Scatteraxis (talk | contribs) (Scatteraxis moved page Street Fighter 3: 3rd Strike/Akuma to Street Fighter 3: 3rd Strike/Akuma/Archive: moving 2021 pages into their place) Tag: New redirect |
(→Frame Data: (Fix for Guard instead of Attack Level)) |
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(One intermediate revision by one other user not shown) | |||
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{{Infobox Character 3S | |||
|name=Akuma | |||
|hash=AK | |||
|image=3S_Akuma_Art.png | |||
|health=985 | |||
|stun=56 | |||
|SA1=2/112 | |||
|SA2=2/112 | |||
|SA3=2/112 | |||
|fDash=13 (95px) | |||
|bDash=15 (47px) | |||
|nJump=41(4+34+3) | |||
|bJump=43(4+36+3) | |||
|fJump=42(4+35+3) | |||
|nSuperJump=48(6+39+3) | |||
|bSuperJump=47(6+38+3) | |||
|fSuperJump=47(6+38+3) | |||
|wakeupNormal=77 | |||
|wakeupQuick=50 | |||
}} | |||
<center>{{FrameDataKey-3S}}</center> | |||
== Frame Data == | |||
====Standing Normals==== | |||
=====<font style="visibility:hidden; float:right">5LP (cl)</font>===== | |||
{{MoveData | |||
|name=Close LP | |||
|input={{lp}} (cl) | |||
|image=(akumacloselp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=3 | |||
|active=3 | |||
|recovery=5 | |||
|onHit=3 | |||
|onHitCrouch=3 | |||
|onBlock=3 | |||
|guard=H | |||
|parry=HL | |||
|damage=5 | |||
|stun=3 | |||
|description= | |||
* Cancel options: ch sp su | |||
* Activates within x pixels of opponent | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Close%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5LP (far)</font>===== | |||
{{MoveData | |||
|name=Far LP | |||
|input={{lp}} (far) | |||
|image=(akumalp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=4 | |||
|active=3 | |||
|recovery=4 | |||
|onHit=4 | |||
|onHitCrouch=4 | |||
|onBlock=4 | |||
|guard=H | |||
|parry=HL | |||
|damage=3 | |||
|stun=3 | |||
|description= | |||
* Cancel options: ch sp su | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Far%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MP (cl)</font>===== | |||
{{MoveData | |||
|name=Close MP | |||
|input={{mp}} (cl) | |||
|image=(akumaclosemp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=5 | |||
|active=4 | |||
|recovery=10 | |||
|onHit=2 | |||
|onHitCrouch=3 | |||
|onBlock=1 | |||
|guard=H | |||
|parry=H | |||
|damage=20 | |||
|stun=7 | |||
|description= | |||
* Cancel options: tc sp su | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
* Activates within | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Close%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MP (far)</font>===== | |||
{{MoveData | |||
|name=Far MP | |||
|input={{mp}} (far) | |||
|image=(akumamp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=5 | |||
|active=4 | |||
|recovery=9 | |||
|onHit=5 | |||
|onHitCrouch=5 | |||
|onBlock=4 | |||
|guard=H | |||
|parry=H | |||
|damage=18 | |||
|stun=11 | |||
|description= | |||
* Cancel options: sp su | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
* Forces standing | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Far%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HP (cl)</font>===== | |||
{{MoveData | |||
|name=Close HP | |||
|input={{hp}} (cl) | |||
|image=(akumaclosehp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=4 | |||
|active=4 | |||
|recovery=17 | |||
|onHit=-2 | |||
|onBlock=-4 | |||
|guard=H | |||
|parry=H | |||
|damage=24 | |||
|stun=15 | |||
|description= | |||
* Cancel options: sp su | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
* Activates within | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Close%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HP (far)</font>===== | |||
{{MoveData | |||
|name=Far HP | |||
|input={{hp}} (far) | |||
|image=(akumahp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=8 | |||
|active=5 | |||
|recovery=22 | |||
|onHit=-4 | |||
|onHitCrouch=-2 | |||
|onBlock=-6 | |||
|guard=H | |||
|parry=H | |||
|damage=24 | |||
|stun=13 | |||
|description= | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Far%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5LK</font>===== | |||
{{MoveData | |||
|name=Stand LK | |||
|input={{lk}} | |||
|image=(akumalk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=4 | |||
|active=4 | |||
|recovery=7 | |||
|onHit=2 | |||
|onHitCrouch=2 | |||
|onBlock=2 | |||
|guard=H | |||
|parry=A | |||
|damage=7 | |||
|stun=3 | |||
|description= | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Stand%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MK (cl)</font>===== | |||
{{MoveData | |||
|name=Close MK | |||
|input={{mk}} (cl) | |||
|image=(akumaclosemk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=4 | |||
|active=5 | |||
|recovery=11 | |||
|onHit=4 | |||
|onHitCrouch=6 | |||
|onBlock=2 | |||
|guard=H | |||
|parry=H | |||
|damage=20 | |||
|stun=9 | |||
|description= | |||
* Cancel options: sp su | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
* Activates within | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Close%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MK (far)</font>===== | |||
{{MoveData | |||
|name=Far MK | |||
|input={{mk}} (far) | |||
|image=(akumamk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=5 | |||
|active=5 | |||
|recovery=17 | |||
|onHit=-6 | |||
|onHitCrouch=-5 | |||
|onBlock=-7 | |||
|guard=H | |||
|parry=H | |||
|damage=16 | |||
|stun=7 | |||
|description= | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Far%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HK (cl)</font>===== | |||
{{MoveData | |||
|name=Close HK | |||
|input={{hk}} (cl) | |||
|image=(akumaclosehk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=5 | |||
|active=8 | |||
|recovery=25 | |||
|onHit=-4 | |||
|onBlock=-6 | |||
|guard=H*M | |||
|parry=H*H | |||
|damage=33 | |||
|stun=23 | |||
|description= | |||
* Maximum advantage is 2F (6F-8F) | |||
* Self meter gain: Whiff: 4, Hit: 21, Block: 12. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
* Activates within 35 pixels of opponent | |||
* First hit misses small crouching characters but is crouch-blockable for large characters | |||
* This move is negative on hit unless it hits a crouching character | |||
* Both hits will connect on airborne opponents and slams down on 2nd hit | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Close%20HK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HK (far)</font>===== | |||
{{MoveData | |||
|name=Far HK | |||
|input={{hk}} (far) | |||
|image=(akumahk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=9 | |||
|active=5 | |||
|recovery=20 | |||
|onHit=-5 | |||
|onHitCrouch=-3 | |||
|onBlock=-7 | |||
|guard=H | |||
|parry=H | |||
|damage=25 | |||
|stun=11 | |||
|description= | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
* Puts opponent in turnaround state (vulnerable to grabs, especially Shun Goku Satsu) | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Far%20HK}} | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
==== Command Normals ==== | |||
=====<font style="visibility:hidden; float:right">6MP</font>===== | |||
{{MoveData | |||
|name=Zugai Hasatsu | |||
|input={{f}}+{{mp}} | |||
|subtitle=Overhead Chop | |||
|image=(akumafmp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=14 | |||
|active=2 | |||
|recovery=22 | |||
|onHit=1 | |||
|onHitCrouch=3 | |||
|onBlock=-1 | |||
|guard=M | |||
|parry=H | |||
|damage=14 | |||
|stun=15 | |||
|description= | |||
* 20 kara range | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 5. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
* Invincible to throws from frames 4-29 (ends right after last active frame) | |||
* Primary kara-cancel attack | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Zugai%20Hasatsu}} | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
==== Crouching Normals ==== | |||
=====<font style="visibility:hidden; float:right">2LP</font>===== | |||
{{MoveData | |||
|name=Crouch LP | |||
|input={{d}}+{{lp}} | |||
|image=(akumaclp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=4 | |||
|active=3 | |||
|recovery=5 | |||
|onHit=3 | |||
|onHitCrouch=3 | |||
|onBlock=3 | |||
|guard=H | |||
|parry=A | |||
|damage=3 | |||
|stun=3 | |||
|description= | |||
* Cancel options: ch sp su | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Crouch%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2MP</font>===== | |||
{{MoveData | |||
|name=Crouch MP | |||
|input={{d}}+{{mp}} | |||
|image=(akumacmp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=5 | |||
|active=4 | |||
|recovery=7 | |||
|onHit=4 | |||
|onHitCrouch=5 | |||
|onBlock=3 | |||
|guard=H | |||
|parry=A | |||
|damage=16 | |||
|stun=7 | |||
|description= | |||
* Cancel options: sp su | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
* You will use this if you're trying to build meter. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Crouch%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2HP</font>===== | |||
{{MoveData | |||
|name=Crouch HP | |||
|input={{d}}+{{hp}} | |||
|image=(akumachp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=5 | |||
|active=5 | |||
|recovery=19 | |||
|onHit=-6 | |||
|onHitCrouch=-4 | |||
|onBlock=-8 | |||
|guard=H | |||
|parry=A | |||
|damage=24 | |||
|stun=11 | |||
|description= | |||
* Cancel options: sp su | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Crouch%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2LK</font>===== | |||
{{MoveData | |||
|name=Crouch LK | |||
|input={{d}}+{{lk}} | |||
|image=(akumaclk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=5 | |||
|active=3 | |||
|recovery=7 | |||
|onHit=1 | |||
|onHitCrouch=1 | |||
|onBlock=1 | |||
|guard=L | |||
|parry=L | |||
|damage=3 | |||
|stun=3 | |||
|description= | |||
* Cancel options: ch sp su | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Crouch%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2MK</font>===== | |||
{{MoveData | |||
|name=Crouch MK | |||
|input={{d}}+{{mk}} | |||
|image=(akumacmk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=6 | |||
|active=5 | |||
|recovery=16 | |||
|onHit=-2 | |||
|onHitCrouch=-1 | |||
|onBlock=-3 | |||
|guard=L | |||
|parry=L | |||
|damage=16 | |||
|stun=3 | |||
|description= | |||
* Cancel options: sp su | |||
* 13 kara range | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Crouch%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2HK</font>===== | |||
{{MoveData | |||
|name=Crouch HK | |||
|input={{d}}+{{hk}} | |||
|image=(akumachk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=7 | |||
|active=5 | |||
|recovery=25 | |||
|onHit=28 | |||
|onHitCrouch=28 | |||
|onBlock=-15 | |||
|guard=L | |||
|parry=L | |||
|damage=24 | |||
|stun=3 | |||
|description= | |||
* 13 kara range | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Crouch%20HK}} | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
==== Jumping Normals ==== | |||
=====<font style="visibility:hidden; float:right">j.LP</font>===== | |||
{{MoveData | |||
|name=Jump LP | |||
|input={{u}}/{{uf}}+{{lp}} | |||
|image=(akumajlp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=4 | |||
|guard=M | |||
|parry=H | |||
|damage=7 | |||
|stun=5 | |||
|description= | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Jump%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.MP</font>===== | |||
{{MoveData | |||
|name=Jump MP | |||
|input={{u}}/{{uf}}+{{mp}} | |||
|image=(akumajmp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=5 | |||
|active=5 | |||
|guard=M | |||
|parry=H | |||
|damage=16 | |||
|stun=9 | |||
|description= | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Jump%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8HP</font>===== | |||
{{MoveData | |||
|name=Jump HP (Neutral) | |||
|input={{u}}+{{hp}} | |||
|image=(akumanjhp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=6 | |||
|active=3 | |||
|guard=M | |||
|parry=H | |||
|damage=23 | |||
|stun=13 | |||
|description= | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Jump%20HP%20(Neutral)}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.HP</font>===== | |||
{{MoveData | |||
|name=Jump HP | |||
|input={{uf}}+{{hp}} | |||
|image=(akumajhp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=6 | |||
|active=4 | |||
|guard=M | |||
|parry=H | |||
|damage=23 | |||
|stun=13 | |||
|description= | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Jump%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.LK</font>===== | |||
{{MoveData | |||
|name=Jump LK | |||
|input={{u}}/{{uf}}+{{lk}} | |||
|image=(akumajlk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=4 | |||
|active=10 | |||
|guard=M | |||
|parry=H | |||
|damage=7 | |||
|stun=5 | |||
|description= | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Jump%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8MK</font>===== | |||
{{MoveData | |||
|name=Jump MK (Neutral) | |||
|input={{u}}+{{mk}} | |||
|image=(akumanjmk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=5 | |||
|active=6 | |||
|guard=M | |||
|parry=H | |||
|damage=14 | |||
|stun=7 | |||
|description= | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Jump%20MK%20(Neutral)}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.MK</font>===== | |||
{{MoveData | |||
|name=Jump MK | |||
|input={{uf}}+{{mk}} | |||
|image=(akumajmk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=5 | |||
|active=6 | |||
|guard=M | |||
|parry=H | |||
|damage=14 | |||
|stun=7 | |||
|description= | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
* The worse j.HK | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Jump%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8HK</font>===== | |||
{{MoveData | |||
|name=Jump HK (Neutral) | |||
|input={{u}}+{{hk}} | |||
|image=(akumanjhk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=6 | |||
|active=5 | |||
|guard=M | |||
|parry=H | |||
|damage=21 | |||
|stun=11 | |||
|description= | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Jump%20HK%20(Neutral)}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.HK</font>===== | |||
{{MoveData | |||
|name=Jump HK | |||
|input={{uf}}+{{hk}} | |||
|image=(akumajhk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=6 | |||
|active=4 | |||
|guard=M | |||
|parry=H | |||
|damage=21 | |||
|stun=11 | |||
|description= | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Jump%20HK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2MK (air)</font>===== | |||
{{MoveData | |||
|name=Tenma Kujin Kyaku | |||
|input={{d}}+{{mk}} (air) | |||
|subtitle=Dive Kick | |||
|image=(akumajdmk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=8 | |||
|active=10 | |||
|recovery=7 | |||
|guard=M | |||
|onHit=-1 ~ 12 | |||
|onHitCrouch=4~12 | |||
|onBlock=-1 ~ 12 | |||
|parry=H | |||
|damage=16 | |||
|stun=11 | |||
|description= | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
* Essential move in Akuma's mixup game | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Tenma%20Kujin%20Kyaku}} | |||
}} | |||
}} | |||
==== Target Combos ==== | |||
=====<font style="visibility:hidden; float:right">5MP > 5HP</font>===== | |||
{{MoveData | |||
|name=Close Standing MP-HP (TC) | |||
|input=5MP > 5HP | |||
|image= | |||
|data= | |||
{{AttackData-3S | |||
|startup=8 | |||
|active=2 | |||
|recovery=28 | |||
|onHit=-10 | |||
|onHitCrouch=-8 | |||
|onBlock=-12 | |||
|guard=H*H | |||
|parry=H | |||
|damage=11 | |||
|stun=3 | |||
|description= | |||
* Creates distance but is extremely unsafe on hit. Not very useful | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Close%20Standing%20MP-HP%20(TC)}} | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
==== Throws ==== | |||
=====<font style="visibility:hidden; float:right">5LPLK</font>===== | |||
{{MoveData | |||
|name=Seoi Nage | |||
|input={{lp}}+{{lk}} | |||
|subtitle=Throw | |||
|image=(akumasn).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=2 | |||
|active=1 | |||
|recovery=21 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|guard=T | |||
|parry=N | |||
|damage=19 | |||
|stun=8 | |||
|description= | |||
* 24 throw range | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Seoi%20Nage}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4LPLK</font>===== | |||
{{MoveData | |||
|name=Tomoe Nage | |||
|input={{b}}+{{lp}}+{{lk}} | |||
|subtitle=Back Throw | |||
|image=(akumatn).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=2 | |||
|active=1 | |||
|recovery=21 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|guard=T | |||
|parry=N | |||
|damage=19 | |||
|stun=14 | |||
|description= | |||
* 24 throw range | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Tomoe%20Nage}} | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
==== Universal Overheads ==== | |||
=====<font style="visibility:hidden; float:right">5MPHK</font>===== | |||
{{MoveData | |||
|name=Straight Hit | |||
|input={{mp}}+{{mk}} | |||
|subtitle=Universal Overhead | |||
|image=(akumaoh).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=15 | |||
|active=8 | |||
|recovery=7 | |||
|onHit=0 ~ 7 | |||
|onHitCrouch=1 ~ 8 | |||
|onBlock=-5 ~ 0 | |||
|guard=M | |||
|parry=H | |||
|damage=7 | |||
|stun=3 | |||
|description= | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Straight%20Hit}} | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
==== Taunt ==== | |||
=====<font style="visibility:hidden; float:right">5HPHK</font>===== | |||
{{MoveData | |||
|name=Kiai | |||
|input={{hp}}+{{hk}} | |||
|subtitle=Taunt | |||
|image=(akumat).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=66 | |||
|description= | |||
* Increases damage for the next hit/combo by 43.8% | |||
* Increases stun damage for the next hit/combo by 28.1% | |||
* One taunt is the maximum | |||
* Bonus is lost if Akuma is successfully hit (chip damage does not count), after he lands a successful hit/combo, or if he throws the opponent | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Kiai}} | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
==== Special Moves ==== | |||
=====<font style="visibility:hidden; float:right">236P</font>===== | |||
{{MoveData | |||
|name=Gou Hadouken | |||
|input={{qcf}}+{{p}} | |||
|subtitle=Fireball | |||
|image=(akumahdk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=8 | |||
|recovery=38 | |||
|onHit=-10 | |||
|onHitCrouch=-10 | |||
|onBlock=-11 | |||
|guard=H | |||
|parry=H | |||
|damage=17 | |||
|stun=3 | |||
|description= | |||
* Cancel options: su | |||
* Button strength only affects projectile speed | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Gou%20Hadouken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236P (air)</font>===== | |||
{{MoveData | |||
|name=Zankuu Hadouken | |||
|input={{qcf}}+{{p}} (air) | |||
|subtitle=Air Fireball | |||
|image=(akumazhdk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=11 | |||
|active=varies | |||
|recovery=7 land | |||
|onHit=-17 ~ 13 | |||
|onHitCrouch=-16 ~ 14 | |||
|onBlock=-18 ~ 12 | |||
|guard=H | |||
|parry=H | |||
|damage=10 | |||
|stun=3 | |||
|description= | |||
* Cancel options: su | |||
* Can make Akuma temporarily pause in mid-air, especially before landing | |||
* Can be performed from any angled or neutral jump | |||
* Fireball speed is determined by button strength; LP = slowest, HP = fastest | |||
** Button strength does not affect the fireball angle | |||
* Holding down on the frame Akuma lands causes him to crouch during landing recovery | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Zankuu%20Hadouken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214P</font>===== | |||
{{MoveData | |||
|name=Shakunetsu Hadouken | |||
|input={{hcb}}+{{p}} | |||
|subtitle=Red Fireball | |||
|image=(akumashdk).gif | |||
|caption={{lp}}/{{mp}}/{{hp}} | |||
|data= | |||
{{AttackData-3S | |||
|version=LP | |||
|startup=14 | |||
|active=44 | |||
|recovery=42 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-23 | |||
|guard=H | |||
|parry=H | |||
|damage=8 | |||
|stun=3 | |||
|description= | |||
* Cancel options: su | |||
* Launches opponent on hit | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/LP%20Shakunetsu%20Hadouken}} | |||
}} | |||
{{AttackData-3S | |||
|version=MP | |||
|startup=18 | |||
|active=45 | |||
|recovery=43 | |||
|onBlock=-18 | |||
|guard=H*H | |||
|parry=H*H | |||
|damage=16 | |||
|stun=5 | |||
|description= | |||
* Cancel options: su | |||
* Counts as 2 projectile points | |||
* Last hit launches opponent | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/MP%20Shakunetsu%20Hadouken}} | |||
}} | |||
{{AttackData-3S | |||
|version=HP | |||
|startup=22 | |||
|active=46 | |||
|recovery=44 | |||
|onBlock=-15 | |||
|guard=H*H*H | |||
|parry=H*H*H | |||
|damage=24 | |||
|stun=7 | |||
|description= | |||
* Cancel options: su | |||
* Counts as 2 projectile points despite hitting three times | |||
* Last hit launches opponent | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/HP%20Shakunetsu%20Hadouken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623P</font>===== | |||
{{MoveData | |||
|name=Gou Shoryuken | |||
|input={{dp}}+{{p}} | |||
|subtitle=DP/Shoryu/Uppercut | |||
|image=(akumasrk).gif | |||
|caption={{lp}}/{{mp}}/{{hp}} | |||
|data= | |||
{{AttackData-3S | |||
|version=LP | |||
|startup=3 | |||
|active=14 | |||
|recovery=26 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-24 | |||
|guard=H | |||
|parry=A | |||
|damage=23 | |||
|stun=11 | |||
|description= | |||
* Cancel options: su | |||
* 1-3f fully invulnerable, 4-5f upper body invulnerable | |||
** Can trade with overlapping attacks on its first active frame, depending on priority and hitbox height | |||
* 1-5f throw invulnerable, 6f airborne | |||
* Self meter gain: Whiff: 3, Hit: 21, Block: 15. | |||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/LP%20Gou%20Shoryuken}} | |||
}} | |||
{{AttackData-3S | |||
|version=MP | |||
|startup=2 | |||
|active=7 | |||
|recovery=41 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-30 | |||
|guard=H*H | |||
|parry=A*A | |||
|damage=25 | |||
|stun=13 | |||
|description= | |||
* Cancel options: su (first hit only) | |||
* 1-2f fully invulnerable, 3-4f upper body invulnerable | |||
** Can trade with overlapping attacks on its first active frame, depending on priority and hitbox height | |||
* 1-4f throw invulnerable, 5f airborne | |||
* 2nd hit knocks down, but misses most crouching characters except at point blank, leaving Akuma vulnerable on recovery | |||
** This makes it unreliable as a wakeup reversal, since properly spaced crouching attacks can force the move to whiff | |||
* Self meter gain: Whiff: 3, Hit: 22, Block: 16. | |||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/MP%20Gou%20Shoryuken}} | |||
}} | |||
{{AttackData-3S | |||
|version=HP | |||
|startup=1 | |||
|active=23 | |||
|recovery=35 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-34 | |||
|guard=H*H*H | |||
|parry=A*A*A | |||
|damage=29 | |||
|stun=15 | |||
|description= | |||
* Cancel options: su (first 2 hits only) | |||
* 1-3f fully invulnerable, 4-5f upper body invulnerable | |||
* 1-5f throw invuln, 6f airborne | |||
* 3rd hit knocks down, but misses most crouching characters except at point blank, leaving Akuma vulnerable on recovery | |||
** This makes it unreliable as a wakeup reversal, since properly spaced crouching attacks can force the move to whiff | |||
* Does NOT force standing | |||
* Self meter gain: Whiff: 3, Hit: 23, Block: 17. | |||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/HP%20Gou%20Shoryuken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214K</font>===== | |||
{{MoveData | |||
|name=Tatsumaki Zankuu Kyaku | |||
|input={{qcb}}+{{k}} | |||
|subtitle=Tatsu/Hurricane | |||
|image=(akumatzk).gif | |||
|caption={{lk}}/{{mk}}/{{hk}} | |||
|data= | |||
{{AttackData-3S | |||
|version=LK | |||
|startup=11 | |||
|active=4 | |||
|recovery=17 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-12 | |||
|guard=H | |||
|parry=H | |||
|damage=17 | |||
|stun=7 | |||
|description= | |||
* Cancel options: su | |||
* Self meter gain: Whiff: 6, Hit: 21, Block: 15. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
* Against crouching, only hits Dudley, Hugo, Q, Urien; sometimes Akuma or Remy depending on idle animation | |||
** Also connects vs. crouch blocking Akuma (at farther ranges, Twelve | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/LK%20Tatsumaki%20Zankuu%20Kyaku}} | |||
}} | |||
{{AttackData-3S | |||
|version=MK | |||
|startup=2 | |||
|active=10 | |||
|recovery=16 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-8 | |||
|guard=H*H | |||
|parry=H*H*H | |||
|damage=21 | |||
|stun=9 | |||
|description= | |||
* Cancel options: su | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 14. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
* 1st hit can hit crouchers and forces standing | |||
* 2nd hit causes launch but misses most crouching characters that missed or defended the 1st hit | |||
* If it hits, this move has a maximum of two hits, otherwise it has three hits total | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/MK%20Tatsumaki%20Zankuu%20Kyaku}} | |||
}} | |||
{{AttackData-3S | |||
|version=HK | |||
|startup=2 | |||
|active=18 | |||
|recovery=10 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-5 | |||
|guard=H*H*H | |||
|parry=H*H*H*H*H | |||
|damage=25 | |||
|stun=11 | |||
|description= | |||
* Cancel options: su | |||
* Self meter gain: Whiff: 3, Hit: 20, Block: 16. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
* 1st hit can hit crouchers and forces standing | |||
* Subsequent hits cause launch but can miss most crouching characters and cause a crossup situation | |||
* Last hit can hit crouchers (even as a crossup) and launches | |||
* If it hits, this move has a maximum of three hits, otherwise it has five hits total | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/HK%20Tatsumaki%20Zankuu%20Kyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214K</font>===== | |||
{{MoveData | |||
|name=Air Tatsumaki Zankuu Kyaku | |||
|input={{qcb}}+{{k}} | |||
|subtitle=Air Tatsu/Air Hurricane | |||
|image=(akumaatzk).gif | |||
|caption={{lk}}/{{mk}}/{{hk}} | |||
|data= | |||
{{AttackData-3S | |||
|version=LK | |||
|startup=5 | |||
|active=3 | |||
|recovery=40 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-8 | |||
|guard=H | |||
|parry=H | |||
|damage=14 | |||
|stun=3 | |||
|description= | |||
* Cancel options: su | |||
* Self meter gain: Whiff: 1, Hit: 9, Block: 2. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/LK%20Air%20Tatsumaki%20Zankuu%20Kyaku}} | |||
}} | |||
{{AttackData-3S | |||
|version=MK | |||
|startup=5 | |||
|active=6 | |||
|recovery=31 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-7 | |||
|guard=H*H | |||
|parry=H*H | |||
|damage=27 | |||
|stun=5 | |||
|description= | |||
* Cancel options: su | |||
* Self meter gain: Whiff: 2, Hit: 17, Block: 2. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/MK%20Air%20Tatsumaki%20Zankuu%20Kyaku}} | |||
}} | |||
{{AttackData-3S | |||
|version=HK | |||
|startup=5 | |||
|active=12 | |||
|recovery=16 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-8 | |||
|guard=H*H*H | |||
|parry=H*H*H | |||
|damage=40 | |||
|stun=7 | |||
|description= | |||
* Cancel options: su | |||
* Self meter gain: Whiff: 4, Hit: 26, Block: 3. | |||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/HK%20Air%20Tatsumaki%20Zankuu%20Kyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623K</font>===== | |||
{{MoveData | |||
|name=Hyakki Shuu | |||
|input={{dp}}+{{k}} | |||
|subtitle=Demon Flip > Slide | |||
|image=(akumahgouzan).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=40 | |||
|active=15 | |||
|recovery=13 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-11 | |||
|guard=L | |||
|parry=L | |||
|damage=17 | |||
|stun=3 | |||
|description= | |||
* Button strength determines the distance traveled | |||
* Followup inputs can be input starting on the 17th frame | |||
* Maximum advantage is +13f (Special) | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
* After 1st active frame, becomes massively safer on block, up to +2 | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Hyakki%20Shuu}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623K-P</font>===== | |||
{{MoveData | |||
|name=Hyakki Goushou | |||
|input={{dp}}+{{k}}, {{p}} | |||
|subtitle=Demon Flip > Palm | |||
|image=(akumahgoushou).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=10 | |||
|active=3 | |||
|recovery=20 | |||
|guard=M | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-12 ~ -2 | |||
|parry=H | |||
|damage=23 | |||
|stun=13 | |||
|description= | |||
* Can be input starting from the 17th frame of Demon Flip | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Hyakki%20Goushou}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623K-K</font>===== | |||
{{MoveData | |||
|name=Hyakki Goujin | |||
|input={{dp}}+{{k}}, {{k}} | |||
|subtitle=Demon Flip > Divekick | |||
|image=(akumahgoujin).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=9 | |||
|active=10 | |||
|recovery=7 | |||
|guard=H | |||
|onHit=-1 ~ 12 | |||
|onHitCrouch=-1 ~ 12 | |||
|onBlock=-1 ~ 12 | |||
|parry=H | |||
|damage=17 | |||
|stun=11 | |||
|description= | |||
* Can be input starting from the 17th frame of Demon Flip | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
* Has least amount of landing recovery out of all options | |||
** If done close to the ground (so that the hitbox doesn't come out), only 2f landing recovery | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Hyakki%20Goujin}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623K-LP+K</font>===== | |||
{{MoveData | |||
|name=Hyakki Gousai | |||
|input={{dp}}+{{k}}, {{lp}}+{{lk}} | |||
|subtitle=Demon Flip > Throw | |||
|image=(akumahgousai).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=3 | |||
|active=2 | |||
|recovery=34 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=- | |||
|guard=T | |||
|parry=N | |||
|damage=19 | |||
|stun=14 | |||
|description= | |||
* Can be input starting from the 17th frame of Demon Flip | |||
* Can grab crouching characters with strict timing | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Hyakki%20Gousai}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623PP</font>===== | |||
{{MoveData | |||
|name=Ashura Senkuu (Long) | |||
|input={{dp}}+{{p}}{{p}} | |||
|subtitle=Teleport (Long) | |||
|image=(akumaasf).gif | |||
|data= | |||
{{AttackData-3S | |||
|active=65 | |||
|recovery=9 | |||
|description= | |||
* Completely invulnerable upon startup but can be interrupted from certain Super Art activations after 15f startup and has 13f recovery | |||
* Punch version travels full screen with longer invulnerability | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Ashura%20Senkuu%20(Long)}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623KK</font>===== | |||
{{MoveData | |||
|name=Ashura Senkuu (Short) | |||
|input={{dp}}+{{k}}{{k}} | |||
|subtitle=Teleport (Short) | |||
|image=(akumaasf).gif | |||
|data= | |||
{{AttackData-3S | |||
|active=49 | |||
|recovery=9 | |||
|description= | |||
* Completely invulnerable upon startup but can be interrupted from certain Super Art activations after 15f startup and has 13f recovery | |||
* Kick version travels half-screen distance | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Ashura%20Senkuu%20(Short)}} | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
==== Super Arts ==== | |||
=====<font style="visibility:hidden; float:right">236236P (SA1)</font>===== | |||
{{MoveData | |||
|name=Messatsu Gou Hadou | |||
|input={{qcf}}{{qcf}}+{{p}} | |||
|subtitle=SA1 | |||
|image=(akumamgh).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=2 | |||
|active=42 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-13 | |||
|guard=H x6 | |||
|parry=H x6 | |||
|damage=47 | |||
|stun=0 | |||
|description= | |||
* Stock: x2 | |||
* Akuma's preffered Super Art. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Messatsu%20Gou%20Hadou}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236236P (SA1 air)</font>===== | |||
{{MoveData | |||
|name=Tenma Gou Zankuu | |||
|input={{qcf}}{{qcf}}+{{p}} | |||
|subtitle=Air SA1 | |||
|image=(akumatgz).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=7 | |||
|active=32 | |||
|recovery=13 land | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-24 ~ -14 | |||
|guard=H x6 | |||
|parry=H x6 | |||
|damage=53 | |||
|stun=0 | |||
|description= | |||
* Stock: x2 | |||
* If Akuma holds down when landing, he will be in a crouching recovery state | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Tenma%20Gou%20Zankuu}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236236P (SA2)</font>===== | |||
{{MoveData | |||
|name=Messatsu Gou Shoryuu | |||
|input={{qcf}}{{qcf}}{{p}} | |||
|subtitle=SA2 | |||
|image=(akumamgs).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=1 | |||
|active=24 | |||
|recovery=37 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-25 | |||
|guard=H x7 | |||
|parry=A x7 | |||
|damage=66 | |||
|stun=16 | |||
|description= | |||
* Stock: x2 | |||
* Can OTG Dudley after a neutral/forward throw if he doesn't quick rise | |||
* Active frame distribution: 2*4(13), 2*4(15), 2*2*8 | |||
** 52 total frames from first to final active frame | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Messatsu%20Gou%20Shoryuu}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236236K (SA3)</font>===== | |||
{{MoveData | |||
|name=Messatsu Gou Rasen (Ground) | |||
|input={{qcf}}{{qcf}}+{{k}} | |||
|subtitle=SA3 | |||
|image=(akumamgr).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=4 | |||
|active=22 | |||
|recovery=42 + 9 land | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-76 | |||
|guard=H | |||
|parry=A | |||
|damage=65 | |||
|stun=0 | |||
|description= | |||
* Stock: x2 | |||
* Number of parries depends on stand/crouch and character height | |||
* If Akuma holds down when landing, he will be in a crouching recovery state | |||
* Active frame distribution: 2(2), 1(1) x17, 1(2)1(2)1 | |||
** 45 total frames from first to final active frame; hitbox switches sides between each set of active frames | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Messatsu%20Gou%20Rasen%20(Ground)}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236236K (SA3 air)</font>===== | |||
{{MoveData | |||
|name=Messatsu Gou Rasen (Air) | |||
|input={{qcf}}{{qcf}}+{{k}} | |||
|subtitle=Air SA3 | |||
|image= | |||
|data= | |||
{{AttackData-3S | |||
|startup=2 | |||
|active=27 | |||
|recovery=42 + 9 land | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-56 | |||
|guard=H | |||
|parry=A | |||
|damage=67 | |||
|stun=0 | |||
|description= | |||
* Stock: x2 | |||
* Does less damage the higher it connects, as opponents will fall out of the juggle near max stage height | |||
* If Akuma holds down when landing, he will be in a crouching recovery state | |||
* Active frame distribution: 7*1(1), 1(1) x14, 1(2)1(2)3 | |||
** 47 total frames from first to final active frame; hitbox switches sides between each set of active frames | |||
** First 7 active frames hit behind Akuma, making it much slower for practical purposes | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Messatsu%20Gou%20Rasen%20(Air)}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP LP 6 LK HP</font>===== | |||
{{MoveData | |||
|name=Shun Goku Satsu | |||
|input={{lp}},{{lp}}, {{f}}, {{lk}}, {{hp}} | |||
|subtitle=Raging Demon | |||
|image=(akumasgs).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=1 | |||
|active=39 | |||
|recovery=2 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|guard=T | |||
|parry=N | |||
|damage=87 | |||
|stun=0 | |||
|description= | |||
* 8 throw range | |||
* Requires 2 stock, usable with any SA | |||
* Travels forward for | |||
* Invincible from frames 1-4 | |||
* Can cancel from any non-command standing or crouching attack on hit or whiff, universal overhead on grounded frames, from recovery frames of dive kick, from grounded hits of Goushoryu, or instantly from any fireball | |||
* Can be comboed into from (far) st.HK and sees some use in Demon Flip mixups | |||
* Cannot cancel from Ashura Senkuu (Teleport) | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Shun%20Goku%20Satsu}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">222PPP</font>===== | |||
{{MoveData | |||
|name=Kongou Kokuretsu Zan | |||
|input={{d}}{{d}}{{d}}+{{p}}{{p}} | |||
|subtitle=KKZ/Geyser/Ground Pound | |||
|image=(akumakkz).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=16 | |||
|active=24 | |||
|recovery=64 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-28 | |||
|guard=H * H x9 | |||
|parry=N * A x9 | |||
|damage=65*42 | |||
|stun=15*13 | |||
|description= | |||
* Requires 2 stocks, can be used with any SA | |||
* Lightning Strike's first hit cannot be parried but the rest of the hits can be parried. | |||
* Inflicts massive chip damag. | |||
* If used as a reversal whiff punish, it can KO opponents at point blank. | |||
* Can hit air-reset opponents as a guaranteed juggle | |||
* Cannot be cancelled into apart from itself (not possible ingame) | |||
* Invincible from startup until the 4th active frame | |||
** If used from around sweep range, there is a short window where Akuma can be hit after the lightning strike but before the shockwaves | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Akuma/normal/Kongou%20Kokuretsu%20Zan}} | |||
}} | |||
}} | |||
{{Navbox-3S}} | |||
[[Category:Street Fighter III: 3rd Strike]] |
Latest revision as of 18:19, 11 March 2025
Introduction
Akuma (known as Gouki in Japan) is an extremely powerful warrior obsessed with mastery of the Satsui no Hado, a dark energy-based force, the antithesis of the Kyosui no Hado (Power of Nothingness) that Ryu employs. He believes only another practitioner of the Satsui no Hado will ever be able to contest his power. His first appearance was in Super Street Fighter II Turbo as a secret boss.
When playing Akuma, the basic goal is either to use his zoning ability to control your opponent’s options, minimizing the risk of getting hit yourself, or to simply go on total offense and decimate the opponent as quickly as possible, as they can take him out just about as quickly. It is very important to note that Akuma has the absolute worst defense rating of all the characters in the game, and is tied with Remy for having the smallest stun bar. One should also note that Akuma's supers are all the same length, and that he has no EX moves. All this was done to counter balance his incredible offense and mixups.
Super Arts
SA1: Messatsu Gouhadou
Akuma's fireball super, and by far the most practical choice. SA1 offers Akuma the most opportunities to land a super. It's the safest of the three, and is hard to punish unless it's blocked at close range. Because it's a projectile, Akuma can move freely if the opponent chooses to parry it, giving him time to mix up the opponent with high/low sequences or Demon Flip. Its long parry time also makes it an excellent anti-air. SA1 can be confirmed from a variety of moves, including cr.LK x 2, cr.MK, or any of his uppercuts. It also does good chip damage, especially when preceded by a fireball or red fireball. The main downside is its fairly low damage, but it's still respectable, especially against the lower health characters.
SA2: Messatsu Goushoryu
Akuma's uppercut super, similar to Ken's SA1. Does better damage than SA1, and has many of the same confirms and cancels. On the other hand, this super is much more unsafe if missed, and basically gives the opponent a free combo. Also has less chip potential, since the last 3 hits are easily parried. Not a bad super, but SA1 is preferable.
SA3: Messatsu Gourasen
Akuma's Hurricane Kick super, goes straight up. Does the most damage out of all of his supers, but has the worst recovery and chip damage by far. Also lacks range and confirm routes, making it hard to easily integrate into his ground pressure/offense. Almost certainly his worst super.
Shun Goku Satsu/Raging Demon (any SA)
Akuma's signature special art, requires 2 full meters regardless of which super is selected. An unblockable throw super that does tons of damage. It is ordinarily hard to connect since the range is very short if not done from a kara, allowing the opponent to jump away after the super flash. Techniques such as f.MP kara-Demon or hiding the jabs with a forward dash make it a much more useful. It can also combo from far HK (which causes a back turned state). While the high damage is tempting, the difficulty of successfully landing it means that it is often better to land any of his other supers twice instead.
Kongou Kokuretsu Zan (Any SA)
Akuma channels his energy into a shockwave, requiring 2 full meters. Even more damaging than the Raging Demon (and is the most damaging Super Art in the game, provided all of the hits connect). Good for countering early jump-ins and cross-ups, but is somewhat slow to come out and does severely reduced damage if the first hit misses. His most common combo with this super involves a jab reset into KKZ after a LK Tatsumaki Zankuukyaku. This is also the ultimate chip out super - if you get a knockdown with 2 full meters and your opponent has only a few pixels of life, this super guarantees the win with proper timing. This is because the first hit is unparryable and does great chip damage. If, by some ridiculous chance, your opponent survives the first hit and starts red parrying the rest, you have many opportunities to continue a high/low mixup during the parries (similar his SA1).
Strengths | Weaknesses |
---|---|
|
|
Character Colors
Akuma #3S_AK | |
---|---|
Vitals | |
Life Points | 985 |
Stun Points | 56 |
Super Art Stock/Size | |
SA1 | 2/112 |
SA2 | 2/112 |
SA3 | 2/112 |
Ground Movement | |
Forward Dash duration/distance | 13 (95px) |
Back Dash duration/distance | 15 (47px) |
Jumping | |
Back Jump duration | 43(4+36+3) |
Neutral Jump duration | 41(4+34+3) |
Forward Jump duration | 42(4+35+3) |
Back Super Jump duration | 48(6+39+3) |
Neutral Super Jump duration | 47(6+38+3) |
Forward Super Jump duration | 47(6+38+3) |
Wake up | |
Wake up duration | 77 |
Quick rise duration | 50 |
3S Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2) |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Damage |
Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit. "Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching. |
Kara Range |
Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel. |
Link |
A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super. |
Parry |
This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Throw range |
Range in pixels from the center of the character to the center of the opponent which allows a grab to connect. |
Frame Data
Standing Normals
5LP (cl)
5LP (far)
5MP (cl)
5MP (far)
5HP (cl)
5HP (far)
5LK
5MK (cl)
5MK (far)
5HK (cl)
5HK (far)
Command Normals
6MP
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
8HP
j.HP
j.LK
8MK
j.MK
8HK
j.HK
2MK (air)
Target Combos
5MP > 5HP
Throws
5LPLK
4LPLK
Universal Overheads
5MPHK
Taunt
5HPHK
Special Moves
236P
236P (air)
63214P
623P
214K
214K
623K
623K-P
623K-K
623K-LP+K
623PP
623KK