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[[File:Nm houoh select.png]] | |||
=Introduction= | =Introduction= | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Unarmed || align="center" | Weapon | |||
|- | |||
| align="center" | [[File:Houoh-sprite1.gif]] || align="center" | [[File:Houoh-sprite2.gif]] | |||
|- | |||
|} | |||
Story: | |||
Born with the gift to make the evil retreat but this gift ironically attracts devils. | |||
Has intensely hated devils since they killed his parents. | |||
Travelling the turbulant world to learn the real aim of his innate ability. | |||
+Guile-ish and varied projectile based moveset<br> | |||
+Great Anti air in the game<br> | |||
-Riskful Reversal options<br> | |||
-Most Predictable Gameplan<br> | |||
=Move list= | =Move list= | ||
= | <!-- | ||
=Command Moves= | ==Normals== | ||
= | |||
===Standing=== | |||
====Far==== | |||
{{MoveData | |||
| name = {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
====Close==== | |||
{{MoveData | |||
| name = {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Crouching=== | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Jumping=== | |||
{{MoveData | |||
| name = {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
==Command Normals== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
==Universal Mechanics== | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} + {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|B}} + {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
==Special Moves== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image = | |||
| image2 = | |||
| image3 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Light | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Heavy | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = EX | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
==Spirit Gauge== | |||
===Power Move=== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Level 0 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Level 1 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Level 2 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Level 3 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Combo Super=== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Desperation Move=== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Finisher=== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
--> | |||
==Command Moves== | |||
Backfist | |||
f + HP | |||
Back Swipe | |||
f + LP | |||
overhead; staggers opponent if it connects as an overhead | |||
Backflip | |||
b + HK | |||
Side Kick | |||
f + LK | |||
overhead; staggers opponent if it connects as an overhead | |||
Hop Knee | |||
b + LK | |||
Unarmed | |||
Downward Palm | |||
f + LP | |||
overhead; staggers opponent if it connects as an overhead | |||
charge | ==Special Moves== | ||
Kusenkoh | |||
charge b, f + P: | |||
Houou shoots a spark of energy straight forward. | Houou shoots a spark of energy straight forward. | ||
Line 12: | Line 674: | ||
--------------------------------------------------------------------------- | --------------------------------------------------------------------------- | ||
Chiretsusen | |||
charge | charge b, f + K: | ||
Houou shoots a spark of energy that slides along the ground. It hits low. | Houou shoots a spark of energy that slides along the ground. It hits low. | ||
Line 20: | Line 683: | ||
--------------------------------------------------------------------------- | --------------------------------------------------------------------------- | ||
Kishinzan | |||
hcf + P, qcf + P, qcf + P: | hcf + P, qcf + P, qcf + P: | ||
Line 26: | Line 690: | ||
--------------------------------------------------------------------------- | --------------------------------------------------------------------------- | ||
Houoh Tenbu | |||
charge down, up + K: | charge down, up + K: | ||
Line 34: | Line 699: | ||
--------------------------------------------------------------------------- | --------------------------------------------------------------------------- | ||
Deadly Palm | |||
b, qcfd + B: | |||
Command throw. | Command throw. | ||
Line 42: | Line 708: | ||
--------------------------------------------------------------------------- | --------------------------------------------------------------------------- | ||
Haja Reihadoh | |||
qcb, | qcb, f + AB: | ||
Kanji spins around Houou, and he shoots a blast of energy out of his hands. | Kanji spins around Houou, and he shoots a blast of energy out of his hands. | ||
Line 55: | Line 722: | ||
I find it effective to let go of the buttons right before the meter is almost full. | I find it effective to let go of the buttons right before the meter is almost full. | ||
= | ==Super Combo Ender== | ||
=Combos= | D, D, A, f + B: | ||
=Deadly Move= | |||
=Super Deadly Move= | Houou knocks the opponent in to the air, does two of his charge down up kick moves on the opponent, and finishes by floating up and having an image of a buddha appear over him. | ||
==Combos== | |||
===Weapon Combos=== | |||
<pre> | |||
Weapon Chain Attacks | |||
-------------------- | |||
Punch Starters | |||
`````````````` | |||
LP far ---> HP (*) -----> LP -----> f + HP (SE) | |||
LP close HK | f + LK (O, E) | |||
b + HK (E) | | |||
| | |||
--> HP (*) -----> d + HK -----> d + HK (_, E) | |||
| f + HP (_, L) HK (E) | |||
| HK (E) | |||
| | |||
| | |||
--> HK (O) -----> HP (E) | |||
HK (E) | |||
b + HK (E) | |||
HP close (*)--> LP -----> HP (*) -----> d + HK -----> d + HK (_, E) | |||
| b + HK (E) | f + HP (_, L) HK (E) | |||
| | HK (E) | |||
| | | |||
| | | |||
| --> HK (O) -----> HP (E) | |||
| HK (E) | |||
| b + HK (E) | |||
| | |||
| | |||
-> HK -----> LP -----> f + HP (SE) | |||
| f + LK (O, E) | |||
| | |||
| | |||
--> HP (*) -----> d + HK -----> d + HK (_, E) | |||
| f + HP (_, L) HK (E) | |||
| HK (E) | |||
| | |||
| | |||
--> HK (O) -----> HP (E) | |||
HK (E) | |||
b + HK (E) | |||
Kick Starters | |||
````````````` | |||
LK close ---> HP (*) -----> LP -----> f + HP (SE) | |||
HK | f + LK (O, E) | |||
b + HK (E) | | |||
| | |||
--> HP (*) -----> d + HK -----> d + HK (_, E) | |||
| f + HP (_, L) HK (E) | |||
| HK (E) | |||
| | |||
| | |||
--> HK (O) -----> HP (E) | |||
HK (E) | |||
b + HK (E) | |||
HK close ---> HK -----> LP -----> f + HP (SE) | |||
| b + HK (E) | f + LK (O, E) | |||
| | | |||
| | | |||
| --> HP (*) -----> d + HK -----> d + HK (_, E) | |||
| | f + HP (_, L) HK (E) | |||
| | HK (E) | |||
| | | |||
| | | |||
| --> HK (O) -----> HP (E) | |||
| HK (E) | |||
| b + HK (E) | |||
| | |||
| | |||
-> LP -----> HP (*) -----> d + HK -----> d + HK (_, E) | |||
| f + HP (_, L) HK (E) | |||
| HK (E) | |||
| | |||
| | |||
--> HK (O) -----> HP (E) | |||
HK (E) | |||
b + HK (E) | |||
</pre> | |||
===Unarmed Combos=== | |||
<pre> | |||
Chain Attacks | |||
------------- | |||
Punch Starters | |||
`````````````` | |||
LP far ---> HP (*) -----> LP (*) -----> f + HP (SE) | |||
LP close HK | f + LK (O, E) | |||
b + HK (E) | | |||
| | |||
--> HP (*) -----> d + HK -----> d + HK (_, E) | |||
| f + HP (_, L) HK (E) | |||
| HK (E) | |||
| | |||
| | |||
--> HK (O) -----> HP (E) | |||
HK (E) | |||
b + HK (E) | |||
HP close (*)--> LP -----> HP (*) -----> d + HK -----> d + HK (_, E) | |||
| b + HK (E) | f + HP (_, L) HK (E) | |||
| | HK (E) | |||
| | | |||
| | | |||
| --> HK (O) -----> HP (E) | |||
| HK (E) | |||
| b + HK (E) | |||
| | |||
| | |||
-> HK -----> LP (*) -----> f + HP (SE) | |||
| f + LK (O, E) | |||
| | |||
| | |||
--> HP (*) -----> d + HK -----> d + HK (_, E) | |||
| f + HP (_, L) HK (E) | |||
| HK (E) | |||
| | |||
| | |||
--> HK (O) -----> HP (E) | |||
HK (E) | |||
b + HK (E) | |||
Kick Starters | |||
````````````` | |||
LK close ---> HP (*) -----> LP (*) -----> f + HP (SE) | |||
HK | f + LK (O, E) | |||
b + HK (E) | | |||
| | |||
--> HP (*) -----> d + HK -----> d + HK (_, E) | |||
| f + HP (_, L) HK (E) | |||
| HK (E) | |||
| | |||
| | |||
--> HK (O) -----> HP (E) | |||
HK (E) | |||
b + HK (E) | |||
HK close ---> HK -----> LP (*) -----> f + HP (SE) | |||
| b + HK (E) | f + LK (O, E) | |||
| | | |||
| | | |||
| --> HP (*) -----> d + HK -----> d + HK (_, E) | |||
| | f + HP (_, L) HK (E) | |||
| | HK (E) | |||
| | | |||
| | | |||
| --> HK (O) -----> HP (E) | |||
| HK (E) | |||
| b + HK (E) | |||
| | |||
| | |||
-> LP (*) -----> HP (*) -----> d + HK -----> d + HK (_, E) | |||
| f + HP (_, L) HK (E) | |||
| HK (E) | |||
| | |||
| | |||
--> HK (O) -----> HP (E) | |||
HK (E) | |||
b + HK (E) | |||
</pre> | |||
==Deadly Move== | |||
Dainichi Syanasyorai | |||
b,db,d,up + AC: | |||
Houou leaps in to the air, an an image of a buddha appears around him. | |||
==Super Deadly Move== | |||
Musoutaiyoken | |||
hcb, f,df,d + AC (with weapon): | |||
Houou forms a sword of fire, and slashes with it. | |||
{{Navbox-NinMas}} | |||
[[Category:Ninja Masters]] | [[Category:Ninja Masters]] |
Latest revision as of 02:11, 19 December 2024
Introduction
Unarmed | Weapon |
![]() |
![]() |
Story:
Born with the gift to make the evil retreat but this gift ironically attracts devils.
Has intensely hated devils since they killed his parents.
Travelling the turbulant world to learn the real aim of his innate ability.
+Guile-ish and varied projectile based moveset
+Great Anti air in the game
-Riskful Reversal options
-Most Predictable Gameplan
Move list
Command Moves
Backfist
f + HP
Back Swipe
f + LP
overhead; staggers opponent if it connects as an overhead
Backflip
b + HK
Side Kick
f + LK
overhead; staggers opponent if it connects as an overhead
Hop Knee
b + LK
Unarmed
Downward Palm
f + LP
overhead; staggers opponent if it connects as an overhead
Special Moves
Kusenkoh
charge b, f + P:
Houou shoots a spark of energy straight forward.
The powered version is larger and yellow.
Chiretsusen
charge b, f + K:
Houou shoots a spark of energy that slides along the ground. It hits low.
The powered version is larger and yellow.
Kishinzan
hcf + P, qcf + P, qcf + P:
Houou punches, then kicks, then does a little backflip thing that knocks down.
Houoh Tenbu
charge down, up + K:
Houou spins in to the air with energy around him and some kanji written on him.
The powered version goes higher and he has a larger field of energy around himself.
Deadly Palm
b, qcfd + B:
Command throw.
Houou grabs the opponent, and then punches them away.
Haja Reihadoh
qcb, f + AB:
Kanji spins around Houou, and he shoots a blast of energy out of his hands.
The powered version flashes various colours, is quite strong, and uses up your super meter.
NOTE: This move can be held, and it charges up your super meter for as long as you hold the buttons.
If you hold it until your meter is full, he releases the powered version, which empties your super meter again.
I find it effective to let go of the buttons right before the meter is almost full.
Super Combo Ender
D, D, A, f + B:
Houou knocks the opponent in to the air, does two of his charge down up kick moves on the opponent, and finishes by floating up and having an image of a buddha appear over him.
Combos
Weapon Combos
Weapon Chain Attacks -------------------- Punch Starters `````````````` LP far ---> HP (*) -----> LP -----> f + HP (SE) LP close HK | f + LK (O, E) b + HK (E) | | --> HP (*) -----> d + HK -----> d + HK (_, E) | f + HP (_, L) HK (E) | HK (E) | | --> HK (O) -----> HP (E) HK (E) b + HK (E) HP close (*)--> LP -----> HP (*) -----> d + HK -----> d + HK (_, E) | b + HK (E) | f + HP (_, L) HK (E) | | HK (E) | | | | | --> HK (O) -----> HP (E) | HK (E) | b + HK (E) | | -> HK -----> LP -----> f + HP (SE) | f + LK (O, E) | | --> HP (*) -----> d + HK -----> d + HK (_, E) | f + HP (_, L) HK (E) | HK (E) | | --> HK (O) -----> HP (E) HK (E) b + HK (E) Kick Starters ````````````` LK close ---> HP (*) -----> LP -----> f + HP (SE) HK | f + LK (O, E) b + HK (E) | | --> HP (*) -----> d + HK -----> d + HK (_, E) | f + HP (_, L) HK (E) | HK (E) | | --> HK (O) -----> HP (E) HK (E) b + HK (E) HK close ---> HK -----> LP -----> f + HP (SE) | b + HK (E) | f + LK (O, E) | | | | | --> HP (*) -----> d + HK -----> d + HK (_, E) | | f + HP (_, L) HK (E) | | HK (E) | | | | | --> HK (O) -----> HP (E) | HK (E) | b + HK (E) | | -> LP -----> HP (*) -----> d + HK -----> d + HK (_, E) | f + HP (_, L) HK (E) | HK (E) | | --> HK (O) -----> HP (E) HK (E) b + HK (E)
Unarmed Combos
Chain Attacks ------------- Punch Starters `````````````` LP far ---> HP (*) -----> LP (*) -----> f + HP (SE) LP close HK | f + LK (O, E) b + HK (E) | | --> HP (*) -----> d + HK -----> d + HK (_, E) | f + HP (_, L) HK (E) | HK (E) | | --> HK (O) -----> HP (E) HK (E) b + HK (E) HP close (*)--> LP -----> HP (*) -----> d + HK -----> d + HK (_, E) | b + HK (E) | f + HP (_, L) HK (E) | | HK (E) | | | | | --> HK (O) -----> HP (E) | HK (E) | b + HK (E) | | -> HK -----> LP (*) -----> f + HP (SE) | f + LK (O, E) | | --> HP (*) -----> d + HK -----> d + HK (_, E) | f + HP (_, L) HK (E) | HK (E) | | --> HK (O) -----> HP (E) HK (E) b + HK (E) Kick Starters ````````````` LK close ---> HP (*) -----> LP (*) -----> f + HP (SE) HK | f + LK (O, E) b + HK (E) | | --> HP (*) -----> d + HK -----> d + HK (_, E) | f + HP (_, L) HK (E) | HK (E) | | --> HK (O) -----> HP (E) HK (E) b + HK (E) HK close ---> HK -----> LP (*) -----> f + HP (SE) | b + HK (E) | f + LK (O, E) | | | | | --> HP (*) -----> d + HK -----> d + HK (_, E) | | f + HP (_, L) HK (E) | | HK (E) | | | | | --> HK (O) -----> HP (E) | HK (E) | b + HK (E) | | -> LP (*) -----> HP (*) -----> d + HK -----> d + HK (_, E) | f + HP (_, L) HK (E) | HK (E) | | --> HK (O) -----> HP (E) HK (E) b + HK (E)
Deadly Move
Dainichi Syanasyorai
b,db,d,up + AC:
Houou leaps in to the air, an an image of a buddha appears around him.
Super Deadly Move
Musoutaiyoken
hcb, f,df,d + AC (with weapon):
Houou forms a sword of fire, and slashes with it.