The King of Fighters '98/EX Joe | Joe (KOF '94)]] [[File:80%.gif]] |
| * [[Terry Bogard (Real Bout 2-Era) (KoF '98)|Terry Bogard (Real Bout 2-Era)]] | | * [[The King of Fighters '98/EX Ryo | Ryo (KOF '94)]] [[File:80%.gif]] |
| * [[Andy Bogard (Real Bout 2 Era) (KoF '98)|Andy Bogard (Real Bout 2-Era)]] | | * [[The King of Fighters '98/EX Robert | Robert (KOF '94)]] [[File:80%.gif]] |
| * [[Joe Higashi (KoF '94-Era) (KoF '98)|Joe Higashi (KoF '94-Era)]] | | * [[The King of Fighters '98/EX Yuri | Yuri (KOF '94)]] [[File:80%.gif]] |
| * [[Ryo Sakazaki (KoF '94-Era) (KoF '98)|Ryo Sakazaki (KoF '94-Era)]] | | * [[The King of Fighters '98/EX Billy | Billy Kane (Real Bout 2)]] [[File:60%.gif]] |
| * [[Robert Garcia (KoF '94-Era) (KoF '98)|Robert Garcia (KoF '94-Era)]] | | * [[The King of Fighters '98/EX Mai | Mai Shiranui (Real Bout 2)]] [[File:60%.gif]] |
| * [[Yuri Sakazaki (KoF '94-Era) (KoF '98)|Yuri Sakazaki (KoF '94-Era)]] | | '''Orochi Characters''' |
| * [[Billy Kane (Real Bout 2-Era) (KoF '98)|Billy Kane (Real Bout 2-Era)]] | | * [[The King of Fighters '98/Orochi Yashiro | Orochi Yashiro]] [[File:80%.gif]] |
| * [[Mai Shiranui (Real Bout 2-Era) (KoF '98)|Mai Shiranui (Real Bout 2-Era)]] | | * [[The King of Fighters '98/Orochi Shermie | Orochi Shermie]] [[File:80%.gif]] |
| | | * [[The King of Fighters '98/Orochi Chris | Orochi Chris]] [[File:80%.gif]] |
| '''KoF '98 Final Boss''' | | |} |
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| * [[Omega Rugal (KoF '98)|Omega Rugal]] | |
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| | {{Navbox-KOF98}} |
| [[Category:The King of Fighters '98: The Slugfest]] | | [[Category:The King of Fighters '98: The Slugfest]] |