(→Combos) |
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(20 intermediate revisions by 3 users not shown) | |||
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[[File:Nm sasuke select.png|left]] | |||
=Introduction= | =Introduction= | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Unarmed || align="center" | Weapon | |||
|- | |||
| align="center" | [[File:Sasuke-sprite1.gif]] || align="center" | [[File:Sasuke-sprite2.gif]] | |||
|- | |||
|} | |||
Story: | Story: | ||
Line 7: | Line 16: | ||
Decided to fight against the Ruler as his father wished before passing away, and became a hidden Ninja to avoid involving his collegues. | Decided to fight against the Ruler as his father wished before passing away, and became a hidden Ninja to avoid involving his collegues. | ||
= | +Basic and Competitive Ground Offensive Shoto Character<br> | ||
== | +Great Projectile for Zoning Game<br> | ||
== | +Accesible Super Chain Ender and Meta Rushdown<br> | ||
-Predictable Gameplan<br> | |||
-Very Punishable whiff/blocked specials<br> | |||
==Normals== | |||
===Standing=== | |||
====Far==== | |||
{{MoveData | |||
| name = {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
====Close==== | |||
{{MoveData | |||
| name = {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Crouching=== | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Jumping=== | |||
{{MoveData | |||
| name = {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
==Command Normals== | |||
{{MoveData | |||
| name = Triangle Jump | |||
| input = (in air, against wall) {{Motion|6}} | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Rolling Heel | |||
| input = Forward Dash, {{Motion|3}} + {{Icon-SNK|D}} | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Crouch Snap | |||
| input = {{Motion|1}} {{Motion|1}} + {{Icon-SNK|D}} | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Handle Strike/Forward Palm | |||
| input = {{Motion|6}} + {{Icon-SNK|A}} | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = high | |||
| startup = - | |||
| description = Staggers Crouching opponent | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = high | |||
| startup = - | |||
| description = Staggers Crouching opponent | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Forward Slice/Falling Elbow | |||
| input = {{Motion|6}} + {{Icon-SNK|B}} | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = high | |||
| startup = - | |||
| description = Staggers Crouching opponent | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = high | |||
| startup = - | |||
| description = Staggers Crouching opponent | |||
}} | |||
}} | |||
==Universal Mechanics== | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} + {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|B}} + {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|6}} + {{Icon-SNK|B}} | |||
| input = 6+B | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|6}} + {{Icon-SNK|D}} | |||
| input = 6+D | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
----- | {{MoveData | ||
| name = Shoulder Breaker | |||
| input = {{Motion|63214}} + {{Icon-SNK|D}} | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = Sasuke grabs the enemy and leaps with them, slamming them in the ground. | |||
}} | |||
}} | |||
==Special Moves== | |||
Sasuke | {{MoveData | ||
| name = Hishou Getsu | |||
| input = 236+P | |||
| subtitle = | |||
| image = | |||
| image2 = | |||
| image3 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = {{Motion|236}} + {{Icon-SNK|A}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = {{Motion|236}} + {{Icon-SNK|B}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = {{Motion|236}} + {{Icon-SNK|A}} + {{Icon-SNK|B}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = Sasuke throws a shuriken. This shuriken has a fiery swirl around it when powered. | |||
}} | |||
}} | |||
---------------- | {{MoveData | ||
| name = Hi Shouken | |||
| input = 623+P (x3) | |||
| subtitle = | |||
| image = | |||
| image2 = | |||
| image3 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = {{Motion|623}} + {{Icon-SNK|A}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = {{Motion|623}} + {{Icon-SNK|B}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = {{Motion|623}} + {{Icon-SNK|A}} + {{Icon-SNK|B}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = Sasuke does an uppercut. | |||
Can be done three times in a row when you use it right next to the opponent (he punches them a couple of times before doing an uppercut). | |||
}} | |||
}} | |||
---------------- | {{MoveData | ||
| name = Shoukuu Kyaku Sen | |||
| input = 214+K | |||
| subtitle = | |||
| image = | |||
| image2 = | |||
| image3 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = {{Motion|214}} + {{Icon-SNK|C}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-SNK|D}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-SNK|C}} + {{Icon-SNK|D}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = Sasuke flies forward while kicking. | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Shoukuu Kyaku Retsu | |||
| input = (in air) 214+K | |||
| subtitle = | |||
| image = | |||
| image2 = | |||
| image3 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = {{Motion|214}} + {{Icon-SNK|C}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
----------- | }} | ||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-SNK|D}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-SNK|C}} + {{Icon-SNK|D}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = Sasuke flies downward at an angle while kicking. | |||
}} | |||
}} | |||
==Spirit Gauge== | |||
===Power Move=== | |||
When this is done with a full super meter, the blast becomes larger, and it empties your meter. | {{MoveData | ||
| name = Shin Geki Ha | |||
| input = {{Motion|63214}}{{Motion|6}} + {{Icon-SNK|A}} + {{Icon-SNK|B}} | |||
| subtitle = | |||
| image = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Level 0 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Level 1 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Level 2 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Level 3 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = Sasuke makes a burst of energy come out of his hands. The button can be held; if you hold the buttons, he slides forward when you release it. The longer you hold the buttons, the further he slides forward. When this is done with a full super meter, the blast becomes larger, and it empties your meter. | |||
}} | |||
}} | |||
===Combo Super=== | |||
{{MoveData | |||
| name = Shimonatsu • Gekirin | |||
| input = {{Icon-SNK|A}},{{Icon-SNK|B}},{{Icon-SNK|B}},{{Icon-SNK|B}},{{Motion|6}}+{{Icon-SNK|B}} | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = Sasuke beats the crap out of the opponent; he then splits in to four images,throws the opponent in to the air, and slams them on the ground. | |||
}} | |||
}} | |||
===Desperation Move=== | |||
{{MoveData | |||
| name = Super Shin Geku Ha | |||
| input = {{Motion|63214}}{{Motion|41236}} + {{Icon-SNK|A}}+{{Icon-SNK|C}} | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = Sasuke slide forward, and if it connects, he grabs the opponent, leaps in to the air, and then drills them in to the ground | |||
}} | |||
}} | |||
===Finisher=== | |||
Sasuke | {{MoveData | ||
| name = Shippu Resshingeki | |||
| input = {{Motion|2}}{{Motion|214}}{{Motion|6}}+{{Icon-SNK|A}}+{{Icon-SNK|B}} | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = Sasuke slams his hands on the ground and a small burst of energy surrounds him. | |||
}} | |||
}} | |||
==Combos== | ==Combos== | ||
===Weapon Combos=== | |||
<pre> | <pre> | ||
Line 147: | Line 915: | ||
</pre> | </pre> | ||
== | ===Unarmed Combos=== | ||
<pre> | |||
Chain Attacks | |||
------------- | |||
Punch Starters | |||
`````````````` | |||
LP far (*) ---> HP -----> HP (*) ----> HP (O) -----> f + HP (SE) | |||
LP close(*) f + LP | f + LP (E) | f + LP (E) HK (E) | |||
HK (E) | d + HP (*, E)| d + HP (*, E) | |||
d + HK (O, E)| HK (E) | HK (E) | |||
| d + HK (O, E)| d + HK (_, E) | |||
| | | |||
| | | |||
| --> f + HP (O)----> HP (E) | |||
| HK (E) | |||
| | |||
| | |||
--> LK ----> HP (O) -----> HP (E) | |||
| LP (E) HK (E) | |||
| d + HP (*, E) | |||
| HK (E) | |||
| d + HK (_, E) | |||
| | |||
| | |||
--> LK+HP (W) ----> HP (O) -----> HP (E) | |||
LP (E) HK (E) | |||
d + HP (*, E) | |||
HK (E) | |||
d + HK (_, E) | |||
HP close (*)--> HP -----> HP (O) ----> f + HP (SE) | |||
LK | f + LP (E) HK (E) | |||
LP (*) | d + HP (*, E) | |||
f + LP (E) | HK (E) | |||
d + HP (*, E)| d + HK (_, E) | |||
HK (E) | | |||
d + HK (O, E)| | |||
--> f + HP (O) ----> HP (E) | |||
HK (E) | |||
Kick Starters | |||
````````````` | |||
LK close (*)--> HP -----> HP (*) ----> HP (O) -----> f + HP (SE) | |||
HK close f + LP | f + LP (E) | f + LP (E) HK (E) | |||
HK (E) | d + HP (*, E)| d + HP (*, E) | |||
d + HK (O, E)| HK (E) | HK (E) | |||
| d + HK (O, E)| d + HK (_, E) | |||
| | | |||
| | | |||
| --> f + HP (O)----> HP (E) | |||
| HK (E) | |||
| | |||
| | |||
--> LK ----> HP (O) -----> HP (E) | |||
| LP (E) HK (E) | |||
| d + HP (*, E) | |||
| HK (E) | |||
| d + HK (_, E) | |||
| | |||
| | |||
--> LK+HP (W) ----> HP (O) -----> HP (E) | |||
LP (E) HK (E) | |||
d + HP (*, E) | |||
HK (E) | |||
d + HK (_, E) | |||
Weapon Starter | |||
`````````````` | |||
LK+HP (W) ---> HP (O) -----> HP (E) | |||
LP (E) HK (E) | |||
d + HP (*, E) | |||
HK (E) | |||
d + HK (_, E) | |||
</pre> | |||
{{Navbox-NinMas}} | |||
[[Category:Ninja Masters]] |
Latest revision as of 12:48, 19 December 2024
Introduction
Unarmed | Weapon |
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Story:
Skillfully mastered the harsh Ninja training in half the normal period.
Decided to fight against the Ruler as his father wished before passing away, and became a hidden Ninja to avoid involving his collegues.
+Basic and Competitive Ground Offensive Shoto Character
+Great Projectile for Zoning Game
+Accesible Super Chain Ender and Meta Rushdown
-Predictable Gameplan
-Very Punishable whiff/blocked specials
Normals
Standing
Far
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Close
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Crouching
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Jumping
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | mid | - | - | - | - | - | - |
- |
Command Normals
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
- |
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | high | - | - | - | - | - | - |
Staggers Crouching opponent | ||||||||||
Unarmed | - | - | - | high | - | - | - | - | - | - |
Staggers Crouching opponent |
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | high | - | - | - | - | - | - |
Staggers Crouching opponent | ||||||||||
Unarmed | - | - | - | high | - | - | - | - | - | - |
Staggers Crouching opponent |
Universal Mechanics
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | mid | - | - | - | - | - | - |
- | ||||||||||
Unarmed | - | - | - | mid | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
- |
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Sasuke grabs the enemy and leaps with them, slamming them in the ground. |
Special Moves
Spirit Gauge
Power Move
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Level 0 | - | - | - | - | - | - | - | - | - | - |
Level 1 | - | - | - | - | - | - | - | - | - | - |
Level 2 | - | - | - | - | - | - | - | - | - | - |
Level 3 | - | - | - | - | - | - | - | - | - | - |
Sasuke makes a burst of energy come out of his hands. The button can be held; if you hold the buttons, he slides forward when you release it. The longer you hold the buttons, the further he slides forward. When this is done with a full super meter, the blast becomes larger, and it empties your meter. |
Combo Super
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Armed | - | - | - | - | - | - | - | - | - | - |
Sasuke beats the crap out of the opponent; he then splits in to four images,throws the opponent in to the air, and slams them on the ground. |
Desperation Move
Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Sasuke slide forward, and if it connects, he grabs the opponent, leaps in to the air, and then drills them in to the ground |
Finisher
Version | Damage | Meter | Stun | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|
Unarmed | - | - | - | mid | - | - | - | - | - | - |
Sasuke slams his hands on the ground and a small burst of energy surrounds him. |
Combos
Weapon Combos
Weapon Chain Attacks -------------------- Punch Starters `````````````` LP far (*) ---> HP ----> HP (*) ----> HP (O) -----> f + HP (SE) LP close (*) f + LP (*) | f + LP (E) | f + LP (E) HK (E) HK (E) | d + HP (*, E)| d + HP (*, E) d + HK (O, E)| HK (E) | HK (E) | d + HK (O, E)| d + HK (_, E) | | | | | --> f + HP (O)----> HP (E) | HK (E) | | --> LK ----> HP (O) -----> HP (E) LP (E) HK (E) d + HP (*, E) HK (E) d + HK (_, E) HP close (*)--> HP -----> HP (O) ----> f + HP (SE) LK | f + LP (E) HK (E) LP (*) | d + HP (*, E) f + LP (E) | HK (E) d + HP (*, E)| d + HK (_, E) HK (E) | d + HK (O, E)| --> f + HP (O) ----> HP (E) HK (E) Kick Starters `````````````` LK close (*)--> HP -----> HP (*) ----> HP (O) -----> f + HP (SE) HK close f + LP (*) | f + LP (E) | f + LP (E) HK (E) HK (E) | d + HP (*, E)| d + HP (*, E) d + HK (O, E)| HK (E) | HK (E) | d + HK (O, E)| d + HK (_, E) | | | | | --> f + HP (O)----> HP (E) | HK (E) | | --> LK ----> HP (O) -----> HP (E) LP (E) HK (E) d + HP (*, E) HK (E) d + HK (_, E)
Unarmed Combos
Chain Attacks ------------- Punch Starters `````````````` LP far (*) ---> HP -----> HP (*) ----> HP (O) -----> f + HP (SE) LP close(*) f + LP | f + LP (E) | f + LP (E) HK (E) HK (E) | d + HP (*, E)| d + HP (*, E) d + HK (O, E)| HK (E) | HK (E) | d + HK (O, E)| d + HK (_, E) | | | | | --> f + HP (O)----> HP (E) | HK (E) | | --> LK ----> HP (O) -----> HP (E) | LP (E) HK (E) | d + HP (*, E) | HK (E) | d + HK (_, E) | | --> LK+HP (W) ----> HP (O) -----> HP (E) LP (E) HK (E) d + HP (*, E) HK (E) d + HK (_, E) HP close (*)--> HP -----> HP (O) ----> f + HP (SE) LK | f + LP (E) HK (E) LP (*) | d + HP (*, E) f + LP (E) | HK (E) d + HP (*, E)| d + HK (_, E) HK (E) | d + HK (O, E)| --> f + HP (O) ----> HP (E) HK (E) Kick Starters ````````````` LK close (*)--> HP -----> HP (*) ----> HP (O) -----> f + HP (SE) HK close f + LP | f + LP (E) | f + LP (E) HK (E) HK (E) | d + HP (*, E)| d + HP (*, E) d + HK (O, E)| HK (E) | HK (E) | d + HK (O, E)| d + HK (_, E) | | | | | --> f + HP (O)----> HP (E) | HK (E) | | --> LK ----> HP (O) -----> HP (E) | LP (E) HK (E) | d + HP (*, E) | HK (E) | d + HK (_, E) | | --> LK+HP (W) ----> HP (O) -----> HP (E) LP (E) HK (E) d + HP (*, E) HK (E) d + HK (_, E) Weapon Starter `````````````` LK+HP (W) ---> HP (O) -----> HP (E) LP (E) HK (E) d + HP (*, E) HK (E) d + HK (_, E)