Street Fighter Alpha 3: Difference between revisions

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{{SFA3Header}}
{{Infobox Game
| gamename    = Street Fighter Alpha 3
| abbreviation = SFA3
| image        = SFA3_Cover_Art.jpg
| developer    = Capcom
| system      = Arcade CPS-II<br>JP: 29/06/1998 <br>AMN: 29/06/1998
| system2      = PlayStation<br>JP: 23/12/1998<br>AMN: 30/04/1999<br>EUR: 27/10/2000
| system3      = Sega Dreamcast<br>JPN:08/07/1999<br>AMN:31/05/2000<br>EUR:29/09/2000
| system4      = Sega Saturn<br>JP: 06/08/1999
| system5      = GBA (Upper)<br>JPN: 21/09/2001<br>EUR: 29/11/2002<br>AMN: 01/12/2002
| system6      = PSP<br>JPN: 19/01/2006<br>AMN: 07/02/2006<br>EUR:  10/03/2006<br>AUS: 2006
| system7      = ''Street Fighter Alpha Anthology''<br>PlayStation 2<br>JP: May 25, 2006<br>NA: June 13, 2006<br>AU: June 30, 2006<br>EU: July 7, 2006
| system8      = ''SF30th Anniversary Collection''<br>Nintendo Switch, PlayStation 4,<br>Windows PC, Xbox One<br>NA: 29 May 2018<br>EU: 29 May 2018<br>AU: 29 May 2018<br>JP: 25 October 2018
 
 
| website      =
| website2    =
| netcode      = PC: Fightcade (Rollback)
| netcode2    = PS4: Street Fighter 30th Anniversary Collection (Rollback)
| resources    = [https://www.fightcade.com Fightcade Official Website]
| resources2  =
| community    =  [https://discord.gg/8bFhGE5j38 Discord]
}}
 
 
[[image:SFA3Logo.png|450px|middle]]


== Introduction ==
== Introduction ==
Line 10: Line 35:
In June of 2006, Capcom released the "[[Street Fighter Alpha Anthology]]" for the Sony Playstation 2, which featured arcade perfect renditions of Street Fighter Alpha, Alpha 2, Alpha 2 Gold (a Japan-only game that was released on the Saturn and Playstation as part of the Street Fighter Collection), and Alpha 3. This PS2 release marks the seventh release of the game, but the first arcade accurate one.
In June of 2006, Capcom released the "[[Street Fighter Alpha Anthology]]" for the Sony Playstation 2, which featured arcade perfect renditions of Street Fighter Alpha, Alpha 2, Alpha 2 Gold (a Japan-only game that was released on the Saturn and Playstation as part of the Street Fighter Collection), and Alpha 3. This PS2 release marks the seventh release of the game, but the first arcade accurate one.


== Community Links ==
In 2018, Capcom re-released the arcade version of Alpha 3 as part of the Street Fighter 30th Anniversary Collection for the Sony Playstation 4, Switch, Xbox One and Windows PC. This marks the first official release to feature rollback netcode.
* '''RedGGPO :''' [https://redggpo.com/ https://redggpo.com] A newer alternative to fightcade with better emulation.
* '''Discord RedGGPO :''' [https://discord.gg/fkdY65N/ https://discord.gg/fkdY65N] Official RedGGPO discord for matchmaking and platform discussion.
* '''FightCade :''' [https://www.fightcade.com/ https://www.fightcade.com] An online plateform for arcade gaming, where people gather to play online and chat about the game.
* '''Discord Fightcade Group :''' [https://discord.gg/q9ys2Wp https://discord.gg/q9ys2Wp] A Discord group useful for finding people to play Fightcade games with.


== '''Characters''' ==
{|
|-
!
!
!
|-
|
* [[Street Fighter Alpha 3/Adon | Adon]]
* [[Street Fighter Alpha 3/Akuma | Akuma]]
* [[Street Fighter Alpha 3/Balrog | Balrog]]
* [[Street Fighter Alpha 3/Birdie | Birdie]]
* [[Street Fighter Alpha 3/Blanka | Blanka]]
* [[Street Fighter Alpha 3/Cammy | Cammy]]
* [[Street Fighter Alpha 3/Charlie | Charlie]]
* [[Street Fighter Alpha 3/Chun-Li | Chun-Li]]
* [[Street Fighter Alpha 3/Cody | Cody]]
* [[Street Fighter Alpha 3/Dan | Dan]]
* [[Street Fighter Alpha 3/Dee Jay | Dee-Jay ''(Home/Handheld Only)'']]
* [[Street Fighter Alpha 3/Dhalsim | Dhalsim]]
* [[Street Fighter Alpha 3/Eagle | Eagle ''(Handheld Only)'']]
* [[Street Fighter Alpha 3/E. Honda | E. Honda]]
* [[Street Fighter Alpha 3/Evil Ryu | Evil Ryu ''(Home/Handheld Only)'']]
* [[Street Fighter Alpha 3/Fei Long | Fei-Long ''(Home/Handheld Only)'']]
* [[Street Fighter Alpha 3/Gen | Gen]]
* [[Street Fighter Alpha 3/Guile | Guile ''(Home/Handheld Only)'']]
* [[Street Fighter Alpha 3/Zangief | Zangief]]
|
{{SFA3CharacterSelect}}
|
* [[Street Fighter Alpha 3/Guy | Guy]]
* [[Street Fighter Alpha 3/Ingrid | Ingrid ''(PSP Only)'']]
* [[Street Fighter Alpha 3/Juli | Juli]]
* [[Street Fighter Alpha 3/Juni | Juni]]
* [[Street Fighter Alpha 3/Karin | Karin]]
* [[Street Fighter Alpha 3/Ken | Ken]]
* [[Street Fighter Alpha 3/Maki | Maki ''(Handheld Only)'']]
* [[Street Fighter Alpha 3/M. Bison | M. Bison]]
* [[Street Fighter Alpha 3/R. Mika | R. Mika]]
* [[Street Fighter Alpha 3/Rolento | Rolento]]
* [[Street Fighter Alpha 3/Rose | Rose]]
* [[Street Fighter Alpha 3/Ryu | Ryu]]
* [[Street Fighter Alpha 3/Sagat | Sagat]]
* [[Street Fighter Alpha 3/Sakura | Sakura]]
* [[Street Fighter Alpha 3/Sodom | Sodom]]
* [[Street Fighter Alpha 3/T. Hawk | T. Hawk ''(Home/Handheld Only)'']]
* [[Street Fighter Alpha 3/Vega | Vega]]
* [[Street Fighter Alpha 3/Yun | Yun ''(Handheld Only)'']]
* [[Street Fighter Alpha 3/Zangief | Zangief]]
|}
<br>


=='''Notation'''==
<youtube>eYaa0lP-daE</youtube>


=='''Gameplay'''==
{{Navbox-SFA3}}
 
===Basic Abilites===
'''Standing Block'''               
Hold b when attacked
'''Crouching Block'''               
Hold db when attacked
 
'''Mid-Air Block'''                 
Hold b / db when attacked while in air
 
'''GP Protection Block'''           
Block an attack just before it hits
 
'''Semi-automatic Block'''   
(Unsure of how this works)
 
'''Alpha Counter'''                 
Block, f + same P + K  (not in X-ISM)
 
'''Air Recoveries'''               
...(see below)
 
...Neutral Breakfall         
Press PP when knocked into the air
 
...Front Breakfall           
Press f + PP when knocked into the air
 
...Back Breakfall             
Press b + PP when knocked into the air
 
'''Ground Recovery'''               
Press KK when knocked to the floor
 
'''Roll Behind Recovery'''         
Hold f during Ground Recovery
 
'''Original Combo'''               
Press same strength P + K in V-ISM
 
'''Taunt'''                       
Press (b / f) + Start
 
'''Tech. Hit (Throw Escape)'''     
Perform a throw as you are thrown  (air)
 
'''Counter Hit'''                   
Hit someone while they make an attack
 
'''Guard Crush'''                   
Make your foe block attacks repeatedly
 
'''Dizzy'''                         
Hit your opponent repeatedly
 
'''Dizzy Recovery'''               
Tap P / K and wiggle pad when dizzy
 
'''Hold Damage Increase'''         
As above, but use when you perform a hold
 
'''Hold Damage Decrease'''         
As above, but use when you're in a hold
 
'''Damage Reduction'''             
Press in any dir. + P / K when you are damaged (repeat during multi-hit moves)
 
=='''ISMs'''==
===Quick Reference===
{| class="table"
!ABILITIES             
|X-ISM         
|A/Z-ISM         
|V-ISM
|-
!Air Blocking         
|No             
|Yes           
|Yes
|-
!Air Recovery         
|Yes           
|Yes           
|Yes
|-
!Ground Recovery       
|No             
|Yes           
|Yes
|-
!Taunts               
|Only Dan       
|Yes           
|Yes
|-
!Guard Power Rating   
|High           
|Varies         
|Varies
|-
!SC/OC Gauge Speed     
|Slow           
|Normal         
|Fast
|-
!Levels Available     
|1             
|3             
|2  (50% / 100%)
|-
!Alpha Counter Cost   
|n/a           
|1 SC + 1 GP   
|50% OC + 1 GP
|-
!Damage Rating         
|x1.2*         
|x1.0           
|x0.8
|-
!Defense Rating       
|x0.8           
|x1.0           
|x1.0
|-
|}
 
===A/Z-Ism===
+ Air blocking.
 
+ Both ground and air recoveries.
 
+ Alpha Counters (these cost 1 level of the SC gauge and 1 notch of the Guard Power gauge).
 
+ Taunting (once per round only, excluding Dan).
 
+ SC gauge charges up faster than in X-ISM.
 
+ Access to all Super Combos (excluding Dhalsim).
 
- Damage per hit is average (less than in X-ISM and more than in V-ISM).
 
- Guard Power gauge size depends on character (certain characters are easier to Guard Crush).
 
===V-Ism===
+ Air blocking


+ Both ground and air recoveries.
+ Alpha Counters (these cost 50% of a full Original Combo gauge and 1 notch of the Guard Power gauge).
+ Taunting (once per round only, excluding Dan).
+ Determine which range of attacks the character uses (far or close), by leaving the controller neutral or holding it forward/back when a Punch or Kick is pressed (does not apply to the button used to grab nor generally apply to all characters).
+ OC gauge charges very quickly.
+ Can only use Custom Combos instead of Super Combos.
- Damage per hit is lower than in any other mode.
- It costs half an OC gauge to use an Alpha Counter.
===X-Ism===
+ Longer Guard Power gauge length (so it's harder to get Guard Crushed).
+ All attacks (excluding Super Combos) do more damage.
- No air block.
- No ground recovery roll.
- No Alpha Counters.
- No taunting (except for Dan).
- X-ISM characters have access to only one predetermined, Level 3 Super Combo.
- Characters take slightly more damage from attacks (blocked or not).
== Game Mechanics ==
*[http://home.earthlink.net/~jchensor/sfa3sg.txt Combo and Systems Guide by James Chen]
*[https://web.archive.org/web/20060201073924/http://www.shoryuken.com/features/s000229.shtml Crouch Canceling]
*[https://web.archive.org/web/20060703003225/http://www.shoryuken.com/features/s000602.shtml Kattobi Canceling]
*[https://web.archive.org/web/20060512043056/http://www.shoryuken.com/features/s000410.shtml Proxy (Whiff) Canceling]
== Tier List ==
Characters are listed with their best Isms. Historically, Anyone B class and above is viable in tournament play. According to a recent (2016) Japanese tier guide [http://sfzero3.web.fc2.com/characterrank.html#STREET%20FIGHTER%20ZERO3%20CHARACTER%20RANK Current Street Fighter Alpha 3 Tier List]
{| border="1"
|+ Street Fighter Alpha 3 Tier List
! Tier !! Character(s)
|-
! S
| V - Dhalsim, V - Sodom, V - Akuma
|-
! A
| V - Sakura, V - Claw, V - Karin
|-
! B+
| V - Zangief, V - Ryu
|-
! B
| V - Charlie, V - Sagat, V - Cody, V - Rose, V - Cammy
|-
! C
| V - Rolento, A - Gen, V - Ken, A - Guy, A/V - Chun-Li, V - Adon
|-
! D
| V - Juli, A/V - Dictator, A - Blanka, A - Boxer, V - Juli, V Dan
|-
! E
| A/V - R. Mika, V - Birdie, V - E. Honda
|}
== Miscellaneous ==
<youtube>3iAqY4CFWTc</youtube>
<youtube>vn9cZG6mDdc</youtube>
{{Navbox-SFA3}}
[[Category:Street Fighter Alpha Series]]
[[Category:Street Fighter Alpha Series]]
[[Category:Street Fighter Alpha 3]]
[[Category:Street Fighter Alpha 3]]

Latest revision as of 14:37, 19 April 2024

Street Fighter Alpha 3
(SFA3)
SFA3 Cover Art.jpg
Developers

Capcom

Systems

Arcade CPS-II
JP: 29/06/1998
AMN: 29/06/1998

PlayStation
JP: 23/12/1998
AMN: 30/04/1999
EUR: 27/10/2000
Sega Dreamcast
JPN:08/07/1999
AMN:31/05/2000
EUR:29/09/2000
Sega Saturn
JP: 06/08/1999
GBA (Upper)
JPN: 21/09/2001
EUR: 29/11/2002
AMN: 01/12/2002
PSP
JPN: 19/01/2006
AMN: 07/02/2006
EUR: 10/03/2006
AUS: 2006
Street Fighter Alpha Anthology
PlayStation 2
JP: May 25, 2006
NA: June 13, 2006
AU: June 30, 2006
EU: July 7, 2006
SF30th Anniversary Collection
Nintendo Switch, PlayStation 4,
Windows PC, Xbox One
NA: 29 May 2018
EU: 29 May 2018
AU: 29 May 2018
JP: 25 October 2018
Online Play

PC: Fightcade (Rollback)

PS4: Street Fighter 30th Anniversary Collection (Rollback)
Player Resources

Fightcade Official Website

Community Channels

Discord


SFA3Logo.png

Introduction

The third installment in the Street Fighter Alpha series from Capcom. Released in arcades in 1998 and taking place in the story one year after the end of Street Fighter Alpha 2, SFA3 features a new combo system, a mode-based Super Combo system, and a massive roster of characters (along with minor tweaks such as Air Recovery and a new way to throw). Faces such as Blanka and Vega returned along with 3 new characters (Karin, Cody, and R. Mika). Bison once again takes his place at the top of the ladder as the game's final boss.

The game made its way to home consoles in 1999 (first on the Sony Playstation then to Sega's Saturn and Dreamcast thereafter) where Capcom enhanced the game with more characters (bringing in Fei-Long, Dee-Jay, T. Hawk, and Guile as well as an "Evil" version of Ryu with some extra moves; which made a complete roster of characters from both the Street Fighter Alpha series and the Street Fighter II series (circa Super Street Fighter II Turbo)). In addition, Capcom also devised a mode called "World Tour" which could be described as a "Quest" mode of sorts. The player could take a character and compete in various challenges while they built up their stats (the mode was modified for the Dreamcast). Another mode of interest was Dramatic Battle, in which two characters could fight against one opponent.

In 2002, Capcom released the game on the Nintendo Game Boy Advance as "Street Fighter Alpha 3 Upper". This version is the first of two portable releases for this game so far. The Game Boy Advance version took out the World Tour mode but retained the other modes. It also took out many stages and music but in exchange, introduced 3 characters from "Capcom vs. SNK 2" (Yun, Maki, and Eagle). Then, in 2006, Capcom released "Street Fighter Alpha 3 MAX" for the Sony Playstation Portable. This 2nd portable release brought back the World Tour mode as well as introduced one new character in addition to the 3 added for the "Upper" version (Ingrid from Capcom Fighting Evolution). By and far, the most complete version, the PSP version of the game features everything from all the console versions before it (including the Dreamcast-modified World Tour mode) and includes wireless play for local matches.

In June of 2006, Capcom released the "Street Fighter Alpha Anthology" for the Sony Playstation 2, which featured arcade perfect renditions of Street Fighter Alpha, Alpha 2, Alpha 2 Gold (a Japan-only game that was released on the Saturn and Playstation as part of the Street Fighter Collection), and Alpha 3. This PS2 release marks the seventh release of the game, but the first arcade accurate one.

In 2018, Capcom re-released the arcade version of Alpha 3 as part of the Street Fighter 30th Anniversary Collection for the Sony Playstation 4, Switch, Xbox One and Windows PC. This marks the first official release to feature rollback netcode.


Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Balrog
Birdie
Blanka
Cammy
Charlie
Chun-Li
Cody
Dan
Dhalsim
E. Honda
Gen
Guy
Juli
Juni
Karin
Ken
M. Bison
R. Mika
Rolento
Rose
Ryu
Sagat
Sakura
Sodom
Vega
Zangief
Home/Handheld Exclusive
Dee Jay
Eagle
Evil Ryu
Fei Long
Guile
Ingrid
Maki
T. Hawk
Yun