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=Moves List= | |||
====Ground Normals==== | ====Ground Normals==== | ||
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|} | |} | ||
*<b>Close Standing Strong A | *<b>Close Standing Strong [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | sfa3_ryu_strong1.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | sfa3_ryu_strong1.png }} | ||
Line 56: | Line 56: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
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|} | |} | ||
*<b>Close Standing Strong X:</b> | *<b>Close Standing Strong [[File:X-ISM.png|f]]:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | sfa3_ryu_strongx.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | sfa3_ryu_strongx.png }} | ||
Line 77: | Line 77: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
Line 98: | Line 98: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
Line 135: | Line 135: | ||
Note: 2nd active part cannot be canceled into specials in A&X-ISM, but can in V-ISM. | Note: 2nd active part cannot be canceled into specials in A&X-ISM, but can in V-ISM. | ||
*<b>Far Standing Fierce A | *<b>Far Standing Fierce [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | sfa3_ryu_fierce3.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | sfa3_ryu_fierce3.png }} | ||
Line 141: | Line 141: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(V)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(V)}} | ||
Line 156: | Line 156: | ||
|} | |} | ||
*<b>Far Standing Fierce X:</b> | *<b>Far Standing Fierce [[File:X-ISM.png|f]]:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | sfa3_ryu_fiercex.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | sfa3_ryu_fiercex.png }} | ||
Line 162: | Line 162: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/9}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/9}} | ||
Line 183: | Line 183: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | ||
Line 219: | Line 219: | ||
|} | |} | ||
*<b>Close Standing Roundhouse A | *<b>Close Standing Roundhouse [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 10+8}} |{{STDiagramImageCell| 9 | sfa3_ryu_roundhouse2.png }}|{{STDiagramImageCell| 9 | sfa3_ryu_roundhouse3.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 10+8}} |{{STDiagramImageCell| 9 | sfa3_ryu_roundhouse2.png }}|{{STDiagramImageCell| 9 | sfa3_ryu_roundhouse3.png }} | ||
Line 225: | Line 225: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 5+3}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 5+3}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3+1(A)4+1(V)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3+1(A)4+1(V)}} | ||
Line 240: | Line 240: | ||
|} | |} | ||
*<b>Close Standing Roundhouse X:</b> | *<b>Close Standing Roundhouse [[File:X-ISM.png|f]]:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8+10}} |{{STDiagramImageCell| 9 | sfa3_ryu_roundhousex1.png }}|{{STDiagramImageCell| 9 | sfa3_ryu_roundhousex2.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 8+10}} |{{STDiagramImageCell| 9 | sfa3_ryu_roundhousex1.png }}|{{STDiagramImageCell| 9 | sfa3_ryu_roundhousex2.png }} | ||
Line 246: | Line 246: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8+5}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8+5}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1+4}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1+4}} | ||
Line 267: | Line 267: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | ||
Line 309: | Line 309: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
Line 330: | Line 330: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
Line 373: | Line 373: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
Line 394: | Line 394: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 6}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 6}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | ||
Line 545: | Line 545: | ||
====Command Normals==== | ====Command Normals==== | ||
*<b>Sakotsu Wari | *<b>Sakotsu Wari:</b> [[image:right.gif|f]]+[[image:strong.gif|MP]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8+6}} |{{STDiagramImageCell| 9 | sfa3_ryu_overhead1.png }}|{{STDiagramImageCell| 9 | sfa3_ryu_overhead2.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 8+6}} |{{STDiagramImageCell| 9 | sfa3_ryu_overhead1.png }}|{{STDiagramImageCell| 9 | sfa3_ryu_overhead2.png }} | ||
Line 551: | Line 551: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2}} | ||
Line 567: | Line 567: | ||
*[[GlossaryI-Z#Overheads|Overhead]] | *[[GlossaryI-Z#Overheads|Overhead]] | ||
*<b>Seichuu Nidan Tsuki [ X | *<b>Seichuu Nidan Tsuki [[File:X-ISM.png|f]][[File:V-ISM.png|f]]:</b> [[image:right.gif|f]]+[[image:fierce.gif|HP]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 10+6}} |{{STDiagramImageCell| 9 | sfa3_ryu_elbow1.png }}|{{STDiagramImageCell| 9 | sfa3_ryu_elbow2.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 10+6}} |{{STDiagramImageCell| 9 | sfa3_ryu_elbow1.png }}|{{STDiagramImageCell| 9 | sfa3_ryu_elbow2.png }} | ||
Line 573: | Line 573: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6+1}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6+1}} | ||
Line 588: | Line 588: | ||
|} | |} | ||
*<b>Senpuu Kyaku [ A | *<b>Senpuu Kyaku [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> [[image:right.gif|f]]+[[image:forward.gif|MK]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | sfa3_ryu_hopkick.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | sfa3_ryu_hopkick.png }} | ||
Line 594: | Line 594: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
Line 654: | Line 654: | ||
During Blockstun [[image:right.gif|f]]+{{p}}+{{k}} of same strength | During Blockstun [[image:right.gif|f]]+{{p}}+{{k}} of same strength | ||
*<b>A-ISM</b> | *<b>A-ISM:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3| sfa3_ryu_acaism1.png }}|{{STDiagramImageCell| 3 | sfa3_ryu_acaism2.png }}|{{STDiagramImageCell| 3 | sfa3_ryu_acaism3.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3| sfa3_ryu_acaism1.png }}|{{STDiagramImageCell| 3 | sfa3_ryu_acaism2.png }}|{{STDiagramImageCell| 3 | sfa3_ryu_acaism3.png }} | ||
Line 663: | Line 663: | ||
|} | |} | ||
*<b>V-ISM</b> | *<b>V-ISM:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3 | sfa3_ryu_acvism.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3 | sfa3_ryu_acvism.png }} | ||
Line 673: | Line 673: | ||
====Special Moves==== | ====Special Moves==== | ||
'''Hadoken [ X | '''Hadoken [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:Qcf.png]] + [[File:P.png]] | [[File:Qcf.png]] + [[File:P.png]] | ||
*<b>Startup</b> | *<b>Startup:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_ryu_fb1.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb2.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb3.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb4.png }} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_ryu_fb1.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb2.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb3.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb4.png }} | ||
Line 695: | Line 695: | ||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -9}} | {{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -9}} | ||
|- | |- | ||
{{STDiagramCellColSpan| | {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 45}} | ||
|} | |} | ||
Line 710: | Line 710: | ||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -10}} | {{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -10}} | ||
|- | |- | ||
{{STDiagramCellColSpan| | {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 46}} | ||
|} | |} | ||
Line 725: | Line 725: | ||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -11}} | {{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -11}} | ||
|- | |- | ||
{{STDiagramCellColSpan| | {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 47}} | ||
|} | |} | ||
Ryu throws a blue fireball that travels horizontally across the screen. | Ryu throws a blue fireball that travels horizontally across the screen. | ||
The stronger the Punch button used, the faster the projectile goes. | The stronger the Punch button used, the faster the projectile goes. | ||
'''Shakunetsu Hadouken [ X | '''Shakunetsu Hadouken [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:Hcf.png]] + [[File:P.png]] | [[File:Hcf.png]] + [[File:P.png]] | ||
*<b>Startup</b> | *<b>Startup:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_ryu_fb1.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb2.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb3.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb4.png }} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_ryu_fb1.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb2.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb3.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb4.png }} | ||
Line 754: | Line 754: | ||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -}} | {{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -}} | ||
|- | |- | ||
{{STDiagramCellColSpan| | {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 46}} | ||
|} | |} | ||
Line 769: | Line 769: | ||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -}} | {{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -}} | ||
|- | |- | ||
{{STDiagramCellColSpan| | {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 47}} | ||
|} | |} | ||
Line 784: | Line 784: | ||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -}} | {{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -}} | ||
|- | |- | ||
{{STDiagramCellColSpan| | {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 46}} | ||
|} | |} | ||
Ryu throws a red fireball similar to the Hadoken, like in past games | Ryu throws a red fireball similar to the Hadoken, like in past games | ||
Line 790: | Line 790: | ||
The stronger the Punch button used, the faster the projectile goes. | The stronger the Punch button used, the faster the projectile goes. | ||
'''Shouryuken [ X | '''Shouryuken [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:Dp.png]] + [[File:P.png]] | [[File:Dp.png]] + [[File:P.png]] | ||
*<b>Jab Version:</b> | *<b>Jab Version:</b> | ||
Line 829: | Line 829: | ||
used, the higher and faster Ryu will punch. | used, the higher and faster Ryu will punch. | ||
'''Tatsumaki Senpukyaku [ X | '''Tatsumaki Senpukyaku [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:Qcb.png]] + [[File:K.png]] | [[File:Qcb.png]] + [[File:K.png]] | ||
*<b>Startup</b> | *<b>Startup</b> | ||
Line 856: | Line 856: | ||
|} | |} | ||
*<b> | *<b>Recovery:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_ryu_tatsu_recovery1.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_tatsu_recovery2.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_tatsu_recovery3.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_tatsu_recovery4.png }}|{{STDiagramImageCell| 1 | Sfa3 ryu recovery.png }} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_ryu_tatsu_recovery1.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_tatsu_recovery2.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_tatsu_recovery3.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_tatsu_recovery4.png }}|{{STDiagramImageCell| 1 | Sfa3 ryu recovery.png }} | ||
Line 863: | Line 863: | ||
|} | |} | ||
'''Tatsumaki Senpukyaku [ Air ] [ X | '''Tatsumaki Senpukyaku [ Air ] [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:Qcb.png]] + [[File:K.png]] | [[File:Qcb.png]] + [[File:K.png]] | ||
*<b>Startup</b> | *<b>Startup:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_ryu_airtatsu_startup.png }} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_ryu_airtatsu_startup.png }} | ||
Line 884: | Line 884: | ||
|} | |} | ||
*<b>recovery</b> | *<b>recovery:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_ryu_airtatsu_recovery1.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_airtatsu_recovery2.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_airtatsu_recovery3.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_airtatsu_recovery4.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_airtatsu_recovery5.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_recovery.png }} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_ryu_airtatsu_recovery1.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_airtatsu_recovery2.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_airtatsu_recovery3.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_airtatsu_recovery4.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_airtatsu_recovery5.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_recovery.png }} | ||
Line 897: | Line 897: | ||
====Super Moves==== | ====Super Moves==== | ||
'''Shinku Hadoken [ A | '''Shinku Hadoken [[File:X-ISM.png|f]][[File:A-ISM.png|f]]:''' | ||
[[File:Qcf.png]][[File:Qcf.png]]+ [[File:P.png]] | [[File:Qcf.png]][[File:Qcf.png]]+ [[File:P.png]] | ||
*<b>Startup</b> | *<b>Startup:</b> | ||
*<b>Level 1</b> | *<b>Level 1:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-7}} |{{STDiagramImageCell| 1 | sfa3_ryu_shinkuuhado_startup2.png}} |{{STDiagramImageCell| 1 | sfa3_ryu_shinkuuhado_startup3.png}} |{{STDiagramImageCellBorderRight| 1 | sfa3_ryu_shinkuuhado_startup4.png}} | {{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-7}} |{{STDiagramImageCell| 1 | sfa3_ryu_shinkuuhado_startup2.png}} |{{STDiagramImageCell| 1 | sfa3_ryu_shinkuuhado_startup3.png}} |{{STDiagramImageCellBorderRight| 1 | sfa3_ryu_shinkuuhado_startup4.png}} | ||
Line 906: | Line 906: | ||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 9}} | {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 9}} | ||
|} | |} | ||
*<b>Level 2</b> | |||
*<b>Level 2:</b> | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-9}} |{{STDiagramImageCell| 1 | sfa3_ryu_shinkuuhado_startup2.png}} |{{STDiagramImageCell| 1 | sfa3_ryu_shinkuuhado_startup3a.png}} |{{STDiagramImageCellBorderRight| 1 | sfa3_ryu_shinkuuhado_startup4.png}} | {{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-9}} |{{STDiagramImageCell| 1 | sfa3_ryu_shinkuuhado_startup2.png}} |{{STDiagramImageCell| 1 | sfa3_ryu_shinkuuhado_startup3a.png}} |{{STDiagramImageCellBorderRight| 1 | sfa3_ryu_shinkuuhado_startup4.png}} | ||
Line 912: | Line 913: | ||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 9}} | {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 9}} | ||
|} | |} | ||
*<b>Level 3</b> | |||
*<b>Level 3:</b> | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-11}} |{{STDiagramImageCell| 1 | sfa3_ryu_shinkuuhado_startup2.png}} |{{STDiagramImageCellBorderRight| 1 | sfa3_ryu_shinkuuhado_startup3a.png}} | {{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-11}} |{{STDiagramImageCell| 1 | sfa3_ryu_shinkuuhado_startup2.png}} |{{STDiagramImageCellBorderRight| 1 | sfa3_ryu_shinkuuhado_startup3a.png}} | ||
Line 920: | Line 922: | ||
*<b>Active:</b> | *<b>Active:</b> | ||
*<b>Level 1 | *<b>Level 1:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{ | {{STDiagramCell| Damage}} |{{STDiagramCell| 12~1x3}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado1a.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado2.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado3.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado4.png}} |{{STDiagramImageCellBorderRight| 2 | sfa3_ryu_shinkuuhado5.png}} | ||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -7}} | |||
|- | |- | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 48}} | ||
|} | |||
*<b>Level 2:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14~1x4}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado1a.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado2.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado3.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado4.png}} |{{STDiagramImageCellBorderRight| 2 | sfa3_ryu_shinkuuhado5.png}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -5}} | |||
|- | |- | ||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 46}} | |||
{{STDiagramCellColSpan| | |||
|} | |} | ||
*<b>Level 3</b> | |||
*<b>Level 3:</b> | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 16~1x5}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado1a.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado2.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado3.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado4.png}} |{{STDiagramImageCellBorderRight| 2 | sfa3_ryu_shinkuuhado5.png}} | {{STDiagramCell| Damage}} |{{STDiagramCell| 16~1x5}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado1a.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado2.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado3.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuuhado4.png}} |{{STDiagramImageCellBorderRight| 2 | sfa3_ryu_shinkuuhado5.png}} | ||
Line 945: | Line 953: | ||
Level 1: 3 Hits Level 2: 4 Hits Level 3: 5 Hits | Level 1: 3 Hits Level 2: 4 Hits Level 3: 5 Hits | ||
'''Shinku Tatsumaki Senpukyaku [ A ]:''' | '''Shinku Tatsumaki Senpukyaku [[File:A-ISM.png|f]]:''' | ||
[[File:Qcb.png]][[File:Qcb.png]]+ [[File:K.png]] | [[File:Qcb.png]][[File:Qcb.png]]+ [[File:K.png]] | ||
*<b>Startup</b> | *<b>Startup:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCellNull| 1}} |{{STDiagramCellMinWidth| LVL.1}} |{{STDiagramCellMinWidth| LVL.2}} |{{STDiagramCellMinWidth| LVL.3}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuutatsu_startup2.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuutatsu_startup3.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuutatsu_startup4.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuutatsu_startup5.png}} |{{STDiagramImageCellBorderRight| 2 | sfa3_ryu_shinkuutatsu_startup6.png}} | {{STDiagramCellNull| 1}} |{{STDiagramCellMinWidth| LVL.1}} |{{STDiagramCellMinWidth| LVL.2}} |{{STDiagramCellMinWidth| LVL.3}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuutatsu_startup2.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuutatsu_startup3.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuutatsu_startup4.png}} |{{STDiagramImageCell| 2 | sfa3_ryu_shinkuutatsu_startup5.png}} |{{STDiagramImageCellBorderRight| 2 | sfa3_ryu_shinkuutatsu_startup6.png}} | ||
Line 984: | Line 992: | ||
|} | |} | ||
*<b>recovery</b> | *<b>recovery:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_ryu_shinkuutatsu_recovery1.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_shinkuutatsu_recovery2.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_shinkuutatsu_recovery3.png }}|{{STDiagramImageCell| 1 | Sfa3 ryu recovery.png }} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_ryu_shinkuutatsu_recovery1.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_shinkuutatsu_recovery2.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_shinkuutatsu_recovery3.png }}|{{STDiagramImageCell| 1 | Sfa3 ryu recovery.png }} | ||
Line 998: | Line 1,006: | ||
Level 1: 5 Hits Level 2: 9 Hits Level 3: 13 Hits | Level 1: 5 Hits Level 2: 9 Hits Level 3: 13 Hits | ||
'''Metsu Shoryuken [ A ]:''' | '''Metsu Shoryuken [[File:A-ISM.png|f]]:''' | ||
[[File:Qcf.png]][[File:Qcf.png]]+ [[File:K.png]] | [[File:Qcf.png]][[File:Qcf.png]]+ [[File:K.png]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 1,012: | Line 1,020: | ||
Nidan Tsuki elbow strike. If he hits his opponent, he will perform a two-hit | Nidan Tsuki elbow strike. If he hits his opponent, he will perform a two-hit | ||
Shoryuken or the 3 hit Shin Shoryuken. Each individual active frame of this move the damage varies, the later the active frame the more damage it does, the final active frame of this move triggers the "Shin Shoryuken" which does the most damage. | Shoryuken or the 3 hit Shin Shoryuken. Each individual active frame of this move the damage varies, the later the active frame the more damage it does, the final active frame of this move triggers the "Shin Shoryuken" which does the most damage. | ||
=Miscellaneous= | |||
'''Hadou no Kamae [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | |||
[[File:Qcf.png]] + [[File:S.png]] | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_ryu_fb1.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb2.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb3.png }}|{{STDiagramImageCell| 1 | sfa3_ryu_fb4.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 4 | 36}} | |||
|} | |||
*<b>Idle, Crouching, Airborne:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramImageCell| | Sfa3_ryu_idle.png }} |{{STDiagramImageCell| | Sfa3_ryu_crouching.png }} |{{STDiagramImageCell| | Sfa3_ryu_jump.png }} | |||
|} | |||
= The Basics = | = The Basics = | ||
Line 1,021: | Line 1,044: | ||
Activate with VC1...Jab DP, Stand Fierce or Roundhouse, whiff Hadoken, repeat. | Activate with VC1...Jab DP, Stand Fierce or Roundhouse, whiff Hadoken, repeat. | ||
=Which Ism?= | |||
As is the case with most characters, V. Ryu has good setups into cc infinites, as well as unblockable setups, and decent fireball trap in the corner with activation. | As is the case with most characters, V. Ryu has good setups into cc infinites, as well as unblockable setups, and decent fireball trap in the corner with activation. | ||
*<b>A-ISM:</b> | |||
Some of the best, safest supers in the game. Can use DP option-selects to blow up activates. Not better than V-ISM by any stretch, but surprisingly strong even within the V-ISM meta. | Some of the best, safest supers in the game. Can use DP option-selects to blow up activates. Not better than V-ISM by any stretch, but surprisingly strong even within the V-ISM meta. | ||
*<b>V-ISM:</b> | |||
Best version. Gets access to one of the scariest corner guard/mix-up strings in the game along with one of the easiest infinites to keep going. DP allows him to blow up counter activates. | Best version. Gets access to one of the scariest corner guard/mix-up strings in the game along with one of the easiest infinites to keep going. DP allows him to blow up counter activates. | ||
Gains b. RH, which is great for strings/guard crush. | Gains b. RH, which is great for strings/guard crush. | ||
*<b>X-ISM:</b> | |||
Slightly improved fireball, and gains f. FP (ala V-ISM) but loses access to hopkick. Generally not worth for most match-ups. | Slightly improved fireball, and gains f. FP (ala V-ISM) but loses access to hopkick. Generally not worth for most match-ups. | ||
= Combos = | =Combos= | ||
*<b>Basic Combos:</b> | |||
<youtube>a6oG84WAfV8</youtube> | <youtube>a6oG84WAfV8</youtube> | ||
*<b>V-ISM Combos:</b> | |||
<youtube>Qk72emcS2p0 </youtube> | <youtube>Qk72emcS2p0 </youtube> | ||
= Advanced Strategy = | =Advanced Strategy= | ||
= Match-ups = | = Match-ups = | ||
Line 1,152: | Line 1,176: | ||
'''V-Ryu''' (V-Ryu) | '''V-Ryu''' (V-Ryu) | ||
=== Latin America === | |||
ShinRockman1 (A/V-Ryu) | |||
Vash (A-Ryu) | |||
== Discussion == | == Discussion == |
Latest revision as of 20:59, 23 December 2024
Introduction
The "star" of the Street Fighter series and arguably Capcom's mascot. Ryu is always recognized by his trademark white gi and is likely the most well-known character in the world of fighting games. He is the master of the Hadoken and Shoryuken. His training partner, rival, and best friend is Ken Masters. Ryu has a burning desire to fight the strongest fighters in the world. He cares not for glory or wealth, but always lives for his next match and tours the world in solitude looking for opponents. He is winner of the first Street Fighter tournament and defeated Sagat there. He was the one who scarred Sagat's chest and Sagat has had a vengeful rivalry with Ryu since. Akuma killed Ryu and Ken's master (who was Akuma's brother) Gouken while Ryu was away at the tournament. In Street Fighter Alpha 3, he is being hunted by M. Bison and his forces to be used as a new host for Bison's mind.
Pros | Cons |
|
|
Color Options
X-Ism | A-Ism | V-Ism | |||
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Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
- Close Standing Jab:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Far Standing Jab:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
Damage | 14 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(V) | |
Frame Count | 5/6/21 | |
Block Stun | -8 | |
Hit Stun/Counter Hit | -7/-3 |
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/4 | |
Frame Count | 5/3/19 | |
Block Stun | -3 | |
Hit Stun/Counter Hit | -2/+2 |
- Far Standing Strong:
Damage | 14 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 5/6/20 | |
Block Stun | -7 | |
Hit Stun/Counter Hit | -6/-2 |
- Close Standing Fierce:
Damage | 17,13 | ![]() |
![]() |
Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 4/5/26 | ||
Block Stun | -8 | ||
Hit Stun/Counter Hit | -7/Launch |
Note: 2nd active part cannot be canceled into specials in A&X-ISM, but can in V-ISM.
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(V) | |
Frame Count | 6/3/30 | |
Block Stun | -10 | |
Hit Stun/Counter Hit | -9/Launch |
Damage | 16 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/9 | |
Frame Count | 6/4/26 | |
Block Stun | -7 | |
Hit Stun/Counter Hit | -6/Launch |
- Standing Short:
Damage | 7 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/4/12 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+4 |
- Standing Forward:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/3/20 | |
Block Stun | -4 | |
Hit Stun/Counter Hit | -3/+1 |
Damage | 10+8 | ![]() |
![]() |
Stun | 5+3 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/3+1(A)4+1(V) | ||
Frame Count | 6/3,3/26 | ||
Block Stun | -6 | ||
Hit Stun/Counter Hit | -5/Launch |
Damage | 8+10 | ![]() |
![]() |
Stun | 8+5 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/1+4 | ||
Frame Count | 6/2,3/30 | ||
Block Stun | -10 | ||
Hit Stun/Counter Hit | -9/Launch |
- Far Standing Roundhouse:
Damage | 16 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 10/3/20 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | +1/Launch |
- Crouching Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Crouching Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 4/4/12 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+8 |
- Crouching Fierce:
Damage | 16,14 | ![]() |
![]() |
Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 6/2/28 | ||
Block Stun | -7 | ||
Hit Stun/Counter Hit | -6/Launch |
Note: 2nd active part cannot be canceled into specials in A&X-ISM, but can in V-ISM.
- Crouching Short:
Damage | 4 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/8 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+8 |
- Crouching Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 4/3/15 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+6 |
- Crouching Roundhouse:
Damage | 18 | ![]() |
Stun | 6 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 5/6/31 | |
Block Stun | -14 | |
Hit Stun/Counter Hit | - |
Air Normals
- Neutral Jump jab:
Damage | 8 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/6 |
- Diagonal Jump jab:
Damage | 8 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/10/6 |
- Neutral Jump Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 4/8/2 |
- Diagonal Jump Strong:
Damage | 8+5 | ![]() |
![]() |
Stun | 2x2 | ||
Meter on whiff/hit | 1/1x2 | ||
Frame Count | 9/3,8/11 |
- Neutral Jump Fierce:
Damage | 16 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 6/6/2 |
- Diagonal Jump Fierce:
Damage | 16 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 5/6/2 |
- Neutral Jump Short:
Damage | 7 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/10/10 |
- Forward Jump Short:
Damage | 7 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 7/10/2 |
- Neutral Jump Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 4/6/12 |
- Diagonal Jump Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 7/8/8 |
- Neutral Jump Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 12/6/11 |
- Diagonal Jump Roundhouse:
Damage | 15 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 10/4/10 |
Command Normals
Damage | 8+6 | ![]() |
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Stun | 2x2 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/1x2 | ||
Frame Count | 20/3,3/20 | ||
Block Stun | -4 | ||
Hit Stun/Counter Hit | -3/? |
Damage | 10+6 | ![]() |
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Stun | 2x2 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/6+1 | ||
Frame Count | 12/2,4/15 | ||
Block Stun | +4 | ||
Hit Stun/Counter Hit | +5/Launch |
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(V) | |
Frame Count | 19/4/15 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | -4/+1 |
Throws
Seoi Nage:
Damage | 20 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 1 | |
Frame Count | 5/1/18 |
Tomoe Nage:
Damage | 20 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 1 | |
Frame Count | 5/1/18 |
Kuuchuu Seoi Nage:
Damage | 20 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 1(A)3(XV) | |
Frame Count | 1/1/1(before landing) |
Alpha Counter
During Blockstun +
+
of same strength
- A-ISM:
Damage | 4 | ![]() |
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Frame Count | 24/22/39 | |||
Invincibility | 0-24 |
- V-ISM:
Damage | 4 | ![]() |
Frame Count | 25/6/30 | |
Invincibility | 0-25 |
Special Moves
- Startup:
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Frame Count | 12 |
- Active:
- Jab Version:
Damage | 12~1 | ![]() |
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Stun | 4 | ||||||
Meter on whiff/hit | 1(A)3(XV)/3(A)4(XV) | ||||||
Block Stun | -10 | ||||||
Hit Stun/Counter Hit | -9 | ||||||
Frame Count | 45 |
- Strong Version:
Damage | 12~1 | ![]() |
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Stun | 4 | ||||||
Meter on whiff/hit | 3(A)4(XV) | ||||||
Block Stun | -11 | ||||||
Hit Stun/Counter Hit | -10 | ||||||
Frame Count | 46 |
- Fierce Version:
Damage | 12~1 | ![]() |
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Stun | 4 | ||||||
Meter on whiff/hit | 3(A)4(XV) | ||||||
Block Stun | -12 | ||||||
Hit Stun/Counter Hit | -11 | ||||||
Frame Count | 47 |
Ryu throws a blue fireball that travels horizontally across the screen. The stronger the Punch button used, the faster the projectile goes.
- Startup:
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Frame Count (Jab/Strong) | 12 | |||
Frame Count (Fierce) | 15 |
- Active:
- Jab Version:
Damage | 12~1 | ![]() |
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Stun | 4 | ||||||
Meter on whiff/hit | 1(A)3(XV)/3(A)4(XV) | ||||||
Block Stun | -11 | ||||||
Hit Stun/Counter Hit | - | ||||||
Frame Count | 46 |
- Strong Version:
Damage | 12~1 | ![]() |
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Stun | 4 | ||||||
Meter on whiff/hit | 3(A)4(XV) | ||||||
Block Stun | -12 | ||||||
Hit Stun/Counter Hit | - | ||||||
Frame Count | 47 |
- Fierce Version:
Damage | 12~1 | ![]() |
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Stun | 4 | ||||||
Meter on whiff/hit | 3(A)4(XV) | ||||||
Block Stun | -11 | ||||||
Hit Stun/Counter Hit | - | ||||||
Frame Count | 46 |
Ryu throws a red fireball similar to the Hadoken, like in past games it will cause a knockdown if it hits during its earlier frames. The stronger the Punch button used, the faster the projectile goes.
- Jab Version:
Damage | 18,12,4 | ![]() |
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Stun | 8,4,4 | |||||||||
Meter on whiff/hit | 4(A)7(XV)/1(A)3(XV) | |||||||||
Block Stun | -21 | |||||||||
Invincibility | 0-4 | |||||||||
Frame Count | 4 | 14 | 30 |
Will lose or trade with lows so it's best used only as an anti air, one thing to note is it's airborne hurtbox is higher up when he first leaves the ground so most projectiles can be evaded with it if timed well.
- Strong/Fierce Version:
Strong | Fierce | ![]() |
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Damage | 19,13,4 | 20,14,4 | |||||||||
Stun | 8,4,4 | ||||||||||
Meter on whiff/hit | 6(A)9(XV)/1(A)3(XV) | ||||||||||
Block Stun | -32 | -42 | |||||||||
Invincibility | 0-8 | ||||||||||
Frame Count(Strong) | 4 | 18 | 37 | ||||||||
Frame Count(Fierce) | 4 | 22 | 43 |
Ryu will rise into the air with an uppercut. The stronger the Punch button used, the higher and faster Ryu will punch.
- Startup
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Frame Count | 11 |
- Active:
- Short Version: This happens only once.
- Forward Version: This happens twice.
- Roundhouse Version: This happens 3 times.
Short | Forward | Roundhouse | ![]() |
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Damage | 14 | 7x2 | 5x3 | ||||
Stun | 8 | 8x2 | 8x3 | ||||
Meter on whiff/hit | 3(A)4(XV) | 4(A)6(XV)/3x2(A)4x2(XV) | 4(A)6(XV)/3x3(A)4x3(XV)} | ||||
Block Stun | -5 | ||||||
Frame Count | 3 | 3 | 3 | 3 |
- Recovery:
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Frame Count | 25 |
Tatsumaki Senpukyaku [ Air ] :
+
- Startup:
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Frame Count | 6 |
- Active:
- All versions spin twice: Button strength only affects trajectory.
Damage | 7x2 | ![]() |
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Stun | 8x2 | ||||
Meter on whiff/hit | 4(A)6(XV)/3x2(A)4x2(XV) | ||||
Frame Count | 3 | 3 | 3 | 3 |
- recovery:
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Frame Count | ∞ | 4 |
Ryu will spin forward with a kick. If performed in the air, the kick will arc up or down according to the time performed during his jump. The stronger the Kick button used, the more times Ryu will spin and hit.
Super Moves
- Startup:
- Level 1:
Invincibility | 0-7 | ![]() |
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Frame Count | 9 |
- Level 2:
Invincibility | 0-9 | ![]() |
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Frame Count | 9 |
- Level 3:
Invincibility | 0-11 | ![]() |
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Frame Count | 9 |
- Active:
- Level 1:
Damage | 12~1x3 | ![]() |
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Block Stun | -7 | ||||||
Frame Count | 48 |
- Level 2:
Damage | 14~1x4 | ![]() |
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Block Stun | -5 | ||||||
Frame Count | 46 |
- Level 3:
Damage | 16~1x5 | ![]() |
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Block Stun | +3 | ||||||
Frame Count | 44 |
A more powerful version of the Hadoken, Ryu tosses a multi-hitting fireball across the screen. This can be used to cancel an oncoming projectile, removing one hit from the total. Level 1: 3 Hits Level 2: 4 Hits Level 3: 5 Hits
Shinku Tatsumaki Senpukyaku :
+
- Startup:
LVL.1 | LVL.2 | LVL.3 | ![]() |
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Invincibility | 0-16 | 0-20 | 0-24 | |||||
Frame Count | 16 |
- Active:
- Level 1: Spins 3 times, final spin covers both sides.
Damage | 10x5 | ![]() |
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Block Stun | -3 | |||||
Frame Count | 3 | 4 | 3 | 4 | *3 |
- Level 2: Spins 5 times, final spin covers both sides.
Damage | 9x9 | ![]() |
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Block Stun | 0 | ||||||
Frame Count | 3 | 3 | 4 | 3 | 4 | *3 |
- Level 3: Spins 7 times, final spin covers both sides.
Damage | 9x13 | ![]() |
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Block Stun | -10 | ||||||||
Frame Count | 3 | 4 | 3 | 3 | 4 | 3 | 4 | *3 |
- recovery:
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Frame Count(LVL.1) | 20 | |||
Frame Count(LVL.2) | 20 | |||
Frame Count(LVL.3) | 17 |
A more powerful version of the Tatsumaki Senpukyaku, Ryu will do a spinning kick in place which can hit opponents rapidly or juggle them in the air. Level 1: 5 Hits Level 2: 9 Hits Level 3: 13 Hits
Damage(Elbow) | 6,8,12,16,20,24,32,48 | ![]() |
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Damage(Ender) | 12+16 or 12x3(ShinShoryuken) | |||||||
Invincibility | 0-11 | |||||||
Frame Count | 11 | 8 | 34 |
A more powerful version of the Shoryuken, Ryu slides forward with a Seichu Nidan Tsuki elbow strike. If he hits his opponent, he will perform a two-hit Shoryuken or the 3 hit Shin Shoryuken. Each individual active frame of this move the damage varies, the later the active frame the more damage it does, the final active frame of this move triggers the "Shin Shoryuken" which does the most damage.
Miscellaneous
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Frame Count | 36 |
- Idle, Crouching, Airborne:
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The Basics
QCF+P... then DP!
Some VCs...Both of these are in the corner. Activate with VC1-Fierce Hadoken times infinity. There's many variations to this. You can do Fierce into Hadoken, and then Hop Kick back in when you get pushed out to continue. You can also Hurricane Kick at the end.
Activate with VC1...Jab DP, Stand Fierce or Roundhouse, whiff Hadoken, repeat.
Which Ism?
As is the case with most characters, V. Ryu has good setups into cc infinites, as well as unblockable setups, and decent fireball trap in the corner with activation.
- A-ISM:
Some of the best, safest supers in the game. Can use DP option-selects to blow up activates. Not better than V-ISM by any stretch, but surprisingly strong even within the V-ISM meta.
- V-ISM:
Best version. Gets access to one of the scariest corner guard/mix-up strings in the game along with one of the easiest infinites to keep going. DP allows him to blow up counter activates. Gains b. RH, which is great for strings/guard crush.
- X-ISM:
Slightly improved fireball, and gains f. FP (ala V-ISM) but loses access to hopkick. Generally not worth for most match-ups.
Combos
- Basic Combos:
- V-ISM Combos:
Advanced Strategy
Match-ups
Notable Players
Japan
Agito (A-Ryu)
Akira (A-Ryu)
Chin (V-Ryu)
Daigo Umehara (A/V-Ryu)
Fuchi (V-Ryu)
Fujigo (V-Ryu)
Fuku Kaichou (A-Ryu)
Gure (V-Ryu)
Harakiri (V-Ryu)
Hige (V-Ryu)
Hiro T (A-Ryu)
H1TB0X (A-Ryu)
Huchi (V-Ryu)
Igari (V-Ryu)
Ikari (V-Ryu)
Jyuso (A-Ryu)
Kaichou (V/A-Ryu)
Kashiwazaki (V-Ryu)
Kojima (V-Ryu)
Kou (V-Ryu)
Kuma (V-Ryu)
Makoto (V-Ryu)
Masumi (V/A-Ryu)
Mattsun (A-Ryu)
Morikawa (A/V-Ryu)
Oyaji (A-Ryu)
PonsaMiruzu (V-Ryu)
Ry (V-Ryu)
Sarada (V-Ryu)
Tabatake (X-Ryu)
Tara (A-Ryu)
Takizawa (A-Ryu)
Tenn (A/V-Ryu)
The Chef (V/X-Ryu)
Totsuka (V-Ryu)
VER (V-Ryu)
Yano (V-Ryu)
Yon (V-Ryu)
ZM (V-Ryu)
North America
Alex Valle (A/V-Ryu)
Haqq (A-Ryu)
John Choi (A/V-Ryu)
Kyokuji (V-Ryu)
Ryu1999 (A/V-Ryu)
Smoothcat (V-Ryu)
Europe
Alioune (A-Ryu)
vhd (V-Ryu)
V-Ryu (V-Ryu)
Latin America
ShinRockman1 (A/V-Ryu)
Vash (A-Ryu)