Ninja Masters/Sasuke: Difference between revisions

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[[File:Nm sasuke select.png|left]]
=Introduction=
=Introduction=
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Unarmed ||  align="center" | Weapon
|-
| align="center" | [[File:Sasuke-sprite1.gif]] || align="center" | [[File:Sasuke-sprite2.gif]]
|-
|}


Story:  
Story:  
Line 7: Line 16:
Decided to fight against the Ruler as his father wished before passing away, and became a hidden Ninja to avoid involving his collegues.
Decided to fight against the Ruler as his father wished before passing away, and became a hidden Ninja to avoid involving his collegues.


=Move list=
+Basic and Competitive Ground Offensive Shoto Character<br>
==Normal Moves==
+Great Projectile for Zoning Game<br>
==Command Moves==
+Accesible Super Chain Ender and Meta Rushdown<br>
-Predictable Gameplan<br>
-Very Punishable whiff/blocked specials<br>
 
==Normals==
 
===Standing===
 
====Far====
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =  
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
====Close====
 
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 


Triangle Jump
{{MoveData
jump towards the wall,then away
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}




Rolling Heel
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


Dash Forward, df + HK


{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


Handle Strike
===Crouching===


f + LP
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


overhead; staggers opponent if it connects as an  overhead


{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


Forward Slice


f + HP
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


far overhead


{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


Crouch Snap


db, db + HK
===Jumping===


overhead
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


==Special Moves==


qcf+P:
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
==Command Normals==
 
{{MoveData
| name    = Triangle Jump
| input    = (in air, against wall) {{Motion|6}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = Rolling Heel
| input    = Forward Dash, {{Motion|3}} + {{Icon-SNK|D}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = Crouch Snap
| input    = {{Motion|1}} {{Motion|1}} + {{Icon-SNK|D}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = Handle Strike/Forward Palm
| input    = {{Motion|6}} + {{Icon-SNK|A}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = high
  | startup = -
  | description = Staggers Crouching opponent
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = high
  | startup = -
  | description = Staggers Crouching opponent
  }}
}}
 
 
{{MoveData
| name    = Forward Slice/Falling Elbow
| input    = {{Motion|6}} + {{Icon-SNK|B}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = high
  | startup = -
  | description = Staggers Crouching opponent
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = high
  | startup = -
  | description = Staggers Crouching opponent
  }}
}}
 
 
==Universal Mechanics==
 
{{MoveData
| name    = {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Motion|6}} + {{Icon-SNK|B}}
| input    =  6+B
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
 


Sasuke throws a shuriken.
{{MoveData
| name    = {{Motion|6}} + {{Icon-SNK|D}}
| input    =  6+D
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}


This shuriken has a fiery swirl around it when powered.


---------------------------------------------------------------------------
{{MoveData
| name    = Shoulder Breaker
| input    = {{Motion|63214}} + {{Icon-SNK|D}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke grabs the enemy and leaps with them, slamming them in the ground.
  }}
}}


dp+P (three times):
==Special Moves==


Sasuke does an uppercut.  
{{MoveData
| name    = Hishou Getsu
| input    = 236+P
| subtitle =
| image    =
| image2  =
| image3  =
| data    =
  {{AttackData-NinjaMas
  | version = {{Motion|236}} + {{Icon-SNK|A}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|236}} + {{Icon-SNK|B}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|236}} + {{Icon-SNK|A}} + {{Icon-SNK|B}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke throws a shuriken. This shuriken has a fiery swirl around it when powered.
  }}
}}


Can be done three times in a row when you use it right next to the opponent (he punches them a couple of times before doing an uppercut).


---------------------------------------------------------------------------
{{MoveData
| name    = Hi Shouken
| input    = 623+P (x3)
| subtitle =
| image    =
| image2  =
| image3  =
| data    =
  {{AttackData-NinjaMas
  | version = {{Motion|623}} + {{Icon-SNK|A}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|623}} + {{Icon-SNK|B}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|623}} + {{Icon-SNK|A}} + {{Icon-SNK|B}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke does an uppercut.


qcb+K:
Can be done three times in a row when you use it right next to the opponent (he punches them a couple of times before doing an uppercut).
  }}
}}


Sasuke flies forward while kicking.


---------------------------------------------------------------------------
{{MoveData
| name    = Shoukuu Kyaku Sen
| input    = 214+K
| subtitle =
| image    =
| image2  =
| image3  =
| data    =
  {{AttackData-NinjaMas
  | version = {{Motion|214}} + {{Icon-SNK|C}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|214}} + {{Icon-SNK|D}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|214}} + {{Icon-SNK|C}} + {{Icon-SNK|D}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke flies forward while kicking.
  }}
}}


qcb while in the air +K:


Sasuke flies downward at an angle while kicking.
{{MoveData
| name    = Shoukuu Kyaku Retsu
| input    = (in air) 214+K
| subtitle =
| image    =
| image2  =
| image3  =
| data    =
  {{AttackData-NinjaMas
  | version = {{Motion|214}} + {{Icon-SNK|C}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -


---------------------------------------------------------------------------
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|214}} + {{Icon-SNK|D}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|214}} + {{Icon-SNK|C}} + {{Icon-SNK|D}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke flies downward at an angle while kicking.
  }}
}}


forward, hcf+AB:
==Spirit Gauge==


Sasuke makes a burst of energy come out of his hands.
===Power Move===


When this is done with a full super meter, the blast becomes larger, and it empties your meter.  
{{MoveData
| name    = Shin Geki Ha
| input    = {{Motion|63214}}{{Motion|6}} + {{Icon-SNK|A}} + {{Icon-SNK|B}}
| subtitle =
| image    =
| data    =
  {{AttackData-NinjaMas
  | version = Level 0
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 1
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 2
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 3
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke makes a burst of energy come out of his hands. The button can be held; if you hold the buttons, he slides forward when you release it. The longer you hold the  buttons, the further he slides forward. When this is done with a full super meter, the blast becomes larger, and it empties your meter.  
  }}
}}


The button can be held; if you hold the buttons, he slides forward when you release it.
===Combo Super===


The longer you hold the buttons, the further he slides forward.
{{MoveData
| name    = Shimonatsu • Gekirin
  | input    = {{Icon-SNK|A}},{{Icon-SNK|B}},{{Icon-SNK|B}},{{Icon-SNK|B}},{{Motion|6}}+{{Icon-SNK|B}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke beats the crap out of the opponent; he then splits in to four images,throws the opponent in to the air, and slams them on the ground.
  }}
}}


---------------------------------------------------------------------------
===Desperation Move===


hcb + D:
{{MoveData
| name    = Super Shin Geku Ha
| input    =  {{Motion|63214}}{{Motion|41236}} + {{Icon-SNK|A}}+{{Icon-SNK|C}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke slide forward, and if it connects, he grabs the opponent, leaps in to the air, and then drills them in to the ground
  }}
}}


A command throw.
===Finisher===


Sasuke grabs the enemy and leaps with them, slamming them in the ground.
{{MoveData
| name    = Shippu Resshingeki
| input    = {{Motion|2}}{{Motion|214}}{{Motion|6}}+{{Icon-SNK|A}}+{{Icon-SNK|B}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = Sasuke slams his hands on the ground and a small burst of energy surrounds him.
  }}
}}


==EX moves==


==Combos==
==Combos==
===Weapon Combos===


<pre>
<pre>
Line 147: Line 915:
</pre>
</pre>


==Deadly Move==
===Unarmed Combos===


hcb, hcf+ AC:
<pre>
Chain Attacks
------------- 
Punch Starters
``````````````                                                 
LP far (*) ---> HP        -----> HP (*)    ----> HP (O)  -----> f + HP (SE)
LP close(*)    f + LP      |  f + LP (E)  |  f + LP (E)      HK (E)
                HK (E)      |  d + HP (*, E)|  d + HP (*, E)
                d + HK (O, E)|  HK (E)      |  HK (E)
                            |  d + HK (O, E)|  d + HK (_, E)
                            |                |
                            |                |
                            |                --> f + HP (O)----> HP (E)
                            |                                    HK (E)
                            |             
                            |
                            --> LK          ----> HP (O)  -----> HP (E)
                            |                    LP (E)        HK (E)
                            |                    d + HP (*, E)
                            |                    HK (E)
                            |                    d + HK (_, E)
                            |
                            |
                            --> LK+HP (W)  ----> HP (O)  -----> HP (E)
                                                  LP (E)          HK (E)
                                                  d + HP (*, E)
                                                  HK (E)
                                                  d + HK (_, E)
             
         
HP close (*)--> HP        -----> HP (O)    ----> f + HP (SE)
                LK          |  f + LP (E)      HK (E)
                LP (*)      |  d + HP (*, E)
                f + LP (E)  |  HK (E)
                d + HP (*, E)|  d + HK (_, E)
                HK (E)      |
                d + HK (O, E)|
                            --> f + HP (O) ----> HP (E)
                                                  HK (E)


Sasuke slide forward, and if it connects, he grabs the opponent, leaps in to the air, and then drills them in to the ground


==Super Deadly Move==
Kick Starters
`````````````
LK close (*)--> HP        -----> HP (*)    ----> HP (O)  -----> f + HP (SE)
HK close        f + LP      |  f + LP (E)  |  f + LP (E)      HK (E)
                HK (E)      |  d + HP (*, E)|  d + HP (*, E)
                d + HK (O, E)|  HK (E)      |  HK (E)
                            |  d + HK (O, E)|  d + HK (_, E)
                            |                |
                            |                |
                            |                --> f + HP (O)----> HP (E)
                            |                                    HK (E)
                            |
                            |
                            --> LK        ----> HP  (O)  -----> HP (E)
                            |                    LP (E)          HK (E)
                            |                    d + HP (*, E)
                            |                    HK (E)
                            |                    d + HK (_, E)
                            |
                            |
                            --> LK+HP (W)  ----> HP  (O)  -----> HP (E)
                                                  LP (E)          HK (E)
                                                  d + HP (*, E)
                                                  HK (E)
                                                  d + HK (_, E)


down, qcb, forward + AB (without weapon):
 
Weapon Starter
Sasuke slams his hands on the ground and a small burst of energy surrounds him.
``````````````
LK+HP (W)  ---> HP (O)    -----> HP (E)
                LP (E)          HK (E)
                d + HP (*, E)
                HK (E)
                d + HK (_, E)
</pre>


It's much more useful than it looks.
{{Navbox-NinMas}}
[[Category:Ninja Masters]]

Latest revision as of 12:48, 19 December 2024

Nm sasuke select.png

Introduction

Unarmed Weapon
Sasuke-sprite1.gif Sasuke-sprite2.gif

Story:

Skillfully mastered the harsh Ninja training in half the normal period.

Decided to fight against the Ruler as his father wished before passing away, and became a hidden Ninja to avoid involving his collegues.

+Basic and Competitive Ground Offensive Shoto Character
+Great Projectile for Zoning Game
+Accesible Super Chain Ender and Meta Rushdown
-Predictable Gameplan
-Very Punishable whiff/blocked specials

Normals

Standing

Far

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Close

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-

Crouching

D.png Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


D.png Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Jumping

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Command Normals

Triangle Jump
(in air, against wall) F.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Rolling Heel
Forward Dash, Df.png + Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Crouch Snap
Db.png Db.png + Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Handle Strike/Forward Palm
F.png + Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - high - - - - - -

Staggers Crouching opponent

Unarmed - - - high - - - - - -

Staggers Crouching opponent


Forward Slice/Falling Elbow
F.png + Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - high - - - - - -

Staggers Crouching opponent

Unarmed - - - high - - - - - -

Staggers Crouching opponent


Universal Mechanics

Kof.lk.png + Kof.sp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.lk.png + Kof.sp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


F.png + Kof.lk.png
6+B
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


F.png + Kof.sk.png
6+D
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Shoulder Breaker
Hcb.png + Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

Sasuke grabs the enemy and leaps with them, slamming them in the ground.

Special Moves

Hishou Getsu
236+P
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Qcf.png + Kof.lp.png - - - - - - - - - -
Qcf.png + Kof.lk.png - - - - - - - - - -
Qcf.png + Kof.lp.png + Kof.lk.png - - - - - - - - - -

Sasuke throws a shuriken. This shuriken has a fiery swirl around it when powered.


Hi Shouken
623+P (x3)
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Dp.png + Kof.lp.png - - - - - - - - - -
Dp.png + Kof.lk.png - - - - - - - - - -
Dp.png + Kof.lp.png + Kof.lk.png - - - - - - - - - -

Sasuke does an uppercut.

Can be done three times in a row when you use it right next to the opponent (he punches them a couple of times before doing an uppercut).


Shoukuu Kyaku Sen
214+K
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Qcb.png + Kof.sp.png - - - - - - - - - -
Qcb.png + Kof.sk.png - - - - - - - - - -
Qcb.png + Kof.sp.png + Kof.sk.png - - - - - - - - - -

Sasuke flies forward while kicking.


Shoukuu Kyaku Retsu
(in air) 214+K
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Qcb.png + Kof.sp.png - - - - - - - - - -
Qcb.png + Kof.sk.png - - - - - - - - - -
Qcb.png + Kof.sp.png + Kof.sk.png - - - - - - - - - -

Sasuke flies downward at an angle while kicking.

Spirit Gauge

Power Move

Shin Geki Ha
Hcb.pngF.png + Kof.lp.png + Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Level 0 - - - - - - - - - -
Level 1 - - - - - - - - - -
Level 2 - - - - - - - - - -
Level 3 - - - - - - - - - -

Sasuke makes a burst of energy come out of his hands. The button can be held; if you hold the buttons, he slides forward when you release it. The longer you hold the buttons, the further he slides forward. When this is done with a full super meter, the blast becomes larger, and it empties your meter.

Combo Super

Shimonatsu • Gekirin
Kof.lp.png,Kof.lk.png,Kof.lk.png,Kof.lk.png,F.png+Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - - - - - - - -

Sasuke beats the crap out of the opponent; he then splits in to four images,throws the opponent in to the air, and slams them on the ground.

Desperation Move

Super Shin Geku Ha
Hcb.pngHcf.png + Kof.lp.png+Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

Sasuke slide forward, and if it connects, he grabs the opponent, leaps in to the air, and then drills them in to the ground

Finisher

Shippu Resshingeki
D.pngQcb.pngF.png+Kof.lp.png+Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Unarmed - - - mid - - - - - -

Sasuke slams his hands on the ground and a small burst of energy surrounds him.


Combos

Weapon Combos

Weapon Chain Attacks 
--------------------  
Punch Starters        
``````````````  
LP far (*) ---> HP         ----> HP (*)     ----> HP (O)   -----> f + HP (SE)
LP close (*)    f + LP (*)   |   f + LP (E)   |   f + LP (E)      HK (E)
                HK (E)       |   d + HP (*, E)|   d + HP (*, E)
                d + HK (O, E)|   HK (E)       |   HK (E)
                             |   d + HK (O, E)|   d + HK (_, E) 
                             |                |
                             |                |
                             |                --> f + HP (O)----> HP (E)
                             |                                    HK (E)
                             |
                             |
                             --> LK          ----> HP (O)  -----> HP (E)
                                                   LP (E)         HK (E)
                                                   d + HP (*, E)
                                                   HK (E)
                                                   d + HK (_, E) 


HP close (*)--> HP        -----> HP (O)     ----> f + HP (SE)
                LK           |   f + LP (E)       HK (E)
                LP (*)       |   d + HP (*, E)
                f + LP (E)   |   HK (E)
                d + HP (*, E)|   d + HK (_, E) 
                HK (E)       |
                d + HK (O, E)|
                             --> f + HP (O) ----> HP (E)
                                                  HK (E)


Kick Starters
``````````````
LK close (*)--> HP        -----> HP (*)     ----> HP (O)   -----> f + HP (SE)
HK close        f + LP (*)   |   f + LP (E)   |   f + LP (E)      HK (E)
                HK (E)       |   d + HP (*, E)|   d + HP (*, E)
                d + HK (O, E)|   HK (E)       |   HK (E)
                             |   d + HK (O, E)|   d + HK (_, E) 
                             |                |
                             |                |
                             |                --> f + HP (O)----> HP (E)
                             |                                    HK (E)
                             |
                             |
                             --> LK         ----> HP  (O)  -----> HP (E)
                                                  LP (E)          HK (E)
                                                  d + HP (*, E) 
                                                  HK (E)
                                                  d + HK (_, E)

Unarmed Combos

Chain Attacks 
-------------  
Punch Starters
``````````````                                                  
LP far (*) ---> HP        -----> HP (*)     ----> HP (O)   -----> f + HP (SE)
LP close(*)     f + LP       |   f + LP (E)   |   f + LP (E)      HK (E)
                HK (E)       |   d + HP (*, E)|   d + HP (*, E)
                d + HK (O, E)|   HK (E)       |   HK (E)
                             |   d + HK (O, E)|   d + HK (_, E) 
                             |                |
                             |                |
                             |                --> f + HP (O)----> HP (E)
                             |                                    HK (E)
                             |              
                             |
                             --> LK          ----> HP (O)  -----> HP (E)
                             |                     LP (E)         HK (E)
                             |                     d + HP (*, E)
                             |                     HK (E)
                             |                     d + HK (_, E) 
                             |
                             |
                             --> LK+HP (W)  ----> HP (O)   -----> HP (E)
                                                  LP (E)          HK (E)
                                                  d + HP (*, E) 
                                                  HK (E)
                                                  d + HK (_, E) 
              
           
HP close (*)--> HP        -----> HP (O)     ----> f + HP (SE)
                LK           |   f + LP (E)       HK (E)
                LP (*)       |   d + HP (*, E)
                f + LP (E)   |   HK (E)
                d + HP (*, E)|   d + HK (_, E) 
                HK (E)       |
                d + HK (O, E)|
                             --> f + HP (O) ----> HP (E)
                                                  HK (E)


Kick Starters
`````````````
LK close (*)--> HP        -----> HP (*)     ----> HP (O)   -----> f + HP (SE)
HK close        f + LP       |   f + LP (E)   |   f + LP (E)      HK (E)
                HK (E)       |   d + HP (*, E)|   d + HP (*, E)
                d + HK (O, E)|   HK (E)       |   HK (E)
                             |   d + HK (O, E)|   d + HK (_, E) 
                             |                |
                             |                |
                             |                --> f + HP (O)----> HP (E)
                             |                                    HK (E)
                             |
                             |
                             --> LK         ----> HP  (O)  -----> HP (E)
                             |                    LP (E)          HK (E)
                             |                    d + HP (*, E) 
                             |                    HK (E)
                             |                    d + HK (_, E) 
                             |
                             |
                             --> LK+HP (W)  ----> HP  (O)  -----> HP (E)
                                                  LP (E)          HK (E)
                                                  d + HP (*, E) 
                                                  HK (E)
                                                  d + HK (_, E) 

 
Weapon Starter
``````````````
LK+HP (W)  ---> HP (O)    -----> HP (E)
                LP (E)           HK (E)
                d + HP (*, E)
                HK (E)
                d + HK (_, E)

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Goemon
Houoh
Kamui
Karasu
Kasumi
Natsume
Nobunaga
Raiga
Ranmaru
Sasuke
Tenho
Unzen