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| [[Image:mvc2_logo.gif|right]] | | {{2 Column Flex|flex1=7|flex2=3 |
| | |content1= |
| | {{Content Box|header=Introduction|content= |
| | [[Image:mvc2_logo.gif|center]] |
| | '''Marvel vs Capcom 2''' (a.k.a. "MvC2") was released in the year 2000 by [[Capcom]]. It is the sixth Marvel entry in the popular [[Versus Series|Capcom's Versus Series]]. MvC2 featured 3 on 3 battles, expanding on the 2 on 2 gameplay of the previous Versus games and has been widely played at fighting game tournaments world wide. |
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| ==Introduction==
| | The game introduces a more refined version of the "Variable System" used in past Marvel vs. Capcom games, which allows players to tag in other team members at any point during the match. Unlike [[Marvel_vs_Capcom|Clash of Super Heroes]], which features unplayable partner characters, Marvel vs. Capcom 2 re-implements the "Variable Assist" gameplay mechanic introduced in [[Marvel_Super_Heroes_vs_Street_Fighter|Marvel Super Heroes vs. Street Fighter]], allowing players to call upon one of their off-screen team members to perform a single special move to aid them. Each playable character possesses 3 different types of assists, denoted by the Greek letters α, β, and γ, which can range from projectile attacks to healing moves with the risk of assist characters receiving extra damage if struck by the opponent. As characters fight, the team members not in play will also slowly regenerate their life gauges if possible. A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the player with the most remaining health is declared the winner. |
| Marvel vs Capcom 2 (a.k.a. "MvC2") is the 4th installment of Capcom's widely popular Versus series featuring characters from both the Marvel Comics and Capcom universe. The other games released in the Versus series are: | | }} |
| | {{Content Box|header=Story|content= |
| | Two years after the battle against Onslaught, peace in the planet Earth was restored until a mysterious entity named Abyss shrouded the atmosphere with his dark energy. It was consumed within a sphere that the being was holding close to him. With his immense strength, it blew past a desert and the plant life was ruined. A pirate known as Ruby Heart discovered the energy and warned the heroes and villains from the two camps who were fighting amongst themselves. Together, they must stop this new nemesis before the Earth and the universe is destroyed by Abyss' terrible power. |
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| #X-Men vs Street Fighter (1995)
| | In the end of the battle, the heroes and villains make a truce while taking a joy cruise on Ruby Heart's ship flying through the skies of the Earth. She holds the orb in her hand then casts it into the sea thus seeing the last of Abyss and closing the rivalry between Marvel and Capcom. |
| #Marvel Super Heroes vs Street Fighter (1996)
| | }} |
| #Marvel vs Capcom (1998)
| | {{Content Box|header='''Calling all assists!'''|content=[[File:lp.png|x64px|left]][[File:mp.png|x64px|left]][[File:lk.png|x64px|left]][[File:hp.png|x50px|left]][[File:uf.png|x64px|left]] |
| | See any information spots or formatting on the wiki that may be outdated, incorrect, or simply missing altogether? <br> |
| | <big><big>'''You can [[Special:CreateAccount|create an account]] to help edit this wiki on your own, and you can also join the [https://discord.gg/ggffVA969N MVC2 Wiki thread] on the SuperCombo Wiki Discord Server for meta discussion about this wiki.'''</big></big> |
| | }} |
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| Capcom released X-Men: Children of the Atom and Marvel Super Heroes before introducing their highly successful line of tag-team crossover gameplay in their first Versus game, X-Men vs Street Fighter. Unlike Capcom's "traditional" fighting games, the Versus series is best known for it's over-the-top action, featuring a real-time tag team system, super jumps, air combos, screen filling Super Moves, Partner Assist moves, multi-hit chain combos and etc.
| | {{#lst:Project:Roadmap/MVC2|Main}} |
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| MvC2 features 3 on 3 battles instead of the standard 2 on 2 gameplay of the previous Versus games.
| | {{Navbox-MVC2}} |
| ==Notation== | | |content2= |
| ===Joystick Notation=== | | {{Infobox Game |
| | | gamename = Marvel vs. Capcom 2 |
| | | abbreviation = MVC2 |
| | | image = MVSC2_Cover_Art.jpg |
| | | version = NAOMI Rev A, Dreamcast |
| | | developer = Capcom<br>Backbone Entertainment |
| | | publisher = Capcom<br>Virgin Interactive |
| | | system = Arcade<br>INT: February 24th, 2000 |
| | | system2 = Dreamcast<br>JP: May 30th, 2000<br>NA: June 29th, 2000<br>EU: July 16, 2000 |
| | | system3 = Playstation 2<br>JP: September 19, 2002<br>NA: November 19, 2002<br>EU: November 29, 2002 |
| | | system4 = Xbox<br>JP: September 19, 2002<br>NA: March 27, 2003<br>EU: 2002 |
| | | system5 = Playstation Network<br>August 13, 2009 <br>Unlisted since December 17, 2013 |
| | | system6 = Xbox Live Arcade<br>July 29, 2009 <br>Unlisted since December 26, 2013 |
| | | system7 = iOS<br> April 26, 2012<br>Unlisted since 2013 |
| | | netcode = Rollback on PSN/RPCS3/XBLA |
| | | netcode2 = [https://wiki.gbl.gg/w/User:Shiburizu/Flycast-GGPO Rollback via Flycast GGPO] |
| | | resources = [https://wiki.supercombo.gg/w/Marvel_vs_Capcom_2/Getting_Started Start Here! A master-list of handy videos] to help you learn many parts of the game! |
| | | resources2 = [https://zachd.com/mvc2/data/ MvC2: Deconstructed]. Compilation of data accessed from dumping game files. |
| | | resources3 = [https://archive.supercombo.gg/t/marvel-101-mvc2-newbies/20522 SRK Marvel 101 thread] |
| | | community = [https://discord.gg/78xYqBDYWG Discord Server] |
| | }} |
| | }} |
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| *F - Forward - Tilt stick forward/towards the opponent. (X-axis)
| | ==Wiki Roadmap== |
| *B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
| | <section begin=Main/> |
| *U - Up - Tilt stick upwards. (Y-axis) | | {{ProgressBar|30}} |
| *D - Down - Tilt stick downwards. (Y-axis) | | {| class="wikitable" style="margin: auto;" |
| *QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward. | | ! In Progress / Completed !! To-do |
| *QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward. | | |- style="vertical-align:top;text-align:left" |
| *HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward. | | | style="width: 50%;"| |
| *HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward. | | '''Completed:''' |
| *DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward. | | * Character pages exist |
| | * Some documentation on strategies |
| | * System Page |
| | '''In-Progress:''' |
| | * Creating comprehensive frame and move data, starting with God tiers to high tiers, proven mid/low tiers, assists, and finally the entire wiki |
| | | style="width: 50%;"| |
| | * Fill out pages with numpad notation as default, with togglable button for old notation |
| | * Add videos and notable players for characters/teams. Certain low tiers are difficult to find footage for |
| | * Strategy, combos, and anti-strategy for top tiers |
| | * Guide to playing online in 2024(Fightcade, BEAR, PS3 Hen, RPCS3, eventually the collection) |
| | * Expansion of esoterics, bugs, and various systems regarding the game(Example: Fastfly, Unfly), adding information from joo's combo collection where applicable |
| | * A much more comprehensive page on meta teams and shells, and how to play them(tech/anti-strats/combos/strategy) |
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| X-axis functions can be used interchangeably with Y-axis functions and vice versa. X-axis functions cannot be used in conjunction with another X-axis function and vice versa.
| | |- |
| | |} |
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| ===Six (Eight) Button Notation===
| | [[Category: Marvel Vs. Capcom 2]] |
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| Marvel vs Capcom 2 is a special case of the standard six button layout, in that two of the buttons (typically used for Fierce or Roundhouse punches and kicks) are the assist buttons. "Medium" strength kicks and punches are obtained through doubling up the Jab/Short buttons.
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| Expressed in the form: Notation - Move - (X-box Default Map) - (PS2 Default Map)
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| *LP - Weak/Light/Low/Jab Punch - (X) - (Square)
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| *MP - Medium/Middle/Strong Punch - (<nowiki>[X]</nowiki>, X) - (<nowiki>[Square]</nowiki>, Square)
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| *HP - Heavy/Hard/High/Fierce Punch - (Y) - (Triangle)
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| *A1 - First Assist - (Right Trigger) - (R1)
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| *P - Any punch - (X/Y/Right Trigger/White) - (Square/Triangle/R1)
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| *LK - Weak/Light/Low/short Kick - (A) - (X)
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| *MK - Medium/Middle/Strong Kick - (<nowiki>[A]</nowiki>, A) - (<nowiki>[Circle]</nowiki>, Circle)
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| *HK - Heavy/Hard/High/Roundhouse Kick - (B) - (Circle)
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| *A2 - Second Assist - (Left Trigger) - (R2)
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| *K = Any kick - (A/B/Left Trigger/Black) - (C/Circle/R2)
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| Occasionally people may use "Notation" and "Move" interchangeably.
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| ===Descriptors===
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| ====Connectors====
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| *+: Used between two other pieces of notation to signify that they should be performed at the same time. i.e. "X" + "Y", "X" should be performed at the same time as "Y".
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| ''e.g. F + MP''
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| *-> (Sometimes > or ,): Indicates the next part of a sequence. i.e. "X" -> "Y" -> "Z", After "X" is performed, "Y" should follow, then "Z".
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| ''e.g. Dash -> HP''
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| *xx (Sometimes x): Used between two other pieces of notation to signify that the first should be cancelled (Interrupted earlier than it would finish otherwise) into the second. i.e. "X" xx "Y", "X" should be cancelled into "Y". Moves can be cancelled from in ascending manner in this way: Normals > Specials > Supers.
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| ''e.g. MP, HP xx Hail Storm
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| *~: Indicates that the preceding action should link (immediately follow with) into the next action. i.e. "X" ~ "Y", "X" should be followed immediately by "Y"
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| ''e.g. LK ~ MP ~ HP''
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| */: Used to show when two or more options are available at that point in a sequence, invariably to show that they both produce similar if not identical results.
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| ====State Modifiers====
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| *s. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. s."X", perform "X" whilst standing.
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| *c. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. c."X", perform "X" whilst crouching.
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| *j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j."X", perform "X" whilst in the air.
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| *sj. - The following move should be performed in the "in the air" position after super jumping (After having tapped down then held up in the Y-axis). i.e. sj."X", perform "X" whilst in the air after a super jump.
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| ===Miscellaneous Notation===
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| ==Game Mechanics==
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| [[Character Selection (MvC2)|Character Selection]]<br>
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| [[Basic Commands (MvC2)|Basic Commands]]<br>
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| [[Assist Types (MvC2)|Assist Types]]<br>
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| [[Team Dynamics (MvC2)|Team Dynamics]]<br>
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| [[The Engine (MvC2)|The Engine (In Depth)]]<br>
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| ==Tiers==
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| There are three ways to divide up Tiers in Marvel vs Capcom 2: by overall team value, by assist value, and by solo value. The following list is the commonly accepted tier list, and represents evaluation of characters garnered from years of experience and play by masters at those characters. Thus while certain characters do not often get seen or represented well, they really do have strong advantages - or disadvantages.
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| Please note that this tier list is not necessarily official.
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| ===Tier-list (Over-all Value to Team)===
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| '''God Tier:'''
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| :Sentinel<br>
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| :Storm<br>
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| :Cable<br>
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| :Magneto
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| ''Note:Is is generally accepted that Sentinel and Storm are slightly above Cable and Magneto within this tier, but this is a very very slight difference.''
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| '''Top Tier:'''
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| :Cyclops<br>
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| :Iron Man<br>
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| :War Machine<br>
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| :Doctor Doom<br>
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| :Strider<br>
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| :Spiral<br>
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| :Dhalsim<br>
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| :Blackheart
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| '''Upper Tier:'''
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| :Psylocke<br>
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| :Captain Commando<br>
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| :Tron Bonne
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| '''Middle Tier:'''
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| :Cammy<br>
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| :Colossus<br>
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| :Gambit<br>
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| :Iceman<br>
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| :Juggernaut<br>
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| :Marrow<br>
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| :Guile<br>
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| :Mega Man<br>
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| :Omega Red<br>
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| :Rogue<br>
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| :Ruby Heart<br>
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| :Silver Samurai<br>
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| :Spiderman<br>
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| :Wolverine<br>
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| :Wolverine - Claw<br>
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| :Venom<br>
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| :Anakaris
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| '''Low Tier:'''
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| :Akuma<br>
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| :Ken<br>
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| :Ryu<br>
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| :Charlie<br>
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| :B.B.Hood<br>
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| :M.Bison<br>
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| :Captain America<br>
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| :Hulk<br>
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| :Jin<br>
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| :Jill<br>
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| :Felicia<br>
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| :Morrigan<br>
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| :Sakura<br>
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| :SonSon<br>
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| :Zangief
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| '''Bottom Tier:'''
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| :Amingo<br>
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| :Chun-Li<br>
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| :Hayato<br>
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| :Sabretooth<br>
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| :Shuma-Gorath<br>
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| :Thanos<br>
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| :Dan<br>
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| :Servbot
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| '''Roll Tier:'''
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| :Roll
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| ===Tier-list (Assist Strength)===
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| While there are way too many possible assists to have a full assist tier list be valuable, the following are the highlights of the possible assists. Since the assists available on a team greatly affect team dynamics, there is no true best assist - simply a lot of great options that will help sculpt your team.
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| ===Top Assists===
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| Listed in alphabetical order:
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| *[[Captain Commando (MvC2)|Captain Commando]]: Anti-air assist.
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| *[[Cyclops (MvC2)|Cyclops]]: Anti-air assist.
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| *[[Doctor Doom (MvC2)|Doctor Doom]]: 'B' type rock assist.
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| *[[Psylocke (MvC2)|Psylocke]]: Anti-air assist.
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| *[[Sentinel (MvC2)|Sentinel]]: Projectile or ground assist.
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| *[[Tron Bonne (MvC2)|Tron Bonne]]: Projectile assist.
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| ===Other Notable Assists===
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| <table><tr><td valign=top width=25%>
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| *[[Akuma (MvC2)|Akuma]]: Hurricane kick assist.
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| *[[B.B.Hood (MvC2)|B.B. Hood]]: Projectile assist.
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| *[[Blackheart (MvC2)|Blackheart]]: Anti-air assist.
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| *[[Cable (MvC2)|Cable]]: Anti-air assist.
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| *[[Cammy (MvC2)|Cammy]]: Anti-air assist.
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| </td><td valign=top width=25%>
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| *[[Captain America (MvC2)|Captain America]]: Anti-air assist.
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| *[[Chun-Li (MvC2)|Chun-Li]]: Anti-air assist.
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| *[[Doctor Doom (MvC2)|Doctor Doom]]: 'B' type rock assist.
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| *[[Guile (MvC2)|Guile]]: Anti-air assist.
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| *[[Iron Man (MvC2)|Iron Man]]: Anti-air assist.
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| </td><td valign=top width=25%>
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| *[[Jin (MvC2)|Jin]]: Expansion or anti-air assist.
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| *[[Juggernaut (MvC2)|Juggernaut]]: Juggernaut punch or overhead assist.
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| *[[Ken (MvC2)|Ken]]: Anti-air assist.
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| *[[Magneto (MvC2)|Magneto]]: Projectile assist.
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| *[[Ruby Heart (MvC2)|Ruby Heart]]: Anti-air assist.
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| </td><td valign=top width=25%>
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| *[[SonSon (MvC2)|Sonson]]: Anti-air assist.
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| *[[Spiral (MvC2)|Spiral]]: 'Arms' projectile assist.
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| *[[Storm (MvC2)|Storm]]: Projectile assist.
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| *[[War Machine (MvC2)|War Machine]]: Anti-air assist.
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| *[[Zangief (MvC2)|Zangief]]: Ground assist.
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| </td></tr></table>
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| === Strong Teams ===
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| ====Overview====
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| Marvel has 56 characters to choose between, each with three assist types to pick between. As such, there is over a million team variants to pick between. The following are particularly noteworthy choices. Generally the order of the characters can be switched within reason. Storm and Sentinel can generally be interchanged on point, but Magneto should generally always be either the first or last character on a team, and only last if he's paired with Sentinel on point. The assists chosen for the characters listed are the general preferred assists to use, but other assists can certainly be used if they're effective for you.
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| Generally there are exceedingly strong pairings - Storm backed by a good anti-air and hopefully Sentinel (for the DHC), Sentinel backed by any good anti-air, Cable backed by Sentinel and a good anti-air - that form the back-bone of all great teams.
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| ====Top Tourney Teams====
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| * Magneto-A/Storm-A/Sentinel-A. AKA "MSS". ''One of many teams that allow you to exploit the Storm/Sentinel DHC, which generally should allow you to completely kill an opposing character.''
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| * Magneto-A/Storm-A/Psylocke-A. AKA "[[MSP]]".
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| * Sentinel-Y/Storm-A/CapCom-B. AKA "[[Team Santhrax]]" - ''After Sanford Kelly, a top New York player.''
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| * Storm-A/Sentinel-Y/Cyclops-B. AKA "Matrix" - ''Storm being Trinity, Sentinel being a robot, and Cyclops being Neo and spreading the code via his optic blasts.''
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| * Cable-B/Sentinel-Y/CapCom-B. AKA "[[Team Scrub]]" ''- this is a fundamentals-focused team that beginning players can do well with. Once Cable has three levels, it's quite deadly.''
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| * Sentinel-Y/Cable-B/Cyclops-B. AKA "ScrubClops".
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| * Magneto-A/Cable-B/Sentinel-A. AKA "[[Team Row]]" - ''After Rodolfo "RowTron" Castro, a top Seattle player. Rodolfo first played this team in the summer of 2001 and used it (then virtually unknown) at the B5 tournament of that year. He went on to dominate the west coast with it over the next year and took second to Justin Wong at ECC and Evo2k2 in 2002, when the team truly got noticed. He continued to use this team in tournaments for years afterwards until it became widely known as "his" team.''
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| * Magneto-A/Iron Man-B/Sentinel-Y. AKA "Combofiend" - ''After Combofiend, a top California player. He would use this team either in this order or in Sentinel/Magneto/Iron Man order, which rotates easily between that and the Magneto-base configuration via DHCs. Later players who adopted this team often substituted Sentinel-A (rocket punch) assist for Sentinel-Y (drones assist) in order to get an easy setup assist for Magneto and Iron Man.''
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| * Sentinel-Y/Strider/Doom-B. AKA "[[Team Clockw0rk]]" - ''After Clockw0rk, a top California player. Generally a very interesting team, but if Strider or Doom dies the team is usually in bad trouble.''
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| * Magneto-A/Storm-A/Tron-Y. AKA "MST" - ''This team does an incredible amount of damage. As Isaac put it, "mash buttons and good things happen."''
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| ====Top Low Tier Teams====
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| * Rogue-A/Storm-A/Tron-Y. - ''Played to near perfection by Vegita-X, it showcases Rogue's speed and cross-ups, as well as having a painful DHC.''
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| * Juggernaut-Y/Tron-Y/Doom-B. - ''Famous as being MikeZ's team, it does incredible damage and generally benefits from a glitched Juggernaut.''
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| * xxx/Cable-B/Tron-Y. - ''Generally Tron Bonne's assist is very exploitable and make most non-high-tier characters relatively playable.''
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| * Ruby Heart-A/Iron Man-B/Doom-B. - ''A very serious trap based team. It has solid DHC's, not to mention it can also deal out a lot of damage.''
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| ====Other Teams of Interest====
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| *Spiral-A/Cable-B/Sentinel-Y. AKA "Team Duc", - ''After Duc Do, a top Los Angeles player known as THE Spiral player. The team that basically won Evo2k5. Extremely good at trapping and chipping.''
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| *Blackheart-B/Cable-B/Sentinel-Y.
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| *Blackheart-B/Sentinel-Y/CapCom-B. AKA "Team Watts" - ''After Mike Watson, an old school Los Angeles player who used this team in the very early days of the game - a very fundamental team that's great at controlling space. Alex Valle used to be a dominant player with this team in early 2001 until Justin Wong arrived on the scene. It's still played in tournaments today by StiltMan and others.''
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| *Storm-A/Sentinel-Y/Cammy-AA. - ''Justin Wong's second team, and the first Storm/Sentinel team ever to win a major tournament, first seen by a wider audience at B5 in 2001.''
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| *Magneto-A/Cable-B/Cammy-AA. - ''Justin Wong's first team, the first Magneto team ever to win a major tournament. This team was what he first established his dominance with in mid 2001. Historically speaking, it can still be viewed as the strategic ancestor of Team Rowtron, which first appeared shortly afterward in Seattle and was first used in a major tournament by Row himself at B5.''
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| *Iron Man-B/Storm-A/Cable-B. AKA "Team Japan", - ''Used by a number of the top Japanese players.''
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| *Iron Man-B/War Machine-B/Doom-B. - ''One of the many Iron Man/Doom pairings, used to creatively set up the Iron Man infinite.''
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| *Cable-B/Storm-Y/Doom-B. - ''A very versatile team that can keep an opponent at bay big time.''
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| *Magneto-A/Cable-B/Psylocke-AA. - ''SooMighty's Team Old.''
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| *Blackheart-B/Cable-B/Doom-B. - ''A trap based team with a user concept. BH/Doom builds meter for Cable, who then keeps away and uses that meter.''
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| ==Strategy==
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| === Using Low Tiers ===
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| Low tiers are characters that are lower in overall ranking and generally in gameplay strength compared to those considered top tier. They usually lack many of the advantages and damage potential those higher on the tier list enjoy. There are still people who play them for a variety of reasons, be it different play experience, to test one's skill, catch a opponent by surprise, or because a particular low tier has a good match up against a top tier character. Notable low tier players include: Vegita X (Rogue), Viscant (Anakaris/various/counter team), Mike Z (Hulk, Juggernaut), and Joe Zaza (Wolverine).
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| === Overview ===
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| It is still possible to win with a low tier character in MvC2 although it takes much more skill, patience, and overall work than it generally does with a top tier character. Many top assist characters are low tier when used on point but the advantages their assists bring usually nullify their poor performance on point. This page will serve to provide general tactics for low tier characters that usually apply universally. It will also list popular low tier characters that are commonly used.
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| Popular Characters:
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| <table><tr><td valign=top width=25%>
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| *[[Rogue (MvC2)|Rogue]]
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| *[[SonSon (MvC2)|Son Son]]
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| *[[Morrigan (MvC2)|Morrigan]]
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| *[[Anakaris (MvC2)|Anakaris]]
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| *[[Juggernaut (MvC2)|Juggernaut]]
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| </td><td valign=top width=25%>
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| *[[Colossus (MvC2)|Colossus]]
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| *[[Ruby Heart (MvC2)|Ruby Heart]]
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| *[[Marrow (MvC2)|Marrow]]
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| *[[Iceman (MvC2)|Iceman]]
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| *[[Gambit (MvC2)|Gambit]]
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| </td><td valign=top width=25%>
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| *[[Cammy (MvC2)|Cammy]]
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| *[[Mega Man (MvC2)|Mega Man]]
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| *[[Silver Samurai (MvC2)|Silver Samurai]]
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| *[[B.B.Hood (MvC2)|B.B. Hood]]
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| *[[Omega Red (MvC2)|Omega Red]]
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| </td><td valign=top width=25%>
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| *[[War Machine (MvC2)|War Machine]]
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| *[[Tron Bonne (MvC2)|Tron Bonne]]
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| </td></tr></table>
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| === Universal Tactics ===
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| * When you are playing a character that is unable to protect your assist then the best option is usually to super jump over your opponent.
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| * If you have a fast or far reaching snap out attack (e.g Venom, Psylocke) it might be a good idea to sparingly dash in and perform a snap out. Some players have been known to do this at seemingly random times in a match and use its high priority to sometimes hit both the assist and the point so they can attempt to relaunch the assist to death.
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| === General Tactics ===
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| These are things to look for when trying to use a competent low tier character (does not necessarily means they should have all of these):
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| - A overhead attack you can combo off of<br>
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| - A throw attack you can combo off of (preferably not limited to the corner e.g Charlie's kick throw)<br>
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| - A slow moving, fast recovering projectile<br>
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| - Air mobility<br>
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| - Ground mobility (usually this means a good dash)<br>
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| - Fast attacks<br>
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| - Good damage output per combo<br>
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| - Good meter building ability (must be able to do it safely)<br>
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| - Good chip damage<br>
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| Depending on what your character has then you can start building a strategy around it. In the early stages of the game people would build their entire game plan on making you eat the same chippy projectile over and over again, you have to find your objective and try to find ways to achieve your objective. This is the first fundamental step in using low tiers since few people use them and thus it is unlikely for you to find a established play style or strategy to use with your low tier character (although the room for innovation is one of the main reasons you might want to use low tiers).
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| Now in order I will go through general tactics to try to use with these traits:
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| '''Overhead Comboability''' - Most experienced players will see the main advantage of this which is why low tier characters with this ability are usually the most commonly seen. Much like top tier characters with this trait the goal is to make your opponent guess incorrectly so you can land your combo. Usually you want to make them block your assist and follow up with a mix up of high, low, throw.
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| '''Throw Comboability''' - Even if they can roll before you can hit them with something this is still pretty useful. The fact that you can force them to roll means you have a chance for a roll wake up mix up. (which is to ambigiously position yourself next to where they are going to get up from the roll, making it hard to tell which side you are actually on) Then there are characters like Charlie that can combo off their throw midscreen as a juggle much like Magneto comboes off Psylocke AAA. The drawback of course tech hits and tech falls but this is still another advantage you can use.
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| '''Slow Moving Projectile''' - Although not as useful as some of the other traits it can still help. Sometimes it can be as simple as providing a lead in to a dash in attack (e.g Guile sonic boom rush down) but other times you can use them in more deceptive ways. One of the trickier tactics is to throw a projectile you know your opponent will avoid and then when they attack your character you simply pushblock them back into the attack they just avoided. (e.g Bison's orb attack)
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| '''Air Mobility''' - Extremely important in this game moreso than other games mainly because many characters and assists can control so much of the ground. So being able to alter when you land and close in on your opponent from the air is a very important asset. This is not limited to just air dashes either as flight, double jumps, teleports, wall jumps, and air attacks that allow you to block after their usage can all be useful in different ways.
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| '''Ground Mobility''' - Is still very important in this game, closing in on your opponent is key to landing your comboes so it's utility is pretty plain to see.
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| '''Fast Attacks''' - This basically also includes high priority attacks. Whether it's to take control at the beginning of the match or just so you won't get counter hit and comboed everytime you try to use a normal this is pretty important. Even if your character doesn't have ridiculously strong normals or specials it's still good to know what your best attack is and what situations to use them.
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| '''Damage Output''' - Damage output is pretty important because basically every time you land a mix up or get your opponent to block something you want the damage to be significant. If your character averages 46 damage per combo and your opponent averages 86 then you have to trick him twice as much as he has to trick you in order to do the same ammount of damage. Of course this isn't everything and there are other factors aswell (such as how hard or easy it is to trick your opponent into getting hit, or the other advantages your character has) but it's always a good idea to go to training mode and trying to find your character's most effecient and damaging combo before trying them out on your friends (even if it is just casuals).
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| '''Meter Building''' This is extremely important, take for instance Thanos, he has excellent supers but he has a very hard time building meter for himself. Another good low tier example is Servbot. Good meter building is a very valueable trait and even if your character can't use the meter themselves it can of course benefit someone who can make very good use of it on your team such as a character like Cable or Storm.
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| '''Chip Damage''' It's obvious what this is good for. Whether it's a good super that's safe on block or just a projectile you want to hit your opponent with as much as possible it's still something. You can build a game plan around a character's chip damage and although it's not nearly as viable or dominant as it was in the early stages of the game it can still work.
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| It is important you use every advantage you have with low tiers because they are low tier for a reason, they are likely to have some sort of crippling disadvantage or are just overall inferior to the top tier so you'll want to make the most out of your character. Even if you find alot of tricks that will only work once those are still little surprises that can make the difference between a win or a loss in a clutch situation. It is also important to note that assist and team mate selection is even more crucial since you will most likely want to depend on them to make up for your low tier character's weaknesses. Overall, use low tiers because you want to and not neccesarily because they are the best character for the job.
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| [[Assist Tiers (MvC2)|Top Assists]]
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| ==The Characters==
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| == The Characters ==
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| <table><tr><td valign=top width=33%>
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| * [[Akuma (MvC2)|Akuma]]
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| * [[Amingo (MvC2)|Amingo]]
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| * [[Anakaris (MvC2)|Anakaris]]
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| * [[B.B.Hood (MvC2)|B.B.Hood]]
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| * [[Blackheart (MvC2)|Blackheart]]
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| * [[Cable (MvC2)|Cable]]
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| * [[Cammy (MvC2)|Cammy]]
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| * [[Captain America (MvC2)|Captain America]]
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| * [[Captain Commando (MvC2)|Captain Commando]]
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| * [[Charlie (MvC2)|Charlie]]
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| * [[Chun-Li (MvC2)|Chun-Li]]
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| * [[Colossus (MvC2)|Colossus]]
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| * [[Cyclops (MvC2)|Cyclops]]
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| * [[Dan (MvC2)|Dan]]
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| * [[Dhalsim (MvC2)|Dhalsim]]
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| * [[Doctor Doom (MvC2)|Doctor Doom]]
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| * [[Felicia (MvC2)|Felicia]]
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| * [[Gambit (MvC2)|Gambit]]
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| * [[Guile (MvC2)|Guile]]
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| </td><td valign=top width=33%>
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| * [[Hayato (MvC2)|Hayato]]
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| * [[Hulk (MvC2)|Hulk]]
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| * [[Iceman (MvC2)|Iceman]]
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| * [[Iron Man (MvC2)|Iron Man]]
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| * [[Jill (MvC2)|Jill]]
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| * [[Jin (MvC2)|Jin]]
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| * [[Juggernaut (MvC2)|Juggernaut]]
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| * [[Ken (MvC2)|Ken]]
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| * [[M.Bison (MvC2)|M.Bison]]
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| * [[Magneto (MvC2)|Magneto]]
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| * [[Marrow (MvC2)|Marrow]]
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| * [[Mega Man (MvC2)|Mega Man]]
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| * [[Morrigan (MvC2)|Morrigan]]
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| * [[Omega Red (MvC2)|Omega Red]]
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| * [[Psylocke (MvC2)|Psylocke]]
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| * [[Rogue (MvC2)|Rogue]]
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| * [[Roll (MvC2)|Roll]]
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| * [[Ruby Heart (MvC2)|Ruby Heart]]
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| * [[Ryu (MvC2)|Ryu]]
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| </td><td valign=top width=33%>
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| * [[Sabretooth (MvC2)|Sabretooth]]
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| * [[Sakura (MvC2)|Sakura]]
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| * [[Sentinel (MvC2)|Sentinel]]
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| * [[Servbot (MvC2)|Servbot]]
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| * [[Shuma-Gorath (MvC2)|Shuma-Gorath]]
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| * [[Silver Samurai (MvC2)|Silver Samurai]]
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| * [[SonSon (MvC2)|SonSon]]
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| * [[Spiderman (MvC2)|Spiderman]]
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| * [[Spiral (MvC2)|Spiral]]
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| * [[Storm (MvC2)|Storm]]
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| * [[Strider (MvC2)|Strider]]
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| * [[Thanos (MvC2)|Thanos]]
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| * [[Tron Bonne (MvC2)|Tron Bonne]]
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| * [[Venom (MvC2)|Venom]]
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| * [[War Machine (MvC2)|War Machine]]
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| * [[Wolverine - Bone (MvC2)|Wolverine - Bone]]
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| * [[Wolverine - Claw (MvC2)|Wolverine - Claw]]
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| * [[Zangief (MvC2)|Zangief]]
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| </td></tr></table>
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| ==Miscellaneous==
| |
| | |
| *[[Major Tournaments (MvC2)|Major Tournaments]]
| |
| *[[Game Codes (MvC2)|Arcade Unlock Codes]]
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| [[Category: X-box Ports]]
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| [[Category: PS2 Ports]]
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| [[Category:Marvel Vs. Capcom 2]] | |