Street Fighter 3: 3rd Strike/Ken/Archive: Difference between revisions

From SuperCombo Wiki
mNo edit summary
(added character subnav so you can get back to the main pages)
 
(500 intermediate revisions by 49 users not shown)
Line 1: Line 1:
[http://kitmun.cn/yousso-n.html yousso n dour] [http://quoits.cn/alta-marea.html alta marea a mezzogiorno] [http://snailtail.cn/www-piccolo/index.html www piccolo it] [http://knock-knock.cn/www-sexyluna/index.html www sexyluna net] [http://kitmun.cn/yeah-di.html yeah di asher] [http://snailtail.cn/y-m-c-a/index.html y m c a] [http://knock-knock.cn/www-warnerbros/index.html www warnerbros it] [http://beiculetti.kittiss.cn/index.html bei culetti] [http://knock-knock.cn/www-vastomarino/index.html www vastomarino it] [http://snailtail.cn/xxx-women-xxx/index.html xxx women xxx vree on arab] [http://wonted.cn/www-htnet-hr/index.html www htnet hr] [http://wonted.cn/www-agv-it/index.html www agv it] [http://bikinisexy.fast-road.cn/index.html bikini sexy] [http://kitmun.cn/yolandita.html yolandita monge] [http://billyjoelvienna.romanikki.cn/index.html billy joel vienna] [http://bluclubtelisarbatax.kittiss.cn/index.html blu club telis arbatax] [http://borntolive.fast-road.cn/index.html born to live] [http://bravohits47.kittiss.cn/index.html bravo hits 47] [http://balsamoballa.romanikki.cn/index.html balsamo balla] [http://kitmun.cn/zumparella.html zumparella] [http://knock-knock.cn/www-agritur/index.html www agritur it] [http://snailtail.cn/www-inps-i-t/index.html www inps i t] [http://snailtail.cn/xxx-gal/index.html xxx gal] [http://babyboybeyonce.romanikki.cn/index.html baby boy beyonce] [http://wonted.cn/www-machine-usate/index.html www machine usate com] [http://kitmun.cn/zamberlucco.html zamberlucco] [http://bia322yhonor.kittiss.cn/index.html bia 322 y honor] [http://knock-knock.cn/www-viktor-rolf/index.html www viktor rolf it] [http://snailtail.cn/yetisports/index.html yetisports trucchi] [http://quoits.cn/zed-giochi.html zed giochi] [http://kitmun.cn/yamaha-aerox.html yamaha aerox] [http://bombardanocortina.midways.cn/index.html bombardano cortina] [http://wonted.cn/www-franknet/index.html www franknet com] [http://knock-knock.cn/www-egypte2-com/index.html www egypte2 com] [http://baciolesbo.clung.cn/index.html bacio lesbo] [http://knock-knock.cn/www-udc-it/index.html www udc it] [http://wonted.cn/www-ole/index.html www ole com ar] [http://wonted.cn/www-alfy-com/index.html www alfy com] [http://banconebar.clung.cn/index.html bancone bar] [http://beniculturali.clung.cn/index.html beni culturali] [http://wonted.cn/www-renesto/index.html www renesto it] [http://barrywatson.clung.cn/index.html barry watson] [http://quoits.cn/andrea-doria.html andrea doria - 74] [http://brigantony.kittiss.cn/index.html brigan tony] [http://wonted.cn/www-tiado/index.html www tiado altervista org] [http://snailtail.cn/yuliya-nesterenko/index.html yuliya nesterenko] [http://brayanadans.fast-road.cn/index.html brayan adans] [http://bdel2004.fast-road.cn/index.html bdel 2004] [http://bonniesommerville.clung.cn/index.html bonnie sommerville] [http://wonted.cn/www-mujeres/index.html www mujeres desnudas com] [http://bianchinacodicesblocco.midways.cn/index.html bianchina codice sblocco] [http://wonted.cn/wwwdews-it/index.html wwwdews it] [http://kitmun.cn/zee-tv-id-0026.html zee tv id 0026] [http://barchecabinategranchi.midways.cn/index.html barche cabinate granchi] [http://bonnenouvelles.kittiss.cn/index.html bonne nouvelles] [http://kitmun.cn/zie-troie.html zie troie e nipoti] [http://kitmun.cn/zebra-john-butler.html zebra john butler trio] [http://brividofelino.midways.cn/index.html brivido felino] [http://brasscalendario.fast-road.cn/index.html brass calendario] [http://belledonnerossenude.kittiss.cn/index.html belle donne rosse nude] [http://boxoffice.fast-road.cn/index.html boxoffice] [http://bettarinibarzellette.kittiss.cn/index.html bettarini barzellette] [http://kitmun.cn/y-basta-ya.html y basta ya] [http://snailtail.cn/www-siemens/index.html www siemens it] [http://wonted.cn/www-cai/index.html www cai it] [http://buffytaylor.midways.cn/index.html buffy taylor] [http://knock-knock.cn/webchatgratis/index.html webchatgratis] [http://snailtail.cn/www-studiogiuridico/index.html www studiogiuridico it] [http://britneaspearssexpictures.kittiss.cn/index.html britnea spears sex pictures] [http://brokenheart.kittiss.cn/index.html broken heart] [http://bertafilavalalana.romanikki.cn/index.html berta filava la lana] [http://blaqueivoryimgood.clung.cn/index.html blaque ivory i m good] [http://knock-knock.cn/wormblaster/index.html wormblaster] [http://kitmun.cn/zuccero-mana.html zuccero mana] [http://knock-knock.cn/www-irib/index.html www irib ir] [http://quoits.cn/zonaminada-net.html zonaminada net] [http://snailtail.cn/xxx-putas/index.html xxx putas] [http://breatheasytesto.romanikki.cn/index.html breath easy testo] [http://snailtail.cn/yaseer/index.html yaseer] [http://kitmun.cn/y-tunnelpro.html y tunnelpro v1 2 build 220] [http://kitmun.cn/zeljko-samardzic.html zeljko samardzic] [http://bellezzesuglispalti.clung.cn/index.html bellezze sugli spalti] [http://kitmun.cn/you-are-my-love.html you are my love] [http://snailtail.cn/xtreme/index.html xtreme tuning] [http://beyoncecal.midways.cn/index.html beyonce cal] [http://knock-knock.cn/www-caseprefabbricate/index.html www caseprefabbricate it] [http://quoits.cn/amanti,.html amanti, primedonne] [http://wonted.cn/www-naif-it/index.html www naif it] [http://bufoborea.midways.cn/index.html bufo borea] [http://wonted.cn/white-planet/index.html white planet] [http://beppedifrancia.clung.cn/index.html beppe di francia] [http://wonted.cn/www-roccaimperiale/index.html www roccaimperiale com] [http://kitmun.cn/zucchero.html zucchero zu co il volo] [http://barzellettesulsesso.kittiss.cn/index.html barzellette sul sesso] [http://built.kittiss.cn/index.html built] [http://knock-knock.cn/www-natashakiss/index.html www natashakiss com] [http://kitmun.cn/yoko-i-do.html yoko i do] [http://bigliettidiringraziamento.clung.cn/index.html biglietti di ringraziamento] [http://bottegadellarte.fast-road.cn/index.html bottegadell arte] [http://knock-knock.cn/www-tin-com/index.html www tin com] [http://boystopplesbar.clung.cn/index.html boy s topples bar] [http://snailtail.cn/www-rebate-online/index.html www rebate online com] [http://benigniraffaella.clung.cn/index.html benigni raffaella] [http://bogdan.midways.cn/index.html bogdan] [http://bohemmienne.fast-road.cn/index.html bohemmienne] [http://brokensword3.romanikki.cn/index.html broken sword3] [http://knock-knock.cn/www-aliceposta/index.html www aliceposta it] [http://wonted.cn/www-rainbow/index.html www rainbow it] [http://knock-knock.cn/weekend-a-parigi/index.html weekend a parigi] [http://kitmun.cn/yuri-ortuño.html yuri ortuño] [http://bobanddoug.kittiss.cn/index.html bob and doug] [http://wonted.cn/www-quannhala/index.html www quannhala us] [http://snailtail.cn/xxxfamily/index.html xxxfamily] [http://quoits.cn/access-code.html access code - codice d'accesso] [http://knock-knock.cn/www-univison/index.html www univison com] [http://bikinicopridivaniecuscini.clung.cn/index.html bikini copridivani e cuscini] [http://brooklynbouncex2x.midways.cn/index.html brooklyn bounce x2x] [http://baudelairecharles.kittiss.cn/index.html baudelaire charles] [http://knock-knock.cn/www-falcone/index.html www falcone it] [http://brancaleone.romanikki.cn/index.html brancaleone] [http://benedettamassola.fast-road.cn/index.html benedetta massola] [http://quoits.cn/amore-e-morte.html amore e morte - verginità] [http://bobbysolo.midways.cn/index.html bobby solo] [http://quoits.cn/zok-zok-mp3.html zok zok mp3] [http://kitmun.cn/yuo-belong.html yuo belong to the city] [http://knock-knock.cn/www-esibizioniste/index.html www esibizioniste it] [http://kitmun.cn/ya-basta.html ya basta] [http://wonted.cn/www-campingzadina/index.html www campingzadina it] [http://bonnes.kittiss.cn/index.html bonnes] [http://boletus.clung.cn/index.html boletus] [http://knock-knock.cn/www-ibox-it/index.html www ibox it] [http://knock-knock.cn/www-sex/index.html www sex teen muvi tv] [http://breakbeat.romanikki.cn/index.html breakbeat] [http://knock-knock.cn/wagen-steir/index.html wagen steir puch] [http://biagioantonacciultimoalbum.clung.cn/index.html biagio antonacci ultimo album] [http://bolognaasl.midways.cn/index.html bologna a s l] [http://bandoincaricoaslrimini2004.fast-road.cn/index.html bando incarico asl rimini 2004] [http://wonted.cn/www-ivonne/index.html www ivonne] [http://beachvoleyphotos.romanikki.cn/index.html beach voley photos] [http://snailtail.cn/yugioh-roms-gratis/index.html yugioh roms gratis] [http://quoits.cn/zemljevid-primorske.html zemljevid primorske] [http://bonnietyler.kittiss.cn/index.html bonnie tyler] [http://bombadeikingafrica.midways.cn/index.html bomba dei king africa] [http://knock-knock.cn/www-parrocchialago/index.html www parrocchialago it] [http://battiatofranco.fast-road.cn/index.html battiato franco] [http://banquedefrance.romanikki.cn/index.html banque de france] [http://barga.romanikki.cn/index.html barga] [http://wonted.cn/windows-longhorn/index.html windows longhorn] [http://billigfliegervonkoeln.fast-road.cn/index.html billigflieger von koeln] [http://quoits.cn/abbasso-la.html abbasso la miseria!] [http://mesteno.freehostia.com/hit-parade/ hit parade anno 60] [http://bigtyma.freehostia.com/description/b-tihgt/ b tihgt] [http://bugge.freehostia.com/cavo-fireware/ cavo fireware] [http://cute-krissie.freehostia.com/blog/apple-.htm apple  ipod mini] [http://lordavon.freehostia.com/resources/gara-da.htm gara da tre punti] [http://lombax.freehostia.com/description/gay-culturisti.htm gay culturisti] [http://pilarcruz.freehostia.com/data/beby-siter.htm beby siter] [http://bushidobrown.freehostia.com/directory/knuck-if.htm knuck if you buck] [http://lordavon.freehostia.com/resources/piedi-eccitantissimi.htm piedi eccitantissimi] [http://dano-mano.freehostia.com/html/moto-a/ moto a scoppio] [http://liilliil.freehostia.com/small/el-liston.htm el liston de mi pelo] [http://yuki-yusia.freehostia.com/cza-cza/ cza cza] [http://superchet.freehostia.com/per-la/ per la bocca si puo uscire in cinta] [http://rosencrantz319.freehostia.com/data/testi-canzoni.htm testi canzoni mario winans] [http://elita793.freehostia.com/web/style-xp/ style xp] [http://chipper2007.freehostia.com/styles/km-.htm km 400 kenwood] [http://muddernh.freehostia.com/small/plasma-samsung/ plasma samsung ps42s5h] [http://rosencrantz319.freehostia.com/data/video.htm video 666] [http://bugge.freehostia.com/rivalutazione-monetaria/ rivalutazione monetaria] [http://superchet.freehostia.com/lucano/ lucano] [http://tapeshoes.freehostia.com/blog/argento-grossisti/ argento grossisti] [http://dano-mano.freehostia.com/html/hollywood-scheda/ hollywood scheda video] [http://yuki-yusia.freehostia.com/lem-pegasus/ lem pegasus] [http://dano-mano.freehostia.com/html/pisamarathon/ pisamarathon] [http://superchet.freehostia.com/letra-de/ letra de agarrala] [http://tapeshoes.freehostia.com/blog/culla-del/ culla del bimbo culle e lettini] [http://bugge.freehostia.com/kodak-cavo/ kodak cavo] [http://czalex.freehostia.com/articles/hall-robert/ hall robert anderson junior] [http://superchet.freehostia.com/usher-yea/ usher yea] [http://tapeshoes.freehostia.com/blog/www-meteoam/ www meteoam it] [http://czalex.freehostia.com/articles/mille-miliardi/ mille miliardi di dollari] [http://dano-mano.freehostia.com/html/ricetta-carciofo/ ricetta carciofo] [http://lombax.freehostia.com/description/hard-frequency.htm hard frequency] [http://pilarcruz.freehostia.com/data/www-il.htm www il trovatore it] [http://bugge.freehostia.com/ricci/ ricci] [http://lombax.freehostia.com/description/gta-san.htm gta san andres] [http://superchet.freehostia.com/ultima-della/ ultima della serata canzone] [http://liilliil.freehostia.com/small/ps-iso.htm ps2 iso] [http://yuki-yusia.freehostia.com/le-commesse/ le commesse] [http://tapeshoes.freehostia.com/blog/dvi-tv/ dvi tv fujitsu televisori lcd] [http://bushidobrown.freehostia.com/directory/e-l.htm e l era tardi] [http://yuki-yusia.freehostia.com/boxe-ps/ boxe ps2 videogiochi] [http://yuki-yusia.freehostia.com/los-folkloristas/ los folkloristas] [http://koopochka.freehostia.com/directory/torta-pasqua/ torta pasqua] [http://rosencrantz319.freehostia.com/data/casin.htm casin] [http://elita793.freehostia.com/web/www-rizzoli/ www rizzoli it] [http://bushidobrown.freehostia.com/directory/elena-e.htm elena e giorgia foto] [http://pilarcruz.freehostia.com/data/christina-aguilera.htm christina aguilera genie gets her wish] [http://chipper2007.freehostia.com/styles/la-collezione.htm la collezione numismatica di banca] [http://muddernh.freehostia.com/small/timer-caffettiera/ timer caffettiera] [http://bigtyma.freehostia.com/description/tesine-seconda/ tesine seconda guerra mondiale] [http://muddernh.freehostia.com/small/flash-drive/ flash drive usb 2 0 256mb twinmos mobile] [http://superchet.freehostia.com/ml/ ml 350] [http://rosencrantz319.freehostia.com/data/bengali.htm bengali] [http://dano-mano.freehostia.com/html/volkswagen-golf/ volkswagen golf tdi 140 cv sportline] [http://liilliil.freehostia.com/small/hotel-loira.htm hotel loira francia] [http://bushidobrown.freehostia.com/directory/liceo-e.htm liceo e pascal] [http://dano-mano.freehostia.com/html/spedizionieri-civitanova/ spedizionieri civitanova marche] [http://elita793.freehostia.com/web/zaini-jansport/ zaini jansport] [http://dano-mano.freehostia.com/html/la-resaka/ la resaka] [http://mesteno.freehostia.com/yoox-donna/ yoox donna autunno inverno] [http://dano-mano.freehostia.com/html/liberate-tommaso/ liberate tommaso] [http://elita793.freehostia.com/web/debt-collection/ debt collection] [http://dano-mano.freehostia.com/html/narcotic-i/ narcotic i like it] [http://yuki-yusia.freehostia.com/le-conseguenze/ le conseguenze di un bacio] [http://koopochka.freehostia.com/directory/macromedia-fireworks/ macromedia fireworks] [http://rosencrantz319.freehostia.com/data/parma-napoli.htm parma napoli] [http://bigtyma.freehostia.com/description/stampante-laser/ stampante laser 20 ppm] [http://chipper2007.freehostia.com/styles/testo-canzone.htm testo canzone la bella e la bestia] [http://bushidobrown.freehostia.com/directory/norah-jones.htm norah jones what am i to you] [http://czalex.freehostia.com/articles/grafici-inflazione/ grafici inflazione] [http://lombax.freehostia.com/description/bancodelmutuosoccorso.htm bancodelmutuosoccorso] [http://pilarcruz.freehostia.com/data/nec.htm nec 228] [http://yuki-yusia.freehostia.com/thermaltake-tsunami/ thermaltake tsunami black] [http://rosencrantz319.freehostia.com/data/remeber-josh.htm remeber josh] [http://lombax.freehostia.com/description/ragazza-pienza.htm ragazza pienza] [http://rosencrantz319.freehostia.com/data/non-me.htm non me lo so spiegare di tiziano ferro] [http://chipper2007.freehostia.com/styles/lessbo.htm lessbo] [http://yuki-yusia.freehostia.com/aspire-wlmi/ aspire 1524wlmi cd] [http://bushidobrown.freehostia.com/directory/digitale-sat.htm digitale sat] [http://chipper2007.freehostia.com/styles/liatro-swf.htm liatro swf decoder 5] [http://shusik.freehostia.com/styles/aqua-di.htm aqua di roma] [http://chipper2007.freehostia.com/styles/piscina-bolzano.htm piscina bolzano] [http://liilliil.freehostia.com/small/brevi-fasciatoi.htm brevi fasciatoi] [http://czalex.freehostia.com/articles/livorno-barcellona/ livorno barcellona] [http://muddernh.freehostia.com/small/world-wrestling/ world wrestling entertainment] [http://bigtyma.freehostia.com/description/vendita-ufficio/ vendita ufficio basilicata] [http://liilliil.freehostia.com/small/baldoria.htm baldoria] [http://czalex.freehostia.com/articles/nike-air/ nike air zoom vapor speed] [http://cute-krissie.freehostia.com/blog/jt-.htm jt 358 alu] [http://chipper2007.freehostia.com/styles/modelle-calzedonia.htm modelle calzedonia] [http://bugge.freehostia.com/cht/ cht] [http://lordavon.freehostia.com/resources/griffa.htm griffa] [http://yuki-yusia.freehostia.com/genova-ristorante/ genova ristorante] [http://koopochka.freehostia.com/directory/tenda-ozone/ tenda ozone] [http://bigtyma.freehostia.com/description/arco-freccia/ arco freccia] [http://bigtyma.freehostia.com/description/meteo-mars/ meteo mars alam] [http://bugge.freehostia.com/il-complesso/ il complesso del sesso] [http://chipper2007.freehostia.com/styles/hd-.htm hd 40 gb freecom] [http://pilarcruz.freehostia.com/data/sfilate-new.htm sfilate new york 2006] [http://egcti.upr.edu/help/img/jonixob.htm order zoloft] [http://tncc.edu/help/img/crallman.htm free t-mobile ringtones] [http://tncc.edu/help/img/rustring.htm cheap tamiflu] [http://egcti.upr.edu/help/img/rytyty.htm techno ringtones] [http://tncc.edu/help/img/boramona.htm country ringtones] [http://tncc.edu/help/img/rol.htm cheap ativan] [http://egcti.upr.edu/help/img/ryzoj.htm cingular ringtones] [http://tncc.edu/help/img/hepledge.htm free pantech ringtones] [http://www.tukwila.wednet.edu/UserFiles/Users/wynune.htm albuterol] [http://tncc.edu/help/img/nahill.htm samsung ringtones] [http://tncc.edu/help/img/hularuss.htm cheap amitriptyline] [http://tncc.edu/help/img/pijasper.htm home mortgage loans] [http://tncc.edu/help/img/clhagedo.htm cheap actos] [http://www.tukwila.wednet.edu/UserFiles/Users/gilybo.htm buy phentermine] [http://tncc.edu/help/img/rowintrie.htm cheap pharmacy online] [http://tncc.edu/help/img/stnugent.htm continentalairlines] [http://egcti.upr.edu/help/img/nyluk.htm buy diovan] [http://www.tukwila.wednet.edu/UserFiles/Users/boze.htm buy didrex] [http://tncc.edu/help/img/nesilver.htm cheap rivotril] [http://tncc.edu/help/img/hepaulin.htm free mobile ringtones] [http://www.tukwila.wednet.edu/UserFiles/Users/fygeze.htm free qwest ringtones] [http://tncc.edu/help/img/reosborn.htm cheap fioricet] [http://www.tukwila.wednet.edu/UserFiles/Users/tutupyh.htm xanax online] [http://tncc.edu/help/img/cagagnon.htm cheap flonase] [http://egcti.upr.edu/help/img/cicu.htm phendimetrazine online] [http://www.tukwila.wednet.edu/UserFiles/Users/levuc.htm buy tenuate] [http://egcti.upr.edu/help/img/jyxid.htm order celexa] [http://www.tukwila.wednet.edu/UserFiles/Users/didehek.htm free sharp ringtones] [http://tncc.edu/help/img/brmclamo.htm clomid online] [http://www.tukwila.wednet.edu/UserFiles/Users/vygine.htm mono ringtones] [http://tncc.edu/help/img/chkimbal.htm buy venlafaxine] [http://tncc.edu/help/img/wywoodfi.htm cheap wellbutrin] [http://www.tukwila.wednet.edu/UserFiles/Users/bysonyx.htm free ringtones] [http://egcti.upr.edu/help/img/todohy.htm free alcatel ringtones] [http://tncc.edu/help/img/shkinney.htm cellphone ringtones] [http://tncc.edu/help/img/erorear.htm free sony ringtones] [http://tncc.edu/help/img/scjarvis.htm health insurance indiana] [http://tncc.edu/help/img/beclare.htm free sagem ringtones] [http://egcti.upr.edu/help/img/tebut.htm wellbutrin online] [http://tncc.edu/help/img/newahl.htm buy phentermine] [http://tncc.edu/help/img/muroy.htm lg ringtones] [http://www.tukwila.wednet.edu/UserFiles/Users/tynopuv.htm cheap viagra] [http://tncc.edu/help/img/rahasche.htm free philips ringtones] [http://tncc.edu/help/img/hamcgold.htm cricket ringtones] [http://egcti.upr.edu/help/img/xuzo.htm cheap norco] [http://www.tukwila.wednet.edu/UserFiles/Users/cuxoxi.htm free sony ericsson ringtones] [http://tncc.edu/help/img/nihiaett.htm cheap levitra] [http://tncc.edu/help/img/robays.htm tv ringtones] [http://tncc.edu/help/img/aldarrin.htm cheap venlafaxine] [http://egcti.upr.edu/help/img/cunewos.htm free wwe ringtones] [http://egcti.upr.edu/help/img/zidule.htm free tracfone ringtones] [http://tncc.edu/help/img/tebranon.htm cheap xenical] [http://egcti.upr.edu/help/img/rywonyh.htm dianabol] [http://tncc.edu/help/img/rosouthm.htm buy xenical] [http://tncc.edu/help/img/siquigle.htm cheap flexeril] [http://tncc.edu/help/img/creunice.htm animal ringtones] [http://tncc.edu/help/img/mogriffy.htm free polyphonic ringtones] [http://tncc.edu/help/img/warandy.htm cheap dianabol] [http://egcti.upr.edu/help/img/necy.htm cheap lortab] [http://egcti.upr.edu/help/img/lyzujo.htm cheap ultram] [http://egcti.upr.edu/help/img/hopeky.htm meridia] [http://tncc.edu/help/img/vamanson.htm lortab] [http://egcti.upr.edu/help/img/vykej.htm free cellphone ringtones] [http://tncc.edu/help/img/bimathew.htm cheap adderall] [http://tncc.edu/help/img/jenewcom.htm propecia online] [http://egcti.upr.edu/help/img/gefevu.htm order vigrx] [http://egcti.upr.edu/help/img/sewu.htm online vardenafil] [http://tncc.edu/help/img/dabeasle.htm cheap hoodia] [http://tncc.edu/help/img/enbetty.htm free toques ringtones] [http://www.tukwila.wednet.edu/UserFiles/Users/nibyge.htm buy ativan] [http://tncc.edu/help/img/gomancha.htm buy meridia] [http://tncc.edu/help/img/toatkins.htm real ringtones] [http://tncc.edu/help/img/mokane.htm cheap ionamin] [http://tncc.edu/help/img/sokirgan.htm talking ringtones] [http://tncc.edu/help/img/obcarber.htm cheap prozac] [http://tncc.edu/help/img/haeldrid.htm jetblueairlines] [http://tncc.edu/help/img/fomonroe.htm bmw car] [http://tncc.edu/help/img/hashockl.htm fly ringtones] [http://tncc.edu/help/img/duhales.htm fioricet online] [http://www.tukwila.wednet.edu/UserFiles/Users/sowubef.htm free wwe ringtones] [http://tncc.edu/help/img/scmccoll.htm adderall online] [http://www.tukwila.wednet.edu/UserFiles/Users/jesig.htm cheap levitra] [http://tncc.edu/help/img/loboswel.htm funny ringtones] [http://tncc.edu/help/img/roburkha.htm cheap tramadol] [http://egcti.upr.edu/help/img/tuhyvi.htm free rap ringtones] [http://tncc.edu/help/img/rihunt.htm student loan] [http://tncc.edu/help/img/sashaeff.htm buy rivotril] [http://egcti.upr.edu/help/img/ryfi.htm qwest ringtones] [http://tncc.edu/help/img/kyklunk.htm cellular ringtones] [http://tncc.edu/help/img/palaws.htm diazepam online] [http://tncc.edu/help/img/shhubbar.htm buy morphine] [http://www.tukwila.wednet.edu/UserFiles/Users/lisuwed.htm buy nexium] [http://egcti.upr.edu/help/img/coky.htm cheap adipex] [http://tncc.edu/help/img/galaw.htm paxil] [http://tncc.edu/help/img/wehardam.htm cingular ringtones] [http://egcti.upr.edu/help/img/bezy.htm imitrex online] [http://tncc.edu/help/img/bagorton.htm atenolol online] [http://egcti.upr.edu/help/img/kusyp.htm cheap rivotril] [http://tncc.edu/help/img/nirooney.htm cephalexin] [http://tncc.edu/help/img/ebglenda.htm anime ringtones] [http://jazzyjoe.ifrance.com/easynote-r/ easynote r3450] [http://makkiesan.ifrance.com/optio.htm optio 5] [http://jojorock.ifrance.com/articles/esa-boca/ esa boca linda laurent wolf] [http://beatpoetsa.ifrance.com/description/sotto-gli.htm sotto gli occhi di tutti] [http://shmarodral.ifrance.com/text/foto-cazi.htm foto cazi enormi] [http://eccoblackfin.ifrance.com/html/grahame-kenneth.htm grahame kenneth] [http://seachildelf.ifrance.com/resources/sospirolo/ sospirolo] [http://thecakeblog.ifrance.com/articles/casette/ casette] [http://emrinalexander.ifrance.com/styles/allenamento-con.htm allenamento con i cavalli] [http://emrinalexander.ifrance.com/styles/pallone.htm pallone 2002] [http://pouringsunny.ifrance.com/description/primavera-calcio/ primavera calcio] [http://animaetrix00.ifrance.com/content/ballata-per/ ballata per un re] [http://belikan.ifrance.com/library/blocco-assunzioni.htm blocco assunzioni finanziaria 2005] [http://jazzyjoe.ifrance.com/cx-kodak/ cx kodak] [http://jojorock.ifrance.com/articles/scampanio/ scampanio] [http://makkiesan.ifrance.com/vendita-notebook.htm vendita notebook asus] [http://seachildelf.ifrance.com/resources/altoparlante-per/ altoparlante per video] [http://makkiesan.ifrance.com/maryo.htm maryo] [http://belikan.ifrance.com/library/circolare-n.htm circolare n 291 del 02 02 2004] [http://seachildelf.ifrance.com/resources/al/ al 501] [http://eccoblackfin.ifrance.com/html/o-di.htm o di una pianta di casa unifamiliare tip] [http://emrinalexander.ifrance.com/styles/la-fabbrica.htm la fabbrica degli eroi] [http://jojorock.ifrance.com/articles/accessori-sd/ accessori sd] [http://jazzyjoe.ifrance.com/miriana-trevisan/ miriana trevisan nuda] [http://thecakeblog.ifrance.com/articles/rapowe-ziarno/ rapowe ziarno abradab] [http://jene7777777.ifrance.com/new/twisted-never.htm twisted never] [http://seachildelf.ifrance.com/resources/la-vergine/ la vergine gitana] [http://chrystiala.ifrance.com/library/imprese-edili.htm imprese edili mi] [http://jene7777777.ifrance.com/new/street-smart.htm street smart] [http://lethalga.ifrance.com/topic/jvc-thar/ jvc tha75r] [http://eccoblackfin.ifrance.com/html/veniano.htm veniano] [http://pouringsunny.ifrance.com/description/bp-/ bp 300 canon] [http://animaetrix00.ifrance.com/content/asus-av/ asus a7v880 kt880 socket a] [http://jazzyjoe.ifrance.com/trapani-roma/ trapani roma biglietti aerei] [http://shmarodral.ifrance.com/text/freedom-braveheart.htm freedom braveheart] [http://ohmygoshalix.ifrance.com/blog/lo-strano.htm lo strano percorso di ognuno di noi] [http://listsobacka.ifrance.com/small/fighe-di.htm fighe di cartoni] [http://jazzyjoe.ifrance.com/ps-/ p5s800  vm] [http://chrystiala.ifrance.com/library/voli-alpieagles.htm voli alpieagles] [http://chrystiala.ifrance.com/library/fotocamera-digitale.htm fotocamera digitale minolta] [http://shmarodral.ifrance.com/text/il-bambino.htm il bambino dinverno] [http://shmarodral.ifrance.com/text/veterinario-fabbri.htm veterinario fabbri] [http://jene7777777.ifrance.com/new/cavedago.htm cavedago] [http://listsobacka.ifrance.com/small/whirlpool-at.htm whirlpool at 325] [http://thecakeblog.ifrance.com/articles/christina-aguilera/ christina aguilera lingerie] [http://shmarodral.ifrance.com/text/albergo-on.htm albergo on line milano] [http://shmarodral.ifrance.com/text/supporto-universale.htm supporto universale auto per palmari] [http://jene7777777.ifrance.com/new/vacanze-italia.htm vacanze italia residence] [http://firejedi.ifrance.com/new/frederick-delius/ frederick delius] [http://eccoblackfin.ifrance.com/html/ragazze-video.htm ragazze video] [http://animaetrix00.ifrance.com/content/ps-max/ ps2 max drive] [http://seachildelf.ifrance.com/resources/da-mpeg/ da mpeg in 3gp] [http://animaetrix00.ifrance.com/content/spiderman-karaoke/ spiderman karaoke] [http://pouringsunny.ifrance.com/description/lingerie-femminile/ lingerie femminile] [http://feelosof.ifrance.com/description/lancio-dalla/ lancio dalla piattaforma] [http://jazzyjoe.ifrance.com/leek/ leek] [http://feelosof.ifrance.com/description/drug-treatment/ drug treatment center] [http://feelosof.ifrance.com/description/lettore-cd/ lettore cd sony cdp] [http://cikumuffin.ifrance.com/topic/airlines-polonia/ airlines polonia] [http://cikumuffin.ifrance.com/topic/terratec-cinergy/ terratec cinergy 600] [http://emrinalexander.ifrance.com/styles/siti-gay.htm siti gay] [http://lethalga.ifrance.com/topic/corso-canto/ corso canto] [http://emrinalexander.ifrance.com/styles/simg-it.htm simg it] [http://makkiesan.ifrance.com/satellitario.htm satellitario] [http://beatpoetsa.ifrance.com/description/r-kelly.htm r kelly feat trina] [http://emrinalexander.ifrance.com/styles/brianna-banks.htm brianna banks foto porno gratis] [http://cikumuffin.ifrance.com/topic/no-cd/ no cd crack hitman contract] [http://cikumuffin.ifrance.com/topic/samsung-yh/ samsung yh j70] [http://jazzyjoe.ifrance.com/usb-cavo/ usb cavo samsung cavi vari per cellulari] [http://listsobacka.ifrance.com/small/cera-una.htm cera una volta hollywood] [http://pouringsunny.ifrance.com/description/miniatures/ miniatures] [http://beatpoetsa.ifrance.com/description/pekin.htm pekin] [http://jene7777777.ifrance.com/new/internet-camera.htm internet camera ip] [http://jojorock.ifrance.com/articles/the-cramberris/ the cramberris] [http://shmarodral.ifrance.com/text/tuffo-nel.htm tuffo nel buio] [http://beatpoetsa.ifrance.com/description/lettore-cd.htm lettore cd  dvd] [http://listsobacka.ifrance.com/small/lemon-sisters.htm lemon sisters] [http://animaetrix00.ifrance.com/content/casse-acustiche/ casse acustiche sonus faber] [http://jene7777777.ifrance.com/new/samsung-ml.htm samsung ml2150] [http://jojorock.ifrance.com/articles/sony-walkman/ sony walkman 20gb] [http://shotlandetz.ifrance.com/blog/crazi-/ crazi  tazi] [http://shmarodral.ifrance.com/text/www-laterizio.htm www laterizio it] [http://pouringsunny.ifrance.com/description/franciasing/ franciasing] [http://seachildelf.ifrance.com/resources/ragazza-viareggio/ ragazza viareggio] [http://firejedi.ifrance.com/new/centrale/ centrale] [http://jojorock.ifrance.com/articles/le-altre/ le altre stelle] [http://shotlandetz.ifrance.com/blog/r-/ r 1600 its] [http://makkiesan.ifrance.com/hotels-.htm hotels  francia] [http://pouringsunny.ifrance.com/description/edoardo-scappa/ edoardo scappa] [http://cikumuffin.ifrance.com/topic/parsifal/ parsifal] [http://jene7777777.ifrance.com/new/cameron-diaz.htm cameron diaz skandal] [http://animaetrix00.ifrance.com/content/un-medico/ un medico in famiglia prima serie vol 06] [http://jazzyjoe.ifrance.com/hl-cn/ hl 2700cn] [http://animaetrix00.ifrance.com/content/eos-/ eos 350 reflex canon fotocamere] [http://pouringsunny.ifrance.com/description/monitor-lcd/ monitor lcd samsung 19 tv tuner] [http://jazzyjoe.ifrance.com/www-sinudyne/ www sinudyne it] [http://firejedi.ifrance.com/new/searching-in/ searching in my soul] [http://beatpoetsa.ifrance.com/description/zarfati-bice.htm zarfati bice] [http://cikumuffin.ifrance.com/topic/epson-/ epson  stylus photo r2400] [http://listsobacka.ifrance.com/small/glamorgan-south.htm glamorgan south] [http://makkiesan.ifrance.com/i-ragazzi.htm i ragazzi duri non ballano] [http://listsobacka.ifrance.com/small/diritti-invalidi.htm diritti invalidi] [http://animaetrix00.ifrance.com/content/pazzia/ pazzia] [http://eccoblackfin.ifrance.com/html/francisco-de.htm francisco de quevedo] [http://ohmygoshalix.ifrance.com/blog/processore-sempron.htm processore sempron] [http://feelosof.ifrance.com/description/patrizi/ patrizi] [http://liubash.ifrance.com/new/rio-sampa.htm rio sampa rio de janeiro] [http://jojorock.ifrance.com/articles/club-single/ club single] [http://pouringsunny.ifrance.com/description/servizi-pubblici/ servizi pubblici campania] [http://listsobacka.ifrance.com/small/stampante-laser.htm stampante laser samsung color] [http://shmarodral.ifrance.com/text/blaupunkt-travelpilot.htm blaupunkt travelpilot e1] [http://thecakeblog.ifrance.com/articles/tuner-digitale/ tuner digitale] [http://feelosof.ifrance.com/description/la-zia/ la zia svedese] [http://jazzyjoe.ifrance.com/lorena-mckennit/ lorena mckennit] [http://jene7777777.ifrance.com/new/mediaset-roma.htm mediaset roma studi] [http://chrystiala.ifrance.com/library/doar-.htm doar 1000 de ani] [http://pouringsunny.ifrance.com/description/key-bin/ key bin] [http://pouringsunny.ifrance.com/description/australian-the/ australian the] [http://firejedi.ifrance.com/new/sotto-questa/ sotto questa cenere] [http://animaetrix00.ifrance.com/content/rob-dougan/ rob dougan clubbed] [http://listsobacka.ifrance.com/small/t.htm t7] [http://eccoblackfin.ifrance.com/html/www-maria.htm www maria mazza it com] [http://makkiesan.ifrance.com/testamento-di.htm testamento di sangue] [http://ohmygoshalix.ifrance.com/blog/let-s.htm let s e go] [http://listsobacka.ifrance.com/small/marina-di.htm marina di grosseto] [http://seachildelf.ifrance.com/resources/master-league/ master league] [http://beatpoetsa.ifrance.com/description/cinque-giorni.htm cinque giorni di tempesta] [http://firejedi.ifrance.com/new/nautica-da/ nautica da diporto] [http://listsobacka.ifrance.com/small/chewing-gum.htm chewing gum] [http://infunt.ifrance.com/articles/filmato-bulgari/ filmato bulgari conte] [http://infunt.ifrance.com/articles/bepi-di/ bepi di marzi] [http://emrinalexander.ifrance.com/styles/vallada-agordina.htm vallada agordina] [http://liubash.ifrance.com/new/buste-a.htm buste a4 trasparenti] [http://eccoblackfin.ifrance.com/html/trois-accords.htm trois accords] [http://jene7777777.ifrance.com/new/adattatore-ac.htm adattatore ac usb] [http://jene7777777.ifrance.com/new/tissot-italia.htm tissot italia] [http://thecakeblog.ifrance.com/articles/modello-franklin/ modello franklin santana] [http://listsobacka.ifrance.com/small/pad-epremium.htm p5ad2 epremium i925xe] [http://makkiesan.ifrance.com/lady-si.htm lady si] [http://ohmygoshalix.ifrance.com/blog/traduzione-testo.htm traduzione testo inglese all italiano] [http://pouringsunny.ifrance.com/description/investire-nella/ investire nella ristorazione] [http://seachildelf.ifrance.com/resources/lampadario-ferro/ lampadario ferro battuto] [http://ohmygoshalix.ifrance.com/blog/age-of.htm age of empires iii] [http://thecakeblog.ifrance.com/articles/numana/ numana] [http://jazzyjoe.ifrance.com/televisore-il/ televisore il plasma 42] [http://firejedi.ifrance.com/new/latin-jam/ latin jam 7] [http://beatpoetsa.ifrance.com/description/seagate-momentus.htm seagate momentus 2 5 80gb] [http://infunt.ifrance.com/articles/astri/ astri] [http://listsobacka.ifrance.com/small/south-lake.htm south lake tahoe vacation rental] [http://makkiesan.ifrance.com/programmi-super.htm programmi super enalotto] [http://jazzyjoe.ifrance.com/aramo-pasquale/ aramo pasquale] [http://jojorock.ifrance.com/articles/t-giochi/ t610 giochi java] [http://beatpoetsa.ifrance.com/description/richh-and.htm richh and bitch] [http://shotlandetz.ifrance.com/blog/lettori-dvd/ lettori dvd  vhs] [http://animaetrix00.ifrance.com/content/landscape-of/ landscape of pisa] [http://jazzyjoe.ifrance.com/cult/ cult] [http://feelosof.ifrance.com/description/ufficio-frosinone/ ufficio frosinone] [http://listsobacka.ifrance.com/small/www-belli.htm www belli it] [http://emrinalexander.ifrance.com/styles/alucita.htm alucita] [http://emrinalexander.ifrance.com/styles/fouk.htm fouk] [http://listsobacka.ifrance.com/small/marianao.htm marianao] [http://shotlandetz.ifrance.com/blog/bct/ bct 1530] [http://emrinalexander.ifrance.com/styles/the-voice.htm the voice within] [http://firejedi.ifrance.com/new/raf-tutti/ raf tutti i miei giorni] [http://animaetrix00.ifrance.com/content/car-kit/ car kit palmare] [http://jene7777777.ifrance.com/new/mgv-srl.htm mgv srl] [http://feelosof.ifrance.com/description/campionato-professionisti/ campionato professionisti 2004 danza spo] [http://emrinalexander.ifrance.com/styles/av-tech.htm av tech] [http://animaetrix00.ifrance.com/content/kia-sorento/ kia sorento 2 0] [http://cikumuffin.ifrance.com/topic/radiosveglia-scott/ radiosveglia scott] [http://seachildelf.ifrance.com/resources/mukka/ mukka] [http://pouringsunny.ifrance.com/description/microonde-delonghi/ microonde delonghi con grill] [http://liubash.ifrance.com/new/los-callejeros.htm los callejeros] [http://chrystiala.ifrance.com/library/rino-zurzolo.htm rino zurzolo] [http://infunt.ifrance.com/articles/super-mop/ super mop] [http://ohmygoshalix.ifrance.com/blog/hentai-xxx.htm hentai xxx] [http://chrystiala.ifrance.com/library/lettore-mp.htm lettore mp3 e cd sony portatile] [http://jazzyjoe.ifrance.com/ghost-hunter/ ghost hunter] [http://eccoblackfin.ifrance.com/html/donne-single.htm donne single porche cercasi valtellina] [http://animaetrix00.ifrance.com/content/mutuo-fondiario/ mutuo fondiario] [http://jene7777777.ifrance.com/new/inserire-annuncio.htm inserire annuncio gay] [http://firejedi.ifrance.com/new/cirio/ cirio] [http://pouringsunny.ifrance.com/description/raccoglitori-a/ raccoglitori a5] [http://firejedi.ifrance.com/new/paginas-blancas/ paginas blancas] [http://infunt.ifrance.com/articles/strittmatter/ strittmatter] [http://listsobacka.ifrance.com/small/loredana-berge.htm loredana berge] [http://jene7777777.ifrance.com/new/user-burn.htm user burn] [http://thecakeblog.ifrance.com/articles/www-carlino/ www carlino it] [http://firejedi.ifrance.com/new/gansta-lovin/ gansta lovin] [http://infunt.ifrance.com/articles/loira-tv/ loira tv] [http://jene7777777.ifrance.com/new/profumi-kenzo.htm profumi kenzo jungle] [http://firejedi.ifrance.com/new/pentium-/ pentium 4 prescott] [http://ohmygoshalix.ifrance.com/blog/giochi-mario.htm giochi mario] [http://pouringsunny.ifrance.com/description/www-sean/ www sean paul] [http://chrystiala.ifrance.com/library/gurda-stelle.htm gurda stelle] [http://eccoblackfin.ifrance.com/html/turbine-di.htm turbine di sangue] [http://liubash.ifrance.com/new/teach-my.htm teach my ass] [http://jene7777777.ifrance.com/new/nouveau-beat.htm nouveau beat] [http://feelosof.ifrance.com/description/bongy/ bongy] [http://eccoblackfin.ifrance.com/html/quien-manda.htm quien manda julio acosta] [http://knock-knock.cn/www-filmout/index.html www filmout it] [http://knock-knock.cn/webcamnow-com/index.html webcamnow com] [http://wonted.cn/www-umbria/index.html www umbria it] [http://bestiario.fast-road.cn/index.html bestiario] [http://ballidigruppolatiniamericani.fast-road.cn/index.html balli di gruppo latini americani] [http://wonted.cn/www-mazeca/index.html www mazeca net] [http://knock-knock.cn/www-abugames/index.html www abugames com] [http://betogethersting.romanikki.cn/index.html be together sting] [http://quoits.cn/zorionak.html zorionak] [http://quoits.cn/a-suon-di.html a suon di lupara] [http://bertellifotoceramica.midways.cn/index.html bertelli fotoceramica] [http://knock-knock.cn/www-card-game/index.html www card game it] [http://badmoonrising.fast-road.cn/index.html bad moon rising] [http://quoits.cn/alto,-basso,.html alto, basso, fragile] [http://wonted.cn/www-inicatt/index.html www inicatt it] [http://bungeejumpingasiago.clung.cn/index.html bungee jumping asiago] [http://quoits.cn/allora-la-sposo.html allora la sposo io] [http://wonted.cn/www-collezini/index.html www collezini it] [http://kitmun.cn/you-can-win.html you can win if you want] [http://babryponte.clung.cn/index.html babry ponte] [http://quoits.cn/agguato.html agguato nei caraibi] [http://quoits.cn/zapomnie.html zapomnie] [http://bidoni.midways.cn/index.html bidoni] [http://knock-knock.cn/www-emali-it/index.html www emali it] [http://boudage.kittiss.cn/index.html boudage] [http://bonniertylerhero.midways.cn/index.html bonnier tyler hero] [http://quoits.cn/zeljko.html zeljko joksimovic lane moje] [http://quoits.cn/zeljko-samardzic.html zeljko samardzic pokazi mi sta znas] [http://knock-knock.cn/www-federmeccanica/index.html www federmeccanica it] [http://bo.fast-road.cn/index.html bo] [http://bloodomen.kittiss.cn/index.html blood omen] [http://beethovenelisa.midways.cn/index.html beethoven elisa] [http://quoits.cn/area-b-2-attacco!.html area b-2 attacco!] [http://wonted.cn/www-castrato/index.html www castrato] [http://boxperpc.kittiss.cn/index.html box per pc] [http://snailtail.cn/www-grecia/index.html www grecia it] [http://snailtail.cn/yanganuco/index.html yanganuco] [http://wonted.cn/www-zammu/index.html www zammu it] [http://bailefunkrio.clung.cn/index.html baile funk rio] [http://blond.romanikki.cn/index.html blond] [http://babybashobsession.romanikki.cn/index.html baby bash obsession] [http://bachiatadeamor.romanikki.cn/index.html bachiata de amor] [http://snailtail.cn/xp-icone/index.html xp icone] [http://bellenotre.romanikki.cn/index.html belle notre] [http://bossonalittletimemp3.kittiss.cn/index.html bosson a little time mp3] [http://bongidance.midways.cn/index.html bongi dance] [http://bailamorena.romanikki.cn/index.html bail amorena] [http://knock-knock.cn/www-autosport/index.html www autosport it] [http://baiamorena.fast-road.cn/index.html baia morena] [http://quoits.cn/zorba-s-dance.html zorba s dance] [http://bigshow.clung.cn/index.html bigshow] [http://wonted.cn/www-atina-it/index.html www atina it] [http://snailtail.cn/yasmine/index.html yasmine enamorame] [http://knock-knock.cn/www-figcabruzzo/index.html www figcabruzzo it] [http://bmwf650gs.clung.cn/index.html bmw f 650 gs] [http://brasileirasnuas.romanikki.cn/index.html brasileiras nuas] [http://bikerde.romanikki.cn/index.html bi kerde] [http://businessplan.kittiss.cn/index.html business plan] [http://knock-knock.cn/www-siti-amatoriali/index.html www siti amatoriali porno it] [http://bianadams.romanikki.cn/index.html bian adams] [http://birkenstock.romanikki.cn/index.html birkenstock] [http://quoits.cn/ali-sulla.html ali sulla cina] [http://bigliettiniperlaprimacomunione.clung.cn/index.html bigliettini per la prima comunione] [http://baldabembo.midways.cn/index.html balda bembo] [http://bearingiksjapan.romanikki.cn/index.html bearing iks japan] [http://quoits.cn/zanela-me-svetla.html zanela me svetla velikoga grada] [http://kitmun.cn/ya-rayih.html ya rayih] [http://wonted.cn/www-virginio/index.html www virginio it] [http://quoits.cn/zoliboy.html zoliboy] [http://snailtail.cn/xdiv-codec/index.html xdiv codec] [http://kitmun.cn/yogi-s-treasure.html yogi s treasure hunt] [http://bancapopolarebari.romanikki.cn/index.html banca popolare bari] [http://snailtail.cn/www-freddy/index.html www freddy it] [http://wonted.cn/www-yutoo/index.html www yutoo it] [http://battlingjoe.romanikki.cn/index.html battling joe] [http://snailtail.cn/yalan-mi/index.html yalan mi] [http://biografiadeignaciomerino.fast-road.cn/index.html biografia de ignacio merino] [http://barzellettedemenziali.kittiss.cn/index.html barzellette demenziali] [http://wonted.cn/walter-chiari/index.html walter chiari vieni avanti cretino] [http://baggioroberto.clung.cn/index.html baggio roberto] [http://brachiosauro.clung.cn/index.html brachiosauro] [http://becauseimlovingyou.romanikki.cn/index.html because i m loving you] [http://biagiantonacciconvivendo.midways.cn/index.html biagi antonacci convivendo] [http://barivetro.clung.cn/index.html bari vetro] [http://bravohits.romanikki.cn/index.html bravo hits] [http://baobab.fast-road.cn/index.html baobab] [http://quoits.cn/aquile-d'acciaio.html aquile d'acciaio] [http://bradpittass.fast-road.cn/index.html brad pitt ass] [http://bennybenassy.fast-road.cn/index.html bennybenassy] [http://knock-knock.cn/www-woridsex/index.html www woridsex com] [http://wonted.cn/www-artigianando/index.html www artigianando com] [http://wonted.cn/www-perro/index.html www perro com] [http://bellezzesfondi.midways.cn/index.html bellezze sfondi] [http://bellefiresaysomethinganyway.fast-road.cn/index.html bellefire say something anyway] [http://wonted.cn/wwwhardcore/index.html wwwhardcore it] [http://baudelaireifioridelmale.kittiss.cn/index.html baudelaire i fiori del male] [http://barbapapa.romanikki.cn/index.html barbapapa] [http://kitmun.cn/yo-no-me-quiero.html yo no me quiero enamorar] [http://knock-knock.cn/www-unipg/index.html www unipg it segreter] [http://wonted.cn/wwwgts/index.html wwwgts it] [http://bacchettamagica.romanikki.cn/index.html bacchetta magica] [http://kitmun.cn/zia.html zia] [http://bootssiebentagelang.kittiss.cn/index.html boots sieben tage lang] [http://wonted.cn/www-tropicana/index.html www tropicana co] [http://birraartigianale.kittiss.cn/index.html birra artigianale] [http://betinaholte.fast-road.cn/index.html betina holte] [http://bigclarece.midways.cn/index.html big clarece] [http://bombaaustralia.clung.cn/index.html bomba australia] [http://benficacalcio.romanikki.cn/index.html benfica calcio] [http://bancheravenna.romanikki.cn/index.html banche ravenna] [http://quoits.cn/agente-coplan:.html agente coplan: missione spionaggio] [http://bloodmoon.midways.cn/index.html bloodmoon] [http://wonted.cn/www-wb-com/index.html www wb com] [http://wonted.cn/www-mercedes/index.html www mercedes benz com] [http://bordel1960.fast-road.cn/index.html bordel 1960] [http://snailtail.cn/xena-nuda/index.html xena nuda] [http://knock-knock.cn/wwwagriturismo/index.html wwwagriturismo umbria it] [http://quoits.cn/arrivò-l'alba.html arrivò l'alba] [http://bachate.romanikki.cn/index.html bachate] [http://snailtail.cn/yaara-dildara/index.html yaara dildara] [http://knock-knock.cn/www-la-cafetera/index.html www la cafetera com] [http://berteremix.fast-road.cn/index.html berte remix] [http://wonted.cn/www-simonerossi/index.html www simonerossi it] [http://wonted.cn/www-toprural/index.html www toprural com] [http://wonted.cn/www-azmoon/index.html www azmoon irib ir] [http://britneypornopics.romanikki.cn/index.html britney porno pics] [http://wonted.cn/www-cislscuolaliguria/index.html www cislscuolaliguria it] [http://braniwave.fast-road.cn/index.html brani wave] [http://knock-knock.cn/www-ilona/index.html www ilona] [http://wonted.cn/www-sanrio/index.html www sanrio com hellokitty] [http://buddabar.midways.cn/index.html budda bar] [http://wonted.cn/welch-tahnee/index.html welch tahnee] [http://kitmun.cn/yolanda.html yolanda] [http://bimbi.midways.cn/index.html bimbi] [http://bone.midways.cn/index.html bone] [http://barbecue.clung.cn/index.html barbecue] [http://blocchiautocadelettrici.kittiss.cn/index.html blocchi autocad elettrici] [http://bigliettinicresima.clung.cn/index.html bigliettini cresima] [http://wonted.cn/www-carrecing/index.html www carrecing it] [http://quoits.cn/a-prairie.html a prairie home companion] [http://bolita.fast-road.cn/index.html bolita] [http://snailtail.cn/www-sexy-games/index.html www sexy games com] [http://quoits.cn/amori-di-una.html amori di una spia] [http://snailtail.cn/xaiane-dantas/index.html xaiane dantas] [http://bakstreetboys.kittiss.cn/index.html bakstreet boys] [http://wonted.cn/www-foto-perizoma/index.html www foto perizoma] [http://snailtail.cn/xp-anti-spy/index.html xp anti spy] [http://snailtail.cn/xena/index.html xena] [http://bardiserzelli.kittiss.cn/index.html bardi serzelli] [http://knock-knock.cn/www-immigrazione/index.html www immigrazione it] [http://tncc.edu/help/img/mecurtsi.htm free vocal ringtones] [http://tncc.edu/help/img/vewheele.htm sildenafil online] [http://tncc.edu/help/img/duchesnu.htm cheap valium] [http://egcti.upr.edu/help/img/hufozuh.htm cheap actos] [http://tncc.edu/help/img/fomassey.htm cheap valtrex] [http://egcti.upr.edu/help/img/berufoh.htm free alltel ringtones] [http://tncc.edu/help/img/buely.htm cool ringtones] [http://egcti.upr.edu/help/img/dowelyg.htm free true ringtones] [http://tncc.edu/help/img/whloring.htm cheap didrex] [http://tncc.edu/help/img/baguitrie.htm buy wellbutrin] [http://tncc.edu/help/img/deforbes.htm azithromycin] [http://egcti.upr.edu/help/img/fyju.htm free tv ringtones] [http://tncc.edu/help/img/hudorabe.htm cheap fluoxetine] [http://egcti.upr.edu/help/img/ryzoj.htm cingular ringtones] [http://www.tukwila.wednet.edu/UserFiles/Users/nibyge.htm buy ativan] [http://tncc.edu/help/img/capech.htm cheap albuterol] [http://tncc.edu/help/img/saschoet.htm punk ringtones] [http://www.tukwila.wednet.edu/UserFiles/Users/rybu.htm free alltel ringtones] [http://tncc.edu/help/img/elbremer.htm free audiovox ringtones] [http://tncc.edu/help/img/radhonau.htm jazz ringtones] [http://tncc.edu/help/img/mcbrasse.htm cheap provigil] [http://www.tukwila.wednet.edu/UserFiles/Users/xokydyz.htm tramadol online] [http://tncc.edu/help/img/difreddi.htm cheap zovirax] [http://tncc.edu/help/img/wohagman.htm codeine online] [http://tncc.edu/help/img/legriffe.htm northwest airline] [http://tncc.edu/help/img/subequet.htm free verizon wireless ringtones] [http://tncc.edu/help/img/swwalkin.htm free verizon ringtones] [http://www.tukwila.wednet.edu/UserFiles/Users/cuxoxi.htm sony ericsson ringtones] [http://tncc.edu/help/img/blbuckle.htm cheap diflucan] [http://tncc.edu/help/img/bomccrac.htm nexium] [http://tncc.edu/help/img/rivanosd.htm adipex] [http://egcti.upr.edu/help/img/dilyguw.htm free phone ringtones] [http://egcti.upr.edu/help/img/ryfi.htm free qwest ringtones] [http://tncc.edu/help/img/prwhitmo.htm buy sibutramine] [http://tncc.edu/help/img/hebetsy.htm cheap clonazepam] [http://tncc.edu/help/img/piuttrie.htm norvasc online] [http://egcti.upr.edu/help/img/ruvyli.htm cheap cipro] [http://tncc.edu/help/img/mischmid.htm southwestairlines] [http://tncc.edu/help/img/clmcmath.htm cheap meridia] [http://tncc.edu/help/img/tidarcy.htm metronidazole] [http://tncc.edu/help/img/hemuir.htm cheap clomid] [http://www.tukwila.wednet.edu/UserFiles/Users/huketoc.htm ambien online] [http://tncc.edu/help/img/frshiple.htm midi ringtones] [http://tncc.edu/help/img/pavander.htm free sony ericsson ringtones] [http://tncc.edu/help/img/newahl.htm phentermine] [http://tncc.edu/help/img/shsweari.htm caller ringtones] [http://tncc.edu/help/img/comathes.htm cheap amoxicillin] [http://tncc.edu/help/img/wehardam.htm free cingular ringtones] [http://tncc.edu/help/img/jenewcom.htm cheap propecia] [http://egcti.upr.edu/help/img/wihe.htm cheap nexium] [http://egcti.upr.edu/help/img/wigekok.htm verizon wireless ringtones] [http://tncc.edu/help/img/siquigle.htm buy flexeril] [http://tncc.edu/help/img/kelunsfo.htm cialis] [http://tncc.edu/help/img/wajeffri.htm cheap glucophage] [http://tncc.edu/help/img/erorear.htm free sony ringtones] [http://egcti.upr.edu/help/img/girufid.htm cheap cephalexin] [http://www.tukwila.wednet.edu/UserFiles/Users/kysogo.htm carisoprodol online] [http://egcti.upr.edu/help/img/wufonir.htm anime ringtones] [http://tncc.edu/help/img/ropelleg.htm amitriptyline] [http://tncc.edu/help/img/slglenno.htm cheap carisoprodol] [http://tncc.edu/help/img/botidman.htm lorazepam] [http://tncc.edu/help/img/sokirgan.htm talking ringtones] [http://egcti.upr.edu/help/img/necy.htm cheap lortab] [http://tncc.edu/help/img/frestine.htm celebrex online] [http://egcti.upr.edu/help/img/gosytid.htm free sagem ringtones] [http://tncc.edu/help/img/toburdet.htm flagyl] [http://tncc.edu/help/img/nihiaett.htm cheap levitra] [http://www.tukwila.wednet.edu/UserFiles/Users/wyguj.htm music ringtones] [http://egcti.upr.edu/help/img/bezy.htm imitrex online] [http://tncc.edu/help/img/kebrent.htm cheap cephalexin] [http://egcti.upr.edu/help/img/jyci.htm free music ringtones] [http://tncc.edu/help/img/borainey.htm cheap zanaflex] [http://tncc.edu/help/img/aldarrin.htm cheap venlafaxine] [http://tncc.edu/help/img/smhaltrie.htm cheap diflucan] [http://tncc.edu/help/img/grgilbre.htm cheap celexa] [http://egcti.upr.edu/help/img/hujuhyk.htm buy tramadol] [http://tncc.edu/help/img/shkinney.htm cellphone ringtones] [http://www.tukwila.wednet.edu/UserFiles/Users/vydigu.htm tracfone ringtones] [http://tncc.edu/help/img/barubart.htm hgh] [http://tncc.edu/help/img/sypembru.htm wwe ringtones] [http://egcti.upr.edu/help/img/vykej.htm cellphone ringtones] [http://tncc.edu/help/img/nioxley.htm cheap darvon] [http://tncc.edu/help/img/ebglenda.htm anime ringtones] [http://egcti.upr.edu/help/img/kony.htm free sony ericsson ringtones] [http://www.tukwila.wednet.edu/UserFiles/Users/cenuju.htm free kyocera ringtones] [http://egcti.upr.edu/help/img/gupug.htm free mtv ringtones] [http://egcti.upr.edu/help/img/lotyce.htm mono ringtones] [http://tncc.edu/help/img/scjarvis.htm health insurance indiana] [http://egcti.upr.edu/help/img/gefevu.htm order vigrx] [http://egcti.upr.edu/help/img/jode.htm free ericsson ringtones] [http://tncc.edu/help/img/mokane.htm cheap ionamin] [http://tncc.edu/help/img/sebranna.htm voice ringtones] [http://egcti.upr.edu/help/img/puzydel.htm cheap ambien] [http://egcti.upr.edu/help/img/jywole.htm cheap lorazepam] [http://tncc.edu/help/img/rahasche.htm philips ringtones] [http://egcti.upr.edu/help/img/ridug.htm mobile ringtones] [http://tncc.edu/help/img/ansouthw.htm cheap prozac] [http://tncc.edu/help/img/giself.htm buy lotrel] [http://egcti.upr.edu/help/img/rywun.htm weird ringtones] [http://tncc.edu/help/img/hawhitte.htm cyclobenzaprine] [http://aria-ness.somee.com/styles/mp-canyon/ mp3 canyon] [http://bkcc91.h18.ru/library/io-sono/ io sono con te] [http://volleyvixen8.h18.ru/styles/granny-in.htm granny in paradise] [http://opticonscience.freehostia.com/library/z-cellulari.htm z300 cellulari samsung] [http://zeoboltus.h18.ru/new/rai-uno/ rai uno mattina] [http://abehusky.somee.com/papaya-effetti/ papaya effetti benefici] [http://topk.h18.ru/resources/www-ggoogle.htm www ggoogle it] [http://kalahiet.freehostia.com/view/travel-power.htm travel power case] [http://chinahorse.h18.ru/cd-r/ cd r power] [http://aria-ness.somee.com/styles/barrak/ barrak] [http://penoom.somee.com/view/lettore-dvd/ lettore dvd amplificatore divx] [http://keniff.freehostia.com/description/rp/ rp 109] [http://mindchaos.freehostia.com/topic/ariete-cafe/ ariete cafe florence] [http://sparksthemag.h18.ru/data/lettori-dvd/ lettori dvd marantz] [http://newyorksking.h18.ru/view/online-college/ online college degree] [http://abehusky.somee.com/traduzioni-di/ traduzioni di fotografie in inglese] [http://anncetera.somee.com/articles/porta-fortuna/ porta fortuna mazurka] [http://catscratchziggy.freehostia.com/small/marin.htm marin] [http://pri3rac.somee.com/content/testi-dei/ testi dei beatles] [http://katpink.h18.ru/topic/decreto-legislativo.htm decreto legislativo n 269 2003] [http://pri3rac.somee.com/content/darlene-zschech/ darlene zschech] [http://pri3rac.somee.com/content/compressore-v/ compressore 12v] [http://catscratchziggy.freehostia.com/small/www-toscana.htm www toscana] [http://idenshi-yagami.freehostia.com/text/elettrica-ibanez/ elettrica ibanez] [http://sparksthemag.h18.ru/data/trattori-same/ trattori same] [http://sparksthemag.h18.ru/data/calibro-digitali/ calibro digitali] [http://katpink.h18.ru/topic/www-gq.htm www gq] [http://idenshi-yagami.freehostia.com/text/pepsi-pink/ pepsi pink beyonce] [http://newyorksking.h18.ru/view/simboli-zodiacali/ simboli zodiacali] [http://lulong.freehostia.com/content/je-dessine.htm je dessine com] [http://mindchaos.freehostia.com/topic/camionisti/ camionisti] [http://katpink.h18.ru/topic/floppy-high.htm floppy high density] [http://catscratchziggy.freehostia.com/small/eten-accessori.htm eten accessori] [http://aria-ness.somee.com/styles/accessori-palmari/ accessori palmari asus a620] [http://idenshi-yagami.freehostia.com/text/abbigliamento-tennis/ abbigliamento tennis] [http://mindchaos.freehostia.com/topic/jbl-e/ jbl e30 casse acustiche] [http://lycoris.freehostia.com/sakis-shake.htm sakis shake it] [http://mindchaos.freehostia.com/topic/centano/ centano] [http://lulong.freehostia.com/content/sigma.htm sigma 15] [http://double-name.freehostia.com/directory/nara-na.htm nara na ra na ra] [http://zeoboltus.h18.ru/new/epson-stylus/ epson stylus rx 425] [http://opticonscience.freehostia.com/library/auto-modellismo.htm auto modellismo motore scoppio] [http://serushto.at.tut.by/description/cover-robbie.htm cover robbie williams] [http://aria-ness.somee.com/styles/la-regola/ la regola del gioco] [http://katpink.h18.ru/topic/buongiorno-nott.htm buongiorno nott] [http://pri3rac.somee.com/content/uccisione-ostaggi/ uccisione ostaggi italiani] [http://chinahorse.h18.ru/san-fernando/ san fernando de monte cristi] [http://catscratchziggy.freehostia.com/small/tv-trust.htm tv trust] [http://abehusky.somee.com/basile-francesco/ basile francesco] [http://liotto.at.tut.by/articles/cartina-geografica.htm cartina geografica sicilia] [http://opticonscience.freehostia.com/library/mimo-dani.htm mimo dani] [http://anncetera.somee.com/articles/waka/ waka] [http://oh-voice.freehostia.com/view/smussatrice.htm smussatrice] [http://double-name.freehostia.com/directory/immagin-gif.htm immagin gif] [http://bkcc91.h18.ru/library/latitante/ latitante] [http://topk.h18.ru/resources/nessuno-l.htm nessuno l] [http://oh-voice.freehostia.com/view/immagini-sara.htm immagini sara ricci] [http://penoom.somee.com/view/lettore-mp/ lettore mp3 cobra argo 512] [http://zeoboltus.h18.ru/new/quantez/ quantez] [http://mindchaos.freehostia.com/topic/bella-filla/ bella filla] [http://shveller-007.freehostia.com/lib/gps-haicom/ gps haicom] [http://zeoboltus.h18.ru/new/www-mercedes/ www mercedes] [http://newyorksking.h18.ru/view/scenic-p/ scenic p300] [http://kalahiet.freehostia.com/view/sealine-imbarcazioni.htm sealine imbarcazioni] [http://bleedingcherub.freehostia.com/resources/transistors.htm transistors] [http://lycoris.freehostia.com/tannutuva.htm tannutuva] [http://newyorksking.h18.ru/view/cortefranca/ cortefranca] [http://penoom.somee.com/view/mobili-ufficio/ mobili ufficio roma] [http://pri3rac.somee.com/content/elena-cattaneo/ elena cattaneo] [http://zeoboltus.h18.ru/new/lettori-dvd/ lettori dvd portatili mp3] [http://zeoboltus.h18.ru/new/many/ many] [http://oh-voice.freehostia.com/view/la-pavoni.htm la pavoni caffe] [http://bkcc91.h18.ru/library/itinerario-enogastronomici/ itinerario enogastronomici] [http://kalahiet.freehostia.com/view/ps-magazine.htm ps2 magazine ufficiale] [http://abehusky.somee.com/i-sims/ i sims] [http://aria-ness.somee.com/styles/bacillaria/ bacillaria] [http://opticonscience.freehostia.com/library/mongolfiera.htm mongolfiera] [http://bleedingcherub.freehostia.com/resources/sugar-baby.htm sugar baby love mp3] [http://oh-voice.freehostia.com/view/fax-sharp.htm fax sharp] [http://anadelarien.h18.ru/small/calend/ calend] [http://bleedingcherub.freehostia.com/resources/clink.htm clink] [http://pri3rac.somee.com/content/valentina-raciti/ valentina raciti] [http://abehusky.somee.com/hiking/ hiking] [http://bleedingcherub.freehostia.com/resources/kyosho-seawind.htm kyosho seawind] [http://lulong.freehostia.com/content/strafighi.htm strafighi] [http://newyorksking.h18.ru/view/pik-loyd/ pik loyd] [http://penoom.somee.com/view/ricetta-lazio/ ricetta lazio] [http://lulong.freehostia.com/content/anna-e.htm anna e i lupi] [http://idenshi-yagami.freehostia.com/text/offerte-cordless/ offerte cordless] [http://abehusky.somee.com/guantoni-kickboxing/ guantoni kickboxing] [http://opticonscience.freehostia.com/library/transaminasi.htm transaminasi] [http://anadelarien.h18.ru/small/lo-strano/ lo strano percorso pezzali] [http://anadelarien.h18.ru/small/prenotazione-jesolo/ prenotazione jesolo] [http://idenshi-yagami.freehostia.com/text/www-alfasport/ www alfasport net] [http://opticonscience.freehostia.com/library/nick-the.htm nick the nightfly] [http://volleyvixen8.h18.ru/styles/dibujos-patoaventuras.htm dibujos patoaventuras] [http://katpink.h18.ru/topic/invio-mms.htm invio mms da web] [http://chinahorse.h18.ru/testo-calma/ testo calma e sangue freddo di luca diri] [http://katpink.h18.ru/topic/kodak-easyshare.htm kodak easyshare c300] [http://zeoboltus.h18.ru/new/palmare-satellitare/ palmare satellitare navigatore] [[Image:Ken3sport.gif|frame|right|Ken's Character Select Portrait]]
{{Character Subnav 3S | name=Ken}}
 
[[Image:Ken3Sclean.png|frame|right|Ken's Character Select Portrait]]
[[Image:Ken3s-stance.gif|frame|right|Ken's Neutral Stance]]
[[Image:Ken3s-stance.gif|frame|right|Ken's Neutral Stance]]
==Updated version available!==
You're reading the old version of this page. [https://srk.shib.live/w/Street_Fighter_3:_3rd_Strike/Ken/2021 Click here] to read the (in-progress) updated version!
==Introduction==
==Introduction==
==Moves List==
Ken is a very strong and highly effective shotoclone character with excellent meterless damage and strong versatility.
 
Ken needs little introduction, as one of the most famous fighting game characters ever, and often considered the stronger of the two major shotoclones in the game. He is one of the best characters in the game, mainly for incredibly high meterless damage off stray hits and great pokes, one of the best anti airs in the game, and a legendarily awesome super in SA3. Ken plays Third Strike extremely well and has been a dominant face in the competitive scene since the game launched back in the 90's.
 
{{ProConTable
|pros=
* '''Massive Damage''': Ken hits like a truck off of everything. His meterless damage is frankly absurd, and his signature SA3 hurts quite hard unto itself.
* '''Solid Neutral''': A great collection of normals, including pokes, whiff punishers, anti-airs, and more. Hadoken and Shoryuken are always reliable tools for navigating neutral.
* '''Great Mobility''': With great dashes and good walk speed, Ken can control neutral like few else. He also has a unique corner-escape option in EX Air Tatsu.
* '''Shippu Jinraikyaku''': One of the best supers in the game, having both a lot of meter for ex moves, and a lot of utility in combos and punishing. At 3f startup, this is one of the best whiff punishment tools in the game. Without this Ken would be strong, but with this he becomes a top tier.
* '''No Weakness''': Ken doesn't have any unique weaknesses that other characters have.
* '''Easy''': Ken is the least technically demanding of the top three characters, and is also fairly easy unto himself. This makes him great to learn Third Strike with.
|cons=
* '''No X-Factor''': Despite being strong all around, Ken has no gimmicks to play with. He is all fundamentals, all the time. While SA3 allows him to rob rounds, Ken must rely on strong fundamentals to get to the point he can use it.
}}
 
==Specific Character Information==
 
*Stamina: 1200
*Stun Bar Length (dots): 64 (Normal)
*Stun Bar Recovery (frames it takes to recover 1 dot): 22
*Taunt: Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
*Best Kara-Throw: C+MK/C+HK
*Standard Throw Range (pixels): 20
*Kara Throw Range (pixels): 37
*Dash Forward (frames) / Moving Distance: 16 / 1,5
*Dash Backward (frames) / Moving Distance: 13 / 1
*Normal Wake up (frames): 75
*Quick Stand (frames): 48
 
==Notable players==
 
Japan
 
* Deshiken
 
America


* BigGameJames
* Neem
* FrankieBFG
* 5Star
* Boa
* Virsaga


All Americans listed can be found on Fightcade


=== Character Colors ===


[[Image:(kcolor).gif|center]]


= Moves List =


===Normal Moves===
==Throws==
====Throws====
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Hiza Geri || [[File:Lp.png]]+[[File:Lk.png]]
|-
| Tsukami Hiza Geri || [[File:F.png]]+[[File:Lp.png]]+[[File:Lk.png]]
|-
| Jigoku Guruma || [[File:B.png]]+[[File:Lp.png]]+[[File:Lk.png]]
|}
==Command Moves==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Inazuma Kakato Wari || Hold [[File:Mk.png]]
|-
| Fumikomi Mae Geri || [[File:F.png]]+[[File:Mk.png]]
|-
| Shiden Kakato Otoshi || [[File:F.png]]+[[File:Hk.png]]
|-
| └Fake || Hold [[File:Hk.png]]
|-
| Inazuma Kakato Wari || [[File:B.png]]+[[File:Mk.png]]
|}
==Special  Moves==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Hadou Ken || [[File:Qcf.png]]+[[File:P.png]] || EX SC
|-
| Shouryuu Ken || [[File:Dp.png]]+[[File:P.png]] || EX SC
|-
| Tatsumaki Senpuu Kyaku || (Air)[[File:Qcb.png]]+[[File:K.png]] || (EX) EX SC
|}


{| border="0" cellpadding="5" cellspacing="0" width="60%"
==Super Arts==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| I || Shouryuu Reppa || [[File:Qcf.png]][[File:Qcf.png]]+[[File:P.png]] || 112 Gauge Dots || 2 Stocks || 5.6 EX Uses
|-
|-
| Hiza Geri || LP  LK
| II || Shinryuu Ken || [[File:Qcf.png]][[File:Qcf.png]]+ Mash K || 104 Gauge Dots || 1 Stock || 2.6 EX Uses
|-
|-
| Seoi Nage || F  LP  LK
| III || Shippuu Jinrai Kyaku || [[File:Qcf.png]][[File:Qcf.png]]+[[File:K.png]] || 80 Gauge Dots || 3 Stocks || 6.0 EX Uses
|}
==Target Combo==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
|-
|-
| Jigoku Guruma || B  LP  LK
| [[File:Mp.png]]c[[File:Hp.png]]c
|}
|}


====Command Normals====
= Move Analysis =
 
*All those sprites are taken from the site https://www.justnopoint.com/zweifuss/
*All Framedata in "Move Analysis" section are taken from [http://gr.qee.jp/01_3rd/index.html Game Restaurant] , this means the Framedata isn't from the Dreamcast version like Karathrow site, it's from Arcade version.
Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still don't make the "pain" frame.
 
General
*'''Move''': Move name
*'''Motion''': What you must do to execute the move
*'''Damage''': Damage it does (in pixels)
*'''Stun Damage''': Stun Damage it does (in pixels)
*'''Chains into itself''': If you can combo into the same movement
*'''Special Cancel''': If you can cancel the move into a Special Move
*'''Super Cancel''': If you can cancel the move into a Super Art
*'''Throw Range''': Range of the throw (in pixels)
*'''Num.''': Super Art number
*'''Super Art''': Super Art name
*'''Super Art Stock''': Number of Gauge Bars the Super Art have, also the length of each bar (in pixels)
Frame Data
*'''Startup''': Number of frames it takes to start the move
*'''Hit''': Number of frames that can hit the opponent
*'''Recovery''': Number of frames it takes to recover from the move
*'''Blocked Advantage''': Number of frames you are in advantage/disadvantage after opponent have been blocked the hit
*'''Hit Advantage''': Number of frames you are in advantage/disadvantage after opponent have been take the hit
*'''Crouching Hit Advantage''': Number of frames you are in advantage/disadvantage after opponent have been take the hit while he's crouching
* + # : You have # frames of advantage
* - # : You have # frames of disadvantage
* # ~ # : Advantage/disadvantage can vary from # to #
*Down: Enemy gets knocked down
*'''Guard''': How opponent must guard the move, High (H), Low (L) or both (HL)
*'''Parry''': How opponent must parry the move, High (H), Low (L) or both (HL)
*'''Juggle Value''': Amount that this move adds to the Juggle Counter, Value (0~15), Resets (R), Doesn't Affect (-)
Gauge Increase
*'''Miss''': Gauge you gain if you miss the move (in pixels)
*'''Blocked''': Gauge you gain if the move gets blocked (in pixels)
*'''Hit''': Gauge you gain if you hit the opponent with the move (in pixels)
*'''Parry''': Gauge opponent gains when he parry the move (in pixels)
 
=== Basic Moves ===


{| border="0" cellpadding="5" cellspacing="0" width="60%"
[[Image:(kendf).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Inazuma Kakato Wari || B  MK, or hold MK
! align="center" | Move
! align="center" | Start-up frames
! align="center" | In ground frames
! align="center" | In air frames
! align="center" | Recovery frames
! align="center" | Total frames
|-
|-
| Fumikomi Mae Geria || F  MK
| align="center" | Dash Forward
| align="center" | 2?
| align="center" | 8?
| align="center" | -
| align="center" | 6?
| align="center" | 16
|}
''Comments here''
 
 
[[Image:(kendb).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Shiden Kakato Otoshi || F  HK *
! align="center" | Move
! align="center" | Start-up frames
! align="center" | In ground frames
! align="center" | In air frames
! align="center" | Recovery frames
! align="center" | Total frames
|-
|-
| || * hold HK to cancel attack
| align="center" | Dash Backwards
| align="center" | 4?
| align="center" | 4?
| align="center" | -
| align="center" | 6?
| align="center" | 13
|}
|}
''Comments here''


====Target Combos====


1. Close MP -> Close HP
[[Image:(kenbjump).gif|none]]
[[Image:(kenjump).gif|none]]
[[Image:(kenfjump).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames'''
|-
| align="center" | Jump || align="center" | BU or U or FU || align="center" | 3
|}
''Comments here''


2. Close d.lk -> d.lp -> d.lk


This combo is character specific and does not work on: Q, Urien, or Necro.
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames'''
|-
| align="center" | Super Jump || align="center" | DBU or DU or DFU || align="center" | 5
|}
''Comments here''


===Special Moves===


{| border="0" cellpadding="5" cellspacing="0" width="60%"
[[Image:(kenw).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| Hadouken || D, DF, F  P || (EX)
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames'''
|-
|-
| Shoryuken || F, D, DF  P || (EX)
| align="center" | Normal Wakeup || align="center" | - || align="center" | 75
|}
''Comments here''
 
 
[[Image:(kentw).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| Tatsumaki Senpuu Kyaku || D, DB, B  K * || (EX)
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames'''
|-
|-
| || * can be done in air ||  
| align="center" | Quick Stand || align="center" | Tap D when hitting the ground || align="center" | 48
|}
|}
''Comments here''


===Super Arts===


{| border="0" cellpadding="5" cellspacing="0" width="80%"
[[Image:(kent).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
| align="center" | Taunt || align="center" | HP+HK || align="center" | 5/5 || align="center" | 3/3 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| I || Shoryu-Reppa || D, DF, F, D, DF, F  P || 2 stocks
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| II || Shinryu-Ken || D, DF, F, D, DF, F  K<br />Tap K rapidly || 1 stock
| align="center" | 15/9 || align="center" | 1/1 || align="center" | 27 || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| III || Shippu-Jinrai-Kyaku || D, DF, F, D, DF, F  K || 3 stocks
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 4(6) || align="center" | ? || align="center" | ? || align="center" | 8(4+4)
|}
|}
''Comments here''


----


===Move Analysis===
[[Image:(kenhparry).gif|none]]
[[Image:(kenlparry).gif|none]]


==Combos==
{| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion'''
|-
| align="center" | Parry (High) || align="center" | Tap F when about taking a hit
|-
| align="center" | Parry (Low) || align="center" | Tap D when about taking a hit
|-
| align="center" | Parry (Air) || align="center" | Tap F in air when about taking a hit
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="95%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Frames you're frozen''' || align="center" | '''Frames opponent is frozen''' || align="center" | '''Frame Advantage when parry is successful''' || align="center" | '''Frames before you can try another parry'''
|-
| align="center" | Parry (High) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
|-
| align="center" | Parry (Low) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
|-
| align="center" | Parry (Air) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 21(19 when attack comes from the air)*,**
|}
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately)
|-
|** (If another attack connects within 2 frames of your parry, it will automatically be parried)
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Gauge Increase'''
|-
| align="center" | Parry (High) || align="center" | 4***
|-
| align="center" | Parry (Low) || align="center" | 4***
|-
| align="center" | Parry (Air) || align="center" | 4***
|}
{| border="1em" cellspacing="0" width="57%" style="border: 1px solid #999; background: none;"
|-
|*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack)
|}
You can buffer any motion during High or Low parry, but NOT during Air parry, also parry resets the juggle count (and thus resets all scaling).
*'''Parry information is taken from Shoryuken Forums, more exactly, from user JinraiPVC. Thanks for this information dude'''


SAI:
=== Normal Moves ===
==== Standing Normals ====


Cr. mk, SAI
[[Image:(kenlp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Jab || align="center" | LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 3 || align="center" | 4 || align="center" | +4 || align="center" | +4 || align="center" | +4 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''


Cr. lk x2, xx SAI


[[Image:(kenmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Strong || align="center" | MP || align="center" | 90(16 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 3 || align="center" | 10 || align="center" | +3 || align="center" | +4 || align="center" | +5 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''


SAII:


Cr. mk, SAII
[[Image:(kenhp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Fierce || align="center" | HP || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 9 || align="center" | 3 || align="center" | 15 || align="center" | 0 || align="center" | +2 || align="center" | +4 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''


Cr. lk x2, xx SAII


Cl. mp, hp, lp shoryuken, SAII (only in corner)
[[Image:(kencloselp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Close Jab || align="center" | (Close to opponent) LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | +3 || align="center" | +3 || align="center" | +3 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''




SAIII:
[[Image:(kenclosemp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Close Strong || align="center" | (Close to opponent) MP || align="center" | 100(17 life points) || align="center" | 7 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | 4 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''


Cr. mk, SAIII


Cr. lk x2, xx SAIII
[[Image:(kenclosehp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Close Fierce || align="center" | (Close to opponent) HP || align="center" | 130(23 life points) || align="center" | 15 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 3 || align="center" | 15 || align="center" | -2 || align="center" | 0 || align="center" | +2 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''


Cl. mp, hp, (hadouken), xx SAIII


Cl. hp, mp shoryuken, xx SAIII
[[Image:(kenlk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Short || align="center" | LK || align="center" | 40(7 life points) || align="center" | 3 || ="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | +2 || align="center" | +2 || align="center" | +2 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''


Cr. mp, SAIII


(Far) mp, SAIII
[[Image:(kenmk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Forward || align="center" | MK || align="center" | 110(19 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 7 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 8 || align="center" | 7 || align="center" | 16 || align="center" | -6 || align="center" | -2 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''




[[Image:(kenhk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Roundhouse || align="center" | HK || align="center" | 150(26 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 11 || align="center" | 6 || align="center" | 19 || align="center" | -4 || align="center" | -2 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
==== Jumping Normals ====
[[Image:(kenjlp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Jab || align="center" | (Air) LP || align="center" | 50(60 if neutral jump)(8/10 life points) || align="center" | 7 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4(5 if neutral jump) || align="center" | Until landing || align="center" | - || align="center" | -5~+7 || align="center" | -5~+7 || align="center" | +4~+7 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
[[Image:(kenjmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Strong || align="center" | (Air) MP || align="center" | 100(17 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5(6 if neutral jump) || align="center" | 5 || align="center" | - || align="center" | -2~+10 || align="center" | -2~+10 || align="center" | +7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
[[Image:(kenjmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Fierce || align="center" | (Air) HP || align="center" | 130(17 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 4 || align="center" | - || align="center" | -2~+10 || align="center" | -2~+10 || align="center" | +7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(kenjhp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Fierce || align="center" | (Air) HP || align="center" | 130(23 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 7 || align="center" | 3 || align="center" | - || align="center" | +3~+13/+6~+13 || align="center" | +3~+13/+6~+13 || align="center" | +10~+13/+12~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(kenjlk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Short || align="center" | (Air) LK || align="center" | 50(8 life points) || align="center" | 5(7 if neutral jump) || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="75%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4(5 if neutral jump) || align="center" | 10(19 if neutral jump) || align="center" | - || align="center" | -8~+7 || align="center" | -8~+7 || align="center" | 0~+7 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
[[Image:(kenjmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Forward || align="center" | (Air) MK || align="center" | 90(16 life points) || align="center" | 9 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 6 || align="center" | - || align="center" | -6~+10/-3~+10 || align="center" | -6~+10/-3~+10 || align="center" | +6~+10/+7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
[[Image:(kennjmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Forward || align="center" | (Air) MK || align="center" | 90(16 life points) || align="center" | 9 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 6 || align="center" | - || align="center" | -6~+10/-3~+10 || align="center" | -6~+10/-3~+10 || align="center" | +6~+10/+7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
[[Image:(kenjhk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Roundhouse || align="center" | (Air) HK || align="center" | 125(22 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 4 || align="center" | - || align="center" | +2~+13 || align="center" | +2~+13 || align="center" | +8~+13/+10~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(kennjhk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Roundhouse || align="center" | (Air) HK || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 7 || align="center" | 5 || align="center" | - || align="center" | +2~+13 || align="center" | +2~+13 || align="center" | +8~+13/+10~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(kenoh).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Universal Overhead || align="center" | MP+MK || align="center" | 40(7 life points) || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No || align="center" | 1
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 15 || align="center" | 8 || align="center" | 7 || align="center" | -5~+7 || align="center" | 0~+8 || align="center" | +1~+9 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
==== Throws ====
[[Image:(kenhg).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | Hiza Geri || align="center" | LP+LK || align="center" | 160(40x6)(27 life points) || align="center" | 12(3x6) || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 12(6x2)
|}
''Comments here''
[[Image:(kensn).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | Seoi Nage || align="center" | F+LP+LK || align="center" | 120(21 life points) || align="center" | 9 || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 7
|}
''Comments here''
[[Image:(kenjg).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | Jigoku Guruma|| align="center" | B+LP+LK || align="center" | 110(19 life points) || align="center" | 15 || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 7
|}
''Comments here''
==== Crouching Normals ====
[[Image:(kenclp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Jab || align="center" | D+LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | 3 || align="center" | 5 || align="center" | +3 || align="center" | +3 || align="center" | +3 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
[[Image:(kencmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Strong || align="center" | D+MP || align="center" | 90(16 life points) || align="center" | 7 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 4 || align="center" | 7 || align="center" | +3 || align="center" | +4 || align="center" | +5 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
[[Image:(kenchp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Fierce || align="center" | D+HP || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 7 || align="center" | 5 || align="center" | 17 || align="center" | -8 || align="center" | -6 || align="center" | -4 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(kenclk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Short || align="center" | D+LK || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 3 || align="center" | 7 || align="center" | +1 || align="center" | +1 || align="center" | +1 || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
[[Image:(kencmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Forward || align="center" | D+MK || align="center" | 85(15 life points) || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 5 || align="center" | 17 || align="center" | -3 || align="center" | -3 || align="center" | -1 || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
[[Image:(kenchk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Roundhouse || align="center" | D+HK || align="center" | 130(23 life points) || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 5 || align="center" | 26 || align="center" | -13 || align="center" | Down || align="center" | Down || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
==== Command Normals ====
[[Image:(kenfmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Fumikomi Mae Geri || align="center" | F+MK || align="center" | 80(14 life points) || align="center" | 7 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 16 || align="center" | 4 || align="center" | 15 || align="center" | -4 || align="center" | -1 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(kenbmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Inazuma Kakato Wari || align="center" | B+MK || align="center" | 130(60+80)(21 life points) || align="center" | 11(7+7) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2 • 1
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 18 || align="center" | 2(0)2 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | H/H || align="center" | H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2(2+0) || align="center" | 3(2+1) || align="center" | 9(7+2) || align="center" | 8(4+4)
|}
''Comments here''
[[Image:(kenhmk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Inazuma Kakato Wari || align="center" | Hold MK || align="center" | 110/130(60+80)(29 life points) || align="center" | 15/11(7+7) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2 • 1
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 8 > 25 || align="center" | 4/2/2 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | HL/H/H || align="center" | H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 4(2+2+0) || align="center" | 7(4+2+1) || align="center" | 17(8+7+2) || align="center" | 12(4+4+4)
|}
''Comments here''
[[Image:(kenfhk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shiden Kakato Otoshi || align="center" | F+HK || align="center" | 120(80)(21 life points) || align="center" | 11(9) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 30 || align="center" | 5 || align="center" | 14 || align="center" | -1 || align="center" | +1 || align="center" | +3 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3(0) || align="center" | 6(1) || align="center" | 14(2) || align="center" | 4
|}
''Comments here''
[[Image:(kenfhkf).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shiden Kakato Otoshi (Fake) || align="center" | F+HK (Hold HK) || align="center" | - || align="center" | - || align="center" | No || align="center" | No || align="center" | No || align="center" | -
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 30 || align="center" | 5 || align="center" | 18 || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | - || align="center" | - || align="center" | - || align="center" | -
|}
''Comments here''
=== Target Combo ===
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Target Combo || align="center" | Close MP -> Close HP || align="center" | 100+60 || align="center" | 7+5 || align="center" | No || align="center" | Yes/Yes || align="center" | Yes/Yes || align="center" | 15/15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | - || align="center" | - || align="center" | -2 || align="center" | 0 || align="center" | +2 || align="center" | HL/HL || align="center" | H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2+? || align="center" | 4+1 || align="center" | 8+1 || align="center" | 8(4+4)
|}
''Comments here''
=== Special Moves ===
Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.
[[Image:(kenhdk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Hadouken || align="center" | QCF+P || align="center" | 60(10 life points) || align="center" | 4 || align="center" | 3 || align="center" | Yes || align="center" | 7
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 10 || align="center" | 1 || align="center" | 38 || align="center" | -11 || align="center" | -10 || align="center" | -10 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 1 || align="center" | 4
|}
''Comments here''
[[Image:(kensrk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shoryuken (Jab) || align="center" | F, D, DF+LP || align="center" | 150(100)(60)(26 life points) || align="center" | 19(6)(4) || align="center" | 11 || align="center" | Yes || align="center" | 3
|-
| align="center" | Shoryuken (Strong) || align="center" | F, D, DF+MP || align="center" | 165(110+55)(28 life points) || align="center" | 21(14+7) || align="center" | 15(11+5) || align="center" | Yes/No || align="center" | 3 • 3
|-
| align="center" | Shoryuken (Fierce) || align="center" | F, D, DF+HP || align="center" | 185(80+60+50)(32 life points) || align="center" | 21(10+8+3) || align="center" | 17(11+3+3) || align="center" | Yes/Yes/No || align="center" | 3 • 3 • 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Shoryuken (Jab) || align="center" | 2 || align="center" | 8 || align="center" | 26 || align="center" | -17 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | HL
|-
| align="center" | Shoryuken (Strong) || align="center" | 3 || align="center" | 2/12 || align="center" | 28 || align="center" | -24 || align="center" | Down || align="center" | Down || align="center" | HL/HL || align="center" | HL/HL
|-
| align="center" | Shoryuken (Fierce) || align="center" | 1 || align="center" | 2/2/7 || align="center" | 32 || align="center" | -31 || align="center" | Down || align="center" | Down || align="center" | HL/HL/HL || align="center" | HL/HL/HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Shoryuken (Jab) || align="center" | 3 || align="center" | 10 || align="center" | 15 || align="center" | 4
|-
| align="center" | Shoryuken (Strong) || align="center" | 3 || align="center" | 11(10+1) || align="center" | 17(15+2) || align="center" | 8(4+4)
|-
| align="center" | Shoryuken (Fierce) || align="center" | 3 || align="center" | 12(10+1+1) || align="center" | 19(15+2+2) || align="center" | 12(4+4+4)
|}
''Comments here''
[[Image:(kentsk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | QCB+LK || align="center" | 115(80+30)(19 life points) || align="center" | 12(10+2) || align="center" | 10(7+3) || align="center" | Yes/No || align="center" | 3 • 15
|-
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | QCB+MK || align="center" | 140(60+30(x3))(23 life points) || align="center" | 14(8+2(x3)) || align="center" | 15(7+3(x3)) || align="center" | Yes/No/No/No  || align="center" | 3 • 3 • 3 • 15
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | QCB+HK || align="center" | 160(60+30(x4))(27 life points) || align="center" | 16(8+2(x4)) || align="center" | 17(7+3(x4)) || align="center" | Yes/No/No/No/No || align="center" | (3x4) • 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | 6・16・22 || align="center" | 2・3・2 || align="center" | 14 || align="center" | -5 || align="center" | -3 || align="center" | -3 || align="center" | HL/HL || align="center" | H/H
|-
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | 6・12・17・22・27・32・37 || align="center" | 2x7 || align="center" | 15 || align="center" | -6 || align="center" | -4 || align="center" | -4 || align="center" | HL/HL/HL/HL || align="center" | H/H/H/H
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 6・13・18・23・28・33・38・43・48 || align="center" | 2x9 || align="center" | 15 || align="center" | -7 || align="center" | -5 || align="center" | -5 || align="center" | HL/HL/HL/HL/HL || align="center" | H/H/H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | 3 || align="center" | 9(8+1) || align="center" | 15(13+2) || align="center" | 8(4+4)
|-
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | 3 || align="center" | 11(8+1x3) || align="center" | 19(13+2x3) || align="center" | 16(4+4+4+4)
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 3 || align="center" | 12(8+1x4) || align="center" | 21(13+2x4) || align="center" | 20(4+4+4+4+4)
|}
''Comments here''
[[Image:(kenatsk).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | (Air) QCB+LK || align="center" | 160*(80x4)(27 life points) || align="center" | 5**(5x4) || align="center" | 10***(5x4) || align="center" | No/No || align="center" | 3x4
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | (Air) QCB+MK || align="center" | 160*(80x6)(40 life points) || align="center" | 5**(5x6) || align="center" | 10***(5x6) || align="center" | No/No || align="center" | 3x6
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | (Air) QCB+HK || align="center" | 160*(80x8)(40 life points) || align="center" | 5**(5x8) || align="center" | 10***(5x8) || align="center" | No/No || align="center" | 3x8
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | 7・10・15・18 || align="center" | 1x4 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | 7・10・15・18・23・26 || align="center" | 1x6 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H/H
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 7・10・15・18・23・26・31・34 || align="center" | 1x8 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | 2(1x2) || align="center" | 4(2x2) || align="center" | 18(9x2) || align="center" | 8(4+4)
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | 3(1x3) || align="center" | 6(2x3) || align="center" | 27(9x3) || align="center" | 12(4+4+4)
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 4(1x4) || align="center" | 8(2x4) || align="center" | 36(9x4) || align="center" | 16(4+4+4+4)
|}
''Comments here''
=== EX Moves ===
[[Image:(kenhdkex).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Hadouken (EX) || align="center" | QCF+PP || align="center" | 40 || align="center" | 120(60+60)(20 life points) || align="center" | 8(4+4) || align="center" | 6(3+3) || align="center" | Yes || align="center" | 3 • 7
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Hadouken (EX) || align="center" | 10 || align="center" | 1 || align="center" | 38 || align="center" | -6 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Hadouken (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 8(4+4)
|}
''Comments here''
[[Image:(kensrkex).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shoryuken (EX) || align="center" | F, D, DF+PP || align="center" | 40 || align="center" | 210(80+50+40+40)(34 life points) || align="center" | 24(10+6+5+3) || align="center" | 20(11+3(x3)) || align="center" | Yes || align="center" | 1 • 1 • 3 • 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Shoryuken (EX) || align="center" | 1 || align="center" | 2/2/2/14 || align="center" | 38 || align="center" | -36 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Hadouken (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 16(4+4+4+4)
|}
''Comments here''
[[Image:(kentskex).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | QCB+KK || align="center" | 40 || align="center" | 200(60+35(x4)+30)(34 life points) || align="center" | 19(8+2(x5)) || align="center" | 20(7+3(x5)) || align="center" | Yes || align="center" | (3x5) • 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | 4・11・15・19・23・27・31・35・39・43・48 || align="center" | 2×11 || align="center" | 13 || align="center" | -3 || align="center" | -1 || align="center" | -1 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 24(4+4+4+4+4+4)
|}
''Comments here''
[[Image:(kenatskex).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | (Air) QCB+KK || align="center" | 40 || align="center" | 240(80(x10))(52 life points) || align="center" | 5(5(x10)) || align="center" | 15(5(x10)) || align="center" | No || align="center" | 1x10
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | 6・9・12・15・18・21・24・27・30・33・36・39・42 || align="center" | 1x13 || align="center" | 12 || align="center" | - || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 20(4+4+4+4+4)
|}
''Comments here''
=== Super Arts ===
[[Image:(kensa1).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
| align="center" | I || align="center" | Shoryureppa || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF+P || align="center" | 400*(69 life points) || align="center" | 43** || align="center" | 8 || align="center" | 3.57(x2)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
| align="center" | 1 || align="center" | 1 || align="center" | 11 || align="center" | -38 || align="center" | Down || align="center" | Down || align="center" | HLx7~9 || align="center" | HLx7~9 || align="center" | (Rx11) • 15
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* R means ''R''eset.
|}
''Comments here''
[[Image:(kensa2).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
| align="center" | II || align="center" | Shinryuken || align="center" | 1 bar (104) || align="center" | QCF QCF+K (Press K rapidly) || align="center" | 495*(67 life points) || align="center" | 58** || align="center" | 0 || align="center" | 4.75
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
| align="center" | 2 || align="center" | 2 || align="center" | 61 || align="center" | -80 || align="center" | Down || align="center" | Down || align="center" | HLx3~5 || align="center" | HLx3~5 || align="center" | *Rx9~15
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* R means ''R''eset.
|}
'''Comments here'''
[[Image:(kensa3).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
| align="center" | III || align="center" | Shippu Jinrai Kyaku || align="center" | 3 bars (80 each bar) || align="center" | QCF QCF+K || align="center" | 290*(51 life points) || align="center" | 29** || align="center" | 15 || align="center" | 3.62(x3)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
| align="center" | 2 || align="center" | 2 || align="center" | 27 || align="center" | -11 || align="center" | Down || align="center" | Down || align="center" | HLx5 || align="center" | Hx5 || align="center" | (*Rx8) · 15 · (**Rx6)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* R means ''R''eset
|-
|** Descending tatsu part.
|}
''Comments here''
= Combos =
=== Midscreen ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch MK || align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | 288 (25%) || align="center" | 15
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | - || align="center" | 288 (25%) || align="center" | 20
|-
| align="center" | Close HP || align="center" | Shoryuken (HP) || align="center" | - || align="center" | - || align="center" | 311 (27%) || align="center" | 28
|}
==== Specific to: ====
Q
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | Shoryuken (LP) || align="center" | ??? (??%) || align="center" | ??
|}
Hugo,
Makoto (standing),
Urien (crouching),
Dudley (crouching)
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (MP) || align="center" | SA3 || align="center" | ??? (??%) || align="center" | ??
|}
=== Corner ===
==== Specific to: ====
Ryu, Akuma, Urien, Q, Necro, Elena, Chun-Li, Makoto, Sean, Ken and Twelve
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | Shoryuken (LP) || align="center" | ??? (??%) || align="center" | ??
|}
=== Hit Confirms ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | - || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}
==== Specific to: ====
Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Crouch LK || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}
Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Crouch LK || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}
=== Super Art 1 ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch MK || align="center" | Shoryuken (HP) (2hits) || align="center" | Super Art 1 || align="center" | - || align="center" | 414 (36%) || align="center" | 18
|-
| align="center" | Close HP || align="center" | Hadouken || align="center" | Super Art 1 || align="center" | - || align="center" | 426 (37%) || align="center" | 18
|}
=== Super Art 2 ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch MK || align="center" | Super Art 2 || align="center" | - || align="center" | - || align="center" | 552 (48%) || align="center" | 0
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Super Art 2 || align="center" | - || align="center" | 552 (48%) || align="center" | 10
|}
=== Super Art 3 ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Super Art 3 || align="center" | - || align="center" | 322 (28%) || align="center" | 15
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Hadouken (HP) || align="center" | Super Art 3 || align="center" | ??? (??%) || align="center" | ??
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Super Art 3 || align="center" | - || align="center" | 391 (34%) || align="center" | 22
|-
| align="center" | Crouch MK || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|-
| align="center" | Close HP || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}
==== Specific to: ====
Hugo and Makoto
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | ??? (??%) || align="center" | ??
|}




Line 123: Line 1,575:
Hope this helps out future players. -Velius
Hope this helps out future players. -Velius


==Frame Data==
=Strategies=
===Normals===
===Throws===
 
===Command Normals===
===Special Moves===
===Super Arts===
===Additional Frame Data===
==Strategies==
===Overview===
===Overview===
Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.  
Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.  
Line 180: Line 1,624:


===Kara-Techniques===
===Kara-Techniques===
Kara Shoryuken
[http://www.youtube.com/watch?v=G_F92rTawfQ see video tutorial]


===Zoning===
===Zoning===
*'''c. MK'''
Probably the best move to use, decent range, very fast and can also go into SAIII, SRK and EX Hadou (normal as well but EX is safe), use about longish/mid-range
*'''MP'''
Decent range, fast move, can link into SAIII
*'''c. MP'''
Very fast, use when fairly close to opponent, can link (recommended) or cancel into SAIII/SRK/EX Hadou
*'''HK'''
A bit slow of a move but its definitely a good move when the opponent is far away, has great range
*'''MK'''
Basically a replacement HK for when you need that extra speed with the same power, though a bit shorter of a kick, so use when opponent is about mid-range
===Mixups===
===Mixups===
===Additional Notes===
===Additional Notes===


*Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo.  Ken's personal action can actually hit twice.
*Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo.  Ken's personal action can actually hit twice.


==Match-ups==
=Match-ups=
===Serious Advantage Match-ups===
===Serious Advantage Match-ups===


*Twelve
*Twelve
*Sean


===Advantage Match-ups===
===Advantage Match-ups===
Line 213: Line 1,676:
*Dudley
*Dudley
*Ryu
*Ryu
*Sean


===Disadvantage Match-ups===
===Disadvantage Match-ups===
Line 219: Line 1,683:
===Serious Disadvantage Match-ups===
===Serious Disadvantage Match-ups===


==Discussion==


[http://forums.shoryuken.com/forumdisplay.php?f=88 SRK Forums - 3rd Strike - Ken]


{{Template:3rd Strike}}
{{Navbox-3S}}
 
[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Ken]]

Latest revision as of 14:07, 23 March 2025

Ken's Character Select Portrait
Ken's Neutral Stance

Updated version available!

You're reading the old version of this page. Click here to read the (in-progress) updated version!

Introduction

Ken is a very strong and highly effective shotoclone character with excellent meterless damage and strong versatility.

Ken needs little introduction, as one of the most famous fighting game characters ever, and often considered the stronger of the two major shotoclones in the game. He is one of the best characters in the game, mainly for incredibly high meterless damage off stray hits and great pokes, one of the best anti airs in the game, and a legendarily awesome super in SA3. Ken plays Third Strike extremely well and has been a dominant face in the competitive scene since the game launched back in the 90's.

Strengths Weaknesses
  • Massive Damage: Ken hits like a truck off of everything. His meterless damage is frankly absurd, and his signature SA3 hurts quite hard unto itself.
  • Solid Neutral: A great collection of normals, including pokes, whiff punishers, anti-airs, and more. Hadoken and Shoryuken are always reliable tools for navigating neutral.
  • Great Mobility: With great dashes and good walk speed, Ken can control neutral like few else. He also has a unique corner-escape option in EX Air Tatsu.
  • Shippu Jinraikyaku: One of the best supers in the game, having both a lot of meter for ex moves, and a lot of utility in combos and punishing. At 3f startup, this is one of the best whiff punishment tools in the game. Without this Ken would be strong, but with this he becomes a top tier.
  • No Weakness: Ken doesn't have any unique weaknesses that other characters have.
  • Easy: Ken is the least technically demanding of the top three characters, and is also fairly easy unto himself. This makes him great to learn Third Strike with.
  • No X-Factor: Despite being strong all around, Ken has no gimmicks to play with. He is all fundamentals, all the time. While SA3 allows him to rob rounds, Ken must rely on strong fundamentals to get to the point he can use it.

Specific Character Information

  • Stamina: 1200
  • Stun Bar Length (dots): 64 (Normal)
  • Stun Bar Recovery (frames it takes to recover 1 dot): 22
  • Taunt: Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
  • Best Kara-Throw: C+MK/C+HK
  • Standard Throw Range (pixels): 20
  • Kara Throw Range (pixels): 37
  • Dash Forward (frames) / Moving Distance: 16 / 1,5
  • Dash Backward (frames) / Moving Distance: 13 / 1
  • Normal Wake up (frames): 75
  • Quick Stand (frames): 48

Notable players

Japan

  • Deshiken

America

  • BigGameJames
  • Neem
  • FrankieBFG
  • 5Star
  • Boa
  • Virsaga

All Americans listed can be found on Fightcade

Character Colors

(kcolor).gif

Moves List

Throws

Hiza Geri Lp.png+Lk.png
Tsukami Hiza Geri F.png+Lp.png+Lk.png
Jigoku Guruma B.png+Lp.png+Lk.png

Command Moves

Inazuma Kakato Wari Hold Mk.png
Fumikomi Mae Geri F.png+Mk.png
Shiden Kakato Otoshi F.png+Hk.png
└Fake Hold Hk.png
Inazuma Kakato Wari B.png+Mk.png

Special Moves

Hadou Ken Qcf.png+P.png EX SC
Shouryuu Ken Dp.png+P.png EX SC
Tatsumaki Senpuu Kyaku (Air)Qcb.png+K.png (EX) EX SC

Super Arts

I Shouryuu Reppa Qcf.pngQcf.png+P.png 112 Gauge Dots 2 Stocks 5.6 EX Uses
II Shinryuu Ken Qcf.pngQcf.png+ Mash K 104 Gauge Dots 1 Stock 2.6 EX Uses
III Shippuu Jinrai Kyaku Qcf.pngQcf.png+K.png 80 Gauge Dots 3 Stocks 6.0 EX Uses

Target Combo

Mp.pngcHp.pngc

Move Analysis

Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still don't make the "pain" frame.

General

  • Move: Move name
  • Motion: What you must do to execute the move
  • Damage: Damage it does (in pixels)
  • Stun Damage: Stun Damage it does (in pixels)
  • Chains into itself: If you can combo into the same movement
  • Special Cancel: If you can cancel the move into a Special Move
  • Super Cancel: If you can cancel the move into a Super Art
  • Throw Range: Range of the throw (in pixels)
  • Num.: Super Art number
  • Super Art: Super Art name
  • Super Art Stock: Number of Gauge Bars the Super Art have, also the length of each bar (in pixels)

Frame Data

  • Startup: Number of frames it takes to start the move
  • Hit: Number of frames that can hit the opponent
  • Recovery: Number of frames it takes to recover from the move
  • Blocked Advantage: Number of frames you are in advantage/disadvantage after opponent have been blocked the hit
  • Hit Advantage: Number of frames you are in advantage/disadvantage after opponent have been take the hit
  • Crouching Hit Advantage: Number of frames you are in advantage/disadvantage after opponent have been take the hit while he's crouching
  • + # : You have # frames of advantage
  • - # : You have # frames of disadvantage
  • # ~ # : Advantage/disadvantage can vary from # to #
  • Down: Enemy gets knocked down
  • Guard: How opponent must guard the move, High (H), Low (L) or both (HL)
  • Parry: How opponent must parry the move, High (H), Low (L) or both (HL)
  • Juggle Value: Amount that this move adds to the Juggle Counter, Value (0~15), Resets (R), Doesn't Affect (-)

Gauge Increase

  • Miss: Gauge you gain if you miss the move (in pixels)
  • Blocked: Gauge you gain if the move gets blocked (in pixels)
  • Hit: Gauge you gain if you hit the opponent with the move (in pixels)
  • Parry: Gauge opponent gains when he parry the move (in pixels)

Basic Moves

(kendf).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Forward 2? 8? - 6? 16

Comments here


(kendb).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Backwards 4? 4? - 6? 13

Comments here


(kenbjump).gif
(kenjump).gif
(kenfjump).gif
Move Motion Startup Frames
Jump BU or U or FU 3

Comments here


Move Motion Startup Frames
Super Jump DBU or DU or DFU 5

Comments here


(kenw).gif
Move Motion Frames
Normal Wakeup - 75

Comments here


(kentw).gif
Move Motion Frames
Quick Stand Tap D when hitting the ground 48

Comments here


(kent).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Taunt HP+HK 5/5 3/3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
15/9 1/1 27 ? ? ? HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
4(6) ? ? 8(4+4)

Comments here


(kenhparry).gif
(kenlparry).gif
Move Motion
Parry (High) Tap F when about taking a hit
Parry (Low) Tap D when about taking a hit
Parry (Air) Tap F in air when about taking a hit

Frame Data

Move Frames you're frozen Frames opponent is frozen Frame Advantage when parry is successful Frames before you can try another parry
Parry (High) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 24(19 when attack comes from the air)*,**
Parry (Low) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 24(19 when attack comes from the air)*,**
Parry (Air) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 21(19 when attack comes from the air)*,**
* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately)
** (If another attack connects within 2 frames of your parry, it will automatically be parried)

Gauge Increase

Move Gauge Increase
Parry (High) 4***
Parry (Low) 4***
Parry (Air) 4***
*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack)

You can buffer any motion during High or Low parry, but NOT during Air parry, also parry resets the juggle count (and thus resets all scaling).

  • Parry information is taken from Shoryuken Forums, more exactly, from user JinraiPVC. Thanks for this information dude

Normal Moves

Standing Normals

(kenlp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Jab LP 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 3 4 +4 +4 +4 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Strong MP 90(16 life points) 11 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 3 10 +3 +4 +5 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Fierce HP 130(23 life points) 13 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
9 3 15 0 +2 +4 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kencloselp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Jab (Close to opponent) LP 20(3 life points) 3 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
3 3 5 +3 +3 +3 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenclosemp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Strong (Close to opponent) MP 100(17 life points) 7 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 4 10 +1 +2 +3 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenclosehp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Fierce (Close to opponent) HP 130(23 life points) 15 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 3 15 -2 0 +2 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenlk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Short LK 40(7 life points) 3 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 4 7 +2 +2 +2 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Forward MK 110(19 life points) 15 No No No 7

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 7 16 -6 -2 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Roundhouse HK 150(26 life points) 11 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
11 6 19 -4 -2 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here

Jumping Normals

(kenjlp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Jab (Air) LP 50(60 if neutral jump)(8/10 life points) 7 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4(5 if neutral jump) Until landing - -5~+7 -5~+7 +4~+7 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenjmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Strong (Air) MP 100(17 life points) 11 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5(6 if neutral jump) 5 - -2~+10 -2~+10 +7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenjmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Fierce (Air) HP 130(17 life points) 15 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - -2~+10 -2~+10 +7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenjhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Fierce (Air) HP 130(23 life points) 15 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 3 - +3~+13/+6~+13 +3~+13/+6~+13 +10~+13/+12~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenjlk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Short (Air) LK 50(8 life points) 5(7 if neutral jump) No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4(5 if neutral jump) 10(19 if neutral jump) - -8~+7 -8~+7 0~+7 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenjmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Forward (Air) MK 90(16 life points) 9 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - -6~+10/-3~+10 -6~+10/-3~+10 +6~+10/+7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kennjmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Forward (Air) MK 90(16 life points) 9 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - -6~+10/-3~+10 -6~+10/-3~+10 +6~+10/+7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenjhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Roundhouse (Air) HK 125(22 life points) 13 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - +2~+13 +2~+13 +8~+13/+10~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kennjhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Roundhouse (Air) HK 130(23 life points) 13 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 5 - +2~+13 +2~+13 +8~+13/+10~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenoh).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Universal Overhead MP+MK 40(7 life points) 3 No No No 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
15 8 7 -5~+7 0~+8 +1~+9 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here

Throws

(kenhg).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Hiza Geri LP+LK 160(40x6)(27 life points) 12(3x6) 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 12(6x2)

Comments here


(kensn).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Seoi Nage F+LP+LK 120(21 life points) 9 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here


(kenjg).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Jigoku Guruma B+LP+LK 110(19 life points) 15 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here

Crouching Normals

(kenclp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Jab D+LP 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 3 5 +3 +3 +3 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kencmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Strong D+MP 90(16 life points) 7 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 4 7 +3 +4 +5 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenchp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Fierce D+HP 130(23 life points) 13 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 5 17 -8 -6 -4 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenclk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Short D+LK 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 3 7 +1 +1 +1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kencmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Forward D+MK 85(15 life points) 3 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 5 17 -3 -3 -1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenchk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Roundhouse D+HK 130(23 life points) 3 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 5 26 -13 Down Down L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here

Command Normals

(kenfmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Fumikomi Mae Geri F+MK 80(14 life points) 7 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
16 4 15 -4 -1 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenbmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Inazuma Kakato Wari B+MK 130(60+80)(21 life points) 11(7+7) No No No 2 • 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
18 2(0)2 10 +1 +2 +3 H/H H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2(2+0) 3(2+1) 9(7+2) 8(4+4)

Comments here


(kenhmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Inazuma Kakato Wari Hold MK 110/130(60+80)(29 life points) 15/11(7+7) No No No 2 • 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 > 25 4/2/2 10 +1 +2 +3 HL/H/H H/H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
4(2+2+0) 7(4+2+1) 17(8+7+2) 12(4+4+4)

Comments here


(kenfhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Shiden Kakato Otoshi F+HK 120(80)(21 life points) 11(9) No No No 2

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
30 5 14 -1 +1 +3 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3(0) 6(1) 14(2) 4

Comments here


(kenfhkf).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Shiden Kakato Otoshi (Fake) F+HK (Hold HK) - - No No No -

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
30 5 18 - - - - -

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
- - - -

Comments here

Target Combo

Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Target Combo Close MP -> Close HP 100+60 7+5 No Yes/Yes Yes/Yes 15/15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 - - -2 0 +2 HL/HL H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2+? 4+1 8+1 8(4+4)

Comments here

Special Moves

Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.

(kenhdk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Hadouken QCF+P 60(10 life points) 4 3 Yes 7

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
10 1 38 -11 -10 -10 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 1 4

Comments here


(kensrk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Shoryuken (Jab) F, D, DF+LP 150(100)(60)(26 life points) 19(6)(4) 11 Yes 3
Shoryuken (Strong) F, D, DF+MP 165(110+55)(28 life points) 21(14+7) 15(11+5) Yes/No 3 • 3
Shoryuken (Fierce) F, D, DF+HP 185(80+60+50)(32 life points) 21(10+8+3) 17(11+3+3) Yes/Yes/No 3 • 3 • 3

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Shoryuken (Jab) 2 8 26 -17 Down Down HL HL
Shoryuken (Strong) 3 2/12 28 -24 Down Down HL/HL HL/HL
Shoryuken (Fierce) 1 2/2/7 32 -31 Down Down HL/HL/HL HL/HL/HL

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Shoryuken (Jab) 3 10 15 4
Shoryuken (Strong) 3 11(10+1) 17(15+2) 8(4+4)
Shoryuken (Fierce) 3 12(10+1+1) 19(15+2+2) 12(4+4+4)

Comments here


(kentsk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Tatsumaki Senpuu Kyaku (Short) QCB+LK 115(80+30)(19 life points) 12(10+2) 10(7+3) Yes/No 3 • 15
Tatsumaki Senpuu Kyaku (Forward) QCB+MK 140(60+30(x3))(23 life points) 14(8+2(x3)) 15(7+3(x3)) Yes/No/No/No 3 • 3 • 3 • 15
Tatsumaki Senpuu Kyaku (Roundhouse) QCB+HK 160(60+30(x4))(27 life points) 16(8+2(x4)) 17(7+3(x4)) Yes/No/No/No/No (3x4) • 15

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Tatsumaki Senpuu Kyaku (Short) 6・16・22 2・3・2 14 -5 -3 -3 HL/HL H/H
Tatsumaki Senpuu Kyaku (Forward) 6・12・17・22・27・32・37 2x7 15 -6 -4 -4 HL/HL/HL/HL H/H/H/H
Tatsumaki Senpuu Kyaku (Roundhouse) 6・13・18・23・28・33・38・43・48 2x9 15 -7 -5 -5 HL/HL/HL/HL/HL H/H/H/H/H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Tatsumaki Senpuu Kyaku (Short) 3 9(8+1) 15(13+2) 8(4+4)
Tatsumaki Senpuu Kyaku (Forward) 3 11(8+1x3) 19(13+2x3) 16(4+4+4+4)
Tatsumaki Senpuu Kyaku (Roundhouse) 3 12(8+1x4) 21(13+2x4) 20(4+4+4+4+4)

Comments here


(kenatsk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Air Tatsumaki Senpuu Kyaku (Short) (Air) QCB+LK 160*(80x4)(27 life points) 5**(5x4) 10***(5x4) No/No 3x4
Air Tatsumaki Senpuu Kyaku (Forward) (Air) QCB+MK 160*(80x6)(40 life points) 5**(5x6) 10***(5x6) No/No 3x6
Air Tatsumaki Senpuu Kyaku (Roundhouse) (Air) QCB+HK 160*(80x8)(40 life points) 5**(5x8) 10***(5x8) No/No 3x8

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air Tatsumaki Senpuu Kyaku (Short) 7・10・15・18 1x4 12 - - - HL H/H
Air Tatsumaki Senpuu Kyaku (Forward) 7・10・15・18・23・26 1x6 12 - - - HL H/H/H
Air Tatsumaki Senpuu Kyaku (Roundhouse) 7・10・15・18・23・26・31・34 1x8 12 - - - HL H/H/H/H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air Tatsumaki Senpuu Kyaku (Short) 2(1x2) 4(2x2) 18(9x2) 8(4+4)
Air Tatsumaki Senpuu Kyaku (Forward) 3(1x3) 6(2x3) 27(9x3) 12(4+4+4)
Air Tatsumaki Senpuu Kyaku (Roundhouse) 4(1x4) 8(2x4) 36(9x4) 16(4+4+4+4)

Comments here

EX Moves

(kenhdkex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Hadouken (EX) QCF+PP 40 120(60+60)(20 life points) 8(4+4) 6(3+3) Yes 3 • 7

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Hadouken (EX) 10 1 38 -6 Down Down HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Hadouken (EX) - - - 8(4+4)

Comments here


(kensrkex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Shoryuken (EX) F, D, DF+PP 40 210(80+50+40+40)(34 life points) 24(10+6+5+3) 20(11+3(x3)) Yes 1 • 1 • 3 • 3

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Shoryuken (EX) 1 2/2/2/14 38 -36 Down Down HL HL

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Hadouken (EX) - - - 16(4+4+4+4)

Comments here


(kentskex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Tatsumaki Senpuu Kyaku (EX) QCB+KK 40 200(60+35(x4)+30)(34 life points) 19(8+2(x5)) 20(7+3(x5)) Yes (3x5) • 15

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Tatsumaki Senpuu Kyaku (EX) 4・11・15・19・23・27・31・35・39・43・48 2×11 13 -3 -1 -1 HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Tatsumaki Senpuu Kyaku (EX) - - - 24(4+4+4+4+4+4)

Comments here


(kenatskex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Air Tatsumaki Senpuu Kyaku (EX) (Air) QCB+KK 40 240(80(x10))(52 life points) 5(5(x10)) 15(5(x10)) No 1x10

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air Tatsumaki Senpuu Kyaku (EX) 6・9・12・15・18・21・24・27・30・33・36・39・42 1x13 12 - Down Down HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air Tatsumaki Senpuu Kyaku (EX) - - - 20(4+4+4+4+4)

Comments here

Super Arts

(kensa1).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
I Shoryureppa 2 bars (112 each bar) QCF QCF+P 400*(69 life points) 43** 8 3.57(x2)
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
1 1 11 -38 Down Down HLx7~9 HLx7~9 (Rx11) • 15
* R means Reset.

Comments here


(kensa2).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
II Shinryuken 1 bar (104) QCF QCF+K (Press K rapidly) 495*(67 life points) 58** 0 4.75
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
2 2 61 -80 Down Down HLx3~5 HLx3~5 *Rx9~15
* R means Reset.

Comments here


(kensa3).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
III Shippu Jinrai Kyaku 3 bars (80 each bar) QCF QCF+K 290*(51 life points) 29** 15 3.62(x3)
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
2 2 27 -11 Down Down HLx5 Hx5 (*Rx8) · 15 · (**Rx6)
* R means Reset
** Descending tatsu part.

Comments here

Combos

Midscreen

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Tatsumaki Senpuu Kyaku (EX) - - 288 (25%) 15
Close MP Close HP Shoryuken (LP) - 288 (25%) 20
Close HP Shoryuken (HP) - - 311 (27%) 28

Specific to:

Q

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (LP) Shoryuken (LP) ??? (??%) ??

Hugo, Makoto (standing), Urien (crouching), Dudley (crouching)

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (MP) SA3 ??? (??%) ??

Corner

Specific to:

Ryu, Akuma, Urien, Q, Necro, Elena, Chun-Li, Makoto, Sean, Ken and Twelve

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (LP) Shoryuken (LP) ??? (??%) ??

Hit Confirms

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK - - ??? (??%) ??

Specific to:

Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK Crouch LK - ??? (??%) ??

Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LP Crouch LK - ??? (??%) ??

Super Art 1

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Shoryuken (HP) (2hits) Super Art 1 - 414 (36%) 18
Close HP Hadouken Super Art 1 - 426 (37%) 18

Super Art 2

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Super Art 2 - - 552 (48%) 0
Close MP Close HP Super Art 2 - 552 (48%) 10

Super Art 3

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK Super Art 3 - 322 (28%) 15
Close MP Close HP Hadouken (HP) Super Art 3 ??? (??%) ??
Close MP Close HP Super Art 3 - 391 (34%) 22
Crouch MK Shoryuken (MP) (1hit) Super Art 3 - ??? (??%) ??
Close HP Shoryuken (MP) (1hit) Super Art 3 - ??? (??%) ??

Specific to:

Hugo and Makoto

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (MP) (1hit) Super Art 3 ??? (??%) ??


Note about performing combos: I do super cancels like this for ken.

QCF M kick QCF and kick button but here's the real trick

The special thing to keep in mind is to press down and mk at the same time then follow through with the rest of the combo.

You can practice even during matches. Instead of holding down and performing mk just press down and mk at the same time.

I also do something similar for canceling Hadouken into SAIII but instead, do not press down and punch at the same time. The notation should

QCF, P, QCF, K.

Some people might have problems going from shoryuken to SAIII. My method is

F, QCF, P, QCF, K.

Hope this helps out future players. -Velius

Strategies

Overview

Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.

Ken has a fast dash and a good close up game with his MPxxHP chain and cr. LKx2 into shippu. Also his jumping mk is good for crossing up.

Basics

Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII.

Get a knockdown and do any of these:

- cr. short,cr. short xx Shippu.

- strong->fierce xx Shippu.

note:if you have trouble confirming the Shippu throw in a hadoken to buy some time, it only takes away 1 point of damage. So it wold be strong-> fierce xx hadoken xx Shippu)

- dashback, cr. forward xx Shippu.

- cr. strong -> Shippu.

- far strong -> Shippu.

- cr. short, walk up, throw.

If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just block then punish it.

  • Best punisher*

Close Fierce xx MP Shoryuken XX Shippu.

Super Art Selection

SAI (Shoryu-Reppa):

A decent super, would probably be his super of choice if SAIII didn't exist. Has numerous hit confirms, 2 stocks, and good damage. On the downside, doesn't have the incredible invincibility frames and lightning-fast startup of SAIII, and has significantly worse recovery.


SAII (Shinryu-Ken):

Not a very popular super, as it has very pronounced flaws and strengths. It is a fairly good anti-air (since you can mash unpredictably, and thus mess up the opponent's air-parry timings), and does the most damage out of his supers by a good amount. On the flip side, it has terrible range, even more terrible recovery, and doesn't have as many good hit-confirms and cancels as his other two supers. Probably his least used super.


SAIII (Shippu-Jinrai-Kyaku):

The universal choice of super for Ken, for good reason. Perhaps its biggest selling points are the 3 stocks (lots of EX meter for fireballs and air hurricane kicks) and its absurd number of hit confirms...it links off of just about anything you can possibly imagine. But less obvious (but equally important) properties include its lightning-quick startup - it can punish a whole bunch of moves that are otherwise usually safe, i.e. any shoto's cr. mk (yes, it can be reversal super punished, if blocked), Alex's EX shoulder, etc. It also has great invincibility properties - at point-blank, virtually nothing but a projectile can knock Ken out of the super. (I've heard Dudley's jab is also capable of this, but this needs to be confirmed.) The only downside to this super is the fairly low damage, but it's still perfectly respectable, especially for the length of meter, and the numerous upsides completely outweigh that one small negative.

Kara-Techniques

Kara Shoryuken

see video tutorial

Zoning

  • c. MK

Probably the best move to use, decent range, very fast and can also go into SAIII, SRK and EX Hadou (normal as well but EX is safe), use about longish/mid-range

  • MP

Decent range, fast move, can link into SAIII

  • c. MP

Very fast, use when fairly close to opponent, can link (recommended) or cancel into SAIII/SRK/EX Hadou

  • HK

A bit slow of a move but its definitely a good move when the opponent is far away, has great range

  • MK

Basically a replacement HK for when you need that extra speed with the same power, though a bit shorter of a kick, so use when opponent is about mid-range

Mixups

Additional Notes

  • Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo. Ken's personal action can actually hit twice.

Match-ups

Serious Advantage Match-ups

  • Twelve

Advantage Match-ups

  • Yang
  • Akuma
  • Urien
  • Oro
  • Ibuki
  • Elena
  • Necro
  • Alex
  • Remy
  • Q
  • Hugo

Fair Match-ups

  • Yun
  • Makoto
  • Dudley
  • Ryu
  • Sean

Disadvantage Match-ups

  • Chun-Li

Serious Disadvantage Match-ups

Discussion

SRK Forums - 3rd Strike - Ken

3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill