Ninja Masters/Houoh: Difference between revisions

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Line 2: Line 2:


=Introduction=
=Introduction=
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Unarmed ||  align="center" | Weapon
|-
| align="center" | [[File:Houoh-sprite1.gif]] || align="center" | [[File:Houoh-sprite2.gif]]
|-
|}
Story:
Born with the gift to make the evil retreat but this gift ironically attracts devils.
Has intensely hated devils since they killed his parents.
Travelling the turbulant world to learn the real aim of his innate ability.
+Guile-ish and varied projectile based moveset<br>
+Great Anti air in the game<br>
-Riskful Reversal options<br>
-Most Predictable Gameplan<br>


=Move list=
=Move list=
<!--
==Normals==
===Standing===
====Far====
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
====Close====
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
===Crouching===
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
===Jumping===
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
==Command Normals==
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
==Universal Mechanics==


{{MoveData
| name    = {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
==Special Moves==
{{MoveData
| name    =
| input    =
| subtitle =
| image    =
| image2  =
| image3  =
| data    =
  {{AttackData-NinjaMas
  | version = Light
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Heavy
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = EX
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
==Spirit Gauge==
===Power Move===
{{MoveData
| name    =
| input    =
| subtitle =
| image    =
| data    =
  {{AttackData-NinjaMas
  | version = Level 0
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 1
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 2
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 3
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
===Combo Super===
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
===Desperation Move===
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
===Finisher===
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
-->
==Command Moves==
==Command Moves==
Backfist
Backfist
Line 47: Line 667:
Kusenkoh
Kusenkoh


charge back, forward + P:
charge b, f + P:


Houou shoots a spark of energy straight forward.  
Houou shoots a spark of energy straight forward.  
Line 56: Line 676:
Chiretsusen
Chiretsusen


charge back, forward + K:
charge b, f + K:


Houou shoots a spark of energy that slides along the ground. It hits low.  
Houou shoots a spark of energy that slides along the ground. It hits low.  
Line 81: Line 701:
Deadly Palm
Deadly Palm


forward, qcd + B:
b, qcfd + B:


Command throw.  
Command throw.  
Line 90: Line 710:
Haja Reihadoh
Haja Reihadoh


qcb, forward + AB:
qcb, f + AB:


Kanji spins around Houou, and he shoots a blast of energy out of his hands.  
Kanji spins around Houou, and he shoots a blast of energy out of his hands.  
Line 103: Line 723:


==Super Combo Ender==
==Super Combo Ender==
D, D, A, forward + B:
D, D, A, f + B:


Houou knocks the opponent in to the air, does two of his charge down up kick moves on the opponent, and finishes by floating up and having an image of a buddha appear over him.
Houou knocks the opponent in to the air, does two of his charge down up kick moves on the opponent, and finishes by floating up and having an image of a buddha appear over him.
==Combos==
==Combos==
===Weapon Combos===
<pre>
<pre>
Weapon Chain Attacks
--------------------
Punch Starters         
Punch Starters         
``````````````   
``````````````   
Line 179: Line 804:
             |
             |
             -> LP        -----> HP (*)    -----> d + HK  -----> d + HK (_, E)
             -> LP        -----> HP (*)    -----> d + HK  -----> d + HK (_, E)
                            |  f + HP            (_, L)        HK (E) 
                            |                    HK (E)
                            |           
                            |
                            --> HK (O)    -----> HP (E)
                                                  HK (E)
                                                  b + HK (E)
</pre>
===Unarmed Combos===
<pre>
Chain Attacks
-------------
Punch Starters       
`````````````` 
LP far    ---> HP (*)    -----> LP (*)    -----> f + HP (SE)
LP close        HK          |                    f + LK (O, E)
                b + HK (E)  |         
                            |
                            --> HP (*)    -----> d + HK  -----> d + HK (_, E)
                            |  f + HP            (_, L)        HK (E) 
                            |                    HK (E)
                            |
                            |
                            --> HK (O)    -----> HP (E)
                                                  HK (E)
                                                  b + HK (E)
HP close (*)--> LP        -----> HP (*)    -----> d + HK  -----> d + HK (_, E)
            |  b + HK (E)  |  f + HP            (_, L)        HK (E) 
            |              |                    HK (E)
            |              |
            |              |
            |              --> HK (O)    -----> HP (E)
            |                                    HK (E)
            |                                    b + HK (E)
            |
            |
            -> HK        -----> LP (*)    -----> f + HP (SE)
                            |                    f + LK (O, E)
                            |
                            |
                            --> HP (*)    -----> d + HK  -----> d + HK (_, E)
                            |  f + HP            (_, L)        HK (E) 
                            |                    HK (E)
                            |
                            |
                            --> HK (O)    -----> HP (E)
                                                  HK (E)
                                                  b + HK (E)
Kick Starters
`````````````
LK close  ---> HP (*)    -----> LP (*)    -----> f + HP (SE)
                HK          |                    f + LK (O, E)
                b + HK (E)  |         
                            |
                            --> HP (*)    -----> d + HK  -----> d + HK (_, E)
                            |  f + HP            (_, L)        HK (E) 
                            |                    HK (E)
                            |
                            |
                            --> HK (O)    -----> HP (E)
                                                  HK (E)
                                                  b + HK (E)
HK close  ---> HK        -----> LP (*)    -----> f + HP (SE)
            |  b + HK (E)  |                    f + LK (O, E)
            |              |         
            |              |
            |              --> HP (*)    -----> d + HK  -----> d + HK (_, E)
            |              |  f + HP            (_, L)        HK (E) 
            |              |                    HK (E)
            |              |
            |              |
            |              --> HK (O)    -----> HP (E)
            |                                    HK (E)
            |                                    b + HK (E) 
            |
            |
            -> LP (*)    -----> HP (*)    -----> d + HK  -----> d + HK (_, E)
                             |  f + HP            (_, L)        HK (E)   
                             |  f + HP            (_, L)        HK (E)   
                             |                    HK (E)
                             |                    HK (E)
Line 202: Line 912:
Houou forms a sword of fire, and slashes with it.
Houou forms a sword of fire, and slashes with it.


{{Navbox-NinMas}}
[[Category:Ninja Masters]]
[[Category:Ninja Masters]]

Latest revision as of 02:11, 19 December 2024

Nm houoh select.png

Introduction

Unarmed Weapon
Houoh-sprite1.gif Houoh-sprite2.gif

Story:

Born with the gift to make the evil retreat but this gift ironically attracts devils.

Has intensely hated devils since they killed his parents.

Travelling the turbulant world to learn the real aim of his innate ability.


+Guile-ish and varied projectile based moveset
+Great Anti air in the game
-Riskful Reversal options
-Most Predictable Gameplan

Move list

Command Moves

Backfist

f + HP


Back Swipe

f + LP

overhead; staggers opponent if it connects as an overhead


Backflip

b + HK


Side Kick

f + LK

overhead; staggers opponent if it connects as an overhead


Hop Knee

b + LK


Unarmed


Downward Palm

f + LP

overhead; staggers opponent if it connects as an overhead

Special Moves

Kusenkoh

charge b, f + P:

Houou shoots a spark of energy straight forward.

The powered version is larger and yellow.


Chiretsusen

charge b, f + K:

Houou shoots a spark of energy that slides along the ground. It hits low.

The powered version is larger and yellow.


Kishinzan

hcf + P, qcf + P, qcf + P:

Houou punches, then kicks, then does a little backflip thing that knocks down.


Houoh Tenbu

charge down, up + K:

Houou spins in to the air with energy around him and some kanji written on him.

The powered version goes higher and he has a larger field of energy around himself.


Deadly Palm

b, qcfd + B:

Command throw.

Houou grabs the opponent, and then punches them away.


Haja Reihadoh

qcb, f + AB:

Kanji spins around Houou, and he shoots a blast of energy out of his hands.

The powered version flashes various colours, is quite strong, and uses up your super meter.

NOTE: This move can be held, and it charges up your super meter for as long as you hold the buttons.

If you hold it until your meter is full, he releases the powered version, which empties your super meter again.

I find it effective to let go of the buttons right before the meter is almost full.

Super Combo Ender

D, D, A, f + B:

Houou knocks the opponent in to the air, does two of his charge down up kick moves on the opponent, and finishes by floating up and having an image of a buddha appear over him.

Combos

Weapon Combos

Weapon Chain Attacks 
--------------------
Punch Starters        
``````````````  
LP far     ---> HP (*)    -----> LP         -----> f + HP (SE)
LP close        HK           |                     f + LK (O, E)
                b + HK (E)   |           
                             |
                             --> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)


HP close (*)--> LP        -----> HP (*)     -----> d + HK  -----> d + HK (_, E)
             |  b + HK (E)   |   f + HP             (_, L)        HK (E)  
             |               |                     HK (E)
             |               |
             |               |
             |               --> HK (O)     -----> HP (E)
             |                                     HK (E)
             |                                     b + HK (E)
             |
             |
             -> HK        -----> LP         -----> f + HP (SE)
                             |                     f + LK (O, E)
                             |
                             |
                             --> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)


Kick Starters
`````````````
LK close   ---> HP (*)    -----> LP         -----> f + HP (SE)
                HK           |                     f + LK (O, E)
                b + HK (E)   |           
                             |
                             --> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)


HK close   ---> HK        -----> LP         -----> f + HP (SE)
             |  b + HK (E)   |                     f + LK (O, E)
             |               |           
             |               |
             |               --> HP (*)     -----> d + HK  -----> d + HK (_, E)
             |               |   f + HP             (_, L)        HK (E)  
             |               |                     HK (E)
             |               |
             |               |
             |               --> HK (O)     -----> HP (E)
             |                                     HK (E)
             |                                     b + HK (E)  
             |
             |
             -> LP        -----> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |             
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)

Unarmed Combos

Chain Attacks 
-------------
Punch Starters        
``````````````  
LP far     ---> HP (*)    -----> LP (*)     -----> f + HP (SE)
LP close        HK           |                     f + LK (O, E)
                b + HK (E)   |           
                             |
                             --> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)


HP close (*)--> LP        -----> HP (*)     -----> d + HK  -----> d + HK (_, E)
             |  b + HK (E)   |   f + HP             (_, L)        HK (E)  
             |               |                     HK (E)
             |               |
             |               |
             |               --> HK (O)     -----> HP (E)
             |                                     HK (E)
             |                                     b + HK (E)
             |
             |
             -> HK        -----> LP (*)     -----> f + HP (SE)
                             |                     f + LK (O, E)
                             |
                             |
                             --> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)


Kick Starters
`````````````
LK close   ---> HP (*)    -----> LP (*)     -----> f + HP (SE)
                HK           |                     f + LK (O, E)
                b + HK (E)   |           
                             |
                             --> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)


HK close   ---> HK        -----> LP (*)     -----> f + HP (SE)
             |  b + HK (E)   |                     f + LK (O, E)
             |               |           
             |               |
             |               --> HP (*)     -----> d + HK  -----> d + HK (_, E)
             |               |   f + HP             (_, L)        HK (E)  
             |               |                     HK (E)
             |               |
             |               |
             |               --> HK (O)     -----> HP (E)
             |                                     HK (E)
             |                                     b + HK (E)  
             |
             |
             -> LP (*)    -----> HP (*)     -----> d + HK  -----> d + HK (_, E)
                             |   f + HP             (_, L)        HK (E)  
                             |                     HK (E)
                             |             
                             |
                             --> HK (O)     -----> HP (E)
                                                   HK (E)
                                                   b + HK (E)

Deadly Move

Dainichi Syanasyorai

b,db,d,up + AC:

Houou leaps in to the air, an an image of a buddha appears around him.

Super Deadly Move

Musoutaiyoken

hcb, f,df,d + AC (with weapon):

Houou forms a sword of fire, and slashes with it.

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